Update:
Hi guys, I rewrote my game KillingSpree from scratch and I need your opinion.
Link: KillingSpree
Video: https://www.youtube.com/watch?v=sid0F3etopY
In solo practice mode (as the name suggests) does not let other players join the game. This is pretty basic right now. It just generates levels from a text file and I didn't add a lot of sophistication to it.
If you start a game, other players can join in using their android devices.
Thanks!!
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This is a multiplayer LAN based game developed mostly on Shield (fully compatible with the controller). Works well on other devices too. Use force garbage collection performance option to avoid micro-stutter on shield
This is no where close to alpha. But before I invest a lot of time, I want to kinda know if this is something what people are interested in. Here is the link to the android app.
https://play.google.com/apps/testing/com.sillygames.killingSpree
To test this app, please join one of these groups
https://plus.google.com/communities/118069522560510931111
https://plus.google.com/communities/118394750188097181905
https://plus.google.com/communities/107847486351510098159
https://plus.google.com/communities/115193325545975401912
Gameplay video: https://www.youtube.com/watch?v=fRF5TIkpq_E
Awaiting feedback. Thanks
goldberg123 said:
This is a multiplayer LAN based game developed mostly on Shield (fully compatible with the controller). Works well on other devices too. Use force garbage collection performance option to avoid micro-stutter on shield
This is no where close to alpha. But before I invest a lot of time, I want to kinda know if this is something what people are interested in. Here is the link to the android app.
https://play.google.com/apps/testing/com.sillygames.killingSpree
To test this app, please join one of these groups
https://plus.google.com/communities/118069522560510931111
https://plus.google.com/communities/118394750188097181905
https://plus.google.com/communities/107847486351510098159
https://plus.google.com/communities/115193325545975401912
Gameplay video: https://www.youtube.com/watch?v=fRF5TIkpq_E
Awaiting feedback. Thanks
Click to expand...
Click to collapse
Thanks for share man, i will try it tonigth at my house and let you know my experience
psycho1200 said:
Thanks for share man, i will try it tonight at my house and let you know my experience
Click to expand...
Click to collapse
I never heard back from you
If possible, try out the new update!! It is more stable now
Related
Hopefully this is the right forum, and hopefully im not breaking any rules by posting this here!
Im looking for artist(s) for a game I am working on in Silverlight. It is a cross platform Windows Phone 7 and PC rts style game. Kinda crossed between Civilisation and C&C i guess. It is post-apocolyptic isometrical style, a bit like fallout i guess (BUT NOTHING LIKE FALLOUT LAWYERS! ;D).
I am in desperate need for artists as my art skills are really poor. I am coding the game and have a couple of people working on tech trees/balancing etc. The game is still in a resonably early state, although it is playable multiplayer already via web.
Id love to show you what I have, however I have not added the security layer yet so its currently still running on my local apache server
At the moment I have not begun the WP7 version, but i have tested what i have and it works, however it is not built for the aspect ratio yet, so until graphics are organised that part won't happen.
If anyone is interested, please let me know via this thread or PM.
Thanks for reading
Id like to help you out with graphics, what kind of scale would you be wanting for your game? detailed graphics skinning? more details the better and what kind of dedication to time.
Rosco
Hi Rosco.
Thanks for your reply!
We are not looking for a great deal of time dedication, although i guess it depends how quickly you can draw etc We also have day jobs so progress is not super fast, although it is moving each day.
The game is all 2D and the art can really be split into 3 sections:
1) UI. Menu graphics, login boxes, buttons etc
2) Building and Units. These are very simply animated (only a few frames) and in isometric view
3) Terrain graphics. These are really textures with dusty tracks, broken roads, sandy deserts etc
We have just recruited another artist and have not really assigned tasks or decided the art direction yet. While I am still coding the game, we are also working on our documentation so we can have a clearer idea of the art direction.
Id like to see some things you have done in the past if possible and id be happy to chat to you over msn or somewhere so you can get a better understanding of what we are trying to achieve and what our goals are.
I would be interested in helping you with graphics. Just let me know if you still need me.
Thanks for the reply, ive sent you a PM
Ok, i guess i'll put one selfish bump in here as we are still looking for artists I had a couple of replies, but no replies to PMs. So let me know if anyone is interested. The project has continued to move forward code wise, but the graphics are still sucky
i would like to help creating the menu graphics.
Hi HD2Owner, i dropped you a PM, thanks!
If we can have ubuntu on our phones (we can I have it setup) How cum it isnt next to top priority to refine and improve it
Look at the potential to have a linux operating system with all of the cool things you could do, in conjunction with our phones.
If 1 or 2 of you smart people could look into it maybe you could pic up some beers or cokes or watever.
You could install darwin streaming server stream video,music from your phone
Games: (personally i wish i could get echess to work so i can play against computer. however You can use it to play online against humans its cool
Firefox: works
Networking: wish i could get samba to work I tried to get Hamachi to work, almost
Im sure the possibilities are endless.
Please you smart programmers out there, help us
Thread moved to Q&A.
HI, I am new, this is my first real post so if this is posted in the wrong area sorry.
SO, I was working with a zune developer on an RTS and I had a large amount of art done for it. He got overwhelmed with the project and so I am looking for someone who thinks they can tackle an RTS. I have all gesture commands and ui layed out as well as basic unit properties. I have about a dozen fully animated sprite units and about 6 buildings complete so far.
If you think you are upto the challenge OR have a solid game that you would like some killer art done for let me know. BUT, I want to see it is some app store, I dont want to waste my time with a fizzled project.
If you want to use sprites I have already made thats cool, I would only request a cut when the game goes on an app store.
Very nice sprites, and the game looks good so far. Were you able to keep the source or do you plan on starting from scratch?
all info pertaining to the game can be found here.
I think the game is open source as others have dived into it. I know pathing was a difficult problem and did not have much of a solution. the project was for the zuneHD.
I will move this to SW development since this is an ongoing project, once you have a close to finished, or finished product PM me and I will move it back. IE Beta. .
~~Tito~~
Hey I'm a programmer looking for an artist to work with on various projects. I currently focus on Android development however I do have some experience with XNA / C# before (made a little tilemap engine on it and whatnot). I also just got my Samsung Focus registered on my developer account and have compiled a test sample on it just 2 days ago. I am really excited about Windows Phone 7.
I ALSO plan on making a fully crossplatform RTS at some point for iOS / Android / WP7 and I may be able to get started now. However, I would definitely want to sell it and keep it closed source / proprietary. Making an RTS is a HUGE task however, and will need a lot of planning and thinking ahead.
If you're in USA that's an extra bonus. If you have MSN Messenger that's another bonus. PM me if you're interested in working together on various projects.
There's a current "small" and cross-platform 2d game project I'm working on that I don't want to disclose publicly atm and we can discuss that if you have any interest in that, but I guarantee you I would love to make an RTS in the near future but merely lack an artist and an idea .
In my signature you can see all the devices I own for testing on. I am very inclusive, I love all smartphones.
I also do some music, I can show you some samples if you are interested in going further in regards to this.
Raptor550, I've sent you a PM, could you check please?
P.S. Seems like by default the PM notifications are disabled here.
Hi all,
I was wondering if any android app existed that aggregated information on game roms.
I had in mind something like the XBMC library experience whereby you can scroll through a catalogue of films which each have their poster/dvd cover, a snippet of information and their IMDB ratings (etc). There is even a plugin for XBMC that does this for games.
The reason I am interested is because I find the current method through snesoid/n64oid disappointing. My current workaround has been to use the shortcut functionality of the aforementioned and link directly to a ROM and replace its icon with that of the game box art.
On a related note - is there any way to manually add shortcuts to games into the Xperia Play app? This would go quite far to providing what I was after.
Many thanks in advance for any information.
EDIT: I should say for clarity that I am looking for something that will then launch the applications, not just list them.
Jonnyapps said:
Hi all,
I was wondering if any android app existed that aggregated information on game roms.
I had in mind something like the XBMC library experience whereby you can scroll through a catalogue of films which each have their poster/dvd cover, a snippet of information and their IMDB ratings (etc). There is even a plugin for XBMC that does this for games.
The reason I am interested is because I find the current method through snesoid/n64oid disappointing. My current workaround has been to use the shortcut functionality of the aforementioned and link directly to a ROM and replace its icon with that of the game box art.
On a related note - is there any way to manually add shortcuts to games into the Xperia Play app? This would go quite far to providing what I was after.
Many thanks in advance for any information.
EDIT: I should say for clarity that I am looking for something that will then launch the applications, not just list them.
Click to expand...
Click to collapse
I think you are looking for something that doeasn't exist. It would need advance development. From my understanding you want to implement a feature into the PS stock app that loads games to load games that are meant to load via emulators. Wouldn't that mean the Playstation app would ahve to be an emulator? lol Try describing what you really mean maybe some dev can do something for you
Hope this helps
arian009 said:
I think you are looking for something that doeasn't exist. It would need advance development. From my understanding you want to implement a feature into the PS stock app that loads games to load games that are meant to load via emulators. Wouldn't that mean the Playstation app would ahve to be an emulator? lol Try describing what you really mean maybe some dev can do something for you
Hope this helps
Click to expand...
Click to collapse
that's not what he is saying. he wants a app which can list the roms he has and then get data for them from various online databases and scrapers and then launch it with the installed emulator
so his emulator roms and possibly games are in a sort of catalogue.
atleast that's what I think he meant.
Sent from my R800i using Tapatalk 2
fma965 said:
that's not what he is saying. he wants a app which can list the roms he has and then get data for them from various online databases and scrapers and then launch it with the installed emulator
so his emulator roms and possibly games are in a sort of catalogue.
atleast that's what I think he meant.
Sent from my R800i using Tapatalk 2
Click to expand...
Click to collapse
Yes. This is what I am after. I have just found something called 'Launch Me' on the Play Store which, whilst having terrible reviews, says it does at least some of what I am after.
The problem I've had in hunting these things out is that 'Android ROM launcher' tends to turn up google results for Android roms and launchers
I shall cough up the £2 and try this app.
Rate how much you enjoy gaming on Android, and what you would like see changed!
This is a great test.
bitpushr said:
Rate how much you enjoy gaming on Android, and what you would like see changed!
Click to expand...
Click to collapse
svetius said:
This is a great test.
Click to expand...
Click to collapse
I like Big Gaming...
Especially Venison!
LOL!
~~~~~~~~~~~~~~~
Unless asked to do so, PLEASE don't PM me regarding support. Sent using The ClaRetoX Forum App on my Apple Macintosh.
I often play games on my android. These games really assist in spending short leisure times with fun.
Personally, I kinda liked gaming on Android - and also kinda hated it at the same time.
I liked it because there were good games despite their issues, such as:
Fate/GO (Good story, but plagued with gacha hell & unreasonable root detection)
SAO - Integral Factor (Fun, free, gacha hell)
Animus : Stand Alone (paid)
What I hated about gaming on Android:
License checking - Any paid games from Play Store ; for example, the aforementioned above Animus : Stand Alone, requires Play Store License checking. That, in my point of view, means that unless the owner of a paid game has signed in with the account they used to pay for the game, they may not play that game.
Gacha Hell - Includes Fate/GO & SAO - Integral Factor. Sure, with enough skill & experience, this issue may be bypassed. But, for the fanbase, getting the SSR they want in these games, for example, requires either sheer luck and/or real-time money. Sorry, but I'm not sorry to say this out.
CAPITALISM - sorry, gotta say that one in full caps. But, microtransactions.
Weird & Questionable root detection - Only on Fate/GO. Their root detection is so insane that Magisk dev topjohnwu discovered a security vulnerability - [url]https://www.xda-developers.com/procfs-leak-lg-oneplus-huawei-xiaomi-asus/[/URL]
Fortnite Mobile, a non-Play Store game, also suffers from this issue.
Not fun enough- Honestly, other than the 3 games I mentioned above & PUBG Mobile, I don't think any other Android games are fun enough. Sure, I can sidestep this issue by playing retro games with emulators, but, so far, the only good emulator is PPSSPP - DraStic, a DS emulator, requires Play Store license checking.
Mandatory Internet access - Most Android games are digital release only. Fate/GO & SAO-IF are also plagued with this issue, as both were incomplete on release. Sure, updates do fix bugs & add more content, but, single-player games requiring internet connection scares me about the future of gaming, especially on Android.
An example of a game that (kinda) bypasses this flaw : iPad's Infinity Blade series (discontinued & removed from App Store, unfortunately). The only times it actually needs internet access is for cloud saving. However, it still relies on the App Store; as it's a paid app (license checking).