My idea is to make a program that acts like WVGA-fix, that is, reducing the display area ( by 160 pixels in height) in order to make VGA applications compatible AND, at the same time, using the space gained at the bottom for a virtual D-Pad.
That would make many 3D games compatible and playable (becuase of the D-Pad) but also applications like Realcalculator or the SPB suite.
Does anyone want to do this? I'd donate at least 20 bucks and I guess there are lots of other people who would appreciate a solution like this.
Nice idea, but what's the point in the WVGA screen then? Might as well get a Diamond!
also thought about that. tgere is someone working on it. search for the d-pad sip thread.
the idea is to program an emulator, wich opens applications in a 640x480px Frame this way its simulates a VGA screen. the 160px left can be used for virtual D-Pad. when pressing a button on the virtual D-Pad, the direction has to be send to the frame - to the application / game.
Koffein Schluck said:
also thought about that. tgere is someone working on it. search for the d-pad sip thread.
the idea is to program an emulator, wich opens applications in a 640x480px Frame this way its simulates a VGA screen. the 160px left can be used for virtual D-Pad. when pressing a button on the virtual D-Pad, the direction has to be send to the frame - to the application / game.
Click to expand...
Click to collapse
If you want to go as far as having an on screen virtual keypad with the OS running at a lower resolution to accommodate it, I imagine this would need to be done through a replacement screen driver much like NYDITOT. If you've ever used NVD, you should know what I mean. They use a generic replacement for the screen/display/keyboard driver that then allows the OS display to be run at any resolution and then scrolled.
But since it replaces the entire screen driver (ddi.dll) with it's own generic version, this method is also a performance hit for more graphical apps like games. If someone can figure out something better and easier, go for it. I imagine you would only need to hack with the touch driver if you wanted an invisible on-screen dpad or something.
And it should look like this http://upload.csrune.com/files/dpadsip669.PNG ;-)
It's just another keyboard...
Hello, sorry to unburry this topic, but I consider the concept is of premium importance.
First of all, I think it should have nothing to do with resizing the screen, as it would just complicate the process and slow down the programs...
Games and other software using the HD's missing pad are generally already VGA (if not QVGA) sized (considering recent WVGA games can use the touchscreen or the accelerometer), so they already display black unused sections on the screen (and by the way, a lot of useful apps, such as WVGAFix or Hou Ming's Force Hires already manage the lost margin and/or resize QVGA to VGA).
So it should only be about using this otherwise spilled and already existing dead zone to display a pad.
There are tons of applications for such a pad, and not only games !
Just browsing through directories can just be so painful without a pad, as Windows Mobile massively relies on its presence.
For instance, you have nice thumbnails showing when you parse pictures, but they are rendered useless, as you can't browse through them ! As soon as you select the next one with stylus or finger, it pops opened (well, popping isn't really the appropriate word, if you consider how slow the process is )
Then the best way to browse a directory, is to open the SIP keyboard, but of course, not the Microsoft one, as it has no arrow keys (remember : Windows assumes a pad is present) : you have to open this nice, but oversized HTC one, you know, the one that has arrows, but no Ctrl key, and therefore is unable to copy and paste !...
As keyboard arrows do work in any situation, I really, really think we all lack a simple 4 direction pad (plus "action" button, the other four classical buttons being physically present, phew) that would take no room on the screen, and help us browsing files and menus, or playing games.
The virtual pad should be available in the keyboards and other input devices list, exactly the same way the others are.
Ideally, we could imagine a tiny one that would overlap the central button and take no room on the screen, but just occupy about half an inch in the center of the lower bar, plus the usual SIP input choice arrow, in order we can still change keyboards at will.
For older VGA ou QVGA games, a larger and more finger friendly version could be imagined, either just a thick line of buttons, or why not, a larger pad, as shown on Wolfenzi's nice picture.
Just consider that a lot of virtual keyboards are available, so It doesn't seem to be something impossible to do !
It would be just another keyboard, just having only 5 keys, and nothing else !!!
I actually really can't figure out why nobody seems to be interested by such a simple yet useful idea...
Oh, and as Maati, I'm ready to remunerate anyone who'd do the effort, too.
El_Mariachi said:
Nice idea, but what's the point in the WVGA screen then? Might as well get a Diamond!
Click to expand...
Click to collapse
Well, not as I see it, and support the need for such a utility.
This utility would allow older (no longer actively supported?) applications what were design for VGA and control (only!) thru the D-pad, to still work.
Of course, new applications will be written to fully use WVGA, and have control thru means other than the D-pad.
maati said:
My idea is to make a program that acts like WVGA-fix, that is, reducing the display area ( by 160 pixels in height) in order to make VGA applications compatible AND, at the same time, using the space gained at the bottom for a virtual D-Pad.
That would make many 3D games compatible and playable (becuase of the D-Pad) but also applications like Realcalculator or the SPB suite.
Does anyone want to do this? I'd donate at least 20 bucks and I guess there are lots of other people who would appreciate a solution like this.
Click to expand...
Click to collapse
+2 Ditto.
Z80-Man said:
Hello, sorry to unburry this topic, but I consider the concept is of premium importance.
First of all, I think it should have nothing to do with resizing the screen, as it would just complicate the process and slow down the programs...
Games and other software using the HD's missing pad are generally already VGA (if not QVGA) sized (considering recent WVGA games can use the touchscreen or the accelerometer), so they already display black unused sections on the screen (and by the way, a lot of useful apps, such as WVGAFix or Hou Ming's Force Hires already manage the lost margin and/or resize QVGA to VGA).
So it should only be about using this otherwise spilled and already existing dead zone to display a pad.
There are tons of applications for such a pad, and not only games !
Just browsing through directories can just be so painful without a pad, as Windows Mobile massively relies on its presence.
For instance, you have nice thumbnails showing when you parse pictures, but they are rendered useless, as you can't browse through them ! As soon as you select the next one with stylus or finger, it pops opened (well, popping isn't really the appropriate word, if you consider how slow the process is )
Then the best way to browse a directory, is to open the SIP keyboard, but of course, not the Microsoft one, as it has no arrow keys (remember : Windows assumes a pad is present) : you have to open this nice, but oversized HTC one, you know, the one that has arrows, but no Ctrl key, and therefore is unable to copy and paste !...
As keyboard arrows do work in any situation, I really, really think we all lack a simple 4 direction pad (plus "action" button, the other four classical buttons being physically present, phew) that would take no room on the screen, and help us browsing files and menus, or playing games.
The virtual pad should be available in the keyboards and other input devices list, exactly the same way the others are.
Ideally, we could imagine a tiny one that would overlap the central button and take no room on the screen, but just occupy about half an inch in the center of the lower bar, plus the usual SIP input choice arrow, in order we can still change keyboards at will.
For older VGA ou QVGA games, a larger and more finger friendly version could be imagined, either just a thick line of buttons, or why not, a larger pad, as shown on Wolfenzi's nice picture.
Just consider that a lot of virtual keyboards are available, so It doesn't seem to be something impossible to do !
It would be just another keyboard, just having only 5 keys, and nothing else !!!
I actually really can't figure out why nobody seems to be interested by such a simple yet useful idea...
Oh, and as Maati, I'm ready to remunerate anyone who'd do the effort, too.
Click to expand...
Click to collapse
hail to this simple, yet working solution.
and even include gestueres perhaps like windows and resco keyboard has.
why is it that we dont have this yet than??
sorry for my bad english
Hey, there's even worse than our good old Touch HD !
I recently tried a Touch HD 2 a friend wanted to show me (actually the guy who sold me his Touch HD ! ) and now there's an even biggest problem with HTC Sense (or maybe just Windows mobile 6.5) and the capacitive multitouch screen !
The good old scroll bars on the sides of the windows have been replaced by a thin line popping a slider when you press on it...
But, now it's all but precise !
As your finger now touches an entire area at the same time, it becomes almost impossible to scroll precisely to a desired position in a long list or directory (just try to go where you want in the Windows directory, and you'll go quickly mad) !!!
Maybe it would be better with a stylus, but there's no stylus provided with the Touch HD 2...
Or maybe it would be better using the arrows keys... The ones that should be on the pad if it was there...
Now you know why I told you that story !
Hi all, there is a new piece of software out released by Sony Corporation which enables and windows laptop or PC to interact with the PS3 via Blue-tooth.
What it does exactly is allow the keyboard and mouse to control the XMB on the PS3 and also the web browser (yes with full mouse and keyboard control from your laptop or PC).
What i was wondering is whether this application could be adapted to work with windows mobile? Could the .exe file be changed to a .cab file so we could install it on our X1? Also I know the X1 doesn't have a mouse, so could we use the optical pad instead?
I know it's probably not as easy as I've put it, but could it be done?
Come On?
150 Views and nothing, not one reply. Isn't anybody interested of is it just a stupid request?
im sorry but i wouldnt be able to help in this matter, but your best bet would be to post this in the general winmo software development section as an app like this should be developed for more than just the x1. the xperia doesnt really have anything unique that other winmo devices dont
just throwing this out there, but you can use the xperia's touch screen itself as a touchpad for the mouse aspect.
Thanks Akay_7, makes sense to put in the General winmo section. Maybe i will have more look there. Thanks again for the advice.
Thread moved:http://forum.xda-developers.com/showthread.php?p=6715796#post6715796
Mods, please close this thread.
Hi guys!
My teenage kids both have iPhones but I use the HD Mini for work. Even though I own a iPhone myself I hardly use it since I got my HD Mini. However... I would like to have some "apps" running on my HD Mini and I get answers and tips every day.
There is one I can´t find... on iPhone it´s called "SMS Smileys". It´s an app that gives an extra keyboard with a lot of smileys. Not the usual dots and curves but imaged smileys
Is there any program for the Mini or Windows Mobile that can do the same?
Look forward to some tips...
// Manneman
Smilies Input Panel
http://www.freewareppc.com/utilities/smiliesinputpanel.shtml
Thanx... but it doesn´t work with WM 6.5. I tried it and nothing
Check this:
http://forum.xda-developers.com/showthread.php?t=328363
So.. On Windows 7 I was able to use a few legacy ink flashcard programs well... Notably JumpingMinds software's TabletFlash, as well as Microsoft ink flashcards.. both are buggy.. ink flashcards seemed to have more portability... like one note style inking/features but in a flashcard format
inkflashcards doesn't work on windows 8... at least I haven't been successful.. and tabletflash is really buggy on windows 8, and it's *just* ink... I can't type or put images on flashcards...
I use Anki, because it's stable and I like to portability and the algorithm, but not being able to ink really hinders what I can do on there... If it is something I'm going to draw (which is convenient for some of my studies...) I have to draw it to an image and then import it (or screen clip a onenote drawing... i.e. more time consuming than it should be.
With all the new WACOM tablets propagating, it would be *AWESOME* if someone made a flashcard program that was ink compatible... it'd really be great for students...I'd be willing to pay money for it, and I'm sure other students would.
Hello!
I have bought a Note 10+ for the ability to draw with the S-pen (i'm an architect). I'm comming from 1+.
I want to ask if there is any app which could transform my Note into a graphic tablet (i want to see on the phone, part of the windows pc screen and draw on it)
I have tried Virtual Tablet app (Lite version) but the screen of the phone turns black. I've searched and the payed version of the app is the same, without ads.
I have tried Samsung Dex but without luck.
Do you know some app which could make this possible?
Thank you!
I believe the free version does not show what you're typing on the note. But the paid version does.
Adobe Photoshop Sketch with samsung dex