vulkan gaming api - Google Pixel XL Questions & Answers

I have searched on the web, but can not seem to find the answer as to whether or not the pixel supports vulkan API. Every article that keeps popping up is in regards to the galaxy series. Does anybody know whether it's supported or not?

jnyce87 said:
I have searched on the web, but can not seem to find the answer as to whether or not the pixel supports vulkan API. Every article that keeps popping up is in regards to the galaxy series. Does anybody know whether it's supported or not?
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The vulkan api is native in Nougat. Problem is there aren't any games that really support it. Vainglory has a beta out but I can't download it on my 6p

I thought it was supposed to be native as well. So I downloaded need for speed no limit. When compared to the vid they showed at Google conference, my game doesn't look like that lol.
https://www.youtube.com/shared?ci=wbz2fBmAecs

Related

[Q] Timeshift video and 4K video recording

Hi guys, I know that some have port the functionality from the Z2, but my question is, will there be any official release for such function in the future for the Z1C? I know it is capable, but the question is, will we get it or not officially? thanx in advance.
the lost mobiler returns said:
Hi guys, I know that some have port the functionality from the Z2, but my question is, will there be any official release for such function in the future for the Z1C? I know it is capable, but the question is, will we get it or not officially? thanx in advance.
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Click to collapse
Nope...
Ben Ling said:
Nope...
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Click to collapse
erm, is there any particular reason why not? or can we have another app that can do the same?
the lost mobiler returns said:
erm, is there any particular reason why not? or can we have another app that can do the same?
Click to expand...
Click to collapse
Snapdragon postet the difference between 800 and 801:
QTI’s 3rd Generation LTE modem, with support for RF360 and popular requirements such as LTE-Broadcast and LTE/3G Multi-SIM
HEVC 1080p support
Support for larger, faster camera sensors and improved image post processing
Maybe you don't get a liquid 4k experience and you don`t get the full 120fps in timeshift.
So it is possible, that Sony don't want difference in their App Specification.
But i would be happy, using Timeshift video, even if it has only 116 FPS or less.
zeus2602 said:
Snapdragon postet the difference between 800 and 801:
QTI’s 3rd Generation LTE modem, with support for RF360 and popular requirements such as LTE-Broadcast and LTE/3G Multi-SIM
HEVC 1080p support
Support for larger, faster camera sensors and improved image post processing
Maybe you don't get a liquid 4k experience and you don`t get the full 120fps in timeshift.
So it is possible, that Sony don't want difference in their App Specification.
But i would be happy, using Timeshift video, even if it has only 116 FPS or less.
Click to expand...
Click to collapse
exactly! so is there any app with the same function that can be used?
the lost mobiler returns said:
exactly! so is there any app with the same function that can be used?
Click to expand...
Click to collapse
First you have to look at the Android API for the camera:
http://developer.android.com/guide/topics/media/camera.html#intent-video
and
http://developer.android.com/guide/topics/media/camera.html#camera-features
For example Timelaps would be no problem to realize with an APP. Because its an API Feature.
For SlowMotion you need a workaround, because Android (in this case the API) do not allow this kind of command on the camera.
A Possible solution is to manipulate the System, for example with root to push our own library into the System.
Slow Motion Apps in the appstore are nothing more than recording with normal speed and slow it down afterwards. (Maybe there are Apps with root, for real slow motion)
zeus2602 said:
First you have to look at the Android API for the camera:
http://developer.android.com/guide/topics/media/camera.html#intent-video
and
http://developer.android.com/guide/topics/media/camera.html#camera-features
For example Timelaps would be no problem to realize with an APP. Because its an API Feature.
For SlowMotion you need a workaround, because Android (in this case the API) do not allow this kind of command on the camera.
A Possible solution is to manipulate the System, for example with root to push our own library into the System.
Slow Motion Apps in the appstore are nothing more than recording with normal speed and slow it down afterwards. (Maybe there are Apps with root, for real slow motion)
Click to expand...
Click to collapse
thanx for the info capt. I really want the slowmo function because i think its cool. Anyway, if you were to suggest such app, what would it be?
the lost mobiler returns said:
thanx for the info capt. I really want the slowmo function because i think its cool. Anyway, if you were to suggest such app, what would it be?
Click to expand...
Click to collapse
I only know the Sony app, as real slow motion.
Because you need root for slow motion, i would try the Sony App. There is a thread in XDA with all Sony camera apps.

Dashcam -- Joying Intel

Ok, so people have found that standard USB cameras don't work on these units. The only known working camera is actually a fully self-contained recording device, that really only uses the USB wire for power and a few pointless controls.
https://www.carjoying.com/car-acces...-for-joying-new-android-system-head-unit.html
Really, if you're going to make the camera self contained, then what the heck is the point of bothering with the hookup with the head unit to begin with? Makes no sense.
Now the reason they did this is quite obvious... in their OLDER head units, they used the complete piece of trash ROCKCHIP 3188 SoC. I'm referring, of course, to MTC units. Those units would be *completely crippled* if you tried to record video on them, since they had neither video encoder nor even video decoder hardware blocks, which means that the video processing would be done entirely on the CPU! So they sold a camera that would mask this problem by recording the video itself!
The Intel SoC's have a video CODEC, so obviously the right way to do this now is to actually record the video on the head unit, using standard file formats.
I initially theorized that they had crippled either the kernel or the camera HAL.
So last night I watched the kernel log while plugging a PROPER USB camera in, and found something very interesting;
1) The kernel detected the camera, and properly associated it with the UVC video driver!
2) It was assigned a devfs entry of /dev/video5 --- 5? FIVE?
That's interesting. Why 5? Because there are already entries of /dev/video0 through /dev/video4.
Wonder what those extra inputs correspond to? Typically, when you plug in a device like a camera, the devfs entry is created dynamically. Yes, in this case, it was! But it was created at 5 (the 6th video device). Very likely, the HAL is hardcoded to use specific inputs from 0-4. I'm not aware of any Android mechanism for manually selecting the device. So blank screen on "DVR"? Because its trying to pull video from a video device that has no video INPUT.
It is certainly worth some investigation. I wonder what those inputs correspond to. Don't suppose that they could actually have video feeds from things like BACKUP camera and VIDEO IN, that feed Android, could they? Note that some video devices can create multiple devfs entries that correspond to different modes of operation, which could explain why there are so many.
It is also possible that the FYT5009 SoM has video input option that may not even be hooked up. Depends on how the MCU board is wired up.
I also note that in the configuration options for backup camera, there is an option for it to use a USB camera.
EDIT:
Checked into the camera HAL, it has hardcoded values for /dev/video0 through /dev/video3. What this means, is that there is currently no way in hell that Android can access /dev/video5, which is where an external USB camera is attached.
THIS IS SOMETHING WE CAN WORK WITH!!!!
AOSP USB Camera HAL:
https://android.googlesource.com/platform/hardware/libhardware/+/master/modules/usbcamera
Found something more...
There is an executable at /sbin/camcap
What it is, is a butchered build of ffmpeg
Which, of course, is licensed as GPL/LGPL.
So... intentionally and knowingly violating GPL, else why would they be hiding the identity of the program!
Great findings!
I have a USB camera I'd like to use as a DVR on one of the intel headunits. I really hope this can be done/
Good news, everyone!
I have successfully captured a video from a generic uvcvideo USB camera! And even better, over a test with a duration of about 2 minutes of HD MJPEG at whatever maximum frame rate it was able to deliver, the CPU utilization never exceeded 2% of *one* core.
Now truth is that I completely bypassed Android for this test, and ran ffmpeg directly with /dev/video5. Now this actually is a great option for running dashcam, since it is low overhead, greater running stability (no worry about Android coming around and killing the process!), and very effective.
I will begin working on a utility for managing it.
I would like to be able to capture the camera's audio stream as well, mux multiple cameras into a single video file, time based auto splitting, and a subtitle track containing a coordinate / speed readout from GPS. Ffmpeg should be able to handle all of it, except interfacing with the GPS, I will need something else to come up with the data stream for that.
doitright said:
Good news, everyone!
I have successfully captured a video from a generic uvcvideo USB camera! And even better, over a test with a duration of about 2 minutes of HD MJPEG at whatever maximum frame rate it was able to deliver, the CPU utilization never exceeded 2% of *one* core.
Now truth is that I completely bypassed Android for this test, and ran ffmpeg directly with /dev/video5. Now this actually is a great option for running dashcam, since it is low overhead, greater running stability (no worry about Android coming around and killing the process!), and very effective.
I will begin working on a utility for managing it.
I would like to be able to capture the camera's audio stream as well, mux multiple cameras into a single video file, time based auto splitting, and a subtitle track containing a coordinate / speed readout from GPS. Ffmpeg should be able to handle all of it, except interfacing with the GPS, I will need something else to come up with the data stream for that.
Click to expand...
Click to collapse
Well, that's worth being an app on Play store. Keep up the gr8 work!
KamaL said:
Well, that's worth being an app on Play store. Keep up the gr8 work!
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Click to collapse
I have no interest or intention of touching play store.
doitright said:
I have no interest or intention of touching play store.
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Click to collapse
Well, that was a sort of a compliment, but I'm not surprised of your reply...
KamaL said:
Well, that was a sort of a compliment, but I'm not surprised of your reply...
Click to expand...
Click to collapse
One of the great strengths of Android is that you don't need to mess around with the "manufacturer's only authorized software source" -- as in apple. Reality is that play store is only there for people who don't have the faintest idea about how powerful their devices actually are. Apple's store is there to restrict their users' freedom.
So I've been playing with ffmpeg, and have figured out how to use it to capture any number of v4l2 video streams into a single mkv file, with unequal video configurations, and automatic time-based file splitting.
Its pretty cool what you can do.
For instance, BETTER camera does mjpeg at high resolution (say 800x600, or even higher), 30 fps. Crappy camera only does raw 320x240 at 5 fps. I can simultaneously shove BOTH of their streams into a single mkv file **WITHOUT TRANSCODING THE STREAMS***.
This makes sense because (1) you might have a bunch of leftover cameras that you want to use, (2) you probably want to go with a higher quality on the front than the back -- backwards cameras are a lot less interesting (though still useful enough to make sense to record).
In any case, this is going to be pretty nice.
I wonder if our head units have one USB port with a hub chip? Or if they have two genuine USB ports? Easy enough to find out, I just haven't bothered to look yet.
One "issue" I'm having with the CHEAP USB cameras I'm playing around with, is that I can't select framerate or quality. It would be nice to be able to tell the camera to increase the compression ratio and drop the framerate down to, say 5 fps.... since it would make the storage requirements significantly lower. Of course, I could turn on transcoding, but couldn't use the hardware codec with ffmpeg, which means it would be on the CPU. I wonder if the cameras support it? Or if its a limitation of uvcvideo (the driver)?
Great job!
What USB camera are you currently using?
This is the one I bought, thinking it was a rear view camera! Oh well....
http://www.ebay.com/itm/351843416292?_trksid=p2057872.m2749.l2649&ssPageName=STRK:MEBIDX:IT
Claims resolution to be 728 * 582 , not sure if it's true. It would be great if I could use it for basic DVR functionality on the Intel 2GB units.
Now that @doitright is banned, is there anyone capable of continuing his work with this issue?
I'd love to use my USB camera for DVR.
I contacted Joying with this regard, and they weren't helpful at all. They keep claiming on their USB camera is supported. True nonsense.
why was he banned????
gtxaspec said:
why was he banned????
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Click to collapse
Read some of his posts on the forum and you'll understand.
Is anyone here capable of doing the same changes for adding support to USB DVR ??
KamaL said:
Read some of his posts on the forum and you'll understand.
Is anyone here capable of doing the same changes for adding support to USB DVR ??
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Click to collapse
I ve read his last 25 posts and I cant see anything that would get his account temporally disabled (XDA doesnt ban people).
typos1 said:
I ve read his last 25 posts and I cant see anything that would get him banned.
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Click to collapse
AFAIK Some were deleted , but it doesn't matter. Let's get back to topic
Weird, he was a helpful user, giving us full bluetooth and all. Seems counterproductive to ban a good resource, oh well....
Hilari0 said:
Weird, he was a helpful user, giving us full bluetooth and all. Seems counterproductive to ban a good resource, oh well....
Click to expand...
Click to collapse
Yep, I know. I'm trying to contact him through the official Joying forums, he was active there too, but no traces of him yet. I'm sure he could have found a solution for this issue.
I have my USB dvr cam installed in the car, waiting for a fix.
Hilari0 said:
Weird, he was a helpful user, giving us full bluetooth and all. Seems counterproductive to ban a good resource, oh well....
Click to expand...
Click to collapse
KamaL said:
Yep, I know. I'm trying to contact him through the official Joying forums, he was active there too, but no traces of him yet. I'm sure he could have found a solution for this issue.
I have my USB dvr cam installed in the car, waiting for a fix.
Click to expand...
Click to collapse
Not weird at all if he broke forum rules (which he must have to be suspended).
Unless you think that if someone is helpful then theyre allowed to break the rules ?
Great news everyone, we have a working solution for running any USB cam on the joying intel units!
I'll let you guess who is working on it. check the progress on github:
https://github.com/lbdroid/FFMpeg-DashCam
It's working pretty well for me!!
KamaL said:
I'll let you guess who is working on it.
Click to expand...
Click to collapse
Thanks to the wonderful worker(@doitright), everyone can talk, only some can and will work!!Kudos
KamaL said:
Great news everyone, we have a working solution for running any USB cam on the joying intel units!
I'll let you guess who is working on it. check the progress on github:
https://github.com/lbdroid/FFMpeg-DashCam
It's working pretty well for me!!
Click to expand...
Click to collapse
Kudo's to him! Hopefully he still read this forum.

Vulkan support in Z2 plus custom ROMs

I have noticed recently that some custom ROMs on Zuk Z2 support the vulkan API. (Dev options->GPU rendering->opengl/open gl (skia)/vulkan)
I have seen at least two custom ROMs' screen shots on which some members had vulkan as an option but i never had it.
So questions:
Does vulkan API really help in 3d gaming if selected?
How could I enable it as an option on a ROM which supports it but i don't have it?
sotosgolf said:
So questions:
Does vulkan API really help in 3d gaming if selected?
How could I enable it as an option on a ROM which supports it but i don't have it?
Click to expand...
Click to collapse
Only the games which actually run on vulkan engine. Currently, the most famous is Vainglory which is e-sports moba for touch. and there are like 6-7 android games which run on vulkan. And also, Adreno 530 already supports Vulkan API, it should come enabled by default for supported apps.
dark_prince said:
Only the games which actually run on vulkan engine. Currently, the most famous is Vainglory which is e-sports moba for touch. and there are like 6-7 android games which run on vulkan. And also, Adreno 530 already supports Vulkan API, it should come enabled by default for supported apps.
Click to expand...
Click to collapse
do we still need a separate vulkan build for vulkan on VG? or it has been merged to the main game?
pipyakas said:
do we still need a separate vulkan build for vulkan on VG? or it has been merged to the main game?
Click to expand...
Click to collapse
The API is already in-built and Adreno 530 fully supports it. All you need is a game which works on vulkan api.
Take a look at the game which run on vulkan API: https://en.wikipedia.org/wiki/List_of_games_with_Vulkan_support
dark_prince said:
The API is already in-built and Adreno 530 fully supports it. All you need is a game which works on vulkan api.
Take a look at the game which run on vulkan API: https://en.wikipedia.org/wiki/List_of_games_with_Vulkan_support
Click to expand...
Click to collapse
yes, but in the past if you want to play vainglory with vulkan, you need a separate build for samsung s7 devices because the game from play store doesnt have vulkan
all Im asking is if they merged those 2 or it's still a separate beta
edit: nvm, I found out that they stopped vulkan beta on vainglory a while ago

ARCore on OnePlus 3 unofficially?

Hello,
I was wondering, if it was possible to get ARCore by Google working on my OnePlus 3, since it's not officially supported. I don't see why it shouldn't be, aside from some artificial restrictions made by Google to only support the 3T and not the 3.
They share the same main camera, as far as I know.
My device is rooted - is there any way to either get the latest ARCore working here? How does it determine what device I have - can I trick it into thinking I have the 3T?
Thank you for any ideas, I appreciate it
AR Core requires a dedicated AI processing chip.
Try rhis...
https://www.celsoazevedo.com/files/android/google-camera/ar/

HDR on Amazon Prime video app?

Hi there!
Some of you can play hdr content on Amazon prime video? The 7T is supposed to be certified but the maximum quality I can get is fullHD.
Back on November the option was there (settings-quality-streaming) which was 5.8GB/h but it disappeared three weeks ago. Now, the maximum is 1.8GB/h (fullHD).
Thanks.
Nobody with Amazon prime video? Really?
I am happy to check, but I honestly don't know how?
Not present
Just checked it's stuck at 1.8GB/Hr ! Any way to bring it back to 5GB / Hr ?
Cowbell_Guy said:
I am happy to check, but I honestly don't know how?
Click to expand...
Click to collapse
It's quite simple. Play a video with hdr option (the boys, the man in the hight castle, Jack Ryan, carnival row...).
While you are playing it (over WiFi if you can) touch the screen and under the duration bar you will see the resolution (hd, hd 1080 or hdr).
Or you can go to settings-qualitity-streaming (or download) and you should see something above 5GB/h.
swaroopce said:
Just checked it's stuck at 1.8GB/Hr ! Any way to bring it back to 5GB / Hr ?
Click to expand...
Click to collapse
I think is related to Amazon. This happens since they updated the app back on November (blue icon instead of white).
I cannot find the APK corresponding to the October version.
Pantumaca said:
I think is related to Amazon. This happens since they updated the app back on November (blue icon instead of white).
I cannot find the APK corresponding to the October version.
Click to expand...
Click to collapse
I just tried installing last 3 builds from Apkmirror and can confirm all 3 had same 1.8GB / Hr.
Sep build was worse as it has 460mb/hr.
Everytime I tried installing a new build, deleted all the cache and trace files of previous installation and proceeded. No luck
Update on 27th January 2020
I recently purchase the OnePlus 7T - HDR works on Netflix & YouTube. However, doesn't work on PrimeVideo app.
I had a chat with someone from the Amazon Support, here's an excerpt from that conversation (AgentName redacted) -
AgentName: Right now, Phones which has the Widevine L1 certification are able to access the videos in HD format only.
AgentName: Currently, HDR is not introduced in Prime Video app.
Me: Is that a region specific thing?
AgentName: We're adding the support for the phone one by one.
Me: Okay. Is there a list of phones that have already received the support? Something that will keep getting updated so that we can figure out which devices are now compatible
AgentName: We are working on this to adding the support for the phone one by one.
AgentName: To help you out, I've forwarded your expectations to our Prime videos Development Team so that they will look into this and may come up with HDR support for your phone in future updates.
Me: Okay. Thank you for your time AgentName. That's all I needed.
I think OnePlus should've done some work with these companies to ensure that their devices get HDR on these platforms before they mass produce and sell them. Hopefully this issue will be resolved soon. :fingers-crossed:

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