Hello. Crdroid has a cool feature, called spoof device name. Basically it changes the device name, serial number etc to a high end device. Its useful, in cod by default ultimate fps is blocked, but on high end devices its available, and the fps can go up to 60. Now im on derpfest, and i really need the spoof. Is there any way to spoof my device? Im on derpfest, android 13.
Sorry for my bad english.
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It seems that everyone who downloads the same rom and plays the game Project Inf from Chickenbrick studios all share the same account, does anyone know a fix for this?
Developer of ProjectINF here...
We use a field from the device which is supposed to be a random unique device ID, for those of you here that work on ROMs, etc, we're using:
Code:
private String android_id = Secure.getString(getContext().getContentResolver(), Secure.ANDROID_ID);
When we started making ProjectINF, this was a unique ID, so every new user had a specific device, and we could easily tie your account back to your device. However, recently, these IDs have become less and less unique. The reason for this (and please correct me if I'm wrong rom devs) is possibly because certain roms have certain IDs hardcoded. Its also possible that whatever is being used to generate these IDs in Android, is missing pieces (missing drivers) that would lead to more randomized hashes.
Unfortunately at this point, changing our system to use another form of authentication (such as requiring you to provide a username/password) would be a complete overhaul of most of our codebase, and is most likely not going to happen.
Hopefully that answered your question
Hello All
I am a new at Developing and over the months of learning C# and XNA most of my learning came from Developers Like you, XDA, You-tube tutorials etc.
This game is only for Windows Phone 7
This game has realtime Multiplayer where people will be able to go against one another! In this mode basically whoever survives the longest will win. This game will keep track of the players Online wins loss.. It has has a Ranking System where each player will be able to see each other's ranks. For now it has 6 ranks but in a later update it will be much more!
This game has a Story Mode.. A mission mode(Survival GamePlay) and Global Multiplayer Mode as well as Leaderboards and Gamestats where you can see what your highest score was online stats etc.....
In the Muliplayer Section the game is Designed that once you enter your name by defualt you will play as the defualt character. If you want.. If you Pm Me the name you will be using as well as a spritesheet you would like to be playing with.
I'll glady add it to the update. Once you input that name into Multiplayer your sprite will be your new character. Also keep in mind your opponent will be able to see the character your playing with! Cool huh!!
Sprite sheet specs must be a PNG..
24 frames going horizontal!
82 by 105
Here's the link to the game!
http://www.windowsphone.com/en-US/apps/04b9c82d-68f2-4b8f-b05c-acd3be7c0bdf
Here are some screenshots
http://img705.imageshack.us/img705/4273/gamplayspecialattack.png[/IMG
[URL=http://imageshack.us/photo/my-images/685/gamestats.png/][IMG]http://img685.imageshack.us/img685/134/gamestats.png
Uploaded with ImageShack.us
Uploaded with ImageShack.us
Feedback would be great! I value my work I will improve it with your feedback
Thank you All!
update!
Or maybe l should retrieve the xboxlive name instead of asking the user to type in a name??
phantomlightgames said:
Or maybe l should retrieve the xboxlive name instead of asking the user to type in a name??
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yep i think so
I tried seem like you have to be a Microsoft partner to have those capabillities!
HI
there as you can see the title what i am looking for
Global variable make app or game slow ?
Thanks
No.
I don't know why it should. Using many global variable is not a good practice, you should avoid it but it shouldn't slow your app/game.
indietab said:
HI
there as you can see the title what i am looking for
Global variable make app or game slow ?
Thanks
Click to expand...
Click to collapse
Yes they slow it because the global variables cannot be collected with the garbage collector, so the app or game becomes heavy.
The primary reason why global variables are discouraged in javascript is because, in javascript all code share a single global namespace, also javascript has implied global variables ie. variables which are not explicitly declared in local scope are automatically added to global namespace. Relying too much on global variables can result in collisions between various scripts on the same page. It is better to avoid them.
indietab said:
HI
there as you can see the title what i am looking for
Global variable make app or game slow ?
Thanks
Click to expand...
Click to collapse
You should run test to see usage of your memory, to many globals with lots of data can slow you down. You should use it for constatnts.
Keep the memory optimal, and make sure you dont have any memory leaks.
Important, you need way to see memory usage.
In short: no
However, you should avoid having large variables arrays, lists, etc. that you do not use. As the global variables will always have a reference to them, the garbage collector doesn't destroy them (as mentioned before), so they keep occupying memory unless you clear them yourself (for example by setting them to null).
If you need the functionality (and the values contained in the variables), it doesn't really matter where you define them, just know that you have to delete them (variableRef = null) if you dont need them anymore...
Have fun.
indietab said:
HI
there as you can see the title what i am looking for
Global variable make app or game slow ?
Thanks
Click to expand...
Click to collapse
I doubt it would
It's actually not possible to answer your question appropriately without more information. For example, if you have
Code:
window.x = 1;
at the beginning of your script then it won't slow anything down. If you have this though
Code:
window.x = [];
for (var i = 0; i < 999999999; i++) {
window.x.push("ABCDEFGHIJKLMNOPQRSTUVWXYZ");
}
then that will obviously have an impact.
Also, do your variables *need* to be global, or do you not know a better way to do something, or are you just being lazy?
Context and a description would help, otherwise there's no correct answer.
Global variables could be painful about 10-15 years ago. Nowadays computing machines so fast and advanced, even if it makes slower, you won't feel it. Dont worry about your scripts, if you have got good algorythms. Visual effect and animations slow your app, think about it.
Also i advice to use Singleton class for storing globals
It's not really possible to answer this, not knowing exactly what are used as globals, but my first bet would be to say no, they won't slow down the app considerably unless you're storing "weird things" as globals. (For example, I don't think that having 10 booleans as globals would have measurable impact, it's another topic whether that would make any sense at all. Anyway, from what I know usually applications need to keep their state somehow and it's your job to figure out how to do that, using globals, singletons or whatever.) It's not going to be a good practice to overuse globals though, so I would avoid that to a degree.
More importantly you will need to learn how to detect the potential performance issues in your application: sometimes a badly written UI can cause much worse problems for sure, not to mention carelessly written networking routines etc.
Since I am new I just wanted to introduce myself and ask that if anybody is capable of answering some intermediate to advanced device specific Nexus 5x questions including but not limited to hardware/software, as well as related questions to the community and the technology Market, I would greatly appreciate it. My goal is to go from apprentice to Master of my android device. More importantly, I hope to gain a better understanding of the technology behind the scenes and how specific functions are compiled and executed so that I can satisfy my curiosity as it pertains to my Nexus and also the community.
Respectfully,
CT
Yeah, just post those questions here
Eurofighter_ty said:
Yeah, just post those questions here
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Ok. So maybe I will start with the question thats been nagging at me a lot lately. I've searched and found very little information pertaining to the topic of my interest.
Main question: What is a game Emulator, and how does it differ from something like Game Guardian or Game Gem??
My ballpark guess based off what Ive read is that an emulator is something that allows you to for instance play gameboy games on your phone, or old school nintendo on your phone. And on the other hand Game Guardian allows you to edit values in the game.
But the bigger question is how Game Guardian works on a broad scale. I would assume that simple games are pretty easy to change values. However, how would it work on more complex games such as games that involve servers and multiplayer and games that developers have taken action to try to prevent such applications from working? And what about detectability. I am a big gamer in my spare time so naturally I am curious about these things and how they work, what they work on, and what they may not work on.
I guess I should also mention that any of the info listed above may be wrong or slightly misleading. My main question is the question I've been scouring the internet in order to find adequate answers.
Thank you for responding to my post.
Respectfully,
CT
Like you guessed, an emulator is a program that emulates the hardware of a different machine, for example GameBoy or NES so that you can play games from those machines.
Game Guardian is an app that modifies the running processes (game in this instance) register values. There are similar apps for Windows. They work by you looking for the value you want to change in the register and then inputting a new value. For example you want to change your HP. Your HP is 100 so you look for that value in Game Guardian, if there's only one you've found the value you wanted. If there are several, you change your HP and then look which one of those values that matched the first time changed and you continue until you've found the right one. This method might not work at all with more complex games and multiplayer games that store/check the values on the server.
CazeW said:
Like you guessed, an emulator is a program that emulates the hardware of a different machine, for example GameBoy or NES so that you can play games from those machines.
Game Guardian is an app that modifies the running processes (game in this instance) register values. There are similar apps for Windows. They work by you looking for the value you want to change in the register and then inputting a new value. For example you want to change your HP. Your HP is 100 so you look for that value in Game Guardian, if there's only one you've found the value you wanted. If there are several, you change your HP and then look which one of those values that matched the first time changed and you continue until you've found the right one. This method might not work at all with more complex games and multiplayer games that store/check the values on the server.
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Understood. On the subject of compatibility, are more complex games, for arguments sake lets go with a well known game developer EA.... do their softwares and services embed methods detect and then terminate sessions when you attempt to access with a rooted device? I've heard about android pay, but are there other major apps that can do the same thing? And furthermore, are there any specific countermeasures one can take to bypass this.
Hi guys, quick update.
Happy to say I accomplished I have successfully made a custom recovery using twrp. I should note that I took my sweet time and read and watched so many videos so I was familiarized with the ins and outs.
Just gunna post the links I used cause if you are a Mac user, you will definitely want to take a look since the process is slightly different...
I used this how-to geek for my guide: https://www.howtogeek.com/240047/how-to-flash-twrp-recovery-on-your-android-phone/
want to thank SlimSnoopOS for this post which is Vital for people using mac: https://forum.xda-developers.com/showpost.php?p=68758793&postcount=3
and I used this catalog to get the twrp.img that corresponds to my device: https://twrp.me/Devices/
Pretty happy I was able to do this right. Now I suppose I should evaluate my next move....
If this is flagged as a double post, apologies, I was in the wrong place last time and can't find my way back there.
I have Lineage running extremely well on an older note 3.
I need Weixin ( the Chinese version- not WeChat international) to make life easier re health check QR codes and Covid. Saves carrying a A4 folder with docs around!
I do not have playstore or Samsung shop so used a 32 bit APK from Tencent - Wechat's developer. Everything goes well until actual login to wexin when their system complains of an emulator. Is Lineage considered and emulator?
I have no idea of the tech behind Whatsapp and Weixin, similarities etc but can Lineage support Whatsapp? Or rather, does it?
I understand no one but myself can actually solve this, just looking for some feedback to give me something to go forward with.
Cheers
Bic