[REQ] APP Virtual SIP DPAD - Windows Mobile Software Development

Hi
All some devices such as the MEGA, TOPAZ LEO and Whitestone.. dont have a D PAD...
is it possible to develop a SIP based DPAD that is in the Ezinput.. like you know just extract just that bit
see screen shot below

bump!!!!!!!

Yeah, I would like that idea, a nice virtual DPAD that's built into the input menus. Yum yum.

Virtual Dpad

Related

D-Pad SIP coming! - No Cab Yet -- Need Suggestions

All... I will be staring development of a D-Pad SIP for free release on this board in the next week... I will release as soon as I have something that is functional. Here are the initial features... please use this space to suggest others...
Four (Top,bottom,right left) buttons plus optional center
Special zone button for switching to user defined standard keyboard
D-SIP Toggled via any assignable button sequence (will play well with apps like Mobile Magic)
user definable gestures support
I will add accepted features to this list above with a 'Phase' (e.g. planned for release 1,2 or eventually)
Blessings one and all -- My Christmas gift to you
abeery said:
All... I will be staring development of a D-Pad SIP for free release on this board in the next week... I will release as soon as I have something that is functional. Here are the initial features... please use this space to suggest others...
(...)
Blessings one and all -- My Christmas gift to you
Click to expand...
Click to collapse
That seems to be a very nice Christmas gift! You will make many users of Touch HD very happy. Thanks for your effort.
One suggestion:
If possible I would like to get continuous signal and user defined repeat rate as well as user defined delay until repetition begins (just like hardware dpad can be calibrated via settings).
Thanks in advance.
Hmm, it will be hard to enable it in applications wich doesnt support SIP's such as games
Maybe it is possible to run a application in a "640x480"px Frame and to use the 160pixel at the bottom for a D-Pad...
Would be nics to add in a rotation button, I don't like how gsen and gyrator mess up my screen when I don't want it to. Also Might come in handy a clear 4 way pad to be use ingame, left or right of the screen, maybe that is a little too much to ask for?
Koffein Schluck said:
Hmm, it will be hard to enable it in applications wich doesnt support SIP's such as games
Maybe it is possible to run a application in a "640x480"px Frame and to use the 160pixel at the bottom for a D-Pad...
Click to expand...
Click to collapse
My hope is to add a option to force a 640x480 resolution for "configured" applications and then use the freed 160px for the D-Pad... in non-configured apps it would function like any other SIP. Still researching my approach
consider adding the buttons for Cut Copy and Paste
sounds like a great idea! hope it works
The 2 hardware keys (left and right) for the selection of the soft menus are a must!
I am a bit confused maybe due to lack of my knowledge of exactly what configuration this new SIP will carry. My confusion is because if you happen to see the Cootek TouchPal it already has a tab which gives you navigation options such as top, bottom, left, Right, select, cut and copy.
How is your SIP going to be different from TouchPal.
Regards
srmz said:
I am a bit confused maybe due to lack of my knowledge of exactly what configuration this new SIP will carry. My confusion is because if you happen to see the Cootek TouchPal it already has a tab which gives you navigation options such as top, bottom, left, Right, select, cut and copy.
How is your SIP going to be different from TouchPal.
Regards
Click to expand...
Click to collapse
I guess the goal of this SIP is to be available in all applications (e.g. games) that usually depend on some hardware buttons to be playable and not just the ones that activate a SIP for input by default like SMS, Email etc.
One suggestion would be to have 8 directions on the virtual pad. On a real dpad you can press 2 directions simultaneously (useful in games) however the resistive screen means that there would only be one key press at a time.
Sorry for my ignorance...i am very new to WinMo phone.
Can anyone tell me what is SIP and how it is going to work?
By the way there is a software called AEBplus which can configured the hardware Vol up/down for HD, is it going to be similiar?
razorblader said:
I guess the goal of this SIP is to be available in all applications (e.g. games)
Click to expand...
Click to collapse
As the most games I know use their own keyboard implementation, a SIP won't work for them. SIP will just for most applications, rather the ones, where you see the "keyboard icon" in the bottom, where you can change the keyboard and make some settings.
Looking forward to it
I think a good starting point could be to create a full screen application (a sort of container) with a sidebar implementing the Dpad that emulates an hardware pad + some buttons and a 'window' 640x480px where other applications can run.
In this mode it should be possible to generate the standard Windows messages when a soft-key is hit so that the windowed application could be fooled thinking that the user is acting on a true Dpad/key.
Bye
So it will work with for example pocket gba emulator ?
Wolfenzi said:
So it will work with for example pocket gba emulator ?
Click to expand...
Click to collapse
Something like this allready exist, google MorphGear
it will work with PPC Games better than GBA
any news on this project?
Same question here. I am waiting for this as the most important thing for Touch HD on this forum. I want arrow keys in my age of empires to move map
By the way : If you can, you should do that virtual pad fully configurable, like morphgear has (text file with functions and color numbers and bmp picture with those colors on certain places + copy of that but in colors that will be displayed)
I'm still experimenting with various approaches... unfortunately it seems like the most viable approach will involve the four softkeys at the bottom of the device... everything else I try only works when I can force a SIP to be present and unfortunately it seems that the times I want a D-Pad SIP the most are the apps that make this difficult... BTW... if anyone has a code sample for reassigning the HomeKey send me a PM please. For now all I can say is please continue to have patience... I'm still working on making a solution available

[REQ] WVGAFIX3-like Program with virtual D-Pad => vote

Do you think sometimes only VGA-resolution with an virtual 160 pixel-d-pad would be useful?
Vote and tell your thoughts!
http://forum.xda-developers.com/showthread.php?t=529307
push
teddy

C# Controlling Optical Joystick... ?

... I wanted to write an application that changes optical joystick behaviour for different applications, for ex. when writting SMS I would like to disable Joystick, and when in Opera, i want to use it as scroll... then in Resco Explorer slower reaction then possible to set with default Settings program... etc....
... and no Idea how to start controlling these things... there is no api, no wrapper, no anything to control optical joystick ... for ex for diamond's / touch pro's d-pad or G sensors ... had their wrapperers / SDKs written by: Koushik Dutta...
maybe You Guys know anything...
cichy3000 said:
... I wanted to write an application that changes optical joystick behaviour for different applications, for ex. when writting SMS I would like to disable Joystick, and when in Opera, i want to use it as scroll... then in Resco Explorer slower reaction then possible to set with default Settings program... etc....
... and no Idea how to start controlling these things... there is no api, no wrapper, no anything to control optical joystick ... for ex for diamond's / touch pro's d-pad or G sensors ... had their wrapperers / SDKs written by: Koushik Dutta...
maybe You Guys know anything...
Click to expand...
Click to collapse
Can you make pressing it an end call button in a call please?

[PRJ] Finger-friendly keyboard design

Hi there,
I own a hd2 and am a little bit unsatisfied with the default touch keyboard. The buttons are a little bit to slim for my fingers, so I had the idea to widen them a little. I wrote a short c# .NET CF app to demonstrate the idea(not every key is implemented).
I need some help:
- what interface can i use for the real soft keyboard?
- is .Net also allowed, or is it necessary to rewrite it to C/winapi?
- any hints how to access the touchscreen driver directly?
- do you like the layout or have some proposals?
cheers - cruuz
Change the thread title to something more descriptive, like [PRJ] Finger-friendly keyboard .

[App][(W)VGA]MulkeyTouch - A Multi-Touch Keyboard on WinMo Resistive Screens

It's really truly able to have a multi-touch keyboard on a resistive screen WinMo!!
it may takes some time.but then how many people would still use Windows Phone classic(except HD2)?!
MulkeyTouch = MultiTouch Key(board)
for more introduces pls read the following Notice.
Requirements
WVGA/VGA resolution[actually the technology works for all resistive screen-devices]
.NET CF 3.5 or higher
How it comes true?
read my first thread:
Multi 2.0 - Show and Explain Dual-Touch Technology On Resistive Screens
Here're some pictures(I've tried making a demo video.but it doesn't seem good.these are the shots of the video)
It's a WP7-style keyboard.It hasn't been finished.it can be used to input letters only..no numbers or symbols but "." and ","
[I used a stylus just to let you see more clearly.]And it proves that the screen is resistive.(It's TP2)
Notice
multi-touch keyboard
= dual-touch keyboard
= you can hold Shift key and press any letters' key at the same time to input capital letters
but you can't press two letters' key at the same time.it doesn't makes sense.
as my limited ability,i'm not able to write a real keyboard (in Native code.)
this is an 'app-in' keyboard..
(the keyboard have to run in the app.you can't use it to input texts to any other textboxes outside the app.)
But it shows the capability of having a multi-touch keyboard on resistive screen.
and of course it can be developed as a real system keyboard.
it doesn't work very well.the second key it detects may not the key you press especially when the key is far from the Shift key(such as P,O,I,L,K)..
but it's possible to add a function to modify the position values so that it can detect properly.
so i make another app called Modifine.(means to "modify" something to make it "fine")
but the modified result doesn't seem very good yet-.-!!...
Much better now..
Download
The NEW file MulKeyTouch 1.0 - (W)VGA.7z works for WVGA and VGA resolutions!
It has only one .exe file.but you'd better extract it to any one directory before run it.
cuz it'll create an Modifine.txt file on the directory to enable Modifine mod.
Please read the next post about how to use.
How to use it.
There are 4 ways to input captial letters:
[Normal way]Input 1 captial letters.Just press the "Shift" key then click any letter's key.
[Normal way]Input ≥1 captial letters.Click the "Shift" key twice then you can keep inputing captial letters
[Quick way]Input 1 captial letters.Hold the "Shift" key then move to any letter's key.It's a better way to input letters that near the "Shift" key such as "Z","A","Q","X",etc.
[Quick dual-touch way]Input ≥1 captial letters.Hold the "Shift" key and press any letter's key.
About Modifine
Does the second key it detects is not the key you are pressing on?
In particular the keys far from Shift key such as "P","O","L"
Then you may have to modify the position it gets.
Different screen may has its own dual-touch ability.
So you'll have modified values set by yourself.
1.Click "Modifine" button.
2.Click "Start Modifine!" button.
3.Hold the central of the "Shift" key.
4.Immediately draw follow the green line from lower left corner to top right corner.
5.Click "Back" button.
6.Enable the Modifine mode by click the "Smile" key(it's on the lower left corner of MKT keyboard.NOT the "Modifine" form's keyboard.)
7.Test it by input captial letters in the [Quick dual-touch way]
A much better way to see where the modified position go:
Check the "Show touch points" checkbox on Modifine form.
You can see two points while you input captial letters that are near the top right corner.
Red Point - original detected touch point
Green Point - modified point
I know there's a bug that the new points come but old points were not cleared.as i think you can find out the latest points.and for better running speed.i'm not going to fix it now.
PS.the app's icon(in 32x32 size) writes "没课逃~" which means "No classes to be skipped" in Chinese.
and Chinese pinyin of the three characters is "Mei Ke Tao",whose shortened (is MKT) is the same as MulKeyTouch's.
I use it to commemorate my dropping out of school~
Sorry for my poor English.
looks promising. keep up the good work
Woah! this is Awesome.. but i use Android on my HD2...whatever..
YOU GET A COOKIE! (Thanks)
Dude keep up the Awesome work..
now thank me for thanking your a** x'P
nice one bro, keep it up!
plz release for qvga.
thanks!
I believe many members will stay on WM for a while
Thanks!
It seems that you like WP7 keyboard
Gorgeous work. I'll look on it right away!
So, unfortunately, I cannot test the keyboard properly because I'm running VGA device (Diamond) and the textbox overlays the keyboard from the top. Maybe you can set Anchor property to TextBox? or there maybe is another way to change the textbox size dynamically?
otherwise it looks neat
If you need any help in implement the Multitouch for the HD2, write me a message
PaulosCZ said:
So, unfortunately, I cannot test the keyboard properly because I'm running VGA device (Diamond) and the textbox overlays the keyboard from the top. Maybe you can set Anchor property to TextBox? or there maybe is another way to change the textbox size dynamically?
Click to expand...
Click to collapse
thx for ur feedback!
MulKeyTouch 1.0 - (W)VGA.7z is released.it works for WVGA and VGA resolutions.
deepv84 said:
plz release for qvga.
Click to expand...
Click to collapse
sorry.may not..
thx all~
支持中国朋友~呵呵~非常感谢~

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