HTC 10: Averages 49 FPS During Computational Test - HTC 10 Questions & Answers

Hi all,
A user recently shared his Mobile FPS Test that gauges a phone's FPS through various animation and computation challenges. In the Android Subreddit thread, users reported that their flagship, mid-range, or older flag ship devices were consistently hitting 59-60 FPS. There weren't any HTC 10 reviews that I could find.
Disappointingly, the HTC 10 averaged 49 FPS across the tests. I nearly turned everything off in the background, returned to the Sense Home, etc., but my results were consistently the same. The other option is a factory reset.
For comparison, the Nexus 5 didn't struggle with 59 FPS.
I'd appreciate another HTC 10 user to compare the test and see if this is my unit.
Thanks for your help.

I ran the tests and mine averaged around 60. I used Firefox though as I've heard that chrome has some problems with using device native FPS. I am not allowed to post screenshots though so I guess I can just give you the average values:
Baseline: 60.0
DOM mutations: 59.6
Canvas animations: 78.7
CSS matrix transforms: 64.2
Touch events: 60.0

Hi,
Thanks for the response. You're right, I used Chrome originally with both the Nexus 5 and the 10. I switched to Firefox and my numbers were nearly identical to yours. The question is why would using Chrome have a 10 FPS loss?
jhadsfi said:
I ran the tests and mine averaged around 60. I used Firefox though as I've heard that chrome has some problems with using device native FPS. I am not allowed to post screenshots though so I guess I can just give you the average values:
Baseline: 60.0
DOM mutations: 59.6
Canvas animations: 78.7
CSS matrix transforms: 64.2
Touch events: 60.0
Click to expand...
Click to collapse

Probably some flags set in chrome? You could try going to about:flags and changing some of them to check if they lead to better results.

Related

[REQ] Acceleration 2D?!

are developing drives for 2d acceleration in polaris. There are similar projects for the Diamond? What a way to 2d acceleration or video acceleration?
anyone know tell me how to improve this weak point in our diamond. he even is able to smoothly run a video recorded by nokia n95, which has slower processor. see this:
coreplayer benchmark
avarage speed 75,02%
video frames 892
audio samples 1585829
amout of data 10263
bench time 00:43.742
bench sample rate 36254
bench data rate 1.92 Mbit/s
original time 00:32.893
original frame rate 27.118
original sample rate 48000
original data rate 2.56 Mbit/s
i think that maybe sometimes we expect to much from this phone, the nokia is faster as well.... it's just a phone isnt it. Our Windows mobile runs way to much software and background items just like windows vista it's bogged down with a bloated and frankly rubbish operating system.
Plus in terms of speed our proccessor is fast in terms of Mhz anyway but again frankly it's rubbish.
I hate to say it but we all expect to much from this little phone of ours, it's not the messiah it's a very naughty boy.
WM actually has enough software. and the touch interface is irreplaceable. The symbians are not just a phone, I had one and had a range of programs. but nothing compared to a windows mobile
I believe that the diamond may have improvements in video and 2d, as was possible with regard to drivers and some 3d games

[Q] Slow(er) FireTV

Greetings,
My couzin and I both bought FireTVs around the same time.
He bought his from Amazon directly where I got mine from Staples.
I have been noticing that his FireTV is smoother and run faster specially when using XBMC. The channels cache better and get accessed faster.
I wonder if there are different "Hardware" versions of the device and the ones from amazon are the newer updated versions.
We run the same Firmware also.
The only difference is that his TV is 42" and mine is 56". Would driving a bigger screen and higher resolution slow the device?
I also checked the "system info" from inside XBMC and found that we both usually have half the 2G memory free.
We also have the same XBMC version "Gotham 13.2".
Are there any benchmark apps I could run on both devices to verify any difference in speed?
Any help is highly appreciated.
hisnawi said:
Greetings,
My couzin and I both bought FireTVs around the same time.
He bought his from Amazon directly where I got mine from Staples.
I have been noticing that his FireTV is smoother and run faster specially when using XBMC. The channels cache better and get accessed faster.
I wonder if there are different "Hardware" versions of the device and the ones from amazon are the newer updated versions.
We run the same Firmware also.
The only difference is that his TV is 42" and mine is 56". Would driving a bigger screen and higher resolution slow the device?
I also checked the "system info" from inside XBMC and found that we both usually have half the 2G memory free.
We also have the same XBMC version "Gotham 13.2".
Are there any benchmark apps I could run on both devices to verify any difference in speed?
Any help is highly appreciated.
Click to expand...
Click to collapse
i can only think of his tv being 720p. lower resolution is faster. but i run it at 1080p and do not notice anything slow.
you could try Antutu benchmark but that needs a mouse i believe
You are correct. His TV is indeed 720 and mine is 1080. But could it be that?
Can I change the resolution of mye FireTV and match his 720 just to test it out?
Also, How do I get this benchmark and run it? Is it like an App that I can side load?
I have bluetooth mouse that I can hook to the FireTV that is not a problem.
You should transfer the video file over to the firetv first and then play it otherwise you would have to have them on the same network to really do any accurate testing.
It is actually a video add-on that I notice the difference in performance with, it streams over the network from their servers.
I ran Antutu benchmark and came up to 24950 on my FireTV.
I will run it on his and report the results.
Also, it was brought up in the first response that driving 1080P TV could have an effect on performance vs driving 720P.
This could be true, but I am skeptical to the fact that running the benchmark with the TV "OFF" would change the test results.
hisnawi said:
It is actually a video add-on that I notice the difference in performance with, it streams over the network from their servers.
I ran Antutu benchmark and came up to 24950 on my FireTV.
I will run it on his and report the results.
Also, it was brought up in the first response that driving 1080P TV could have an effect on performance vs driving 720P.
This could be true, but I am skeptical to the fact that running the benchmark with the TV "OFF" would change the test results.
Click to expand...
Click to collapse
caching the channel info and accessing the videos quicker over the internet would probably indicate your cousin has a faster connection than you do. are you seeing lower FPS in videos ? that could be XBMC codec issues. sometimes they seem to be borky regardless of how you have them set in the settings.
your antutu score is pretty on par with normal.. so i dont think theres anything wrong with the FTV itself.
hisnawi said:
You are correct. His TV is indeed 720 and mine is 1080. But could it be that?
Can I change the resolution of mye FireTV and match his 720 just to test it out?
Click to expand...
Click to collapse
I would expect that a 720 picture would be faster than a 1080 picture for many things that the system is doing.
You have about half as many pixels to draw per frame - the number of pixels on a 720 set = 1,049,088 and on a 1080 set = 2,073,600 so if the GPU is at or above performance limited on a task at 1080, it shouldn't be at 720.
roustabout said:
I would expect that a 720 picture would be faster than a 1080 picture for many things that the system is doing.
You have about half as many pixels to draw per frame - the number of pixels on a 720 set = 1,049,088 and on a 1080 set = 2,073,600 so if the GPU is at or above performance limited on a task at 1080, it shouldn't be at 720.
Click to expand...
Click to collapse
running anutu at both those resolutions results in the same score give or take so im pretty sure the issue here is network speed/latency or XBMC codec issues. playing back full a bluray mux done at 48 fps of frozen drops frames in a few areas of the movie due to the complexity of the scene.. i just tested the same sections of the movie (when elsa builds the ice bridge - LOL) and regardless of resolution i see the same FPS drop, while i agree 720P rendering is obviously less CPU/GPU intense, i dont think thats the OP issue.
you could always just drop your ftv to 720P and see if you notice a performance difference also.
nhumber said:
running anutu at both those resolutions results in the same score give or take so im pretty sure the issue here is network speed/latency or XBMC codec issues. playing back full a bluray mux done at 48 fps of frozen drops frames in a few areas of the movie due to the complexity of the scene.. i just tested the same sections of the movie (when elsa builds the ice bridge - LOL) and regardless of resolution i see the same FPS drop, while i agree 720P rendering is obviously less CPU/GPU intense, i dont think thats the OP issue.
you could always just drop your ftv to 720P and see if you notice a performance difference also.
Click to expand...
Click to collapse
agree with everyone , i dont think its the firetv, its either xbmc or your connection

Zenfone 2 Performance

For all owners of the Zenfone 2 model with the 1.8ghz + 2GB ram combo, how is the performance? Any lag around the u.i or when switching apps?
How is gaming performance? I don't play high end graphic games but how well does the phone handle gaming and how is the thermal throttling.
Performance is fine, very similar to a Snapdragon 800. The few games I have loaded seem smooth too. Overall the 2GB variant is good for the price compared to other budget phones like the Idol 3.
"I'd Totally Hug You, If That Was Something I Did"
The 2Gb variant is very good! The performance is impeccable! Switching between recent apps back and forth with out lag. You can really test the performance by play emulators on this bad boy. Playing the psp emulator and my games run 50 to 60 fps. I recommend anybody to get this device.
Sent from my ZE550ML
Over 100 views and only 2 replies...
Anyone else? Please share your experiences.
I must confess that on some games i have noticed some lags.
But i think it is more an optimization issue of Lollipop than the chipset and the hardware itself. 3Dmark score is 18300 which is enormous.
Someone else on this forum has notified some stutters and frame drop even sometimes in some very low graphics game.
For example, in Nova 3, your have one or two scenes which are really slow (about 30 FPS) or it is maybe me which are used to play at 60 FPS. Since lollipop is only taking 15% maximum of all worldwide Android phones, it doesn't surprise me that most of the applications are not optimized for the Art architecture...
gontie said:
I must confess that on some games i have noticed some lags.
But i think it is more an optimization issue of Lollipop than the chipset and the hardware itself. 3Dmark score is 18300 which is enormous.
Someone else on this forum has notified some stutters and frame drop even sometimes in some very low graphics game.
For example, in Nova 3, your have one or two scenes which are really slow (about 30 FPS) or it is maybe me which are used to play at 60 FPS. Since lollipop is only taking 15% maximum of all worldwide Android phones, it doesn't surprise me that most of the applications are not optimized for the Art architecture...
Click to expand...
Click to collapse
I have the 1.8GHz/4GB model and it can get laggy after a while. I assume it's to do with the underlying version of Lollipop and the memory leak issue. I noticed that free RAM would drop to as low as ~500MB even with only a handful of apps open, and some of those, like Snapchat/Whatsapp, were consuming ~400MB each. Even in simple games where you'd expect it to be super smooth, it can choke from time to time. I've heard people mention that it might also be due to the Intel chipset rather than the more common Snapdragon family. Hopefully they update to 5.1.x soon.
You should also report your stutter and frames drop to ASUS
gontie said:
I must confess that on some games i have noticed some lags.
But i think it is more an optimization issue of Lollipop than the chipset and the hardware itself. 3Dmark score is 18300 which is enormous.
Someone else on this forum has notified some stutters and frame drop even sometimes in some very low graphics game.
For example, in Nova 3, your have one or two scenes which are really slow (about 30 FPS) or it is maybe me which are used to play at 60 FPS. Since lollipop is only taking 15% maximum of all worldwide Android phones, it doesn't surprise me that most of the applications are not optimized for the Art architecture...
Click to expand...
Click to collapse
Any lag or dropped frames throughout the ui ?
Does the phone feel snappy or you can tell it is a midrange device.
It's surprisingly snappy, the 2GB variant is definitely livable day-to-day. The 2GB one shows the symptoms of 5.0's memory failure to release properly bugs quicker, though. Just reboot it once a day or two and you'll be fine. Here's my benchmark comparisons from my review:
Asus ZenFone 2 (16gb)
Antutu - 40207
SunSpider - 956
Geekbench 3 - 741 Single-core, 2230 Multi-core
Octane - 6255
3dmark - 18020
PCmark - 4709
Basemark OS II
Overall: 1065
System: 1562
Memory: 832
Graphics: 1360
Web: 729
Asus ZenFone 2 (64gb)
Antutu - 41690
SunSpider - 720
Geekbench 3 - 916 Single-core, 2794 Multi-core
Octane - 7763
3dmark - 15668
PCmark - 5474
Basemark OS II
Overall: 1267
System: 1964
Memory: 1089
Graphics: 1416
Web: 851
CPU and storage aren't an issue. 2GB really doesn't cut it with the stock ROM. With the xposed colorfade patch, I still frequently see 100-300MB of reported free ram (with the system taking anywhere from 1.2 to 1.4gb). Bad enough and it essentially locks up, requiring a hard reboot. Waiting for sources to be released...
Do note that the device (at least the 2GB variant) makes use of 400mb of ram as zram, with swappiness 100.
ziddey said:
CPU and storage aren't an issue. 2GB really doesn't cut it with the stock ROM. With the xposed colorfade patch, I still frequently see 100-300MB of reported free ram (with the system taking anywhere from 1.2 to 1.4gb). Bad enough and it essentially locks up, requiring a hard reboot. Waiting for sources to be released...
Do note that the device (at least the 2GB variant) makes use of 400mb of ram as zram, with swappiness 100.
Click to expand...
Click to collapse
Interesting..
Would you say the memory leak on the 2GB variant is enough of an inconvenience to return the phone and opt for the 4Gb version?
I ordered the 2Gb variant from amazon and it will be arriving today and want to make sure before i open the box that i made the right decision.

Dolphin emulation testing

I thought it would be nice to get some numbers up here before Nougat comes out.
This way we will already have some data to put up against android N and it's Vulkan support.
Vulkan API is still in it's infancy though, so let's cross our fingers and toes that everything doesn't crash immediatly
I will dedicate the rest of the day to test a slew of games and jot down some results to get the ball rolling.
I'll update OP afterwards.
I will add to the forthcoming list if any of you have some results to share.. Both GC and Wii games are welcome.
If you do, it would be nice if you could include some information (which dev build you are using, settings etc.)
I was a bit quick to say that there were no extra strain in going for 17:9 (as opposed to 16:9) which is true for games that have no issues with this hack.
I do realise there are some games that do not like streching beyond widescreen.
After testing for a while now, it seems at least most games can handle the 16:9 hack. I have therefore also tried "force 16:9" in native resolution.
Tested on 5.0-2134, settings changed are aspect ratio set to "stretch to screen" (or force 16:9) and native resolution 1x and 3x.
-The Legend of Zelda: The Wind Waker
1x: From 18-30fps depending on area. In 16:9 I'm getting the same numbers.
3x: 3-4fps at worst, usually hovers around 12-14fps outside (18-20 at sea). 24-30 inside houses
-Metroid Prime
1x: Between 28/30 and 42fps. Not enjoyable. The same in 16:9.
3x: From 12/13 - 24/30fps
-Bomberman Generation
1x: Solid 50fps. Menus / pause screen does not show. Perfectly playable. Since it runs fine there is nothing to gain by switching to 16:9.
3x: 29-32fps. Not great, but not that much to gain visually, so much better off running at native resolution.
-Luigi's Mansion
1x: Stays mostly @ 30fps. Lightning and some stuttering can bring it down to 26fps. Cutscenes @ solid 60fps. Same with 16:9.
3x: 15-17, depending on room can come up to 22-24fps. Cutscenes halved and slow @ 30fps.
Luigi's flashlight beacon and the poltergust suction have flat colors. Gonna try some more settings here and see if it changes anything.
-NBA Street 3
1x: Between 18-25fps. Same in 16:9.
3x: 15-19fps
-Donald Duck Phantomias PK
1x: Swings wildly between 26-42fps. 31-48fps in 16:9.
3x: 12/13 and often falls down to 9fps.
-007 From Russia With Love
1x: 8fps. In 16:9 anything from 10/12 to 22 depending on how busy the scene is.
3x: Same as native, rarely over 8fps.
-F-Zero GX
1x: 4-8fps ingame, but getting alot of panic toasts. This one is struggeling hard and I can't get past the startline as it just automatically retires. 16:9, double the speed (16fps) but same issues.
3x: Why bother
-Doshin The Giant
1x: 30fps, can drop a couple of frames at times but fairly stable. In 16:9 between 37 and 40fps.
3x: Around 20fps, can vary from 16-23fps.
These numbers are not really accurate, since the trees are not loading, which in turn means you can't progress in the game at all. I just had to test this one, as this is one of those odd games I actually owned back in the day.
-The Legend of Zelda: Four Swords Adventures
1x: 45-49fps. Works pretty good, but sound has some stutters. Ruins the experience a bit. If you run this in 4:3 or force 16:9 than it is perfect. Go play this now
3x: 24-27fps
I have much more to try out, but I thought I would have more time to sit down with this the last few days.
Was also halted quite a bit when Sixaxis did not want to play ball. Would connect and I give no errors. It would work great everywhere in android, even in Dolphin.
When I ran a game though, nothing would register. Had never experienced that in an emu before. No solution other than to reinstall Sixaxis and remap buttons to Dolphin.
Will update with many more when I get the time.
I think I made a comment about this on a thread I made some where else, I hope there's a solution for this phone so far it crashes when try to open, if you manage to make it work I'll be awesome. keep us posted thanks
jaime4272 said:
I think I made a comment about this on a thread I made some where else, I hope there's a solution for this phone so far it crashes when try to open, if you manage to make it work I'll be awesome. keep us posted thanks
Click to expand...
Click to collapse
You mean dolphin crashes upon opening? Hmm not experiencing that, although on some builds that has happened when exiting a game.
Wind waker for example (gc version) is getting close now. So I am really hoping Vulkan can give a nice boost. In "1080p" (3 x native resolution) I'm getting up to 26-30fps inside houses and such, but it is not reliable, and can fall down to 10-12 when panning around open areas, even 3-4 in the worst areas if you have an open space cluttered with stuff and lots of grass. Even though grass seems like the biggest killer, in some areas it doesn't have that much of an effect. Each game have their own weird framedrops on their respective platforms, so one can easily assume it's no better when it is being emulated.
Running it in it's native resolution, you never fall below 18fps, and can pretty much be played through to the end (unless there are some game breaking glitches or crashes that arises). It's not entirely comfy just yet.
I don't really get any noticeable drops by going from 4:3 to forced 16:9 either (the same with 16:9 and stretched to screen i.e. 17:9).
Therefore to not add too many variables here I'm trying most games now in 17:9, 1x and 3x native resolution. Everything else is ticked off for speed. No need to try with anti aliasing etc, it will most likely just make most games crumble down to slideshows.
I will only later tinker more with games that are simpler and closer to perfection. My nexus 9 can't keep up with this powerhouse:laugh:
It's all about those damn drivers though.
But there is no magic here. You just need the apk and uncorrupted iso's and you should be golden. Have you tried different builds?
awesome let us know when you get it working good enough to be playable and you'll get lots of friends, thanks for your hard work and good luck to you and hopefully to all of us. thanks
jaime4272 said:
awesome let us know when you get it working good enough to be playable and you'll get lots of friends, thanks for your hard work and good luck to you and hopefully to all of us. thanks
Click to expand...
Click to collapse
Maybe I'm reading into your post wrong, but I'm not fixing or modding anything. Just testing so we have something we can use to isolate improvements when we switch to Vulkan. I'm sorry I've not posted anything yet. Had three birthdays the last days, incl. my own. But have gone through some games, and will do some more tomorrow afternoon. I'll make sure to post my findings then.
oh. ok thanks thogh for doing it.
Super
Super Mario Bros Wii,super Mario Galaxy,Mario tennis,DBZ Budokai Tenkaichi 3,Mario Sunshine,Double Dash,smash bros if can test all of these in the default resolution
Dolphin 5.0-2699 (fastest version for Xiaomi Mi Mix)
Mario Power Tennis
1X - 20 - 50 fps during gameplay
- Usually hovers around 30fps during gameplay 1/2 speed
Super Mario Sunshine
1X - 15 - 30fps
Too slow to be enjoyable but looks great
Tried boosting by overclock but it seems to hover at 18fps in most areas
Super Smash Bros Melee
1X - 25 - 55 fps
1vs 1 is almost always running at 50 -55fps
1vs 4 drops to around 30 , playable but slow
Mario Kart Double Dash
Graphic issues prevent me from running this one at all, everything is greyed out and there's no point running it at all
Fire Emblem: Path of Radiance
Run this one at overclock 35%
1X - 45 - 60 fps
By far the most playable , in fact I've almost beaten this game on the Mi Mix alone.
Almost no slowdown , drops to 45 during battle transition but bumps back up to 50+ in no time.

Question Is there any way to "un-throttle" 9 Pro full potential?

Regarding the OnePlus throttling gate, you can read here:
Examining OnePlus' Performance Behaviour: Optimization or Misrepresentation?
www.anandtech.com
The OnePlus 9 seems to be throttling its performance in many popular apps
The OnePlus 9 Pro seems to be limiting the performance in popular apps like Chrome, Twitter, Zoom, WhatsApp, Facebook, Instagram, and more.
www.xda-developers.com
This is just stupid, I have been running a 7 pro for 4 years, it has been, hands down, one of the best smartphones I ever owned, performance has been great from day 1 to last day and it is still living with a relative of mine, and he is supper happy with it, I have play a lot, like A LOT and it has worked flawlessly every single time.
I got a 9 pro in october past year and it has been a pain in the ass, the poor performance has been annoyingly usual, the only way to play 120FPS in some games is a magisk module intended for a Samsung F62 which I can't figure out why (because I have no knowledge about this) but it makes some game run 120FPS, however performance is really bad, there is frame drops in some points where my couple's nord 2 demolishes with no issue... I can't figure out why a nord 2 outperforms my 9 pro (i know nord 2 is 90Hz but it is much more solid 90FPS being lower tier).
Let me explain, my couple nord 2 remains 90FPS where my 9 pro gets as low as 30FPS, it is noticeable and annoying.
Is there some sort of magisk module or something "comfortable" for newbies which can be enabled or disabled at taste? I don't mind rebooting phone (I do every time i want to play some games with module I mentioned xd)
I did not tinker with kernels (not yet, did in the past with my former LG G2 and Galaxy S3 but it was quite different). I would like to remain in the Oxygen OS path for now too.
I tried lots of things, AI booster for magisk, also Adreno drivers and nothing seems to work, just performance scaling which seems to lower freq in order to improve battery life, but never higher performance (high performance mode in battery settings seems to do nohing, also tried)
Looking for this as well, as well as a module to disable annoying Doze by the SystemUI. I tried a few modules but the devices still dozes.
SnoopyFTW said:
Regarding the OnePlus throttling gate, you can read here:
Examining OnePlus' Performance Behaviour: Optimization or Misrepresentation?
www.anandtech.com
The OnePlus 9 seems to be throttling its performance in many popular apps
The OnePlus 9 Pro seems to be limiting the performance in popular apps like Chrome, Twitter, Zoom, WhatsApp, Facebook, Instagram, and more.
www.xda-developers.com
This is just stupid, I have been running a 7 pro for 4 years, it has been, hands down, one of the best smartphones I ever owned, performance has been great from day 1 to last day and it is still living with a relative of mine, and he is supper happy with it, I have play a lot, like A LOT and it has worked flawlessly every single time.
I got a 9 pro in october past year and it has been a pain in the ass, the poor performance has been annoyingly usual, the only way to play 120FPS in some games is a magisk module intended for a Samsung F62 which I can't figure out why (because I have no knowledge about this) but it makes some game run 120FPS, however performance is really bad, there is frame drops in some points where my couple's nord 2 demolishes with no issue... I can't figure out why a nord 2 outperforms my 9 pro (i know nord 2 is 90Hz but it is much more solid 90FPS being lower tier).
Let me explain, my couple nord 2 remains 90FPS where my 9 pro gets as low as 30FPS, it is noticeable and annoying.
Is there some sort of magisk module or something "comfortable" for newbies which can be enabled or disabled at taste? I don't mind rebooting phone (I do every time i want to play some games with module I mentioned xd)
I did not tinker with kernels (not yet, did in the past with my former LG G2 and Galaxy S3 but it was quite different). I would like to remain in the Oxygen OS path for now too.
I tried lots of things, AI booster for magisk, also Adreno drivers and nothing seems to work, just performance scaling which seems to lower freq in order to improve battery life, but never higher performance (high performance mode in battery settings seems to do nohing, also tried)
Click to expand...
Click to collapse
The links you posted, those articles are not RELEVANT to YOUR issue. The throttling you're experiencing is a thermal throttling behavior that is literally NORMAL and part of EVERY OEM/Phone.
If you're on a STOCK ROM, the only way to somewhat "kill" the default throttling behavior is to disable/freeze the BATTERY package (app) either via Titanium Backup or some other app. That will prevent the phone from throttling based on the SKIN/Battery temperature.
Otherwise, Custom ROMs based on either OOS12 or OOS13 don't have any of that stock OEM throttling behavior.
JohnTheFarm3r said:
The links you posted, those articles are not RELEVANT to YOUR issue. The throttling you're experiencing is a thermal throttling behavior that is literally NORMAL and part of EVERY OEM/Phone.
If you're on a STOCK ROM, the only way to somewhat "kill" the default throttling behavior is to disable/freeze the BATTERY package (app) either via Titanium Backup or some other app. That will prevent the phone from throttling based on the SKIN/Battery temperature.
Otherwise, Custom ROMs based on either OOS12 or OOS13 don't have any of that stock OEM throttling behavior.
Click to expand...
Click to collapse
Is it really thermal throttling? I mean, phone does not get any warmer than usual and for example, Brawl Stars is capped at 60 FPS like most games in BBK phones (but Brawl stars worked 120FPS flawless some time ago, not much, a year ago or so I had a Realme GT Neo 2 which ran games buttersmooth and has basically the same software, color OS, which now has the same issue, games capped to 60 FPS and crap performance)
That is not normal behaviour because Brawl Stars devs claimed the game is fully unlocked and if it works below screen refresh is because of the phone software, that's the "throttling" I mean, don't know if it is because of the famous whitelisting of Oppo.
What I mean is in previous software games worked properly and now performance is a joke (I mention realme GT Neo 2 because is what I could test in the past, I loved it, that's why is a bummer getting a "better phone" which works much worse).
Get an Xbox and solve all your game problems!
TheGhost1951 said:
Get an Xbox and solve all your game problems!
Click to expand...
Click to collapse
An Xbox? Are you from USA?
I just want my phone works as it should, I don't care about battery.
Also tried disabling battery app and no difference, same behaviour, I'm in OOS13 latest update.
Maybe I should give a try to custom ROM...
SnoopyFTW said:
Is it really thermal throttling? I mean, phone does not get any warmer than usual and for example, Brawl Stars is capped at 60 FPS like most games in BBK phones (but Brawl stars worked 120FPS flawless some time ago, not much, a year ago or so I had a Realme GT Neo 2 which ran games buttersmooth and has basically the same software, color OS, which now has the same issue, games capped to 60 FPS and crap performance)
That is not normal behaviour because Brawl Stars devs claimed the game is fully unlocked and if it works below screen refresh is because of the phone software, that's the "throttling" I mean, don't know if it is because of the famous whitelisting of Oppo.
What I mean is in previous software games worked properly and now performance is a joke (I mention realme GT Neo 2 because is what I could test in the past, I loved it, that's why is a bummer getting a "better phone" which works much worse).
Click to expand...
Click to collapse
it is because of thermal throttling, literally. The phone doesn't get warmer because it's being limited, hence the point of thermal throttling.
The refresh rate - FPS - in a game depends solely on the devs. If the game has in one device for example support for 120 FPS, and it doesn't have in another device, it's not because of the device but because the developers either didn't "whitelist" that specific device or weren't updated in a longer time.
JohnTheFarm3r said:
it is because of thermal throttling, literally. The phone doesn't get warmer because it's being limited, hence the point of thermal throttling.
The refresh rate - FPS - in a game depends solely on the devs. If the game has in one device for example support for 120 FPS, and it doesn't have in another device, it's not because of the device but because the developers either didn't "whitelist" that specific device or weren't updated in a longer time.
Click to expand...
Click to collapse
Hmm...
With the magisk module I mentioned device name changes from LE2123 to SO-52A or something similar, makes also work codm 120 FPS pretty good, much better than brawl stars which is much weaker in terms of graphics quality and detail.
Is there any way to spoof model name to test this? If so devs are lying big time. When launched 9 pro they announced collab with many games, even hypertouch feature which is gone and for what seems now touch sampling rate is just 120Hz from the 360 advertised (monitoring with apps say so).
Also tried to disable battery app and no difference, behaviour is the same.
SnoopyFTW said:
Hmm...
With the magisk module I mentioned device name changes from LE2123 to SO-52A or something similar, makes also work codm 120 FPS pretty good, much better than brawl stars which is much weaker in terms of graphics quality and detail.
Is there any way to spoof model name to test this? If so devs are lying big time. When launched 9 pro they announced collab with many games, even hypertouch feature which is gone and for what seems now touch sampling rate is just 120Hz from the 360 advertised (monitoring with apps say so).
Also tried to disable battery app and no difference, behaviour is the same.
Click to expand...
Click to collapse
Disabling the battery app is for the throttling workaround, not to increase the frames in the game that don't support it on your device. lol
Anyways, blame the devs...They're the ones that need to add support for the specific device to go above the XY FPS.
The smartphone wasn't intended to be a gaming device. Chipset and battery not rated for it. Get an Xbox or some similar device for gaming that it was intended for! Just my opinion.
You can test the throttling using a CPU/GPU Throttle Testing app. The OP 9 starts throttling at a low temperature, I can notice FPS dropping in games starting at 38 degrees.
I use a cooling fan attached to my OP to keep the phone at a constant 32 degrees. I also bought a heat dispersion case to help further.
Also using Konabess to undevolt the GPU also helps a bit.
TheGhost1951 said:
The smartphone wasn't intended to be a gaming device. Chipset and battery not rated for it. Get an Xbox or some similar device for gaming that it was intended for! Just my opinion.
Click to expand...
Click to collapse
I'm not asking for it to perform in graphic demanding games, I'm telling you even a redmi note 10 pro (that thing is actually not rated for anything) outperforms the 9 pro in light gaming because it is not capped.
Blame the devs, blame OnePlus, I just want to know if there is any solution, I purchased the phone a few months ago and I'm finding stupid behaviours an "allegedly" flagship should not have.
Jeez even my couple Nord 2 is much better in games, that hurts...
And yeah. Get an Xbox blablabla, I do own a PS4, a powerful laptop and a powerful desktop, I just want my stupid phone to do what it should do or at least know why or if it can be solved, this is not r/xbox.
This is an issue many people complain about but OnePlus ever stated anything.
For what I can see my options are getting a cheap 120HZ phone or custom ROM (I saw a blackshark 4 for 200EUR which runs games fine)
JohnTheFarm3r said:
Disabling the battery app is for the throttling workaround, not to increase the frames in the game that don't support it on your device. lol
Anyways, blame the devs...They're the ones that need to add support for the specific device to go above the XY FPS.
Click to expand...
Click to collapse
The thing is when released the 9 pro, OnePlus brand had collabs with many games, even hypertouch, all of it disappeared into thin air...
That was the main reason for me to purchase, I had a great experience with my former 7 pro and I couldn't even think this could be a thing.
https://twitter.com/i/web/status/1367122914961670156
This thread is of the main dev of the game I'm talking about. He claims the brand has to whitelist app in order to make it work 120HZ/120FPS.
Is there no way to modify that "whitelist"? I've read sometimes about this but rarely found anything (anything users can do about it lmao) and we all know how lazy oppo is with this things, there can be a thousand posts in OnePlus community ther will never answer.
SnoopyFTW said:
The thing is when released the 9 pro, OnePlus brand had collabs with many games, even hypertouch, all of it disappeared into thin air...
That was the main reason for me to purchase, I had a great experience with my former 7 pro and I couldn't even think this could be a thing.
https://twitter.com/i/web/status/1367122914961670156
This thread is of the main dev of the game I'm talking about. He claims the brand has to whitelist app in order to make it work 120HZ/120FPS.
Is there no way to modify that "whitelist"? I've read sometimes about this but rarely found anything (anything users can do about it lmao) and we all know how lazy oppo is with this things, there can be a thousand posts in OnePlus community ther will never answer.
Click to expand...
Click to collapse
This is a GAME SIDE issue, not a phone-side issue. There is no whitelist on a phone that will enable you the unsupported FPS.
SnoopyFTW said:
An Xbox? Are you from USA?
I just want my phone works as it should, I don't care about battery.
Also tried disabling battery app and no difference, same behaviour, I'm in OOS13 latest update.
Maybe I should give a try to custom ROM...
Click to expand...
Click to collapse
If you want to try a custom rom, Extended is great as daily driver and for gaming as well
Well, if XBox isn't available then look for a Microsoft Play Station instead!
JohnTheFarm3r said:
This is a GAME SIDE issue, not a phone-side issue. There is no whitelist on a phone that will enable you the unsupported FPS.
Click to expand...
Click to collapse
You are totally correct my friend... I have been tinkering with vmos app, I created a virtual machine in my own phone (lmao sounds like science fiction, but damnit this 888 has muscle) and it is just because devs do it intentionally.
I tried different phone makes and models... Casually Snapdragon flagship cap the game to 60FPS, but NORD devices make it run 120 FPS (you can set FPS settings in the VM option).
This is hilarious. Seems to me OnePlus just broke some contract conditions and this is devs punishment... Makes no sense, I have to test further but this is what I found for now. My doubt is if I might get a ban for using the game in a virtual machine... This is not relevant for this post!
Hope it helps someone, for exclusive games working just 120HZ in some devices you can spoof model name without root
SnoopyFTW said:
You are totally correct my friend... I have been tinkering with vmos app, I created a virtual machine in my own phone (lmao sounds like science fiction, but damnit this 888 has muscle) and it is just because devs do it intentionally.
I tried different phone makes and models... Casually Snapdragon flagship cap the game to 60FPS, but NORD devices make it run 120 FPS (you can set FPS settings in the VM option).
This is hilarious. Seems to me OnePlus just broke some contract conditions and this is devs punishment... Makes no sense, I have to test further but this is what I found for now. My doubt is if I might get a ban for using the game in a virtual machine... This is not relevant for this post!
Hope it helps someone, for exclusive games working just 120HZ in some devices you can spoof model name without root
Click to expand...
Click to collapse
Try your own phone model in the virtual machine. What happens?
Arealhooman said:
Try your own phone model in the virtual machine. What happens?
Click to expand...
Click to collapse
If I set up OnePlus LE2123/20/25 game runs 60FPS.
If I set for instance, my couple nord 2 DN2103 runs 120FPS same settings, just device name and brand changed!
Presets for S20, Xiaomi 10, vivo x50 all run 120 FPS.
Which for me is big yikes It is clearly devs fault, there has to be something odd...
SnoopyFTW said:
You are totally correct my friend... I have been tinkering with vmos app, I created a virtual machine in my own phone (lmao sounds like science fiction, but damnit this 888 has muscle) and it is just because devs do it intentionally.
I tried different phone makes and models... Casually Snapdragon flagship cap the game to 60FPS, but NORD devices make it run 120 FPS (you can set FPS settings in the VM option).
This is hilarious. Seems to me OnePlus just broke some contract conditions and this is devs punishment... Makes no sense, I have to test further but this is what I found for now. My doubt is if I might get a ban for using the game in a virtual machine... This is not relevant for this post!
Hope it helps someone, for exclusive games working just 120HZ in some devices you can spoof model name without root
Click to expand...
Click to collapse
So what are you saying exactly: if we spoof our device to a different one, we get more fps?

Categories

Resources