I'm torn between buying the Tab Pro 8.4 and the 2013 32GB Nexus 7. I like the 8" form factor, but I'm a bit hesitant about only having 16GB of internal storage. I haven't used a device with an SD card slot in quite some time, so I'm wondering how well an Android 4.4 device handles it.
Can the large files that are downloaded by many games to the /Android/obb folder and /Android/data folder be put on the SD card?
Can cached content for Play Music/Play Movies be pushed to the SD card?
Those are my two big ones. Any feedback?
raptir said:
I'm torn between buying the Tab Pro 8.4 and the 2013 32GB Nexus 7. I like the 8" form factor, but I'm a bit hesitant about only having 16GB of internal storage. I haven't used a device with an SD card slot in quite some time, so I'm wondering how well an Android 4.4 device handles it.
Can the large files that are downloaded by many games to the /Android/obb folder and /Android/data folder be put on the SD card?
Can cached content for Play Music/Play Movies be pushed to the SD card?
Those are my two big ones. Any feedback?
Click to expand...
Click to collapse
The latest versions of Android do not play well with SD drives. There is a thread about this here: http://forum.xda-developers.com/showthread.php?t=2656151
Once you do THIS, you can use the SD card for pretty much anything. I'd also note that most, if not all, custom ROM's that will be available in the future will have the media_rw issue patched.
raptir said:
I'm torn between buying the Tab Pro 8.4 and the 2013 32GB Nexus 7. I like the 8" form factor, but I'm a bit hesitant about only having 16GB of internal storage. I haven't used a device with an SD card slot in quite some time, so I'm wondering how well an Android 4.4 device handles it.
Can the large files that are downloaded by many games to the /Android/obb folder and /Android/data folder be put on the SD card?
Can cached content for Play Music/Play Movies be pushed to the SD card?
Those are my two big ones. Any feedback?
Click to expand...
Click to collapse
The Samsung My Files can copy and paste to the ext-sd so you can download to sd then transfer. Also from your PC you copy to the ext-sd. As stated above to give all apps access to the ext-sd you will need to root and add the permission.
I have 35 games on my tab 8.4 and i have been able to install almost all of themto my sd card. The only ones i havent been able to move to sd are the grand theft auto games.
Sent from my SM-T320 using XDA Premium 4 mobile app
---------- Post added at 04:10 AM ---------- Previous post was at 04:08 AM ----------
All you have to do is go to application manager and select move to sd. You dont need to mess around with the file manager.
Sent from my SM-T320 using XDA Premium 4 mobile app
I loaded quite a number on the SD card as well without a single issue.
It is very simple to do. Using Tab Pro 8.4.
The sdcard non-rewritable problem is getting worse on me, I spent $15 USD buying a movie from Google movie and even their own app has option to save the movie onto sdcard, it couldn't be saved at the end.
will a fix from Samsung put an end to this stupidity? Or we should wait until Google releases 5.0?
Sent from my SM-T320 using xda app-developers app
The sdcard non-rewritable problem is getting worse on me, I spent $15 USD buying a movie from Google movie and even their own app has option to save the movie onto sdcard, it couldn't be saved at the end. <br />
<br />
will a fix from Samsung put an end to this stupidity? Or we should wait until Google releases 5.0?<br />
<br />
Sent from my SM-T320 using xda app-developers app
Click to expand...
Click to collapse
You won't get any fix from Google. Samsung elected to do their own setup of the external storage rather than the Google recommended config. That's up to Samsung to fix.
The problem is that only about 10% of an app is actually getting moved to the sd card. I installed 4 games. All which can be moved over to the sd card. Very little was moved and my internal storage is full. Took it and my note 8 to best buy and the guys at samsung desk said that was just how samsung does the app to sd. So I returned the 8.4 as I was going to use it for gaming. I need more memory space
Sent from my SCH-S968C using xda app-developers app
Indeed the one flaw of this great tablet.
You can for now only get the 16gb version, so I topped it up with 64gb. Now only realizing you can hardly move stuff around. What's the logic in that?!?
For once I don't want to go through the hassle of root etc, but it seems we are left no choice...
Sent from my SM-T320 using xda app-developers app
Use FolderMount, works great for me
wjharing said:
Indeed the one flaw of this great tablet.
You can for now only get the 16gb version, so I topped it up with 64gb. Now only realizing you can hardly move stuff around. What's the logic in that?!?
For once I don't want to go through the hassle of root etc, but it seems we are left no choice...
Sent from my SM-T320 using xda app-developers app
Click to expand...
Click to collapse
Also was facing this situation with a GPS/NAV program that was taking over 4 GB of "internal" space due to the many maps installed, read about FolderMount and installed the free edition from the android market (you need to be rooted), easy to use and it nicely mapped and moved the folder from internal to SD-card memory, freeing + 4 GB for me ... I guess this will work with most other apps/games as well ...
Marcher
I don't know what's different for me but i have a 32gb card just about maxed out with google all access music and google play movies(6 or 8 HD files). Everything plays fine, no issues.
Sent from my SM-T320 using Tapatalk
manigault said:
I don't know what's different for me but i have a 32gb card just about maxed out with google all access music and google play movies(6 or 8 HD files). Everything plays fine, no issues.
Click to expand...
Click to collapse
The media (audio/video/pictures) will automatically start using the external SD, that part is working perfectly by default.
The problem is when you install those large games (or indeed satnav maps). All that game data should ideally be saved on the external SD, but this is not working properly. I have some of those Gameloft 1gb games, and when I press 'move to sd', all it moves is the 25mb application, while I would like to have seen the whole 1gb of data to be moved across.
Installed a 64gb card and moved what I could over to it...how do I refresh my menu icons as the ones that got moved are now dark ghost ones.
Thanks,
KC
Related
I purchased new 64 GB SanDisk class 10 sdcard and inserted in my phone. My phone however will not move any apps to the card and none of the apps I have are able to move its data to the new card.
It seems that Samsung used an internal storage as "sdcard" and the true sdcard is called an "external sdcard" that most applications does not have access to / or is programmed accordingly. Which essentially renders the card useless.
Have anyone came across this problem?
Sent from my SGH-T999 using xda premium
Yup, same problem here. Hopefully someone will find a way of working around that soon.
Sent from my myTouch_4G_Slide using xda premium
Yup you said it, samsung made a stupid desicion wit that
Sent from my SGH-T999 using Tapatalk 2
keinam.ty said:
I purchased new 64 GB SanDisk class 10 sdcard and inserted in my phone. My phone however will not move any apps to the card and none of the apps I have are able to move its data to the new card.
It seems that Samsung used an internal storage as "sdcard" and the true sdcard is called an "external sdcard" that most applications does not have access to / or is programmed accordingly. Which essentially renders the card useless.
Have anyone came across this problem?
Sent from my SGH-T999 using xda premium
Click to expand...
Click to collapse
There's a thread that goes into great detail on this problem in the international gs3 section. It's actually Google who's coding this in now, but alot of manufacturers are using a workaround, but not samsung. The card is pretty much good for music, movies, and any large downloads you may want to transfer there. To my knowledge Cyanogenmod & possibly AOKP still work the way it should, but touchwiz based roms will not. There is an app somewhere on XDA that will allow you to store large data files for games to the sd, but again, I believe it's in the i9300 forum. I hope this will help you some.
Edit: check out xda tv on YouTube, and there's a recent video from the new girl Erica where she covers some type of work around for the gs3 I think?
Thanks, that almost sounds like it's better to root? Touch Wiz isn't that bad but I am not a fan of it. Samsung was nice to let us disable all bloatware but making the sd card useless is really idiotic. I almost want to say what's the point of the scared then?
I'll do ssome more research on this thanks.
Sent from my SGH-T999 using xda premium
If the app has separate data downloads try this for me, move the data to the external sd card, delete data and app from the internal sd card. redownload app and see if it recognizes the data on the external card. I mad copies as back up of a few big meg data downloads on the external card. I did an odin recovery, when I downloaded the apps again they found the data on their own on the external card.
stevessvt said:
If the app has separate data downloads try this for me, move the data to the external sd card, delete data and app from the internal sd card. redownload app and see if it recognizes the data on the external card. I mad copies as back up of a few big meg data downloads on the external card. I did an odin recovery, when I downloaded the apps again they found the data on their own on the external card.
Click to expand...
Click to collapse
An interesting thought, I can definitively move data to external card – I’ll try this tonight and report back. Thought even if this works it still isn’t a solution.
For example;
1. Many backup applications hardcode the SDCard’s location which in this case it always will be internal memory
2. Navigation data gets downloaded into internal memory
3. Google music gets downloaded into internal memory, I could not find any option to move it – its simply unavailable.
4. I don’t have to move all apps to the external card, but the few games/apps stored in the external card sounds like a good idea sine those are not essential for me (especially the once with lots of storage requirements).
5. Any podcasts / videos also won’t go to the external storage
6. Some applications lets you backup their settings like preferences RSS lists etc – all those also go to internal memory.
In my opinion the following must happen:
1. “All developers” must update their applications to accommodate for S3’s changed card location
2. Google must update its code and allow apps / data move to external card.
I’ll call t-mobile to see whatever they have to say about this.
I spoke to t-mobile and was told I can return the phone if I don't like it. Essentially the SD card is “useless” and according to T-Mobile’s rep only works with pictures and videos – the phone is sold as is. Apparently they know nothing about this and never heard of any plans for a fix.
They also gave me phone number to Samsung’s support which I’ll call tonight and report back.
I wonder how that works after the phone is rooted with custom ROM. Has anyone tried this? Please let me know if you did….
If your going to return it, simply use Odin to go back to factory fresh stock.
I think this is a push for more of us to use cloud storage which is cool but I like using physical sd card for storage..
I'm having to make do with my 16gb internal as games get bigger and eat up storage. My 64gb is almost useless if I had known this I would have gotten like a 32gb card and saved some cash.
Sent from my SGH-T999 using xda premium
But don't return this phone. It's still legendary!
Sent from my SGH-T999 using xda premium
I agree, this phone is FAN-FUKING-TRAGIC.. Best phone by far. Ummm, how do we use the cloud to store stuff though? And could we use it to move apps and free up space? Sorry if my questions are dumb to some, just not sure what the cloud is
Sent from my SGH-T999 using xda premium
Did you try doing what I said?
The cloud is pretty much a usb stick u don't have to carry around with you. You can't store installed apps there but you can store anything else on it like apks to install later music, docs. Pretty much anything you would store on a usb.
Sent from my SGH-T999 using xda premium
@ stevessvt Yes I have but it did not work - I am pretty sure I screwed something up
I don’t think I will be returning this phone, there isn’t anything better on T-Mobile unfortunately and S3 has better specs then Latest Nexus. Now I think I will research about S3 rooting and whether it makes sense to root this phone and put custom ROM on it.
Thanks everyone!
This isn't Samsungs doing, it's how Google has made android from ics on. Other manufacturers that make their phones able to install apps on your external sd are using a workaround by modifying the code, but I've read that it's really not ideal? If your using titanium backup to keep your apps backed up then you need to run a backup. Then go into your internal sd & move the TB folder to your external sd. Go back into titanium backup & select preferences from the settings menu. There select backup folder location & hit the Detect button. Now your backups should go to external storage.
You can also go under settings in the stock Web browser & change your download location to external so that large roms download to external sd. If your using the new version of twrp for the Tmo gs3 that they released today, then you can check the box under backup that says backup to external. That will also save room on your internal storage.
Personally I prefer all of my apps on internal. They open faster & write data much faster to internal then to an sd card. I really only use my sd card for holding movies, backups, & large file downloads. As I stated in my previous post, AOKP & Cyanogenmod still can install apps to sd if that's what you prefer. I honestly think we should be able to choose for ourselves, but unfortunately I don't make the rules. If you look in the international section I read a thread somewhere that had an app that will let you store the large data files from games on your external storage. That's the only apps that really take up a significant amount of space. Music can take up a lot of space, but with Google play music keeping 20gb of music in the cloud for you, that shouldn't be much of an issue to those of us who are in good coverage areas. I hope this helped some of you to maximize your storage space.
Just a friendly advice...T-Mobile is the last place you want to go for any answers. The people who work there (most, not all) are complete stupid over the top freakin' idiots. They know nothing and often times just search their data base or google something for answers. Most 99.9% do not have any first hand knowledge of anything about phones. They just know the same $#!t you can read off the box....
Complete idiots..
Anyhow, just hang tight as I'm sure there will be work around this in the very near future. It's not a big deal at all.... just do what fellow member: stevessvt said...it works....
Good luck!
keinam.ty said:
I spoke to t-mobile and was told I can return the phone if I don't like it. Essentially the SD card is “useless” and according to T-Mobile’s rep only works with pictures and videos – the phone is sold as is. Apparently they know nothing about this and never heard of any plans for a fix.
They also gave me phone number to Samsung’s support which I’ll call tonight and report back.
I wonder how that works after the phone is rooted with custom ROM. Has anyone tried this? Please let me know if you did….
Click to expand...
Click to collapse
I don't see how you can fill 16gb with just applications anytime soon
Sent from my SGH-T999 using xda app-developers app
es7241 said:
I don't see how you can fill 16gb with just applications anytime soon
Sent from my SGH-T999 using xda app-developers app
Click to expand...
Click to collapse
Games and some utilities apps, my iPhone was 32 gb after 6 months I had 3 gb left and only 1gb of music
Sent from my Galaxy Nexus using Tapatalk 2
Let me first off apologize for getting a lil off topic with this question, however, I Just got the SGS3 (which by the way is the GREATEST PHONE EVER MADE!!! If God or Allah or Buda or whatever higher up, power that be owned a phone... It would be this one. LOL) OK, back on track now. So I'm coming from an HTC phone and I have a TON of bookmarks stored on my browser that I want to transfer over to my new phone. My question is, where can I find my browsers bookmarks using file explorer so that I can zip it up in a file to send to my phones browser? Or is there a better, easier way to do this??
Please help
Sent from my SGH-T999 using xda premium
Sent from my SGH-T999 using xda premium
Partially my fault for not researching jellybean...just read about how smooth it was & didnt expect them to take features away. I recall reading the article about the bs reason saying people confuse the internal & external memory. U would think they wouldve learned from wp7 when they took away sd support & started being like apple. I figured it was bs article. I wasnt even planning on buying a phone but my 4g slide tapped out after a few case less drops. I was just gonna buy another mytouch since theres not much of high end qwerty selection but gn2 note caught my eye.
I was sort of mad too, but around 10gb for apps has been plenty for me when I put everything else on external memory.
Sent from my SGH-T889 using xda app-developers app
Note_2 said:
I was sort of mad too, but around 10gb for apps has been plenty for me when I put everything else on external memory.
Sent from my SGH-T889 using xda app-developers app
Click to expand...
Click to collapse
Im deleting apps all the time to be able to get new one.
Sent from my SGH-T889 using xda premium
There has to be a way around this...
It's not that people confuse the memory. The problem is that when an app is put onto your SD card, it cannot sync correctly with the operating system. Therefore, Google is doing what they can to keep users from putting apps onto their SD cards. Hence the lack of the SD slot in Nexus devices.
lowandbehold said:
It's not that people confuse the memory. The problem is that when an app is put onto your SD card, it cannot sync correctly with the operating system. Therefore, Google is doing what they can to keep users from putting apps onto their SD cards. Hence the lack of the SD slot in Nexus devices.
Click to expand...
Click to collapse
u sound like a pr rep lol...im still a android newbie but Ive never have ne problems with apps relating to my sd. If a app/game works best or only on the phones memory most developers ive came have stated up front it even back to my wm days.
I'm pissed at this too. This app2sd and the "no more free tethering" thing is pushing me over the edge to go rooted.
I'll never buy a Nexus because of their flawed philosophy that Google has adopted:
1. Non removable battery.
2. No removable storage. "Everything belongs in the Cloud" I call BS!
I've got a 64 Gb SD card that's somewhat useless if I can't install apps on it. And since only the 16 Gb versions of the Note 2 are in circulation it's very disappointing.
The ship has sailed. Google hates external storage. Don't expect to ever see official OS support for it going forward. It's irritating but reality.
I agree this is total bs. I will not buy another phone that doesnt have external sd. Had an Htc one S and I hated it for that reason. (sense is terrible also)
Hope there's an easy fix soon since I use the GN2 as my table and smartphone now. Didn't have any issues before since I had most games on my N7 but now I'm out of room
There are work arounds. But real fix as of this date.
This is Samsung following Google wishes. I just hope the GN3 will have at least 64gb of internal storage. Then we can use the SD the way Google wants SD cards used. The worst part is that many apps that download media content into your device doesn't allow to save the media content within the extSdCard. That is really annoying. Without being able to use the extSdCard as a media content storage then what does Google expect we use SD cards for?
Samsung is part in fault too. Samsung is well known to put too little storage and main memory into PPC devices. I remember my Samsung Omnia i910. I had to move so many files from the main memory into the storage memory and even into SD card. Then I had to work on other files, like the registry, ini files, etc.. to point to the files I moved. All just to get more space within the main memory for more apps. Windows OS, even Windows Mobile, added major files within the Windows directory every time you install another app that took so much room within the smallest main memory. Samsung is doing similar with GN2. 10gb is barely any room now days with Android.
Samsung needs to lead the pack all the way. SD card, large screen and large capacity of removable battery, 1.6 quad-core, 2gb RAM is not enough to lead the pack all the way. They also need to lead the pack with 1080+ res screen and 64gb+ internal storage memory. I feel that Samsung miss the "leader of the pack" mark with GN2. Samsung needs to realize they are competing against other Androids as well as iPhone.
But the blame starts at Google on app2sd issue.
Switch internal to external(sdcard)
want to have more app storage space for your HD games and what not, here’s a simple App2SD script you can use to store all of your apps on your microSD card. *This will essentially swap your internal storage with your microSD card and allow you to use up to 64GB of space (if you use 64GB microSD card).This should work on all the Galaxy Note 2, test on international GT-N7100, T-Mobile SGH-T889, and Sprint SPH-L900.
Step 1. First, you will need a rooted Galaxy Note 2. *This will work on any custom ROMs except CM10 or AOKP.
Step 2. Second, I highly recommend you to format your microSD card before using this. *Also, after formatting you can copy the contents of your internal storage to your microSD card
Step 3. Download the script on your phone: downloadandroidrom.com/file/GalaxyNote2/app2sdNote2
Step 4. Install and open Script Manager app on Play Store.
Step 5. Using Script Manager app, find the app2sd script on your microSD card and enable “SU” and “Boot”. Step 6. Reboot. *You should now see your microSD card used as internal storage and internal storage as microSD card.
Will this work with a rooted phone but with stock rom? How effective is this method?
Sent from my SGH-T889 using xda app-developers app
I've been running the storage swap script for a couple months now with no issues. I've used it on stock based roms kernel s along with custom ones as well. I'm using a 32GB fat 32 and am not sure if it supports exfat on 64 cards. Go look for it via search. It's in the sgs3 section somewhere. It's truly a lifesaver for us app/game hoarders
Ill look into that i have a 64gb card i would really like to put to use i only have 2gb available after only 4 games, do you have a link don where to get instructions and files?
Sent from my SGH-T889 using xda app-developers app
This really is more of an issue with app developers not allowing data to be stored on extsdcard. They would only need to pop up a box with options of were to store the large data files. It could look like this:
search device for sdcard implementation (/sdcard, /extsdcard, /sdacard/ext/, etc.)
pop-up box displays radio button with each storage location, really cool deb's would add option for custom location.
Set location to variable, use variable throughout program.
Just my 2 cents, I think that either this needs to occur or google require a set way of implementing internal/external SD cards.
Sent from my SGH-I317 using Tapatalk 2
Root and install Directory Bind
I was disappointed too and only got 1gb left on my internal and have 64 gb almost unused mSD. So I finally decided to root my phone and install Directory Bind.
Working as intended now.
I have a post in the themes & apps forum with an app I found on the market that let's you store your game data onto an sd card.
It's called gl2sd, you can check in that forum (there's a direct link to it), or just search the market.
Not sure it supports exfat, but it's worth a quick look.
Sent from my SGH-T889 using Tapatalk 2
_Dennis_ said:
This really is more of an issue with app developers not allowing data to be stored on extsdcard. They would only need to pop up a box with options of were to store the large data files. It could look like this:
search device for sdcard implementation (/sdcard, /extsdcard, /sdacard/ext/, etc.)
pop-up box displays radio button with each storage location, really cool deb's would add option for custom location.
Set location to variable, use variable throughout program.
Just my 2 cents, I think that either this needs to occur or google require a set way of implementing internal/external SD cards.
Sent from my SGH-I317 using Tapatalk 2
Click to expand...
Click to collapse
Excellent point, friend! You always make good/useful comments and could always use more users like you.:highfive: A few minor points, I do miss move to sd option so the lack of kinda falls in line with this forced move to dropbox, cloud, lack of sd card etc. Oh sh!t don't get me started on the Nextel line these days. I have to say the manufacturers and Google are just as responsible as developers. They're all guilty really lol Besides those poor moves though, Android is doing great. I am so glad I preordered that G1 many moons ago. I guess its all who you ask I guess and sometimes we are stuck in our old ways... even us techies. Fo example, I was really stubborn about qwertys and surprisingly don't miss it. So who knows? It's either we're too stubborn to change or we don't like being told what to do.... maybe both Either way, the storage swap script works flawlessly once you set it up properly. As I mentioned earlier, not sure about 64 exfat but I'm sure you can switch it to fat 32 plus all you cm10 fans will have done this already. Hope that helps some...
I use this app to move big data files to the external sd https://play.google.com/store/apps/details?id=com.slf.ListglApp&hl=en
I also use this app to get around the "insufficient storage" error that sometimes occurs https://play.google.com/store/apps/details?id=com.buak.Link2SD
Hello guys,
I was wondering if anyone has used app2sd or any others to convert your apps in your internal to external memory
when i tried using app2sd it will put it on my external yes but as soon as i run an application like a game it will re download it and put it onto my internal. Anyone else having this issue?
there is another solution:
http://forum.xda-developers.com/showthread.php?t=2109112
This solution works to swap internal with external but for 64G SD cards people are having issues so I am re framing from doing this method.
don't bother with this; there is so much room in your internal memory, that its a waste of time and effort..you will never fill up your internal app space.
I have 300 apps installed, and still have almost 7 gigs free...
Hi try the rom toolbox from play store to install app on sd card.
Sent from my SGH-I317M using xda app-developers app
wase4711 said:
don't bother with this; there is so much room in your internal memory, that its a waste of time and effort..you will never fill up your internal app space.
I have 300 apps installed, and still have almost 7 gigs free...
Click to expand...
Click to collapse
That's not entirely true. Some people play various games which seemingly chew through storage space for all the media bits and pieces. Look through some of the directory bind threads for examples.
-----
I would love to help you, but help yourself first: ask a better question
http://www.catb.org/~esr/faqs/smart-questions.html
spycedtx said:
That's not entirely true. Some people play various games which seemingly chew through storage space for all the media bits and pieces. Look through some of the directory bind threads for examples.
Click to expand...
Click to collapse
I totally agree. With my 16gb GN2 I find myself low on internal storage all the time. Yes you can install literally 100's of smaller apps but games such as NFS: Most Wanted, Nova 3, Spider Man and many others nearing 2 gigs each or more, it's hard to have more than a few games installed before having to un install just to try out a new game that you're interested in. If you find a good work-around let me know. I've found that App Mgr III doesn't work with our devices (and many others) and my ROM Toolbox Pro only gives you the option to install all apps to either your internal or external without the option to pick and choose which goes where on an app to app basis.
Sent from my SGH-I317 using Tapatalk 2
I use Directory Bind myself with my 64bg card.
http://forum.xda-developers.com/showthread.php?t=1410262
I like this program because you select which apps you want to move to the sd card. It takes more work to use but once you get it setup it works flawlessly so far. I have like 25gb of games installed on my phone
Sent from my SAMSUNG-SGH-I317 using xda app-developers app
Exactly what I need! Looks very promising. Plan on giving it a try tonight or tomorrow. Thanks
Sent from my SGH-I317 using Tapatalk 2
jev3gs said:
I use Directory Bind myself with my 64bg card.
http://forum.xda-developers.com/showthread.php?t=1410262
I like this program because you select which apps you want to move to the sd card. It takes more work to use but once you get it setup it works flawlessly so far. I have like 25gb of games installed on my phone
Sent from my SAMSUNG-SGH-I317 using xda app-developers app
Click to expand...
Click to collapse
So you need to select each app separately then? Is there no way to do a batch select at all?
I'll read up on it more.
There is no way to do a batch selection. If you wanted you could select the folder before the game and that would be like doing it via a batch selection.
For example:
Let's say Shadowgun was saved in Android/Data/com.shadowgun/ (again this is not the exact location)
Instead of binding that location you could bind Android/Data/ instead. If you do that you will capture EVERYTHING in that directory now and anything that gets installed there in the future.
The downside of doing it that way is if an app wants to install into that location it will always force it to the sd card which is slower than internal memory. So Games like Asphalt 7 and Nova 3 take longer to load on sd card. So that is why I did one directory (game) at a time so I can choose which games are on the sd while others are on the internal. All games worked though via directory bind that I have tried.
Hope that helps.
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jev3gs said:
There is no way to do a batch selection. If you wanted you could select the folder before the game and that would be like doing it via a batch selection.
For example:
Let's say Shadowgun was saved in Android/Data/com.shadowgun/ (again this is not the exact location)
Instead of binding that location you could bind Android/Data/ instead. If you do that you will capture EVERYTHING in that directory now and anything that gets installed there in the future.
The downside of doing it that way is if an app wants to install into that location it will always force it to the sd card which is slower than internal memory. So Games like Asphalt 7 and Nova 3 take longer to load on sd card. So that is why I did one directory (game) at a time so I can choose which games are on the sd while others are on the internal. All games worked though via directory bind that I have tried.
Hope that helps.
Sent from my SAMSUNG-SGH-I317 using xda app-developers app
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Thanks, so perhaps this method is not the best scenario for me as I am looking to have all my Apps and data plus music, videos etc out of internal storage on to sd card. Using this method if you update an app I assume it would go to internal and you would need t do the process for that app over again?
I guess I am wanting a seamless way of just swapping internal-external. The script I am using seems to work very well but I am concerned when I go to a 64GB card. I'll keep watching the posts in the _ext2sdcardnote2internal thread.
dsmturbo said:
Thanks, so perhaps this method is not the best scenario for me as I am looking to have all my Apps and data plus music, videos etc out of internal storage on to sd card. Using this method if you update an app I assume it would go to internal and you would need t do the process for that app over again?
I guess I am wanting a seamless way of just swapping internal-external. The script I am using seems to work very well but I am concerned when I go to a 64GB card. I'll keep watching the posts in the _ext2sdcardnote2internal thread.
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Actually when you do app updates it updates the info on the extsdcard and not internal.
So what happens is the software tricks the Os into thinking the data is on the internal card when it really is on the ext card. So everything happens automatically. You do not need to move the info every time there is an update.
I would suggest doing a small app and playing with it before you jump in all the way. Use Deadtrigger for an example, it won't take to long to transfer the data.
Sent from my SAMSUNG-SGH-I317 using xda app-developers app
jev3gs said:
Actually when you do app updates it updates the info on the extsdcard and not internal.
So what happens is the software tricks the Os into thinking the data is on the internal card when it really is on the ext card. So everything happens automatically. You do not need to move the info every time there is an update.
I would suggest doing a small app and playing with it before you jump in all the way. Use Deadtrigger for an example, it won't take to long to transfer the data.
Sent from my SAMSUNG-SGH-I317 using xda app-developers app
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Thanks again. I am keeping an eye on the extsdcard2internalsdnote2 thread as well re: 64GB cards. The App2SDnote2 script I am using works well with 32gb card but unsure about 64gb card.
Hey all. I currently have a Galaxy S 3with Sprint. I am considering coming over to T-mobile with a note 3. With the GS3 apps couldnt be saved to the sd card. Devs made a work around to trick the phone into thinking the sd storage was onboard storage and the onboard storage was sd storage. Does the Note 3 not allow apps to sde either? If so has this work around been created yet or is it being worked on? Thanks!
For most there is little point since the phone has 32gb of internal storage. The application manager has the ability to move apps to the sdcard if they can be already though.
Keep in mind it only moves the App not the App Data. However there are ways to put App Data on the SD card. I use foldermount in the play store to do just that.
Sent from my SM-N900T
So I would be able to transfer my music to sd card? Thats my main concern since I have over 30 gigs of music...
thegameksk said:
So I would be able to transfer my music to sd card? Thats my main concern since I have over 30 gigs of music...
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I'm assuming by music, you mean your Google Music cache and pinned songs? If so, FolderMount isn't designed for this (I tried once), and you instead need to root your phone, then install the Xposed framework (here on XDA in the dev thread), followed by the Music2SD module (on Google Play). It's a godsend.
((You might as well install the Wanam module while you're at it, but I rank Music2SD above it in terms of importance to me, and is the reason I found and installed Xposed in the first place a couple months ago when Google removed the unofficial external SDCard support.))
Thank me later
They also have the same mod they had for note 2 ext2intsdcard mod that mattiadj created (whenever you get your note 3 just shoot me a pm) and yes the note 3 does allow apps2sd, I have over 500+ apps installed and over 17gb+ left on internal
Sent from my SM-N900T using xda premium
Used Folder Mount app and you can now store games on your external just follow the steps
http://forum.xda-developers.com/showthread.php?t=2192122
Hit Thanks if this helps
Folder mount lets you mount 3 folders and doesnt let you mount obb files unless you pay for the full version. GL2SD is free.
+1 for Folder Mount. Reason being is that it's not just for games. Can be used for any large folder and is extremely easy to use. Yes it does require you to upgrade to premium for more than 3 folders but it's only $1.99. Also developer is still active and responsive on the forums. It had an issue initially with the G PAD that didn't allow updates via Play. Reported it to him and he quickly fixed it.
This was the biggest flaw with the g pad 8.3 for people like me who like to play games on there tablet. A few big ones installed and the internal storage would be almost completely filled up and you can't install apps by default to the sd card making the 64ghost I bought meaning less. But luckily this app exist I'm only using the free version to move my biggest game over for now but I think I will get premium.
Sent from my LG-V500 using Tapatalk
gl2sd is a better solution for this purpose..
DJ_Headshot said:
This was the biggest flaw with the g pad 8.3 for people like me who like to play games on there tablet. A few big ones installed and the internal storage would be almost completely filled up and you can't install apps by default to the sd card making the 64ghost I bought meaning less. But luckily this app exist I'm only using the free version to move my biggest game over for now but I think I will get premium.
Sent from my LG-V500 using Tapatalk
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this is not an issue of gpad, google changed this in newer versions of android so that you can not install games or apps to sd card. But luckily we have root and mounting apps
http://winaero.com/blog/unlock-external-sd-card-writing-for-all-apps-in-android-4-4-kitkat/
Does anyone tried this method?
Sent from my LG-V500 using XDA Free mobile app
I believe that change mentioned in the article you linked just makes it so that apps can write to the SD card, but doesn't force an app/game/etc. to do so. This hack that the OP is talking about seems to allow linking of any path on the internal storage to external SD (or at least most). Pretty interesting.