My question is why is there no ps2 emulator available for our devices?
if you look at the ps2 specs its got a 300mhz processor, 32mb ram, and a gpu which is nothing special.
Why is the ps2 emulator not possible??
Emulation of the ps2 is more complicated than just matching specs
like ram and processor speed. basically software is written and the emulator has to emulate the hardware of the ps2, while still also having to use memory and the processor for other processes. Video emulation, sound emulation, graphic processor, user input, disc drive, memory cards, all of these processes are doing their thing and three load on your processor, and the amount if ram in use, is much higher than just 300mhz and 32 megs.
Take for instance the ps1 emulators available for Android devices, and the emulation still isn't perfect running over 1ghz on our devices.
the very ancient commodore amiga series of computers (a500, etc) would completely underwhelm you with it's memory and processing prowess, but because the architecture has to be processed and all the different systems run in tandem even a lot of people today still have problems with perfect emulation.
is it possible in the foreseeable future as devices grow and are more capable, absolutely, will we see it in the g2? I'm doubtful.
Keep in mind, even the hardware and software emulation created by Sony for the old phat ps3's was not perfect, and actually quite sub par.
Related
Just curious to see if anyone has the game running smooth? If so then what rom are you running or tricks you used?
Not really possible with only a 1ghz processor and no gpu.
Oo I was hoping it was possible. Sux
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The evo has an adreno 200 gpu, GTA runs like crap because there isn't enough free RAM after the system and apps load the evo actually has a better CPU and higher clock speed and better GPU than a ps2 does but only half the RAM and that's before the phone is booted the ps2 is clocked at 800mhz and has a crap GPU with only 128mb dedicated graphical RAM but has 1024mb (1gb) ddr2 or 3 system RAM if the evo had 1gb+ RAM GTA3 would have no issues running, it runs pretty good on the evo on a stripped down AOSP ROM with no extras running like Widgets fancy launchers background apps etc
We are legion, for we are many
It runs pretty good on decks with only necessary apps and none open
Having trouble with AOSP? http://forum.xda-developers.com/showthread.php?t=1295702
-EViL-KoNCEPTz- said:
the ps2 is clocked at 800mhz and has a crap GPU with only 128mb dedicated graphical RAM but has 1024mb (1gb) ddr2 or 3 system RAM
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LMAO where did you pull these specs from?
PS2 runs at ~300mhz and has 32mb of ram....
even the PS3 only has 256mb of system ram and 256mb of video ram.
I WOULD LIKE TO KNOW HOW CAN MIRACAST ON THIS TABLET I BOUGHT DOR THAT PURPOSE IVE READ ALOT AND NVIDIA WAS SUPPOSE TO ADD THAT FEATURE TO THE TEGRA 3 BUT I CANT GET IT TO WORK OR IT DOESNT HAVE IT AND IF SO IS THEYRE A HACK DRIVER BECAUSE IT DEFINITELY COULD HANDLE IT THANKS
SPECS
Features:
Windows RT operating system
Along with a 1.3GHz NVIDIA Tegra 3 T30 processor, 1500MHz bus speed and 1MB L2 cache allows you to stay connected and productive on the go.
Built-in 802.11b/g/n wireless LAN
Connect to the Internet without wires.
2GB LV memory
For multitasking power.
System Memory (RAM): 2GB
Internal Storage Type: eMMC
Storage Capacity: 32GB
SD Card Slot: Yes
Why are you yelling at us?
According to Rafael Rivera, an MS hacker dude who co-wrote some Windows books, Miracast isn't supported on Surface RT (Tegra 3), which means VivoTab RT won't be supported either.
http://withinwindows.com/2013/6/30/...acast-wireless-display-tech-and-it-works-well
Windows RT 8.x is in a high state of transition, and orphaned devices will be the rule and not the exception. With the upcoming merger of RT and WP, I expect more tough times ahead for RT users. (WP users will be more protected, since there are more of them, and since the head OSG guy was the head of the WP group).
Hey,
So I keep hearing a lot of complaints that the Note 4 processor does not support 64bit (nor does Android 4.4), however, why does that really matter. The Note 4 has 3GB of RAM, not 4GB of RAM, therefore 64bit is not required.
Regards
Well, it's more that the chipset does support 64bit. 64bit is coming to Android, I believe the upcoming version.
The big deal is you can process more information at once on 64bit versus 32bit at one time; actually double. It really doesn't have do with ram. Although ram can be important for storing information to be processed or has been processed. I don't know if Android has the ram issue like Windows does with 32bit versus 64bit; I would look to Linux for an indicator.
This will be more important when we're getting true eight core mobile devices. Real speed doesn't come clock speeds, it's more about the numbers and buses. This is all first semester or basic computer classes everyone has to take in college.
Even though 64-bit is the next big step in smartphone evolution you wont see a night and day difference right out of the gate. The OS, the apps, the UI elements all need to be written and optimized for that architecture. The Note 5 and the S6 will almost certainly have 64-bit processors but that does not mean that suddenly the Note 4 and S5 will be obsolete overnight. If you upgrade every 2 years then the Note 4 should hold its own during that two years.
If the nexus 6 won't come with 64 bit then it's not that important for android right now in the early stages in converting to 64 bit. Android L is just a building block for what's to come.
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lovekeiiy said:
Well, it's more that the chipset does support 64bit. 64bit is coming to Android, I believe the upcoming version.
The big deal is you can process more information at once on 64bit versus 32bit at one time; actually double. It really doesn't have do with ram. Although ram can be important for storing information to be processed or has been processed. I don't know if Android has the ram issue like Windows does with 32bit versus 64bit; I would look to Linux for an indicator.
This will be more important when we're getting true eight core mobile devices. Real speed doesn't come clock speeds, it's more about the numbers and buses. This is all first semester or basic computer classes everyone has to take in college.
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No that's not even close to correct.
32 bit and 64 bit have to do with how much memory the processor can address in a cycle. The Amount of memory a 64bit processor can address is about 4billion times as much physical memory. 4gigs is the cap for 32 bit. Which is fine for most applications. I have not seen one smart phone that has that much ram, so at the moment there is no inherent benefit to 64bit processing. Just because the memory addressing capability is there, doesn't mean we can or are going to use it.
https://www.youtube.com/watch?v=KgiMzKb8dD0
You really won't see a benefit from 64bit in any device until they start using > 4gigs of ram
Not even an issue until the next, or even the next next, upgrade.... Let the community catch up.
Unless you need to be on the cutting edge... Like the saps that bought into 4k with the lack of 4k programming.
spodemaster said:
---------- Post added at 01:14 PM ---------- Previous post was at 01:12 PM ----------No that's not even close to correct.
32 bit and 64 bit have to do with how much memory the processor can address in a cycle. .... at the moment there is no inherent benefit to 64bit processing. Just because the memory addressing capability is there, doesn't mean we can or are going to use it. ...
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Click to collapse
32 bit vs 64 bit is about bus between the CPU and RAM. This is first semester computer science topic. Everything you talked about is about how it's implemented. I don't know why 4GB of RAM is the minimum of RAM for 64bit systems. I assume it's about efficiencies over 32bit systems. But nonetheless, it's about how much data can be transferred to the CPU at one time.
It's only a matter of time before mobiles devices have 4GB of RAM.
IYet, we all agree, it makes little difference until the applications, and OS, are written and designed to make use of the 64bit architecture.
lovekeiiy said:
The big deal is you can process more information at once on 64bit versus 32bit at one time; actually double. It really doesn't have do with ram.
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It really does have to do with RAM though, for a couple of reasons. First, having a larger integer size doesn't really equate to processing things faster in most everyday applications. If you were working with really large numbers it might, but in general it's not really a big draw. Numbers under ~4 billion will process just as quickly on a 32 bit machine as on a 64 bit one. The big draw of 64 bit is definitely being able to address more memory.
Here's the second reason 64 bit matters in regards to RAM: in 64 bit, everything is bigger. Your pointers in memory are now 64 bits long instead of 32 bits (taking twice the space). So are integers. When an application that was 32 bit is recompiled to 64 bit, you can as much as double the amount of RAM is uses while running, even if nothing else changes.
So for me personally, if I don't have more than 4 GB of RAM on my phone, I actually don't want 64 bit processors or applications, because the RAM that I do have is going to be used up more quickly by the larger pointers and integers being stored. I'd personally want to stay away from it until I have a phone with more than 4 GB of RAM, because it's not until you hit that point that 64 bit makes much sense.
lovekeiiy said:
I don't know why 4GB of RAM is the minimum of RAM for 64bit systems. I assume it's about efficiencies over 32bit systems.
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Again, it's because 64 bit applications can take as much as double the amount of RAM when they are running due to those larger pointer sizes. If you have a small amount of RAM, you do not want to waste it holding large 64 bit numbers. You want to wait until you have an actual need (such as having more than 4 GB of memory, which is the maximum a 32 bit system can address) before you make the jump to 64 bit. Otherwise, you lose more than you gain.
I'm not necessarily disagreeing with you about the need for RAM in the 64bit architecture. I'm not a programmer, and I know even less about low level programming, which is where more your arguments hold.
With that said, you have implied that it's possible to have 64bit system with less than 4GB of ram. You explained there would probably be more inefficiencies than the benefits gained from being able to process more data at once or at least the system would not run in the most beneficial ways for the end user.
Thus, I still hold big deal about 64bit system is about the amount of information that can be processed at one time. In tech today, it's not really about clock speeds any more. It's about the number of cores and bus size. RAM is important, but not they key, in that it's needed to supported these keys.
In this debate, obviously we may be arguing which came first, the chicken or the egg. We could have more than 4GB RAM in a 32 bit system, but what benefits does it hold? Yet, without the RAM, what benefits can be had from a 64bit system.
Personally, I would like to see a nice otco-core device. I do find mobile chipsets quite fascinating in what they have and can do versus PC counterparts. I just wish, in general, they put a little more GPU power in general in the mobile chips like NVivia does.
lovekeiiy said:
Personally, I would like to see a nice otco-core device. I do find mobile chipsets quite fascinating in what they have and can do versus PC counterparts. I just wish, in general, they put a little more GPU power in general in the mobile chips like NVivia does.
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Snapdragon next yr will release an octo core 64 bit. The processor for the note 5 will most likely be the sd 810, octo core,64 bit + 4 gb of Samsung's newest ram. Also the screen will probably be 2k again, but even more perfected.
ryanalan82 said:
Snapdragon next yr will release an octo core 64 bit. The processor for the note 5 will most likely be the sd 810, octo core,64 bit + 4 gb of Samsung's newest ram. Also the screen will probably be 2k again, but even more perfected.
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I'll most likely skip the Note 5, but will probably go Note 6, assuming something, I find, better doesn't come along. I could always use some more screen real estate and some true multi window action like the desktop/laptop OS gives, What can I say, I'm quirky in my demands, and maybe, just maybe, unrealistic is useful features for Joe Public.
Is there any chance of 64bit OS on future official major updates?
OR
Are there any developers who are working to make a 64 bit OS ROM for the Z Play?
Though the hardware is 64 bit but does the Z Play have ability to run 64 bit OS or it can run only 32 bit OS because of 3GB RAM.
Help will be appreciated!
Yash24 said:
Is there any chance of 64bit OS on future official major updates?
OR
Are there any developers who are working to make a 64 bit OS ROM for the Z Play?
Though the hardware is 64 bit but does the Z Play have ability to run 64 bit OS or it can run only 32 bit OS because of 3GB RAM.
Help will be appreciated!
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Click to collapse
The mobile industry moved to 64-bit processors a couple of years back.
So, pretty much all new mobile processors will be 64-bit, and that includes the Snapdragon 625.
However, as you would be aware, the key benefit of having 64-bit processor is to allow a larger address space, and by extension a larger RAM.
However, the Snapdragon 625 employs a 1x32 LPDDR3 interface at 933MHz. Therefore, the theoretical maximum RAM that it can support is up to 4MHz
In conclusion, while you may have a processor capable of 64-bit execution, the RAM is limited to a max of 4GB.
Jimi Mack said:
The mobile industry moved to 64-bit processors a couple of years back.
So, pretty much all new mobile processors will be 64-bit, and that includes the Snapdragon 625.
However, as you would be aware, the key benefit of having 64-bit processor is to allow a larger address space, and by extension a larger RAM.
However, the Snapdragon 625 employs a 1x32 LPDDR3 interface at 933MHz. Therefore, the theoretical maximum RAM that it can support is up to 4MHz
In conclusion, while you may have a processor capable of 64-bit execution, the RAM is limited to a max of 4GB.
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In simple words, it can't run 64 bit os?
Yash24 said:
In simple words, it can't run 64 bit os?
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Click to collapse
If you figured that out already, it takes the fun out of researching and learning. (Google in your fiend)
If you would have just gotten a "No" I am sure it would have generated more questions, so I thought I nip it in the butt and give a full explanation.
What benefit​ are you expecting from 64bit OS? More is not always faster or better
Sent from my XT1635-02 using Tapatalk
Jimi Mack said:
The mobile industry moved to 64-bit processors a couple of years back.
So, pretty much all new mobile processors will be 64-bit, and that includes the Snapdragon 625.
However, as you would be aware, the key benefit of having 64-bit processor is to allow a larger address space, and by extension a larger RAM.
However, the Snapdragon 625 employs a 1x32 LPDDR3 interface at 933MHz. Therefore, the theoretical maximum RAM that it can support is up to 4MHz
In conclusion, while you may have a processor capable of 64-bit execution, the RAM is limited to a max of 4GB.
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Click to collapse
Hi , pardon my ignorance, but iOS runs 64 bit with 2 GB RAM, so technically should be possible to enable 64 bit in 3GB RAM?
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---------- Post added at 11:50 AM ---------- Previous post was at 11:48 AM ----------
Zeljko1234 said:
What benefit​ are you expecting from 64bit OS? More is not always faster or better
Sent from my XT1635-02 using Tapatalk
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Click to collapse
More than performance, it is future updates ..Both iOS and android will become 64 bit only soon..Android O may only be 64 bit , who knows ..not sure if we will get an update then
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vivebatu said:
Hi , pardon my ignorance, but iOS runs 64 bit with 2 GB RAM, so technically should be possible to enable 64 bit in 3GB RAM?
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---------- Post added at 11:50 AM ---------- Previous post was at 11:48 AM ----------
It Is not the size but the type of ram used on the MZP from what I read.
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vivebatu said:
More than performance, it is future updates ..Both iOS and android will become 64 bit only soon..Android O may only be 64 bit , who knows ..not sure if we will get an update then
Sent from my iPhone using Tapatalk
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OK, from that point makes sense. Even I don't think that will switch just over night/release.
---------- Post added at 09:17 PM ---------- Previous post was at 09:13 PM ----------
Jimi Mack said:
It Is not the size but the type of ram used on the MZP from what I read.
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Click to collapse
Hmm, RAM should not be 32bit/64bit. I mean, could be from addressing perspective but would be weird to use 64bit CPU, especially SoC, without ability to address memory the same way. But on another hand, could be. Qualcomm may have generic CPU design and pack with cheaper memory...
Interesting discussion, indeed
While this does apply to everything - 64 bit OS's are generally targeted to systems with 4GB of RAM or more.
The 64 bit instructions/code are actually larger as well as they still need to contain a copy of the 32 bit code for backwards compatibility.
What this means is that while running a 64 bit OS >may< allow a phone to run faster, do more, address more memory, etc - it NEEDS more RAM and storage to be able to do this effectively.
So if you did run 64 bit on the phone - it could be slower since 3GB of RAM may not have enough memory to keep up.
I would have to assume that Motorola/Lenovo may have done some testing on this before making their choice - it's not like the 32 bit OS was cheaper then the 64 bit OS. (but RAM does cost...)
OrBy said:
While this does apply to everything - 64 bit OS's are generally targeted to systems with 4GB of RAM or more.
The 64 bit instructions/code are actually larger as well as they still need to contain a copy of the 32 bit code for backwards compatibility.
What this means is that while running a 64 bit OS >may< allow a phone to run faster, do more, address more memory, etc - it NEEDS more RAM and storage to be able to do this effectively.
So if you did run 64 bit on the phone - it could be slower since 3GB of RAM may not have enough memory to keep up.
I would have to assume that Motorola/Lenovo may have done some testing on this before making their choice - it's not like the 32 bit OS was cheaper then the 64 bit OS. (but RAM does cost...)
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Yea!
The worst thing is that there is still no methods available to run 64 bit app in 32 bit device or OS.
Yash24 said:
Yea!
The worst thing is that there is still no methods available to run 64 bit app in 32 bit device or OS.
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Click to collapse
That would be a nightmare, like trying to put a scooter engine into a semi - sure you could do it but it would be pointless if you wanted to get anything done.
Agree with your previous post except "they still need to contain a copy of the 32 bit code for backwards compatibility". AFAIK, 64bit apps do not have 32bit code. That would be crazy, each application will be more than double in size. Rest is true, CPU instructions are usually larger, registers have double size... I remember very well when desktop switched to 64bit. People got excited, everyone thought that more is better but depends of the app, could be opposite.
64 bits make sense when big numbers have to be processed. Very simplified example, 8bit CPU can do the math of bigger number than 255 (2^8, 0-255) but has to do that in more steps, more instructions, more access to the primary memory... 16bit CPU can do the math of up to 65535 (2^16) with, let say, one instruction. For bigger numbers, again the same approach with subroutine. You got the point, more bit CPU, faster for bigger numbers.
But 32bits was more than enough for years on desktop, 64bit came and used mainly to address more than 4GB even 32bit CPU can address more than 4GB as well. Not as simple and fast as native 64bit but it can. Even 8bit CPU can address more. Early 8bit computers (ZX Spectrum Commodore 64...) were 8bit and it was normal to address up to 64kB (don't laugh, 64 kilo bytes ). In some variant even more, 128kB or more.
After all, question is do we have to process such huge numbers on the phones? Usually not. Even on desktop, usually not. Yes, games, virtual reality and such need a lot of processing but that's done on RISC based GPU part.
64 bit SoC and OS is mainly gimmick.
The biggest benefit to running 64-bit OS on MZP would be the ability to use the new Google Camera with HDR+.
Moto Z users are reporting a noticeable difference in camera quality. I wish we had that too
mahdif62 said:
The biggest benefit to running 64-bit OS on MZP would be the ability to use the new Google Camera with HDR+.
Moto Z users are reporting a noticeable difference in camera quality. I wish we had that too
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Yeah!
I want the google camera and dolphin emulator.
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Guyz, those who were telling that 64 bit is not possible in 3gb ram and Snapdragon 625, what about the Redmi 4 with 3gb ram and Snapdragon 430?
https://youtu.be/5kJtl-v0SE8
Hi all,
I was wondering...
The Pixel C has 3GB of ram and 1GB of VRAM.
Would it be possible to use part of the VRAM, instead of using the 500MB zram, as swap space?
I personally exclusively use my PixelC in a chroot environment with debian and Xserver Xsdl, so GPU is not much used anyway, so there is almost 1GB of memory just sitting there unused...
I have read the following pages that mention that something was/is possible on desktop NVIDIA gpus...
https://stackoverflow.com/questions/6321551/how-to-use-graphics-memory-as-ram
https://web.archive.org/web/2016032...iki.info/TIP_Use_memory_on_video_card_as_swap
By the way... would it be remotely possible to swap out the ram chips? from what i understand there are 2 1.5 GB samsung chips on the board...
Would do anything to get more memory on my beloved tablet