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So I was playing around with my phone a bit and I noticed that the app MusicFX was running in the background. I checked the next day and it wasn't running. The moment I started the music player, however, it started as well.
I didn't install this app myself, and I'm not sure if it was on the phone already, but looking at the version number, it's already outdated. Finally it doesn't give me the option to uninstall it, just disable it. I just don't know if the music player actually depends on it or not (maybe the included equalizer uses it or something), so I'm hesitant to disable it.
Does anyone else already have this app preinstalled?
I do. I'm going to go ahead and say the equalizer in the music player uses it
Sent from my Galaxy Nexus using xda premium
joshnichols189 said:
I do. I'm going to go ahead and say the equalizer in the music player uses it
Sent from my Galaxy Nexus using xda premium
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Interesting that google would use 3rd party software in their OS without even announcing it. I wonder what would happen if I downloaded MusicFX from the market (since it doesn't acknowledge that I have it installed). I guess there's only one way to find out...
tsunami1609 said:
Interesting that google would use 3rd party software in their OS without even announcing it. I wonder what would happen if I downloaded MusicFX from the market (since it doesn't acknowledge that I have it installed). I guess there's only one way to find out...
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Are you sure it's the same app? What is the full activity name in the app manager? (e.g. com.google.apps.AppName...)
Chirality said:
Are you sure it's the same app? What is the full activity name in the app manager? (e.g. com.google.apps.AppName...)
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com.android.musicfx - I'm almost positive that it's the same app. Same icon as well. Do you not have it? It shows up in the cached processes section of the running tab when you play music with the stock player.
tsunami1609 said:
com.android.musicfx - I'm almost positive that it's the same app. Same icon as well. Do you not have it? It shows up in the cached processes section of the running tab when you play music with the stock player.
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I don't have a Galaxy Nexus yet. But if the activity name is com.android.musicfx, then that's a Google app. Maybe Google bought the company that made the original Musicfx?
FWIW, I use Spotify, and have been regularly seeing crash notifications for MusicFX. I just disabled it and haven't noticed any issues in Spotify playback.
MusicFX - Android 4.03
After the recent update to Ice Cream Sandwich I see an option to enable MusicFX in the music effects panel. (Settings>sound>music effects) HOWEVER it does not show up in settings when playing a song in the stock music player, which it is supposed to do.
I have been using equalizer app for months which seems to work fine with ICS.
I looked up MusicFX in the Android Market - it did not say open, rather install so I installed it. Ended up with two copies in the music effects panel, and Equalizer stopped adjusting volume levels. I uninstalled the MusicFX I downloaded and Equalizer is now working again.
It appears Google Music is not implementing MusicFX despite it being in the Options.
Some folks have reported volume problems since updating to ICS. Any thoughts/suggestions on this problem????
Many people here are using Volume+ instead of music fx and have seen improved results with it.
I have noticed in custom roms that MusicFX is being removed. There are volume issues with the Galaxy Nexus (being too quiet) and I assume (part of) the problem is this MusicFX app considering the process to get the SGN louder is to get an equilizer app like Volume+ and going to Settings>App>All>MusicFX and disabling it.
WiredPirate said:
Many people here are using Volume+ instead of music fx and have seen improved results with it.
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So have I for the last couple weeks. I recommend people to use it
swipe2011 said:
After the recent update to Ice Cream Sandwich I see an option to enable MusicFX in the music effects panel. (Settings>sound>music effects) HOWEVER it does not show up in settings when playing a song in the stock music player, which it is supposed to do.
I have been using equalizer app for months which seems to work fine with ICS.
I looked up MusicFX in the Android Market - it did not say open, rather install so I installed it. Ended up with two copies in the music effects panel, and Equalizer stopped adjusting volume levels. I uninstalled the MusicFX I downloaded and Equalizer is now working again.
It appears Google Music is not implementing MusicFX despite it being in the Options.
Some folks have reported volume problems since updating to ICS. Any thoughts/suggestions on this problem????
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It does show up in Play Music at least. Play a song or go to the Now Playing screen, tap the menu or actions button, Sound effects. Whatever music effects app you have selected under the system settings, sounds, music effects will open. In my case, my I've selected DSPManager instead of MusicFX.
swipe2011 said:
After the recent update to Ice Cream Sandwich I see an option to enable MusicFX in the music effects panel. (Settings>sound>music effects) HOWEVER it does not show up in settings when playing a song in the stock music player, which it is supposed to do.
I have been using equalizer app for months which seems to work fine with ICS.
I looked up MusicFX in the Android Market - it did not say open, rather install so I installed it. Ended up with two copies in the music effects panel, and Equalizer stopped adjusting volume levels. I uninstalled the MusicFX I downloaded and Equalizer is now working again.
It appears Google Music is not implementing MusicFX despite it being in the Options.
Some folks have reported volume problems since updating to ICS. Any thoughts/suggestions on this problem????
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Click to collapse
It does show up in the app, if its enabled under Settings. Stock music app being Google Music, of course.
4 Years later it's still revelant
MusicFX is still being pre-installed still. It has improved EQ, Bass Boost, and Virtualization effects for us who like to customize our listening experience. As far as I know MusicFX is pre-installed with agreements with the developer. It's probably in line with Google's vision. It does sound good. My device is a Huawei Union (Y538) with it pre-installed. (manufactured in 2015).
MusicFX compatible players use it for example, selectable in PowerAmp(has it's own sound system better than MusicFX). Google Play Music, Spotify to name a few.
Awesome Beats for SGS3:
-Root required
1) Tested on SGS3(i747) and GNote(i717) and GNex(GSM)
2) Root Required (http://forum.xda-developers.com/showthread.php?t=1746665)
3) Download the attachments “AwsomeBeats.apk” and “com.motioncoding.beats-2.apk”
4) Copy AwsomeBeats.apk to /system/app/...make sure to fix permissions to rw-r-r ( you can use Root Explorer or similar software)
5) Install “com.motioncoding.beats-2.apk”
6) Use“Beat audio installer” in the app drawer to install “Awesome Beats” and it will ask for reboot.
7) After reboot, head to settings> sounds>music effects and change the music effects to “Awesome Beats” ( music fx stopped working message may come up, but it only happens once)
8) Head to “Awesome Beats” app in the app drawer and enable audio boost for speaker, headset and Bluetooth.( and any other changes you like)
9) Done….
Note: if it doesn’t work for you simply reset the music effect to Music Fx and uninstall the app.
Thanks to immor2al
Nice. Thanks!!!!!
Sent from my AT&T GALAXY SIII Stock•ROM root€d
What are the advantages to this app?
is it just to adjust audio settings? (I have an HP ENVY beats edition so it has the audio control)
Hmmm I'm not seeing a single change other than now I get a message every so often saying MusicFX.apk has stopped
I've following the OP's instructions, and tried this using AudioGalaxy , Google Music and Samsung's own music player. Nothing I do in the Awesome Beats settings app has any effect at all...
Has this been tested and confirming working on a Sprint Device?
It provides Audio boost ( plus equalizer and bunch of other stuff) for speaker, headset and Bluetooth and to me tunein radio and music sounds better. When I got my SGS3, I was a bit disappointed with audio output quality comparing with iPhone 4 but this app fixed it for me.
Freshgeardude said:
What are the advantages to this app?
is it just to adjust audio settings? (I have an HP ENVY beats edition so it has the audio control)
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I tried it on Telus SGS3 which is similar to AT&T and it works. I haven't got musicfx has stopped working message at all and I am sorry you got that. I even tried it on my friends GNex and it worked. Did you open the app after installation and enabled the Boost option?
DroidGnome said:
Hmmm I'm not seeing a single change other than now I get a message every so often saying MusicFX.apk has stopped
I've following the OP's instructions, and tried this using AudioGalaxy , Google Music and Samsung's own music player. Nothing I do in the Awesome Beats settings app has any effect at all...
Has this been tested and confirming working on a Sprint Device?
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kemtehani said:
I tried it on Telus SGS3 which is similar to AT&T and it works. I haven't got musicfx has stopped working message at all and I am sorry you got that. I even tried it on my friends GNex and it worked. Did you open the app after installation and enabled the Boost option?
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Yes, I enabled Boost in the Settings (vs leaving it at MusicFX).
Here's the steps I did so we're all clear... note this is on a Sprint Rooted S3..
1) First copied the AwesomeBeats.apk to the system/app folder and changed permissions as indicated
2) Ran the com.motioncoding.beats-2.apk which caused the phone to install 'something'.
3) Went into settings, changed the Music Effect to "Beats"
Immediately received an error about MusicFX not responding.
4) Tried several music apps and while music was playing went into the new AwesomeBeats app in the app drawer and modified a few settings to extremes to try to see if anything worked.. no sound change..
5) Thought maybe a reboot was in order (not mentioned in OP but hey never know). After reboot, verified beats was still selected in settings, it was.
6) Retried music and beats setting app.. no change.
7) Noticed another app in the App Drawer called "Install BeatsAudio" or something similar... CLicked that, and it said it was installing some files and then it rebooted the phone.. (I thought Aha! OP forgot to mention this)
8) After reboot, verified Beats was still selected in settings... tried Music and AwesomeBeats app again... still no changes no matter what settings were tried.
Since then I've removed the AwesomeBeats.apk from the system folder and rebooted.. menu is now gone in settings and things seem 'back to normal' (though nothing really changed that I could tell).
So there you have it... everything I've tried.
BTW this is on a STOCK Rooted S3 from Sprint... no custom ROM nor Kernel... perhaps that's a difference that is required and not mentioned?
The steps are all good....when you install com.motioncoding.beats-2.apk, you need to used the app called Beats Audio Installer to get Beats audio working, music fx stopped for me only once but after that everything worked perfectly.
did you try to use the get "Boost audio" enable in the app after?
DroidGnome said:
Yes, I enabled Boost in the Settings (vs leaving it at MusicFX).
Here's the steps I did so we're all clear... note this is on a Sprint Rooted S3..
1) First copied the AwesomeBeats.apk to the system/app folder and changed permissions as indicated
2) Ran the com.motioncoding.beats-2.apk which caused the phone to install 'something'.
3) Went into settings, changed the Music Effect to "Beats"
Immediately received an error about MusicFX not responding.
4) Tried several music apps and while music was playing went into the new AwesomeBeats app in the app drawer and modified a few settings to extremes to try to see if anything worked.. no sound change..
5) Thought maybe a reboot was in order (not mentioned in OP but hey never know). After reboot, verified beats was still selected in settings, it was.
6) Retried music and beats setting app.. no change.
7) Noticed another app in the App Drawer called "Install BeatsAudio" or something similar... CLicked that, and it said it was installing some files and then it rebooted the phone.. (I thought Aha! OP forgot to mention this)
8) After reboot, verified Beats was still selected in settings... tried Music and AwesomeBeats app again... still no changes no matter what settings were tried.
Since then I've removed the AwesomeBeats.apk from the system folder and rebooted.. menu is now gone in settings and things seem 'back to normal' (though nothing really changed that I could tell).
So there you have it... everything I've tried.
BTW this is on a STOCK Rooted S3 from Sprint... no custom ROM nor Kernel... perhaps that's a difference that is required and not mentioned?
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Installed. Didnt get any FC message. Sounds better to me. Thanks
Sent from my SAMSUNG-SGH-I747 using xda premium
You are welcome, glad it worked for you.
jrbaker624 said:
Installed. Didnt get any FC message. Sounds better to me. Thanks
Sent from my SAMSUNG-SGH-I747 using xda premium
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installed and working on VZW S3... Thanks!
Those of you who have it working, which Music Player are you using to test with and notice the sound difference with... I've been reading that some players simply aren't going to be effected due to coding.. and wondering if that was my issue...
Installed & working on T-Mobile SGS III...Thanks.
DroidGnome said:
Those of you who have it working, which Music Player are you using to test with and notice the sound difference with... I've been reading that some players simply aren't going to be effected due to coding.. and wondering if that was my issue...
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I think the only player I have installed that uses it is Google Play Music player. It has to [pardon my terminology if this isn't 100%] hook into the android 'music effect' that you set in settings.
If you guys are you using the stock TW Music Player and say that it works...well check again. This mod will not work with the Stock TW Music Player because of the libs that are associated with the stock app. This mod will only work if you use a different music player other than the stock one. I'm personally using the CM9 Music Player (not Apollo) and it works flawless.
I've attached the apk for the Transparent CM9 music app. :highfive:
Worked great for me. I played a audio podcast in Pocketcast and Google Play. Google play with beats audio enabled is noticeably better. Great job and thanks. I like it.
I have awesome beats on my infuse and it's not much of a difference from my stock GS3 sound. Maybe a bit more bassie but nothing like beats audio on HTC one x! Now that's the best sound I've heard coming out of a phone. Just saying...
But me love me GS3
White Hot! GS3.
Happy to hear that it worked for you guys, please don't forget to hit the "Thank you Button" as I am new and don't have many.
I have tried this MOD with Poweramp, Google Music and Tunein radio and have noticed %40 to %50 increase in audio output. When I first got my SGS3, I started using the stock Samsung music player and I was pretty disappointed but this mod solved my problem.
tprouty said:
installed and working on VZW S3... Thanks!
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DroidGnome said:
Those of you who have it working, which Music Player are you using to test with and notice the sound difference with... I've been reading that some players simply aren't going to be effected due to coding.. and wondering if that was my issue...
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Click to collapse
jgiard6 said:
Installed & working on T-Mobile SGS III...Thanks.
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dmjlabelle said:
Worked great for me. I played a audio podcast in Pocketcast and Google Play. Google play with beats audio enabled is noticeably better. Great job and thanks. I like it.
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i love it for rap music really bass driven have my monitor beating hard almost sound like beats audio from my evo 4g lte. Real similar lol great jack.
Sent from my SPH-L710 using XDA Premium App
Awesome, great to hear that.
bonebeatz1234 said:
i love it for rap music really bass driven have my monitor beating hard almost sound like beats audio from my evo 4g lte. Real similar lol great jack.
Sent from my SPH-L710 using XDA Premium App
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Hi...Just a quick question regarding my current audio setup. Im on Kuban, have acid audio, with awesome beats (signed), installed but currently looking for a good music player that will play nice with the add-ons, I also formerly "had" volume plus pro installed, but didnt work to well with this rom & setup F/C's
Love this device, but there's two things left on my list of things to update/modify which I'm stuck on.
I rooted the device
went through the Xposed catalog
updated to KitKat
downloaded a bunch of apps like Dropbox, Google Drive, Coursera, emulators, games, synced all my e-mail/social accounts, etc. etc.
bought the Samsung OTG adapter to connect a 1TB external HDD (Game of Thrones Seasons 1 - 3!)
Later I plan on getting a controller and keyboard for games and productivity.
So the basis for this entire post;
The last 2 things I'm trying to get on my tablet is flash and Viper4Android.
My GSIII on PacRom (4.3) has flash enabled using an older version of Dolphin Browser (allows me to watch full episodes of the Colbert Report/Daily Show on Comedy Central). Also, Viper4Android works flawlessly.
I can't seem to find a solution for my Note 2014 tho.
My main questions are does anybody here know how to enable flash and install Viper4Android on the Note 2014?
What I've tried so far;
trying to enable Flash
-downloaded Dolphin/Boat/other flash enabled browsers after dl'ing the recommended files from Adobe's official website
-use the old version of Dolphin the same way my phone has it
trying to install Viper4Android
-install to System/apps then another suggestion to install from System/priv-apps (all permissions set as suggested)
-followed a few guides that talked about editing build.prop (found a solution for the Note 3, however, the lines required for me to edit weren't there on the Note 2014)
Mainly I don't expect my tablet to turn into an amazing sound system, but one of my minor gripes is that it's speakers are somewhat quiet. If V4A doesn't work for us, is there a sound hack to increase how loud we can set the volume (especially for movie watching, even MX Player's 200% sound increase is a little lacking for me)
Thanks! regardless even if there's no known solutions yet.
Here's your answer for flash, don't know about that other thing your asking....
http://forum.xda-developers.com/showpost.php?p=52218885&postcount=7
Hit thanks if it helps.... Enjoy.
For V4A, extract the audio_effects zip and place the audio_effects.conf file in system/etc folder and set permissions. Enjoy!
https://www.dropbox.com/s/dvth1hp163cwqmn/audio_effects.zip
Sent from my SM-P600 using Tapatalk
Itchiee said:
Here's your answer for flash, don't know about that other thing your asking....
http://forum.xda-developers.com/showpost.php?p=52218885&postcount=7
Hit thanks if it helps.... Enjoy.
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Worked flawlessly! Thanks!
¿Will-it-Blend? said:
For V4A, extract the audio_effects zip and place the audio_effects.conf file in system/etc folder and set permissions. Enjoy!
https://www.dropbox.com/s/dvth1hp163cwqmn/audio_effects.zip
Sent from my SM-P600 using Tapatalk
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This kind of works! Thanks! With one caveat however, I played a few songs using PlayerPro (bought the full version and is my preferred player) the stock Samsung Music Player, and Google Music Player; but it doesn't seem to fully function. Driver Status says Processing: No.
So I set the FX Compatibly Mode from Normal --> Compatible and selected Force Enable V4A.
Retested the three players on my tablet, and the Google Music Player has an audible difference. I tested this by putting the reverb to some ridiculous setting, and the Google Player was obviously audibly different, while Player Pro and the stock music app were the same. Can't check Driver Status in Compatibility Mode however, but it was clear GMP works with V4A while the other 2 did not.
So now, the problem changes from getting V4A to work (because it does with Google's music app!) to getting it to work with PlayerPro and universally across apps in general. Curious if there's anyway to do this? Im hoping to find a way to get V4A to work with MXPlayer and PlayerPro as well!
presidential1O said:
This kind of works! Thanks! With one caveat however, I played a few songs using PlayerPro (bought the full version and is my preferred player) the stock Samsung Music Player, and Google Music Player; but it doesn't seem to fully function. Driver Status says Processing: No.
So I set the FX Compatibly Mode from Normal --> Compatible and selected Force Enable V4A.
Retested the three players on my tablet, and the Google Music Player has an audible difference. I tested this by putting the reverb to some ridiculous setting, and the Google Player was obviously audibly different, while Player Pro and the stock music app were the same. Can't check Driver Status in Compatibility Mode however, but it was clear GMP works with V4A while the other 2 did not.
So now, the problem changes from getting V4A to work (because it does with Google's music app!) to getting it to work with PlayerPro and universally across apps in general. Curious if there's anyway to do this? Im hoping to find a way to get V4A to work with MXPlayer and PlayerPro as well!
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Make sure you delete or freeze MusicFX from your system. This will ensure that V4A is the default system sound equalizer. And of course make sure it's installed as a priv-app.
Sent from my SGH-I747 using Tapatalk
¿Will-it-Blend? said:
Make sure you delete or freeze MusicFX from your system. This will ensure that V4A is the default system sound equalizer. And of course make sure it's installed as a priv-app.
Sent from my SGH-I747 using Tapatalk
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This works! Grateful and appreciative!
¿Will-it-Blend? said:
For V4A, extract the audio_effects zip and place the audio_effects.conf file in system/etc folder and set permissions. Enjoy!
Sent from my SM-P600 using Tapatalk
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can you help me ? im having the same problem.. i did what you said still doesnt work on my tablet. What permissions do i put it , and where do i install the app? thank you!
Want to set up Viper4Android to work across all music apps...Google Music/ LG Stock Music App.
Not sure if there are any special steps I need to follow apart from the official guide I have read to get Viper working across the board on the LG G4 and wondering it it is able to be system wide EQ for the above mentioned apps on our phone.
Any input/suggestions would be greatly appreciated.
Follow this guide here: http://forum.xda-developers.com/sprint-g4/themes-apps/viper4android-guide-sorts-t3165734
I am using it with Google Play Music. Works great! That is all I have tested it with personally. Some other people in the thread I linked to have had mixed luck with the stock lg player and other players. Google Play Music works great though.
Tnx heaps for the link:good::good:
I also found an excellent guide here..
https://docs.google.com/document/d/15e7xv8AADnl0Ckqg8NiuQMTPLSgkIZCS4hU4Q07H7i4/edit
A couple things I noted that may apply to the G4:
For Stock LG Music app the equalizer works best when you select 'Normal' from the FX Compatable Mode from the Viper menu
For Google Play Music the equalizer works best when you select 'Compatable' from the FX Compatable Mode from the Viper menu.
Great to finally have a powerful all round Equalizer for this phone!!:fingers-crossed:
cybermessiah said:
Tnx heaps for the link:good::good:
I also found an excellent guide here..
https://docs.google.com/document/d/15e7xv8AADnl0Ckqg8NiuQMTPLSgkIZCS4hU4Q07H7i4/edit
A couple things I noted that may apply to the G4:
For Stock LG Music app the equalizer works best when you select 'Normal' from the FX Compatable Mode from the Viper menu
For Google Play Music the equalizer works best when you select 'Compatable' from the FX Compatable Mode from the Viper menu.
Great to finally have a powerful all round Equalizer for this phone!!:fingers-crossed:
Click to expand...
Click to collapse
Thanks! Do you mind if I add those Tips to my guide?
Indeed. Feel free if u think its useful
I have a question, in post #3, the guide talks about setting up the Dolby irs files for headset, what should the settings be for the Phone speaker?