Does anyone have a work around for the 30 fps cap the Incredible has on the GPU?
What 30fps cap?
More like, it just doesn't have enough balls to hit 30+ fps, most the time
hahaha true true. I've read that HTC has capped the EVO and the Incredible at 30fps on the GPU.
No, just the Evo. Something to do with HDMI.
I would expect a higher quadrant score with the 1ghz processor the Droid X almost puts up the same numbers and it's running 2.1.
The GPU is making up for it. Quadrant is very GPU oriented.
That and the OMAP is faster. So its a lose-lose situation for us. The GPU in the X walks all over ours.
Kind of like integrated graphics vs a discrete graphics card in a computer.
Makes sense...too bad though I'm the type of guy that always has to have the latest and greatest don't get me wrong the incredible is a great phone can't beat the form factor but I wish it had a little more power under the hood in the area of graphics processing.
HeyItsLou said:
Makes sense...too bad though I'm the type of guy that always has to have the latest and greatest don't get me wrong the incredible is a great phone can't beat the form factor but I wish it had a little more power under the hood in the area of graphics processing.
Click to expand...
Click to collapse
I agree 100%.
adrynalyne said:
The GPU is making up for it. Quadrant is very GPU oriented.
That and the OMAP is faster. So its a lose-lose situation for us. The GPU in the X walks all over ours.
Kind of like integrated graphics vs a discrete graphics card in a computer.
Click to expand...
Click to collapse
It's pretty interesting actually. I thought the same thing, until I saw quadrant run on a droid X. It does get higher fps in most of the 3d tests, (the rotating planet/moon is really choppy and in the low teens of fps)
Anyway, because I had nothing better to spend my money on, I bought the advanced version of quadrant.
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The GPU does score a bit higher in 3d, though for whatever reason the I/O (read/write test) scores crazy high compared to anything else. That's where the most
of the score is coming from...
but on topic, there is no framerate cap. Download fps2d fro the android market and see for yourself.
It's interesting that you say that. I've been doing a lot of development work lately on the DInc and when transferring files I have been getting blazing speeds... much higher than on any other solid state/card reading device I own (why couldn't Nvidia stick a sexy little GPU in there... *sigh* just have to wait a couple years).
I think the lack of 3D performance on the Incredible is due to the drivers HTC includes for the Adreno GPU. I've read that the drivers they include aren't optimized or tweaked at all.
I remember there being a thread a while back about porting drivers from the Samsung devices using it since they were getting much better performance out of the same GPU. Anyone remember that or have any new info on that development?
I'm very disappointed with the Slackdragon chip. I hate the slow downs during game play. Asphalt consistently crashes on this phone.
The guys using the more than 3yr old HTC Vogue just got a new kernel and are enjoying over 30fps on Neocore. I have never reached 26fps. Granted they have DZO who's a brilliant programer but there is no reason why a phone that's years old and is not even an Android phone (at least not native) should be anywhere close to our phone. That phone came with a 400mhz chip and no drivers for the GPU.
I love the form factor and screen on this phone but I doubt any amount of overclocking will ever solve its problems. My next phone will definitely not have Qualcomm chip.
Sent from my ADR6300 using XDA App
I enjoy the phone for what it is.
Otherwise I would have returned it. If someone bought this phone thinking it was a gaming powerhouse...LOL?
Buyer beware, research first.
I will take a 1ghz CPU over a 550mhz CPU, even if it plays games better. I need it to be fast as a phone, not crappy slow except for games.
When Android starts being GPU driven, then I will pay more attention to faster gpus.
You can have the fastest GPU of all, and still run like crap. Ask Samsung Galaxy S owners who are suffering lag and slowness due to apps installing only to sd internal storage But hey, they run games fast!
Dude I didn't buy the phone to replace my xbox but it'd be nice if games didn't crash on my phone. On paper the snapdragon seems great but in all actuality the first Droid isn't far behind at all at half the speed and it out performs this phone when overclocked to 1.2ghz.
I still really like this phone especially now with Froyo but that doesn't mean I can't wish the snapdragon chip wasn't a slacker. I did my research and unless I went with the iphone (which I'd never get) I was not get better 3d performance...on paper. Even video slows down on this phone sometimes. That just doesn't seem right
Sent from my ADR6300 using XDA App
Take Froyo on both phones.
Run Linpack with Moto at 1.2ghz, and Dinc at 1ghz.
Chuckle at how much higher score the Dinc gets.
The game performance is about the same (with oc'ed Moto Droid taking the lead), but the rest is not even in the same ballpark as the Dinc.
It's likely capped at 30 fps to sync with display refresh rate (otherwise known as v sync ) and yes with modifications to the drivers it will be possible to increase this. But as for now I agree with adrenaline and enjoy the phone for what it is.
Don't get me wrong I'm always game for more performance but even at stock clock speeds the incredible is plenty fast. Faster gpu would be at the bottom of my list for tweaks to be made. Even so I'm sure someone will be working on it soon enough.
Sent from my ADR6300 using Tapatalk
Related
Is anyone else noticing that the GPU in this phone is very slow when comparing it to some other Galaxy S and Galaxy S II models? Previously I had a Samsung Epic 4G and the GPU in smart bench 2011 would score ~2200. Now the Epic 4G has the same PowerVR SGX540 as the galaxy nexus so it should score and perform just as well.
Now I also have a Galaxy S II Epic Touch 4G and the specs for that phone are similar to the Galaxy Nexus. The Epic Touch has a Mali 400 and scores ~2500. Now the the Epic Touch will play N64oid just fine with no lag at all where the Epic would lag a bit.
When playing N64oid on the Galaxy Nexus its just a slow and laggy as my old droid charge was. Now the Galaxy Nexus will not score above ~1800 in smartbench. The droid charge scores higher than that.
Any ideas can any one post their scores so I can see if its just my phone?
Keep in mind the GN's GPU is rendering over 2 times more pixels.
Disclaimer: I don't know if Smartbench runs their benchmarking at native resolutions.
Good point....
Can any one run smart bench 2011 and post a screen shot so i know its not my device?
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Well I guess its not the phone......damn.....
Don't put your faith in stretchmarks. At the end of the day if one GPU scores higher then the other on smart bench but both run the games you wanna play with no problems then whats the point of having the bigger number?
And are you running @ 308 or 384?
Sent from my Galaxy Nexus using xda premium
th0r615 said:
Don't put your faith in stretchmarks. At the end of the day if one GPU scores higher then the other on smart bench but both run the games you wanna play with no problems then whats the point of having the bigger number?
Click to expand...
Click to collapse
Same reason why people overclock their computers / obsessed about not getting 100+ fps. Oh the eye can't notice any difference above 30 fps but people want 250 fps anyway.
Keep in mind that the benchmark that you're using is not optimized for ICS. So its a unaccurate result. Benchmarks don't mean anything. It's real-time performance that really matters.
zephiK said:
Oh the eye can't notice any difference above 30 fps but people want 250 fps anyway.
Click to expand...
Click to collapse
Most people seem to notice the difference between say, 30 and 60fps in video. The eye is pretty capable of noticing sluggishness because it happens in contrasts, even if they can't count each frame.
guthrien said:
Most people seem to notice the difference between say, 30 and 60fps in video. The eye is pretty capable of noticing sluggishness because it happens in contrasts, even if they can't count each frame.
Click to expand...
Click to collapse
Lol. The human eye cannot discern above 30 fps. 31fps and 60fps look the same.
Sent from my Galaxy Nexus using xda premium
Correct me if I'm wrong but the gnex is software rendered not hardware so it will bench out badly. There are roms out now that force hardware rendering... the quadrant scores jump from 1500 to 2800
Sent from my Galaxy Nexus using xda premium
danalo1979 said:
Lol. The human eye cannot discern above 30 fps. 31fps and 60fps look the same.
Sent from my Galaxy Nexus using xda premium
Click to expand...
Click to collapse
Lol (?) I can't seem to find the scientific or even opinionated "proof" that people can't tell the difference. Even subjective experience tells me that people can tell the difference in displays so I don't know why it's treated as a glib fact by you. There seems to be a lot of tests and experiments out there just by doing a cursory search. Can you point me to the definitive evidence?
danalo1979 said:
Lol. The human eye cannot discern above 30 fps. 31fps and 60fps look the same.
Sent from my Galaxy Nexus using xda premium
Click to expand...
Click to collapse
If the image switches between black and white each frame, the image appears to flicker at frame rates slower than 30 FPS (interlaced). In other words, the flicker fusion point, where the eyes see gray instead of flickering tends to be around 60 FPS (inconsistent). However, fast moving objects may require higher frame rates to avoid judder (non-smooth, linear motion) artifacts — and the retinal fusion point can vary in different people, as in different lighting conditions. - Wikipedia
For object motion, 30 vs 60 can be a huge difference, most noticeable when turning.
th0r615 said:
Don't put your faith in stretchmarks. At the end of the day if one GPU scores higher then the other on smart bench but both run the games you wanna play with no problems then whats the point of having the bigger number?
Click to expand...
Click to collapse
I guess that's my issue N64oid lags a lot and does not have smooth game play when in goran mountain in major's mask or just in general, but on my Galaxy S II Epic Touch 4G I get no lag at all.....none...sucks that sprints 4g and 3g blow
danalo1979 said:
Correct me if I'm wrong but the gnex is software rendered not hardware so it will bench out badly. There are roms out now that force hardware rendering... the quadrant scores jump from 1500 to 2800
Sent from my Galaxy Nexus using xda premium
Click to expand...
Click to collapse
Sooo would this be the same for any app or game? Its going to render using the CPU(software) and not use the GPU....? That sounds a bit strange but in this case would be the reason why it runs so slow.
I just did a benchmark test with AnTuTu with the htc sensation xe stock of my brother, and my Gnex and am a bit disappointed with the result of my Gnex, this sucks.
brother phone HTC SENSATION XE STOCK - one test
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I did my gnex 2 times the test and these are the results.. really sucks
Dammmm google were thinking when they made the Gnex.
Is this a serious thread? I can't tell.
Sent from my Galaxy Nexus using XDA App
kangxi said:
Is this a serious thread? I can't tell.
Sent from my Galaxy Nexus using XDA App
Click to expand...
Click to collapse
man this a serious thread only did these tests a few hours ago with my brother, because it can not be a serious post ???
Ok. Well you should know that most benchmarks aren't optimized for ICS yet. Also, the Galaxy Nexus uses a much higher resolution than most other phones, so it will probably score a little lower based on that fact alone. It's like turning the resolution down on a video game to make it run faster.
Sent from my Galaxy Nexus using XDA App
kangxi said:
Ok. Well you should know that most benchmarks aren't optimized for ICS yet. Also, the Galaxy Nexus uses a much higher resolution than most other phones, so it will probably score a little lower based on that fact alone. It's like turning the resolution down on a video game to make it run faster.
Sent from my Galaxy Nexus using XDA App
Click to expand...
Click to collapse
ok man all that I know, but the creator of AnTuTu said that his benchmark is optimized for ICS.
sure benchmark scores don't mean anything... but was also sad when i had almost identical scores with the Rezound(stock) & the GN(stock).
1. i realize they aren't "optimized" for ICS yet
2. what kind of scores will the Rezound get once it has ICS also
voxigenboy said:
sure benchmark scores don't mean anything... but was also sad when i had almost identical scores with the Rezound(stock) & the GN(stock).
1. i realize they aren't "optimized" for ICS yet
2. what kind of scores will the Rezound get once it has ICS also
Click to expand...
Click to collapse
I do not know the results for the Rezound when has ICS, but now I do not like what I see on the results of Gnex.
Benchmarks don't really mean much. Is your phone fast? Good. Does it lag? No? Good. Do sites load fast on the browser? Good.... Plays games well? Great...
Sent from my Galaxy Nexus using XDA App
http://imgur.com/CrGJb
On a serious note, I didn't buy my Nexus for performance and speed, but rather for its amazing UI, ability to get updates first from Google as well as have various issues fixed with timely upgrades, huge developer base, 720p screen and most importantly, no bloatware. The specs of the Nexus are good enough for my standards. Everything is buttery smooth with not even the slightest lag on Android Revolution HD 2.1.2 with Jame Bond Kernel (OC'd to 1.4GHz).
mohitrocks said:
http://imgur.com/CrGJb
On a serious note, I didn't buy my Nexus for performance and speed, but rather for its amazing UI, ability to get updates first from Google as well as have various issues fixed with timely upgrades, huge developer base, 720p screen and most importantly, no bloatware. The specs of the Nexus are good enough for my standards. Everything is buttery smooth with not even the slightest lag on Android Revolution HD 2.1.2 with Jame Bond Kernel (OC'd to 1.4GHz).
Click to expand...
Click to collapse
James Bond kernel?
Does it sleep with your girlfriend then blow itself up to cover up the evidence??
Benchmarks mean absolutely nothing. Real world performance is everything. That being said play this hd trailer http://www.hdtrailerz.com/movie-trailers/men-in-black-3 on his sensation xe and then play it on yours. Not only is the screen quality difference very distinct, you will see a difference in the fluidity of the video (that is if his phone can play it without it stopping every second).
I can definitely go out on a limb here and say:
PowerVR GPU's are definitely faster than Adreno's...
Your also testing a seasoned android version 2.3.x with new ICS. Thats like comparing Froyo to Gingerbread. Or Windows 7 to Windows 8. ICS isn't optimized yet. Plus it uses more of the GPU for GUI side.
I dont think the adreno is more powerful in power. Just like the Tegra 2 was flawless in games but scores lower in benchmarks compared to the SGS2.
If you look at the benchmarks against the Tegra 3 in the OP... 2D, 3D and stuff are about the same (3D is a little less on the Tegra 3) and most of your score comes from the CPU side with it having 4 cores and more RAM.
If My Device = Sensation then they are about equal in GPU but differ in floating point values.
I would put this in the "forget it" category. Let's wait till ICS for other devices before calling a winner.
Galaxy Nexus - 4.0.3 CM9
Asus Transformer - 3.2 Revolver
Erm...am I missing something? Both phones have a pretty similar spec, wouldn't you expect them to have similar benchmarks?
I haven't experienced much lag using the phone, assuming you haven't either I fail to see the importance of the benchmarks.
Sent from my Galaxy Nexus using Tapatalk
Can you show the court on this mock unit where thebad phone touched you?
Fark me. you serious?? The XE has a lesser screen resolution and you're worried about it beating the GN in benchmarks???
How about you go swap with your Bro and use the XE for a few days and see how much it lags.. You'll be crawling back to your Bro for forgiveness and wanting the GN back for sure...
I had the XE for 2 days and ebay'd it. The only thing the XE has over the GN is the quality feel that every HTC device has..
Xda needs a benchmark section haha
scored around 6000 on antutu with a stock GSM nexus, not a benchmark whore as my atrix o/c to 1.45ghz with cm7 but its silky smooth, and thats what counts. even the atrix stutters with a great quadrant/antutu score, so it doesnt mean much
I think some people aren't really made for a Nexus.
Sent from my Galaxy Nexus using xda premium
This is a plain horrible OP, maybe you should spend more time actually using your phone instead of posting this rubbish.
Sent from my Galaxy Nexus using xda premium
So from my understanding,
The international one is Tegra 3 while the ATT model is a S4?
Is there a huge difference in performance between the two?
i mean.. one is quad,,and the other is only a dual..
tian105 said:
So from my understanding,
The international one is Tegra 3 while the ATT model is a S4?
Is there a huge difference in performance between the two?
i mean.. one is quad,,and the other is only a dual..
Click to expand...
Click to collapse
There's fairly lengthy disucssion on this over on the One XL forum...
http://forum.xda-developers.com/showthread.php?t=1609878
Yes but the S4 has proven that quad isn't necessarily better than dual! The performance is almost the same, in some cases the S4 is even better (not THAT better tho) but in others (like multitasking and gaming) the Tegra 3 really shines
*performance-wise*
if they both had 32 gb, then i'd have to decide. as is, i don't want a 16 limit.
Considering that ICS is GPU accelerated when It comes to UI, wouldnt the T3 version feel smoother than S4? (gestures and UI interactions, not loading speeds) Since its GPU is better capapble than the Adreno 225. I mean thats why the GNEX doesnt feel as smooth as a SGS2 for example, the dual core TI OMAP has some seriously powerful CPU but subpar GPU to push that 720p screen...
Just a thought
Sent from my HTC PH39100 using Tapatalk 2
AT&T: 28 nm Cortex-A15 Base
Int'l: 40 nm Cortex-A9 Base
It's like comparing a 1st gen quadcore to a current gen dualcore in the pc world (maybe not that drastic, but you get the point)
The Adreno 225 is only marginally slower in gaming, not enough to make a fuss over. According to my contact at AT&T it is perfectly smooth.
http://briefmobile.com/htc-one-x-snapdragon-s4-krait-vs-nvidia-tegra-3-comparison
Thank everyone for posting your opinions!
After reading the link BarryH_GEG Provided,
I have made the decision to passup the X and to get the XL instead. For the following reasons:
1. better battery life.
2. LTE
3. More snappiness due to OS utilization?
4. Quadcore is useless to me in real life. Why? because the first quadcore desktop CPU launched almost 7 years ago. Even until now, software developers are just slowly learning to utilize more than two cores.
Ready to buy, tomorrow!
And thank everyone again
designgears said:
AT&T: 28 nm Cortex-A15 Base
Int'l: 40 nm Cortex-A9 Base
It's like comparing a 1st gen quadcore to a current gen dualcore in the pc world (maybe not that drastic, but you get the point)
The Adreno 225 is only marginally slower in gaming, not enough to make a fuss over. According to my contact at AT&T it is perfectly smooth.
http://briefmobile.com/htc-one-x-snapdragon-s4-krait-vs-nvidia-tegra-3-comparison
Click to expand...
Click to collapse
on a side note, will you be developing for the XL ?
designgears said:
AT&T: 28 nm Cortex-A15 Base
Int'l: 40 nm Cortex-A9 Base
It's like comparing a 1st gen quadcore to a current gen dualcore in the pc world (maybe not that drastic, but you get the point)
The Adreno 225 is only marginally slower in gaming, not enough to make a fuss over. According to my contact at AT&T it is perfectly smooth.
http://briefmobile.com/htc-one-x-snapdragon-s4-krait-vs-nvidia-tegra-3-comparison
Click to expand...
Click to collapse
The snapdragon s4 is based on krait which is totally different from A15. Performance is only slightly better than A9 in terms of integer but vastly better for floating point and memory bandwidth. The Adreno 225 is much slower than the geforce in tegra3. But it wont be felt in general UI and games since they hardly tax the 220 before it and even the several times slower 205 runs most games like deadspace without a problem.
tian105 said:
because the first quadcore desktop CPU launched almost 7 years ago. Even until now, software developers are just slowly learning to utilize more than two cores.
Click to expand...
Click to collapse
i actually bought the Intel Core 2 Quad Extreme quite a few years ago and the only thing i have had to upgrade for gaming is the video card and RAM. i imagine i'm going to get a few more years of high quality gaming out of this PC before i need to upgrade. i don't have DDR3 RAM or PCI Express 3, but i doubt it matters much. i just hope the CPU doesn't die before then! i'm just shocked at how long i've been able to stay on the quad, and now they have 8 cores?
tian105 said:
on a side note, will you be developing for the XL ?
Click to expand...
Click to collapse
lol..we will wish him good luck
tian105 said:
on a side note, will you be developing for the XL ?
Click to expand...
Click to collapse
I sure plan on it, hope to release a rom at some point for it.
Trying to dump the X for the XL(AT&T) right now.
You get one thing with Teg3 you don't with the S4. A really cool game. It's built in to the system and really visualizes the Teg3 chip in action. And being the only Teg3 phone on the market, it's a One X exclusive.
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That's right! It's your battery indicator! Imagine how impressed your friends will be when they actually get to watch your battery life count down in real time. Thier phones can't do anything as trick.
BarryH_GEG said:
You get one thing with Teg3 you don't with the S4. A really cool game. It's built in to the system and really visualizes the Teg3 chip in action. And being the only Teg3 phone on the market, it's a One X exclusive.
That's right! It's your battery indicator! Imagine how impressed your friends will be when they actually get to watch your battery life count down in real time. Thier phones can't do anything as trick.
Click to expand...
Click to collapse
LOL, nice one
brent8577 said:
i actually bought the Intel Core 2 Quad Extreme quite a few years ago and the only thing i have had to upgrade for gaming is the video card and RAM. i imagine i'm going to get a few more years of high quality gaming out of this PC before i need to upgrade. i don't have DDR3 RAM or PCI Express 3, but i doubt it matters much. i just hope the CPU doesn't die before then! i'm just shocked at how long i've been able to stay on the quad, and now they have 8 cores?
Click to expand...
Click to collapse
my point exactly!
cheers!
designgears said:
LOL, nice one
Click to expand...
Click to collapse
I'm sounding *****y but I'm really happy with the phone. After some charging cycles I'm getting decent battery life based on the way I use it. I'm going on a trip Friday which will be the real test as I'm much heavier on my phone when I'm on the road. I'd still recommend it and I like the larger amount of storage. So don't let my sarcasm put people off, it's still a great device.
I've been playing around with TegraStats for a while now and found out, that the CPU's up- and downscaling acts kinda weird from time to time.
For example, running CPU intensive tasks like Antutu benchmark will fire up all four cores, but maximum clock was always 1200 MHz instead of 1400 MHz. Seems kinda "capped" through kernel parameters (correct me if I'm wrong).
So I've tried Shadowgun after benchmarking. In this case, the CPU scaled down to around 360 MHz from time to time, resulting in heavy stuttering during gameplay in huge environments. That's what really bothered me, 'cause same happened with Riptide GP from time to time, just random encounters.
So I installed good old ROM Toolbox (very nice tool by the way) and enforced Performance governor.
Result of this was that cores 0 and 1 scaled very nicely during gameplay (Shadowgun), but cores 2 and 3 were shut down permanently. Really weird stuff, but the game ran much, much better with just those 2 very stable scaling cores!
My best guess is that HTC really messed up the default governor, I hope they'll release kernel sources soon, so our kernel devs can take a look at this.
more2come said:
My best guess is that HTC really messed up the default governor, I hope they'll release kernel sources soon, so our kernel devs can take a look at this.
Click to expand...
Click to collapse
Nvidia's low-level code and drivers are proprietary and have been since Teg2. So there's only so much the devs (and HTC) can do.
What you're describing is exactly what happened to the Asus Prime when the first few updates were released. Clock speeds were locked (that hadn't been) and the way the cores worked together was modified and in the process both performance and battery life were lost. It appears that in real world use the way the processors step is very different than Nvidia's marketing material.
I'd be willing to bet you that you'll observe different results using different updates. Code and drivers are going to be modified to fix the graphics issues and improve battery life and those changes are going to alter the way the processor taps and manages the different cores.
Does your phone flicker? It would be interesting to see the results of TegraStats on flickering vs. non-flickering phones. It's a shame you have to be rooted to use it because that limits the number of people who can post results.
Is there some sort of test you can come up with that people can use to compare different phones to see if the results are different? I'm not rooted or I'd help.
I never experienced any flickering so far, seems to be just fine!
Well, easiest part to reproduce is test 1, I guess. Your phone needs to be rooted, you need TegraStats from the Play Store and Antutu Benchmark.
During CPU benchmarking, all four cores are at 100% load, but they're stuck at 1.2 GHz.
Another thing that bothers me is the browser performance with web pages that include alot of different content, like the desktop page of engadget.com .
The One X lags alot during pinch to zoom, I think it's because of text reflow and constant repositioning of pictures and flash content. But with performance governor, the browser runs like hell!
I'll keep playing around with some settings, will post them here if something useful comes out.
What sort of Quadrant/ Antutu scores are you getting with performance governer?
When I test my phone they stay at 1.4 but do go to 1.5 in games but not in benchmarks, maybe the CPU has a turbo boost of some sort.
Sent from my HTC One X using xda premium
Cpu also spikes when you scroll between screens. Largely due to the carousel effect on Sense. Spikes too much imo. They need to optimize Sense for the Tegra 3.
Sent from my HTC One X using xda premium
I read that 1.5Ghz was the fastest single core speed and for multi cores the fastest is 1.4Ghz. So a benchmark using all cores will hit 1.4Ghz but a game running on a single core will hit 1.5Ghz...
"Up to Single Core 1.5 GHz /Quad-Core 1.4 GHz"
Has anyone been able to test this with the One X yet? I know it works with my Transformer Prime
"3D Stereo Gaming - This capability leverages NVIDIA’s award-winning NVIDIA 3D Vision® technology to automatically, and in real-time, convert OpenGL based games and apps into Stereo 3D."
Tried setting up Performance and my system became somewhat unstable.
Running ARHD 5.0 @ Firmware 1.29
Browser didnt rly improve in performance, too. Compared the desktop site of engadget with interactive and performance. Both performed pretty poor here.
Plus: With performance I get 1400Mhz constantly, and my phone heated up pretty fast pretty bad. In regular homescreen use I easily reached 40 degrees whereas with interactive I usually reach tops of 32-33 degrees....
TremF said:
I read that 1.5Ghz was the fastest single core speed and for multi cores the fastest is 1.4Ghz. So a benchmark using all cores will hit 1.4Ghz but a game running on a single core will hit 1.5Ghz...
"Up to Single Core 1.5 GHz /Quad-Core 1.4 GHz"
Has anyone been able to test this with the One X yet? I know it works with my Transformer Prime
"3D Stereo Gaming - This capability leverages NVIDIA’s award-winning NVIDIA 3D Vision® technology to automatically, and in real-time, convert OpenGL based games and apps into Stereo 3D."
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just tested for you
1) all 4 cores on during benchmark
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2) 2 cores disabled (dual core)
as you can see with 4 cores the max was 1.2GHZ where as on only 2 cores the max was 1.4GHZ
even with setting the max cores to 1 it still used 2 cores so i concluded it wouldn't be a fair test.
I wonder if HTC have messed with the CPU working somehow? Nvidia def state "Up to Single Core 1.5 GHz /Quad-Core 1.4 GHz" here.
and the test I was asking about was the 3D Stereo Gaming
I like how with my Prime there's 3 diff settings. Powersave - 1.0Ghz, Standard 1.2Ghz and Full speed (not the actual names but I don't have my Prime in front of me) 1.4Ghz so you can set it depending on what you are doing. Plus with root and overclock upto 1.6Ghz or 1.7/8Ghz with kernal change/custom rom.
TremF said:
I wonder if HTC have messed with the CPU working somehow? Nvidia def state "Up to Single Core 1.5 GHz /Quad-Core 1.4 GHz" here.
and the test I was asking about was the 3D Stereo Gaming
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still going to count the tests as valid lol, on 4 cores my phone only got to 1.2 GHz where you posted it should be 1.4 which was only the case on 2 cores.
This is going to work the same way it works for "Regular" computer CPUs.
Core i7 scales frequencies (and does turboboost) depending on the overral load. You get the highest boost with just one core, a little lower with two, and very little with all of them (this depends on package heat dissipation and is usually set by BIOS in laptops - not sure about desktops). For computers, there is software called Throttlestop which allows you to tune some of these parameters, not sure what can be done on Tegra3.
treebill said:
still going to count the tests as valid lol, on 4 cores my phone only got to 1.2 GHz where you posted it should be 1.4 which was only the case on 2 cores.
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Aye. Can't argue with proper test results. I think for games I'll stick to my Prime with 1.6Ghz max, less heat and more battery
I have an XPERIA Arc LT15i. Single-core 1-GHz processor, 512 MB of RAM (much less available to the user, though). I've tried different ROMs, and the highest that I'd ever got on the Antutu benchmark was somewhere in the 5000s. Usually, though, it hovers between 4400 and 4800-ish. I tried a CM10-based MIUI ROM a while back, however, and the Antutu scores were completely off the charts.
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I'm wondering how it's possible for a 1-GHz single-core processor to match a much superior (dual-core) processor (the Optimus 2X) in terms of performance. Or are these benchmarks, which the myriads of review sites out there use to make comparisons between phones, actually rubbish? I'd love to have some clarifications/opinions.
On arc s overclocked to 1.6 running CM10 and a Fusion kernel I'm getting 6250 without rebooting before benchmark and with a few processes running in a background.
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I'll try with stock 1.4 and report results.
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6148 on 1.4ghz. Also keep in mind that anyone can install a GB rom with kernel that supports overclocking up to 2.0ghz to get even bigger score. Arc s is still a pretty capable device.
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Oh you were talking about arc not arc s xD But my point is still true because there is only 400mhz of difference between these phones.
NEVER use Antutu or any other benchmark tools to determine the performance. Benchmark score can easily get cheated by overclocking, increasing memory read ahead or using different IO scheduler
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if I helped press thanks :good::good::good:
NEVER use Antutu or any other benchmark tools to determine the performance. Benchmark score can easily get cheated by overclocking, increasing memory read ahead or using different IO scheduler
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But its not cheating... I agree that benchmarks are not really that accurate and every score should be taken with a grain of salt but overclocking is not cheating. Cheating would be making a modifications to antutu apk for bigger scores.
Thank you for your opinions. However, I've never overclocked the processor on my phone to this date. The mere thought gives me the jitters. What if it burns out? Going by those scores, maybe the ROM overclocked the processor itself without my knowing. Have any of you tried overclocking, though? And, have you noticed any difference in performance or stability issues? Maybe the battery would drain out quicker, too.
MarcSinger said:
Thank you for your opinions. However, I've never overclocked the processor on my phone to this date. The mere thought gives me the jitters. What if it burns out? Going by those scores, maybe the ROM overclocked the processor itself without my knowing. Have any of you tried overclocking, though? And, have you noticed any difference in performance or stability issues? Maybe the battery would drain out quicker, too.
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If you have read my previous post you would know everything that you asked. On CM10 I'm getting more than 6000 points in antutu without any overclocking (arc s CPU's frequency is 1.4ghz) : D Its not that scores on CM10 are high its just that scores on stock firmware are low. Sony's software is bloated and ****ty in overall.
Overclocking is safe if you are doing it with brain. If you set Arc CPU (1ghz) to 2ghz it will fry for sure but setting it to 1.2 should be perfectly safe. Overclocked phone drains battery faster but its pretty obvious everything is stable and a little smoother.
pypcier said:
If you have read my previous post you would know everything that you asked. On CM10 I'm getting more than 6000 points in antutu without any overclocking (arc s CPU's frequency is 1.4ghz) : D Its not that scores on CM10 are high its just that scores on stock firmware are low. Sony's software is bloated and ****ty in overall.
Overclocking is safe if you are doing it with brain. If you set Arc CPU (1ghz) to 2ghz it will fry for sure but setting it to 1.2 should be perfectly safe. Overclocked phone drains battery faster but its pretty obvious everything is stable and a little smoother.
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No, I would NOT have known everything that I'd asked. My question was whether there were any stability or battery-drain issues with overclocking, but none of those queries were addressed on your previous post.
But thanks for the clarifications on the scores. Yes, stock ICS is absolute rubbish, that's why I've moved on to CM10/Jelly Bean. It doesn't have the "customizations" you can get with stock ICS, but it's smooth, responsive, fluid, and that's what matters to me.
By the way, I do believe 400 MHz SHOULD make quite a bit of a difference. A 600-MHz processor and a 1-GHz processor wouldn't be giving a similar performance. Correct me if I'm wrong.
Overclocking your Arc to 1.4GHz should be a clearly visible upgrade but I'm not sure if this would be healthy for your phone. It's almost 50% more in performance but under heavy load this could cause some high temperatures and degradation of your phone's battery and cpu life. My Arc s is clocked at 1.6 all the time and it doesn't even gets too hot while playing games so 200MHz more seems right and safe to me.
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Values described in this post as "safe" or "best" may not be the same for you so google everything before making any changes to your phone.