Related
I am having a music stutter issue. I have read lots of related threads, but haven't been able to find too many (any except this one about sdcard problems: can't post link because I'm teh nub sauce, but the title is "Lingering EVO issues (SD Card, Camera, etc.)") that talk about the problem on the EVO. I am thinking it might not actually be a bug and could just be the fact that I have a crappy SD card (the one that came with the phone). I ran SD card speed test and got
10 MB/sec read
2 MB/sec write
which fits with the fact that it is a class 2 card. I do not get music skips that often, but get them particularly badly when I am downloading on 4g (which I do a lot using subsonic). I also think it could be because of a slow SD card because I have had problems with 720p video getting corrupted which apparently is a common symptom of slow SD cards. I do have 7 full homesceens with about 5 widgets. When music is skipping the whole phone is going laggy and slow, so maybe its processor speed? IDK. Has anyone else had this problem on an EVO?
Please halp.
Running newest FRESH rom, but it happenned on stock as well (actually one of the reasons I rooted).
Try upping the cache size to unlimited on subsonic. That did the trick for me.
If you ever want to delete music, just manually delete the subsonic folder using Astro or what have you.
But what about the fact that sometimes the normal music player will skip, again especially when I am using 4g? Is it possible that 4g is downloading so fast that my SD card is not capable of reading/playing 320 kbps mp3s and downloading on 4g at the same time? 4g speeds are about 2mbps (.25 MBps) and my write speeds are 2MBps (16mbps) so this doesn't seem like it could be the case, but maybe reading/writing at the same time significantly slows things down? I dunno.
Did you ever get stutters in the normal music player? Did it skip A LOT when you had a 4g connection?
I live in an area with no 4G coverage, so I doubt that's it. When I read your title, my first thought was "I bet he has subsonic installed".
I haven't read anything online about this, but I also came across this stuttering problem. It pissed me off to no end. What I ultimately noticed was that all the "stuttering" music was at some point downloaded via Subsonic (even if it is played with a different media player - Cubed in my case). At first I thought it was something to do with the data connection, but then I became suspicious of the cache size.
I suspect that Subsonic downloads the tracks as long as the cache is not full, but then if it becomes full halfway through downloading a track, it corrupts the mp3 with a skip (perhaps while it deletes another track in the cache).
Regardless, increasing the cache to unlimited is what fixed it for me. Give it a shot.
Btw: Using CM6, for what it's worth.
I found that this was happening on the latest ota, so i downgraded and everything is working normally. There seem to be a couple of music problems with 3.29-although people aren't complaining that much.
Sent from my PC36100 using XDA App
I'll give it a try. I don't think it is a problem with the file itself, however, because I can play a song after everything is done downloading and it will work fine even if it was skipping before. It could be that between reading a 320kbps mp3, writing a new mp3 at 4g speeds, and deleting an old mp3 that the SD card is not fast enough?
I'll give it a try and get back to you.
So I did a couple things (stupidly at the same time).
First, I used the SD card from an old Evo (screen cracked, thank god for phone insurance) and reloaded everything on there. I think this is what actually fixed my problem. Read and write speeds should be the same as it is the exact same model of SD card, but I think it had the effect of defragmenting the card, enabling better reading and writing.
At the same time I tried Tickitata's idea and increased the cache size to unlimited. I streamed an album over WiFi and everything was fine (which it usually isn't). But then I noticed that I only had 2.6 GB of music on there and my cache limit had been 5 GB before, so I didn't think this was the problem and I changed it back. It still worked just as well afterward.
BTW Tickitata, were you having chronic stuttering problems that made the music almost unlistenable, or was it just a time to time thing?
In reply to sw99: I am using 3.3.0.1 not 3.29
I have someone on another forum that is buying a class 6 card to see if it resolves the problem for him. I'll let you know how it turns out.
Yeah, it was awful. Definitely to the point of being unlistenable.
Well, glad to hear you got it worked out.
Music occassionally stutters for me too. I use Mixzing and the 10 band EQ it comes with so I just assumed that the processor was getting bogged down with too many apps running while music was playing. Never really figured out the true cause.
Hey guys I was wondering if anyone has troubles with there mp3s not playing. For a couple of days my music player would play music then all of a sudden it would say file not supported or something along the lines of that. Where it would no longer play my music. At first thought it was the player so I downloaded another player and it said file didn't exist. The files are obviously there as I just played it a day ago.
After rebooting my phone it would play again. Then same thing would happen a couple of days later. So then I tried unmounting my sd card and remounting. That works as well for a day. The same thing it wouldn't read or play the mp3s. Is it my sd card (stock sd btw) or just a buggy phone? Thanks in advance? I'm rooted using syndicate rom, was happening b4 I rooted as well. Thought it would help it doesn't.
I have this same issue
I can still access the SD Card... add / remove files via ASTRO or Drop Box...
Just any attempts to play media fail (even ringtones / notification sounds)
At one point someone said to clean the SD Card contacts... I tried that, no improvements.
Nothing short of an unmount-remount fixes it. Whether mounting the card to a computer or just a reboot (quick or hard works)
No one's been able to figure it out so far :/
ACS 1.1.1
Been doing it since 1.0.2
Ah. See I thought it was my phone but damn glad its a known issue. I was thinking maybe a better sd card instead of a class 2. But may need to do some digging, what r ur thoughts about having just the music files on root of sd card. Instead of folders so that the phone doesn't have to dig so far?
Unfreeze or restore the drm content thingy. This solved it for me a couple months ago
Sent from my SPH-D700 using XDA Premium App
Its an issue with mp3s. How would I unfreeze the drm?
Delete the drm app from system/app.
Well I will update you in a day with no rebooting or unmount/remount. If this works I will give you my first child...
I deleted the drm app a while ago when k0nane suggested it... It didn't change anything for me.
It has been working for me. Nothing has gone wrong since the deletion of the drm. Also I might add that I deleted twitter as well. I saw a huge number of posts that suggested doing it. So I did that too. And no hiccups. I got a different client for that.
I do have Twitter installed... I will axe that and see what happens.
I can confirm... After uninstalling Twitter I haven't had to reboot to fix a music file issue...
Thanks for that info kwilbur3... Hopefully anyone else who runs into this will find this post
Just checked the Nexus' new page, in features, it says:
Jam on with Google Music
Upload your personal music collection to the cloud with Music Beta by Google, and stream your music to your Galaxy Nexus, computer, or other Android devices. Upload music from your computer, or add your iTunes® library, and everything stays in sync automatically. Even when you have no data connection—just select the albums, artists, and playlists you want for offline listening.
Click to expand...
Click to collapse
The reason why I canceled the phone out of my list was because of the memory that seemed little for me. Why do I want a huge memory? It's because of music, I don't store movies, videos and other media. But with this new cloud feature works even with no data connection. Does that mean, I don't need an SD card? If that's true I'm definitely getting it, after all the memory was the only thing stopping me, and it was only because of music. Seeing I got my Samsung Wave with a full 16GB card full of music with absolutely nothing else.
Does that save me?
Nex_1 said:
Just checked the Nexus' new page, in features, it says:
The reason why I canceled the phone out of my list was because of the memory that seemed little for me. Why do I want a huge memory? It's because of music, I don't store movies, videos and other media. But with this new cloud feature works even with no data connection. Does that mean, I don't need an SD card? If that's true I'm definitely getting it, after all the memory was the only thing stopping me, and it was only because of music. Seeing I got my Samsung Wave with a full 16GB card full of music with absolutely nothing else.
Does that save me?
Click to expand...
Click to collapse
From what I gather, It will still need an initial data connection whilst it caches the song from the server that you have uploaded it to, and to cache it, it will take some of your 16GB therefore there will still be a lack of storage for your needs :/
Ps, hope that made sense haha
Bare in mind that the cloud music service is (currently) only officially available to folks in the US.
There will be a lot of people who don't know how to get round that.
As above though, for the 'cloud' service to work without a data connection, you must fist cache what you want to listen to on the phone, and 320kpbs MP3's aren't tiny.
Without data you still need the storage for cached songs.
BTW in case it wasnt clear No sd card + Google music announcement IS the reason for no SD card. I hope the discussion can stop now.
Google Music when download are 320 Kbps resolution, that means a 10 min song will be close to 32 MB each, now do your match and see how little songs you can put in the cache in the 13 GB of space left in the 16 GB version of the GN
so, to enjoy Google Music you'll need at least the 32GB version of GN
the next best thing is to use a USB key on the go, and keep it always plugged into the GN whenever you go around listening to music off your USB stick
The benefit here is that you can change what you store on the fly. So really you'll never need that much space taken up.
Sent from my HTC Mecha using Tapatalk
that's assuming you got WiFi connection nearby, or an owner of an Unlimited 3G/4G plan
Rusty! said:
Bare in mind that the cloud music service is (currently) only officially available to folks in the US.
There will be a lot of people who don't know how to get round that.
As above though, for the 'cloud' service to work without a data connection, you must fist cache what you want to listen to on the phone, and 320kpbs MP3's aren't tiny.
Click to expand...
Click to collapse
I don't know a way of getting round it :| ... is there one?
Also do you or anyone else reading this know - if I uploaded my own MP3s does it upscale them to better quality?
Thanks
jameslfc5 said:
I don't know a way of getting round it :| ... is there one?
Also do you or anyone else reading this know - if I uploaded my own MP3s does it upscale them to better quality?
Thanks
Click to expand...
Click to collapse
no, it stays at whatever resolution you uploaded it as, it will not be bumped to 320kbps
and you need a USA SIM card for them to allow you to stream for the free songs, if they detect a NON USA SIM card it will just give you the message that currently it's only for the USA
proxying the server, only works on the PC
and you can proxy the phone too via WiFi with an USA carrier SIM card to fool it
AllGamer said:
Google Music when download are 320 Kbps resolution, that means a 10 min song will be close to 32 MB each, now do your match and see how little songs you can put in the cache in the 13 GB of space left in the 16 GB version of the GN
so, to enjoy Google Music you'll need at least the 32GB version of GN
the next best thing is to use a USB key on the go, and keep it always plugged into the GN whenever you go around listening to music off your USB stick
Click to expand...
Click to collapse
That's for songs you purchased from the Android store. For songs that you uploaded to it, I'm pretty sure the cached version will just be a copy of the version you uploaded, same bitrate and all.
you upload from the PC, not from your phone
the phone only caches whatever is on Google Music
so yes, you only get what you uploaded + whatever you purchased from Google Music
the thing is most audiophiles like me will keep/sync 320kbps music in storage, as anything less than 192kbps sounds really bad in the car deck
but if you want to save space, you can definitely go with 128kbps, but that's only okay with headphones from the phone
And we see the 1% eliminating choice and slowly tightening the noose, forcing us to pay them to listen to our music from both their music store and bandwidth costs....you KNOW this was part of the negotiations with the labels to get the music service up and running.
AllGamer said:
you upload from the PC, not from your phone
the phone only caches whatever is on Google Music
so yes, you only get what you uploaded + whatever you purchased from Google Music
the thing is most audiophiles like me will keep/sync 320kbps music in storage, as anything less than 192kbps sounds really bad in the car deck
but if you want to save space, you can definitely go with 128kbps, but that's only okay with headphones from the phone
Click to expand...
Click to collapse
If you are an audiophile, you will be using FLAC for archival, and V0 for mobile playback.
Chirality said:
That's for songs you purchased from the Android store. For songs that you uploaded to it, I'm pretty sure the cached version will just be a copy of the version you uploaded, same bitrate and all.
Click to expand...
Click to collapse
They state that tracks their match their music on the servers will "upload quicker"(Read: Won't need to be uploaded at all since Google Music will simply use the copy on the server), given that, i think it's safe to assume that all files(that don't match) are uploaded and then converted to MP3.
If not, then atleast all the content is likely transcoded to MP3.
Infact, my entire collection is FLAC and i just went to music google and the file streamed is indeed a 16MB MP3, and with a track length of 7:11 that more or less corresponds with a file averaging out at a bitrate of 310 kbps
FISKER_Q said:
They state that tracks their match their music on the servers will "upload quicker"(Read: Won't need to be uploaded at all since Google Music will simply use the copy on the server), given that, i think it's safe to assume that all files(that don't match) are uploaded and then converted to MP3.
If not, then atleast all the content is likely transcoded to MP3.
Infact, my entire collection is FLAC and i just went to music google and the file streamed is indeed a 16MB MP3, and with a track length of 7:11 that more or less corresponds with a file averaging out at a bitrate of 310 kbps
Click to expand...
Click to collapse
http://www.google.com/support/androidmarket/bin/answer.py?hl=en&answer=1100462&topic=1100183
FLAC, aac, and ogg files are transcoded into 320kbps CBR MP3. For all other supported formats, absolutely no transcoding or matching will be done.
Sorry don't mean to sound dumb here but with this whole syncing to the cloud the music takes up space on the phone memory through caching? I thought the idea was so it doesn't waste space on the phone with its limited storage. I don't know much about this google music so don't flame too much, inncoent question hopefully will come to the uk soon!
Sent from my X10i using xda premium
The Gingerbread Man said:
Sorry don't mean to sound dumb here but with this whole syncing to the cloud the music takes up space on the phone memory through caching? I thought the idea was so it doesn't waste space on the phone with its limited storage. I don't know much about this google music so don't flame too much, inncoent question hopefully will come to the uk soon!
Sent from my X10i using xda premium
Click to expand...
Click to collapse
If you have an active data connection, (and until it comes this side of the pond, fooled them into thinking you're a citizen of the US) then it won't take up any space, it'll stream.
If you select songs for offline listening, they'll be cached on your device, using up space - but easily removed and replaced with something else when you change what you specify as available offline.
That's my (limited Brit) understanding of it.
The Gingerbread Man said:
Sorry don't mean to sound dumb here but with this whole syncing to the cloud the music takes up space on the phone memory through caching? I thought the idea was so it doesn't waste space on the phone with its limited storage. I don't know much about this google music so don't flame too much, inncoent question hopefully will come to the uk soon!
Sent from my X10i using xda premium
Click to expand...
Click to collapse
yes if you open Google Music, and select the option to make available offline
it will show you the amount of space left in your INTERNAL STORAGE of the phone, so if you only have 1 GB of space left, after Games / Apps, then you can only cache 1 GB of songs at 320 Kbps, using the 10 MB song file example pointed out earlier, you'll see you can roughly only cache aprox 30 songs give or take a few in 1 GB of space
... not much as you can see
Thanks guys that really helps! Good job Google put on all those extra data controls as this could really eat up data plans!
Sent from my X10i using xda premium
Nex_1 said:
Just checked the Nexus' new page, in features, it says:
The reason why I canceled the phone out of my list was because of the memory that seemed little for me. Why do I want a huge memory? It's because of music, I don't store movies, videos and other media. But with this new cloud feature works even with no data connection. Does that mean, I don't need an SD card? If that's true I'm definitely getting it, after all the memory was the only thing stopping me, and it was only because of music. Seeing I got my Samsung Wave with a full 16GB card full of music with absolutely nothing else.
Does that save me?
Click to expand...
Click to collapse
Basically, the way it works is you can upload 20,000 songs. On your phone, whenever you listen to music, it streams to the device. If you listen to a particular song, album, or artist often, it downloads the tracks to your phone so you're not paying to stream them over and over again.
If you know you're going to be out of data connection, you can explicitly download ("cache") songs, albums, artists to your SDcard so that you can listen to them. When you're back in a data connection, you can choose to keep them downloaded, or clear them again to free up space.
In the settings, you can specifically set it to only stream on WiFi, or only download on WiFi, or both. You may want to do this if you're on a strict data cap. In this case you'd probably cache a couple albums on WiFi while at home before you leave the house to tide you over till you return again.
I've been using Google Music Beta for months and it works pretty damn seamlessly in my experiences.
Google Music has managed to drive my data usage up to nearly 10GB since the 15th with me having only used it to stream a handful songs (less than 30mins) and nothing else! I swapped from the stock ROM to Android Revolution HD about a week ago, and the data usage screen shows the background data for Google Music at just under 2GB since the ROM switch (2GB in approx. 7 days )!
Maybe it has something to do with my 12,000+ song library, but I doubt it. Any clues as to why it is using so much background data when the app as rarely been used?
Side Note: Thank God for unlimited data plans else this would have been costly...
(Please disregard typo in title. Form should be from.)
[SOLVED]
Reseting Google Music has stopped the extreme data usage, even with the app's settings re-enabled to what they were before reseting.
Steps taken:
- Clear data for Google Music
- Revert Google Music back to factory version
- Reinstall from the Market
- Reconfigure app settings
If you have "download over WiFi only" unchecked and have told Google Music to to "make available offline" or something has been caching, it could easily pull down gigs of music. Kinda unlikely but its possible if you've checked the right boxes.
Go check your offline only music collection in the app, see if it's cached a lot of it?
martonikaj said:
If you have "download over WiFi only" unchecked and have told Google Music to to "make available offline" or something has been caching, it could easily pull down gigs of music. Kinda unlikely but its possible if you've checked the right boxes.
Go check your offline only music collection in the app, see if it's cached a lot of it?
Click to expand...
Click to collapse
Precisely. If you checked "make available offline", then it'll download your complete library.
I've been using Google Music for months now (well, since it came out, actually) and have used it for all of my music now (ie I'm streaming all of my music over Google Music rather than keeping it on my SD card) and have never come even close to 10GB of usage total (or more than about 2GB over a month for Gmusic) and that's with listening for about an hour or 2 each day.
'make available offline' eh?... i've had that checked off since i first started using google music on my old thunderbolt and have never had an issue like this. even now, it's still checked on my nexus and not using crazy gigga's like what he's experiencing. that's bizarre
I do have "make available offline" checked, but I have not told Google Music to make any music available offline besides the recently played cache it keeps. If I toggle Google Music to only display songs available offline, it only shows ten.
Also I used Google Music on my old HTC Incredible, and never had this issue. Maybe I'll try resetting Google Music on the device...
if you have it set to stream high quality, then it will eat up a lot of data - Google Music streams 320Kbps files at high quality.
that adds up.
oscillik said:
if you have it set to stream high quality, then it will eat up a lot of data - Google Music streams 320Kbps files at high quality.
that adds up.
Click to expand...
Click to collapse
Even then 10GB is a lot of music. Heck, maybe with FLAC you'd get 10GB a month with reasonable listening, but that's without caching anything and still it's possible but unlikely.
If u have unlimited y r u worrying . Try checking " only download music for offline availability via wifi". That might stop all the background dl. Or check restrict background data when u click music under data usage
Sent from my Galaxy Nexus
I have had "only download over wifi" checked for the last 24hrs, and Google Music used a additional 0.25GB in that time period. This option should not matter has I never tell Google Music to download any songs for offline use.
The high quality streaming should not be the culprit either since I have opened the app to stream music in the last 24hrs.
The app seems to just be using 0.25GB a day without any user interaction.
As to why I am concerned even though I have an unlimited data plan, I do not like that something is going on with the phone that I cannot understand, and there is the fact the Verizon might start throttling my speeds due to the high usage.
Sent from my Galaxy Nexus using xda premium
I hadn't really used google music much at all, literally one drive around town in the car for about 15 minutes and it had used 56 MB. So after reading this I streamed one song and told it to make it available for offline listening. It was 14.35 MB to do that. I would agree, that is a lot of data for a small amount of music. Looks like the thing to do is go through and make it available off line while on wifi.
Now I am curious where the phone stores it and how much memory each song takes up. With the android file transfer MTP program on my mac I cannot find the songs I have stored for off line music. It is not in the music folder or anywhere obvious. I will dig into the phone with Astro and figure this out when I get a chance.
bmolloy said:
I hadn't really used google music much at all, literally one drive around town in the car for about 15 minutes and it had used 56 MB. So after reading this I streamed one song and told it to make it available for offline listening. It was 14.35 MB to do that. I would agree, that is a lot of data for a small amount of music. Looks like the thing to do is go through and make it available off line while on wifi.
Now I am curious where the phone stores it and how much memory each song takes up. With the android file transfer MTP program on my mac I cannot find the songs I have stored for off line music. It is not in the music folder or anywhere obvious. I will dig into the phone with Astro and figure this out when I get a chance.
Click to expand...
Click to collapse
I don't think they're stored as normal mp3 files. all renamed, iirc
bmolloy said:
I hadn't really used google music much at all, literally one drive around town in the car for about 15 minutes and it had used 56 MB. So after reading this I streamed one song and told it to make it available for offline listening. It was 14.35 MB to do that. I would agree, that is a lot of data for a small amount of music. Looks like the thing to do is go through and make it available off line while on wifi.
Now I am curious where the phone stores it and how much memory each song takes up. With the android file transfer MTP program on my mac I cannot find the songs I have stored for off line music. It is not in the music folder or anywhere obvious. I will dig into the phone with Astro and figure this out when I get a chance.
Click to expand...
Click to collapse
Look in /sdcard/Android/data/com.google.android.music/cache/music -- that's where music I've asked to be available offline is stored as numbered mp3 files, and it's presumably also the temporary cache for recently-played music.
Well reseting Google Music seemed to do the trick. The background data hasn't changed for two days straight now. Must have just been a bug that had the app constantly communicating to the servers.
SuzakuTheKnight said:
Well reseting Google Music seemed to do the trick. The background data hasn't changed for two days straight now. Must have just been a bug that had the app constantly communicating to the servers.
Click to expand...
Click to collapse
Figured as much. It may have even been hanging on caching one song and trying over and over. Google Music likes to do stuff like that
this is the prime example of when the cloud services are not really delivering as advertised
reason why the 16GB version is just too small for a media / gaming phone
Hi. Im having same problem with massive data usage. Im kind of new to this- so can someone guide me through resetting Google Music? I cant seem to delete it from my phone entirely. I know you mentioned re installing from the market- but whenever I go there it just gives me the upgrade option- which I did- but still doesnt seem to change anything. Sorry! And thanks to everyone in advance for any help!
lespaul1970 said:
Hi. Im having same problem with massive data usage. Im kind of new to this- so can someone guide me through resetting Google Music? I cant seem to delete it from my phone entirely. I know you mentioned re installing from the market- but whenever I go there it just gives me the upgrade option- which I did- but still doesnt seem to change anything. Sorry! And thanks to everyone in advance for any help!
Click to expand...
Click to collapse
Settings > Apps > All > Music > Clear Data & Uninstall Updates
That will reset the app to factory settings and allow you to pull the newest version from the market again. While this stops the problem, it is not a true solution to the issue as we have yet to identify what is actually causing the usage.
Before wiping, could you post your settings for the app? And any information such as library size and the number of songs you have told Music to store locally would be helpful in identifying the cause.
Sent from my Galaxy Nexus using xda premium
Thank you! I appreciate the help! What do you need for settings for the app? sorry! Im new to smart phones- so- I need to be walked through alot of this still! But- let me know any info you need and Ill be glad to get it for you. Thanks
That will reset the app to factory settings and allow you to pull the newest version from the market again. While this stops the problem, it is not a true solution to the issue as we have yet to identify what is actually causing the usage.
Before wiping, could you post your settings for the app? And any information such as library size and the number of songs you have told Music to store locally would be helpful in identifying the cause.
Sent from my Galaxy Nexus using xda premium[/QUOTE]
I currently have 7172 songs on Google Music. I have not stored any songs locally so far. Today started my new billing cycle- and I did nothing with my phone except play 1 song- streamed from Google Music. My data went from 0.000 GB to 0.076 GB after only playing 1 song- that lasted probably about 4 and a half minutes. Pretty crazy. Last month- I used up 2 GB of data in 10 days- and maybe streamed about 30 minutes of music during that time. A Verizon rep told me it takes about 30 hours of streaming music to use up 1 GB of data. I dont know if thats true or not. But judging by what others using it are telling me- I have something WAY wrong. So- Im going to try the info from above to reinstall and see what happens. Thank you for all of your help- and let me know if I can be of any help with additional info.
---------- Post added at 11:12 PM ---------- Previous post was at 10:46 PM ----------
Ive also wondered if it may have something to do with my settings under music. I have a Razr- and everything is unchecked except "Download Via Wi-Fi- only" and "Cache music-temporarily store streamed music." Those were both already checked with the installation. Should I uncheck the "Cache music" box? Is it pulling down alot more data maybe to temporarily store streamed music? Just wondering about this too! Thanks again!
I were uploading about 2GB of music from my computer to Play Music, and when that was done my phone gave me a warning that the app Play Music had downloaded 2GB of data over 3G, now I can't use my 3G for three weeks... When I take a look at Play Music's data folder there's only about 100MB of songs, as there should be.
I had set the app to only download via WiFi, but stream via 3G. Why could this have happened? Since I only have 2GB of memory on the phone, and the used data hasn't increased, what happened really?
Thanks
tablet has worked flawless until this happened, the music will only play the first second and then skip to the next track. if its in a play list, it will play every track like that until the playlist is done. i already tried a third party app to play music, and updated. wanted to see if theres a fix
Is your music on your internal storage or external, or are you streaming? If local, I would guess external due to most of these devices having limited internal storage. Could be you need to reformat the MicroSD card from the tablet to get it formatted correctly - maybe the files are corrupted due to a format problem. Lots of people have issues when they format from a PC, or don't reformat the card after they buy it.
its funny you mention that because thats what i was thinking of doing last night before going to bed (they should have a reddit called bed thoughts) anyway, yes i will try that
Edit:Just an update, i noticed all the music had a file size of like 32 kb, so somehow all the music go corrupted. im going to copy the original music back on and see if it corrupts again. not sure if it was the rom or the actual sd card.