Do you think after rooting and editing the build.prop to those of a S10 and sideloading all necessary apps it would work?
Will probably need a custom kernel as well unless the driver's are already included but yes it should be possible
Sent from my SM-N976B using Tapatalk
Dunno about the gear VR, but the main issue is the size of display and distance from the lenses.
The screen is too large, thus the distance between the 2 images on the display does not allow for a sharp/correct image seen thru the lenses unless you are able to have one eye looking right and one looking left
I tried to find a set accepting screens over 6.8" but did not find any.
Above explanation is correct. Screen is too big, you probably need another VR headset
Sent from my SM-N975F using Tapatalk
mafy31 said:
Dunno about the gear VR, but the main issue is the size of display and distance from the lenses.
The screen is too large, thus the distance between the 2 images on the display does not allow for a sharp/correct image seen thru the lenses unless you are able to have one eye looking right and one looking left
I tried to find a set accepting screens over 6.8" but did not find any.
Click to expand...
Click to collapse
That's IMHO a lot of WRONG! I read something similar on reddit and I think you did to and just recycling wrong information. I didn't on reddit, but let me debunk this theory here.
Have you ever unhinged your smartphone from the Gear VR while in use from the clip on top of the Phone which just holds it in place? That way the Phone is still connected via usb-c and everything is running. Did you see that Image displayed? Yeah it's WINDOWED! While in Gear VR you don't use the complete screen. So on the Note 10 + the screen size wouldn't even matter because the content that Gear VR has to display could be still at the perfect position because like I said it's windowed and you can move around a window on a big screen. And if a Note 9 fits in to the Gear VR a Note 10 + or at least the Note 10 would to!
I don't think even think there is a need for custom kernel... Gear VR is a bunch of apk's that's it.
chieco said:
That's IMHO a lot of WRONG! I read something similar on reddit and I think you did to and just recycling wrong information. I didn't on reddit, but let me debunk this theory here.
Have you ever unhinged your smartphone from the Gear VR while in use from the clip on top of the Phone which just holds it in place? That way the Phone is still connected via usb-c and everything is running. Did you see that Image displayed? Yeah it's WINDOWED! While in Gear VR you don't use the complete screen. So on the Note 10 + the screen size wouldn't even matter because the content that Gear VR has to display could be still at the perfect position because like I said it's windowed and you can move around a window on a big screen. And if a Note 9 fits in to the Gear VR a Note 10 + or at least the Note 10 would to!
I don't think even think there is a need for custom kernel... Gear VR is a bunch of apk's that's it.
Click to expand...
Click to collapse
yes gear vr is just apk. we would have to change the adapter though as currently it doesn't fit as well as the gear.
Sent from my SM-N975F using Tapatalk
jemfalor said:
yes gear vr is just apk. we would have to change the adapter though as currently it doesn't fit as well as the gear.
Sent from my SM-N975F using Tapatalk
Click to expand...
Click to collapse
how doesn't it fit? is the Note to thicc?
chieco said:
how doesn't it fit? is the Note to thicc?
Click to expand...
Click to collapse
the usbc port is lower, can't fit perfectly for the sake of symmetry.
Sent from my SM-N975F using Tapatalk
jemfalor said:
the usbc port is lower, can't fit perfectly for the sake of symmetry.
Click to expand...
Click to collapse
ahhh... right they centered the port's on the Note 10... yeah but I bet you can somehow fix that by filing down something at the adapter.
chieco said:
That's IMHO a lot of WRONG! I read something similar on reddit and I think you did to and just recycling wrong information. I didn't on reddit, but let me debunk this theory here.
Have you ever unhinged your smartphone from the Gear VR while in use from the clip on top of the Phone which just holds it in place? That way the Phone is still connected via usb-c and everything is running. Did you see that Image displayed? Yeah it's WINDOWED! While in Gear VR you don't use the complete screen. So on the Note 10 + the screen size wouldn't even matter because the content that Gear VR has to display could be still at the perfect position because like I said it's windowed and you can move around a window on a big screen. And if a Note 9 fits in to the Gear VR a Note 10 + or at least the Note 10 would to!
I don't think even think there is a need for custom kernel... Gear VR is a bunch of apk's that's it.
Click to expand...
Click to collapse
Nope you assume wrong, never read Reddit or whatever. I tested several VR kits and it does not work. Did not try the official Samsung GearVR though.
Any other kit fails for the reason i gave. Previous Notes used to work fine with them but not Note10plus.
mafy31 said:
Did not try the official Samsung GearVR though.
Click to expand...
Click to collapse
Yeah but I was talking about the Gear VR and besides why would I use any other VR headset? they all suck and you can't even use all the goodness that comes with Oculus and so on...
If you can get the phone to fit go for it. Note 10+ is to big
You wont see the framework officially released, Oculus or Facebook or whoever co-owns it now.
Stopped the deal with Samsung and they wanted to focus solely on PC and Headset and none of the mobile stuff.
So the deal was stopped i think it ended on the Series 8. But by the time it officially happened the Series 9 was released. so this will be the last OS with it on.
I dont know if Daydream will work (Googles Version of it) You just wont be able to use the Remote!
BUT who says you cannot use the Spen
I'd love to see an option, i used to enjoy watching films on the Gear VR while the misses was asleep, She couldnt moan the TV was to bright or the phone and no light was leaked!! Unsure if i can get it working the same way as my note 8 did
Related
Not bought this tablet yet as only the 16gb is currently available in the UK and I'm after the 32gb.
My question is with regards to the S Pen accuracy and responsiveness on this tablet. From the videos I've seen online, the S Pen looks both accurate and responsive. When I tried it out in the shop (Samsung store at Westfield Centre, Stratford), I was pleased with the results. So much so that I've already gone out and bought the S Pen with eraser despite not having a tablet to use it on.
I've been reading every review I can get my hands on, but most just seem to compare the tablet to a standard capacitive screen tablet and almost dismiss the S Pen and functionality that it brings to the table.
One review that seemed to cover the S Pen in detail said it was good but didnt match the feel and responsiveness of the Surface Pro. Has anyone had any issue with using there Note 8.0 for drawing? If the answer is yes (although I suspect there is no issue, only that the reviewer was being particularly picky...), is it only with the pen that comes with the tablet or are all wacom compatible pens slightly unresponsive on this tablet? The exact complaint is to do with lag and palm regection...
- cant post link as I am a new member. it was on AnandTech
If there is lag, then my guess is that its OS or processor related (although the 1.6GHz Samsung Exynos 4412 is no slouch), may be rooting it, replacing the kernal and overclocking it would help. I wouldnt want to replace the ROM as I think alot of the functionality of touchwiz sounds useful.
I cant afford the surface pro plus its larger than I would like. I'm just looking for some confidence that I'm investing in the right device for my intended use (portable sketching, inking and colouring of images using either sketchbook pro or layerpaint). Any other functionality on top of that is a bonus (I do enjoy a bit of gaming).
Sorry for the long post. It's my first and I wanted to be clear with my question and expectations from this tablet.
Ben
hertsjoatmon said:
Sorry for the long post. It's my first and I wanted to be clear with my question and expectations from this tablet.
Ben
Click to expand...
Click to collapse
The S-Pen is leaps and bounds better than any non-Wacom solution, you already know this but it should be stated regardless. As far as accuracy, it is pretty much the crispest experience available right now. The Win8 tablets have the same digitizer specs, and no increases in sensitivity. The extra real estate on an 11.6" tablet vs. an 8" tablet is about the only benefit the Surface has over any of the Note series. I own a Note 1, Note 2, Note 8.0 and a Fujitsu Tablet PC (previously the most accurate Wacom device in my quiver.) and the Note 8 is far and above the most accurate and sensitivity is excellent. I think most of the reviews are playing with S-Note and assuming that's as good as it gets, but the S-Note app is geared toward writing, and when you use Photoshop Touch, the sensitivity REALLY shines. I can draw fine hairs and detail with ease.
Hope this helps you!
It's accurate and responsive. A fabulous little sketching tablet paired with Sketchbook Pro for tablets.
The calibration of the point to nib is better than I have achieved on my Surface Pro.
Also, you shouldn't compare a Surface Pro to the Note 8.0. They aren't in the same class of machine or tablet.
cmunho said:
Also, you shouldn't compare a Surface Pro to the Note 8.0. They aren't in the same class of machine or tablet.
Click to expand...
Click to collapse
Can I get a little extra clarification on this point? What I'm after is a portable tablet that I can use for sketching. I dont care what OS or manufacturer it is. I just want something I can chuck in my backpack and take out and draw on when im away from home. To me, my only options are Samsung Note 10, 8.0 or surface pro. I dont know anything else that is appropriate which is why I have classed them together. Different OS, but similar format and both use Wacom Digitizer tech.
I'm going to have to get it on credit as my funds are tight at the moment so dont want to break the bank. What should i be comparing the Notes to for portable drawing use?
Thanks for you reply
robyr said:
The Win8 tablets have the same digitizer specs, and no increases in sensitivity. The extra real estate on an 11.6" tablet vs. an 8" tablet is about the only benefit the Surface has over any of the Note series.
I think most of the reviews are playing with S-Note and assuming that's as good as it gets, but the S-Note app is geared toward writing, and when you use Photoshop Touch, the sensitivity REALLY shines. I can draw fine hairs and detail with ease.
Hope this helps you!
Click to expand...
Click to collapse
That does help. Thanks!
I hadnt realised the Surface was 11 inches. I thought it was 10". I've only seen them in adverts to be fair and once I saw the price of the pro, had no interest in reasearching it further.
That could be it... I used S-Note for about a minute in the store before deciding to move on to a dedicated drawing programme. Heard complaints about photoshop touch from other forums that are focused around digital art. Thats what lead me to the decision to use Sketchbook Pro (which i already have on my ASUS TF101 but dont use as its horrible on a touch screen) or LayerPaint (which seems to be the most praised but I have no experience with personally).
The trouble I have found with most reviews to date is that they are geared towards general users. I consider this a specialist device which is why im looking for specific feed back on those uses. It will replace my note pad, sketchbook and current tablet.
cmunho said:
The calibration of the point to nib is better than I have achieved on my Surface Pro. QUOTE]
I'm assuming you can adjust this. My girlfriend has the original note phone, but I wasnt particularlly impressed with its accuracy. I tried the *#0*# trick (or what ever the code is) to get you into calibration mode, but it only seemed to help a little bit. the point on the screen seemed to be perminantly offset from where i was pointing the tip. This was very frustrating, Id get used to it in one orientation, then turn the phone 90 degrees and completely miss the point i was trying to draw next.
I've also read the trick about taking the button of the S Pens so that you can fine tune the pressure sensitivitiy by adjusting the potentiometer closest to the tip (turn clockwise to decrease, anti clockwise to increase sensitivity).
So it seems like there is room to manuvor to adjust the experience to my prefference.
Click to expand...
Click to collapse
I'm not much of an artist, but I do love to doodle and I've found that doing so on the Note 8 is as close to doing it on paper as I've ever seen on a computing device (outside of an actual Wacom tablet, that is). The bigger part for me, however, is the ability to take hand written notes. For this, the accuracy is nearly perfect and its ability to ignore my palm while writing justified the extra cost over a standard tablet.
Why this part is glossed over in most reviews of the device is beyond me. Unless there's another device on the market in at a reasonably similar price point, the head lines may as well read "Galaxy Note 8 is sill not an iPad Mini".
hertsjoatmon said:
Can I get a little extra clarification on this point? What I'm after is a portable tablet that I can use for sketching. I dont care what OS or manufacturer it is. I just want something I can chuck in my backpack and take out and draw on when im away from home. To me, my only options are Samsung Note 10, 8.0 or surface pro. I dont know anything else that is appropriate which is why I have classed them together. Different OS, but similar format and both use Wacom Digitizer tech.
I'm going to have to get it on credit as my funds are tight at the moment so dont want to break the bank. What should i be comparing the Notes to for portable drawing use?
Thanks for you reply
Click to expand...
Click to collapse
The Note 8 is better suited to this. Surface Pro is a full computer in Tablet form factor. But if you just want to sketch, buying a $3 sketchbook is much cheaper since you said you have to buy on credit. Never good to go into debt for things that get outdated so quickly.
hertsjoatmon said:
That does help. Thanks!
I hadnt realised the Surface was 11 inches. I thought it was 10". I've only seen them in adverts to be fair and once I saw the price of the pro, had no interest in reasearching it further.
That could be it... I used S-Note for about a minute in the store before deciding to move on to a dedicated drawing programme. Heard complaints about photoshop touch from other forums that are focused around digital art. Thats what lead me to the decision to use Sketchbook Pro (which i already have on my ASUS TF101 but dont use as its horrible on a touch screen) or LayerPaint (which seems to be the most praised but I have no experience with personally).
The trouble I have found with most reviews to date is that they are geared towards general users. I consider this a specialist device which is why im looking for specific feed back on those uses. It will replace my note pad, sketchbook and current tablet.
Click to expand...
Click to collapse
LayerPaint is good, but I think Sketchbook Pro is better. The tools are more pencil like and geared toward sketching. I find LayerPaint more difficult to use. But I've also used Sketchbook Pro for a couple years (on iPad, then PC and now on PC and Android). Another app I really enjoy is called Infinite Painter. Good tool, nice developer that I like supporting.
hertsjoatmon said:
cmunho said:
The calibration of the point to nib is better than I have achieved on my Surface Pro. QUOTE]
I'm assuming you can adjust this. My girlfriend has the original note phone, but I wasnt particularlly impressed with its accuracy. I tried the *#0*# trick (or what ever the code is) to get you into calibration mode, but it only seemed to help a little bit. the point on the screen seemed to be perminantly offset from where i was pointing the tip. This was very frustrating, Id get used to it in one orientation, then turn the phone 90 degrees and completely miss the point i was trying to draw next.
I've also read the trick about taking the button of the S Pens so that you can fine tune the pressure sensitivitiy by adjusting the potentiometer closest to the tip (turn clockwise to decrease, anti clockwise to increase sensitivity).
So it seems like there is room to manuvor to adjust the experience to my prefference.
Click to expand...
Click to collapse
The Note 1 should not be used to judge modern SPen devices. It had a gimped 256-stage digitizer and very low thresholds. It is in no way comparable to the current gen, amd was generally only good for writing.
Sent from my GT-N5110 using Tapatalk HD
Click to expand...
Click to collapse
robyr said:
hertsjoatmon said:
The Note 1 should not be used to judge modern SPen devices. It had a gimped 256-stage digitizer and very low thresholds. It is in no way comparable to the current gen, amd was generally only good for writing.
Sent from my GT-N5110 using Tapatalk HD
Click to expand...
Click to collapse
Agreed, I had an Original Note and it was pretty poor in comparison to what's in the Note II or Note 8.0. Samsung has done a really good job with this device. I think it's a little expensive, but it's exactly what I've been looking for in a tablet for about a year. I think I've tried 5-6 tablets since I started the quest.
Click to expand...
Click to collapse
cmunho said:
robyr said:
Agreed, I had an Original Note and it was pretty poor in comparison to what's in the Note II or Note 8.0. Samsung has done a really good job with this device. I think it's a little expensive, but it's exactly what I've been looking for in a tablet for about a year. I think I've tried 5-6 tablets since I started the quest.
Click to expand...
Click to collapse
Thanks for the advice. Taking it all on board (including the part about may be not getting one due to money issues) I think I'm definitely on board and want this. I can get 16 months interest free. Paying it back £50 a month is acheivable for me.
The reason I want to move on from pen and paper is the bulk/ storage of said medium and the ability to ink and colour my images for other use. I like the idea of doing short comics. Being able to work on the cells both home and away is a big attraction. In addition I dont like the size and weight of my 10 inch tablet as it means I have to carry a larger bag than is otherwise necessary.
Being able to reduce my 10 inch tab, not pad and sketchbook to just one device that is smaller than all of those individually is huge for me. I also carry a camera with me everywhere (NEX 5N). I think this device would be ideal for me to review and cull any missed shots while out and about. I'm looking at RawDroid for that purpose and using a class 10 MicroSD card with my Camera.
Not decided to wait for the 3G version or not. My phone is a Blackberry Curve 9360. I am able to use that as a wireless mobile hotspot. I dont think my service provider charges me extra for it, but it is an extra step in setting it up when needed. I think reading through what I just wrote, I'm ok with the WIFI only version. How long until the 32GB is available? :victory:
Click to expand...
Click to collapse
Have option to sell my galaxy gear for 100 bucks and pick up 360 for 200. I dont use camera or speaker on gear very much... Sometimes however i could live without.
Picking up a nexus in a couple weeks to replace my galaxy s4. Dont feel like going through trouble of getting gear and nexus to work together...
What do you guys think. I use my watch mostly for time,date and most importantly recieving amd sending text messages...
I say stay with the Gear if you don't love the Moto for it's design. Probably you'll get many good advices but no one could serve your needs.
Oskar-2 said:
I say stay with the Gear if you don't love the Moto for it's design. Probably you'll get many good advices but no one could serve your needs.
Click to expand...
Click to collapse
Indeed. The only issue is connectivity with the gear and nexus. Isnt offically support and im pretty sure svoice(voice response) wont work right without touchwiz... At least thats what ive read from people connecting galaxy gear and nexus 5. Voice reply to text is a must for me. I only paid 130$ for the gear new..(open box best buy) so 100$ isnt a terrible resell.
Thanks for your opinon:good:
P.s. I do LOVE the black moto 360 design compared to the gray galaxy gear I have. Only color they had open box.
fired the trigger, picked up a moto 360 today and sold the galaxy gear. i feel like android wear is a little difficult to navigate but im sure i will grow accustomed to it.
Good work. I have both and I can say that atm the Galaxy Gear does more than the 360 however longer term I think Android Wear has more going for it. Also theres a lot more connectivity options with Android wear, as you've mentioned. Which colour Moto 360 did you get?
on2a said:
Good work. I have both and I can say that atm the Galaxy Gear does more than the 360 however longer term I think Android Wear has more going for it. Also theres a lot more connectivity options with Android wear, as you've mentioned. Which colour Moto 360 did you get?
Click to expand...
Click to collapse
Yeah it was a little hard to navigate at first, but ive came around to android wear. the gear forsure gets much better battery life and does do more things, but those things(camera and speaker) seem a little gimmicky, the speaker did come in handy when i was using both hands, but i hated using it in public and the camera is okay for some stuff but its quality isnt the best and i usually have my phone so no reason not to use it.
All in all in glad i made the switch, the only thing that bugs me right now about the moto360 is you cant make the vibration longer, the notification is SO short.
I got the black one, open box deal for 217. still had plastic on bottom of it. Planning on getting pebble band soon
on2a said:
Good work. I have both and I can say that atm the Galaxy Gear does more than the 360 however longer term I think Android Wear has more going for it. Also theres a lot more connectivity options with Android wear, as you've mentioned. Which colour Moto 360 did you get?
Click to expand...
Click to collapse
I agree. I had the Gear 2 and the Moto 360 doesn't do half as much half as easily and for half as long, but I couldn't stand running stock-based Sammy ROMs any more, and Android Wear will be the future so it should improve on all fronts. And it just looks better, lol
Last December I retired the Fire Phone because the wife dropped her and shattered the glass. We found the cost to repair it was more than it was worth.
That plus we had a problem with Straight Talk over billing us and they essentially telling us to suck on it, no refund. We dropped them like a flea bag hobo and went another carrier and upgraded to LG V10s.
Anyhow, my Fire phone has been gathering dust until the idea of using with a VR headset hit me.
Only issue was FireOS no support Google Cardboard.
Solution was Rooting and now it is running Cyanogen very nicely.
So, ANYONE out there using their Fire phone (4.7" screen) with a VR headset?
I looked online and there seem to be dozens of brands out there. I would just like to hear about anyone experience and with what brand.
Thanks
The problem you would run into is it's only a 720 display....the resolution wouldn't be sharp enough for a VR headset
Plonko said:
The problem you would run into is it's only a 720 display....the resolution wouldn't be sharp enough for a VR headset
Click to expand...
Click to collapse
Aww, come on. We are not talking about a VR setup to compete with the Occulus Rift, or the HTC Vive. The headset is 25-30 bux for these.
Yeah, higher resolution would be idea of course, but this is a spare phone and there is no reason not to at least try it. My current live phone is a LG V10.
That has a huge display and high resolution. I will try this one also to see what it looks like.
I've been using my stock Fire Phone with Google Cardboard, it works fine, has some issues with 360 videos and Youtube but that problem was easily solved with a 3rd party youtube app. You can see the individual pixels, 720p works fine but it's not ideal. The performance is actually better than my old HTC One m7 which is 1080p. Cardboard is fine but it's nothing special and doesn't come with straps to secure it to your head, I'd recommend trying a different brand.
Lordcoca said:
I've been using my stock Fire Phone with Google Cardboard, it works fine, has some issues with 360 videos and Youtube but that problem was easily solved with a 3rd party youtube app. You can see the individual pixels, 720p works fine but it's not ideal. The performance is actually better than my old HTC One m7 which is 1080p. Cardboard is fine but it's nothing special and doesn't come with straps to secure it to your head, I'd recommend trying a different brand.
Click to expand...
Click to collapse
Thanks for the reply.
I was able to try it this weekend on a generic VR headset. The make was VR BOX if that makes a difference. I saw 3 or 4 on Amazon the exact same thing with a different brand; anyhow, what I really dislike was the narrow field of view. I switch to my LG V10 and which was a big boost in image size, but still the field of view was bad.
You could see the phone at the left and right of the image. I would say the actual image size was about 60% of the view, and this will not provide anything near a nice VR experience. For 30 bux, what the heck. But it wasn't 30 bux worth. Sent it back for a refund.
Dr. Righteous said:
Thanks for the reply.
I was able to try it this weekend on a generic VR headset. The make was VR BOX if that makes a difference. I saw 3 or 4 on Amazon the exact same thing with a different brand; anyhow, what I really dislike was the narrow field of view. I switch to my LG V10 and which was a big boost in image size, but still the field of view was bad.
You couldn't see the phone at the left and right of the image. I would say the actual image size was about 60% of the view, and this will not provide anything near a nice VR experience. For 30 bux, what the heck. But it wasn't 30 bux worth. Sent it back for a refund.
Click to expand...
Click to collapse
Yeah I probably should have mentioned in my response that the novelty of VR wore off very quickly and I never really use my Google Cardboard. If I hadn't gotten it for free I'd probably be trying to get a refund too.
Lordcoca said:
Yeah I probably should have mentioned in my response that the novelty of VR wore off very quickly and I never really use my Google Cardboard. If I hadn't gotten it for free I'd probably be trying to get a refund too.
Click to expand...
Click to collapse
Yeah, have to agree; it is a gimick at best.
I have had much better "3d" viewing experiences watching a 3D movie.
Dr. Righteous said:
Yeah, have to agree; it is a gimick at best.
I have had much better "3d" viewing experiences watching a 3D movie.
Click to expand...
Click to collapse
Guys please suggest me can I use vr cardboard with firephone?
Hi, I have a Homido v1, and it is too much small for the oneplus 7 pro !
Does someone could recommend me a VR headset compatible ? (size and maybe resolution)
I think it could be a really good mobile for VR games.
Thanks.
Hi, I bought the homido v2 because it fits.
But the screen size is too big for the lenses, I have to zoom out the content to be good, but not all games have this feature (tested with fibrum, there is the function "correct lenses").
It's strange that there is no VR headset compatible, this is not the only 6.6' screen size.
I think it's the aspect ratio that's the issue.
Ok, so there are just 2 solutions, we wait for a compatible headset, or maybe there is an app to change the ratio ?
trotirider said:
Ok, so there are just 2 solutions, we wait for a compatible headset, or maybe there is an app to change the ratio ?
Click to expand...
Click to collapse
OnePlus might even come out with their own since it's their highest resolution phone so far and full screen display.
https://www.mobilefun.at/bitmore-vr-eye-virtual-reality-universal-headset-mit-controller-68570
its listed under op 7 pro accessoires. idk if it fits. I will order it and give feedback
BPM said:
https://www.mobilefun.at/bitmore-vr-eye-virtual-reality-universal-headset-mit-controller-68570
its listed under op 7 pro accessoires. idk if it fits. I will order it and give feedback
Click to expand...
Click to collapse
Thanks! I wait for your feedback.
I already saw this one, I think they updated, because now it's: 4 - 6,5 inches. that's good.
But the max size of the phone is: 163mm * 83mm, the onplus 7 pro is 162.6mm, so it should be fine, but I would like to know if it fits with a case.
And also what about the comfort ? The phone is pretty heavy, so with the homido v2 it pushes on the nose.
Thanks!
Google daydream VR headset is working great with 7 pro. You'll need to install daydream enabler module over magisk, and limit display to 60Hz.
peteus said:
Google daydream VR headset is working great with 7 pro. You'll need to install daydream enabler module over magisk, and limit display to 60Hz.
Click to expand...
Click to collapse
I tried it in a store, and it is too small.
The phone exceeds on the sides.
And why 60hz?
trotirider said:
I tried it in a store, and it is too small.
The phone exceeds on the sides.
And why 60hz?
Click to expand...
Click to collapse
Size is of no concern at all. It's made to hold large phones such as pixel XL. Software is not supporting 90hz. It will work, but you'll be bothered by some pixelation issues.
peteus said:
Size is of no concern at all. It's made to hold large phones such as pixel XL. Software is not supporting 90hz. It will work, but you'll be bothered by some pixelation issues.
Click to expand...
Click to collapse
Okay, but the screen ratio is good ?
I mean the width distance of the lens?
Because if I remember well, the daydream was comfortable.
Yes, everything works perfectly! Here's current special: https://mashable.com/shopping/deal-june-14-google-daydream-view-vr-headset-amazon/
Can't you just make a custom profile for a viewer you have: https://wwgc.firebaseapp.com/ ?
BPM said:
https://www.mobilefun.at/bitmore-vr-eye-virtual-reality-universal-headset-mit-controller-68570
its listed under op 7 pro accessoires. idk if it fits. I will order it and give feedback
Click to expand...
Click to collapse
Looks the same here:
https://www.amazon.co.uk/Bitmore-Vi...ef=sr_1_14?keywords=vr&qid=1570730282&sr=8-14
Anyone get any further here?
Samsung betraid our confident and no longer support Gear vr and google Daydream. I dont know why is the reason for that but for me is a reason not to change my note 9 with note 10 +. So for enyone that apreciate and enjoy gear vr so far what is the solution?
Is there other vr headset that will work with any android device and note 10+. Any recomandations?
Sent from my SM-N960F using Tapatalk
smentoma said:
Samsung betraid our confident and no longer support Gear vr and google Daydream. I dont know why is the reason for that but for me is a reason not to change my note 9 with note 10 +. So for enyone that apreciate and enjoy gear vr so far what is the solution?
Is there other vr headset that will work with any android device and note 10+. Any recomandations?
Sent from my SM-N960F using Tapatalk
Click to expand...
Click to collapse
And I'd like to know the reason for them not offering same... It's simple creating a plastic adapter to make something fit or redesign new headgear for the phone... So what's the real reason? I can't think of why it would be any technology related issue... Maybe the sales of the VR headset and other gear was too low?
- R. Kruse Ludington
Galaxy Note 8<-5<-3<-S3<-Nexus; Droid X; HTC HD2<-Touch Pro 2<-Tilt<-8525; O2 XDA II<-XDA; Motorola StarTac
The question was is there any other vr headset that works with all android phone including note 10+
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smentoma said:
The question was is there any other vr headset that works with all android phone including note 10+
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The oculus software will be missing from the note 10+. The note 10+ is a similar size to note 8+ note 9 so should fit in the gear vr headset. To make it work you'll need a custom kernel with the added drivers, slightly modded services.jar and the relevant apks added. It shouldn't be too complicated but will mean rooting the device and losing warranty
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My guess is the sales of the Gear VR were not high enough to warrant developing a new headset to fit the Note 10/+, or the money it takes to develop the software.
VR sales of the actual more useful headsets have been fairly low, chances are they have just hit the point they have stopped seeing the value in releasing a new version due to low sales.
most firms are pulling back on VR. seems they are just going the way of the majority. unfortunately if you feel this is one of the most important features chances are you are just in an unlucky minority.
What I read is all the devs from Oculus have split and the contracts with Oculus have expired.
The market seems to be trending toward stand alone.
Hi ,
Need answer for this I love vr p0rn occassionally .
Thanks for letting me know if no solution this might seriously discourage getting one .
I wonder if the holepunch in the display would be the main culprit??
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---------- Post added at 10:26 AM ---------- Previous post was at 10:24 AM ----------
Guess we VR users will just have to retain our previous (or an earlier) device to dedicate to VR usage?? That's prob what I will do with my S8+
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epicjaack said:
Hi ,
Need answer for this I love vr p0rn occassionally .
Thanks for letting me know if no solution this might seriously discourage getting one .
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Click to collapse
A man that asume that and is not ashame. Good for you. Me too. Vr porn will be too awesome on note 10 + with that resolution. Dont judge. Just answer if you can help. There are many headset on market that suport any android phone and note 10 + also. The question was what is better beside galaxy gear. Thanks samsung for that
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will it not work with google cardboard thought most devices did.
The problem I'm seeing is that most cardboard-like devices are not physically big enough for the note 10+.... the 10+ is a tiny bit wider than the note 8 and a tiny bit longer than the note 9. Also, would the lenses cut off a good part of the display?
siggystyle said:
I wonder if the holepunch in the display would be the main culprit??
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Considering most apps block off that section of the screen whether we want them to or not, I doubt that is why.
pcriz said:
Considering most apps block off that section of the screen whether we want them to or not, I doubt that is why.
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Yeah, but the real dilemma would be with the hardware (Gear VR Physical size and dimension of the distance between center-eyes and the display's dimensions as it sits in the gear VR)... Those 2 items are SET and therefore if an app cuts a portion of the screen away, it would jack up the whole experience - whether it chops off just the camera punch hole, or even if it cut away the same amount of screen from both sides... the physical dimensions are static and must remain so to give the VR Effect... Any change to display viewing area would completely destroy the equilibrium between right and left eyes, as they reference the same "pre-determined" areas of the viewing areas of display... If that makes sense?? I may have butchered it, but maybe someone else can help make it more reasonable sounding?? That is the main issue I believe though... They would need to create a whole new VR headset that distributes the bottom 95% of screen equally between right and left eye, and then would need an update to every VR App/Game to rewrite the code/graphic to work with such parameters....
siggystyle said:
Yeah, but the real dilemma would be with the hardware (Gear VR Physical size and dimension of the distance between center-eyes and the display's dimensions as it sits in the gear VR)... Those 2 items are SET and therefore if an app cuts a portion of the screen away, it would jack up the whole experience - whether it chops off just the camera punch hole, or even if it cut away the same amount of screen from both sides... the physical dimensions are static and must remain so to give the VR Effect... Any change to display viewing area would completely destroy the equilibrium between right and left eyes, as they reference the same "pre-determined" areas of the viewing areas of display... If that makes sense?? I may have butchered it, but maybe someone else can help make it more reasonable sounding?? That is the main issue I believe though... They would need to create a whole new VR headset that distributes the bottom 95% of screen equally between right and left eye, and then would need an update to every VR App/Game to rewrite the code/graphic to work with such parameters....
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You are basing this on the idea that every phone has had an equal bezel on the top and bottom.
Also the VR apps open in a container that can align the screen how they want. The Container determines the area of the screen visible for use. You arent just staring dead center at the screen. Its framed against the lenses.
The entire screen doesnt need to be split equally between each eye. Just the portion determined by the software container to be the usable area. You could cut off the top and be left with the same usable area as the note 9.
It can also sit offset slightly in the headset and still represent the same area of view so the lenses can create the three sixty view for the user
Maybe I am wrong but looks like all of you except 1 person missed the whole point. It is not about finding a fitting headset. It is irrelevant if you find one. Note 10 will NOT cooperate because it will be missing software to display content in a way that headset requires. The only solution will be to root the phone and load adequate drivers (assuming that some developers prepared such thing).
After reading further I found out that Samsung was using Oculus software to power the VR functions of their phones. Their contract with Oculus expired and now they have no way of enabling any kind of VR on their devices. Note 10 is the first phone to experience this.
Anyway, I am waiting for my Note 10 Plus to be delivered and I will be exploring all ways of turning it into VR device. If anyone knows other way than rooting, please post here.
VR for Mobile is dead. Both Samsung & Google is killing it off.
https://www.theverge.com/2019/10/16...msung-oculus-gear-vr-mobile-vr-platforms-dead
https://hackaday.com/2019/11/13/ask-hackaday-is-anyone-sad-phone-vr-is-dead/
https://www.engadget.com/2019/10/16/google-kills-daydream-phone-vr/
It works with my old Google Cardboard. No problem with the width at all. As for the length, the phone pokes out a bit since it's tall.
Tried it with... *cough* phub and it works even though it doesn't list the Note 10+. Only listed up to S10+ & Note 8.
I don't really get it. So does it work or not? The phone needs to enter "vr mode" to display the image correctly and without the proper drivers it probably should not be able to do that, right? So... how?
Found this thread through searching. I ended up using sitesinvr to set Cardboard to gearVR on the Note 10+, then I hacked off the four corners of the GearVR headset to get the phone to fit in. The controls sort of work. No GearVR app of course, but it works pretty well for almost everything else.