Hi guys, bit of a strange problem here - using any emulator (any of robert brogalias, as well as supergnes or animaonline), I'm getting sound and framerate stuttering at consistent intervals. It seems like something is hitting the cpu when this happens, but I don't know what might be doing it - I have "betterbatterystats" and it shows that "audioOut_2" is causing 12.8 percent of partial wakelocks, don't know if this could be related.
Power saving features are all off, to my knowledge.
I've only installed very few apps, like PowerAmp, CPU Spy, titanium backup and a couple others. Rebooting the phone makes no difference, removing the SD card after copying roms to the internal memory made no difference, stopping the media scan service did nothing, I even flashed roms to Clean Rom 3.5 and it didn't change. I wiped dalvik and the other cache beforehand.
Any ideas? My tegra 2 tablet can run these emulators flawlessly at 60 fps all day!
f3tf said:
Hi guys, bit of a strange problem here - using any emulator (any of robert brogalias, as well as supergnes or animaonline), I'm getting sound and framerate stuttering at consistent intervals. It seems like something is hitting the cpu when this happens, but I don't know what might be doing it - I have "betterbatterystats" and it shows that "audioOut_2" is causing 12.8 percent of partial wakelocks, don't know if this could be related.
Power saving features are all off, to my knowledge.
I've only installed very few apps, like PowerAmp, CPU Spy, titanium backup and a couple others. Rebooting the phone makes no difference, removing the SD card after copying roms to the internal memory made no difference, stopping the media scan service did nothing, I even flashed roms to Clean Rom 3.5 and it didn't change. I wiped dalvik and the other cache beforehand.
Any ideas? My tegra 2 tablet can run these emulators flawlessly at 60 fps all day!
Click to expand...
Click to collapse
You didn't make any under clock profiles did you? And is there a setting to change emulator settings back to default? Perhaps you changed something that made it go whack.
Sent from my GT-N7100
no problem here with fpse
i love to play Crash Bandicoot :laugh:
@rbiter said:
You didn't make any under clock profiles did you? And is there a setting to change emulator settings back to default? Perhaps you changed something that made it go whack.
Sent from my GT-N7100
Click to expand...
Click to collapse
Haven't changed any clocks, nope. Emulator settings are default - changing frameskip to 0 makes the sound lag even worse, and allowing frameskip creates big jumps every 3/4 of a second or so. Happens regardless of the emulator used.
Forcing CPU to 1600mhz constant also has no effect.
Governor default or performance? Can't think of much else besides power saving mode but it should run fine on that too.
Sent from my GT-N7100
Doesn't seem to matter on performance or default. I'm still running the stock kernel, think I should overclock? I really shouldn't need to though when a stock tegra 2 can handle it with 0 frameskip, sound quality on max... even NES is stuttering.
I did a complete restore, no change.
f3tf said:
Doesn't seem to matter on performance or default. I'm still running the stock kernel, think I should overclock? I really shouldn't need to though when a stock tegra 2 can handle it with 0 frameskip, sound quality on max... even NES is stuttering.
I did a complete restore, no change.
Click to expand...
Click to collapse
No need to over clock. The emulators have run fine on my older hardware under clocked just fine. The only thing it could be is a setting jacked up inside the emulator. Nintendo and super Nintendo run easily on ARM chip sets. Fpse and n64 would give it a run for it's money though. You sure you don't have something in the background hogging up horsepower?
Sent from my GT-N7100
No problem with epsxe here smooth as butter stock 4.1.2. It's most likely the rom you're using.
Stock or Clean Rom has the same issue.
epsxe is a different story, I can run that just fine. My benchmarks are pretty standard for quadrant, I'm really out of ideas - maybe the refresh rate of the phone is slightly higher or lower than the emulator is trying to run at, causing either frame skipping or sound jumps? Any other users with an eye for framerate here noticed minor frame jumping in, say, sonic 1, 2, or 3 on MD.emu? I bet it's there, but then if you turn frameskip to 0 (like I would on my tf101) the sound goes to hell instead.
I'm using Snes9x EX and AndroGens (as well as Fpse) and don't have any of the problems you describe. Maybe you should give those a shot, and if you get the problem with those too, you might have a hardware issue?
Sent from my GT-N7105 using xda app-developers app
Snes9x EX gives me the issue as well. Play mario world and run as fast as you can on level ground left and right a few times, see if the image has some slight jumps in it. Lots of people wouldn't even notice this.
Otherwise, turn frameskipping to 0. Does the sound start having issues? If it does, you have the same problem as me.
Reading around, I've found that the Note 2 apparently runs at a 58 hz refresh rate, where most everything else (including the emus) expect 60, causing the video or audio to have issues (you can have one or the other, but not both). I'm running the stock kernel, if you're running perseus it might be ok... which kernel are you running?
f3tf said:
Snes9x EX gives me the issue as well. Play mario world and run as fast as you can on level ground left and right a few times, see if the image has some slight jumps in it. Lots of people wouldn't even notice this.
Otherwise, turn frameskipping to 0. Does the sound start having issues? If it does, you have the same problem as me.
Reading around, I've found that the Note 2 apparently runs at a 58 hz refresh rate, where most everything else (including the emus) expect 60, causing the video or audio to have issues (you can have one or the other, but not both). I'm running the stock kernel, if you're running perseus it might be ok... which kernel are you running?
Click to expand...
Click to collapse
Oh, youre right, it does this for me too. It's really barely noticeable though, I hadn't noticed before now. I'm also on the stock kernel.
What did you mean by sound issues? Turning frameskip off maybe makes the sound a tiny biy faster at some points than it should be, but that too is barely noticeable and could just be my imagination.
But you're right, theres definitely an issue there, and I do wonder if you're right about the refresh rate.
Sent from my GT-N7105
Yeah I tried the perseus kernel, no change, sadly.
For sound issues, I get skips and stutters every couple of seconds in MD.emu, NES.emu, snes9x ex, SuperGNES, Animaonline SNES, and presumably all the others which require a tight synchronization of audio and video. Doesn't seem to be overly noticeable on epsxe, but then I haven't played any games which run at a tight 60 FPS on that one, either. Official games have no problems.
Running 1800 mhz makes no difference, either.
I've emailed Robert Broglia about the issue, I'll update if he replies - anyone else, let me know if you find a fix!
Received a reply from Robert (damn that guy is a machine), pasta'd below
***************
Hi, thanks for the heads up on the Galaxy Note 2, not sure why all these manufacturers are using screens with such odd refresh rates. For example, the Kindle Fire is 53Hz and the Xperia Play is 62Hz. Luckily the Nexus 7 I just picked up has a perfect 60Hz refresh rate so 0 frameskip works well on it.
In the next update I'm switching over to a more precise method for getting the device's clock so I wonder if it might help space the frames out a bit more evenly on your device. The best solution will probably be to use frameskip 0 but adjust the input audio frequency to speed-up/slow-down the audio to match the refresh rate, so I'll look into adding this for a future update.
f3tf said:
Received a reply from Robert (damn that guy is a machine), pasta'd below
***************
Hi, thanks for the heads up on the Galaxy Note 2, not sure why all these manufacturers are using screens with such odd refresh rates. For example, the Kindle Fire is 53Hz and the Xperia Play is 62Hz. Luckily the Nexus 7 I just picked up has a perfect 60Hz refresh rate so 0 frameskip works well on it.
In the next update I'm switching over to a more precise method for getting the device's clock so I wonder if it might help space the frames out a bit more evenly on your device. The best solution will probably be to use frameskip 0 but adjust the input audio frequency to speed-up/slow-down the audio to match the refresh rate, so I'll look into adding this for a future update.
Click to expand...
Click to collapse
Interesting. I wonder if it's worth me emailing the devs of the emulators I use.
Sent from my GT-N7105
That's very interesting that our quad-core 1,6Ghz with 2 GB ram struggles to emulate the SNES
CPU: Custom 65C816 at 3.58 MHz
RAM: 128 Kb
Max Colors on Screen: 256
Max Sprites: 128, 32 per scanline
Sound Channels: 8 ADPCM
Sound Memory: 64 Kb
That's a challenge
victorator said:
That's very interesting that our quad-core 1,6Ghz with 2 GB ram struggles to emulate the SNES
CPU: Custom 65C816 at 3.58 MHz
RAM: 128 Kb
Max Colors on Screen: 256
Max Sprites: 128, 32 per scanline
Sound Channels: 8 ADPCM
Sound Memory: 64 Kb
That's a challenge
Click to expand...
Click to collapse
It's actually not hardware power that we're lacking - we could probably emulate snes at fullspeed with 400 mhz on a single core if the emu was very well coded, and obviously we have tons more power than that. It's a function of how the emulator draws the screen and plays the sound - almost every device runs at 60hz, so every application expects the maximum speed to be 60 FPS, but the note 2 is actually 58 hz. This creates a (much larger than you'd expect) jump in the fluidity of the emulator when running with frameskip set to auto, and it creates an annoying audio jump/skip if frameskip is turned off.
In this situation, you can have perfect video or audio, but not both. One workaround is to slow down the audio to match the 58 frames instead of the 60.
If you use supergnes, you may as well email him because it happens in that emu too. Snex9x EX is way better than supergnes, though.
I can confirm the same thing is happening for my Galaxy Note II, although mine is the US Sprint CDMA/LTE variant. It also has a refresh rate of 58.002 Mhz and I use nearly all of Robert Broglia's emulators. On this device, it's either sound regularly skips with frameskip set to 0, or (nearly) perfect audio with stuttering video when frameskip is set to Auto.
This device is a beast, so this shouldn't be happening at all. :-/
Related
Half Life 1 can now be fully played on Android with the use of the DosBox Turbo App. Here you will learn how to run the game and watch some in-depth, low fps gameplay(1-10) with my Galaxy Note 2. To see the step by step creation guide head over to the LSGameChannel and Learn how to make this fun PC game an Android port. Big thank you to the LSGameChannel for making the video guide.
[Video] How to play Half life on the Samsung Galaxy Note 2
Click Here to watch the LSGameChannle Video "How to run Half-Life on Android (DosBox Turbo)"
DosBox Turbo By:Fishstix
https://play.google....ix.dosbox&hl=en
Recommended System Requirements:
CPU Quad-Core 1.6+ or Dual-core 1.5+GHz, equivalent or better.
GPU Adreno 220, Nvidia Tegra2/3, equivalent or better.
1GB, 512. My Config asks for a min or 256MB & shouldn't be run on a device with less than this.
8GB disk space
1)Install DosBox Turbo. Go into Config/DosBoxSettings/ and make sure Manual mode is selected. You will need to restart the app for it to take effect.
2)Download and extrat the Half Life for Android folder.
3)Copy and paste the two files (HL.img & dosbox.conf) into the internal memory or sdcard on your device.
4)Start DosBox Turbo and enjoy Half Life.
Notes:
-You can enable GPU Rendering by go to settings/Screen and Rotation Settings/GPU Rendering(Check)
-You can improve the scale quality by going to settings/Screen and Rotation wettings/Scale Quality/HQ Scale(Slower)
-Galaxy Notes users may want to disable "Power Saving" mode to improve performance.
How to run Fallout 1 & 2 on Android with Sound, Patches & Mods Video+Guide:
[media]http://youtu.be/hYTTrHbQcBo[/media]
How to run Fallout 1 & 2 on Android with Sound, Patches & Mods Video+Guide Thread @ XDA:
CPU Master (free) Overclocking App:
https://play.google....asterFree&hl=en
Sweeeeet! Using your guide, I got it working on my Nexus 7. I did make one change, I set cycles = max and that seems to have make the audio much much better, the tradeoff being that the framerate is a bit slower.
GPU Rendering
gururise said:
Sweeeeet! Using your guide, I got it working on my Nexus 7. I did make one change, I set cycles = max and that seems to have make the audio much much better, the tradeoff being that the framerate is a bit slower.
Click to expand...
Click to collapse
Hey, glad you got it working! The auto setting will give you the best sound quality but will cost you some performance.
Try doing this
-You can enable GPU Rendering by go to settings/Screen and Rotation Settings/GPU Rendering(Check)
RolandDeschain79 said:
Hey, glad you got it working! The auto setting will give you the best sound quality but will cost you some performance.
Try doing this
-You can enable GPU Rendering by go to settings/Screen and Rotation Settings/GPU Rendering(Check)
Click to expand...
Click to collapse
+1:good:
+1 thanks
Half-Life on Samsung Galaxy Note 2 N7100 with Stock Rooted 4.1.2 Firmware
Good work, but this barely passes for even mildly playable. Why? 1-10 fps is nothing but a big pile of steaming bs. I mean, why waste time on this crap when you can play better native games.
Also, I think we should all be thankful to the id software, because if they had not released their game engine as free-source, the guy called n0n3m or something like that could have never developed the DIII4A app. Its fantastic, I got a rock steady 25-30 fps without fail. Also, I played Quake 1,2,and 3 along with RTCW(Return to Castle Wolfenstien) with HD enabled 1080p screen size without problems.
As far as HL is concerned, this game cannot be enjoyed at the framerate the DOSbox turbo is giving. Quite frankly,its pathetic and one should not even try to waste time as I did, because the game is a classic and can be only be enjoyed with full audio. Oh, and did I forget to mention the fact that there is no audio in the gameplay?
My Verdict: This project has a rock solid future as just being able to even get to the in-game screen was like drinking the sweet morning dew from the leaf blades of lemon grass, but quite frankly, it has a long way to go to even come under the category of playable.
: TECHNICAL CONCLUSION :
1) PLAYABLE : Yes, goes in game and is playable as long as you dont mind the bs framerate.
2) FRAME RATE : 1 -10 on a QUAD-CORE PROCESSOR WITH QUAD-CORE GPU
3) AUDIO : No
4) GLITCHES : Yes, Multiple, with wierd graphics here and there.
5) WORTH TRYING : Hell yeah, if you are a dev and wanna contribute to make it better, or just a casual tester or a user. Definitely worth a shot.
Wow...this community is great. I swear...people are blowing me away with these kind of mods. Good stuff sir!
HELP!!!!
This worked for the first time but after i tried to load it again it said has performed an illegal operation and must be shutdown!
I tried everything but it wont boot
HELP
Hi guys, I recently bought a galaxy tab s 10.5 and I'm having issues with video playback in the native YouTube app. Basically every 5-10 seconds, I would get a micro stutter, as if the video is slightly jittery. It's definetely not buffering as the video has loaded well ahead already too.
I am using the samsung stock OS so 4.4.2 and I have installed all the latest official updates for both the OS and the Youtube app.
I have also tried a factory reset of the machine, clearing the cache and updates for the Youtube app and reinstalling. I've also tried forced GPU rendering and turning off hardware overlays in developer mode
Does this indicate there's an issue with my hardware ? It does not happen when i stream videos from my PC over wifi or any locally downloaded videos. Any help would be appreciated. Thanks.
Hmmm, never had this problem with mine when it was on stock. I usually had this problem when I underclocked my cpus and all that or when I am using to many appps.
The only thing I can suggest is use another app (viral popup https://play.google.com/store/apps/details?id=com.Mata.YTplayer ) or take it back to be safe.
DUHAsianSKILLZ said:
Hmmm, never had this problem with mine when it was on stock. I usually had this problem when I underclocked my cpus and all that or when I am using to many appps.
The only thing I can suggest is use another app (viral popup ] ) or take it back to be safe.
Click to expand...
Click to collapse
Thanks, yep the youtube videos would stutter even when i freshly restarted the tablet so nothing else really is running in the background. I have tried the viral popup app except it seems to play at a really low quality setting, ,ie 1080p is not available ?
Is there anything I can test to see if its a possible hardware issue ? I ran the Antutu benchmark and got 37k which seems in line for what's expect from this tablet. Does this help rule anything out ? Thanks.
Check processes, there's probably something in the background.
lagstream said:
Thanks, yep the youtube videos would stutter even when i freshly restarted the tablet so nothing else really is running in the background. I have tried the viral popup app except it seems to play at a really low quality setting, ,ie 1080p is not available ?
Is there anything I can test to see if its a possible hardware issue ? I ran the Antutu benchmark and got 37k which seems in line for what's expect from this tablet. Does this help rule anything out ? Thanks.
Click to expand...
Click to collapse
I dont think so. When you play games does it lag too? Ex real racing 3 etc? Because if it cant play youtube without the micro lag, that may affect other apps. I dont get any lag while I was on stock.
If any other apps lag while playing (not on loading screens) then it may be an issue. I never had any micro lag on mine so it may vary on how you see it. Of course we have custom roms that are way smoother (CM12) but I am unsure if your issue is hardware related or the way you see it. Hope this helps!
I got youtube stuttering too for months on my TabS ST800, I tried every tricks in dev options, nothing ever changed .
But one day i tried the CARDBOARD view in the YouTube app options and then return to normal 2D view.... motion became butter smooth up to 1440p60, for any video! If closing youtube app and restarting it, it is stuttering again, until opening again the cardboard view.
Here is a test video I used to validate stutter-free playback :
youtu.be/0BS5V2mSxDs
Good luck.
Marco.hd said:
I got youtube stuttering too for months on my TabS ST800, I tried every tricks in dev options, nothing ever changed .
But one day i tried the CARDBOARD view in the YouTube app options and then return to normal 2D view.... motion became butter smooth up to 1440p60, for any video! If closing youtube app and restarting it, it is stuttering again, until opening again the cardboard view.
Here is a test video I used to validate stutter-free playback :
youtu.be/0BS5V2mSxDs
Good luck.
Click to expand...
Click to collapse
You, sir, are awesome!!! I had this problem for the last couple of months on my Tab Pro 10.1, tried everything to eliminate it. Going back to Stock or GraveD rom was slightly better but not really smooth either. I was beginning to lose my sanity switching back and forth between CM11, CM12.1 and stock-rom, trying different developer-options but was not completely satisfied in the end. This cardboard-step is a temporary fix i can definitely live with. But I'm surprised that not many people seem to be effected by this stuttering or they simply don't mind at all. Hope that google is going to fix this shortcoming in the near future but meanwhile...Thanks a ton mister :good:!
.... This cardboard-step is a temporary fix i can definitely live with. But I'm surprised that not many people seem to be effected by this stuttering or they simply don't mind at all. Hope that google is going to fix this shortcoming in the near future but meanwhile...Thanks a ton mister :good:![/QUOTE said:
I was so happy too I spent a night watching again many videos I love ! I'm glad I could share that little joy !
To answer your question, it is a shame that people are suffering from the belief that "online" videos on computer, tablets or phone *must* somewhat stutter. Well ... even trans-galactic communications in Star Wars/Trek and other sci-fi movies are depicted with stutter and even analog (!) video sync and lines issues (in 2150!!). Stutter and other digital disorders have been imprinted in the modern culture because not much effort was given to understand (and implement) that we human are analog creatures requiring a natural constant flow of sound and light, not a "best effort" variable low frame sample rate due to "unavoidable" system interrupts between storage, cpu, gpu and screen. Remarkably, Apple hardware/software was always close to perfection due to their close collaboration with the computer graphics industry for tv and movies..
It is indeed so much enjoyable when colors, contrast, motion of a clean picture hit the brain which then do not have to interpolate, filter dynamically and overcome an unpleasant stressfull and therefore tiring "motion picture"
So far only Sony with its X1 graphical processor in TVs is IMO able to achieve a minimum of digital artefacts while interpolating and displaying moving pictures. HD was a attempt to increase resolution (but we lost many qualities that the oldest of us enjoyed with CRT tubes). UHD must bring "better pixels" back with constant higher frame rate, higher pixel resolution and higher color resolution and dynamic range.
I hope to say bye bye soon to "flicks" = flickering judderish stuttering color-ish moving pictures.
Click to expand...
Click to collapse
I noticed that some games like Asphalt 8 do not use native resolution, but are in low res although video setting are set to highest.
I'm on a stock lollipop, not yet rooted and Knox 0.
Is it a common issue? How to enable native resolution?
Same here on Tab S 10.5
Enviado do meu Moto G2 via Tapatalk
same here since lollipop update, any solution? cheers.
galaxy tab s 10.5, sm-t805
I have also experienced this behavior in Asphalt 8 since I have updated to Lollipop in the beginning of December 2015. I am on IronROM 2.5 which is TW-based Lollipop 5.0.2 ROM.
Interestingly, in some rare cases I was able to play the game in high quality. I have noticed that at least in one case the battery was full when I started playing game. But most of the time the game has been in terrible quality and sometimes even in this low quality it is lagging. Having the battery full is not a guarantee that it can be played in high quality.
I have found out that when I use Link2SD, and I enable to use Android standard "fuse" filesystem for internal storage, instead of Samsung's standard "sdcardfs" filesystem, the lags are getting worse. So by restoring the Samsung's sdcardfs filesystem the lags are not so bad.
But I was unable to force the game to go into the high-quality mode. I have even used integrated tool Hulk-Kernel STweaks to set CPU governor to "pegasusq" or "ondemand", and also set min and max CPU frequency to 1900 MHz and GPU min and max frequency to 733 MHz, but it had no impact on gaming performance in terms of graphic quality. Before starting the game I have also used task manager to free up memory (so I had some 1,8 GB of 2,71 GB used which means still some 900 MB free).
I guess it has something to do with Lollipop but I am unable to find out what is the problem.
Seems the last game update (2.3.0i) did the trick. Asphalt running on high res again. Brgds.
low res
ersterfm said:
Seems the last game update (2.3.0i) did the trick. Asphalt running on high res again. Brgds.
Click to expand...
Click to collapse
Not on mine... Here still in low resolution... Anyone have a trick?
The homescreen is quite noticeably not a smooth 60fps, it stutters and with the overlay enabled in developer settings, can see the framerate drops alot. Especially in freestyle layout mode. Also a lot of games stutter and don't run at a smooth framerate - for example monument valley. Does anyone else get this? Im on stock rom latest update
andy010101 said:
The homescreen is quite noticeably not a smooth 60fps, it stutters and with the overlay enabled in developer settings, can see the framerate drops alot. Especially in freestyle layout mode. Also a lot of games stutter and don't run at a smooth framerate - for example monument valley. Does anyone else get this? Im on stock rom latest update
Click to expand...
Click to collapse
This is completely dependent on your OS, applications, widgets on screen, running apps, cpu state and the speed you're using your device.. If its really congested and you're running a tonne of apps then you'll perhaps have some slow downs, if you're using a custom kernel and you've lowered the up cpu threshold then that will too have an impact, honestly I'd leave it on stock and minimise the amount of widgets (especially lives ones) you have on your desktops, anything with transparency will have an impact too.
Gaming wise, I have to say this phone is rock solid.
The only game that it couldn't run is dolphin which is a gamecube emulator, running zelda the windwaker.
But I think that's down to optimization rather that anything else.
What set up do you have? Custom rom? Stock? Kernel? Lots or not a lot of apps?
my runs smooth on games, emulators, home screens, videos, taking and recording pictures and video, everything. ive been very happy with its performance, completely stock and running custom roms on my Verizon Variant, viper is my favorite now after last few updates.
I'm also satisfied with my HTC 10 performance, runs smooth (everything stock), but I notice that some games are a bit laggy (like Realracing 3, even if I lower the resolution to FullHD in the Boost+ app).
I wonder if I would get better framerates with the CleanSlate kernel that has Adrenoboost feature, but I'm not to keen on rooting my device because then you can't install OTA updates anymore.
Im running on the stock rom straight from the box, no custom rom or everything
, every game I have tried so far runs awful, massive framerate drops with or without boost. I have compared my framerate in asphalt 8 to this video, with an fps counter, and I get much worse framerates, usually around low 20s, dropping to teens. I don't have powersaving enabled
https://www.youtube.com/watch?v=Nks2pE_U_PY
andy010101 said:
Im running on the stock rom straight from the box, no custom rom or everything
, every game I have tried so far runs awful, massive framerate drops with or without boost. I have compared my framerate in asphalt 8 to this video, with an fps counter, and I get much worse framerates, usually around low 20s, dropping to teens. I don't have powersaving enabled
Click to expand...
Click to collapse
Anything in HTC's ROM seems to cripple Adrenoboost of the GPU. While on other devices it works perfectly and is reaching up to 60 fps, it doesn't on the HTC 10. It doesn't bother me, as I'm not a heavy gamer, but if you're in need to change it, you could use a custom kernel, as e.g. CleanSlate by @tbalden.
Sent from my HTC 10 using XDA Labs
5m4r7ph0n36uru said:
Anything in HTC's ROM seems to cripple Adrenoboost of the GPU. While on other devices it works perfectly and is reaching up to 60 fps, it doesn't on the HTC 10. It doesn't bother me, as I'm not a heavy gamer, but if you're in need to change it, you could use a custom kernel, as e.g. CleanSlate by @tbalden.
Click to expand...
Click to collapse
I hope HTC fixes that with some OTA.
Anyway, would the High performance mode in the developer options help the framerate?
CroCop18 said:
I hope HTC fixes that with some OTA.
Anyway, would the High performance mode in the developer options help the framerate?
Click to expand...
Click to collapse
As I'm on Viper10, Stock, pnp thermal tweak, or Viper 10 and CleanSlate Kernel. So I can't tell if it would work. The CleanSlate kernel fixes the problem quite well, so I'll use it until HTC maybe fixed the issue as long as I'm gaming and the other config I'll use as my daily driver.
Sent from my HTC 10 using XDA Labs
Can anyone that has no custom rom test the framerate on the first map of asphalt 8 and report back?
afuller42 said:
my runs smooth on games, emulators, home screens, videos, taking and recording pictures and video, everything. ive been very happy with its performance, completely stock and running custom roms on my Verizon Variant, viper is my favorite now after last few updates.
Click to expand...
Click to collapse
Try to running windwaker on dolphin. Would love to play thar
dladz said:
Try to running windwaker on dolphin. Would love to play thar
Click to expand...
Click to collapse
I use mupenfs haven't tried it on 10 yet
andy010101 said:
The homescreen is quite noticeably not a smooth 60fps, it stutters and with the overlay enabled in developer settings, can see the framerate drops alot. Especially in freestyle layout mode. Also a lot of games stutter and don't run at a smooth framerate - for example monument valley. Does anyone else get this? Im on stock rom latest update
Click to expand...
Click to collapse
Do u use sd card
If yes which class, coz i noticed that it can slow the device
I hope htc support team improve the performance and fix the lag issues by updates.
This is an awful bug .May htc solve this in the android 7 update .
Slow SD card like someone else said.
Try it without one.
Maybe your hardware is faulty in some way.
Also try to set all clocks to a constant maximum. So you see if you have the power or not.
Maybe a fake device?
And not only in that application in other applications it also works low resolution like pubg do you think it has a solution? Because I bought this tablet basically to play their games.I am thinking of selling it and buying the iPad because my girlfriend has it and all the applications are at the highest quality here, I feel that it is not optimized and what is like a large mobile.The tablet in hardware and price quality is much better than the ninth generation iPad and has incredible speakers but if it is not accompanied by a good operating system it is useless
It did choose lower resolution on some games, but there I could increase it to max level manually in settings.
Kajman said:
It did choose lower resolution on some games, but there I could increase it to max level manually in sett
Kajman said:
It did choose lower resolution on some games, but there I could increase it to max level manually in settings.
Click to expand...
Click to collapse
I have put everything to the maximum of graphics but the resolution of the game being low it still looks very pixelated, It is not optimized for the size of the tablet
Click to expand...
Click to collapse
Same problem here on cod and pubg. Have you found any solution?
Just check anti aliasing
I tried all graphic settings, even antialiasing. Uninstall and reinstall the game, fabric reset the Tab but no changes. It is like the game runs in 480p and It doesn't recognize screen resolution.
Tonioz94 said:
I tried all graphic settings, even antialiasing. Uninstall and reinstall the game, fabric reset the Tab but no changes. It is like the game runs in 480p and It doesn't recognize screen resolution.
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Maybe the game simply isn't optimised for a tablet very well? Maybe speak to the developers. I don't have any resolution issues on anything else.
I have the same problem did it got fixed? Or did you get a solution??
No, no solution for me.
I've read that this is a known issue even on the Samsung Tabs so it seems to be a screen related issue in general.