Viper4Android setup - G4 Q&A, Help & Troubleshooting

Want to set up Viper4Android to work across all music apps...Google Music/ LG Stock Music App.
Not sure if there are any special steps I need to follow apart from the official guide I have read to get Viper working across the board on the LG G4 and wondering it it is able to be system wide EQ for the above mentioned apps on our phone.
Any input/suggestions would be greatly appreciated.

Follow this guide here: http://forum.xda-developers.com/sprint-g4/themes-apps/viper4android-guide-sorts-t3165734
I am using it with Google Play Music. Works great! That is all I have tested it with personally. Some other people in the thread I linked to have had mixed luck with the stock lg player and other players. Google Play Music works great though.

Tnx heaps for the link:good::good:
I also found an excellent guide here..
https://docs.google.com/document/d/15e7xv8AADnl0Ckqg8NiuQMTPLSgkIZCS4hU4Q07H7i4/edit
A couple things I noted that may apply to the G4:
For Stock LG Music app the equalizer works best when you select 'Normal' from the FX Compatable Mode from the Viper menu
For Google Play Music the equalizer works best when you select 'Compatable' from the FX Compatable Mode from the Viper menu.
Great to finally have a powerful all round Equalizer for this phone!!:fingers-crossed:

cybermessiah said:
Tnx heaps for the link:good::good:
I also found an excellent guide here..
https://docs.google.com/document/d/15e7xv8AADnl0Ckqg8NiuQMTPLSgkIZCS4hU4Q07H7i4/edit
A couple things I noted that may apply to the G4:
For Stock LG Music app the equalizer works best when you select 'Normal' from the FX Compatable Mode from the Viper menu
For Google Play Music the equalizer works best when you select 'Compatable' from the FX Compatable Mode from the Viper menu.
Great to finally have a powerful all round Equalizer for this phone!!:fingers-crossed:
Click to expand...
Click to collapse
Thanks! Do you mind if I add those Tips to my guide?

Indeed. Feel free if u think its useful

I have a question, in post #3, the guide talks about setting up the Dolby irs files for headset, what should the settings be for the Phone speaker?

Related

[Q] Sound Enhancer

While browsing through the the default music player I checked on various sound enhancements of my One X, it had the beats and usual presets, but then I noticed that it does not have HTC enhancer (I believe it is called SRS on other phones like on my Desire HD and HD7).
Whats funny is that this preset is present on the default video player (along with the beats preset).
I actually prefer this preset compared to the beats or any other preset and I was wondering if it was possible to enable it on the default audio player or any other 3rd party audio player (currently using Ubermusic).
Headphones
To use the sound presets you have to be using headphones, it should then appear in the settings but probbably only in stock music/video apps. Although once changed should effect every app!
Yeah, I am aware that would be the way to do it, but my question is how to get the HTC SRS enhancer on the default audio player (or any other player) as it is available in the default video player (Why put it in the video player in the first place?).
Im assuming HTC thought people wanted the beats preset over anything else when listening to audio. I would have wanted the choice on using the SRS one as I feel the sound is more clean and surround.
dre.p said:
Yeah, I am aware that would be the way to do it, but my question is how to get the HTC SRS enhancer on the default audio player (or any other player) as it is available in the default video player (Why put it in the video player in the first place?).
Im assuming HTC thought people wanted the beats preset over anything else when listening to audio. I would have wanted the choice on using the SRS one as I feel the sound is more clean and surround.
Click to expand...
Click to collapse
you may need to edit an .apk file in the system and the framework.jar. I know the file is srs_trumedia_51.cfg in /system/ect/soundimage.
It would be awesome if someone did make it work for music.
Try THIS or THIS for improved audio
shangostar said:
Try THIS or THIS for improved audio
Click to expand...
Click to collapse
ty for linking my thread
BassMod is nice but currently only works for the included music app doesn't work with stock but does work well and has the srs thingy bobber.
DSPManager works with both headphones/speakers and with any app, but you don't get srs.
i would try both i'm currently using BassMod to test out.
treebill said:
ty for linking my thread
BassMod is nice but currently only works for the included music app doesn't work with stock but does work well and has the srs thingy bobber.
DSPManager works with both headphones/speakers and with any app, but you don't get srs.
i would try both i'm currently using BassMod to test out.
Click to expand...
Click to collapse
I am trying to make it work for Stock music player but it is really confusing with the smali codes, dont really know what I'm doing sometimes
ZeroInfinity said:
I am trying to make it work for Stock music player but it is really confusing with the smali codes, dont really know what I'm doing sometimes
Click to expand...
Click to collapse
then use DSPManager works with all apps, music, youtube and the like (link in sig).
treebill said:
then use DSPManager works with all apps, music, youtube and the like (link in sig).
Click to expand...
Click to collapse
I meant make SRS work in the sound effect options lol
ZeroInfinity said:
I meant make SRS work in the sound effect options lol
Click to expand...
Click to collapse
then you would need to mod the stock music app, it used to have a "htc enhancement" but that seems to be removed.
treebill said:
then you would need to mod the stock music app, it used to have a "htc enhancement" but that seems to be removed.
Click to expand...
Click to collapse
The code to enable the HTC Enhancer is either in the HtcSoundEnhancerSetting.apk or HtcMusic.apk however I suck at finding things
gonna wait until someone can find the right codes
It really is frustrating that it is available on video players but not on music players. I'll take what I can get, whether it be a music player, equalizer manager or modified apk. It seems I'm not the only one who misses the punch SRS does.

Awesome Beats, Root Required

Awesome Beats for SGS3:
-Root required
1) Tested on SGS3(i747) and GNote(i717) and GNex(GSM)
2) Root Required (http://forum.xda-developers.com/showthread.php?t=1746665)
3) Download the attachments “AwsomeBeats.apk” and “com.motioncoding.beats-2.apk”
4) Copy AwsomeBeats.apk to /system/app/...make sure to fix permissions to rw-r-r ( you can use Root Explorer or similar software)
5) Install “com.motioncoding.beats-2.apk”
6) Use“Beat audio installer” in the app drawer to install “Awesome Beats” and it will ask for reboot.
7) After reboot, head to settings> sounds>music effects and change the music effects to “Awesome Beats” ( music fx stopped working message may come up, but it only happens once)
8) Head to “Awesome Beats” app in the app drawer and enable audio boost for speaker, headset and Bluetooth.( and any other changes you like)
9) Done….
Note: if it doesn’t work for you simply reset the music effect to Music Fx and uninstall the app.
Thanks to immor2al
Nice. Thanks!!!!!
Sent from my AT&T GALAXY SIII Stock•ROM root€d
What are the advantages to this app?
is it just to adjust audio settings? (I have an HP ENVY beats edition so it has the audio control)
Hmmm I'm not seeing a single change other than now I get a message every so often saying MusicFX.apk has stopped
I've following the OP's instructions, and tried this using AudioGalaxy , Google Music and Samsung's own music player. Nothing I do in the Awesome Beats settings app has any effect at all...
Has this been tested and confirming working on a Sprint Device?
It provides Audio boost ( plus equalizer and bunch of other stuff) for speaker, headset and Bluetooth and to me tunein radio and music sounds better. When I got my SGS3, I was a bit disappointed with audio output quality comparing with iPhone 4 but this app fixed it for me.
Freshgeardude said:
What are the advantages to this app?
is it just to adjust audio settings? (I have an HP ENVY beats edition so it has the audio control)
Click to expand...
Click to collapse
I tried it on Telus SGS3 which is similar to AT&T and it works. I haven't got musicfx has stopped working message at all and I am sorry you got that. I even tried it on my friends GNex and it worked. Did you open the app after installation and enabled the Boost option?
DroidGnome said:
Hmmm I'm not seeing a single change other than now I get a message every so often saying MusicFX.apk has stopped
I've following the OP's instructions, and tried this using AudioGalaxy , Google Music and Samsung's own music player. Nothing I do in the Awesome Beats settings app has any effect at all...
Has this been tested and confirming working on a Sprint Device?
Click to expand...
Click to collapse
kemtehani said:
I tried it on Telus SGS3 which is similar to AT&T and it works. I haven't got musicfx has stopped working message at all and I am sorry you got that. I even tried it on my friends GNex and it worked. Did you open the app after installation and enabled the Boost option?
Click to expand...
Click to collapse
Yes, I enabled Boost in the Settings (vs leaving it at MusicFX).
Here's the steps I did so we're all clear... note this is on a Sprint Rooted S3..
1) First copied the AwesomeBeats.apk to the system/app folder and changed permissions as indicated
2) Ran the com.motioncoding.beats-2.apk which caused the phone to install 'something'.
3) Went into settings, changed the Music Effect to "Beats"
Immediately received an error about MusicFX not responding.
4) Tried several music apps and while music was playing went into the new AwesomeBeats app in the app drawer and modified a few settings to extremes to try to see if anything worked.. no sound change..
5) Thought maybe a reboot was in order (not mentioned in OP but hey never know). After reboot, verified beats was still selected in settings, it was.
6) Retried music and beats setting app.. no change.
7) Noticed another app in the App Drawer called "Install BeatsAudio" or something similar... CLicked that, and it said it was installing some files and then it rebooted the phone.. (I thought Aha! OP forgot to mention this)
8) After reboot, verified Beats was still selected in settings... tried Music and AwesomeBeats app again... still no changes no matter what settings were tried.
Since then I've removed the AwesomeBeats.apk from the system folder and rebooted.. menu is now gone in settings and things seem 'back to normal' (though nothing really changed that I could tell).
So there you have it... everything I've tried.
BTW this is on a STOCK Rooted S3 from Sprint... no custom ROM nor Kernel... perhaps that's a difference that is required and not mentioned?
The steps are all good....when you install com.motioncoding.beats-2.apk, you need to used the app called Beats Audio Installer to get Beats audio working, music fx stopped for me only once but after that everything worked perfectly.
did you try to use the get "Boost audio" enable in the app after?
DroidGnome said:
Yes, I enabled Boost in the Settings (vs leaving it at MusicFX).
Here's the steps I did so we're all clear... note this is on a Sprint Rooted S3..
1) First copied the AwesomeBeats.apk to the system/app folder and changed permissions as indicated
2) Ran the com.motioncoding.beats-2.apk which caused the phone to install 'something'.
3) Went into settings, changed the Music Effect to "Beats"
Immediately received an error about MusicFX not responding.
4) Tried several music apps and while music was playing went into the new AwesomeBeats app in the app drawer and modified a few settings to extremes to try to see if anything worked.. no sound change..
5) Thought maybe a reboot was in order (not mentioned in OP but hey never know). After reboot, verified beats was still selected in settings, it was.
6) Retried music and beats setting app.. no change.
7) Noticed another app in the App Drawer called "Install BeatsAudio" or something similar... CLicked that, and it said it was installing some files and then it rebooted the phone.. (I thought Aha! OP forgot to mention this)
8) After reboot, verified Beats was still selected in settings... tried Music and AwesomeBeats app again... still no changes no matter what settings were tried.
Since then I've removed the AwesomeBeats.apk from the system folder and rebooted.. menu is now gone in settings and things seem 'back to normal' (though nothing really changed that I could tell).
So there you have it... everything I've tried.
BTW this is on a STOCK Rooted S3 from Sprint... no custom ROM nor Kernel... perhaps that's a difference that is required and not mentioned?
Click to expand...
Click to collapse
Installed. Didnt get any FC message. Sounds better to me. Thanks
Sent from my SAMSUNG-SGH-I747 using xda premium
You are welcome, glad it worked for you.
jrbaker624 said:
Installed. Didnt get any FC message. Sounds better to me. Thanks
Sent from my SAMSUNG-SGH-I747 using xda premium
Click to expand...
Click to collapse
installed and working on VZW S3... Thanks!
Those of you who have it working, which Music Player are you using to test with and notice the sound difference with... I've been reading that some players simply aren't going to be effected due to coding.. and wondering if that was my issue...
Installed & working on T-Mobile SGS III...Thanks.
DroidGnome said:
Those of you who have it working, which Music Player are you using to test with and notice the sound difference with... I've been reading that some players simply aren't going to be effected due to coding.. and wondering if that was my issue...
Click to expand...
Click to collapse
I think the only player I have installed that uses it is Google Play Music player. It has to [pardon my terminology if this isn't 100%] hook into the android 'music effect' that you set in settings.
If you guys are you using the stock TW Music Player and say that it works...well check again. This mod will not work with the Stock TW Music Player because of the libs that are associated with the stock app. This mod will only work if you use a different music player other than the stock one. I'm personally using the CM9 Music Player (not Apollo) and it works flawless.
I've attached the apk for the Transparent CM9 music app. :highfive:
Worked great for me. I played a audio podcast in Pocketcast and Google Play. Google play with beats audio enabled is noticeably better. Great job and thanks. I like it.
I have awesome beats on my infuse and it's not much of a difference from my stock GS3 sound. Maybe a bit more bassie but nothing like beats audio on HTC one x! Now that's the best sound I've heard coming out of a phone. Just saying...
But me love me GS3
White Hot! GS3.
Happy to hear that it worked for you guys, please don't forget to hit the "Thank you Button" as I am new and don't have many.
I have tried this MOD with Poweramp, Google Music and Tunein radio and have noticed %40 to %50 increase in audio output. When I first got my SGS3, I started using the stock Samsung music player and I was pretty disappointed but this mod solved my problem.
tprouty said:
installed and working on VZW S3... Thanks!
Click to expand...
Click to collapse
DroidGnome said:
Those of you who have it working, which Music Player are you using to test with and notice the sound difference with... I've been reading that some players simply aren't going to be effected due to coding.. and wondering if that was my issue...
Click to expand...
Click to collapse
jgiard6 said:
Installed & working on T-Mobile SGS III...Thanks.
Click to expand...
Click to collapse
dmjlabelle said:
Worked great for me. I played a audio podcast in Pocketcast and Google Play. Google play with beats audio enabled is noticeably better. Great job and thanks. I like it.
Click to expand...
Click to collapse
i love it for rap music really bass driven have my monitor beating hard almost sound like beats audio from my evo 4g lte. Real similar lol great jack.
Sent from my SPH-L710 using XDA Premium App
Awesome, great to hear that.
bonebeatz1234 said:
i love it for rap music really bass driven have my monitor beating hard almost sound like beats audio from my evo 4g lte. Real similar lol great jack.
Sent from my SPH-L710 using XDA Premium App
Click to expand...
Click to collapse

Expert advice requested!

Love this device, but there's two things left on my list of things to update/modify which I'm stuck on.
I rooted the device
went through the Xposed catalog
updated to KitKat
downloaded a bunch of apps like Dropbox, Google Drive, Coursera, emulators, games, synced all my e-mail/social accounts, etc. etc.
bought the Samsung OTG adapter to connect a 1TB external HDD (Game of Thrones Seasons 1 - 3!)
Later I plan on getting a controller and keyboard for games and productivity.
So the basis for this entire post;
The last 2 things I'm trying to get on my tablet is flash and Viper4Android.
My GSIII on PacRom (4.3) has flash enabled using an older version of Dolphin Browser (allows me to watch full episodes of the Colbert Report/Daily Show on Comedy Central). Also, Viper4Android works flawlessly.
I can't seem to find a solution for my Note 2014 tho.
My main questions are does anybody here know how to enable flash and install Viper4Android on the Note 2014?
What I've tried so far;
trying to enable Flash
-downloaded Dolphin/Boat/other flash enabled browsers after dl'ing the recommended files from Adobe's official website
-use the old version of Dolphin the same way my phone has it
trying to install Viper4Android
-install to System/apps then another suggestion to install from System/priv-apps (all permissions set as suggested)
-followed a few guides that talked about editing build.prop (found a solution for the Note 3, however, the lines required for me to edit weren't there on the Note 2014)
Mainly I don't expect my tablet to turn into an amazing sound system, but one of my minor gripes is that it's speakers are somewhat quiet. If V4A doesn't work for us, is there a sound hack to increase how loud we can set the volume (especially for movie watching, even MX Player's 200% sound increase is a little lacking for me)
Thanks! regardless even if there's no known solutions yet.
Here's your answer for flash, don't know about that other thing your asking....
http://forum.xda-developers.com/showpost.php?p=52218885&postcount=7
Hit thanks if it helps.... Enjoy.
For V4A, extract the audio_effects zip and place the audio_effects.conf file in system/etc folder and set permissions. Enjoy!
https://www.dropbox.com/s/dvth1hp163cwqmn/audio_effects.zip
Sent from my SM-P600 using Tapatalk
Itchiee said:
Here's your answer for flash, don't know about that other thing your asking....
http://forum.xda-developers.com/showpost.php?p=52218885&postcount=7
Hit thanks if it helps.... Enjoy.
Click to expand...
Click to collapse
Worked flawlessly! Thanks!
¿Will-it-Blend? said:
For V4A, extract the audio_effects zip and place the audio_effects.conf file in system/etc folder and set permissions. Enjoy!
https://www.dropbox.com/s/dvth1hp163cwqmn/audio_effects.zip
Sent from my SM-P600 using Tapatalk
Click to expand...
Click to collapse
This kind of works! Thanks! With one caveat however, I played a few songs using PlayerPro (bought the full version and is my preferred player) the stock Samsung Music Player, and Google Music Player; but it doesn't seem to fully function. Driver Status says Processing: No.
So I set the FX Compatibly Mode from Normal --> Compatible and selected Force Enable V4A.
Retested the three players on my tablet, and the Google Music Player has an audible difference. I tested this by putting the reverb to some ridiculous setting, and the Google Player was obviously audibly different, while Player Pro and the stock music app were the same. Can't check Driver Status in Compatibility Mode however, but it was clear GMP works with V4A while the other 2 did not.
So now, the problem changes from getting V4A to work (because it does with Google's music app!) to getting it to work with PlayerPro and universally across apps in general. Curious if there's anyway to do this? Im hoping to find a way to get V4A to work with MXPlayer and PlayerPro as well!
presidential1O said:
This kind of works! Thanks! With one caveat however, I played a few songs using PlayerPro (bought the full version and is my preferred player) the stock Samsung Music Player, and Google Music Player; but it doesn't seem to fully function. Driver Status says Processing: No.
So I set the FX Compatibly Mode from Normal --> Compatible and selected Force Enable V4A.
Retested the three players on my tablet, and the Google Music Player has an audible difference. I tested this by putting the reverb to some ridiculous setting, and the Google Player was obviously audibly different, while Player Pro and the stock music app were the same. Can't check Driver Status in Compatibility Mode however, but it was clear GMP works with V4A while the other 2 did not.
So now, the problem changes from getting V4A to work (because it does with Google's music app!) to getting it to work with PlayerPro and universally across apps in general. Curious if there's anyway to do this? Im hoping to find a way to get V4A to work with MXPlayer and PlayerPro as well!
Click to expand...
Click to collapse
Make sure you delete or freeze MusicFX from your system. This will ensure that V4A is the default system sound equalizer. And of course make sure it's installed as a priv-app.
Sent from my SGH-I747 using Tapatalk
¿Will-it-Blend? said:
Make sure you delete or freeze MusicFX from your system. This will ensure that V4A is the default system sound equalizer. And of course make sure it's installed as a priv-app.
Sent from my SGH-I747 using Tapatalk
Click to expand...
Click to collapse
This works! Grateful and appreciative!
¿Will-it-Blend? said:
For V4A, extract the audio_effects zip and place the audio_effects.conf file in system/etc folder and set permissions. Enjoy!
Sent from my SM-P600 using Tapatalk
Click to expand...
Click to collapse
can you help me ? im having the same problem.. i did what you said still doesnt work on my tablet. What permissions do i put it , and where do i install the app? thank you!

[APP][Free] Dopplerplayer: 3D music player with built-in EQs

hi xda,
I published a 3D music player called 'Dopplerplayer' for android this thanksgiving, it has following features:
1. Support .mp3, .wav, .ogg file
2. Built-in 3D audio effects, including: dance, rotate, swing and updown; Plus it also has some other audio effect: flanger, tremolo, ringing, chorus, echo. All these effects are adjustable.
3. Built-in regular 3-band, 5-band, and 10-band EQ effects, such as: full bass, rock, vocal, jazz, full treble
4. Local audio file exploration and file download
5. Social media access
6. Player skin customization
I would really appreciate any help to test my App and give me some feedbacks, especially on display, font size, audio quality, etc. Or if you have any comments on the audio effects, welcome, any feedback is good. Thanks very much!
The app can be found at Google Play by searching for 'Dopplerplayer', sorry since I am new here, I cannot post links.
fhjack88 said:
hi xda,
The app can be found at Google Play by searching for 'Dopplerplayer', sorry since I am new here, I cannot post links.
Click to expand...
Click to collapse
https://play.google.com/store/apps/...yer&pcampaignid=APPU_1_vT2BWLzZLMWcsAHa75KwBg
Just help:good:
Nice APP bro
Thank you very much for your help!! Really appreciated!
nino2603 said:
Just help:good:
Nice APP bro
Click to expand...
Click to collapse
Works for me!
Out of curiosity, did you manage to do a Fourier transformation and get the frequency's? (i was not able to calculate frequencys quick enough :crying: )
It works!
With kind regards.

Equalizer

New try: For many devices AudioFX does not work well. Who of you has a working EQ? Solutions without magisk and special audio player app preferred.
kurtn said:
New try: For many devices AudioFX does not work well. Who of you has a working EQ? Solutions without magisk and special audio player app preferred.
Click to expand...
Click to collapse
Are you using LOS14.1, LOS13, CM13 orbCM14.1?
I'm assuming that you have LOS14.1...
***Please Note: As always, I welcome any member to help with further valuable information/clarification for any of my posts.
Sent via Communicator [D2VZW] from the Bridge of the U.S.S. Enterprise...
Question was about personal experience. My device is moto E condor with latest lineage. Tips for getting audioFX working with other sources than lineage music?
AudioFX works for me on Sony Z3 D6603. I use Sony's music player and the settings from AudioFX work just fine. Doesn't seem work with youtube though, I don't have any other apps to try it with right now. Personally I use Noozxoide for audio enhancement instead as it works with every source.
Kuunkulta said:
AudioFX works for me on Sony Z3 D6603. I use Sony's music player and the settings from AudioFX work just fine. Doesn't seem work with youtube though, I don't have any other apps to try it with right now. Personally I use Noozxoide for audio enhancement instead as it works with every source.
Click to expand...
Click to collapse
How about FM radio? Can you please try?
kurtn said:
How about FM radio? Can you please try?
Click to expand...
Click to collapse
Oh I completely forgot about that app...... Nope, doesn't work. And I probably got a brain tumor from the crap that the only station I could find was playing
I don't think it works with gallery either. I transferred a music video from my pc to the phone and played it and I just can't hear any difference between the EQ presets. Gallery doesn't support split screen very well though so there was a pause between swapping presets and that made it even harder to spot any differences but still I'm pretty sure it doesn't work.
Dolby Atmos
I've found a mod that exactly fits my configuration https://www.androidfilehost.com/?fid=457095661767152106. Doesnt look like a open source project, but I hope we can trust Daansilva96, which is most probably https://plus.google.com/+DaanST

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