Interesting camera problem - HTC One X

Hello i bought second hand htc one x 32gb in ok condition for $40 and i am facing one problem when i open a camera app it shows up and rage quits in few seconds but if i attempt to use a third party app like google camera it works fine any ideas ?
*Little update when i install antutu benchmark it says that i have 6 megapixel camera and not 8
and no sensors are suppoted *
It is running stock rom and it is not a chinese knock off

Don't worry. HTC messed up the Android Camera API in the last version of One X 4.18 software by providing a long list of supported resolution causing the last few values being truncated.
Any third-party app obtaining camera supported resolutions through standard Camera API will ended up falsely report 6MP as the largest value.
While HTC camera isn't affected because they didn't read from the Camera API instead using hardcoded in the cameara app itself.
Read this thread for details, [PATCH] 8MP Camera Fix On 3rd Party App :: EndeavorU 4.18 Base.

Related

[Q] One X camera frame rate issue !

I'm working on a project for my university, and I intended to use the One X as the main camera. The problem is, when I import the videos captured by the One X to After Effect, it says that the Frame Rate is only 14.237 ??
I saw many people complaining about the FPS issue, but not this bad. So what I want to ask is is this a hardware or software problem ? I'm using the Ordroid rom and stock Camera app.
If it's a software problem, are there any apps that you would suggest ?
Thank you !
Getting solid 23fps @ 1080p with android 4.2 stock camera. I think the stock 4.1 camera would perform quite similarly
Sent from my HTC One X using xda app-developers app
Seems to be the same for me when I use Sony Vegas because the One X doesn't have a constant frame rate. Stock unmodified camera app should be filming in 24fps so try using 24fps as your export settings.

[Q] LCamera API support for this device

Apologies if this topic has been repeated, but this regards the new Camera API in Lollipop.
Having found this app for the N5 only, for now, utilising the new Camera API:
https://github.com/PkmX/lcamera
it allows the device to record video at the full camera resolution (just under 4K for the N5).
Now does this use of the API mean we could get this device's camera to record video at 2.2K or whatever the max resolution of the 5MP sensor is? Or does that LCamera project exploit API plus N5 specific hardware features we're not aware of?
I know a tablet camera is still silly but it would be decent to have 2K video recording abilities! Thanks for any feedback!

Camera2 support

Hi,
I'm the developer of Open Camera, and looking at the OnePlus 3 as a potential new phone and test device, but I'm curious as to its support for Camera 2 API. I was wondering if people could share their experiences of using third party camera apps with Camera2 API enabled - either in Open Camera, or others like Snap Camera and A Better Camera (all these have options to enable Camera2 API)? In particular:
* It seems a lot of devices have problems with flash and Camera2 (either flash doesn't fire, or misfires so pictures come out under or overexposed). I finally managed to get Open Camera flash working on my Nexus 6, but no luck on a Samsung S7 (precapture doesn't seem to trigger). How does the OnePlus Three do with Camera2 and third party apps?
* I see some reports that manual exposure times don't work (e.g., http://forum.xda-developers.com/oneplus-3/help/camera2-api-broken-oxygenos-3-1-2-t3400886 ), though they mostly refer to the "more than one second" times (which most Android devices don't even offer). I'm less bothered about that, but does manual exposure time (and ISO) work at all (even for less than one second) in Camera2 API on the OnePlus Three?
* Around a year ago I see lots of reports that RAW didn't work on the One Plus devices (either not at all, or pictures were wrong). Supposedly this was fixed, but can anyone confirm that this is working properly on the OnePlus Three?
Thanks in advance!
mark
I use CM 13. So the following observation will most probably differ from Oxygen OS. I hope someone else using the stock ROM provides their input too.
1. Flash is unusable with Open Camera. I tried with Camera2 enabled and disabled. When its enabled, the overexposure is less but overall the picture is still horrible. CM's Snap camera that comes with the ROM works fine however.
2. I have not tested manual exposure yet. Will report back later if no one else does it.
3. There doesn't seem to be any problem while saving RAW files using Camera2 API. Opened it in Ubuntu's image viewer and the image is the same as it's JPEG counterpart (without the flash)
Manual exposure settings work fine. I increased the ISO and exposure time gradually using Open Camera. It let in more light and captured the image without any issues
mdwh said:
* It seems a lot of devices have problems with flash and Camera2 (either flash doesn't fire, or misfires so pictures come out under or overexposed). I finally managed to get Open Camera flash working on my Nexus 6, but no luck on a Samsung S7 (precapture doesn't seem to trigger). How does the OnePlus Three do with Camera2 and third party apps?
* I see some reports that manual exposure times don't work (e.g., http://forum.xda-developers.com/oneplus-3/help/camera2-api-broken-oxygenos-3-1-2-t3400886 ), though they mostly refer to the "more than one second" times (which most Android devices don't even offer). I'm less bothered about that, but does manual exposure time (and ISO) work at all (even for less than one second) in Camera2 API on the OnePlus Three?
* Around a year ago I see lots of reports that RAW didn't work on the One Plus devices (either not at all, or pictures were wrong). Supposedly this was fixed, but can anyone confirm that this is working properly on the OnePlus Three?
Click to expand...
Click to collapse
I've got a OP3 and a bunch of camera apps. The flash is overexposing with Open Camera, but in e.g. Footej (which I believe also uses Camera API v2) the image is exposed similarly to the built-in camera app.
Changing ISO manually seems to work as expected.
RAW files that I've tested from the stock app in Lightroom appear fine.
Let me know if you want me to test something else (PM or email works too).
The biggest challenges I have with Open Camera is that the manual focus (at least in video mode) is somewhat jumpy and not as smooth as e.g. Cinema 4K when you drag the slider, so it is only useable when you're not recording, and then it lacks focus assist (zooming in 2x or 4x automatically when you adjust focus). And then, of course touch focus is also broken (it always focuses at the center) when using APIv2.
Oh, and I'm on the mainly release (3.2.6 atm).
Thanks for both your replies!
Regarding flash and Camera2 API, the newly released Open Camera v1.34 has an option under Settings/Photo settings/"Use alternative flash method". Does that work any better? (Interesting that you mention Footej, that's also the only other 3rd party camera app that gets flash working with Camera2 API on my Nexus 6 - I think it's also using the "torch method" that my new option enables as a workaround.)
Another question I have please - does HDR in Open Camera work okay? (Note it won't be the same as the stock camera's HDR, as these will be different algorithms - but does it at least seem to work? In theory it should if manual exposure is working, but there may be additional issues with burst mode.)
A shame that touch to focus isn't working (this seems to be a known issue with Camera2 on the OnePlus 3?) I note from http://forum.xda-developers.com/oneplus-3/how-to/oos-3-5-2-comunity-build-t3461648/post68764646 , comment 329, someone says that touch to focus is fixed in the community build 3.5.2 (they tested Open Camera and Snap Camera HDR), so hopefully this fix will soon be rolled out.
I'll take a look at the jerky manual focus, and focus assist.
Wrt flash: Compared to the built-in camera app and to Footej and with/without the new flash setting enabled, then yes: It works with the work-around enabled. Before enabling it, it overexposes (and has an incorrect color balance), but after enabling it, the photo looks almost identical to the Footej one.
As for HDR, then yes, it also works As you say, it's not identical to the built-in camera app, but there is a difference between a single-capture shot and an HDR one: Shadows are lifted and highlights become somewhat subdued. Comparing an OpenCamera HDR shot to the same scene taken with the built-in camera, I'd say the shadows are similar, but the highlights are less compressed with the default app (i.e. OpenCamera makes the highlights darker, and maybe also darker than need to be).
As for touch focus, then we can hope it will be fixed -- I guess it's a problem with the Camera2 API implementation/driver in OP3.
Thanks for your efforts!
Just to say that I got the OnePlus 3T in the end. It's an excellent device - but I've made a new thread at https://forum.xda-developers.com/oneplus-3t/how-to/camera2-bugs-t3569283 which details the outstanding problems that I seem unable to fix (and seem to affect other camera2 apps too).
Interestingly, touch-to-focus works fine to me (even when I first got it when it was on Android 6), possibly this was something that'd already been fixed.

Google Camera port with HDR+ works on HTC 10!

Hello everyone,
I just want to share info that Google Camera with HDR+ is working on HTC 10. The camera version that works on our device is V2.1 - Download
Here you see two versions of picture:
using stock HTC camera: https://imgur.com/a/4LGCO
Google HDR+ camera: https://imgur.com/a/6Tx93
yes, but low light performance suck. much noise
Please visit the HTC 10 Camera Thread, we've been discussing the different versions and best settings for them. The latest releases (based off from 5.0 and 5.1) provide a much better photo than the older ones.

Camera2-API fixed for 3rd-party camera apps or not?

Dear owners of an OnePlus 5T and maybe 5 too,
please grant me an answer to a really important question: Is the Camera2-API bug fixed for the OP5T or is it still valid and OnePlus didn't do anything against it?
Please do following:
Download Open Camera > Go to settings > Scroll down > Switch on Camera2-API > Cover the rear camera with your hand > Read the values at the very top of your screen:
• If ISO 799 and 1/16,7 is still here: Nothing was fixed. Please leave a reply.
• If values differ from those values (ISO 799 1/16,7) OnePlus finally fixed the Camera2 API. Please also leave a reply.
Thanks in advance.
MickyFoley said:
Dear owners of an OnePlus 5T and maybe 5 too,
please grant me an answer to a really important question: Is the Camera2-API bug fixed for the OP5T or is it still valid and OnePlus didn't do anything against it?
Please do following:
Download Open Camera > Go to settings > Scroll down > Switch on Camera2-API > Cover the rear camera with your hand > Read the values at the very top of your screen:
• If ISO 799 and 1/16,7 is still here: Nothing was fixed. Please leave a reply.
• If values differ from those values (ISO 799 1/16,7) OnePlus finally fixed the Camera2 API. Please also leave a reply.
Thanks in advance.
Click to expand...
Click to collapse
Glad I could help.
ISO 9600 and 1/16,7s
so what does this mean now exactly?!
what are the advantages, what can be accomplished? the Google Cam HDR still doesn't seem to work correctly on the 5t.
@vercetti: The reason why I'm asking it: There are several good, real camera apps out, taking advantage of the Camera2 API. I still have the 3T and OnePlus didn't fix the Camera2 API implementation for us. Neither with Oreo. With the correct implementation (thanks for the confirmation @Wilux), Open Camera, Footej Camera, A Better Camera, etc. will work correctly and a Google Camera port is more likely than with a bugged implementation of the API - like for the 3 and 3T.
OnePlus 5 also shows ISO 9600 and 1/16,7s (latest stock rom)
MickyFoley said:
@vercetti: The reason why I'm asking it: There are several good, real camera apps out, taking advantage of the Camera2 API. I still have the 3T and OnePlus didn't fix the Camera2 API implementation for us. Neither with Oreo. With the correct implementation (thanks for the confirmation @Wilux), Open Camera, Footej Camera, A Better Camera, etc. will work correctly and a Google Camera port is more likely than with a bugged implementation of the API - like for the 3 and 3T.
Click to expand...
Click to collapse
This means pictures will be lot better then on original camera app?
Would like to see some comparison from OP5t camera and OpenCamera. I still thinking to buy this great piece of tech, but its all about camera what I am focused about. Google phones not available in my country (officialy), Im getting sick over Samsungs (got them for 3 years now, too much!) as all what is good on Sammies is camera. Want to move from my s7e as there was no good flagship, but OP5t is perfect, if at least have same quality of pictures/videos as its on s7e, even if that means using 3rd party app.
@droidhd: This means, the device is theoretically able to do better images via the correct working Camera2 API. Mostly, images will be bad because of post-processing. And if you shoot RAW, mostly the hardware and the correct implemented API is significant for good photos. Maybe you'll see more grain. Maybe the colors aren't the same like you do with the standard camera app. But I'd say: Yes, they get better with more advanced camera apps.
My list of professional camera apps (No need for social media crap like filters, effects, etc.):
Open Camera: https://play.google.com/store/apps/details?id=net.sourceforge.opencamera (Simply a great piece of software!)
Snap Camera HDR (Beta): https://play.google.com/store/apps/details?id=com.marginz.snap (Looks like abandoned. Last update 1 year ago)
Manual Camera: https://play.google.com/store/apps/details?id=pl.vipek.camera2
A Better Camera Unlocked: https://play.google.com/store/apps/details?id=com.almalence.opencam_plus (Looks abandoned, but will get updates from time to time. Unsteady, but alive)
Camera FV-5 (Beta): https://play.google.com/store/apps/details?id=com.flavionet.android.camera.pro
ProShot: https://play.google.com/store/apps/details?id=com.riseupgames.proshot2
Footej Camera: https://play.google.com/store/apps/details?id=com.footej.camera
Sadly, only one for video left:
FiLMiC Pro: https://play.google.com/store/apps/developer?id=FiLMiC+Inc. (Please try Evaluator first!)
Cinema FV-5: https://play.google.com/store/apps/details?id=com.flavionet.android.cinema.pro (Seems abandoned. Last update 2 years ago)
The list isn't very long, I know. Feel free to extend it. But please: No filters, no effects, no social media like things. Those are around in thousands and nothing professional in it!
Micky, could you explain to me why it is common knowledge that picture quality is usually best when the stock rom with the stock cam is used compared to any photography app running on custom roms?
I've read in so many threads, posts... that people went back to the stock rom just because pic quality is higher than on custom rom.
is this history when camera2 API works correctly? meaning that images are identical when using open camera on stock vs opencam on custom rom? or would opencam (or any other photo app) still produce images of lesser quality when used on a custom rom?
People went back, because of the abstraction layer and because drivers are still closed source. I'd like to compare it a bit:
If you setup a new computer, you only have standard drivers for each and everything. You can use it, but only if you install the correct drivers, things get to start working like they should. Like your graphics card: Working, but you'll notice some kind of stuttering/tearing when scrolling in your browser on certain websites. If you install the driver for your card: All is smooth, like it should.
So we can say: Drivers in AOSP are more like standard. Not all functions, more workarounds, but working OK. And drivers directly from stock (OEM) will get all functions to work good and smooth (if they're implemented correctly).
But you can see, that it's possible to get great photos out of your device with mods for Google Camera even on AOSP-ROMs. Because this mod brings itself some "magic". So you see: Closed source vs. open source. If we'd have the full code of the drivers: Photos, produced by the standard camera app of every OEM would probably look like crap.
OnePlus once promised to get us at least the camera blobs, but they didn't. They say: "Too hard!". Lie, because they know, that their already scratched images would suffer more than now, because Devs like sultanxda would have kicked their butts out of the universe by producing better photos than the stock camera app.
Thx for the answer Micky, i like the comparison with the computer and missing drivers, you made it much clearer now!
But 2 questions still remain:
1.) Does a 3rd party photo app (like Open Camera or any other one) lead to the exact the same picture quality if installed on a stock rom as compared to being used on a custom rom? Or will a 3rd party app still be better on the stock rom than on a custom rom because of the drivers you explained before?
And 2.) does this whole camera2 API aspect change what you explained about the driver situation? Meaning, that there is no need anymore for the drivers that can only be found in a stock rom because camera2 API gets to use the whole potential of the camera hardware?
Just trying to figure out where the best image quality can be found. The whole thing is too confusing to me, sorry
@vercetti: Sorry for the late reply. Was kinda busy. To answer your questions:
1: Yes and no. Depends. But pictures will probably visualize it a bit better:
HAL1 (LEGACY):
HAL3 (CAMERA2):
A bit more complex explained: https://source.android.com/devices/camera/camera3
2: HAL and driver are bond together. Without a driver, you can't even get HAL1 to work . But yes: A correct working HAL3 implementation will get you to the point of using your full potential of your camera. Again depends on the driver too . Hard to explain, but the more advanced explanation at Google should answer your questions very well.

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