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Anyone have any clue as to how N64oid will perform on the Galaxy Nexus? The gpu is less than overwhelming, and with the notable increase in screen resolution, it's being strained even harder.
I don't have any idea how N64oid utilizes resources, the CPU should certainly be fast enough to power the game, but is it going to be playable with the SGX540?
xNEM3S1Sx said:
Anyone have any clue as to how N64oid will perform on the Galaxy Nexus? The gpu is less than overwhelming, and with the notable increase in screen resolution, it's being strained even harder.
I don't have any idea how N64oid utilizes resources, the CPU should certainly be fast enough to power the game, but is it going to be playable with the SGX540?
Click to expand...
Click to collapse
If it doesn't work well... just wait for a more powerful smartphone. If the Galaxy Nexus can't do it, no smartphone can either. At least, not yet.
I want to know how well psx emulators work. Im sure nes/snes will be fine.
I voided my warranty and your mum.
Well has anyone tried it on an Archos 101 or Archos 80 Turbo? They're running the same chip, and have similar resolutions. (the 101's running 1280x600 and the 80 is 1024x768) if it runs well on them, it should run well on the Galaxy Nexus.
yeah, like emulator games require a lot f gpu! lmao... the dangers f ignorancy..!
sent from my tablet,NOT AN IPAD!
psycho2097 said:
yeah, like emulator games require a lot f gpu! lmao... the dangers f ignorancy..!
sent from my tablet,NOT AN IPAD!
Click to expand...
Click to collapse
yeah. i'll reference this post for that next defining ignorant moment.
psycho2097 said:
food for thought-
nexus s released with the exact same hardware as the galaxy s(released 1 yr b4 it). same hummingbird soc, same gpu, same ram, etc etc.it was the time when there were phones like the atrix around. extremely dissapointing. but even now the nexus s is one of the highest benchmarked, best performing phones around. reason? not hardware, but software. google is a huge and vastly successful company,as is samsung, no doubt. there are brains inside google that retards like the "nexus haters" cant even grasp the height of. when they build a phone, they build one on which they can apply all the optimizations and improvements that they possibly can; they know, that by the time they are done with the GN, they will have extracted 100% out of it. Samsung on the other hand , will be hard pressed to deliver ics+tw, u would be a fool to expect them 2 integrate all the optimizations that google comes up with, every time. stop looking at benchmarks. samsung wont even be able to harness 60% the power of the mali400, let alone 100%. look at galaxy tab 10.1 n xoom. nexus s n galaxy s.
BECAUSE GOOGLE MAKES ANDROID, NOT SAMSUNG.
If they think its best to use 4460 instead of exynos,it is.
If they think it is best not 2 use sdcard, it isnt. (i dont agree with it tho)
If they think its best to include sgx540, then it is. trust me, they know what they are doing. They know that gs2 has mali400, and almost all games released in the future will be tested to run on the GN. So if they think that clocking it at 384 will outperform mali400, who r u 2 argue??????????????
So in the end , if you are really sure that samsung will optimize the gs2 2 its full potential, will give out updates every month, and your gs2's tw infested hardware will save your ass for the next 2 years, then go ahead, bash GN all you like.
Because, truthfully, its not GN vs GS2 at all, its what you "think" vs what all the designers @google+samsung THINK is best.
PERIOD.
sent from my tablet,NOT AN IPAD!
Click to expand...
Click to collapse
sent from my tablet,NOT AN IPAD!
check this out 2.
I agree that optimizations have the potential to make up for deficits in actual hardware improvements. (though saying that it can make up for a 4 year old gpu which already got its chance to be optimized on the Nexus S is stretching it) But my point is still not about hardware optimization, my question is weather or not anyone has experience running emulators on similar hardware, no need to jump all over me.
xNEM3S1Sx said:
Anyone have any clue as to how N64oid will perform on the Galaxy Nexus? The gpu is less than overwhelming, and with the notable increase in screen resolution, it's being strained even harder.
I don't have any idea how N64oid utilizes resources, the CPU should certainly be fast enough to power the game, but is it going to be playable with the SGX540?
Click to expand...
Click to collapse
n64oid like most emulators on the Android platform runs the games at their native resolution and just stretches them. It doesn't actually render them in the screens native resolution, so the processing power involved in simply stretching the image and not even doing any upscaling in the conventional sense is minimal.
Thanks, that gives me a lot more confidence in the device. As well, I've seen some video of split screen multiplayer on a HDTV using controllers, if the SGSII can do that, I think I should be able to play some Starfox on Nexus.
... ... ...
My Captivate ran PSX4Droid just fine (I'm not sure about N64oid, I don't believe I used it on my Captivate). Granted, it had DesignGear's ROM on it, and had a custom kernel, but it ran emulators without a hiccup. Well, except for the sound, but that had to do with the emulator, not the phone.
I didn't play a ton of games on it, but I know FFVII and Brave Fencer Musashi ran pretty much perfectly. I don't think the GN will have an issue with this at all.
No one should be using PSX4Droid anymore. FPSE destroys it in terms of features, performance, compatibility, etc
... ... ...
... ... ...
N64oid plays all games flawlessly without hiccups on my g2x (1ghz tegra 2) so I would assume it would work just as well
Sent from my Nexus One using xda premium
My xperia play runs n64oid and fpse games almost flawlessly aside from some emulation problems. Its only a singe core that i have overclocked to 1.3ghz and almost all games run at 60fps with a few drops here and there but 60fps 98% of the time.
Sent from my SCH-I800 using xda premium
I have an HTC Sensation which has a resolution of 540x960. However, the game runs really fast. (i've been playing Super Mario 64, and Super Smash Bros)
No lag
High FPS
Good sound.
Near flawless on aosp sgs...little laggy on touchwiz charge. No worries about n64 or psx2 emulation on this phone. I expect comparable performance to a sgs ii in most areas gpu wise. Obviously each chip has their own pros and cons but they're definitely both high end.
Sent from my SCH-I510 using Tapatalk
has anyone tried Zelda OoT? saw some laggy gameplay on a galaxy nexus
I have a nexus S and some games like GTA3 and temple run heavily lag. I was thinking of upgrading to galaxy nexus but I am not sure about it's combination of resolution and GPU? I mean in nenamark 2 my nexus S scores the same as galaxy nexus. :S
Ofcourse there is a dual core CPU and more Ram which might actually be the limitation of nexus S as I doubt the SGX540 is limiting me at 800x480. But still want to confirm gaming performance.
Well on temple run I experience no lag whatsoever, same for every other game I play, don't have any experience with gta 3 though.
Sent from my Galaxy Nexus using XDA
rusty815 said:
Well on temple run I experience no lag whatsoever, same for every other game I play, don't have any experience with gta 3 though.
Sent from my Galaxy Nexus using XDA
Click to expand...
Click to collapse
You are on stock?
GTA3
I was playing GTA3 earlier today and it runs smooth. I had a Galaxy S II and that ran it a little smoother then the Nexus but it almost seemed a little sped up. You will be happy with GTA3 on the Nexus....
Nothing lags. With the CPU handling the HD Decoding the GPU is left to do most of the graphics.
GTA3 works great btw.
Sent from my Galaxy Nexus using XDA
i had the same question as OP.....is there Any game which lags on GNEX
BTW how much space is available for Apps??
Been playing Shadowgun and get no lag...runs smooth
reddead66 said:
i had the same question as OP.....is there Any game which lags on GNEX
BTW how much space is available for Apps??
Click to expand...
Click to collapse
Did not find any game that is unplayable or slow so far....
All the internal memory is available, that is the beauty of MTP, you don't have different partitions, so everything is installed over the same partition (and there is a symbolic link to /mnt/sdcard in order to make applications that want to save anything to the SDCARD happy, but again, it is the same partition, so all your free space is available no matter what you wanna do).
Temple Run is silky smooth for me on a stock GSM phone with 4.0.1. I experienced lag playing Six Guns though.
I experience a tiny bit of lag on stock 4.0.4
Flashed liquidsmooth and franco kernel though and everything has been super smooth since.
I experienced lag spikes when running gangstar Rio city of saints ... not sure is it software issue though.
Sent from my Galaxy Nexus using xda premium
matthewr87 said:
Temple Run is silky smooth for me on a stock GSM phone with 4.0.1. I experienced lag playing Six Guns though.
Click to expand...
Click to collapse
Six guns on 4.04 is working smooth for me
I got a *tiny* bit of lag when playing Dead Space...although, I was at the time getting a text message, and email, and a calendar notification within about 1 minute of each other so I would like to think it wasn't really the game causing the lag. Haha. Dead Space runs amazingly well otherwise, though. Very happy with that purchase.
9mm seems to lag to me, and shadowgun is choppy but I guess its just the controls
Sent from my Samsung Gnex
Oh well samsung why didnt you put in a qHD real RGB display?? Would have looked the same with so much better performance.
Gambler_3 said:
Oh well samsung why didnt you put in a qHD real RGB display?? Would have looked the same with so much better performance.
Click to expand...
Click to collapse
Not necessarily better performance.
That said, 720p is the new thing.
Gambler_3 said:
Oh well samsung why didnt you put in a qHD real RGB display?? Would have looked the same with so much better performance.
Click to expand...
Click to collapse
yeah i thought the same but, like in most smartphones today, only the numbers matters. pretty sure normal users wouldn't even know that there is such a thing like a pentile matrix
blockbusta said:
yeah i thought the same but, like in most smartphones today, only the numbers matters. pretty sure normal users wouldn't even know that there is such a thing like a pentile matrix
Click to expand...
Click to collapse
The galaxy S2 had a fairly low resolution compared to it's competitors and yet it managed to be a huge success. But yes you are right, the HD pentile screen was put purely for marketing purposes.
Or better yet the nexus should have had iphone 4S GPU.
I wish samsung supported it's phones better, I would have gone with an S2 without a second thought.
Now the only other option is HTC one S which brings in faster chipset but significantly lower resolution so much better gaming performance. Now if only the pricing is right.
I'm on a Verizon Galaxy nexus running stock 4.0.2 and regarding GTA3 I haven't noticed any lag at all (I'm on the second island with hi-res textures and the mod to enable streetlights etc).
Temple run on the other hand runs horribly. After about 1500m or whenever the red coins start coming I started noticing major lag to the degree of making the game unplayable. It's sad that a second gen iPod touch can play this game fine but the galaxy nexus can't.
ive got to say im disappointed, grpahics lag in some areas, draw distance crap, nothing like the trailer, controls suck bigtime, compared to asphalt 6, plenty of in app purchases which is fair enough but alot of decent features are gone
mox123 said:
ive got to say im disappointed, grpahics lag in some areas, draw distance crap, nothing like the trailer, controls suck bigtime, compared to asphalt 6, plenty of in app purchases which is fair enough but alot of decent features are gone
Click to expand...
Click to collapse
for $1 i think it's really good...
I find its a great game, yes it doesnt go always at 60 fps but surely its playable
Sent from my GT-I9300 using xda app-developers app
jody2k said:
I find its a great game, yes it doesnt go always at 60 fps but surely its playable
Sent from my GT-I9300 using xda app-developers app
Click to expand...
Click to collapse
its 1$ but there is alot of in game purchases available so in reality it costs a bit more, however thr control scheme is majorley flawed
hey, i just bought that game. had no other driving game on the smartphone, i've heard about "asphalt" genre before and it was pretty cheap.
well, after 1 race i simply dont like it. the worst part is low framerate and fps drops. on a quad core, fastest mobile device on the market, i'm expecting the game to be work flawless in 60 fps. driving is bad even for an arcade racer.
Crunozaur said:
hey, i just bought that game. had no other driving game on the smartphone, i've heard about "asphalt" genre before and it was pretty cheap.
well, after 1 race i simply dont like it. the worst part is low framerate and fps drops. on a quad core, fastest mobile device on the market, i'm expecting the game to be work flawless in 60 fps. driving is bad even for an arcade racer.
Click to expand...
Click to collapse
thats waht im saying dude, it should play flawless like nova 3 (which plays flawless on mine with chainfire) except this game sucks big time, its just a shoddy release from gameloft for the s3, im seriously disapointed, they dont even optimize it for quad core gpu, the game could have been awesome
you should get asphalt 6 you will love that dude,
not to mention that it needs internet connection to play!!
cruzargel said:
not to mention that it needs internet connection to play!!
Click to expand...
Click to collapse
Thats one of my disappointment..the second is the controls, why u need two nitros both side? Apart from that I dont have any low framerate issue! No lag what so ever.
agreed. is laggy, hard to control and the graphics arent that good
what i've found with Better battery stats. i've played the game for 20 minutes and i've looked at CPU states, that 20 minutes the phone was used at 800 mhz, maybe that are so many lags.
Get asphalt 6, love it
Sent from my HTC Flyer P512 using xda premium
With Abyss 1.7 Kernel and 1000 MHz i didnt have any lags on my sgs3.
Great game!
Gesendet von meinem GT-I9300 mit Tapatalk 2
game lags on I9300 only?
it has been a long time since last post, but I wonder why this game lags on SGSIII and not in SGSII. does this happens to other games as well?
I don't have any issues with this game on GS3... Im running stock rom with perseus 33.3
My game got a lot more smooth after using this "patch". It tweaks the graphic settings..put the file in the folder where the game is installed:
http://forum.xda-developers.com/showpost.php?p=34001358&postcount=210
Runs ok here, I'm still using galaxsih kernel though, no sds fix so be careful if you try it.
Sent from my HTC One using xda premium
mox123 said:
ive got to say im disappointed, grpahics lag in some areas, draw distance crap, nothing like the trailer, controls suck bigtime, compared to asphalt 6, plenty of in app purchases which is fair enough but alot of decent features are gone
Click to expand...
Click to collapse
You'd have to modify the apk to enable the enhanced effects, which Gameloft only enabled for certain devices like the xperia play.
Anyway, I agree that the game sucks, even with the enhanced graphics turned on. Compared to asphalt 6, there isn't even a single new map.
It's like the Gameloft guys thought, "hey, isn't the asphalt 7 deadline tomorrow? Crap, we haven't even started yet. Let's just change the menu of asphalt 6. I'm sure no one will notice"
Hello, i palyed nova on my desire hd and it was ok, a bit laggy. Now i started plaing on nexus 7 and its... more laggy with hiper ultra graphic.... is there any way to turn graphic a bit down? I know on order and chaos its enaught to change optimozation=1 to optimizaton=3 in phonelist.txt but i have no idea for nova. My nexus is all stock.
Smexi-Nexi
What battery life you got when playing? As I find all my games lag under 25-30% really strange
Sent From Nexus 7 XDA Premium HD App
Its the same with 80 as 25 or 50. Just bad. OR gameloft didnt optimized yet nova 3...
Smexi-Nexi
Gameloft did not optimize the game for Tegra3.
Combine that with the fact that tegra3 has an abysmal memory bandwidth and a weak GPU.
The only reason google chose tegra3 for N7 is because it's the cheapest quad core SoC available.
So i hope in nexus 10 with S4 quad...... but forn now.... didmt gameloft said they will optimize nova3, mc3 and few other games specificly for n7?
Smexi-Nexi
Tarhaomenapuu said:
So i hope in nexus 10 with S4 quad...... but forn now.... didmt gameloft said they will optimize nova3, mc3 and few other games specificly for n7?
Smexi-Nexi
Click to expand...
Click to collapse
you gotta root your N7 and install the clemsyn kernel to get the most out of gameloft titles. you don't even need to oc the cpu it's what he has done with the gpu that matters. clemsyn has two different versions a 650mhz gpu that i use and a 700mhz gpu just released either one will make nova3 play with no issues. you can also play asphalt7 with the high rez maps enabled which are off by default. trust me the clemsyn kernels are gaming kernels and they WORK.
cheers
The tegra 3 isn't slow by any means. Its that the game is not optimized at all. Its specifically related to Gameloft games. Phones with weaker gpus run it fine. The tegra 3 has plenty of power to run it.
Sent from my Galaxy Nexus using xda premium
runs fine here with any kernel ive tried with the stock, aosp, or rasbean jelly roms. try redownloading the game data.
Sorry but i dont mean changing kernel or rom.... not on freash fully supported device...
Smexi-Nexi
Tarhaomenapuu said:
Sorry but i dont mean changing kernel or rom.... not on freash fully supported device...
Smexi-Nexi
Click to expand...
Click to collapse
no, dont change the kernel or rom, try redownloading/reinstalling the game/data.
blackhand1001 said:
The tegra 3 isn't slow by any means. Its that the game is not optimized at all. Its specifically related to Gameloft games. Phones with weaker gpus run it fine. The tegra 3 has plenty of power to run it.
Sent from my Galaxy Nexus using xda premium
Click to expand...
Click to collapse
+1 my gs2 runs it like a champ as well as my buddys metropcs esteem
Ok, ill redownload, i have to change tab due to omfg screen lift anyway.
Smexi-Nexi
darkchazz said:
Gameloft did not optimize the game for Tegra3.
Combine that with the fact that tegra3 has an abysmal memory bandwidth and a weak GPU.
The only reason google chose tegra3 for N7 is because it's the cheapest quad core SoC available.
Click to expand...
Click to collapse
ok for memory bandwith,but i don't think the tegra3 gpu is "weak".i can play good games with a power vr 540 on mine 2 gnex,with the tegra3 gpu i have wonderful graphic,especially with tegra optimized games.honestly s3 mali apart,i think geforce ulp is the best ATM .don't think adreno 225 is better that ours..only a rivisited 220 with directx support.and the fact of have tegra optimized games for me it'a good think.i was totally unsatisfied with tegra2 Soc,but with tegra3 in a device like n7,i'm good to go.i play nova without problem,not have like op sad
sert00 said:
ok for memory bandwith,but i don't think the tegra3 gpu is "weak".i can play good games with a power vr 540 on mine 2 gnex,with the tegra3 gpu i have wonderful graphic,especially with tegra optimized games.honestly s3 mali apart,i think geforce ulp is the best ATM .don't think adreno 225 is better that ours..only a rivisited 220 with directx support.and the fact of have tegra optimized games for me it'a good think.i was totally unsatisfied with tegra2 Soc,but with tegra3 in a device like n7,i'm good to go.i play nova without problem,not have like op sad
Click to expand...
Click to collapse
Yeah, and the tegra 3 does a great job with the 2d rendering of android 4.0+. The adreno accelerates very little of the interface and the Mali (friends epic 4g touch) while fast was never as smooth as my nexus on cyanogenmod even with that low res screen.
Sent from my Nexus 7 using xda premium
Nova 3 and most other Gameloft games have always run like dodo on my N7 and Prime (both tegra 3 devices), its not your hardware, custom kernels do help a little but not nearly enough to provide an enjoyable game experience, I'm gonna assume most who say Nova 3 runs fine with no lag, are more casual gamers rather then hard core gamers, this group generally accepts that anything over 15 FPS is "smooth gameplay to them", which is hardly smooth to me, as i'm in the group labelled hard core gamer. To me smooth is 60 FPS and above, the higher the FPS the smoother the gameplay is gonna feel, also micro stutters/freezes and pauses is not smooth, the term smooth is subjective...granted there isnt a FRAPS type utility for android however if you are a experienced hard core gamer you can generally estimate the FPS your getting, Nova on my N7 along with most other Gameloft games I'd say runs anywhere between 15- 40 FPS, if it was optimized it would alot smoother much like shadowgun dead trigger run, or Dark Meadow on the Unreal 3 engine.
casual gamers or hardcore gamers like you,when a person play a games and say that it's smooth,it's smooth and stop,i don't know why we should be hardcore gamers only to see if a games lags or not.Anyway i'm triyng few games of gameloft (not tegra optimized) and i admit that nova 3 it isn't perfect,need a bit of optimization yet.on mine gnex instaed runs very well,with power vr sgx 540 overclocked at 512 mhz
New Anti-Lag Apk
djkinetic said:
Nova 3 and most other Gameloft games have always run like dodo on my N7 and Prime (both tegra 3 devices), its not your hardware, custom kernels do help a little but not nearly enough to provide an enjoyable game experience, I'm gonna assume most who say Nova 3 runs fine with no lag, are more casual gamers rather then hard core gamers, this group generally accepts that anything over 15 FPS is "smooth gameplay to them", which is hardly smooth to me, as i'm in the group labelled hard core gamer. To me smooth is 60 FPS and above, the higher the FPS the smoother the gameplay is gonna feel, also micro stutters/freezes and pauses is not smooth, the term smooth is subjective...granted there isnt a FRAPS type utility for android however if you are a experienced hard core gamer you can generally estimate the FPS your getting, Nova on my N7 along with most other Gameloft games I'd say runs anywhere between 15- 40 FPS, if it was optimized it would alot smoother much like shadowgun dead trigger run, or Dark Meadow on the Unreal 3 engine.
Click to expand...
Click to collapse
I recently put together an Anti-Lag mod of this game which you can download form here:
https://www.youtube.com/watch?v=1L40UZCTDC0
Hello.
I'd like to start a conversation about pokemon games running on android emulators.
I've read somewhere that pokemon games are designed not to work on emu's,but i still want to discuss it.
So,i've tried to run pokemon diamond on every single NDS emulator there is for android. Dsoid,nds4droid,Andsemu.
And all run it the same. I can get in the game,the part when rowan talks is really smooth,like in real NDS,but,the in game performance is really laggy.
But thats my case,i have an underclocked and undervolted phone,so,maybie someone got it partly smooth? Like,not so smooth like in the actual console,but not so laggy that its unplayable?
Second,i've tried to run Pokemon platinum,and it got to the "press start" screen. Freezes.
Someone even said they got pokemon white running,gonna try that.
DeHuMaNiZeD said:
Hello.
I'd like to start a conversation about pokemon games running on android emulators.
I've read somewhere that pokemon games are designed not to work on emu's,but i still want to discuss it.
So,i've tried to run pokemon diamond on every single NDS emulator there is for android. Dsoid,nds4droid,Andsemu.
And all run it the same. I can get in the game,the part when rowan talks is really smooth,like in real NDS,but,the in game performance is really laggy.
But thats my case,i have an underclocked and undervolted phone,so,maybie someone got it partly smooth? Like,not so smooth like in the actual console,but not so laggy that its unplayable?
Second,i've tried to run Pokemon platinum,and it got to the "press start" screen. Freezes.
Someone even said they got pokemon white running,gonna try that.
Click to expand...
Click to collapse
i have a gnex and 3 different nds emulators on my phone and i've had the same results as you
and there are people who tried on sgs 3 and the same
im going to try with my mother's sgNote2 and report
Sent from my Galaxy Nexus using Tapatalk 2
Report back bro
Sent from my Galaxy Nexus using xda premium
I would like to know too
Sent from my Galaxy Nexus using xda app-developers app
reporting
almost the same result though it feels a liiiiitle bit faster( 21 fps average) its still too slow to be played
maybe we just have to wait for more updates, all emulators struggle at first
but on the surface pokemon doesnt seem like a very demanding game imo
n64 and ps1 games seem way more demanding but play very smooth on this phone or any quad or dual around, so i guess its a matter of optimization
Sent from my Galaxy Nexus using Tapatalk 2
DeHuMaNiZeD said:
Hello.
I'd like to start a conversation about pokemon games running on android emulators.
I've read somewhere that pokemon games are designed not to work on emu's,but i still want to discuss it.
So,i've tried to run pokemon diamond on every single NDS emulator there is for android. Dsoid,nds4droid,Andsemu.
And all run it the same. I can get in the game,the part when rowan talks is really smooth,like in real NDS,but,the in game performance is really laggy.
But thats my case,i have an underclocked and undervolted phone,so,maybie someone got it partly smooth? Like,not so smooth like in the actual console,but not so laggy that its unplayable?
Second,i've tried to run Pokemon platinum,and it got to the "press start" screen. Freezes.
Someone even said they got pokemon white running,gonna try that.
Click to expand...
Click to collapse
Pokemon has anti-piracy features so you'll get trouble emulating it.
Sent from my Nexus 7 using Tapatalk HD
gnustomp said:
Pokemon has anti-piracy features so you'll get trouble emulating it.
Sent from my Nexus 7 using Tapatalk HD
Click to expand...
Click to collapse
Yes i thought so..
Sent from my Galaxy Nexus using xda premium
Well... all my GBA pokemon roms work fine on my galaxy note but all ds games run crappy. Its not only about processing power as the original ds has the same hardware as an old Android Phone, but mostly about coding. Ds emus on Android are on diapers. Les hope they manage to make them work better later on. Right now i play ds games on my pc. Flawlessly i must say.
Honestly they probably won't ever run fast. The ones on PC still don't run even great, although you will get a steady game with decent specs. I wouldn't count on running a Nds emu anytime soon until we have a strong spec'd phone.
Sent from my Galaxy Nexus using Tapatalk 2
withbloodskies said:
Honestly they probably won't ever run fast. The ones on PC still don't run even great, although you will get a steady game with decent specs. I wouldn't count on running a Nds emu anytime soon until we have a strong spec'd phone.
Sent from my Galaxy Nexus using Tapatalk 2
Click to expand...
Click to collapse
I can run the latest pokemon games(black 2) without lag at full speed on my laptop
Its only single core 3ghz processor but still, if it could be done for pc's then it will be done for phones, specially with 1.9 quad monsters like the gs4 coming this year
Sent from my Galaxy Nexus using Tapatalk 2
negrobembon said:
I can run the latest pokemon games(black 2) without lag at full speed on my laptop
Its only single core 3ghz processor but still, if it could be done for pc's then it will be done for phones, specially with 1.9 quad monsters like the gs4 coming this year
Sent from my Galaxy Nexus using Tapatalk 2
Click to expand...
Click to collapse
Dual core 2.10 and I get fps loss. But what type of processor? But.. if I get around and set it up properly I can usually play around full speed.
Sent from my Galaxy Nexus using Tapatalk 2
pokerapar88 said:
Well... all my GBA pokemon roms work fine on my galaxy note but all ds games run crappy. Its not only about processing power as the original ds has the same hardware as an old Android Phone, but mostly about coding. Ds emus on Android are on diapers. Les hope they manage to make them work better later on. Right now i play ds games on my pc. Flawlessly i must say.
Click to expand...
Click to collapse
It is about processing power. I believe to emulate any system full speed you need to run on a system about 4X more powerfully than what you're emulating. Unless the emulators start utilizing multiple cores (I don't believe they do now) you probably need around 2 GHz chip for effective nds emulation.
Sent from my Galaxy Nexus using xda app-developers app
iloqutiss1 said:
It is about processing power. I believe to emulate any system full speed you need to run on a system about 4X more powerfully than what you're emulating. Unless the emulators start utilizing multiple cores (I don't believe they do now) you probably need around 2 GHz chip for effective nds emulation.
Sent from my Galaxy Nexus using xda app-developers app
Click to expand...
Click to collapse
Waaaay more than 4x the power if the emu is not optimized. Considering the NDS has a 66mhz cpu and our 1.0 + ghz phones can't do it.
Unless the emulator is written to take advantage of multiple cores, it, like most programs, will use just a single core. So a single-core processor clocked at 3GHz will outperform a quad-core clocked at 2GHz (in respects to emulation performance).
FYI, most Intel Core-i processors have built-in per-core overclocking: a single core under demand will be overclocked as long as the overall CPU temperature is within normal parameters.
Don't forget to play around with the emulator's graphics settings as well as your video card's (GPU settings for phones). Reducing or turning off anti-aliasing, anisotropic filtering, texture quality, triple buffering, etc will increase your frame rate.
Your version of android and custom ROM can definitely be affecting your game play. My favorite ROM is Eclipse 2.1 Build 4 (Android 4.1.2) with the latest LeanKernel. It's by far the most stable and fastest ROM/kernel combo I've tested on my Gnex. I can overclock the CPU from 1200MHz to 1650MHz, and the GPU from 307MHz to 512MHz. You can also force 16-bit transparency for even more graphics performance.
If someone can PM me a link to the emulator and game, I can test it and report back.
gnustomp said:
Pokemon has anti-piracy features so you'll get trouble emulating it.
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Even though you have the right to have a rom as a backup to the actual game and also there are anti-piracy ar codes and patches for the roms. That's how people bypass them.
pokerapar88 said:
Well... all my GBA pokemon roms work fine on my galaxy note but all ds games run crappy. Its not only about processing power as the original ds has the same hardware as an old Android Phone, but mostly about coding. Ds emus on Android are on diapers. Les hope they manage to make them work better later on. Right now i play ds games on my pc. Flawlessly i must say.
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Just to add what Speedyink and Iloqutiss has already said, it's not about the sheer power, in fact, we can theoretically easily reach sky-high frame per second with our hardware, but emulators are not coded for high frame rate, it's coded for, well, emulation, it needs to mimic the target hardware platform, and this includes the accuracy and latency, and this means a hell lot of processing power, which will whether you like it or not, reduces the speed considerably.
Emulator is not coded for being fast, it's coded for being accurate, here's a good writeup by Ars about how emulators generally works: http://arstechnica.com/gaming/2011/...-3ghz-quest-to-build-a-perfect-snes-emulator/
EDIT I just realized I quoted the wrong person, whoops, corrected.
4x the power of the consloe? Damn i thought only 2x was needed
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negrobembon said:
4x the power of the consloe? Damn i thought only 2x was needed
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Its more like 10x
Toro | Xylon | AK Diamond
negrobembon said:
I can run the latest pokemon games(black 2) without lag at full speed on my laptop
Its only single core 3ghz processor but still, if it could be done for pc's then it will be done for phones, specially with 1.9 quad monsters like the gs4 coming this year
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FYI... phones are just reaching toward the power of a Pentium m @ 2ghz CPU wise. PM does 7k+ MIPS and 3.9gflops @1.7ghz which it takes a quad in a phone to compete with and it still doesn't reach that. Can't compare your laptop to your phone as even a low end laptop is vastly more powerful than a high end phone. Your 3ghz single core pastes the quads of todays phones. I.e a POS pentium 4 @ 3ghz will avg 4.4gflops, while my quad exynos will avg 200-300mflops... accounting for dalvik lag I'd assume peak I'd see is 3gflops in ideal conditions which is still a fair way from even a Pentium 4. And then to even compare it to the core architecture is a joke because it will get beat every time. Arm wins hands down in performance/Watt though and I don't see that changing any time soon
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gs4 emulation
I have the gs4 and it runs up to black and white 2 but extremely slow, ds emulation needs more work id say