Greetings
Does Rhodium have driver issues like the HTC devices based on the MSM7200 and MSM7500 chipsets from Qualcomm?
for more about the "driver issues" visit this link
Update: (The following page has been last updated at 2008)
http://www.htcclassaction.org/
If yes, .. is there a solution? ... and does it really effect the normal performance of the device or is it just in "3D games" or something like that?
Note: I found a topic about it but it was not related to Rhodium, ... i wanted to ask about Rhodium specifically and since the topic there are not specifically for Rhodium users, ... i posted it here
Cheers
Update: URL for Enhanced Custom D3D Driver (for Rhodium):
Enhanced D3D Driver (for Rhodium)
Doesnt seem so:
* HTC TyTN II (MSM7200), also known as:
o HTC Kaiser
o T-Mobile MDA Vario III
o AT&T Tilt
o Vodafone v1615
* HTC Touch Dual (MSM7200), also known as:
o HTC Nike
* HTC Touch Cruise (MSM7200), also known as:
o HTC Polaris
o O2 XDA Orbit II
* HTC Wings (MSM7200), also known as:
o HTC S730
* HTC Titan (MSM7500), also known as:
o Sprint Mogul PPC-6800
o Verizon XV6800
* HTC Vogue (MSM7500), also known as:
o HTC Touch P3050 (this is not the normal HTC Touch)
o Sprint Touch
o Verizon Touch XV6900
* HTC Libra (MSM7500), also known as:
o HTC S720
* HTC Iris (MSM7500), also known as:
o HTC S640
Click to expand...
Click to collapse
I did read that from the website, ... but the last update of that page was at 2008 thats 2 years ago and the Rhodium did not exist at that time .. so i was wondering wither the Touch Pro2 have the same problem
seriously? .. noone is aware of this issue?
Enhanced D3D Drivers
I know, there is a cab files supposed to increase TP2 graphics possibilities. Especially for video and games. It is a cab file. The name is:
At0mAng Enhanced D3D Drivers but I can't find it, for the moment.
Keep on searchin'.... ;-)
I'd say that every Windows Mobile HTC with a Qualcomm MSM7xxx processor has graphics driver problems. While it may not be nearly as bad on the Rhodium as it was on previous devices, all the devices still underperform. It could just be Windows Mobile, but if you put an Android device with proper GPU drivers (aka any Android device) and put it next to a Pro2 and run some kind of graphics benchmark on each, the performance difference is staggering between the two. Even the HD2 has graphics problems, and unofficial drivers had to be released to replace the under performing drivers included.
woaloo said:
I know, there is a cab files supposed to increase TP2 graphics possibilities. Especially for video and games. It is a cab file. The name is:
At0mAng Enhanced D3D Drivers but I can't find it, for the moment.
Keep on searchin'.... ;-)
Click to expand...
Click to collapse
Epic!!! ... thank you, i found it, i did not know what to look for (exact keywords )
DaveTheTytnIIGuy said:
I'd say that every Windows Mobile HTC with a Qualcomm MSM7xxx processor has graphics driver problems. While it may not be nearly as bad on the Rhodium as it was on previous devices, all the devices still underperform. It could just be Windows Mobile, but if you put an Android device with proper GPU drivers (aka any Android device) and put it next to a Pro2 and run some kind of graphics benchmark on each, the performance difference is staggering between the two. Even the HD2 has graphics problems, and unofficial drivers had to be released to replace the under performing drivers included.
Click to expand...
Click to collapse
Thanx for the input! i guess you're right, the TP2 has this problem, .... but the Custome D3D seems to work like a charm, .. wonder wither it will have effect in the PS emulator
URL for Custom D3D Driver (for Rhodium):
http://forum.xda-developers.com/showthread.php?t=546522
Related
Hi,
as many of you allready know, HTC released the new HTC Touch as a response to Apple's iPhone.
I looked at some videos on youtube and some technical specs of the phone.. and it simply seems a program that runs on a WM6. So it shouldn't be some difficult to port it to other devices, I don't think that the HTC Touch has some special hardware or touchscreen.
The only thing I read is that it has different touchscreen drivers, but that shouldn't be a problem: I already saw here on xda-dev many other ports or programming miracles
Ok it's a program native for QVGA... that sucks and could possibly cause many problems to port it on the Universal.
It could also be that it wouldn't have decent performance playing the animantions (page flip,...) because of the VGA resolution.
I don't know.... but I would like to create this thread in order to see the progress and the news of the Touch Technology (let's call it so) port on Universal.
Helmi, Midget and all other gurus of the universal... please help us with this cool Touch Tech
Videos of the HTC Touch:
http://www.youtube.com/watch?v=cI9h3TRndhY
http://www.youtube.com/watch?v=Gj8PMcvYTZo
...and here is some basic infos and some dumps:
http://forum.xda-developers.com/showthread.php?t=311225
I've to say that the today plugin and the rest of the menus are very similar to Spb Mobile Shell... the only thing more are the gestures that you can make on the touchscreen and the animations between the menus.
Ok let's go!
We'll see how it goes on now
So...
It's kinda just a new interface for Windows Mobile?
Yep
markymanxxx said:
So...
It's kinda just a new interface for Windows Mobile?
Click to expand...
Click to collapse
Yep I think so too. It doesn't seem to me that there are significant hardware differences between the HTC Touch and other PocketPCs.
But let's wait and see what our gurus say to it
Sorry to dissapoint....
Sorry to be the bearer of bad news guys & gals, but over at the Athena and Hermes forums and some others over at 4winmobile have been looking into this for some time now and there is a major difference other than the .dll driver.
The Touch has a new technology screen that is completely different from what has been in PPC's before. Most of the software can be ported from the HTC Touch/Elf, and will work on QVGA WM5/6 devices and some conversions will be necessary for our VGA devices, but the actual Cube Touch GUI will NOT work without the right hardware.
see here for more info:
http://forum.xda-developers.com/showthread.php?t=310459&page=3
mackaby007 said:
Been following a cool thread over at 4winmobile.com about the whole HTC Touch themes, cabs and interface etc...Looks like everything else is transferable, except the cube GUI, as......
Also...
Sorry peeps. Looks like new screen hardware after all But no one is giving up on an alternative.
Anyway, take a look at that thread anyway as it is very interesting all the same.
http://www.4winmobile.com/forums/hermes-black-rom-announcements/9739-black-iv-shadow-preview.html
Click to expand...
Click to collapse
have to confirm that it is new hardware, and that the plugins/programs have the resolution hard-coded into them so nothing useful for our uni yet...
interestingly enough though the biotouch (what they call it) calls use native windows mobile dll's (albeit new functions that previously were not in there, so we can speculate that this isnt a one off and more devices will be seen with these type of screens)
dll's and VGA
Basically when I see how they use this touchscreen I see no big difference between an old one.
For the cube GUI the system has only to recognize a "touch & drag" on the screen. If this function isn't in our dll's they could somehow be ported on our uni
But the most big problem I see is the VGA resolution.....
Anyone knows the HTC Touch specs? Has it some new and high performance graphic chip (perhaps nvidia or something similar?)
Because we have to consider that VGA = 4x QVGA (number of pixels) and as I know our beatuful Uni hasn't a luxus graphic processor. I remember some benchmarks and compared to other devices it had a somehow slower graphic chip.
I'm afraid that if we can port the gui to Uni on VGA it won't work with decent performance
Does anyone know more of the Cube GUI? Is it precalculated (only an animation) or is it a realtime rapresentation of the current objects flipping over the faces of a cube?
To be honest I think it's precalculated graphics... Why make it realtime and performance-cost? The cube turns very fast and it would very difficult to see the difference between a simple animation and a real 3d rendering.
And when we think how many open processes a user has on his pocketpc; I could easly imagine that if we only were listening to music with an mp3 player, with a resident antivirus (lol) and some other background apps....the cube would have big problems to be rendered at a decent framerate.
Ok these are only speculations, I have no idea of how the HTC Touch really works. I only saw the youtube presentation
If the cube won't be ported on Uni... I'll wait for someone to adapt Beryl for PocketPC eheheheh lol
Go on folks...
Greets
Touch on..... Prophet.
I made some changes in touch rom and it can run on my prophet, but i have alot of bugs like battery bug and touchscreen bug.
Silver_Gost said:
I made some changes in touch rom and it can run on my prophet, but i have alot of bugs like battery bug and touchscreen bug.
Click to expand...
Click to collapse
Does the cube GUI work (even partially) ?
are there no news for the Universal??
Hello,
I've started playing around with getting some 3d apps written for my Hermes. I'm hoping to eventually have an open-sourced 3d launcher thing.... but baby steps first.
Has anyone gotten anything D3D to work? I keep getting a "Your device does not have the needed 3d support to run this sample" from WM6 (Black Shadow) when trying to run the WM5 samples.
It looks like the error pops up during initialization before any of the sample code is ever run. I've tried both C# and VB. (I guess I have to try the new WM6 SDK... but I was hoping some basic things might work from WM5)
Ok... replying to my own post...
I got the WM5 and 6 SDKs now, and I tried this example.
I'm getting a DriverNotSupported exception.... my guess is that Black Shadow is using the reference(not hardware accelerated) driver instead of the ATI driver.
Anyone have a hardware accelerated ATI driver for the Hermes that works in WM6?
I'm cross-posting on 4winmobile to see if anyone there knows....
As far as I know the Hermes doesn't have hardware 3D acceleration. The ATI chip only does some 2D stuff that is meant to help video (if you are very lucky).
Jamie
[HKEY_LOCAL_MACHINE\System\D3DM\Drivers]
"LocalHook"="d3dmref.dll"
d3dmref.dll is Microsoft D3D reference driver(not hardware accelerated), So it's very slow.
But can run the D3d Mobile samples.
i,ve had kinda the same problem trying to get some of the samples to run on my trinity, try changing d3dmpp.AutoDepthStencilFormat = D3DMFMT_D24S8;
Dont know if its the same problem but it helped me out.
Check this out
http://www.htc.com/www/product.aspx?id=46294
does someonae has the new HTC touch 3d........-----
I WANT IT.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
isnt it only for htc touch diamond?
It isn't out yet. The 3d Touchflo Interface debuts with the HTC Diamond. Should be out by June/July.
I forgot to mention that the 3d Touchflo Interface demands better hardware and memory than most of the devices any of us has currently. The chances that it will run smoothly with our devices are very slim.
I think its a little sluggish on Touch Diamond itseld from what Ive heard from some of those who attended the press event.
Imagining it on Artemis could only be a joke.. It requires a GPU. And it also looks like this application has a lot of locks preventing cookers from porting. But still XDA-dev has much better hackers to overcome those. Lets wait for the devices on the market first.
Regards,
Carty..
here is a couple of words...i'd like to have 3d,but i suppose its not possible
However, a TouchFLO 3D upgrade for current HTC Touch smartphones (like the Touch, Touch Dual or Touch Cruise) isn't planned due to increased and changed hardware requirements.
Click to expand...
Click to collapse
if this was called HTC manila when it was in the development stage then i hav a ver of this(cab file) which is meant for VGA screen PPCs only
fair does that phone looks stunning,i was gonna get the orbit 2, but the diamond is much faster and better looking, quite looking forward to this one
After see Pontui Home runing so smoothly on my Artemis, I have a little hope that this programa will not demand a Hi-end hardware to run. I HOPE!!!
....
working man said:
After see Pontui Home runing so smoothly on my Artemis, I have a little hope that this programa will not demand a Hi-end hardware to run. I HOPE!!!
Click to expand...
Click to collapse
that same . too
CAB File
Can you post this CAB file?
sheennick123456:
if this was called HTC manila when it was in the development stage then i hav a ver of this(cab file) which is meant for VGA screen PPCs only
Click to expand...
Click to collapse
HTC manila AKA touch flo 3D
here you go
http://www.4shared.com/file/47016031/5436a738/manila1001030release.html
i checked it........it is the same user interface tht is in the htc diamond
but remember it is only for VGA ppcs n wont work on artemis
some people hav tried it on various VGA ppcs n the app runs only on HTC made ppcs(doesnt work on O2 XDA flame)
u may get framerates like 10-15fps
I have a X50v that's with my friend. I'll make a try...
Hi, In this thread:
http://forum.xda-developers.com/showthread.php?t=363500&page=14
a developer called dobb try to adapt the manila VGA to QVGA and release a version alpha and beta that works in the qvga devices but obviously run slow and need to adapt the soft buttons. You can install the cab of VGA version and the dll's, thus overwrite the files in manila folder with the alpha or beta version of QVGA.(This version need to polish more)
The version posted for sheennick123456 was a beta of touchflo3d leaked in january 2008, and with greater reason, the actual version should run faster.
I have no doubt that any developer here not only achieved by extracting the touchflo3d but also the driver to run correctly.
Think about that:
When "Touch" released, HTC said the touchflo could only run on those Devices because of the special hardware (screen), but there are many of us who run the touchflo in our Artemis without such hardware (screen).
Greetings
really it isn't working... i installed it and i don't know how to uninstall.. anybody??
it creates a folder named manila somewhere in the device memory
i dont recollect the exact path but i guess it is in the my documents
all u have to do is delete this folder
If you want to uninstall you have to:
delete the folder in Program Files/Manila
delete all registry in HKLM/software/microsoft/today/items/manila
delete manilatoday.dll in windows folder
I tried in my artemis and works slowly but the second beta needs more work.
ryomahino said:
If you want to uninstall you have to:
delete the folder in Program Files/Manila
delete all registry in HKLM/software/microsoft/today/items/manila
delete manilatoday.dll in windows folder
I tried in my artemis and works slowly but the second beta needs more work.
Click to expand...
Click to collapse
that's what i did on "blind" thanks anyway... let's hope that some of the "gods" over here will adjust it for Artemis
Dont works on Kaiser WM6....
I have one, battery sucks. it's ok kinda hard to get around
cvenk said:
Check this out
http://www.htc.com/www/product.aspx?id=46294
does someonae has the new HTC touch 3d........-----
I WANT IT.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Click to expand...
Click to collapse
I have one it'ss hard to move around and remember keys, battery sucks too,
Hey guys, what game has the best graphics for the Touch HD
thanks.
Best is a big word... Try Virtual Pool Mobile v1.73...
There are developing new drivers for HTC touch hd . The drivers of the current device (3D) aren't great...
Use the search function to find out more.
thinking that a PC with specs like blackstone can run Quake II OPENGL smoothly makes me wanna cry
Ive been reading alot about it and from what ive gathered, is it because HTC havent made proper drivers for the GPU. and if so, what can we do about it? Ive downloaded the HTC Diamond ATI drivers (which helped a bit), but is there anything else?
Dear all,
How is it in general with harware 3D support on HTC devices?
Are appropriate SDKs available? Either Direct3DMobile, or OpenGL? Are their drivers adapted for 3D software, expecially games?
Where can I find more information, please?
Thank you very much,
Rene
Hardware 3D support for HTC devices
Dear all,
How is it in general with harware/software 3D support on Windows Mobile HTC devices:
Are appropriate 3D SDKs available?
Is either Direct3DMobile or OpenGL supported?
Are the drivers adapted for 3D applications?
Where can I get more information on this topic?
Thank you very much,
Rene
There's already a lot of projects that handle these questions.
Here's what my good friend had to say about it:
http://www.google.com/custom?hl=en&...t=result&cd=1&q=graphics+acceleration&spell=1
This can't be answered in general as it depends on the chipset used in the device. Check my sig for an OpenGLES/VG test app (in the first post you'll find a link to a thread with improved 3d drivers for MSM72xx devices)
Original drivers are poor in terms of gpu support.
D3D support is msdn and OpenGLES info at khronos group.
Just search for samples/sdk. There are some around (e.g. PowerVR SDK)
Hello Heliosdev,
However, say if I want do develop 3D applicaiton for QSD8250, I need to have appropriate SDK. This SDK must be able to generate code, that will support the GPU of QSD8250.
How is it with SDK's for QSD8250 and associated video drivers, please?
Thanks.
Hello Noonski,
Thanks for info. I understand your point, but before I came here, I did not find anything specific to QSD8250 that is in HTC HD 2.
I would really need to know what is its situation with HW 3D support, OpenGH ES 2.0 and Video Driver.
So far i know that its GPU supports version 2 of OpenGL ES. But no idea if there is an SDK available and support of its driver.
Regards,
Rene
Sounds like a valid Software Problem to me.
I had first thought you where referring to the older devices.
Touch HD2 is indeed very new ground.
I hope you get the attention of some of the developers that have dealed with Graphics hardware support in the past.