Related
Hey guys,
There has been a lot of great strides here in learning more about this WP7 and what it's capabilities are! I'm very excited about what everyone is doing!
I'm sure a lot of you have been doing your own tinkering and was hoping to combine some efforts and maybe eventually come up with a solid SDK for home brew applications.
Here is where I'm at with my exploration:
With the COM bridge and Visual Studio 2008 one can develop a native ARM COM DLL to talk to native code from Silverlight.
I believe the ComBridge.RegisterComDll does not really register the COM class in the system registry. I believe the runtime simply caches the clsid and filename and creates the class when the runtime is looking to instantiate the ComImport COM class.
We are able to use wince's win32 API to make operating system calls from the C++ code.
There does not seem to be any security restrictions that I have come across in using the operating system from native code. I will note that without the NETWORKING caps in the manifest, DNS would only resolve cached addresses, but the rest of the sockets worked fine. I do not believe this to be a security measure, but more of a missing initialization method I am not aware of.
We can return other COM interfaces created in our native code and talk to it by implementing the COM interop interfaces in C# ( InterfaceType(ComInterfaceType.InterfaceIsIUnknown))
Currently I have written a sockets library here: dl[dot]dropbox[dot][c][o][m]/u/4165054/PhoneNetworkingSample[dot]zip
I also have the workings of a file system library that I have not completed yet. I realize there is some OEM lib out there that does FS access, but I believe it to be important to homebrew that we make our own.
I recently have been looking into Direct3D 11 API support for the phone. I have successfully created a D3D11 device and passed it back to .NET code where I was able to execute some methods on it. A lot of work needs to be done here. First the device is almost useless if we cannot render to something. I believe I have been able to create a window, but not been able to actually show it. My next method of attack will be to find the hwnd Silverlight is rendering to, hook its WndProc and do our own rendering here.
If anyone else has any information on their hacking, please let us know! You can contact me on this board or on twitter [at-sign]jmorrill.
-Jer
Great work! I will definitely have a look at the sockets source code. This should open up a lot of possibilities for app developers
Sent from my HTC HD2 using XDA App
jmorrill said:
Hey guys,
[*]We are able to use wince's win32 API to make operating system calls from the C++ code.
[*]There does not seem to be any security restrictions that I have come across in using the operating system from native code. I will note that without the NETWORKING caps in the manifest, DNS would only resolve cached addresses, but the rest of the sockets worked fine. I do not believe this to be a security measure, but more of a missing initialization method I am not aware of.
[/LIST]
Click to expand...
Click to collapse
There definitely are security restrictions applied to the native code. This is what I think. Our applications are deployed in the Least Privilidged chamber (LPC) which has dynamic capabilities by the ones we specify when the application is deployed.
<Macro Id="LEAST_PRIVILEGE_CHAMBER_GROUP_NAME" Description="Least Privilege Chamber Group" Value="S-1-5-112-0-0X80" />
and are members of the:
<Account Id="S-1-5-112-0-0X70" Description="All public capability accounts are members of this group" FriendlyName="Public capabilities group" Type="Group" />
There are certain win32 API calls which are allowed but anything which could be used to compromise the OS is only allowed to be called from the TCB chamber.
<Macro Id="SYSTEM_CHAMBER_GROUP_NAME" Description="TCB Chamber Group" Value="S-1-5-112-0-0X00" />
<Macro Id="SYSTEM_USER_NAME" Description="TCB user SID" Value="S-1-5-112-0-0-1" />
For example, loading nativeinstallerhost.exe:
<Rule PriorityCategoryId="PRIORITY_HIGH" ResourceIri="/LOADERVERIFIER/ACCOUNT/(+)/ACCOUNT_CAN_LAUNCH/NONE/NONE/PRIMARY/WINDOWS/NATIVEINSTALLERHOST.EXE" SpeakerAcc ountId="S-1-5-112-0-0-1" Description="Only TCB can launch into this chamber">
I am guessing the LOADVERIFIER is doing this using the code signing certificates. If you check your apps they will be signed with a LPC certificate but if you look ones included in the ROM then they have TCB signing.
I can't see anything that would prevent you from doing socket stuff in the security policy (as you have found). However, it looks like you need:
<Macro Id="ELEVATED_RIGHTS_RESOURCE_GROUP_NAME" Description="Elevated Rights Resource Group SID" Value="S-1-5-112-0-0X14" />
To use raw sockets:
<Rule PriorityCategoryId="PRIORITY_STANDARD" ResourceIri="/RESOURCES/GLOBAL/WINSOCK/RAWSOCKET" SpeakerAccountId="S-1-5-112-0-0-1" Description="Acess to Winsock Ra w sockets">
<Authorize>
<!-- Match loaded from:
<Match AccountId="S-1-5-112-0-0X14" AuthorizationIds="GENERIC_ALL" />
</Authorize>
Would be useful to confirm that this is the case and that this policy is actually being applied
Yep, that reflects the same behavior in Windows on the desktop. Normal socket use is okay, raw requires admin.
Do we have a tutorial on how to create native COM classes?
Also, this url explains why you cannot copy/read some files from the \Windows directory, but can LoadLibrary on them (which is how I load d3d11.dll).
blogs.msdn.com/b/windowsmobile/archive/2007/12/29/why-can-t-i-copy-programs-out-of-windows.aspx
Sorry no tutorial on making COM objects. But basically just create a new smart device mfc dll in VS2008, then add a new ATL class to the project. I modified the COM interface/classes to inherit from IUnknown vs. IDispatch.
I guess I misspoke about the security restrictions. Really what I'm looking for, is to have about the same level of access to the device as any Windows Mobile application has, which is enough to suite most of my needs personally.
Ok, I've just created a native dll and call it from Silverlight.
Once you know what type of project to create it's quite easy. The longest part was to reinstall Visual Studio 2008.
Quick question: how do you handle passing string between native and managed? I have several ways in mid but they all seems very complicated.
(nico) said:
Ok, I've just created a native dll and call it from Silverlight.
Once you know what type of project to create it's quite easy. The longest part was to reinstall Visual Studio 2008.
Quick question: how do you handle passing string between native and managed? I have several ways in mid but they all seems very complicated.
Click to expand...
Click to collapse
Depends. Sometimes you can get away with StringBuilder. Or you can do a string outgument, and create the wchar_t in native code.
What I've done so far is creating wchar_t in native code, return an IntPtr to managed code, use Microsoft.Phone.InteropServices.Marshal.PtrToStringUni to get a string and then call a custom native method to delete my wchar_t array (didn't find a release method).
Seems a lot of work just to get a string...
(nico) said:
What I've done so far is creating wchar_t in native code, return an IntPtr to managed code, use Microsoft.Phone.InteropServices.Marshal.PtrToStringUni to get a string and then call a custom native method to delete my wchar_t array (didn't find a release method).
Seems a lot of work just to get a string...
Click to expand...
Click to collapse
Just stick it in a function, and be done with it. That way you only have to do it once. Don't worry about efficiency; unless it is in a tight loop, the string conversion isn't going to slow you down noticeably.
BTW, I got registry working and started working on a registry viewer.
However, I got access denied when trying to browser most of the node.
For example I can browse HKLM\System\State but not HKLM\System.
(nico) said:
What I've done so far is creating wchar_t in native code, return an IntPtr to managed code, use Microsoft.Phone.InteropServices.Marshal.PtrToStringUni to get a string and then call a custom native method to delete my wchar_t array (didn't find a release method).
Seems a lot of work just to get a string...
Click to expand...
Click to collapse
That isn't necessary at all. Simply define your managed class/interface with the MarshalAs attribute on your params. .NET will take care of the rest.
For example:
HRESULT MyFunction([in] LPWSTR param)
Would translate to:
UInt32 MyFunction(
[MarshalAs(UnmanagedType.LPWStr)]
[In] String param);
Thanks Rafael.
This is nice! How do I do the opposite? I need to create a string in unmanaged and use it from managed code Do I just have to use [out] instead of [in] in your example?
This is much simpler that my method
(nico) said:
Thanks Rafael.
This is nice! How do I do the opposite? I need to create a string in unmanaged and use it from managed code Do I just have to use [out] instead of [in] in your example?
Click to expand...
Click to collapse
Yep, it should match the direction indicated in your COM library's IDL. It basically just drives how Marshaller handles copying of memory, pinning, etc.
You guys are smarter the me at this, obviously, but is there a site where you share your code? because i'm smart enough to use existing code and make something happen..
jmorrill said:
I recently have been looking into Direct3D 11 API support for the phone. I have successfully created a D3D11 device and passed it back to .NET code where I was able to execute some methods on it. A lot of work needs to be done here. First the device is almost useless if we cannot render to something. I believe I have been able to create a window, but not been able to actually show it. My next method of attack will be to find the hwnd Silverlight is rendering to, hook its WndProc and do our own rendering here.
Click to expand...
Click to collapse
Have you checked out ZuneBoards? They've done some work in this area already with their OpenZDK, which looks similar to what we may need to do. Their method of breaking out of the CLI virtual machine is different than ours, but a lot of what they've done is what we want to do, too.
One thing that doesn't work are the typical WinCE graphics functions:
GetDC(NULL) ;
GetDesktopWindow();
LineTo();
GetClientRect();
That is they work, but the root window is empty! 0 wide and 0 tall. The drawing engine (unsurprisingly) is elsewhere.
ajhvdb said:
You guys are smarter the me at this, obviously, but is there a site where you share your code? because i'm smart enough to use existing code and make something happen..
Click to expand...
Click to collapse
Have you gotten anything to compile yet?
Check this one out: http://dl.dropbox.com/u/4165054/PhoneNetworkingSample.zip
And see if you can get it to compile (I would make it an attachment in this post but it's jmmorril's code). I've been using Visual Studio 2008 and the WinCE 6 refresh to compile the com dll: http://www.microsoft.com/downloads/...3A-A651-4745-88EF-3D48091A390B&displaylang=en
Then I copy the com dll over to my visual studio 2010 Windows Phone project, ready to be used. There are probably better ways, but you need to find out at least some way of doing it.
I've managed to create a basic Registry Viewer, readonly for the moment.
For now, I didn't manage to get access to root path, so the first 2 levels are hardcoded.
Download it here: (link removed, see below)
Edit:
Updated version here: http://bit.ly/eEZ0Uf
(nico) said:
I've managed to create a basic Registry Viewer, readonly for the moment.
For now, I didn't manage to get access to root path, so the first 2 levels are hardcoded.
Download it here: http://bit.ly/hOWLnI
Click to expand...
Click to collapse
wow man nice work , could you also make a file explorer ?
edit: here is a direct link http://www.xda-developers.ch/download/?a=d&i=7061084002
Windows 8 Store App Development
being fresh and a new ecosystem lacks apps a Microsoft is trying ever bi the can to get developers into it and offering some great opportunities.
Why windows 8?????
#1 Its free:
Unlike other platforms which require you to pay to publish applications on there stores Windows on the other hand doesn't ask you a cent to publish your apps
#2 Multilingual(Script Wise) Support:
If you know web development technologies, you can develop a Windows Store app using HTML5, Cascading Style Sheets, Level 3 (CSS3), and JavaScript.
If you have developed .NET, Windows Presentation Foundation, or Microsoft Silverlight applications, you can develop a Windows Store app using XAML, with code-behind in C++, C#, or Visual Basic.
If you know DirectX, you can develop a DirectX Windows Store app using native C++ and HLSL to take full advantage of graphics hardware.
Lets get started:
Windows 8 introduces a new type of application: the Windows Store app. Windows Store apps have a brand new look and feel, run on a variety of devices, and you sell them on the Windows Store.
You can develop Windows Store apps in a variety of languages as mentioned above.
This guide tells you why you want to develop Windows Store apps, where to get the tools you need, and how to build your first app
Note: Windows Store Apps can only be developed on windows 8
Get The Tools:
To develop Windows Store apps, you need to install Windows 8 and some developer tools. They are available for free #GenrousMicrosoft
1. Download Windows 8
Important as windows 8 apps only run on windows 8
2. Download Developer Tools
These a the only tools required to build store apps #win8+1
Not to mention the need no setup just installation is need and NO ADDITIONAL CONFIGURATION.
This download gives you Microsoft Visual Studio Express 2012 for Windows 8, Blend for Microsoft Visual Studio 2012 for Windows 8, the Windows 8 software development kit (SDK), and project templates for creating new Windows Store apps.
Visual Studio gives you everything you need to create code, debug, localize, package, and deploy a Windows Store app.
Blend is another tool you can use to create Windows Store apps. It provides effective support for designing a great-looking user interface for your Windows Store app.
Visual Studio and Blend were designed to work together. You can move seamlessly back and forth between them to develop your app.
Getting a developer license
Microsoft was smart enough and to prevent illicit acts it does not allows sideloading apps with exception to developers who will find handy:good:.
To get your self approved as a developer you need to get a free developer licence which can be done via following methods.
Through Visual Studio
When you run Microsoft Visual Studio 2012 on your local machine for the first time, you are prompted to obtain a developer license. Read the license terms, and then click I Agree. In the User Account Control (UAC) dialog box, click Yes to continue.
After you install a license on a local machine, you won’t be prompted again on that machine unless the license expires (or you remove it) and you try to run an uncertified Windows Store app or create a project. You can run uncertified Windows Store apps on your local machine by pressing the F5 key in Microsoft Visual Studio or Blend for Microsoft Visual Studio 2012 for Windows 8.
Note If you choose not to acquire or renew a developer license, you'll receive an error (DEP0100) when you attempt to build or deploy a Windows Store app in Visual Studio.{Courtesy MSDN}
Getting a developer license at a command prompt
If you aren’t using Visual Studio 2012, you can get and manage developer licenses at a command prompt by running these commands in
Windows PowerShell:
Show-WindowsDeveloperLicenseRegistration. This command opens a dialog box from which you can get a developer license and install it on the local machine. To run this command, you must have a valid Microsoft account. You also must run this command in a command prompt with elevated permissions.
Get-WindowsDeveloperLicense. This command returns an object that has two properties: ExpirationTime and IsValid. ExpirationTime is a System.DateTime structure that contains the date and time when the license expires. IsValid is a System.Boolean that indicates whether the license is valid. You can run this command from either a non-elevated command prompt or a command prompt with elevated permissions.
Unregister-WindowsDeveloperLicense. This command warns you that some Windows Store apps will stop working if you remove the developer
license from the local machine. If you choose "Yes" (the default) to confirm that you want to remove the license, the license is removed from the local machine. You must run this command in a command prompt with elevated permissions.
Code:
C:\PS> Show-WindowsDeveloperLicenseRegistration
C:\PS> Get-WindowsDeveloperLicense
C:\PS> Unregister-WindowsDeveloperLicense
Read full detaild artile @MSDN also for TNC
Build Your First app!
Time to say hello to HELLO WORLD!
Using Javascript and HTML with CSS
Follow These Great Tutorials On MSDN JavaScript and HTML
Using C# or with XAMLVisual Basic
For Android or Java Developer I prefer C#
Follow These Great Tutorials On MSDN C# or Visual Basic and XAML
Using C++ with XAML
My favorite preference.
Follow These Great Tutorials On MSDN C++ with XAML
Using C++ and DirectX
DirectX i dont know anything about it
Dont expect support on this by me altopgh others might be able to help.
Follow These Great Tutorials On MSDN C++ with DirectX
Creating a project and choosing a template
When you create an app, the first thing you need to do is decide which language to use. You can choose JavaScript, Visual Basic, Visual C#, or Visual C++.
To create a project for a Windows Store app, click File > New Project (or press Ctrl+Shift+N).
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
You'll see the New Project dialog box.
Click one of the language nodes in the left pane. You'll see various app templates in the center pane. Some important templates, like Blank App, Grid App, and Split App, are shared between all four programming languages. A few templates are language-specific.When you create a project for a Windows Store app, Visual Studio creates a solution, which is a way of managing the various source elements of your project (code files, images, style sheets, settings, and so on). A solution container can contain multiple projects, and a project container typically contains multiple items that represent the references, folders, and files that you need to create your app.
Solution Explorer displays solutions, their projects, and the items in those projects. In Solution Explorer, you can open files for editing, add new files to a project, and view solution, project, and item properties. Here's what Solution Explorer looks like for a JavaScript project: courtesy MSDN
In addition to source code files appropriate to the language, each project also includes the package.appxmanifest file, which describes the app package for Windows. Each project also includes several image files, like splashscreen.png for the splash screen image and storelogo.png, which is used for Windows Store. A project source certificate (.pfx) file that's required for signing the package is also included in each project.
Designing a UI
When you plan your user interface, it's important to select the most appropriate Visual Studio project template for a starting point, and to learn about adding re-usable item templates such as Search contracts. You can develop your UI by writing code or by using a visual designer. A visual designer provides a designer-oriented interface for app design that includes a drag-and-drop interface for building the UI.
For Windows Store apps, you can use the visual designer provided in Blend for Microsoft Visual Studio 2012 for Windows 8. You can open a Visual Studio project in Blend by right-clicking the project in Solution Explorer and clicking Open in Blend. Alternatively, open the solution file (.sln) from within Blend.
image courtesy MSDN:
Updating the app manifest
unlike android working on mainfest of win 8 apps is a breeze
You can use the Manifest Designer in Visual Studio to edit the app manifest file that describes your app package. The app manifest file is present in Windows Store apps written in all languages.
The Manifest Designer has five tabs:
Application UI. Configure UI settings, including the logo, splash screen, and initial orientation.
Capabilities. Specify system features or devices that your app can use, such as Internet access, current location, and music library access.
Declarations. Add declarations for app contracts, like search and share target contracts, and specify their properties.
Content URIs. Specify URIs that your app either can or can't access. This tab appears only for JavaScript projects.
Packaging. Set properties that identify and describe your package when it is deployed.
To open the Manifest Designer, double-click the package.appxmanifest file in Solution Explorer, or right-click the file and click View Designer. The Capabilities tab of the Manifest Designer is shown here:
image courtesy MSDN:
Writing code
Visual Studio Express 2012 for Windows 8 includes full-featured editors for the following languages: JavaScript, HTML/XML/XAML, CSS, C#, Visual Basic, C++, HLSL. The editors provide many language-specific features that you can customize to help create your app:
IntelliSense, which provides features such as statement completion and parameter Help as you type code. This illustration shows a member list in the C# Code Editor. Note that the list also displays a Quick Info box for the selected item.
image courtesy MSDN:
Using inellisense:
Code snippet insertion, available by right-clicking in a code file and clicking Insert Snippet.
Navigation aids like Go To Definition, Bookmarks, and Navigate To.
The Go To Definition command enables you to find the definition of a class or function by right-clicking the identifier and clicking Go To Definition. (Visual Basic and Visual C++ use the Object Browser to display information about Windows Runtime types.)
This illustration shows options like Go To Definition and Insert Snippet in the JavaScript Code Editor:
You can customize the behavior of the Code Editors, and enable or disable features like indentation, word wrap, and statement completion. To customize the behavior of the Code Editors, click Tools > Options, expand Text Editor, expand the appropriate Code Editor to configure, and then select the appropriate category of options.
Building an app
To build an app, click Build Solution (or press F7) or Rebuild Solution (or press Ctrl+Alt+F7) on the Build menu. You'll see the results of the build process in the Output window.
Debugging
Read The MSDN article
Design Using Blend for VisualStudio 2012
Blend for Visual Studio 2012 helps you design and build user interfaces by providing you with an accurate design surface and tools that let you visually create and edit Windows Store applications. These new design tools take advantage of Windows 8 technologies to create dynamic applications that run on a wide variety of Windows-based hardware. You can choose to design your user interface using HTML or XAML.
image courtesy MSDN:
Designing in HTML
A Windows Store app built using HTML uses the same technology that a web site uses. However, a Windows Store app is not deployed page-by-page from a web server. Instead, it is installed locally on the user's computer. Like any native Windows application, a Windows Store app built using HTML has direct access to the underlying platform and is able to share information with other applications.
Visual design Visually edit HTML, CSS, and Microsoft design style controls. What you see in Blend is what users will see in Windows 8.
Interactive Mode Design your app in states that would otherwise be available only at run time, without having to endlessly compile and run.
App building Drag and drop Windows app controls onto the design surface, set their properties, and style them.
Powerful code generation When you add a new style or element to an app, Blend takes care of all the syntax and generates concise, reliable, and predictable code.
Debugging Visual Studio can debug JavaScript, but only Blend lets you visually debug HTML and CSS. The Winning Properties virtual rule shows you the CSS cascade for any element. The Computed Values virtual rule shows you how Windows 8 will compute CSS property values for each element. The Live DOM panel updates to display run-time changes.
learn more @MSDN
Designing in XAML
A Windows Store app built using XAML gives you more control over the styling and animating of controls. Visual Studio also provides a XAML Designer. Much like Blend, the XAML Designer in Visual Studio provides a main design surface and a toolbox to drag-and-drop controls.
Animation Use the Objects and Timeline and States panels to create complex animations for your app. The visual state design features in Blend also enable you to work with the new Windows 8 theme animations.
Visual States Use the States and Device panels to create a Windows app UI that takes advantage of view states and orientations supported in Windows 8.
Transitions Add pre-defined or create custom transitions for your app by using the States panel.
Styles and GroupStyles Customize the default control styles by the comprehensive styling and editing features available in Blend. You can also customize Windows 8 GroupStyles.
Template editing Edit control templates by using the Objects and Timeline panel or the Breadcrumb bar. While in template editing mode, you can add Windows 8 theme animations by using the States panel.
Data Binding Data binding tools support the following binding types: DataContext, DataSource, ElementName, RelativeSource Self, RelativeSource TemplatedParent, and StaticResource.
Layout Create Windows app layouts using built-in layout containers such as GridView, ListView, StackPanel, WrapGrid, and more, all of which can be customized to suit your needs.
Control creation Create controls on the artboard quickly and easily by using the Tools and Assets panels.
Property editing Modify and edit objects quickly and easily by using the Properties panel.
learn more @MSDN
The Last Word
A few Handy Links:
*Selling Apps
*Concepts and Architecture
*API Reference
*Language Reference
*Samples
Credits:
MSDN For amazing article and helping me to dev on win8.
Microsoft for their beautiful OS
Visual Studio Amazing IDE
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Support My work:
Hit the thanks button in the op and/or all the posts you find useful.
Rate give 5* rating to this thread
great guide..
publishing in windows is free??
will start it today...
thanks for the guide:good:
mysticsaver said:
publishing in windows is free??
will start it today...
thanks for the guide:good:
Click to expand...
Click to collapse
It's FREE 100% NO HIDDEN COSTS
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Hit Thanx Button if i helped you!
sak-venom1997 said:
It's FREE 100% NO HIDDEN COSTS
Sent from my GT-S5302 using Tapatalk 2
Hit Thanx Button if i helped you!
Click to expand...
Click to collapse
is it just like publishing in google play??
can we publish them as paid apps???
mysticsaver said:
is it just like publishing in google play??
can we publish them as paid apps???
Click to expand...
Click to collapse
For paid apps I don't know but I ll let you know soon
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Hit Thanx Button if i helped you!
sak-venom1997 said:
For paid apps I don't know but I ll let you know soon
Sent from my GT-S5302 using Tapatalk 2
Hit Thanx Button if i helped you!
Click to expand...
Click to collapse
okie will be waiting
mysticsaver said:
okie will be waiting
Click to expand...
Click to collapse
So so sorry for being absent here but the answer to your query :
Yes Yes its free they'll charge you a small amount which will be refunded this is just to confirm that your payment source is authentic
More on this here.
Must the host machine i use to develop be on win8? Or i can use win7 to develop
sianzb0i said:
Must the host machine i use to develop be on win8? Or i can use win7 to develop
Click to expand...
Click to collapse
Only win8 machine can be used can't dev on win7
Sent from my GT-S5302 using Tapatalk 2
Just wanted to say thank you for all this great info!
jackrabbit72380 said:
Just wanted to say thank you for all this great info!
Click to expand...
Click to collapse
Your welcome
Sent from my GT-S5302 using Tapatalk 2
thank you very much, just started to make some windows 8 apps and this was very helpfull
WarBorg said:
thank you very much, just started to make some windows 8 apps and this was very helpfull
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Click to collapse
You're welcome
Sent from my GT-S5302 using Tapatalk 2
Hey guys!
A few months back, I posted an app called DetectCPU. It got quite some attention, which I did not think it would. I hoped so, but I thought that it'd get ignored like other projects of mine. But that did not happen.
In the thread, I was asked if I couldn't port it to C# or C++ or something so one could make something like CPU-Z.
Well, today I didn't do that, no. Today I created a .Net lib (.dll) containing most of the information that DetectCPU gets and more!
It's called SysLib, it's coded in Visual Basic.Net and can be used with ANY .Net application (.Net languages include: Visual basic.Net, C#, Visual C++)
At the moment it contains but three classes: CPU, Baseboard and Battery within a namespace called GetInfo.
Here are the prerequisites for your application:
.Net 2.0 or higher
Must use .Net framework!
Windows Vista and higher is recommended as some WMI queries are not available for Windows XP and lower.
How to use the lib:
Add SysLib.dll as a reference to your program.
Import SysLib.GetInfo to your class/es (To get the information)
Add the class as a variable (Private cpu As SysLib.GetInfo.CPU = New CPU)
Have fun!
Click to expand...
Click to collapse
GitHub Homepage for SysLib: http://beatsleigher.github.io/SysLib/
Download: Sourceforge
Source Code: GitHub
License:
GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc.
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.
0. Additional Definitions.
As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License.
"The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below.
An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library.
Defining a subclass of a class defined by the Library is deemed a mode
of using an interface provided by the Library.
A "Combined Work" is a work produced by combining or linking an
Application with the Library. The particular version of the Library
with which the Combined Work was made is also called the "Linked
Version".
The "Minimal Corresponding Source" for a Combined Work means the
Corresponding Source for the Combined Work, excluding any source code
for portions of the Combined Work that, considered in isolation, are
based on the Application, and not on the Linked Version.
The "Corresponding Application Code" for a Combined Work means the
object code and/or source code for the Application, including any data
and utility programs needed for reproducing the Combined Work from the
Application, but excluding the System Libraries of the Combined Work.
1. Exception to Section 3 of the GNU GPL.
You may convey a covered work under sections 3 and 4 of this License
without being bound by section 3 of the GNU GPL.
2. Conveying Modified Versions.
If you modify a copy of the Library, and, in your modifications, a
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Click to expand...
Click to collapse
Want to read an awesome review about SysLib? Check out the review by Will Verduzco here!
Changelog
Changelog/s
V.1.0 said:
Started Project
Added Namespace GetInfo
Added Class CPU
Added Class BaseBoard
Added Class Battery
Click to expand...
Click to collapse
V1.1 said:
Added Class BIOS
Added Class BootConfig
Added Class CDROMDrive
Added Class ComputerSystem
Click to expand...
Click to collapse
-deleted-
It's an offtopic, but I'm curious to ask you.
Why do you need Nvidia GeForce 770 GTX? I have 2 times slower graphics, but it doesn't affect on my productivity. I advise you to buy SSD
Useless guy said:
It's an offtopic, but I'm curious to ask you.
Why do you need Nvidia GeForce 770 GTX? I have 2 times slower graphics, but it doesn't affect on my productivity. I advise you to buy SSD
Click to expand...
Click to collapse
Gaming perhaps... Or high end 3d rendering, hell some render tasks will overtax a GTX770 even
Useless guy said:
It's an offtopic, but I'm curious to ask you.
Why do you need Nvidia GeForce 770 GTX? I have 2 times slower graphics, but it doesn't affect on my productivity. I advise you to buy SSD
Click to expand...
Click to collapse
I plan on learning C++ and Java and I'd like to add some awesome graphics and animations to my programs to make thrm more appealing. And to do that I need a rather high-end system. And the occasional game will also be installed.
Sent from my GT-I9505 using xda app-developers app
DISCONTINUED U HAVE ALL PERMISSION TO MY FILES ANY CONTINUATION WOULD BE APPRIECAIATED (New rom coming out soon)
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LineageOS is based on the Android Open Source Project with extra contributions from many people within the Android community. It can be used without any need to have any Google application installed. Linked below is a package that has come from another Android project that restore the Google parts. LineageOS does still include various hardware-specific code, which is also slowly being open-sourced anyway.
Disclaimer
Code:
* Your warranty is now void.
*
* I am not responsible for bricked devices, dead SD cards,
* thermonuclear war, or you getting fired because the alarm app failed. Please
* do some research if you have any concerns about features included in this ROM
* before flashing it! YOU are choosing to make these modifications, and if
* you point the finger at me for messing up your device, I will laugh at you.
*
____________________________________________________
License Of Lineage-OS Modded
Code:
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
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or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
Copyright (C) 2017-2020 Parinz
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
Lineage-OS Modded Copyright (C) 2017-2020 Parinz
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
___________________________________________________________________________________
Features
-Optimzed Battery when sleeping
-Optimzed for more performance
-Uses a custom Kernel (NevermoreX)
-Many packges installed
-Prerooted
-OTA Support (Build 20170106 and higher)
-Xposed support (Not installed)
-OMS Fully Supported
-Mokee Theme engine:laugh: (build 20170106 and higher)
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
SUPPORTED DEVICES
Code:
S4 GT-i9500
_________________________________________________________________________________________________
__________________________________________________________________________________________________
<<RECOVERY>>
ja3gxx (GT-I9500)
CWM Recovery: https://www.androidfilehost.com/?fid=817550096634787206
(TWRP IS NOT RECOMMENDED FLASH WITH TWRP AT YOUR OWN RISK)
__________________________________________________________________________________________________
((DOWNLOAD))
ja3gxx(GT-19500)
NOTE: If you are coming from build 20170103 or lower please do a full wipe before updating too
Newer builds
======================================================
If you want to help me join the telegram group
Lineage And RR Modded Discussion Group
======================================================
Please Read the instruction to avoid root missing
++++++++ The rom down here++++++++++
Android File Host
<< Google Apps (add-on) >>
Opengapps(7.1 Build, mini or Stock Only!!)
__________________________________________________________________________________________________
<<Instructions>>
3-button-combo = "Volume Up/+" + "Home/Center" + "Power/Lock"
- First time flashing LineageOS to your device (or coming from TouchWiz/Stock Based ROMs)?
1.Install latest CWM linked above.
2.Reboot into Recovery using 3-button-combo
3.Do a Backup! (if required)
4.Wipe (wipe data/factory reset + wipe cache partition + format /system partition)
5.Install the ROM from internal/external sdcard
6.Optionally install Google Addon
7.After You Finished Installing The rom, When you try to restart, There will me a message that root is missing press yes, install root( If you don't see this message it is fine):laugh:
8.Done! You can now reboot the phone.
9.After Installation Finished Please Reboot one more time to get the system running fully
- Upgrading from other ROMs?
0.Reboot into Recovery using 3-button-combo
1.Do a Backup! (if required)
2.Install latest CWM linked above
3.Reboot into new Recovery using 3-button-combo (if needed)
4.Wipe (wipe data/factory reset + wipe cache partition + format /system partition)
5.Install the ROM from internal/external sdcard
6.Optionally install the Google Addon
7.After You Finished Installing The rom, When you try to restart, There will me a message that root is missing press yes, install root ( If you don't see this message it is fine):laugh:
8.Done! You can now reboot the phone to enjoy the rom
9.After Installation Finished Please Reboot one more time to get the system running fully
- Upgrading from another build of LineageOS 14.1?
1.Wipe Everything and Install
__________________________________________________________________________________________________
Read Before Asking
Q:Camera Doesn't Work
A: Restart Your phone
##
Q: Camera Still Doesn't Work
A: Download this Cam Restarter.apk
##
Q:Camera Still still doesn't .....
A: Do a logcat
##
Q:Magisk Root Disappear
A: Did you Follow the Instruction?
##
Q:I followed the instruction already but root is still missing
A:Flash The Magisk.zip
__________________________________________________________________________________________________
Known Issues and/or not working features
!!! BUG REPORTS ABOUT ALREADY KNOWN ISSUES WILL BE IGNORED !!!
Filesystem Socket Whitelist
HTML:
(https://goo.gl/1N6n7G)
- The only issue that requires to be fixed in order to get official.
SELinux (Permissive)
BASED ON USERS FEEDBACK: Mobile Signal Reception isn't 100% stable.
Screen Recording
Shared Storage (doesn't encrypt the storage)
ja3gxx: In-Call Echo Effect (random and rare)
ja3gxx: In-Call Volume can't be increased/decreased
ja3gxx: OK Google (Automatic Voice Recognition)
___________________________________________________________________________________________________
Change-log
20170105
Kali Nethunter preinstalled
Optimized for more battery
20170104
Updated base LOS to newest version
Add X-reality to picture and Vid
added some optimization
20170103
Mobile Reception is working
edit some build.prop for best performance
add chromium
added some cosmic OS features
Changed Base (Original) LOS to 20170714
20170102
Fixed echo sound
Stable Mobile Data
20170101
changed boot-animation
fixed installation dialogue
20170100
*added init.d support
Reporting Bugs
!!! BUG REPORTS WITHOUT LOGS WILL BE IGNORED !!!
No Bug Reports from the Developer Options menu.
Android: adb logcat
Radio: adb logcat -b radio
Kernel: adb shell dmesg
___________________________________________________________________________________________________
Source Code
Device, Kernel, Vendor and Hardware Repositories:
HTML:
https://github.com/exynos5410
HOW-TO Build
README:
HTML:
https://github.com/exynos5410/manifest
___________________________________________________________________________________________________
<Other Projects Of Mine>
RR N (New Version)
<<<Credits>>>>(not in particular order
Alberto96 for allowing permission to use his files
jwchen17 for borrowing his kernel
sohamsen for his awesome mod
topjonhwu for his super awesome magisk
sonickles9 for his super watson mod
IvsomEmidio for his HEBF optimizer
Paget96 for his Lspeed app
XDA:DevDB Information
Lineage OS 14.1 Modded (OBSOLITE), ROM for the Samsung Galaxy S4
Contributors
Parinz, Alberto96, @jwchen17, @_Jackie_
Source Code: https://github.com/LineageOS
ROM OS Version: 7.x Nougat
ROM Kernel: Linux 3.4.x
ROM Firmware Required: Cwm recovery, Twrp (Not reccomended)
Based On: AOSP, Lineage
Version Information
Status: Stable
Current Stable Version: 20170105
Stable Release Date: 2017-07-14
Current Beta Version: 20170099
Beta Release Date: 2016-11-17
Created 2017-07-16
Last Updated 2018-11-25
Congratulations, downloading and testing
Deleted
screen shot??
OK
Arash_5649 said:
screen shot??
Click to expand...
Click to collapse
OK I will put a screen shot soon
Reason
osas514 said:
Deleted
Click to expand...
Click to collapse
Can you tell me why you did not like the rom?
Finished
Arash_5649 said:
screen shot??
Click to expand...
Click to collapse
I added the screen shot in the screen shots section
Downloading
Parinz said:
Can you tell me why you did not like the rom?
Click to expand...
Click to collapse
Sincerely I do not understand, people instead of thanking, enacting the developer, comes with questions that do not aggregate in anything, was just read the full post, I come back to say congratulations to all who take the time not to let our I9500 die. sorry for my English.
Thank For supporting
sandersantos said:
Sincerely I do not understand, people instead of thanking, enacting the developer, comes with questions that do not aggregate in anything, was just read the full post, I come back to say congratulations to all who take the time not to let our I9500 die. sorry for my English.
Click to expand...
Click to collapse
Thank you very much for supporting I will put more time into developing a great rom for all you guys all
Parinz said:
Can you tell me why you did not like the rom?
Click to expand...
Click to collapse
Wrong post on wrong thread.. I deleted my comment and that's why i wrote "Deleted".. Nice rom BTW
Hi. I got a number of questions for you about this ROM of yours sir:
Is this ROM based on Alberto96's?
Does this ROM have in-call echo problem?
Does this ROM have mobile reception issues which keeps phone awake for a very long time and cause battery drain?
Thank you. Keep up the good work.
Answers
aphioner said:
Hi. I got a number of questions for you about this ROM of yours sir:
Is this ROM based on Alberto96's?
Does this ROM have in-call echo problem?
Does this ROM have mobile reception issues which keeps phone awake for a very long time and cause battery drain?
Thank you. Keep up the good work.
Click to expand...
Click to collapse
This rom is based on Albero96's Rom
I think I fixed the in-call echo problem
After build 20170103 it doesn't have mobile reception issue (You need to configure in HEBF optimizer)
Sorry
osas514 said:
Wrong post on wrong thread.. I deleted my comment and that's why i wrote "Deleted".. Nice rom BTW
Click to expand...
Click to collapse
Sorry for misunderstanding you I am so sorry :highfive:
Is it based on the latest los? I mean 20170714 built?
No but I will Update soon
vahillah said:
Is it based on the latest los? I mean 20170714 built?
Click to expand...
Click to collapse
No but, The version 20170103 will be based on it
PS: Version 20170103 Is not out yet
PSS It will be out today
Please Wait I am working on build 20170103
Build 20170103 is out !!!!!!!!!!!!!
In-Call Volume can't be increased/decreased
??how to solved
It Is currently a bug
na7lamsawa said:
In-Call Volume can't be increased/decreased
??how to solved
Click to expand...
Click to collapse
Sorry It is still a bug I can't seem to find a way gotta depend on alberto96
But I will continue to find a way
Background
Mostly inspired by DOS and the 1200+ batch files I was gifted in early 2017, CLI Productivity Config is a project to port the concepts over to the Linux shell (whether it be for Bash or fish shell). This project has been developed and tested on Debian 9 (Stretch), but should also work great on Ubuntu 17 (Zesty Zapus, Artful Aardvark).
If using the Ubuntu Xenial LTS or any derivative (e.g. Linux Mint 18.x), you may find that the columnar expression for the 'dirw' command is not aligned. This is due to a package (BSDMainUtils) being ever-so-slightly too old (9.0.6) for the required feature to appropriately handle escaped characters (9.0.7). Since Ubuntu and the derivatives are currently catching up to a newer version (first LTS being Bionic Beaver), instead of making anyone face an upgrade path, I built from source an updated (9.0.7) package, for both i386 and amd64 architectures for Ubuntu 18.04 and derivatives. Or you can make your own update with 'debuild'.
Installation
Getting these tools is relatively easy. The method used below assumes the 'git' package is installed. If not (and don't care to install it either) you can download the package directly.
Code:
git clone https://github.com/joelmaxuel/cli-productivity-config.git
cd cli-productivity-config
./INSTALL.sh
For the last command, you can either choose which shell you use (or both) as part of the guided script. Will also prompt for installation of standalone scripts (below), if desired.
Functions
Currently, every function available for Bash is available for fish, and vice versa. Arguably the only exception to this is fish has a function called 'sudo!!' where Bash already has the equivalent 'sudo !!'.
cdb
cdfl
cdh
clihelp
dirw
dirlast / dirprev / actlast / actprev
editadd
mked
sudo!!
timer
Scripts
The theory is that all of these will be built from Bash. They deploy differently (which have it's perks and drawbacks) than functions. Also, the scripts will likely fit a more specific purpose than functions.
wakessh
Support
I am finding myself very delayed in adding features or finding/fixing issues. Either can be nudged along to my attention by either an issue, posting in this thread (being thorough pays off here) or better yet, a pull request if you have code to back up a particular solution.
Source
Found on GitHub: https://github.com/joelmaxuel/cli-productivity-config
Functions/Scripts in Detail
cdb
Performs a search (based on name) below the current working directory to change to any specified matched directory. As this uses a live search, you may not want to use this when then there is a very deep directory structure below, or you will find yourself waiting on the search results.
Code:
[email protected] ~/B/g/android_kernel_asus_msm8916> cdb arm
a 1) ./virt/kvm/arm
b 2) ./arch/arm
c 3) ./Documentation/devicetree/bindings/arm
d 4) ./Documentation/arm
e 5) ./Documentation/zh_CN/arm
f 6) ./sound/arm
g 7) ./tools/perf/arch/arm
h 8) ./drivers/scsi/arm
Select directory by letter or number: 2
[email protected] ~/B/g/a/a/arm>
cdfl
Move anywhere in the filesystem without having to type out or tab through a full path - enter the first letter of every path level instead. '~' and '/' can be used as a prefix (to start with home or root, respectively), or use '.' anywhere in the parameter to go up one level.
Code:
[email protected] /u/l/bin> cdfl ~B.
[email protected] ~> cdfl .
[email protected] /home> cd
[email protected] ~> cdfl Bg
a 1) ./Build/github
b 2) ./Build/genymotion
c 3) ./Build/git:
Select directory by letter or number: 1
[email protected] ~/B/github> cdfl ..
[email protected] ~> cdfl /ulb
a 1) /usr/lib/blt2.5
b 2) /usr/lib/binfmt-support
c 3) /usr/lib/binfmt.d
d 4) /usr/local/bin
Select directory by letter or number: 4
[email protected] /u/l/bin>
cdh
Displays a history of visited directories to allow changing back to one of them.
Code:
[email protected] ~/B/g/a/a/arm> cdh
c 3) ~/Build
b 2) ~
a 1) ~/Build/github/android_kernel_asus_msm8916
Select directory by letter or number: 3
[email protected] ~/Build> cdh
d 4) ~/Build
c 3) ~
b 2) ~/Build/github/android_kernel_asus_msm8916
a 1) ~/Build/github/android_kernel_asus_msm8916/arch/arm
Select directory by letter or number: 3
[email protected] ~>
clihelp
A helper message about common keyboard shortcuts. Can also be invoked by pressing ^h (CTRL + H)
Code:
[email protected] ~> clihelp
Keyboard Shortcuts:
CTRL + C – Cancels current command
CTRL + S – Repeats the last command with sudo
CTRL + L – Provide directory listing in current working directory
CTRL + U – Cuts text up until the cursor
CTRL + K – Cuts text from the cursor until the end of the line
CTRL + W – Cut word behind cursor
CTRL + Y – Pastes text
CTRL + E – Move cursor to end of line
CTRL + A – Move cursor to the beginning of the line
ALT + Backspace – Delete previous word
CTRL + Left – Move cursor one word to the left
CTRL + Right – Move cursor one word to the right
Home – Move cursor to beginning of line
End – Move cursor to end of the line
Tab – Autocomplete current command/argument
[email protected] ~>
dirw
A compact listing of the current directory with colour. Long names are truncated in the listing. Can also be invoked by pressing ^l (CTRL + L)
Code:
[email protected] ~/B/g/android_kernel_asus_msm8916> dirw
android/ AndroidKernel.mk arch/ block/
COPYING CREDITS crypto/ Documentation.../
drivers/ firmware/ fs/ include/
init/ ipc/ Kbuild Kconfig
kernel/ lib/ MAINTAINERS Makefile*
mm/ net/ README REPORTING-BUGS
samples/ scripts/ security/ sound/
tools/ usr/ virt/
[email protected] ~/B/g/android_kernel_asus_msm8916>
dirlast / dirprev / actlast / actprev
These functions either display or act (copy, move or remove) upon files that match a certain age (modified date), whether they are newer than a specific week/day/hour/minute (dirlast/actlast) or older (dirprev/actprev). The searches can also include a (wildcarded) name search as well.
Code:
[email protected] ~/B/g/cli-productivity-config> dirlast D 5 '*.fish' -rl
-rw-r--r-- 1 joel joel 2850 Sep 1 17:53 ./fish/functions/dir-core.fish
-rw-r--r-- 1 joel joel 50 Sep 1 17:05 ./fish/functions/actlast.fish
-rw-r--r-- 1 joel joel 3826 Sep 1 17:53 ./fish/functions/act-core.fish
-rw-r--r-- 1 joel joel 50 Sep 1 17:13 ./fish/functions/dirprev.fish
-rw-r--r-- 1 joel joel 50 Sep 1 17:15 ./fish/functions/dirlast.fish
-rw-r--r-- 1 joel joel 50 Sep 1 17:12 ./fish/functions/actprev.fish
-rw-r--r-- 1 joel joel 2634 Sep 4 09:25 ./fish/functions/cdh.fish
[email protected] ~/B/g/cli-productivity-config> actprev W 2 cp ..
Action: cp
The following files will be affected:
./README.md
./INSTALL-fish.sh*
./LICENSE
./INSTALL-Bash.sh*
Do you wish to continue? [yes|no]: y
[email protected] ~/B/g/cli-productivity-config>
editadd
Opens a file in your default editor, and then marks it for inclusion in the next git commit ('git status' is also run to verify the addition).
Code:
[email protected] ~/B/g/cli-productivity-config> editadd Bash/.bash_functions
M Bash/.bash_functions
[email protected] ~/B/g/cli-productivity-config>
mked
Makes and enters a specified directory (or several nested ones when applicable).
Code:
[email protected] ~/B/g/cli-productivity-config> mked examples/Bash
[email protected] ~/B/g/c/e/Bash>
sudo!!
Repeats the last command, with sudo preceeded. In bash, this already exists as 'sudo !!'. Can also be invoked in either shell by pressing ^s (CTRL + S)
Code:
[email protected] ~> apt-get update
Reading package lists... Done
W: chmod 0700 of directory /var/lib/apt/lists/partial failed - SetupAPTPartialDirectory (1: Operation not permitted)
E: Could not open lock file /var/lib/apt/lists/lock - open (13: Permission denied)
E: Unable to lock directory /var/lib/apt/lists/
W: Problem unlinking the file /var/cache/apt/pkgcache.bin - RemoveCaches (13: Permission denied)
W: Problem unlinking the file /var/cache/apt/srcpkgcache.bin - RemoveCaches (13: Permission denied)
[email protected] ~> sudo!!
[sudo] password for joel:
Ign:1 http://mirror.its.dal.ca/debian jessie InRelease
Ign:2 http://mirror.its.dal.ca/debian stretch InRelease
Hit:3 http://mirror.its.dal.ca/debian stretch-updates InRelease
Hit:4 http://mirror.its.dal.ca/debian jessie-backports InRelease
Hit:5 http://mirror.its.dal.ca/debian jessie Release
Hit:6 http://mirror.its.dal.ca/debian stretch Release
...
timer
A cut down 'time' command showing only the "wall clock" time a command has run for.
Code:
[email protected] ~> timer sleep 1
Ran for 0:01.00 min:sec
[email protected] ~>
wakessh
Invokes Wake-On-LAN (WOL) for a PC defined by a profile, then remotes into the system once online.
Code:
[email protected] ~> wakessh android
192.168.1.111 not turned on. WOL packet sent at 19:23
Waiting a Minute...
Trying again.....
192.168.1.111 is UP as on 19:24
Attempting to SSH [email protected]
Linux terminatrix 4.14.0-0.bpo.3-amd64 #1 SMP Debian 4.14.13-1~bpo9+1 (2018-01-14) x86_64
Last login: Sat Mar 10 11:33:38 2018 from 192.168.1.101
[email protected]:~$
I love the topic! Command-line for life! Lets work together!
I too have become re-acquainted with my life-long friend the Command-line. My history with my keyboard goes way back:
In 1985, I inherited a Commodore VIC-20 computer which plugged into the bunny-ears antennae of my 13" television in my bedroom. Its operating system was Commodore BASIC with access to 3kilobytes of its advertized 20KB of RAM.
In 1989, I received an 80286-12 MHz PC/generic with 512kb of RAM and a 40MB Hard drive for my 8th birthday, first coming with DOS 3.2, gradually upgraded to MSDOS 5 after a motherboard replacement to a 386-SX 16 MHz and a whole 2 MEGABYTES of RAM.
At some-point after years of begging for more RAM and a C compiler, I was happily bestowed with a 486-sx 33 and an SVGA card. The new-fangled Windows 3.1 software annoyed me, because other than the pretty colors, my favorite software ran better under the command line, and I had written my own OS extensions as batch scripts to provide me multitasking and shortcuts.
Fast forward through many boring years of high school, windows machines (self-built AMD machines all), my friend, Dom introduced me sometime my senior year (class of 1999) to Slackware Linux, by bringing a floppy disk to one of my Doom LAN-parties (I proudly had a 100MB ethernet switch and a Cable modem, in the days of 14.4kbaud)...
At my University, I never went to classes because I spent freshman & sophomore years working through the LinuxFromScratch.org guide & flirting with girls. Fortunately, dropping out of school freed up my schedule the next year to build an industrial grade FreeBSD server from scratch, and configuring the software exactly how I wanted to keep it, for Co-location at the HE.net Network Operations Center in Freemont California, at only $88/month. This was potentially my version of Command-line heaven, with 8 friends offering to pay $10/month for their own websites, and the nude-modeling website of my fiance fast growing in monthly subscriptions.
Unfortunately, fate conspires against the honest, as after 12 months the co-location fee doubled to $168/month, my fiancee abruptly realized that people could see her nude photos on the internet, after her sister told her mom who blamed me, and ordered me to abandon my first successful business and refund the 200 subscribers their $10 monthly fees. My web-hosting customers quickly realized that they could just post to a public blog or photo-site for free, and stopped paying me, so their websites (and hours of tech support) became a charity I provided. My entrepeneurial ambitions of 2000-2005 of a public database showing the graph network of the photos and interactions of my friends, called buddylist.org (pending AOL negotiations), including its special messaging modes which integrated group texting across web and sms text messages, were set aside to pay for my obscenely high rent.
Through working at Microsoft-only employers, I remained familiar with the progress of Command.com and the features of Microsoft's Developer Command Console (might have forgotten the name)...
For the past decade, Debian Linux & Bash has been my OS command-line, and after falling in love with Computer Algebra, then, seeking the most openly licensed platform for my Scientific Computing Ambitions, and a more marketable programming language for my resume, I discovered Python.org & SageMath.org . The Computer Algebra luminaries who I followed developed their own command console called IPython.org which has now caught-on as the highly popular JuPyTer (Julia and Python Terminal), that supports this elegant console-style of programming in many more programming languages!
Most recently, I discovered a shell (and its fork) that proposes to offer the features of Bash & the Python programming language on top of the JuPyTer environment, as a suitable replacement for any Unix Login shell!
These 2 are named "xonsh" & "xosh", one is at http://xon.sh and the other is in the http://pypi.python.org index. The easiest way to install for a python user is: pip install xosh xonsh
I hope that by telling you this, you can practice one of my favorite Design Patterns of the Unix philosophy: "Don't Reinvent the Wheel". You can investigate the state of progress of xonsh to see which of those batch scripts is advantageous,
I am also in the early stages of evaluating the terminal features of the "terminology" sub-project of the Enlightenment GUI project, because I am building some foundational tools for a standardized client experience centered around an elegant Linux keyboard + console experience to mentor & inspire bright young adults into participation with the sophistication of the Unix tradition as a core element of my mission to teach International Collaboration on Open Source & Open Content Projects to all of Asia, China especially. I realized that they have an enormous amount of engineering talent in China, and a fledgling young Open-Source movement emerging alongside the emergence of capitalism. I hope to spread the wisdom of the immense value of public knowledge crystallized in the form of Open Source Projects as essential to the intellectual progress of the world, and the cross-pollination of ideas across the globe produces immeasurable value in the form of common wealth available to all who are aware of how to find it.
The elegant text console experience I am developing is relevant to Android, because these devices are suitable clients for remotely-booting (either through an unlocked bootloader or a root-mode package) my platform which will load a slick color Unicode console that is also an IDE built around my polyglot ideas for mixing many programming languages together with LLVM tooling that feels interpreted but is fully capable of being compiled into a distributable app, a Firefox fullscreen browser, and a remote terminal viewer, each fullscreen in a Wayland windowing system (Weston for now, rustc built "way-cooler" eventually), switchable by the volume keys. This project is competing for my attention among my several other ambitious projects, including REPOS to help unify the dozens of software repository tools I use, and STARS to help sort my favorites/bookmarks within individual projects (think GitHub, GitLab, Mercurial, Firefox, Chromium, Alternatives) in a unified manner.
I realize that one lifetime may not be long enough to finish all of my ambitions, so I have a project idea for that as well: Open Ambitions github.com/open-ambitions is my proposal to form a community where people can learn how to be thorough with their due-diligence of discovery about which aspects of their project idea are already being worked towards, have already been proposed, or already in existence, and which aspects are feasible or infeasible and why, and then a process for communal contemplation of the merits and costs of each proposal, including honest advocacy for contributions to existing projects, mergers of complementary or redundant projects, and prudent council on the process of forking an existing project with the least harm to the principle of reuse of code, and minimizing duplication of efforts.
Maybe you are perfect to be a co-founder of my Charitable Open Source Mentoring Non-Profit Organization, named Dandelion Labs? ( dandelionlabs.org & a dozen subdomains coming soon)
merbst said:
I hope that by telling you this, you can practice one of my favorite Design Patterns of the Unix philosophy: "Don't Reinvent the Wheel". You can investigate the state of progress of xonsh to see which of those batch scripts is advantageous
Click to expand...
Click to collapse
Hmm, as I understand it, since a good deal of what CLIPC does is modify the current environment (typically within that change the working directory), forking out to another environment to do something is well and good in a fork, but I am not aware of the voodoo needed for the changes resulting in that fork coming back. This is a big reason why I work on Bash and fish in parallel. It would be nice to be able to call on other interpreters and have it mean something later on, but this is quite different than calling on a 4DOS function while in DR-DOS.
There is probably a way to shim, but that provides the next problem. I want to be able to provide CLIPC with as few extras not already found in a vanilla install. Even if extras need to be installed, it can be a quick package grab away. According to Debian, xonsh is currently not yet mature enough to be mainline.
Don't get me wrong, I appreciate the alternative perspective. At this time however, since this hobby has slowed to a crawl due to other hobbies (a collection of servers, most of which are not mine; Commodore 64 repair; teasing possibilities with Soekris net4511 & Linksys WRT54GS network devices; odd soldering jobs) and being reasonably satisfied with the effect currently.
At some point I will revisit the old batch files for more ideas; and I will check out what xonsh can do as well. But when it comes to actively leveraging it, seems doubtful, at least for the moderate time frame.
Thanks for the info.