[WP7] Game - Rain Will Fall (With Global Multiplayer + Ranks)[Marketplace] - Windows Phone 7 Software Development

Hello All
I am a new at Developing and over the months of learning C# and XNA most of my learning came from Developers Like you, XDA, You-tube tutorials etc.
This game is only for Windows Phone 7
This game has realtime Multiplayer where people will be able to go against one another! In this mode basically whoever survives the longest will win. This game will keep track of the players Online wins loss.. It has has a Ranking System where each player will be able to see each other's ranks. For now it has 6 ranks but in a later update it will be much more!
This game has a Story Mode.. A mission mode(Survival GamePlay) and Global Multiplayer Mode as well as Leaderboards and Gamestats where you can see what your highest score was online stats etc.....
In the Muliplayer Section the game is Designed that once you enter your name by defualt you will play as the defualt character. If you want.. If you Pm Me the name you will be using as well as a spritesheet you would like to be playing with.
I'll glady add it to the update. Once you input that name into Multiplayer your sprite will be your new character. Also keep in mind your opponent will be able to see the character your playing with! Cool huh!!
Sprite sheet specs must be a PNG..
24 frames going horizontal!
82 by 105
Here's the link to the game!
http://www.windowsphone.com/en-US/apps/04b9c82d-68f2-4b8f-b05c-acd3be7c0bdf
Here are some screenshots
http://img705.imageshack.us/img705/4273/gamplayspecialattack.png[/IMG
[URL=http://imageshack.us/photo/my-images/685/gamestats.png/][IMG]http://img685.imageshack.us/img685/134/gamestats.png
Uploaded with ImageShack.us
Uploaded with ImageShack.us
Feedback would be great! I value my work I will improve it with your feedback
Thank you All!

update!
Or maybe l should retrieve the xboxlive name instead of asking the user to type in a name??

phantomlightgames said:
Or maybe l should retrieve the xboxlive name instead of asking the user to type in a name??
Click to expand...
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yep i think so

I tried seem like you have to be a Microsoft partner to have those capabillities!

Related

Artists needed for WP7/PC MMORTS

Hopefully this is the right forum, and hopefully im not breaking any rules by posting this here!
Im looking for artist(s) for a game I am working on in Silverlight. It is a cross platform Windows Phone 7 and PC rts style game. Kinda crossed between Civilisation and C&C i guess. It is post-apocolyptic isometrical style, a bit like fallout i guess (BUT NOTHING LIKE FALLOUT LAWYERS! ;D).
I am in desperate need for artists as my art skills are really poor. I am coding the game and have a couple of people working on tech trees/balancing etc. The game is still in a resonably early state, although it is playable multiplayer already via web.
Id love to show you what I have, however I have not added the security layer yet so its currently still running on my local apache server
At the moment I have not begun the WP7 version, but i have tested what i have and it works, however it is not built for the aspect ratio yet, so until graphics are organised that part won't happen.
If anyone is interested, please let me know via this thread or PM.
Thanks for reading
Id like to help you out with graphics, what kind of scale would you be wanting for your game? detailed graphics skinning? more details the better and what kind of dedication to time.
Rosco
Hi Rosco.
Thanks for your reply!
We are not looking for a great deal of time dedication, although i guess it depends how quickly you can draw etc We also have day jobs so progress is not super fast, although it is moving each day.
The game is all 2D and the art can really be split into 3 sections:
1) UI. Menu graphics, login boxes, buttons etc
2) Building and Units. These are very simply animated (only a few frames) and in isometric view
3) Terrain graphics. These are really textures with dusty tracks, broken roads, sandy deserts etc
We have just recruited another artist and have not really assigned tasks or decided the art direction yet. While I am still coding the game, we are also working on our documentation so we can have a clearer idea of the art direction.
Id like to see some things you have done in the past if possible and id be happy to chat to you over msn or somewhere so you can get a better understanding of what we are trying to achieve and what our goals are.
I would be interested in helping you with graphics. Just let me know if you still need me.
Thanks for the reply, ive sent you a PM
Ok, i guess i'll put one selfish bump in here as we are still looking for artists I had a couple of replies, but no replies to PMs. So let me know if anyone is interested. The project has continued to move forward code wise, but the graphics are still sucky
i would like to help creating the menu graphics.
Hi HD2Owner, i dropped you a PM, thanks!

[game]Lineapolis for PDA 2.5 released

Here is my freeware game -ads free. Working probably at any resolution, especially tested on my HTC Touch Pro 2 480x800. No big graphics but I think good playability. So download from this thread or game website (search for version 2.5): www.lineapolis.dizzy.pl, play (in game is demonstration and help) and comment it - I wait for your opinion...
------------------------------
2010-08-10: update to 2.5
mrdarek said:
Here is my freeware game -ads free. Working probably at any resolution, especially tested on my HTC Touch Pro 2 480x800. No big graphics but I think good playability. So download from this thread or game website (search for version 2.3): www.lineapolis.dizzy.pl, play (in game is demonstration and help) and comment it - I wait for your opinion...
Click to expand...
Click to collapse
What game is it? How do you play this?
Never heard about such thing
I try explain my game but I'm not native English speaker... Principal game rules are simple. You need draw line by 5 adjacent points. On start it not possible so game rules allow add 1 new point for create line. You have some default set points on start, their number increases with the progress of the game. There is also bonus mode in game - you can store points for future use if you draw line by 5 existing points.
Idea is not new. Before computer times I play this game on boring lessons in school using only paper and pen. But i was not happy - I could not restore my best games, so I create computer version of that game - now I can save games, undo moves, reviews games, found hidden moves e.t.c.
Unique value of that game is that you can play just for fun drawing lines or can play in ambitious style and try get best score.
Peoples don't know my game because is unique in Internet - so many sudokus sokobans and other games for single players but no one has coded my favourite game. So try my game and give me opinion here, might you like it.
Thanks for this, I used to play your java version, but for some reason it stopped working on my hd 2, this works great!
thanks for releasing this as a stand alone cab file
I'm so happy that xda promoting my freeware software At last in win-mo you have nice icon. j2me is not bad language - very strict rules so code are runing fast even on old phones. This is framework version - is fast on fast devices. In j2me I was have trouble programming auto-player, I think you will be like this feature. And in this version at last I got idea how coding bonus mode and doing this!
Whats funny is that I lost my Phone in November, last year, used t oplay your game all teh time. Switched to Android for a while, hated it, came back to WM, flashed an NRG ROM, but was missing your game. Took me a while to find the Java Version, actually found a copy last week, but couldn't get it to work with the Java version I have on this phone. Was quite upset, and just about gave up, until today, that is, when I saw a Tweet about it, on my phone, and imediatly installed it. Still haven't figured out what Bonus mode does, or how it differs from what I am used to. Keep up the good work, and again, I am glad I can play this game again on my HD2. Maybe you can do an animatted GIF to show how this works, I am not getting it from the explination on your web site
The only thing i will say, is that on the HD2, it is a little hard to get the dots sometimes, even after increasing the screen size a bit, so sometimes it takes two or three taps to hit the dot I want. No way around this though, as the HD2 has no stylis. It still works fine, however, and if I am really lazy, I can just cycle through the hints until I find the line I intended, or see another line of interest, that I may have missed.
I will add, you should throw up a donation link, in your sig, or add it to the first post, as some people may want to donate a little token of apreciation...
For those who need an understanding on how to play, I ripped this of your web site:
Maybe you need calibrate screen on HD 2 if you have trouble select point? After adding demonstration game and simple help I think that this gif is no big useful but still OK. Read help and you learn what is bonus mode. Or often use hint and in medium game you can see "can store!" - This is bonus feature. With bonus mode You can get much better score eg my is 135! Or just disable bonus in config and play classic mode like in 2.2 In bonus mode strategy has changed - less thinking how to effectively draw lines - more thinking how get and use precious stored points.
2010-08-08: New 2.4 version released - worth redownload!
Twoja gra podsunela mi pomysl, ze nie widzialem jeszcze gry w popularne KROPKI w ktore namietnie gralismy na kartce w kratke na lekcjach w podstawowce moze cos takiego stworzysz?
I translate it by google translator:
Your game gave me the idea that I have not seen the game in the popular DOT in which we played passionately on a piece of the lessons in class in elementary school: P Maybe this will create?
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Hm, what difference beetwen this game and your? Please explain me on mail
PL: A jaka jest różnica? wytłumacz mi na maila, i nie pisz PL na angielskim forum, użyj translatora... L

Looking for end-user feedback on WP7 game

Hi, folks!
I develop game for WP7, called Naval Battle. I don't want this post to appear as a promotion.
I'd like to gather end-user feedback on this game - I have no phone, and there are no phones in my country yet.
If someone has spare time to look at the app, that would be great!
xttp://appsfuze.com/games/windowsphone.boardandclassic/naval-battle,1634
There is a link to the zune's page also.
ps. as I'm new here, I cannot post links. Replace xttp to the http
I have not tried the game my self (lack of phone at the moment) but are their any cut scenes / animations?
Or is it just the green grid?
basically 3 screens - setup ships, play and information

[Alpha]Killing Spree - Local Multiplayer 2D shooter

Update:
Hi guys, I rewrote my game KillingSpree from scratch and I need your opinion.
Link: KillingSpree
Video: https://www.youtube.com/watch?v=sid0F3etopY
In solo practice mode (as the name suggests) does not let other players join the game. This is pretty basic right now. It just generates levels from a text file and I didn't add a lot of sophistication to it.
If you start a game, other players can join in using their android devices.
Thanks!!
-----------------------------------------------------------
This is a multiplayer LAN based game developed mostly on Shield (fully compatible with the controller). Works well on other devices too. Use force garbage collection performance option to avoid micro-stutter on shield
This is no where close to alpha. But before I invest a lot of time, I want to kinda know if this is something what people are interested in. Here is the link to the android app.
https://play.google.com/apps/testing/com.sillygames.killingSpree
To test this app, please join one of these groups
https://plus.google.com/communities/118069522560510931111
https://plus.google.com/communities/118394750188097181905
https://plus.google.com/communities/107847486351510098159
https://plus.google.com/communities/115193325545975401912
Gameplay video: https://www.youtube.com/watch?v=fRF5TIkpq_E
Awaiting feedback. Thanks
goldberg123 said:
This is a multiplayer LAN based game developed mostly on Shield (fully compatible with the controller). Works well on other devices too. Use force garbage collection performance option to avoid micro-stutter on shield
This is no where close to alpha. But before I invest a lot of time, I want to kinda know if this is something what people are interested in. Here is the link to the android app.
https://play.google.com/apps/testing/com.sillygames.killingSpree
To test this app, please join one of these groups
https://plus.google.com/communities/118069522560510931111
https://plus.google.com/communities/118394750188097181905
https://plus.google.com/communities/107847486351510098159
https://plus.google.com/communities/115193325545975401912
Gameplay video: https://www.youtube.com/watch?v=fRF5TIkpq_E
Awaiting feedback. Thanks
Click to expand...
Click to collapse
Thanks for share man, i will try it tonigth at my house and let you know my experience
psycho1200 said:
Thanks for share man, i will try it tonight at my house and let you know my experience
Click to expand...
Click to collapse
I never heard back from you
If possible, try out the new update!! It is more stable now

Nexus 5x. From noob to Master. [Seeking answers to advanced questions]

Since I am new I just wanted to introduce myself and ask that if anybody is capable of answering some intermediate to advanced device specific Nexus 5x questions including but not limited to hardware/software, as well as related questions to the community and the technology Market, I would greatly appreciate it. My goal is to go from apprentice to Master of my android device. More importantly, I hope to gain a better understanding of the technology behind the scenes and how specific functions are compiled and executed so that I can satisfy my curiosity as it pertains to my Nexus and also the community.
Respectfully,
CT
Yeah, just post those questions here
Eurofighter_ty said:
Yeah, just post those questions here
Click to expand...
Click to collapse
Ok. So maybe I will start with the question thats been nagging at me a lot lately. I've searched and found very little information pertaining to the topic of my interest.
Main question: What is a game Emulator, and how does it differ from something like Game Guardian or Game Gem??
My ballpark guess based off what Ive read is that an emulator is something that allows you to for instance play gameboy games on your phone, or old school nintendo on your phone. And on the other hand Game Guardian allows you to edit values in the game.
But the bigger question is how Game Guardian works on a broad scale. I would assume that simple games are pretty easy to change values. However, how would it work on more complex games such as games that involve servers and multiplayer and games that developers have taken action to try to prevent such applications from working? And what about detectability. I am a big gamer in my spare time so naturally I am curious about these things and how they work, what they work on, and what they may not work on.
I guess I should also mention that any of the info listed above may be wrong or slightly misleading. My main question is the question I've been scouring the internet in order to find adequate answers.
Thank you for responding to my post.
Respectfully,
CT
Like you guessed, an emulator is a program that emulates the hardware of a different machine, for example GameBoy or NES so that you can play games from those machines.
Game Guardian is an app that modifies the running processes (game in this instance) register values. There are similar apps for Windows. They work by you looking for the value you want to change in the register and then inputting a new value. For example you want to change your HP. Your HP is 100 so you look for that value in Game Guardian, if there's only one you've found the value you wanted. If there are several, you change your HP and then look which one of those values that matched the first time changed and you continue until you've found the right one. This method might not work at all with more complex games and multiplayer games that store/check the values on the server.
CazeW said:
Like you guessed, an emulator is a program that emulates the hardware of a different machine, for example GameBoy or NES so that you can play games from those machines.
Game Guardian is an app that modifies the running processes (game in this instance) register values. There are similar apps for Windows. They work by you looking for the value you want to change in the register and then inputting a new value. For example you want to change your HP. Your HP is 100 so you look for that value in Game Guardian, if there's only one you've found the value you wanted. If there are several, you change your HP and then look which one of those values that matched the first time changed and you continue until you've found the right one. This method might not work at all with more complex games and multiplayer games that store/check the values on the server.
Click to expand...
Click to collapse
Understood. On the subject of compatibility, are more complex games, for arguments sake lets go with a well known game developer EA.... do their softwares and services embed methods detect and then terminate sessions when you attempt to access with a rooted device? I've heard about android pay, but are there other major apps that can do the same thing? And furthermore, are there any specific countermeasures one can take to bypass this.
Hi guys, quick update.
Happy to say I accomplished I have successfully made a custom recovery using twrp. I should note that I took my sweet time and read and watched so many videos so I was familiarized with the ins and outs.
Just gunna post the links I used cause if you are a Mac user, you will definitely want to take a look since the process is slightly different...
I used this how-to geek for my guide: https://www.howtogeek.com/240047/how-to-flash-twrp-recovery-on-your-android-phone/
want to thank SlimSnoopOS for this post which is Vital for people using mac: https://forum.xda-developers.com/showpost.php?p=68758793&postcount=3
and I used this catalog to get the twrp.img that corresponds to my device: https://twrp.me/Devices/
Pretty happy I was able to do this right. Now I suppose I should evaluate my next move....

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