[Q] Need help with [email protected] - HTC One X

Hello.
I want to record my htc one x screen, but i get like 1 frame every 2.5 seconds in [email protected] 1.0.1.
I've tried to use the [email protected] 0.3 and set the framerate to 30, but still the same.
How can i get the screen to run at 30 fps on my pc?
I dont think its my pc since i use i5.760, 8gb ram and gtx 570.

andsa said:
Hello.
I want to record my htc one x screen, but i get like 1 frame every 2.5 seconds in [email protected] 1.0.1.
I've tried to use the [email protected]Screen 0.3 and set the framerate to 30, but still the same.
How can i get the screen to run at 30 fps on my pc?
I dont think its my pc since i use i5.760, 8gb ram and gtx 570.
Click to expand...
Click to collapse
This happens exactly the same for me too! I am trying to do more research on this for now.

Just tried it to see how bad it was..... it's damn horrible! Tried other screen recorders too but same result.

Related

[APP] lgcamera

lgcamera has finally supported the HTC One X!
https://play.google.com/store/apps/details?id=rubberbigpepper.lgCamera&hl=en
A new way to bypass compression!!
Hey.
At the One X when I choose stabilizations an image while filming program is falling apart. When taking pictures, the image jumps and crazy about the program.
Movies shooting in good quality, but it hangs ...
Jun Hong said:
lgcamera has finally supported the HTC One X!
https://play.google.com/store/apps/details?id=rubberbigpepper.lgCamera&hl=en
A new way to bypass compression!!
Click to expand...
Click to collapse
Hmm? It has always supported the One X.. I've had it installed for a month already -_- Bypasses compression, but not dropped frames. Still as bad as stock cam.
ArmedandDangerous said:
Hmm? It has always supported the One X.. I've had it installed for a month already -_- Bypasses compression, but not dropped frames. Still as bad as stock cam.
Click to expand...
Click to collapse
only a few days ago then it started to officially support the one x.
Nice, just installed the Pro version, photo's uncompressed, you'll get a file size of 4,5mb, instead of the 1,5 of htc, better quality
you can record movies in 3gp and mp4.. I've set it to mp4, because that runs better on the One X
also the bitrate to 30mbps, instead of the 7 you get from stock htc camera
stereo quaility record on 320kbps and 48hz
218mb for 1min mp4 movie, hmm haha
maybe I should try 20mbps bitrate
Do you have drop frames in video?
When I try to change between pic and camrecoder the app FC.
Enviado desde mi HTC One X usando Tapatalk 2
overon37 said:
When I try to change between pic and camrecoder the app FC.
Enviado desde mi HTC One X usando Tapatalk 2
Click to expand...
Click to collapse
Same happens to me when I try to activate the stabilisation in the camcorder.
Great camera app, I'm playing with it at the moment trying all options and buttons.
Recording in mpeg4 with video bitrate of 100Mbit and video framerate 30 plus resolution 1920x1088. (5 seconds video is 16,9mb)
Switching between picture and camcorder works fine for me and also stabilisation I've enabled, no freeze.
I still use the free version.
I can switch between picture and camcorder without problems.
Also stabilisation I have enabled.
Edit; the camcorder is very very nice, without it the camcorder is great as well but if the zoom would work fluent it would be a kick ass camcorder!
Edit 2; the zoom does work fluent! You can zoom in and out with the volume button WOW !!!!
Last edit; the zoom isn't fluent but I can live with that (hopefully it can be fixed in futher development), bought the pro version.
* Video stabilization
* Auto rotate video
overon37 said:
When I try to change between pic and camrecoder the app FC.
Click to expand...
Click to collapse
MartiDiamond said:
Same happens to me when I try to activate the stabilisation in the camcorder.
Click to expand...
Click to collapse
On my stock HOX the free version of lgCamera hangs whenever I go to video-recording mode forcing me to click the menu button to exit the app. It also, somehow, manages to shut down the camera service making even the stock HTC camera to malfunction!
So far the latest Camera ICS (free version) has managed to work flawlessly with my device, making incredible videos that are almost 500mb in size for a 2min clip, but remains on the 24 frames all the time. Videos do look smooth though.
What I want to know is if someone using lgCamera has managed to bypass the stock framerate limit of 24fps? And what are the results?
I'm on a no rooted stock HOX as well, latest 1.29.401.11
Weird but all does function fine for me, no freeze nothing.
I've set the frame rate at 30 but how can I check if it's real 30?
Edit; your right, last video does 21 frames per second.
Edit; my apologies I just realise by reading your post a second time that you do not have any problems on latest version as well.
Feregorn said:
On my stock HOX the free version of lgCamera hangs whenever I go to video-recording mode forcing me to click the menu button to exit the app. It also, somehow, manages to shut down the camera service making even the stock HTC camera to malfunction!
So far the latest Camera ICS (free version) has managed to work flawlessly with my device, making incredible videos that are almost 500mb in size for a 2min clip, but remains on the 24 frames all the time. Videos do look smooth though.
What I want to know is if someone using lgCamera has managed to bypass the stock framerate limit of 24fps? And what are the results?
Click to expand...
Click to collapse
Hi again,
I've just had a very fast reply by email from the developer of lgCamera.
He told me that previous version 6.25 did hang sometimes but latest version 6.3 is checked on all mode and shouldn't.
Are you running the latest version?
overon37 said:
When I try to change between pic and camrecoder the app FC.
Click to expand...
Click to collapse
MartiDiamond said:
Same happens to me when I try to activate the stabilisation in the camcorder.
Click to expand...
Click to collapse
Feregorn said:
On my stock HOX the free version of lgCamera hangs whenever I go to video-recording mode forcing me to click the menu button to exit the app. It also, somehow, manages to shut down the camera service making even the stock HTC camera to malfunction!
Click to expand...
Click to collapse
exactly the same issue with paid app, latest version.
it's the only app so far that managed to **** up the stock camera, needed a reboot to get it working again
i also have wrong aspect ratio in the viewfinder after pressing record, when shooting video, but the recorded material is fine....
So far Camera ICS+ is superior, even with 24fps.
The developer of lgCamera has opened a new thread for beta testing
in the general apps and games all device Android section >> HERE
Yes I downloaded the latest free version from the market. I downloaded by other means the old pro 1.25 version and it works flawlessly, it manages 30fps while recording from a moving vehicle! Strange, right?
You can check the framerate and other properties of your videos by opening those files with MX Player.
So, does the newest version lgCamera in your case, create videos with a higher bitrate than the stock camera?
Sent from my HTC One X

Note 2 stuttering on nes/snes/genesis emulation

Hi guys, bit of a strange problem here - using any emulator (any of robert brogalias, as well as supergnes or animaonline), I'm getting sound and framerate stuttering at consistent intervals. It seems like something is hitting the cpu when this happens, but I don't know what might be doing it - I have "betterbatterystats" and it shows that "audioOut_2" is causing 12.8 percent of partial wakelocks, don't know if this could be related.
Power saving features are all off, to my knowledge.
I've only installed very few apps, like PowerAmp, CPU Spy, titanium backup and a couple others. Rebooting the phone makes no difference, removing the SD card after copying roms to the internal memory made no difference, stopping the media scan service did nothing, I even flashed roms to Clean Rom 3.5 and it didn't change. I wiped dalvik and the other cache beforehand.
Any ideas? My tegra 2 tablet can run these emulators flawlessly at 60 fps all day!
f3tf said:
Hi guys, bit of a strange problem here - using any emulator (any of robert brogalias, as well as supergnes or animaonline), I'm getting sound and framerate stuttering at consistent intervals. It seems like something is hitting the cpu when this happens, but I don't know what might be doing it - I have "betterbatterystats" and it shows that "audioOut_2" is causing 12.8 percent of partial wakelocks, don't know if this could be related.
Power saving features are all off, to my knowledge.
I've only installed very few apps, like PowerAmp, CPU Spy, titanium backup and a couple others. Rebooting the phone makes no difference, removing the SD card after copying roms to the internal memory made no difference, stopping the media scan service did nothing, I even flashed roms to Clean Rom 3.5 and it didn't change. I wiped dalvik and the other cache beforehand.
Any ideas? My tegra 2 tablet can run these emulators flawlessly at 60 fps all day!
Click to expand...
Click to collapse
You didn't make any under clock profiles did you? And is there a setting to change emulator settings back to default? Perhaps you changed something that made it go whack.
Sent from my GT-N7100
no problem here with fpse
i love to play Crash Bandicoot :laugh:
@rbiter said:
You didn't make any under clock profiles did you? And is there a setting to change emulator settings back to default? Perhaps you changed something that made it go whack.
Sent from my GT-N7100
Click to expand...
Click to collapse
Haven't changed any clocks, nope. Emulator settings are default - changing frameskip to 0 makes the sound lag even worse, and allowing frameskip creates big jumps every 3/4 of a second or so. Happens regardless of the emulator used.
Forcing CPU to 1600mhz constant also has no effect.
Governor default or performance? Can't think of much else besides power saving mode but it should run fine on that too.
Sent from my GT-N7100
Doesn't seem to matter on performance or default. I'm still running the stock kernel, think I should overclock? I really shouldn't need to though when a stock tegra 2 can handle it with 0 frameskip, sound quality on max... even NES is stuttering.
I did a complete restore, no change.
f3tf said:
Doesn't seem to matter on performance or default. I'm still running the stock kernel, think I should overclock? I really shouldn't need to though when a stock tegra 2 can handle it with 0 frameskip, sound quality on max... even NES is stuttering.
I did a complete restore, no change.
Click to expand...
Click to collapse
No need to over clock. The emulators have run fine on my older hardware under clocked just fine. The only thing it could be is a setting jacked up inside the emulator. Nintendo and super Nintendo run easily on ARM chip sets. Fpse and n64 would give it a run for it's money though. You sure you don't have something in the background hogging up horsepower?
Sent from my GT-N7100
No problem with epsxe here smooth as butter stock 4.1.2. It's most likely the rom you're using.
Stock or Clean Rom has the same issue.
epsxe is a different story, I can run that just fine. My benchmarks are pretty standard for quadrant, I'm really out of ideas - maybe the refresh rate of the phone is slightly higher or lower than the emulator is trying to run at, causing either frame skipping or sound jumps? Any other users with an eye for framerate here noticed minor frame jumping in, say, sonic 1, 2, or 3 on MD.emu? I bet it's there, but then if you turn frameskip to 0 (like I would on my tf101) the sound goes to hell instead.
I'm using Snes9x EX and AndroGens (as well as Fpse) and don't have any of the problems you describe. Maybe you should give those a shot, and if you get the problem with those too, you might have a hardware issue?
Sent from my GT-N7105 using xda app-developers app
Snes9x EX gives me the issue as well. Play mario world and run as fast as you can on level ground left and right a few times, see if the image has some slight jumps in it. Lots of people wouldn't even notice this.
Otherwise, turn frameskipping to 0. Does the sound start having issues? If it does, you have the same problem as me.
Reading around, I've found that the Note 2 apparently runs at a 58 hz refresh rate, where most everything else (including the emus) expect 60, causing the video or audio to have issues (you can have one or the other, but not both). I'm running the stock kernel, if you're running perseus it might be ok... which kernel are you running?
f3tf said:
Snes9x EX gives me the issue as well. Play mario world and run as fast as you can on level ground left and right a few times, see if the image has some slight jumps in it. Lots of people wouldn't even notice this.
Otherwise, turn frameskipping to 0. Does the sound start having issues? If it does, you have the same problem as me.
Reading around, I've found that the Note 2 apparently runs at a 58 hz refresh rate, where most everything else (including the emus) expect 60, causing the video or audio to have issues (you can have one or the other, but not both). I'm running the stock kernel, if you're running perseus it might be ok... which kernel are you running?
Click to expand...
Click to collapse
Oh, youre right, it does this for me too. It's really barely noticeable though, I hadn't noticed before now. I'm also on the stock kernel.
What did you mean by sound issues? Turning frameskip off maybe makes the sound a tiny biy faster at some points than it should be, but that too is barely noticeable and could just be my imagination.
But you're right, theres definitely an issue there, and I do wonder if you're right about the refresh rate.
Sent from my GT-N7105
Yeah I tried the perseus kernel, no change, sadly.
For sound issues, I get skips and stutters every couple of seconds in MD.emu, NES.emu, snes9x ex, SuperGNES, Animaonline SNES, and presumably all the others which require a tight synchronization of audio and video. Doesn't seem to be overly noticeable on epsxe, but then I haven't played any games which run at a tight 60 FPS on that one, either. Official games have no problems.
Running 1800 mhz makes no difference, either.
I've emailed Robert Broglia about the issue, I'll update if he replies - anyone else, let me know if you find a fix!
Received a reply from Robert (damn that guy is a machine), pasta'd below
***************
Hi, thanks for the heads up on the Galaxy Note 2, not sure why all these manufacturers are using screens with such odd refresh rates. For example, the Kindle Fire is 53Hz and the Xperia Play is 62Hz. Luckily the Nexus 7 I just picked up has a perfect 60Hz refresh rate so 0 frameskip works well on it.
In the next update I'm switching over to a more precise method for getting the device's clock so I wonder if it might help space the frames out a bit more evenly on your device. The best solution will probably be to use frameskip 0 but adjust the input audio frequency to speed-up/slow-down the audio to match the refresh rate, so I'll look into adding this for a future update.
f3tf said:
Received a reply from Robert (damn that guy is a machine), pasta'd below
***************
Hi, thanks for the heads up on the Galaxy Note 2, not sure why all these manufacturers are using screens with such odd refresh rates. For example, the Kindle Fire is 53Hz and the Xperia Play is 62Hz. Luckily the Nexus 7 I just picked up has a perfect 60Hz refresh rate so 0 frameskip works well on it.
In the next update I'm switching over to a more precise method for getting the device's clock so I wonder if it might help space the frames out a bit more evenly on your device. The best solution will probably be to use frameskip 0 but adjust the input audio frequency to speed-up/slow-down the audio to match the refresh rate, so I'll look into adding this for a future update.
Click to expand...
Click to collapse
Interesting. I wonder if it's worth me emailing the devs of the emulators I use.
Sent from my GT-N7105
That's very interesting that our quad-core 1,6Ghz with 2 GB ram struggles to emulate the SNES
CPU: Custom 65C816 at 3.58 MHz
RAM: 128 Kb
Max Colors on Screen: 256
Max Sprites: 128, 32 per scanline
Sound Channels: 8 ADPCM
Sound Memory: 64 Kb
That's a challenge
victorator said:
That's very interesting that our quad-core 1,6Ghz with 2 GB ram struggles to emulate the SNES
CPU: Custom 65C816 at 3.58 MHz
RAM: 128 Kb
Max Colors on Screen: 256
Max Sprites: 128, 32 per scanline
Sound Channels: 8 ADPCM
Sound Memory: 64 Kb
That's a challenge
Click to expand...
Click to collapse
It's actually not hardware power that we're lacking - we could probably emulate snes at fullspeed with 400 mhz on a single core if the emu was very well coded, and obviously we have tons more power than that. It's a function of how the emulator draws the screen and plays the sound - almost every device runs at 60hz, so every application expects the maximum speed to be 60 FPS, but the note 2 is actually 58 hz. This creates a (much larger than you'd expect) jump in the fluidity of the emulator when running with frameskip set to auto, and it creates an annoying audio jump/skip if frameskip is turned off.
In this situation, you can have perfect video or audio, but not both. One workaround is to slow down the audio to match the 58 frames instead of the 60.
If you use supergnes, you may as well email him because it happens in that emu too. Snex9x EX is way better than supergnes, though.
I can confirm the same thing is happening for my Galaxy Note II, although mine is the US Sprint CDMA/LTE variant. It also has a refresh rate of 58.002 Mhz and I use nearly all of Robert Broglia's emulators. On this device, it's either sound regularly skips with frameskip set to 0, or (nearly) perfect audio with stuttering video when frameskip is set to Auto.
This device is a beast, so this shouldn't be happening at all. :-/

i9000 High-speed camera app?

Hi, does anybody know a good High-Speed camera app for the international Galaxy S (i9000)?
I'm running cm 10.0 and the stock camera app only does 30 fps no matter which resolution I set and I'm looking for sometihng more like 60 fps.
Any suggestions? Thanks
Our camera can reach up to 30 fps due to hardware limitation. I don't think that we can do something with an app.
ALESSIO94x said:
Our camera can reach up to 30 fps due to hardware limitation. I don't think that we can do something with an app.
Click to expand...
Click to collapse
I used to have an old i900 Omnia and that did slow-mo videos at pretty low resolution but they looked cool, so I thought that if the hardware is not a problem for the Omnia, it won't be for the Galaxy either.
Try lgcamera
If someone help me i definitely HIT THANKS....
1Ishara said:
Try lgcamera
If someone help me i definitely HIT THANKS....
Click to expand...
Click to collapse
Tried lgcamera before and the max fps I got was [email protected] 582x480 resolution despite having selected 60 fps in the settings menu, so I guess that doesn't work.
I don't really know about the FPs since i still don't know hot to do it
but i do experience this. when I used my CM 10.0 the camera is taking so much time to open, and inside the camera app (the stock one) the cam seems to be so heavy to run (I assume the fps would be 25 - 29) . but few days ago I changed my ROM into Xylon 0.2.1 (which is 4.2.2 rom) and the camera app is awesome. its not taking a lot of time to open and its much smoother than when i used my CM 10.0
I don't really know why but, this what i experienced.
OmEagle said:
I don't really know about the FPs since i still don't know hot to do it
but i do experience this. when I used my CM 10.0 the camera is taking so much time to open, and inside the camera app (the stock one) the cam seems to be so heavy to run (I assume the fps would be 25 - 29) . but few days ago I changed my ROM into Xylon 0.2.1 (which is 4.2.2 rom) and the camera app is awesome. its not taking a lot of time to open and its much smoother than when i used my CM 10.0
I don't really know why but, this what i experienced.
Click to expand...
Click to collapse
Perhaps you should clear the data of the camera app or, if that doesn't work, try re-flashing.
Try Ultra Brust Camera
on the market...
galaxis9001 said:
Try Ultra Brust Camera
on the market...
Click to expand...
Click to collapse
Ok, so I tried fast burst and ultra burst camera but they're rather useless, at about 10 pics a second they're almost 3 times slower than the stock camera app which takes around 25 frames in a second while recording video. Then I tried iMPlayer+ and played a 30 fps video in slow-motion, it didn't actually look that bad but I recon it would look way better with a video of 40-50 frames. So the problem still seems to be capturing at more than 30 fps for a video to look good in slow-motion playback.
CosminV95 said:
Ok, so I tried fast burst and ultra burst camera but they're rather useless, at about 10 pics a second they're almost 3 times slower than the stock camera app which takes around 25 frames in a second while recording video. Then I tried iMPlayer+ and played a 30 fps video in slow-motion, it didn't actually look that bad but I recon it would look way better with a video of 40-50 frames. So the problem still seems to be capturing at more than 30 fps for a video to look good in slow-motion playback.
Click to expand...
Click to collapse
I had a wave 2 sometime ago and it had an option to record slow motion qvga at 120fps. Does i9000 GB stock have this, I don't remember.
Sent from my cyanogenized tab 10.1
not todaelo
ts1506 said:
I had a wave 2 sometime ago and it had an option to record slow motion qvga at 120fps. Does i9000 GB stock have this, I don't remember.
Sent from my cyanogenized tab 10.1
Click to expand...
Click to collapse
If "GB" means GingerBread than no, it doesn't have 120fps @qvga, I have cm10 on my i9000 and I came from GingerBread 2.3.4 and it didn't have any.

Boot Animation and Down Animation frames per second issue

Recently I've been trying to create some nice boot animation and down animation for my HTC One.
My problem is the both the boot and the down animation look pretty laggy.
So obviously something went wrong with the FPS.
I set the FPS at 30, and with about 1200 frames the animation should end in about 40 secs (I know it is a little long. Trying to get over myself).
But it actually took about 100 secs to finish (OMFG!!!!!!!!!)
That means the FPS actually dropped to just about 12 instead of 30.
At first I thought it was because the pictures are too big to be handled nicely by the phone .
So I did some compression to the pictures (keeping the resolution at 1920x1080 of course), telling myself there really wouldn't be that much noticeable differences on a 4.7" screen.
At last the size of most frames are about 80kb, and some frames with more black color just about 20kb, only a few relatively vibrant frames are about 150kb.
It turned out there is no difference at all, still laggy, still 100 secs!
Then I thought maybe it is because of those 1000+ frames, but theoretically, I think that is not the cause.
If it can run 100 frames at 30 fps flawlessly, why not 1000?
I thought it might be due to the relatively high resolution (though every frame had been compressed).
Finally, by deleting about 80% of the frames and setting the FPS at 10, I was able to make the animation acceptable.
So does anyone have the same problem with FPS?
Is it because of the 1920x1080 resolution that makes it hard to obtain high FPS?
Or it could be modified by changing some mysterious settings?
I find when I set my minimal cpu frequency too low the bootanimation lags. Stock 348Mhz should work and is lagless for me.
Sent from my HTC One using xda app-developers app
Tw1tchy said:
I find when I set my minimal cpu frequency too low the bootanimation lags. Stock 348Mhz should work and is lagless for me.
Sent from my HTC One using xda app-developers app
Click to expand...
Click to collapse
Can you share your boot animation file, so I can compare the exact difference
Tw1tchy said:
I find when I set my minimal cpu frequency too low the bootanimation lags. Stock 348Mhz should work and is lagless for me.
Sent from my HTC One using xda app-developers app
Click to expand...
Click to collapse
Do you use an app to set the cpu frequency?
Here is what I have learned while making these. If you keep the full resolution (1080x1920) the animation will usually always lag and be slow unless its under 50 frames. Sometimes I have found for a slightly longer animation (over 50 frames up to about 400) that you separate your frames into folders of 30 frames per folder. Also, if you take the animation and reduce it's resolution to half (540x960) it will still look acceptable and run smoother. The last thing, I know the file format .png is the suggested format to use and of better quality... But I get better results using jpegs, probably because they are compressed more.
The main thing to take away from this, every animation is different and will need something done to it a little differently than the last one you made. It's more of a "turn the knob slowly" each time and try it out. Slow, but gives you best results.
Crackanug said:
Here is what I have learned while making these. If you keep the full resolution (1080x1920) the animation will usually always lag and be slow unless its under 50 frames. Sometimes I have found for a slightly longer animation (over 50 frames up to about 400) that you separate your frames into folders of 30 frames per folder. Also, if you take the animation and reduce it's resolution to half (540x960) it will still look acceptable and run smoother. The last thing, I know the file format .png is the suggested format to use and of better quality... But I get better results using jpegs, probably because they are compressed more.
The main thing to take away from this, every animation is different and will need something done to it a little differently than the last one you made. It's more of a "turn the knob slowly" each time and try it out. Slow, but gives you best results.
Click to expand...
Click to collapse
Yeah, thanks. reducing the resolution does help improve the smoothness.
Really took me a lot of time trying to make it perfect.
batongxue said:
Yeah, thanks. reducing the resolution does help improve the smoothness.
Really took me a lot of time trying to make it perfect.
Click to expand...
Click to collapse
Great to hear! It usually is a trial and error process, a little time consuming but worth it in the end.

vkworld Discovery S2 01.07.2106 Release NAKED EYE 3D PARALLAX PHONE

Hi guys! I guess I got an "early bird" because there it is no thread on my new phone.
General specs on the phone can be seen here http://www.kimovil.com/en/where-to-buy-vkworld-discovery-s2
It is on sale on Aliexpress
So I cut it a bit short :
a) Can be rooted ? Yes! With KingRoot latest version http://www.kingroot.net/ (I don't use Purify Thingy)
b) Can be installed Clockwork mod or any recovery partition ? NOPE MTK flashing tools does not have the MTK6735 in there to flash. But I know you guys are better so here the link to the factory firmware http://www.vkworld.cc/Romupdate/2016/0217/186.html
c) It is really eye free 3D screen on the phone ? YES IT IS AND WORKS FLAWLESS WITH NO HEADACHES AND STUFF. Only note on converting the videos for the phone in 3D only supports videos with the 1080p resolution , that means if you have a big video that it is 2000x2000 in the video encoder you must set "aspect ration to 2000x2000 (your video main res)" and export resolution to "1920x1080" and play in 3D stereoscopic only in Tridef app included in the phone. Tried any other app from Google Play -> did not work , I guess lands some system permission to the 3D screen driver.
d) Battery lasts a steady 6 hour 50min here the link to real test https://browser.primatelabs.com/battery3/213339
e) Does SD-CARD fail after 2 weeks ? NO! Only thing that failed after 2 days was the crap USB cable that comes with the phone (but that I think it is a minor thing and happened to even high brand phones too) SD-CARD works flawlessly and already passed only like 1 month
f) Does audio crack ? No. Audio is flawless.
g) Does have any design flaw ? Hmm ... the USB charging port it is a bit deep inside so it need a cable with a longer pin. Like this one http://orico.cc/goods.php?id=5724 (Not a big deal , it works with standard other cables ... but not recommended when trying flashing software)
h) Does it comes with headset ? Yep... does come with crap 10$ headset
Overall it is a very good phone and the usb design flaw it is kinda very known thing in all phones to be flawed even on top brands they are not in line with the factory cables , and forces users to buy a better cable than the one in the box.
Root based app installed on it right now are :
GLTools https://play.google.com/store/apps/details?id=com.n0n3m4.gltools&hl=eng gives a soft loop "semi brick" when installs but after holding the phone power button for like 1 min and starting the phone again , GLTools lands installed .... *use it at your own risk.
This tool I installed only for the fact that all Android games lands to the resolution of 1920x1080 and ...that it is overkill for a phone , so lowering it in half lands to a steady fps of 30-45 in Call of Champions (without GLTools it lands to 15-22 fps) https://play.google.com/store/apps/details?id=sts.ch
Device Control to set the cpu to 266 mhz when in need https://play.google.com/store/apps/details?id=org.namelessrom.devicecontrol&hl=en (SetCpu failed miserably)
Replacement app for the main camera app that sucks (default camera can land to the 3D screen driver and land a lot of noise on the screen ) :
Open Camera
https://play.google.com/store/apps/details?id=net.sourceforge.opencamera&hl=en (Photos / Video recordings are flawless with this app)
I really think this one it is the best phone from vkworld , and compared with other phones I had (Samsung , Sony) , it is flawless.
Right now I use it as my main phone.
Guys I tried all the things to make a recovery image and bricked the phone (flashed other MT6735 based phones images) . Only software that works it is SPFLASH MULTI TOOL (the one that comes with the factory rom link I listed) and checksum gen app (found in S1 stock firmware archive) and that only for flashing the factory rom.
I managed to get the phone back , and learned that KingRoot it is a bit of a "malware" that is good for root , but better fast replaced with this app SuperSuME https://play.google.com/store/apps/details?id=darkslide.com.supersumepro&hl=en (There it is an old version on this forum that it is Ad supported 1.67 or something like that)
This phone it is so young that the MTK TOOLS does not find it to make a scatter file , the scatter it is from the stock rom provided by the manufacturer.
Managed to install VainGlory on the phone via Amazon Undergound app http://www.amazon.com/Super-Evil-Megacorp-Vainglory/dp/B0159F675W (the phone it is listed not compatible on Google Play) and it runs flawless at 35 fps without GLTools enabled and with GLTools goes up to 58 fps (did not find a way to disable V-sync so that it is the limit of the V-sync)
Don't know why some app list it "not compatible" when the CPU/GPU clearly are doing well.
Hi guys! I don't want to start a new thread. Anyone can make a TWRP recovery img for my phone ? I tried all the recovery.img made for MTK6735 but this one is MTK6735a and the phone boots but there is no recovery menu only black screen and normal boot after.
I'm not a programmer so I hope anyone in here can. use the linked S2 rar with the firmware to make a recovery img.
Thank you!
I just learned of this phone and started doing some research on it. What app do you use to conver your movies to 3D also what games if any are compatible with this phone 3D ? Thank you
cornbread0715 said:
I just learned of this phone and started doing some research on it. What app do you use to conver your movies to 3D also what games if any are compatible with this phone 3D ? Thank you
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Click to collapse
The phone has a custom OpenGL driver for the 3D software that does the video play in 3D stereo , and only work with the bundled 3D player in the stock rom.
For converting videos I use https://www.shotcut.org/features/ all videos must be in 1920x1080 resolution only SIDE by SIDE or Top Bottom videos work (real 3D videos)
Bundled launcher it is full of adware , so you must replace it with Nova or Google launcher.
3D games in 3D stereo does not work due custom GL driver used by the manufacturer.
I use the phone as my main phone , no problems encountered , only the adware launcher bounced in after 3 months and I replaced it with Nova but going to change to Google (free Nova does not give info on messages and stuff)
Latest Windows 10 update registered an wrong driver to the MTP so another one down from the list must be selected so the phone can be viewed * No problems in Windows 10 before anniversary crap update / Windows 7 / Windows 8.1 I guess not even Ubuntu has no issues seeing this phone
The phone it is unbrickable , managed to brick it and open the back plastic covers and unscrew two screws and disconnected the battery and SPFLASH was able to see it again. *It may need Windows 7 for drivers and stuff , did not try on Windows 10 only checked the SPFLASH a bit and does see the phone.
I won't call the phone a gaming phone , but need for speed works , fifa works , vainglory works , gameloft titles that are new are very slow and dunno can be due the big resolution of the screen.
The battery last decent time compared to other in same category.
Cracking open the S2
TaureanZen said:
....open the back plastic covers and unscrew two screws and disconnected the battery...
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Click to collapse
Can you offer any tips on how to remove the back cover on this phone? It's not clear to me how to do that.
Bill.Costa said:
Can you offer any tips on how to remove the back cover on this phone? It's not clear to me how to do that.
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Click to collapse
Pushing in the audio jack corner to the plastic top cover on the back will open a bit the plastic so you can go with a credit card plastic thing on it and the other one is a bit harder but is same thing on the corner of the phone or where it is a bit of space on the metal back and the plastic . Or use a plastic tool like this one https://www.ifixit.com/Store/Tools/Plastic-Opening-Tools/IF145-000-1 or your own nails if you have one bigger.
The plastics are not sturdy so not big force must be used , but be gentle on doing it , will open very fast and easy.
Did not find any TWRP to work on this phone.
PhereoRoll3D
Unofficial app to show stereophotographs of Phereo website in 3D with some devices not supported by official app
https://github.com/JackDesBwa/PhereoRoll3D
https://github.com/JackDesBwa/PhereoRoll3D/releases

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