Windows Phone 7 Series "Rockstar" Award
To win the Windows Phone 7 Series “Rockstar” Award, your team is challenged to create a Windows Phone 7 Series application (app) in either Silverlight or XNA. This app needs to be designed with the consumer in mind and should be as visually compelling as possible. Be prepared to demonstrate your team’s app entry running on an actual Windows Phone 7 Series device or in an emulator. Mobile applications are “all the” buzz today. Windows Phone 7 Series is a revolutionary new platform and you have the opportunity to be a part of it. This is your chance to think of something that is truly outside the box and be one of the first developers, ever, to be building apps for Windows Phone 7 Series. Create an app that people will love having on their Windows Phone.
Your team will submit an 'XAP' application package when you’ve completed your application in Silverlight or XNA. The applications will be judged based on originality, the consumer appeal and the unique mobile oriented features integrated in to your app.
DreamSpark has partnered with Windows Marketplace for Mobile so you can sell your mobile applications! Go to DreamSpark to learn more!
Why sign-up for this Award?
More chances to win cash and prizes (including a Windows Phone for each winning team member) and possibly a trip to Poland for the Worldwide Finals!
You don’t need to create a separate entry. Simply incorporate the award elements into your software solution.
You don’t need to be signed up for one of the 5 competitions.
Entering the Windows Phone 7 Series “Rockstar” Award competition is easy:
Register and sign-up your team (maximum team size: 4 people) before May 24, 2010 at 11:59 P.M. GMT.
Read the complete Rules and Regulations for this award competition. Make sure you carefully review and understand the unique entry requirements, and judging criteria.
Submit your entry before May 24, 2010 at 11:59 P.M. GMT. We recommend that you use these helpful guidelines and plan to begin the upload process for your entry at least 24 hours prior to the deadline in case you experience any technical difficulties.
Looking for ideas for apps to work on? Here are a few examples (in no way are you limited to or should you think about building these):
An app that could help you in school, like a study guide or a note-taking app or a test prep app
An app that might help you monitor power consumption at your residence
An app that consumes data from popular API providers, like Twitter or Foursquare, and helps you visualize it in a compelling way
Existing Silverlight web apps that you would want to see running on a Windows Phone
Existing XNA applications that you would want to see running on a Windows Phone
Questions? Post them to the Windows Phone 7 Series "Rockstar" Award forum.
Prizes:
Award Finalists receive:
First Prize: $8,000 USD, a trip to the Worldwide Finals in Warsaw, Poland from July 3-8, 2010, and a Windows Phone for each team member.
Second Prize: $4,000 USD and a Windows Phone for each team member
Third Prize: $3,000 USD and a Windows Phone for each team member
via imaginecup.com via 1800PocketPC
Good luck to you guys, hope one of our own xda-dev member wins gold
I want a Windows Phone wonder if you get it early.
Related
http://www.zdnet.com/blog/microsoft...phone-7-developers-developers-developers/6867
Windcape said:
http://www.zdnet.com/blog/microsoft...phone-7-developers-developers-developers/6867
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the quoted materia:
ZDNet said:
Microsoft: Bring on the Windows Phone 7 developers, developers developers
On July 19, Microsoft began shipping out thousands of Windows Phone 7 (WP7) test units from LG and Samsung — running a near-final Technical Preview build of its new mobile operating system — to developers all over the world.
It’s crunch time for the Softies. They have developed a new phone platform from scratch that looks and feels different from what’s available from Apple, Android backers and RIM. They’ve built it, but will developers come? Microsoft is counting on its developer tools, its developer outreach programs and developer guarantees (in the form of payments if WP7 apps don’t sell as well as expected) to generate quantity and quality WP7 apps.
It’s no coincidence, as Engadget notes, that the packaging for the WP7 test units says “developers, developers, developers” on the box. (Sorry, there’s no Monkey Boy toy inside.) WP7 phone hardware and data plans are going to be key to determining how well WP7 will do versus its competition when those phones begin shipping in October in Europe and November in the U.S. But the number and kinds of apps that developers build are going to be make-or-break, as well.
There’s an evangelism team that’s been working for months to get developers on board with WP7. I’ve been talking to a number of them for the past few weeks so as to understand their big-picture goals and plans to try to win developers hearts and minds in a world where Windows Mobile is falling out of favor and iOS and Android are grabbing the attention and share.
Charlie Kindel, a 20-year Microsoft veteran who runs the Windows Phone Developer Experience, is one of the main forces behind Microsoft’s mobile developer outreach. After hearing about Microsoft’s renewed focus on mobile (and some of the big names named to run the development side of the project), Kindel joined the team in February 2009.
“Windows Phone is not an end game. It’s more of a means,” said Kindel. “Devs don’t think about apps being just client code any more. Over the past ten years, it has become the case that the core resides in the cloud, and rich clients ‘light it up’ for the user. That means it’s not so much about porting the same apps to different screens, it’s more about creating application components that cross all three screens. As your experience changes, what should an app look like and how do you eanble that? I want to make WP7 one of the screens that is supported.”
(The “cloud,” in this case, can mean Microsoft cloud services like Azure; cloud services someone else has built like Twitter; or services intrinsic to WP7, like notification, location, Xbox Live, etc., Kindel explained.)
I asked Kindel what has surprised him — and what he thinks might surprise others — about WP7. He talked about speaking to 7,000 mobile developers during a recent European tour. Relatively few had ever used Microsoft developer tools. (In one meeting, only about 10 percent had used Microsoft tools of any kind, he said.) When Microsoft showed them Visual Studio and Windows Phone development tools, “the reaction was one of disbelief,” he said, because “our tools were so much better.”
“Developers want to use the tools they already know, but at the same time, they want to know someone has thought holistically about the end-to-end process,” Kindel said. “Even though we are investing in all of these (development) areas, you don’t have to use all of our stuff.”
Microsoft’s message to developers considering WP7 is to use Silverlight or the XNA Framework to write applications and games for the forthcoming phones. And company officials are touting the transparency of the app approval process, as well as the fact that only Microsoft-certified applications will be available via the Windows Phone Marketplace as positives for developers and users.
No matter how good Microsoft’s developer story sounds, Kindel knows that it’s going to be tough to convince some developers there’s enough financial opportunity to make the development of a WP7 app worthwhile.
“The installed market is not very big, so we have to show them how much we’re investing to create a phenomenal user experience. We have to show marketing and engineering seriousness,” he said.
Microsoft hasn’t made any promises as to how many WP7 phone apps there will be out of the gate, or provided many names of developers already committed to the platform. Kindel said to expect a mix of big-name apps and brand-new ones.
“There are a type of apps users just want to exist — things like a service-enabled world clock or a level, for example,” he said. “Then there are apps no one has really thought about yet, with unique capabilities. We want there to be fantastic and beautiful examples of each.”
Who else is on Microsoft’s WP7 developer outreach team? It’s not just members of Microsoft’s Communications Business. I’ve got a “who’s who” post coming up, which includes WP7 developer team members from Microsoft’s Interactive Entertainment Business, Windows Live and the Developer Division.
In the meantime, any developers (or potential customers) have developer-focused questions for the WP7 team?
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Skyfire 2.0 is the world’s first hybrid browser, using the best of the device’s native browser, and adding a cloud “booster engine” for extra features like video and social networking. It is our flagship go-forward product, as we’ve reported publicly for months, since our Android launch.
With that in mind, we are announcing that we will complete the phase out of our legacy v1.0 product on Windows Mobile and Symbian on December 31st, 2010 for remaining countries. This two-year old product used a “proxy browser” approach which is no longer our vision. It was a revolutionary product when introduced and offered for free, but the fast-moving mobile market has changed significantly since 2007, and as a small tech start-up, we need to keep innovating forward.
Our new 2.0 product is built for the next generation of smartphones and tablets with full support for html5, offline browsing, javascript, WebKit, and full-screen video. The 2.0 architecture is exponentially more data efficient as well, and better fits the technology roadmaps of our B2B customers (wireless carriers and handset makers).
This was a very difficult decision for us. We put our hearts and souls into the 1.0 product and greatly value the many Skyfire fans who used the product and provided us with invaluable feedback during this intensive research & development phase of our company. We experimented with ways to charge for the product (in certain international test markets) so that existing Windows Mobile and Symbian users could continue to use the service, but the payment mechanisms were very cumbersome and the piracy rates were so high on those OS platforms that we could not make it work. More importantly, we faced a decision point: If we were to begin charging money for a product, we had to commit to multiple years of support and enhancement of the product. It would not be the ethical thing to do to start down that path, given that we would not expect enough revenue to make that sustainable on the legacy 1.0 product, and we can no longer subsidize it. The right thing we decided was to focus on 2.0 and beyond.
We do expect to bring Skyfire 2.0 to additional platforms, and have begun discussions with some carriers and OEMs to decide which will be our next OS. Microsoft’s new Windows Phone 7 and Nokia’s MeeGo platform are both shaping up as platforms with a lot of potential and the recent launch of the new Blackberry OS 6 with a WebKit browser core makes for interesting potential for a future release of Skyfire 2.0. We value feedback from our users, so please let us know what platform you would like to see Skyfire on next and just as importantly let your wireless carrier know that you want Skyfire!
Thanks to all of our fans, new and old, for their support. We’re a small 35-person development shop, so all the enthusiasm for Skyfire has been gratifying for all of the engineers here in Mountain View.
Jeff Glueck, CEO
[EDIT]
I was entering rant mode but it's just not worth it... Still what was the point of creating yet another topic on this subject (and again in Soft Dev...)?
Yes I know but I didnt see that other thread that the other person had made. So I made this one instead.
Well, it was crap in the end anyway.
Nothing of value was lost.
Microsoft has decided to reach out a helping hand and publish a case study that details how to port an iPhone app to its Windows Mobile platform. Now Windows Mobile users may finally have access to the countless fart apps we so thoroughly enjoy.
The post on Microsoft’s Microsoft Developer Network (MSDN) site is a case study that documents the experience of one iPhone app developer in porting the app Amplitutude to a device running Windows Mobile 6.5. The report itself was actually created by a third-party consulting group.
Amplitude is an iPhone app that is able to detect and amplify basically any sound directly around a user. The app was chosen for the porting project because it is difficult to port, so it should provide a good learning experience for Windows Mobile developers.
“It combines a rich user interface with features such as alpha blending and transparency with specific audio and sound requirements, which makes it challenging to port the app but, at the same time, provides a number of helpful learning experiences,” he wrote.
Microsoft intends to launch their Windows Marketplace sometime during the fall. As an incentive, they will be offering prizes for the most popular apps.
This is a logical move by Microsoft. What better way is there to lure developers over to your side than by simply having them port their already made apps with an step-by-step walkthrough? The incentives for the most popular apps obviously won’t hurt either.
Are any of you fed up iPhone developers intrigued by the idea of moving your apps over to Windows Mobile?
In all actuality, this probably won't happen..
As a person who makes software, I wouldn't want anyone to reverse engineer my work.
I am sure that is the same for bigger corporations and little guys like me who make these apps.
I wouldn't mind if a person ported a game I made as long as the following are included in the port:
1) The port is of the completed game as specified by me
2) The project is finished to an acceptable state where no expected upgrades will be made
3) The game gives credit to the original source
A game being released by another person with different upgrades from the original and the port-dev isn't sharing knowledge of the upgrades before release, that's shameful on the port developer. Way to kick the original to the curb.
In the Amplitude port to WM, it includes where it's from, so I see it as acceptable. M$ taking the site off their servers in favor of more WP7 stuff, NOT ACCEPTABLE!
it is posibble? i need some of the iphone games..such as angry bird..help
esad (SE Xperia X2) said:
it is posibble? i need some of the iphone games..such as angry bird..help
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Lol if this isn't a joke I suggest a iPhone is more suited for you.
Sent from my Xperia X10 using XDA App
Tasteslikeawesome said:
Lol if this isn't a joke I suggest a iPhone is more suited for you.
Sent from my Xperia X10 using XDA App
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And than he will have a very expensive brick with antena issues to play fun games.
By the way, Microsoft no longer has the site on how to port the iphone games to the WM platform. It's sad to say, but I'm losing faith in M$ knowing what to do in the smart phone department.
Hey all, In addition to the XDA WP7 dev contest currently running, Microsoft is sponsoring an additional competition that closes on June 6th called the WP7 app challenge.
10 finalist will be chosen and given two free passes to Microsoft's Partner Conference in Los Angeles in July (it normally cost ~2k each to attend) where they will compete on stage in front of a live audience for the title.
My microsoft sources are telling me that they will also get a sitdown at the show with the WP7 dev team and VP + that each entry will get a free set of cool WP7 dev tools from one of their vendors.
http://wp7challenge.com
Fahrbot is a mobile software development studio based in Moscow and London. In light of our recent success we are seeking to expand our Moscow team. Candidates will work in a relaxed but productive atmosphere on both internal and B2B projects. We also welcome developers with their own apps and will help monetize your ideas.
Perks
Work on interesting, challenging projects
Join a young, vibrant team
Excellent starting salaries
Flexible hours
Comfortable, privately owned office space in the heart of Moscow
The latest test devices
Requirements
1+ years experience developing for the Android platform in Java or native
Experience programming in C/C++ is welcome
Ability to read and understand third party code
Technical English is a must
Conditions
Starting salaries from $2000 depending on experience
Company shares from 6 months onwards
Up to 7 days a month paid leave
Qualified applicants should PM XDA Recognized Developer ftgg99.