Low earpiece audio during call, CM11 - Sprint Samsung Galaxy Note II

My earpiece volume is annoying low. I already went to /system/etc/tiny_hw.XML and changed the default output to 63, but its still not quite loud enough and when put past 63 I get no audio out of the earpiece at all. Anyone got a fix for this?

blazie151 said:
My earpiece volume is annoying low. I already went to /system/etc/tiny_hw.XML and changed the default output to 63, but its still not quite loud enough and when put past 63 I get no audio out of the earpiece at all. Anyone got a fix for this?
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Not to promote any specific ROM but there are a couple of other AOSP ROMS in the regular development forum where the volume works great without the annoying low volume bug. Dirty Unicorn and Liquid Smooth. Read the user comments an the ROM change logs as well as features and you will find a ROM where the volume works as it should. The above mentioned ROMS come to mind.

Is the fix for their ROMs able to be implemented into CM11? I have 3 android phones in my house and I use the same ROM across them to figure out problems easier.

Related

Increase earpiece volume

Where in the rom is the settings for earpiece volume? I find in a call too quiet and want to increase it a bit. And before anyone asks yes it is turned up full when in a call lol
Want this too
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Sent via the XDA Tapatalk App
are you on a T-mobile ROM?
If so, reflash with the HTC vanilla one. It fixes this.
landwomble said:
If so, reflash with the HTC vanilla one. It fixes this.
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Can you explain in a bit more detail please.
Im using richards rom........if i flash a vanilla rom does that downgrade me to 1.6
No it puts you at stock 2.1 Htc Sense.
So whats the change in vanilla from richards so we can all add this hack to our own roms to increase volume??
i think the hack/mod is the no echo mod. i believe it turns down the volume so the person on the other end of the call can't hear the speaker? i've never had an echo problem so i don't use that version and i have relatively no problems hearing the other person (and my hearing is horrible). so maybe try flashing a non no-echo mod update. or you might have to reflash .9b full first then the uvoc (if you use that), depends on if the uvoc non-echo has the audio mod files in it or not
I think it has more todo with the way people damage their ears.
Personally my volume bar is on the first notch from lowest, one press lower its zero and I can hear everything fine.
My housemate playing with my phone in turn puts the volume to max and is still complaining its too low ...
It is hard to understand what someone else hears, but I can not understand that the distorted sound comming out of the earplugs at max volume can be too soft for someone to hear properly. Maybe if you don't clean your ears at all I dont know :s
The sound from the earplugs at max volume during a conversation is still audibe to me. So another question arises, do you want others to hear your converstation? Or do I just have sensitive ears?
not sure of reason
sfjuocekr said:
I think it has more todo with the way people damage their ears.
Personally my volume bar is on the first notch from lowest, one press lower its zero and I can hear everything fine.
My housemate playing with my phone in turn puts the volume to max and is still complaining its too low ...
It is hard to understand what someone else hears, but I can not understand that the distorted sound comming out of the earplugs at max volume can be too soft for someone to hear properly. Maybe if you don't clean your ears at all I dont know :s
The sound from the earplugs at max volume during a conversation is still audibe to me. So another question arises, do you want others to hear your converstation? Or do I just have sensitive ears?
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I noticed it with the headphone out level. I plug into a stereo in the kitchen sometimes and the level was way below line-level. There's something in the T-Mobile ROM that's done this, whether deliberate or not I don't know. The vanilla official HTC one doesn't do this, and has normal output level.

[BUG] Media Volume dependent on In call volume

I've noticed that media volume is being affected by in call volume.
Many times it happens I'm listening to music when a call comes, which being too loud (since i'm using my earphones) I reduce it by lowering the in call volume. After the call end the media volume gets reduced and it doesn't go up even if you max it out, although it can be lowered...
The remedy to fix it is make a dummy call and max out the in call volume, dis-connect and voila you're media volume is back up which can be lowered as desired...
Its not a serious bug as its temporary fix easy to apply but since most of the major android bugs on HD2 have been ironed out, so if developer has the time it would be great if they can look into it.
Also this a kernel/sound module bug, as I've seen it persist across different ROMS by different chefs. Yhough I have not tried Sense, but it present in both CM7 and MIUI roms whatever I tried so far..If some sense user can confirm, it would be helpful as these roms have different kernel...
I m currently using the ROM in my signature and i give a negative confirmation. Meaning in my HD2 and ROM i have faced no such issues. The media volume is independent of the In-Call volume.
Btw i admit once i noticed this bug when i was trying a MIUI rom.
Yes it exists. You can verify it.
1. Install Volume control
2. Play any music
3. Modify the InCall volume.
ayyu3m said:
Btw i admit once i noticed this bug when i was trying a MIUI rom.
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Yes even I think this might be specific to MIUI Roms.
Can anybody verify the same with AOSP roms?
ayyu3m said:
I m currently using the ROM in my signature and i give a negative confirmation. Meaning in my HD2 and ROM i have faced no such issues. The media volume is independent of the In-Call volume.
Btw i admit once i noticed this bug when i was trying a MIUI rom.
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So sense roms doesnt have this bug, it seems...
Well i remember having faced a similar issue when i was typhoons cm7 rom around a month or two back
I have also observed this 'bug'. My initial thought was that the DSP manager (I'm currently on CM ROM) does not restore the correct profile after hang up.
No bug on jw-miui. Tested like this: launch music, volume set to max
Did a call, adjusted in call volume to low.
Hang up, miui music start to play with its full volume (just like i set it before).
Second test was with low music volume. It works too. So I can't confirm the bug.
Sent from my HTC HD2 using XDA App

[Q] JB Low Audio

I've been trying to find a way to counter the low audio output from the Gnex. I thought the volume was an ICS issue considering the phone's output can handle quite alot more than the silent cricket whispering output it already has. Just when I thought JB had fixed this issue, turns out it hasn't. It's still the same old intensely low audio output.
I've tried almost everything, franco kernel app, Put the phone on Level 3 Ezkeel's MOD and high audio output, Volume+ (Seems to have no effect on JB, perhaps in need of an update?), Equalizer (Crashes instantly, can't even set options or anything)
With headphone's the phone's a BEAST. No doubt about it, Love it. But I can't seem to hear my calls and messages. It's either upset colleagues or an upset gf that assumes I'm ignoring them. Regardless, both are out to get me. I'd love to hear my phone ringing when I'm outside, But it seems "Air" is alot louder than my phones audible level, can't even hear it ringing in my own pocket!
That modded JellyBean rom with Awesome Beats or whatever sounded the loudest in my testing. Of course I wasn't really paying attention at the time or I would've got my old phone out and a decibel meter app to test it .
Hmm. Going to attempt something later today
Not to get off topic here, but I installed CM9 RC and it has higher audio levels than stock, but after it finishes playing any sound on the speaker, a second or 2 later you get this pop or click (assumably the speaker turning off). Not only is that annoying, doesn´t that damage the speaker?
Does this modded Jelly Bean ROM do something similar?
IonAphis said:
Not to get off topic here, but I installed CM9 RC and it has higher audio levels than stock, but after it finishes playing any sound on the speaker, a second or 2 later you get this pop or click (assumably the speaker turning off). Not only is that annoying, doesn´t that damage the speaker?
Does this modded Jelly Bean ROM do something similar?
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That would damage it in the sense, slowly though. It's like forcing a higher level of output than it can handle. Normally the sound should fade, but if it pops that can damage the speaker. Also the JellyBean is pretty legit from Google. Low audio but nothing ezekeel audio mods can't fix
Sent from my Galaxy Nexus using Tapatalk 2

[Q] Call volume issues

I know this has been an issue for a lot of people by searching the forums, but I was wondering if anyone has had any success at all in boosting the in-call volume to an audible level on the Galaxy Nexus with JB installed? I've tried using a custom kernel (Franco and Trinity), NexusLouder MOD, the build.prop settings, all to no avail. I can hardly listen to the other person within a phone call, unless its in a quiet room. One anomaly I have noticed is that the in-call volume is louder one step down from the maximum, which is a bit odd. I know its listed as a bug in the Google Code database, but how widespread is the problem? It's pretty hard to classify it as a phone when you can't hear phone calls.
howie1108 said:
I know this has been an issue for a lot of people by searching the forums, but I was wondering if anyone has had any success at all in boosting the in-call volume to an audible level on the Galaxy Nexus with JB installed? I've tried using a custom kernel (Franco and Trinity), NexusLouder MOD, the build.prop settings, all to no avail. I can hardly listen to the other person within a phone call, unless its in a quiet room. One anomaly I have noticed is that the in-call volume is louder one step down from the maximum, which is a bit odd. I know its listed as a bug in the Google Code database, but how widespread is the problem? It's pretty hard to classify it as a phone when you can't hear phone calls.
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i would suggest you to get a good custom rom and flash it , most of them have unlinked volumes and pretty ok . i have tried xylon and para android and others. all are good . you can have your pick

Call Volume Issue (Too high or low) Discussion

If you go to Lineage or Lineage based rom forums, you will see some requesting to have volume lowered. If you go to Omni forum, there are those who find Omni's soft volume problematic. In my case, I work in a quite environment and lowest volume on Lineage based roms is already as loud as making a public announcement.
I wish we had good volume system which provides low-low to loud-loud but we do not.
I tried modifying mixer_paths_tasha.xml values as recommended by hundreds of guides on internet. It does not make any changes. Then I came across audio_platform_info.xml file. I played with it but no changes.
Then I noticed that the problem is not just volume being high but adjusting volume not doing anything. I do not know if it is specific to ACIP 8.0 that is still in beta stage. I recall this problem was there for Lineage roms in Marshmallow and Nougat days. If it is a persistent problem, lowering various values on those files would be waste of time. And I will need to look elsewhere.
Can anyone tell me call volume adjustment has been fixed on Lineage roms?
I read people complimenting Resurrection Remix and Omni's call quality. As for OMNI, it is based on AOSP but RR is Lineage. Can anyone tell me if call volume can be adjusted on RR? If adjustable, I will be better off comparing RR audio files since it's Lineage based rom.
P.S., I even came across some users of other phone with same problem ultimately fixed the problem by attaching a tape on the speaker. Man, I wish we do not have to settle with that ugly solution.
Links that maybe related to this volume problem:
Lineage regression tracker regarding low volume
https://jira.lineageos.org/browse/R...ira.plugin.system.issuetabpanels:all-tabpanel
[BUG][IN-CALL MIC VOLUME LOW][Redmi Note 4 SD]
https://forum.xda-developers.com/redmi-note-4/help/bug-t3630473
Pixel User Community - Cannot Adjust In Call Volume
https://productforums.google.com/forum/#!topic/phone-by-google/P0Lc5nX-Huk;context-place=topicsearchin/phone-by-google/category$3Acontacts-calls-and-voicemail
Pixel NMF26U, In-Call Volume Unadjustable
https://issuetracker.google.com/issues/37131938
Nexus 5 MOB30P, In-call Volume Unadjustable
https://issuetracker.google.com/issues/37109388
ElementalX Kernel - Fixes in-call volume bug introduced on Nexus 5 MOB30P update
https://github.com/flar2/ElementalX-N5/commit/7d617ccdb0590df85f53199d80afd8ff00050731
I recommend changing the sound files on the stock rum.
For me, the most trouble-free audio files are always there. @4K2K
lazye53 said:
I recommend changing the sound files on the stock rum.
For me, the most trouble-free audio files are always there. @4K2K
Click to expand...
Click to collapse
Thank you for the suggestion but the difference between stock rom and AICP too vast for me to compare.
I compared Omni and AICP's mixer_paths_tasha and Audio_platform_info file. Noticing hundreds of differences, I just copy pasted Omni files to AICP.
I was hoping it would break things at least. Nope. It does not make any differences. So I guess it is pointless to modify values on those files?
I went further by deleting various audio config files AICP has that Omni do not. That caused a boot loop.
I am using AICP 12.1 now and have no problem with speaker when making calls. Volume control works fine. Problem with earphones still remains though.
Azgort said:
I am using AICP 12.1 now and have no problem with speaker when making calls. Volume control works fine. Problem with earphones still remains though.
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You mean the earpiece call not the speaker call right?
If so, I gotta take a look at AICP 12.1 files.
4K2K said:
You mean the earpiece call not the speaker call right?
If so, I gotta take a look at AICP 12.1 files.
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Sorry, my English isn't very good. I mean regular calls when you have to place your phone near to your ear. No problems with that. Using headphones for calls is still problematic though.
I am. Omni rom and the call volume is too low. The ear piece volume started out normal then slowly goes down. I tried changing the value from suggestion in omni tread but the issue is still there. The other rom call volume is fine
Azgort said:
Sorry, my English isn't very good. I mean regular calls when you have to place your phone near to your ear. No problems with that. Using headphones for calls is still problematic though.
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Thank you for the update. I am glad to hear it works on Nougat AICP. I guess the issue was fixed after so long which means same thing can happen on Oreo roms sooner or later.
I wish I had knowlege on Android system or general coding. I am looking and comparing values of these files from different roms but still clueless. At least, I have input from @darkobas
@4K2K: in RR you can improve the audio quality in CDLA (reducing the loud effect) installing Dolby Atmos: you can create a personal profile, and adjust the equalizer reducing the low frequencies. This ROM can ensure, at moment and imho, the best quality audio during calls via speakerphone.
bad callling sound issue
in resurrection remix rom i have the same problem my sound is too low for the other side when try on spaker it is worse than it thenother side i am talking with is hearing parazits i aö going to try stock rom and other roms. does anynone find a solition

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