Related
Hi
Got mine last week (love it!), but where is the footprint as they have shown at the release video?
Sander
TheToolman said:
Hi
Got mine last week (love it!), but where is the footprint as they have shown at the release video?
Sander
Click to expand...
Click to collapse
Wich release video then....
Link plz!
if you mean s tagging photo's: there is a registry edit that can enable it. I haven't been able to test it myself yet tho.
see here: http://tracyandmatt.co.uk/blogs/index.php/2009/06/07/touch-pro2-advanced-tweaking-1
Here is the video
http://www.youtube.com/watch?v=gD31SbhkXVg
Look at about 8 min there they talk about Footprint
Sander
Something you might have not understood, is that the footprint tab is reserved for the Iolite (aka Cruise II)
TheToolman said:
Here is the video
http://www.youtube.com/watch?v=gD31SbhkXVg
Look at about 8 min there they talk about Footprint
Sander
Click to expand...
Click to collapse
It is a diffrent phone, and it makes use of Manila 2D. Somepeople have tried porting Footprint to the old Manila 3D, but none of them worked 100%
When I read Microsoft XNA developer blog:
http://blogs.msdn.com/shawnhar/archive/2010/03/10/xna-game-studio-on-windows-phone.aspx
I came across this text:
The phone features an image scaler which allows games to render to any size backbuffer they like, and have it automatically stretched to fill the display, with black bars along the edges if the backbuffer and display have different aspect ratios (an idea that will be familiar to Xbox developers). This scaling is handled by dedicated hardware, so does not consume any GPU resources, and it uses a high quality image filter that gives much better results than bilinear filtering like you would get if you did this yourself on the GPU.
Click to expand...
Click to collapse
I would think that hardware image scaler is something new ... and I dont think it is present on current WM device, including HD2. That could mean also the reason why HD2 is not upgradeable to WP7, because it does not have that piece of hardware.
The perfect reason why hd2 wont get upgrade (may be) :
"Microsoft will begin standardizing around the same touch interface with consistent CPU and GPU along with standard RAM configurations."
And gogol your signature a funny one ha ha i liked it.
gogol said:
When I read Microsoft XNA developer blog:
http://blogs.msdn.com/shawnhar/archive/2010/03/10/xna-game-studio-on-windows-phone.aspx
Click to expand...
Click to collapse
Quote from there:
The phone supports full hardware accelerated 3D, but we are not exposing programmable shaders in this release.
Click to expand...
Click to collapse
Boo!
That means we won't be seeing some of the cooler effects in Electopia in WP7 games.
Shasarak said:
Quote from there: Boo!
That means we won't be seeing some of the cooler effects in Electopia in WP7 games.
Click to expand...
Click to collapse
Probably at the beginning no but I'm more than certain that they will include programmable shaders in future release.
Maybe not 1.1 or not even 1.2 but it will come. Next generation hardware will need that.
gogol said:
When I read Microsoft XNA developer blog:
http://blogs.msdn.com/shawnhar/archive/2010/03/10/xna-game-studio-on-windows-phone.aspx
I came across this text:
I would think that hardware image scaler is something new ... and I dont think it is present on current WM device, including HD2. That could mean also the reason why HD2 is not upgradeable to WP7, because it does not have that piece of hardware.
Click to expand...
Click to collapse
What chipset supports this hardware scaler? Seems strange they'd have something as a requirement that doesn't come on any of the current chipsets WP7 is aimed at.
elyl said:
What chipset supports this hardware scaler? Seems strange they'd have something as a requirement that doesn't come on any of the current chipsets WP7 is aimed at.
Click to expand...
Click to collapse
It could be something that the revised (1.3GHz) version of Snapdragon has but the current version doesn't; or I suppose it could be something that isn't part of the standard Qualcomm chipset at all, but which has to be added to all WP7 phones and which effectively sits in between the graphics chip and the display (a bit like a scaler chip built into a desktop monitor); but I have to agree this sounds a little odd.
elyl said:
What chipset supports this hardware scaler? Seems strange they'd have something as a requirement that doesn't come on any of the current chipsets WP7 is aimed at.
Click to expand...
Click to collapse
Nvidia? _____________
Isaygarcia said:
Nvidia? _____________
Click to expand...
Click to collapse
All first gen WP7S phones will be using Qualcomm chipsets.
I like this. It'll make porting XNA games form the Xbox alot easier since you don't have to worrie about changing graphic sizes or the resolution you have it set to.
Thoughts
This is just a thought, perhaps WP7 based hardware will have alot in common with the Zune HD hardware (Video In particular) I may be way off base tho, take it as you will or not.
Cheers
BR
maybe the fpu in the hd2 could be this image scaler?
Brau0303 said:
This is just a thought, perhaps WP7 based hardware will have alot in common with the Zune HD hardware (Video In particular) I may be way off base tho, take it as you will or not.
Cheers
BR
Click to expand...
Click to collapse
Yes, you're way off base.
Brau0303 said:
This is just a thought, perhaps WP7 based hardware will have alot in common with the Zune HD hardware (Video In particular) I may be way off base tho, take it as you will or not.
Cheers
BR
Click to expand...
Click to collapse
Zune uses Nvidia Tegra chipset and WP7 is going to be using Qualcomm Snapdragon. Two different hardware's there.
johnny88xxx said:
maybe the fpu in the hd2 could be this image scaler?
Click to expand...
Click to collapse
That will do...I trust XDA devs will get WP7 on the HD2 about 3 wks after the first system dump of a phone made for wp7 is release or thrown around for reviews and one reviewer will leak the sys image / xda dev will get his hands on it / rip it apart / put it back together for the HD2. I trust the xda devs and I really need a new phone bad...T-mobile doesn't have a "Superphone!" (such a funny word) so yeah, i'm gunna by it and put my faith in xda devs and pray wp7 gets hacked and put on the HD2...so in short...it's not gunna have an official update, unless otherwise stated at mix10. if not then xda devs will consider that a challenge before all human race, and they ain't gunna lose!
pychobj2001 said:
That will do...I trust XDA devs will get WP7 on the HD2 about 3 wks after the first system dump of a phone made for wp7 is release or thrown around for reviews and one reviewer will leak the sys image / xda dev will get his hands on it / rip it apart / put it back together for the HD2. I trust the xda devs and I really need a new phone bad...T-mobile doesn't have a "Superphone!" (such a funny word) so yeah, i'm gunna by it and put my faith in xda devs and pray wp7 gets hacked and put on the HD2...so in short...it's not gunna have an official update, unless otherwise stated at mix10. if not then xda devs will consider that a challenge before all human race, and they ain't gunna lose!
Click to expand...
Click to collapse
yeah you can just go for a sleep and wait until xda has done the dirty work for you, from which we don't even know if that's possible at all.
RAMMANN said:
yeah you can just go for a sleep and wait until xda has done the dirty work for you, from which we don't even know if that's possible at all.
Click to expand...
Click to collapse
That's true. I'm affraid the drivers will need a complete rewrite due to new CE core, which would be nearly impossible to do just by reverse engineering...
every windows 7 phone will be running the exact same chipset as the hd2,and the majority of them will be running the same resolution. the drivers will all be in the dumped sys image,also qualcomms snapdragon chipset has the image scaler built on,so the hd2 has that as well
RAMMANN said:
yeah you can just go for a sleep and wait until xda has done the dirty work for you, from which we don't even know if that's possible at all.
Click to expand...
Click to collapse
qft
nuff said honestly
I hate having to purchase a new phone for wp7s but it looks like that's what is going to have to be done
jackxlj said:
every windows 7 phone will be running the exact same chipset as the hd2,and the majority of them will be running the same resolution. the drivers will all be in the dumped sys image,also qualcomms snapdragon chipset has the image scaler built on,so the hd2 has that as well
Click to expand...
Click to collapse
So you're happy if the touchscreen doesn't work and you can't use the camera?
so do we have any info on the 65k color limit, did they up it or is it still the same?
havox22 said:
so do we have any info on the 65k color limit, did they up it or is it still the same?
Click to expand...
Click to collapse
Far as we know still the same. Zune HD is 65k colors so figure that's going to carry over.
Kloc said:
Far as we know still the same. Zune HD is 65k colors so figure that's going to carry over.
Click to expand...
Click to collapse
God I hope not. Better be 16mil colors like the iphone...
If it weren't for the images on the UI, I'd be estimating 8 colours. After all, isn't that Spectrum cyan I see?
I seriously wish it were the biggest limitation of the new OS.
color limits i hope not
If they are planning to make the next generation of games,then they should not limit color so bad. Honestly if they just double the color that be enough. I posted screenshots of what Halo looks like when run on the touchpro2. The colors are fine
and with just a little more they will be perfect. Hopefully microsoft doesnt drop the ball on this 1.
WM never have 65K colors limit... Like Windows CE 16bit 24bit 32bit colors supported. (For proof - DeviceEmulator have bits-per-color settings, and WM working with 16M colors well)
Of course all graphic resources are 16bit, but it's not important.
But CE doesn't support 18bit-per-pixel (most modern displays have 18bit color), so you need convert 24bit color to 18bit color and that is slow...
sent a tweet to the wp7 dev asking them if its still 65k or more, see if i get anything back.
Cotulla said:
WM never have 65K colors limit... Like Windows CE 16bit 24bit 32bit colors supported. (For proof - DeviceEmulator have bits-per-color settings, and WM working with 16M colors well)
Of course all graphic resources are 16bit, but it's not important.
But CE doesn't support 18bit-per-pixel (most modern displays have 18bit color), so you need convert 24bit color to 18bit color and that is slow...
Click to expand...
Click to collapse
true but as it seems wp7s os is locked down they will have to choose what they are going to use
xbox mobile
the way they portray it as if its going to be a Xbox mobile when it comes to games. I expect it to be much improved over touchpro2 and HD2. So if this is what touchpro 2 looks like( see screenshot) then I expect way better on windows phone7.
zarpy said:
the way they portray it as if its going to be a Xbox mobile when it comes to games. I expect it to be much improved over touchpro2 and HD2. So if this is what touchpro 2 looks like( see screenshot) then I expect way better on windows phone7.
Click to expand...
Click to collapse
Would you stop posting the same screen shots in every thread. And now in this one twice.
true but as it seems wp7s os is locked down they will have to choose what they are going to use
Click to expand...
Click to collapse
We will hack it...
at the end some old programs can work (HelloWord 100% )
the main native APIs are very similar to old (COREDLL/GWES/FILESYS/etc)
Kloc said:
Would you stop posting the same screen shots in every thread. And now in this one twice.
Click to expand...
Click to collapse
every thread.....this screenshot is on only 2 threads..or is that as far as you can count..dont be mad a me its your math teachers fault...
plus if iam to give example of what iam talking about how else am i supposed to do it....
let the moderators decide ... cant even spell clock right lol..
havox22 said:
so do we have any info on the 65k color limit, did they up it or is it still the same?
Click to expand...
Click to collapse
here is your answer why, i had the same question last year....
http://forum.ppcgeeks.com/showthread.php?t=61347
-edited...
I think it is still 65K colors ... Read this (Microsoft XNA developer wrote):
http://blogs.msdn.com/shawnhar/archive/2010/03/12/reach-vs-hidef.aspx
See the texture format ...
He also answered same question there which I dont understand.
And XNA developer around here?
nanoware said:
here is your answer why, i had the same question last year....
http://forum.ppcgeeks.com/showthread.php?t=61347
Click to expand...
Click to collapse
people, don't forget that none of lcd panels are 24/32bit.
they all are 16 or even 12bit, even iphone's.
so just because OS will support it, doesn't mean your physical hardware will.
1080p on any tw rom on this phone doesn't work. It can only record up to 720p. Hax
Sent from my SPH-D710 using Tapatalk
It works in mine but I'm on GB not ICS.
Works for me too. 720 is less apt to drop frames in my experience.
Huh?? Overstew, are you drinking? Every rom for this phone is TW aside from CM7/9 and so far they all seem to be recording in 1080p. Though 720p looks much better IMO, I really hate that zoom on 1080p.
KCRic said:
Huh?? Overstew, are you drinking? Every rom for this phone is TW aside from CM7/9 and so far they all seem to be recording in 1080p. Though 720p looks much better IMO, I really hate that zoom on 1080p.
Click to expand...
Click to collapse
That's what I'm referring to. 1080p isn't true 1080p because the resolution in which it records is no different than 480p. 720p is true 720p on this device.
Overstew said:
That's what I'm referring to. 1080p isn't true 1080p because the resolution in which it records is no different than 480p. 720p is true 720p on this device.
Click to expand...
Click to collapse
Oh I see. I've never taken the time to do it but are there the correct number of lines of resolution on the 1080p video? Regardless, it seems like a cheat to increase the resolution on a smaller field of view than to give us the full widescreen image at the same resolution. I heard it has something to do with only part of the sensor being used for 1080p (the inner portion) so while it looks zoomed, it's really not. The bitrates are higher - for what it's worth.
KCRic said:
Oh I see. I've never taken the time to do it but are there the correct number of lines of resolution on the 1080p video? Regardless, it seems like a cheat to increase the resolution on a smaller field of view than to give us the full widescreen image at the same resolution. I heard it has something to do with only part of the sensor being used for 1080p (the inner portion) so while it looks zoomed, it's really not. The bitrates are higher - for what it's worth.
Click to expand...
Click to collapse
Eh, if it's "true" 1080p, it's outdone by the 720p setting, which defeats the purpose of advertising 1080p.
Technically 1080p, realistically, not what you expect from 1080p recording.
Anybody upload to PC both 720 and 1080 of the same scene and does it still crop the 1080 when viewed on the PC monitor ,for example maybe we are not seeing the whole picture and the edges that got cropped will return when viewed on a hi Res monitor .. just a theory I hope is true
Sent from my SPH-D710 using xda premium
djjosh said:
Anybody upload to PC both 720 and 1080 of the same scene and does it still crop the 1080 when viewed on the PC monitor
Sent from my SPH-D710 using xda premium
Click to expand...
Click to collapse
I'll try now.
EDIT: Gotta restore my Blazer. lol MIUI recording doesn't work atm.
I've never tried to record anything in 1080p so I never really noticed...
I don't know why your avatar said ET4G...............the correct name for sprint Galaxy S2 is called Epic 4G Touch....short for E4GT
yang704 said:
I don't know why your avatar said ET4G...............the correct name for sprint Galaxy S2 is called Epic 4G Touch....short for E4GT
Click to expand...
Click to collapse
Epic Touch 4G
Sent from my SPH-D710 using Tapatalk
I'm pretty sure that when recording 1080p the preview window shows the 720p or (more likely) WVGA square in the center of the actual 1080p video. My theory is that it might be a little too much to ask to both record 1080p at a reasonable frame-rate and to do realtime scaling for the preview at the same time.
....when viewing my videos on my monitor they sure don't look as zoomed in and wacky as they do when capturing.
edit: The 1080p really does look fantastic if you have great lighting and DO NOT MOVE THE PHONE AT ALL. The scene can be very high motion, just don't move the scene....the tearing/warping is horrrrible.
Overstew said:
I'll try now.
EDIT: Gotta restore my Blazer. lol MIUI recording doesn't work atm.
Click to expand...
Click to collapse
has anyone else noticed this **** happens hella often? the first person to volunteer to try something always ends not being able to try it because there's something wrong with their phone. and then they either forget about it, or when they do try it they never post the results.
not doggin on overstew, i just see this happen all the time, and everytime i'm like "man, comethefuck on, every time!!"
I'm want to record the same scene with maybe a pole or other object on the edge of the screen ,play it on the PC and see if that pole is still on the edge of the screen but I'm still at work
Sent from my SPH-D710 using xda premium
oscarthegrouch said:
Works for me too. 720 is less apt to drop frames in my experience.
Click to expand...
Click to collapse
Thank you,about mf time someone noticed that.
720 is real nice with almost zero lag.While 1080p has ghosting/lag effect with moving objects.
I had 3 different epics and they are all the same-1080 recording is uselless,they probably included that option to market epic but in real life it doesnt work good.
---------- Post added at 09:03 PM ---------- Previous post was at 08:59 PM ----------
daneurysm said:
I'm pretty sure that when recording 1080p the preview window shows the 720p or (more likely) WVGA square in the center of the actual 1080p video. My theory is that it might be a little too much to ask to both record 1080p at a reasonable frame-rate and to do realtime scaling for the preview at the same time.
....when viewing my videos on my monitor they sure don't look as zoomed in and wacky as they do when capturing.
edit: The 1080p really does look fantastic if you have great lighting and DO NOT MOVE THE PHONE AT ALL. The scene can be very high motion, just don't move the scene....the tearing/warping is horrrrible.
Click to expand...
Click to collapse
Yeah,it is nice if you filming some slow moving robots but beyond that the tear is horrible.I wonder if there a fix for it or maybe someone will make a camera mod that can record with higher resolition than 720p but not as high as 1080.
I noticed the lower the resolution,the less lag camera has.
yang704 said:
I don't know why your avatar said ET4G...............the correct name for sprint Galaxy S2 is called Epic 4G Touch....short for E4GT
Click to expand...
Click to collapse
Uh no at Sprint we call it the Epic Touch 4g. Sorry yang you my friend are wrong. That could be your yin though.
Sent from my SPH-D710 using XDA App
wytecaztle said:
Uh no at Sprint we call it the Epic Touch 4g. Sorry yang you my friend are wrong. That could be your yin though.
Sent from my SPH-D710 using XDA App
Click to expand...
Click to collapse
http://gyazo.com/65ff1b467bfca037da605fefcb1a09a7
>.>
sorry, not trying to be rude.. so i hope i dont come across that way
shabbypenguin said:
http://gyazo.com/65ff1b467bfca037da605fefcb1a09a7
>.>
Click to expand...
Click to collapse
Total pwnage lol
What VGA type is the HOX Display?
Hi
shafez said:
What VGA type is the HOX Display?
Click to expand...
Click to collapse
Surely this didn't need you to create a post, a simple Google for "vga resolutions" would bring you to http://en.wikipedia.org/wiki/Video_Graphics_Array, if you don't know know the pixel resolution of the HTC One X to look the type up, then check it's spectifications.
Regards
Phil
PhilipL said:
Hi
Surely this didn't need you to create a post, a simple Google for "vga resolutions" would bring you to http://en.wikipedia.org/wiki/Video_Graphics_Array, if you don't know know the pixel resolution of the HTC One X to look the type up, then check it's spectifications.
Regards
Phil
Click to expand...
Click to collapse
Thank you for your reply, it would have been easier to answer the question rather than make me take the hard way.
As when we ask here that mean we did our home work and searched and could not find the correct answer for the question.
Regards
Its not VGA, Its a 720p HD display (1280 x 720 pixels)
Hope it helps
http://m.gsmarena.com/htc_one_x-4320.php
Type -Super IPS LCD2 capacitive touchscreen, 16M colors
Size - 720 x 1280 pixels, 4.7 inches (~312 ppi pixel density)
Multitouch -Yes
Protection -Corning Gorilla Glass
Sent from my HTC One X
According to wikipedia the type is: HD 720
tomascus said:
According to wikipedia the type is: HD 720
Click to expand...
Click to collapse
Wow, the HTC website also says it's 1280 x 720: http://www.htc.com/www/smartphones/htc-one-x/
WVGA is 848*480, so no, it is not.
Sckank said:
WVGA is 848*480, so no, it is not.
Click to expand...
Click to collapse
Dafuq are u saying? WVGA is 480x800.
Sent from my HTC One X using xda app-developers app
vaderx10minipro said:
Dafuq are u saying? WVGA is 480x800.
Sent from my HTC One X using xda app-developers app
Click to expand...
Click to collapse
After searching I found that 1280 is WXGA but it does not say if it is 1280x800 or 1280x720 which is the HOX display.
Regards
vaderx10minipro said:
Dafuq are u saying? WVGA is 480x800.
Sent from my HTC One X using xda app-developers app
Click to expand...
Click to collapse
Yes of course. Why I wrote 848 I don't know. Sorry about the mix up.
shafez said:
After searching I found that 1280 is WXGA but it does not say if it is 1280x800 or 1280x720 which is the HOX display.
Regards
Click to expand...
Click to collapse
everywhere is writing about 720p HD display...why you cant read better...1280x720 is HD and its not 1280x800 also on the official page stands 1280x720...its HD not vga or the other craps...at first searching and reading...it cant be so difficult to find it...its the first smartphone with 720p ...then comes the s3...omg -.- ...
One-X-master said:
everywhere is writing about 720p HD display...why you cant read better...1280x720 is HD and its not 1280x800 also on the official page stands 1280x720...its HD not vga or the other craps...at first searching and reading...it cant be so difficult to find it...its the first smartphone with 720p ...then comes the s3...omg -.- ...
Click to expand...
Click to collapse
I can't read better and you can't be polite and behave yourself, I wonder if you ever can.!!!
shafez said:
I can't read better and you can't be polite and behave yourself, I wonder if you ever can.!!!
Click to expand...
Click to collapse
its so annyoing that so many hox user or also no hox user ask questions which they can answer thereself with SEARCHING AND READING....why is it so difficult to read the official page or some test pages where the hox was tested severel times...all was writing there about the hox...
sorry for my not being polite but its so extremely annoying -.-
One-X-master said:
its so annyoing that so many hox user or also no hox user ask questions which they can answer thereself with SEARCHING AND READING....why is it so difficult to read the official page or some test pages where the hox was tested severel times...all was writing there about the hox...
sorry for my not being polite but its so extremely annoying -.-
Click to expand...
Click to collapse
I asked about the display type as some games and programs state that it will only work on WVGA, QVGA and HVGA and I didn't know which one to select, I hope I made myself clear now.
Regards
shafez said:
I asked about the display type as some games and programs state that it will only work on WVGA, QVGA and HVGA and I didn't know which one to select, I hope I made myself clear now.
Regards
Click to expand...
Click to collapse
hox's display cant be wvga or qvga cause all resolutions are under 1280*720 hvga is that size and when you're installing some games and programms that are better for wvga or qvga you also can install it on hox but its not so good because the icons or size of pictures are not like in hvga apps...
Thank you
One-X-master said:
hox's display cant be wvga or qvga cause all resolutions are under 1280*720 hvga is that size and when you're installing some games and programms that are better for wvga or qvga you also can install it on hox but its not so good because the icons or size of pictures are not like in hvga apps...
Click to expand...
Click to collapse
Thank you and best regards