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Hello Nvidia Users,
its more than a week since Dead Trigger 2 has been launched. And its compatible with the Nvidia Shield and graphically enhanced for Tegra 4. Plays great!
Link to Google Play
https://play.google.com/store/apps/details?id=com.madfingergames.deadtrigger2&hl=de
I wondered because no one posted this here?!
Its a great looking game. I talked to one of the devs and he said at some later date a big update will be released which will include online play. Does that mean co-op missions? I don't know but it sounds good.
UNCUT88RAW said:
Hello Nvidia Users,
its more than a week since Dead Trigger 2 has been launched. And its compatible with the Nvidia Shield and graphically enhanced for Tegra 4. Plays great!
Link to Google Play
https://play.google.com/store/apps/details?id=com.madfingergames.deadtrigger2&hl=de
I wondered because no one posted this here?!
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Click to collapse
I've found a problem with dead trigger 2 on Nvidia shield. If you run at the recommended ultra-high graphics setting, there will be certain areas/maps where the frame rate will drop significantly when looking in certain directions. The bigger problem is that either the game or the controller interface is also affected by the lag. So while you play with lower frame rate, the game time remains unchanged. However, turn/rotate speed is affected by frame rate! So while getting low fps as you turn around, for example, you will end up turning only 1/3rd the amount you wanted to turn.
It's very frustrating and I had to lower graphics settings to resolve the issue. But it's weird because you'd think the tetra 4 with the shields active cooling system could handle this game at 720p, when the iPad 4 can handle it at nearly 3x the pixel count.
HyperMatrix said:
I've found a problem with dead trigger 2 on Nvidia shield. If you run at the recommended ultra-high graphics setting, there will be certain areas/maps where the frame rate will drop significantly when looking in certain directions. The bigger problem is that either the game or the controller interface is also affected by the lag. So while you play with lower frame rate, the game time remains unchanged. However, turn/rotate speed is affected by frame rate! So while getting low fps as you turn around, for example, you will end up turning only 1/3rd the amount you wanted to turn.
It's very frustrating and I had to lower graphics settings to resolve the issue. But it's weird because you'd think the tetra 4 with the shields active cooling system could handle this game at 720p, when the iPad 4 can handle it at nearly 3x the pixel count.
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Click to collapse
I recently noticed the same slowness and I gotta say its really disappointing to see since the shield is supposed to be so powerful. I might have to email the devs about this.
One of the reasons why I bought this phone was for the 4K recording. I have severe stuttering when recording 4k clips with the 5 min cap. This is very annoying. Furthermore, the phone heats up like a bastard, so much so that it almost feels too hot to touch, like it may explode or just melt.
I have the international unlocked version and I am in the UK. In the past 2 months, I have received 2 software updates for power management but that has not helped at all, battery is terrible. When you record 4k, it drops like a ***** almost 10 percent every minute and continues to go down while the phone tries to come back to normal temps.
I have changed the runtime to ART and back to give it a try and its no better. Also did this mod
http://forum.xda-developers.com/lg-g3/general/mod-root-rid-lag-g3-t2819365/page31
With the hidden menus but its not really giving me a boost in processing power and better temperatures. I have searched for a few days now and cannot find anyone with similar issues and I have seen a lot of issues, so starting a thread here.
Please help!
I think the heating while recording a 4k video is a common issue. On my G3,the CPU reachs 67-70°C,hotter than when playing Asphalt 8 and this causes a big battery drain.
For the first question,in poor words the 4k-recorded videos have some lags?
Inviato dal mio Lg G3 con tapataaalk
Thanks for replying. The issue is not recorded video, it's pretty choppy "while" recording 4k. It's choppy playing back the same videos too and consistent to the stutters experienced while recording. The playback stutters at the same place where recording stuttered if that makes sense. I don't think there is an issue with playback but recording.
I am not sure why this happens as it didn't seem to happen when I bought the phone, can it be the software updates for power optimization to blame?
yup i've seen the stutter on playback but only when i play the 4k videos on my laptop.
but on default player in g3 phone, there is none.
in my experience, choppiness when recording vids was due to slow microsd.
i always try to set the recorded vids to internal sd after that.
When my class-10 micro sd arrives,i'll try 4k recording and see if there's struttering...and compare the videos with the other ones made with a class-4 micro sd
Inviato dal mio Lg G3 con tapataaalk
Yeah.. They didn't add the 5 minute cap for the beauty of it. The phone will heat the crap up with 4K.
I don't have issues with stuttering, though I use a class 10 sdcard
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Hey, small add here. I took the phone off the wireless charger (had 100%) and started recording a 4K video. Phone got lukewarm (like browsing on facebook for a long time on 4G). Battery went from 100% to.. well, 100%. But 100% is a bit tough to break, but it when it shows 99%, it's a straight drop from there. No stuttering at all too.
Class 4 is not enough. Class 10 may not be enough either. If you want to record 4k directly to MicroSD, you better buy those "extreme" memorycards. They cost more but trust me, even Class 10 may not be enough.
Oh and by the way, rebooting the device every once and a while is highly recommended.
TonzaTheChosenOne said:
Class 4 is not enough. Class 10 may not be enough either. If you want to record 4k directly to MicroSD, you better buy those "extreme" memorycards. They cost more but trust me, even Class 10 may not be enough.
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Highly recommend Samsung Class10 64Gb Pro UHS-I MB-MG64DA/AM, they easily can write up to 80Mb/sec on USB 3.0 cardreader, trust me I checked myself
TonzaTheChosenOne said:
Oh and by the way, rebooting the device every once and a while is highly recommended.
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yeah, truly so, there may be tons of zombie processes, doing stuff in background and messing with SoC, distracting it from encoding process thus causing stutters
Oh trust me guys u have tried rebooting every 5 mins to see if there were no issues. Did factory reset too and it was slightly better. Maybe there were indeed some zombie processes to blame here and I think the sd cards are also n issue. I have now gotten rid of the phone. Too buggy and not optimised. I am now waiting my nexus 6. I hope the camera is at least as good as LG. On my previous nexus devices the camera has been pants.
Nexus 6 and 4k movie
Nexus 6 just can not handle it. I posted a 4K to Facebook and it ended up as junk. I then immediately deleted it. Set Nexus 6 to HD 1080p and forget about the future of 4k in Nexus 6 for now.
GTMoraes: Hi, saw your comment about wishing your G3 had a lower 1080p resolution. Wish I could remember exactly where on these forums, but someone had a couple of lines you can enter in terminal to specify the resolution you prefer for the screen. He said it made the screen faster and the power draw less than the 1440p it's on now. I knew I should have written it down.
Wish I could remember exactly where on these forums, but someone had a couple of lines you can enter in terminal to specify the resolution you prefer for the screen.
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You are thinking of the wm command.
I just saw it on xda TV
This is for anyone looking to get the Note 4 and wanted a sample of the Video quality. The video is done though the Note 4, and nothing was modified or changed in anyway.
You can also get a few photo samples here: Samsung Galaxy Note 4 Camera Samples So far the phones camera is awesome in my option.
Mod Edit: closed as a duplicate.
Those are sweet images! I can't wait to test mine out, just picked it up, doing all the fun set up and transferring data now.
jokesonme said:
Those are sweet images! I can't wait to test mine out, just picked it up, doing all the fun set up and transferring data now.
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what color you get?
I went with White. First time too. Had a black Note 3, Black iPhones, Dark red Galaxy S3. I guess we will see how it goes. Also depends on the case I end up with
I feel like with a stable camera mount and high quality external mic you could actually make a beautiful low budget film with this thing! If cameras are getting this good, I'm excited to see what the future holds in store for us all
Thermalwolf said:
I feel like with a stable camera mount and high quality external mic you could actually make a beautiful low budget film with this thing! If cameras are getting this good, I'm excited to see what the future holds in store for us all
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I tried using this in my room during low light and ew. haha yes if you had the proper lighting and a good mic then your right it can be. I dont have lighting like that but I do have a good mic and a stable camera mount for it.
blackout720 said:
I tried using this in my room during low light and ew. haha yes if you had the proper lighting and a good mic then your right it can be. I dont have lighting like that but I do have a good mic and a stable camera mount for it.
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True but there will never be a good low light phone camera unless the sensor is half of the phone.
If you were a profession, and has everything then I wouldn't see why you can't use this as a 4k video camera.
blackout720 said:
If you were a profession, and has everything then I wouldn't see why you can't use this as a 4k video camera.
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Click to collapse
Because the 4k videos are limited to five minutes.
Gary02468 said:
Because the 4k videos are limited to five minutes.
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Really? I actually didn't know that. Didn't have to record longer than that so never realized it.
blackout720 said:
Really? I actually didn't know that. Didn't have to record longer than that so never realized it.
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They don't seem to advertise that aspect of it.
When you start recording in 4k, notice that it tells you how much time remains, and it says five minutes. At the end of five minutes, it stops recording.
Gary02468 said:
Because the 4k videos are limited to five minutes.
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It's not like any movie films scenes longer then five mins at a time. Film for a couple mins, then end scene and start again. I have never scene Hollywood roll camera for more then a couple minutes at a time. The only down side would be people who blog or do extended reviews but to be honest your better off at 1080p for stuff like that.
Sent from my AT&T Galaxy Note 4 using XDA Premium HD
Thermalwolf said:
The only down side would be people who blog or do extended reviews but to be honest you[']r[e] better off at 1080p for stuff like that.
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I don't think it'd be hard to chop a vlog into five-minute segments.
But I'll often be in a scenic situation where I want to record video with the camera unattended for half an hour and then edit it down to the interesting parts. With 4k video on the Note 4, that's not possible.
Gary02468 said:
I don't think it'd be hard to chop a vlog into five-minute segments.
But I'll often be in a scenic situation where I want to record video with the camera unattended for half an hour and then edit it down to the interesting parts. With 4k video on the Note 4, that's not possible.
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Not until we have root atleast
What would be the reason they made it limited to 5 minutes? Also when I do video I Stop each clip so nothing is longer than 3 minutes. Unless i'm doing something else that requires a constant video stream then i guess it wouldn't work.
blackout720 said:
What would be the reason they made it limited to 5 minutes? Also when I do video I Stop each clip so nothing is longer than 3 minutes. Unless i'm doing something else that requires a constant video stream then i guess it wouldn't work.
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I had read a few months back for a prior Galaxy that this was done so the processor doesn't overheat.
blackout720 said:
What would be the reason they made it limited to 5 minutes? Also when I do video I Stop each clip so nothing is longer than 3 minutes. Unless i'm doing something else that requires a constant video stream then i guess it wouldn't work.
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If the file system is FAT32, any individual file is limited to 2 gigs. Might have something to do with it.
WarlockLord said:
If the file system is FAT32, any individual file is limited to 2 gigs. Might have something to do with it.
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No, it's exFAT. It's got videos of more than 2 GB. And if it were a file-size limit, the phone should just shoot until the limit is reached, rather than forcing the video to stop at 5 minutes (which turns out to be around 1.7 GB).
Gary02468 said:
No, it's exFAT. It's got videos of more than 2 GB. And if it were a file-size limit, the phone should just shoot until the limit is reached, rather than forcing the video to stop at 5 minutes (which turns out to be around 1.7 GB).
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I am not very knowledgeable on this part of android, however the overheating sounds like what was the reasoning behind it.
johnus said:
I had read a few months back for a prior Galaxy that this was done so the processor doesn't overheat.
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That makes since but I haven't felt any type of heat from the Note 4 yet.
I didn't see a thread dedicated to gaming on the V30, so I figured I'd create one for us to discuss our recommendations, thoughts etc.
Please feel free to add to the thread.
On a start, I noticed on really dark games, such as Karma incarnation 1, it looks pretty stunning. The blacks are so dark you can't distinguish the screen from the edge of the phone. And the colors of the game look amazing. It's a very dark and odd game though.
https://play.google.com/store/apps/details?id=com.auralab.karmaincarnation1
It was free a day or so ago, and may still be. Check it out.
Anyone using Pokemon Go, South Park Phone Destroyer or Super Mario Run??.... any throttling after a few minutes or hiccups?
I'm mostly curious about playing and charging at the same time and how warm things get and if the procs slow down to a point it's noticeable in game. My current phone gets real bad with Pokemon Go after about 5 min... it's like a slide show after throttling starts, but it's smooth before the temp increases.
thanks for any info.
I've played super Mario run for periods longer than 5 minutes and it doesn't stutter or lag. The phone doesn't even really get warm. I haven't charged and played yet though as I still believe in the old "battery conditioning". ?
20degrees said:
I didn't see a thread dedicated to gaming on the V30, so I figured I'd create one for us to discuss our recommendations, thoughts etc.
Please feel free to add to the thread.
On a start, I noticed on really dark games, such as Karma incarnation 1, it looks pretty stunning. The blacks are so dark you can't distinguish the screen from the edge of the phone. And the colors of the game look amazing. It's a very dark and odd game though.
https://play.google.com/store/apps/details?id=com.auralab.karmaincarnation1
It was free a day or so ago, and may still be. Check it out.
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Thanks for the heads up. Just downloaded. Still free.
bilbo60 said:
Thanks for the heads up. Just downloaded. Still free.
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Here's a few more.
https://play.google.com/store/apps/details?id=org.cubusgames.TheFrankensteinWars
https://play.google.com/store/apps/details?id=com.msherwin.GameStudioTycoon3
20degrees said:
I've played super Mario run for periods longer than 5 minutes and it doesn't stutter or lag. The phone doesn't even really get warm. I haven't charged and played yet though as I still believe in the old "battery conditioning". ?
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Click to collapse
No doubt, even I dislike charging and playing, but when you get into a group and hit raids in Pokemon Go for 8 hours charging with a battery pack on the go is a must, lol. Happy to hear at least for Mario Run you've not seen any issues. Thank you.
Here are my two cents. The games I run are Hyperburner, Hitman: Sniper, Lonewolf, PacMan CE, Star Wars Pinball, with Hungry Shark and Flip Diving for the kids. On those the phone runs like nothing is happening at all, no warming and no lag whatsoever. I also run 5 emulators: NostalgiaNES, SuperRetro 16, MD.EMU, Mugen64Plus and MAME4DROID and apart for MAME not recognizing SF3 3rd Strike's CHD image all games runs ok. The only game I have to run on basically low quality is Star Wars: KOTOR (my favorite game), for some reason it will stutter and almost drop to 5fps if I run it with high-quality graphics, shadows on, grass on and frame buffer efftecs on. I was surprised since this is an old game ported from the main PC code, my guess it is resolution limited but nonetheless, I have to run it low quality. Other than that, no issues on those previously mentioned games.
snowman_pr said:
Here are my two cents. The games I run are Hyperburner, Hitman: Sniper, Lonewolf, PacMan CE, Star Wars Pinball, with Hungry Shark and Flip Diving for the kids. On those the phone runs like nothing is happening at all, no warming and no lag whatsoever. I also run 5 emulators: NostalgiaNES, SuperRetro 16, MD.EMU, Mugen64Plus and MAME4DROID and apart for MAME not recognizing SF3 3rd Strike's CHD image all games runs ok. The only game I have to run on basically low quality is Star Wars: KOTOR (my favorite game), for some reason it will stutter and almost drop to 5fps if I run it with high-quality graphics, shadows on, grass on and frame buffer efftecs on. I was surprised since this is an old game ported from the main PC code, my guess it is resolution limited but nonetheless, I have to run it low quality. Other than that, no issues on those previously mentioned games.
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Interesting about KOTOR... I assume you've tried reducing the resolution in settings on the V30... any changes?
teknomedic said:
Interesting about KOTOR... I assume you've tried reducing the resolution in settings on the V30... any changes?
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You're correct, I changed the resolution to both normal and low and the game won't run, it gets stuck on the splash screen. Go back to high resolution and runs as it's supposed to do. Same with framerate. Clearing data didn't help too. I frankly am surprised by this.
Sent from my LGE V30 using XDA Labs
not had a lag issue but i am having a screen sensitivity issue in gaming?
jamiee6610 said:
not had a lag issue but i am having a screen sensitivity issue in gaming?
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do you have a glass screen protector on? it might be it.
iv'e been running Dragon ball Z Budokai 2 on the Dolphin Emulator 60FPS no overheating, PPSSPP full res, fpse full res OpenGL, and even moonlight streaming my computer which is streaming PS4 Remote play! :silly:
I LOVE THIS PHONE
now all that remains is to get the HDMI adaptor - to have this phone beign a full console
Orof said:
do you have a glass screen protector on? it might be it.
iv'e been running Dragon ball Z Budokai 2 on the Dolphin Emulator 60FPS no overheating, PPSSPP full res, fpse full res OpenGL, and even moonlight streaming my computer which is streaming PS4 Remote play! :silly:
I LOVE THIS PHONE
now all that remains is to get the HDMI adaptor - to have this phone beign a full console
Click to expand...
Click to collapse
Could be the screen protector?
jamiee6610 said:
Could be the screen protector?
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Click to collapse
yes. i have a glass screen protecor on my and the sensitivity is bad. waiting on my whitestone dome screen protector to arrive and replace my current one
The other day I got 7.5 hours SOT, played CSR Racing 2 for a solid 1.6 hours straight lol. Perfectly smooth the entire time, very satisfied with this phone
Deleted
_-..zKiLLA..-_ said:
The other day I got 7.5 hours SOT, played CSR Racing 2 for a solid 1.6 hours straight lol. Perfectly smooth the entire time, very satisfied with this phone
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How far are you on CSR2?
Anyone gaming on v30+? It's weird and against all the good reports about gaming on regular v30, but IT'S SLOW! FPS must be around 10-15 fps playing mobile legends, titanfall, actually all games. I can see on some points it improves but only for a couple of seconds.
I've tried playing with the game settings. None improve the frame rate..
I played lineage 2 it ran like crap at max settings . but on my iphone 8 plus not problem. Other games ive tried is kuboom wasnt so great not smooth. Gunz of boom ran ok . over all not impressed maybe lg software might be throttling the cpu/gpu so the phone doesnt get hot. My lg v30+ stayed cool playing 3+ hours straight. Now i dont game on my v30+ all my games are on my iphone.
nizmoboy98 said:
I played lineage 2 it ran like crap at max settings . but on my iphone 8 plus not problem. Other games ive tried is kuboom wasnt so great not smooth. Gunz of boom ran ok . over all not impressed maybe lg software might be throttling the cpu/gpu so the phone doesnt get hot. My lg v30+ stayed cool playing 3+ hours straight. Now i dont game on my v30+ all my games are on my iphone.
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Ur using v30+ right? Weird that almost every review or regular v30 user praise gaming performance on v30.. I'd say it's a software bug specifically on the plus
Allesa said:
Ur using v30+ right? Weird that almost every review or regular v30 user praise gaming performance on v30.. I'd say it's a software bug specifically on the plus
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Click to collapse
Yes i have sprint lg v30+ hopefully gaming will be better when oreo update is released
So just got the phone a couple days ago... And im trying to figure out why im stuck in NTSC frame rates.
Im from the UK so obviously i prefer the look of 25FPS and when i do content I work in 25 fps.
It really seems strange that the cameras are arbitrarily locked to US frame rates.
Is there anyway to get 25fps?
NutsyUK said:
It really seems strange that the cameras are arbitrarily locked to US frame rates.
Is there anyway to get 25fps?
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Yes can be annoying. Cannot change it in the stock camera APP AFAIK. But other apps like Open Camera for example will allow you to set the FPS to 25fps.
It's likely just not as important as it once was... Unless you are specifically playing back on a older interlaced television set, than the chances are that item you are watching the video back on will support it regardless..
i.e Most phone, laptop and PC screens are running at 60hz, and most TV's will handle 24/25/30 fps intervals without issues these days.
Most people are uploading to youtube or online where by 30/60fps make more sense. 25fps is a leftover from the interlaced broadcast TV days. So the only difference it would make is if you shoot at 30fps and then need to broadcast it at 25fps, in which case you would have 3:2 pulldown.
The standard camera app does allow flicker/banding to be set to 50hz/60hz/Auto thus not to have strobing light issues.
But is there a specific reason you want to shoot 25fps and not 24/30/60?
Having worked in video production for much of my working life, I cant say i fully agree. While sure 30fps is common thats only because most content on youtube is from the americas where 30fps was common
It isnt just a hang on from the interlaced days either. A lot of american shows were actually shot on film at 24 and 25fps and then upsampled to 29.97 fps (or there abouts) 24 and 25fps have a more filmic and natural flow than 30/60.
Even today nearly all dramas and filmic shows in america are filmed at 24 and 25fps. With only soaps and news hanging onto 30fps.
Ive also tried open camera, even though the "option" is there, when i watch the footage it comes back at 30fps.
So its like its baked into the hardware encoder. Its really stupid though. Its not like its a limitation of hardware, not being capable of producing that frame rate because its too complex... Its as if just a config option or api is missing.
NutsyUK said:
While sure 30fps is common thats only because most content on youtube is from the americas where 30fps was common
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I'm from Australia where we also use PAL25FPS, because of 50hz electricity same as you in the UK, but any PC screen or monitor or phone for the last however many decades default is 60hz. Which is why 30/60/120fps makes more sense all around the world.
If YouTube was a British TV program being broadcast on TV, than 25fps would make more sense. But because it's being viewed on monitors, phones, laptops, tablets etc, than 30fps ensures no extra/interpolated/missed frames etc.
Even today nearly all dramas and filmic shows in america are filmed at 24 and 25fps. With only soaps and news hanging onto 30fps.
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Motion pictures have always been shot at 24fps, but TV in PAL countries has indeed been shot at 25fps, while US (NTSC) TV shows are shot @ 30fps.
I've also tried open camera, even though the "option" is there, when I watch the footage it comes back at 30fps.
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Ahh, I didn't actually test it, I just remember the setting... GCAM ports will definitely let you shoot [email protected] (as well as 30/60).
So its like its baked into the hardware encoder. Its really stupid though. Its not like its a limitation of hardware, not being capable of producing that frame rate because its too complex... Its as if just a config option or api is missing.
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I agree the option would be good. But at the same time it's likely not as important as it once was. Many years ago I required 25fps for broadcast TV, but these days it's simply not required. I cannot really see a use case where it matters anymore.
It really is a leftover from interlaced fields, and now days screens are capable of progressive scan.
If you are intending on shooting for broadcast TV with this phone (which seems odd) you no doubt would be editing in post, and thus would convert the 24/30/60fps footage to match your 25fps timeline in post, which would automatically do a 3:2 pulldown or pullup to convert the frames anyway.
If they did offer 25fps, there would be lots of complaints from people wondering why their footage is stuttering and jumping, when played back on their phone, PC, Chromecast, Youtube etc... Which I think is why they don't like to offer it.
Sadly even the best 3:2 pulldown can cause ghosting and artifacts, but I also plan to do some VFX as well, so for things like tracking thats a real killer...
Also im sorry youre wrong many shows in america (assuming they expect to sell internationally) always shoot at 25. Startrek for instance was shot at 25fps on 35mm.
And also when rendering out FX sequences, that extra 5 frames per second really add up.
Id rather keep to 25 for the aesthetics, and the ease of workflow.
I wonder if the framerate is something baked into the firmware of the camera hardware.