Hello, recently i've downloaded galaxy watch designer app, to use some templates i've found on the internet, and its requires me an certificate author, but i;m not the author of the watchface, what should i do?
jaykEEe said:
Hello, recently i've downloaded galaxy watch designer app, to use some templates i've found on the internet, and its requires me an certificate author, but i;m not the author of the watchface, what should i do?
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Click to collapse
I can't seem to find the app you refer to. Might you provide a link?
https://developer.samsung.com/galaxy-watch-design/studio/overview.html sorry, galaxy watch studio, on my pc its named galaxywatch designer
jaykEEe said:
Hello, recently i've downloaded galaxy watch designer app, to use some templates i've found on the internet, and its requires me an certificate author, but i;m not the author of the watchface, what should i do?
Click to expand...
Click to collapse
Ask other template designer for its certificate if he is willing to give you.
You should do your own design and not copy another one even if it is a "template."
As a first step you need to create Samsung developer account.
When you create it, you get unique certificate ID to use within PC aplication and your watch. Everything is detailed explaned inside aplication Help and on Developers website, therefore I suggest to read it carefuly. Every watch face designer have own unique ID, therefore you can NOT use watch faces or templates that someone else created or use someone elses templates without their knowledge.It is saftey measure by Samsung with a goal to prevent so called "Chinese syndrom" of stealing or copying someone elses work. Also, your certificate ID is necessery to upload your watch face on Samsung Galaxy Store for others to download.
Related
I downloaded somewhere some image sizes - below are two. I am not too sure which one I downloaded these for / from. But can these icon information be used for Windows Mobile 7, Android, and iPad / iPhone?
From what I think I remember speaking with one developer helping him with testing his game, I think he said it was $99.00 a year for 100 applications. If I only wanted to submit one (free) application, would it be better to find someone that already has the feature to develop this application? The application is very small - mainly to read one specific RSS feed.
Hey
the developer account costs are not connected to the image license price. If you want to submit a WP7 app to the marketplace, you have to own a developer account, that costs $99/year. But this price does not grant the permission to use these pictures. You have to ask the creator whether you're allowed to use them.
Regards
Chris
Thanks - sorry I did not mean to imply I would use these images, I just did not know if it was these image (sizes / quality) that was needed.
If the developer has an account though and he develops the app that I need, can he use that account to upload the app?
Hey
For the licensing procedure and requirements you should visit this link:
http://msdn.microsoft.com/en-us/library/hh184843(v=VS.92).aspx
But I don't get your question. If you're asking wheter you could have another developer programming and submitting the application you need the answer is yes. Every developer that has an account can send apps in. You just have to find someone that wants to create your application. Another possibility would be to program your app yourself and send the compiled version to a developer, so that he can pass it to the WP marketplace...
Regards
Chris
If you need an app built for something easy like an RSS feed, check this thread:
http://forum.xda-developers.com/showthread.php?t=941248
it discusses a build your own app website.
http://thirdlabs.com/
I have never used it and have no afiliation with the site, but it looks easy enough...
Anywho, once the app is made, you can
sideload it (if you're unlocked)
pay for a dev account and submit it ($99 a year)
try to get a free student account and submit it (see here )
find someone with a dev account that will submit it for you
good luck
Thanks for the links! I have run into the RSS feed link - but it was not that site.
Yes, Chris - that answers that question. I thought as much but wanted to make sure. (Sorry it is difficult for me to sometimes get my point across due to my health).
Hi Guys,
I was recently asked about programing an app for android or for apple which will show infomation automaticly gathered from their website and put on the app along with additinal calanders and infomation. I was not sure weather this was possible and all help will be appreciated.
Thanks
Toby Smith
tobysmith said:
Hi Guys,
I was recently asked about programing an app for android or for apple which will show infomation automaticly gathered from their website and put on the app along with additinal calanders and infomation. I was not sure weather this was possible and all help will be appreciated.
Thanks
Toby Smith
Click to expand...
Click to collapse
It's possible ... There are some options to collect data from a website ..
if the website provides an API (mostly JSON or XML output) you can easily request an API key and get the data, and parse it .
Or, if the website does not provide any API, You can parse the HTML DOM of that website and scrape the data from various fields using any Java HTML DOM parser and display the info in your app. (but be warned, your code may stop working if they make any major change to their website)
All the best ! :good:
Please Help me
I bought a symphony w71 but i can not install game on it. What is the problem.
NFC-AAAC or NFC Assisted App Access and Control
Pretext:
I have 2 children under the age of 3, all of their content (audio/video) is digital accessed. This created a disconnection for them, as they are not able to play /change the content unless my wife or I change it for them. I know there is an interest for them to be able to change the content themselves as when we have Netflix or Pandora open on the touch enables screens they are all was trying to pick the show/music they like. The few places where they do have a physical medium to play content,
The DVD player/CD player (note we have it backed up digitally), there is much interest with the “desk”. The kids would love nothing more to remove and replace it over and over. Watching this behavior over some time has lead me to believe that a simpler solution would/could be doable.
This brings me to NFC tags, with a few add-on programs the NFC tag can be scripted to perform most complicated input tasks.
Goal:
To provide access to complicated tasks via NFC.
To allow a person of limited physical input abalaty to use smart phone tech.
This can include, the disabled, the young, the old. To allow access to tasks/apps while driving or when attention is needed other places.
Current Scope:
Create tags for a radio station that can be quickly taped to change station/play album.
( Keeping the driver form looking at their phone while driving). Create tags that auto play Netflix/Amazon Prime/YouTube/Google +/etc videos.
This may include second screen casting Create tags to autolaunch/call via Skype/cell phones
Want to call grandma? Or have grandma get on Skype, etc. Create tags to attach to things around the house foods/shapes/flashcards etc.
When was this put in the fridge?
Send text to let people know the item is all gone etc.
What was this called.
Call support.
Where I'm at:
I'm currently gathering URIs / intents for the tasks described.
I will be using a combination of the “NFC task launcher” and “Tasker” to complete the tasks.
I will be following up with more detailed guide on how to set up functions/tasks.What I am looking for:
Help locating the URI / intents to call to complete tasks.
More tasks, Do have someone you know / you yourself finding something more complicated than it should be let me know and we can discuss how to fix.
Current URI list
Note Most if not all the URIs are undocumented aka may stop working, I will try to keep the list up-to-date. Please let me know if any stop working.
Pandora:
Add/Play station: pandorav2:/createStation?stationId=<stationId>
Netflix:
Play Tv Show: nflx://www.netflix.com/Browse?q=action%3Dplay%26movieid=http://api.netflix.com/catalog/titles/series/<ShowID>Play Movie: nflx://www.netflix.com/Browse?q=action%3Dplay%26movieid=http://api.netflix.com/catalog/titles/movies/<MovieID>
Skype:
Audio Call User: skype:<SkypeUser>?callAudio Call Phone / Moble: skype:<Phone#>?callVideo Call: skype:<SkypeUser>?call&video=true
YouTube:
Play Video: vnd.youtube:<VideoID>
Mmm, interesting.
Bye!
! !
interesting ... how did you discover the uri to launch apps with arguments?
I also used a custom URI and NFC Task Launcher to launch my app "Badge NFC" and store custom data inside the app database (look at my signature to get a playstore link) ...
furius said:
how did you discover the uri to launch apps with arguments?
Click to expand...
Click to collapse
All of the custom URIs prefixes are in the apps manifest.
If I'm lucky I can simply type it into google and find someone else that's done the work, (to get the data argument)
If not I used JD-GUI to look over the source code to trace the Android Intent path and see what the app is looking for.
Another way is to see is if the app has a web app interface. Aka if I go to the web site or get a share link, does the app autolunch the content.
I was a little confused with your question, hope this answers it.
Thanks for the interest.
odwdinc said:
I was a little confused with your question, hope this answers it.
Thanks for the interest.
Click to expand...
Click to collapse
Yes sure, that's what I was asking ... Cool!
I'll search in some of my favourite apps manifests to see if I can find something interesting ...
Inviato dal mio HTC One X con Tapatalk 4
PREMISE
see mockup attachment. fyi, some minor details are left out to protect the premise.
the purpose of the app is to create a countdown clock. and we intend to have different sponsors.
FRONT-END REQUIREMENTS
when the clock expires, it will have beep and vibrate.
to make money, when someone brings up the app on their phone, they would see a coupon from a sponsor company. and upon the launch screen, if the person likes the coupon, they can request to have it e-mailed to them. there's two options to have at this point. a) the app sends me (the app business owner) an e-mail confirming that this individual has requested this coupon. and I'll e-mail it to them whenever I get a chance [but this could get messy if there is a ton of users] b) the app somehow automatically send an e-mail right then and there to the individual [this could be a Day 2 project].
regardless of whether or not the visitor has requested the coupon e-mailed to them, when they click the "ENTER APP" button, they should be transferred to the APP SCREEN.
BACK-END REQUIREMENTS
a. we will NOT store any customer data or e-mails or anything else. we will simply generate a one-time e-mail to that address and that's it.
b. we would like to track a) how many downloads so we can tell potential sponsors b) how often people use the app and how long it's open on their phone for.
c. needs to work on android, IOS and windows phones. we do not care about tablets or computers. smart phones users will be 99% of our audience.
d. we need some sort of back-end or web interface where I can enter in new sponsor names, logos and coupons.
QUESTIONS
1. I'm not going to learn to build this myself. i have no knowledge of how to build one and don't have the time to learn. i plan to hire an overseas freelancer through odesk.com. what program should I ask they use to build this? I've heard terms like swift, xcode, ruby on rails, twitter bootstrap, etc… ideally, is there one go-to popular program that creates a cross-platform compatible app? my fear is that if I have to drop a programmer in the middle of the project and pick up another, will the new person be able to pickup where the last guy left off?
2. how would I go about changing the coupons? and changing the sponsor banner ads? would there need to be some sort of web interface? would I need to purchase a website and hosting account and have some functionality built there? is there some dashboard somewhere else?
3. how big scale a project is this? roughly how many hours should this take a COMPETENT app developer? seems to me like one of the most basic apps you could build but what do I know.
4. at what point does an app get submitted to google play? apple store? windows whatever they have? or do I even need those entities or could I just let people somehow download it from a website? if so, what would I be missing out by not getting it listed under those marketplaces?
5. anything else I have not thought about that I should be aware of?
please advise. thanks in advance!!!
sixrfan said:
PREMISE
see mockup attachment. fyi, some minor details are left out to protect the premise.
the purpose of the app is to create a countdown clock. and we intend to have different sponsors.
FRONT-END REQUIREMENTS
when the clock expires, it will have beep and vibrate.
to make money, when someone brings up the app on their phone, they would see a coupon from a sponsor company. and upon the launch screen, if the person likes the coupon, they can request to have it e-mailed to them. there's two options to have at this point. a) the app sends me (the app business owner) an e-mail confirming that this individual has requested this coupon. and I'll e-mail it to them whenever I get a chance [but this could get messy if there is a ton of users] b) the app somehow automatically send an e-mail right then and there to the individual [this could be a Day 2 project].
regardless of whether or not the visitor has requested the coupon e-mailed to them, when they click the "ENTER APP" button, they should be transferred to the APP SCREEN.
BACK-END REQUIREMENTS
a. we will NOT store any customer data or e-mails or anything else. we will simply generate a one-time e-mail to that address and that's it.
b. we would like to track a) how many downloads so we can tell potential sponsors b) how often people use the app and how long it's open on their phone for.
c. needs to work on android, IOS and windows phones. we do not care about tablets or computers. smart phones users will be 99% of our audience.
d. we need some sort of back-end or web interface where I can enter in new sponsor names, logos and coupons.
QUESTIONS
1. I'm not going to learn to build this myself. i have no knowledge of how to build one and don't have the time to learn. i plan to hire an overseas freelancer through odesk.com. what program should I ask they use to build this? I've heard terms like swift, xcode, ruby on rails, twitter bootstrap, etc… ideally, is there one go-to popular program that creates a cross-platform compatible app? my fear is that if I have to drop a programmer in the middle of the project and pick up another, will the new person be able to pickup where the last guy left off?
2. how would I go about changing the coupons? and changing the sponsor banner ads? would there need to be some sort of web interface? would I need to purchase a website and hosting account and have some functionality built there? is there some dashboard somewhere else?
3. how big scale a project is this? roughly how many hours should this take a COMPETENT app developer? seems to me like one of the most basic apps you could build but what do I know.
4. at what point does an app get submitted to google play? apple store? windows whatever they have? or do I even need those entities or could I just let people somehow download it from a website? if so, what would I be missing out by not getting it listed under those marketplaces?
5. anything else I have not thought about that I should be aware of?
please advise. thanks in advance!!!
Click to expand...
Click to collapse
Hi i have read your long query,The app which you described and checking out the mockups seems to be pretty less complicated and i will give you some answers for it.
1) The best thing to do is make an app in popular cross platform frameworks better use html5 frameworks such a sencha touch,jquery mobile etc with phonegap. Look for developers in this category.
2)Changing the banner ads and coupons is simple.Just host that in your server,app will load those ads and banners whens it loads for the first time ,we can refresh the content later by periodic service calls
3) its a small scale project .Just building the app alone will take atmost 30 hours including creating for 3 platforms and excluding testing.
4) its always better to upload the apps their respecttive stores.Apple wont allow apps to sideload fro other sources.For getting listed on those stores you need to get developer licenses 100$ for apple store,25$ for google play store etc
5)Just be aware that the app should work on all ost of the devices ,gives timely updates etc
also you can track the number of downloads from the respective stores,also you can include some analaytic sdk like flurry etc to get the details like "how often people use the app and how long it's open on their phone for".
i am an Cross platform app developer.If you are interested we can talk in Pm. hope i helped
Guys is there any way to extract the image elements from the watch face files, weather it is a .watch or a .face file. I think it would be great to be able to do this as I it opens up further tinkering with the images.
giotecno said:
Guys is there any way to extract the image elements from the watch face files, weather it is a .watch or a .face file. I think it would be great to be able to do this as I it opens up further tinkering with the images.
Click to expand...
Click to collapse
You have to find the correct folder inside your facer folder for the face you want to edit. Inside that folder there is an images folder. The names are completely random so I usually just transfer the whole folder to my computer. Change the name of each image to add a .png extension and they should display and edit like any other image file.
pjsockett said:
You have to find the correct folder inside your facer folder for the face you want to edit. Inside that folder there is an images folder. The names are completely random so I usually just transfer the whole folder to my computer. Change the name of each image to add a .png extension and they should display and edit like any other image file.
Click to expand...
Click to collapse
Just to add regarding the image names:
You can open watchface.json and the Edit page of the watchface on the Facer app for your reference. In the json the different elements of the watchface are separated by braces {} and identified by the tag "id". What you'll need to do is the count the element in the Facer app, and find the id tag in the json of the corresponding number. The "hash" tag will have the image name. Hope that's easy to understand.
However, this is probably only useful if you're searching for a particular image in a file with many images.
giotecno said:
Guys is there any way to extract the image elements from the watch face files, weather it is a .watch or a .face file. I think it would be great to be able to do this as I it opens up further tinkering with the images.
Click to expand...
Click to collapse
Just change the .face or .watch file name to .zip and run any extractor program on it.
Yeah its just a zip
The question is, is there a way to transfer .face or .watch files to ur watch without using Facer or WatchMaker?
Well, what exactly are you asking?
.face files are Facer files, created by and for use with Facer.
.watch files are WatchMaker files, created by and for use with WatchMaker. WatchMaker (for now) can also import .face files, although I suspect the new major update coming for Facer will stop this.
So, considering that those files are made for those programs, why would you want them on your watch if not through those programs? Or I'm maybe missing the point of your question here.
Also, I thought I had posted this but maybe I dream about it (that sounds weird). You can open, edit, view the preview image, sort, organize, and then export Facer and WatchMaker files on your PC using the little program I created recently. Link is on my signature.
Max_Pain said:
Well, what exactly are you asking?
.face files are Facer files, created by and for use with Facer.
.watch files are WatchMaker files, created by and for use with WatchMaker. WatchMaker (for now) can also import .face files, although I suspect the new major update coming for Facer will stop this.
So, considering that those files are made for those programs, why would you want them on your watch if not through those programs? Or I'm maybe missing the point of your question here.
Also, I thought I had posted this but maybe I dream about it (that sounds weird). You can open, edit, view the preview image, sort, organize, and then export Facer and WatchMaker files on your PC using the little program I created recently. Link is on my signature.
Click to expand...
Click to collapse
The reason I would want them on my watch but not through those apps is because the main purpose of those 2 apps is to create your own watch faces. But I don't want to create my own watch faces because I'm not good at it, I want to use watch faces that have been created and shared by other users. So why would I want to spend money on those 2 apps if I'm not going to use them to create watch faces? If someone creates a watch face and shares it publicly, I should be able to use it without having to pay for it. That's the whole point.
Your program can only display faces on the PC, I'm looking for a way to actually transfer them to my watch. Facer and WatchMaker should at least allow you to use other people's design and only charge you if you use the app to create your own design. Public/shared designs should be free for anyone to use...
mschumacher69 said:
The reason I would want them on my watch but not through those apps is because the main purpose of those 2 apps is to create your own watch faces. But I don't want to create my own watch faces because I'm not good at it, I want to use watch faces that have been created and shared by other users. So why would I want to spend money on those 2 apps if I'm not going to use them to create watch faces? If someone creates a watch face and shares it publicly, I should be able to use it without having to pay for it. That's the whole point.
Click to expand...
Click to collapse
So that's the problem. You're confused. Facer and WatchMaker work perfectly fine if you don't pay the ridiculously small one time $1 premium. You're just limited to the free faces they give you. The one time $1 payment allows you to USE custom faces and also to make them.
You think those of us making the faces and then handing them out for free should pay the $1, but you the end user consuming the same faces shouldn't? It's $1, once, for something that makes your $250+ accessory immensely better. Pay the $1.
Nobody is going to get around that, and if they do, I'm sure the Facer and WatchMaker guys will have something to say about it. They work very hard to make these apps for us, you should support them.
Max_Pain said:
So that's the problem. You're confused. Facer and WatchMaker work perfectly fine if you don't pay the ridiculously small one time $1 premium. You're just limited to the free faces they give you. The one time $1 payment allows you to USE custom faces and also to make them.
You think those of us making the faces and then handing them out for free should pay the $1, but you the end user consuming the same faces shouldn't? It's $1, once, for something that makes your $250+ accessory immensely better. Pay the $1.
Nobody is going to get around that, and if they do, I'm sure the Facer and WatchMaker guys will have something to say about it. They work very hard to make these apps for us, you should support them.
Click to expand...
Click to collapse
Who's to say that I haven't paid the $1? But that's not the point, it's not about how ridiculously small the $1 is and whether I should pay it or not, it's just that I believe this "freemium" business model is being abused... We are getting to a point where there's nothing u can do with those "smart" devices anymore unless u pay, and keep paying $1 after 1$ then you end up spending more than what you paid for the damn device...
I just believe that if someone creates something and they decide to share it with someone else for free, this someone else shouldn't have to pay to be able to use it. Like say I have premium and I created a watch face and I would like to share it with my brother or friend, they shouldn't have to pay to be able to use it, that's all... Those of you making the faces end up paying for premium, spend your time designing watch faces and in the end the app developer ends up collecting all the money and you don't get anything out of it, that's not fair...
I believe the app should allow you to use custom faces without premium, premium should only be to create them. This way, those who are creating the faces can choose to distribute them for free or actually sell them and the income would be distributed fairly between the app developer and the face creators...
But it's not a freemium system. Those make you pay as you go, for more and more. This is a $1 investment. Once. Freemium would be pay for every 10 faces you install or something. Would it make you happier if it was $1 to get the apps in the first place? They have no obligation to make it be free, you do understand that, right?
If you want to make a face and distribute it to your friends for free, then 1) make your own program that will accept similarly created faces (and don't charge people to use it!) or create your own face as an APK and distribute that.
Point is, you're seeing the faces as independent from the programs. They're not.
My group and I provide free custom content for a game. We don't even accept donations, we don't have ads, we don't have any revenue. It's all expenses. Do you think our users should be complaining that they have to buy a Xbox/PS3/Wii and a game, and the game peripherals, because our content is free? Should they complain that Microsoft/Sony/Nintendo and the game publisher is charging them to be able to use my free custom content?
Max_Pain said:
Max_Pain said:
If you want to make a face and distribute it to your friends for free, then 1) make your own program that will accept similarly created faces (and don't charge people to use it!) or create your own face as an APK and distribute that.
Click to expand...
Click to collapse
That was my question all along, how can I import custom watch faces into the watch without having to go through Facer or WatchMaker? You're saying it can be created as an apk, how can I do that?
Max_Pain said:
Point is, you're seeing the faces as independent from the programs. They're not.
Click to expand...
Click to collapse
You're right, I was under the impression that .face and .watch are the standard format for android wear watch faces because it is possible to import .face files into WatchMaker and I thought .watch files could be imported to Facer as well, so I thought they were the standard format for watch faces...
Max_Pain said:
My group and I provide free custom content for a game. We don't even accept donations, we don't have ads, we don't have any revenue. It's all expenses. Do you think our users should be complaining that they have to buy a Xbox/PS3/Wii and a game, and the game peripherals, because our content is free? Should they complain that Microsoft/Sony/Nintendo and the game publisher is charging them to be able to use my free custom content?
Click to expand...
Click to collapse
The difference is that game consoles are a piece of hardware, it's different with software. Let's say you're a graphic designer and you designed a Logo using Photoshop (which you paid for) and then you want to give this Logo to your friend or sell it to a customer, your friend or customer wouldn't have to buy Photoshop to be able to use it, same with all other software like AutoCAD, PDF, etc... they all provide free viewers for their file formats, you would only have to purchase the pro/premium software if you want to create/edit content.
Click to expand...
Click to collapse
mschumacher69 said:
You're right, I was under the impression that .face and .watch are the standard format for android wear watch faces because it is possible to import .face files into WatchMaker and I thought .watch files could be imported to Facer as well, so I thought they were the standard format for watch faces...
Click to expand...
Click to collapse
The Moto360 is an Android device. All apps, watch faces, etc you see on it are Android apps, which are in APK format. So .watch and .face are formats created by the creators of WatchMaker and Facer respectively to work with their software. WatchMaker decided to (without permission) import Facer files. Facer guy is not happy.
If you want to make your own and distribute, you need to know how to create Android apps. You need Eclipse, you need knowledge of Java programming for Android, and you need to understand Android Wear.
Or pay the $1 and have your friend pay the $1 admission price and use WatchMaker or Facer without having to do all that hard work yourself.
I think we've covered all the points, so I'm going to stop with this. If by now you're not convinced why these app developers deserve your $1 (and your friend's $1), I won't try to convince you anymore.
Does anyone know if you can still import .face (facer) files into watchmaker? there's a few facer watch faces i really like but i prefer the setup options watchmaker offers. I've been racking my brain on how to go about this. Where are the actual files stored? on my phone somewhere? on the watch? I'm using a gear sport tizen 4.0 if that makes a difference. I can't find any .face files from facer to change them over to watchmaker format. If this is even possible. Any help is appreciated!