Is there adb files for surface rt? - Windows RT General

I'm not sure how it all works on surface since its arm based but I was wandering if theres adb files I could use to mess with my phone. Anyone know if such a thing exists?

As you asked in the other thread and as has been discussed on this forum before. No.

I didn't even post this here. I posted it somewhere else and it was moved.
Sent from my HTC One using XDA Premium 4 mobile app

http://forum.xda-developers.com/showthread.php?t=2515681
Clearly not moved when a) its still in its original place and b) the wording doesn't match.
Answer is still no.

There's no reason this can't be ported over. There's also adb binaries floating around the web for Linux ARM (yes, Linux desktop ARM) so if that's possible then it would be possible for RT too. Only requirement would be, of course, that you're jailbroken.

Vistaus said:
There's no reason this can't be ported over. There's also adb binaries floating around the web for Linux ARM (yes, Linux desktop ARM) so if that's possible then it would be possible for RT too. Only requirement would be, of course, that you're jailbroken.
Click to expand...
Click to collapse
ADB requires drivers which likely wont build under visual studio. ADB itself doesnt build under visual studio.

Related

Win7 RUNNING FROM usb flashdrive

not sure this the right forum for this, but putting this out there.
it would be awesome if i could fully install windows 7 ultimate (x86) onto a bootable usb flash drive.
Any ideas on this? i may need to be able to duplicate whatever solution there is 20 times (fellow students NEED an answer to this, another computer is not an option)
Sent from my Droid using the XDA mobile application powered by Tapatalk
this isnt really something that can be easily done. Windows relies and uses drivers that are more specific to devices. Windows also uses so much information that is captured in the registry. Linux can get away because it uses a more "generic" setup. others may want to chime in if they know more.
I was able to find this:
http://faelmar-tanada.spaces.live.com/blog/cns!73A0272B9E18B517!173.entry

[Q] Bluestacks or equivalent for RT?

Rumors are flying that bluestacks will bring their newly touch-optimized app to RT, giving us access to Android Apps. Anyone else heard something similar?
Also, is there any equivalent we could get our hands on right now, like an open-source equivalent that could be ported? It seems ridiculous that to run native ARM apps on an ARM platform we need to port an ARM environment from x86 back to ARM again... there should be a simpler way. All pure speculation of course, but it seems like it should be possible. So, outside of a bluestacks port, how could Android apps be run on an RT device?
Install a Linux kernel and a Dalvik runtime... Seriously, do you realize how silly what you're asking for sounds?
"Why can't we run Linux apps on Windows? It's an x86 processor too..." (Note: Android is not all ARM.)
Stuff like Bluestacks is a huge, complicated project.
GoodDayToDie said:
Install a Linux kernel and a Dalvik runtime... Seriously, do you realize how silly what you're asking for sounds?
"Why can't we run Linux apps on Windows? It's an x86 processor too..." (Note: Android is not all ARM.)
Stuff like Bluestacks is a huge, complicated project.
Click to expand...
Click to collapse
Seriously your a bore
rw6497 said:
Seriously your a bore
Click to expand...
Click to collapse
He's not a bore, he's realistic. It's not his fault that people make outrageous requests all the time and expect them to be fulfilled. I find it quite irritating too, especially when people PM me and ask me again because it's been posted in a thread that it's not possible without an unreasonable amount of work (that we're not going to do on our spare time) and they don't like that answer.
You guys have to remember, we're doing this for free. We're not obligated to port every single program you guys throw at us. If you don't like that, learn how to port them yourselves.
I don't want to spawn an argument...
I'm not asking anything from anyone, I'm just curious about some rumors and inquisitive about possibilities. I'm not all "OMG! netham45! Can u plz make this run android!? And then iOS! And PlayStation games!" I respect netham45 a ton and think his work is amazing.
I'm just opening discussion here.
For comparison, consider the Wine project: well over a decade of development (much longer than Android has even existed) to have an open-source tool that can run many x86 Windows apps on x86 Linux. Or consider Cygwin, which can't even run x86 Linux apps on x86 Windows; they must be recompiled for Cygwin first. Expecting that some equivalent program to run ARM Dalvik/Linux apps on ARM Windows would have just popped out of the woodwork in a usable state - even as usable as Wine, which is nowhere near 100% app compatibility yet - is quite unrealistic.
jtg007 said:
It seems ridiculous that to run native ARM apps on an ARM platform we need to port an ARM environment from x86 back to ARM again...
Click to expand...
Click to collapse
Bluestacks involves ZERO emulation of ARM. Android apps are run inside the dalvik virtual machine (itself a register based version of the java virtual machine). To run an android app just needs a DVM and its class library: bluestacks pretty much does this. Android native code apps do then get complicated yes but then the android NDK has a rather convenient feature that bluestacks can exploit.
NDK compiles native binaries for both x86 and ARMv7 by default (note default, you can over-ride which platforms it compiles for, I believe ARMv6, ARMv6hf, ARMv7, MIPS and x86_32 are available options although I am not 100% sure on the exact arm versions so might be wrong). Bluestacks is only running on x86 and x86_64 machines. x86_64 machines can safely run x86_32 code. So really bluestacks when it encounters a native app "just" has to run the x86 binary the NDK produces on windows/mac with a compatibility layer. Still a complex job of course.
Bluestacks on windows RT could actually take the same shortcut bluestacks on windows and OSX takes in regards to native code, just with the ARM binaries running in a compatibility layer instead of the x86 binaries.
Bluestacks still has to mess about a bit exposing hardware to "android" correctly and handling a few extra bits and pieces but generally it works rather well and in theory could work on windows RT. However in practise it might have some speed sacrifices which will become much more apparent seeming as the guts of most windows RT devices are also the guts of android devices, now you've introduced slowdowns and the RT device will be slower than if it just ran android in the first place, might not be an issue on some less intensive apps but something like shadowgun would probably have noticeable slowdowns. Also I doubt a company like that behind bluestacks wants to develop for jailbroken devices, microsoft certainly wouldnt give permission for something along the same lines to be included on the windows store. The other major issue is OpenGL ES. Non existant on windows RT, bluestacks I believe converts OpenGL ES calls to full OpenGL. We dont have that either. We have directX or software. In theory you could convert the OpenGL ES calls to directX, certainly not impossible, but would certainly be alot of work.
TL;DR. Its theoretically possible to have android apps running on windows RT. There are too many issues to make it viable at this moment in time.
Future updates to what microsoft does and doesn't allow on RT (OpenGLES I'm looking at you) and knowledge/hacks (GLES>DX?) gained as more people take a poke at it might help nudge a dalvik VM on RT in the right direction in future though.
I wonder how relevant this is
http://www.pcworld.com/article/2018...tility-to-run-android-apps-on-windows-rt.html
Interesting, but too early to call "relevant", I think. That article is over two months old; has anybody heard anything since? It's possible that the project is being worked on internally already and will be available soon, but don't count on it.
That said, we now have three ways to get software onto RT:
1. The Windows Store. Official, easy, and can be monetized, but requires Microsoft approval, must run in Metro, and restricts available APIs.
2. Sideloaded Metro app. Semi-official (no hacks needed) but requires going through the (fairly simple and free) process of equipping your device with a developer license. Still runs in Metro and the AppContainer sandbox, but you can somewhat ignore Microsoft's approval process and use any API that is reachable.
3. ARM-compiled desktop app. Requires a jailbroken device, which MS could later try to block, but for now it's easy. No API or sandbox restrictions, aside from the lack of certain features (like OpenGL) on RT.
I wonder which one Bluestacks would choose? #1 is the most beneficial to them, if they can do it, and if MS rejects it they could always go with #2 as a fallback. #3 is the easiest for them, most likely, but carries the most risk. There's also, of course, item #4: forget RT, and keep going with x86 Windows and OS X, where all the customers are.
I dont think they would actually have to go as far as option 3. ModernUI would probably be more than enough for bluestacks.
I wonder if microsoft would try and prevent bluestacks from the marketplace. I guess as far as they are concerned it might improve the image of their devices if they can run android apps too (minimizing costs of migration to RT from android for enterprise customers too, although it seems ipad's took off mostly in enterprise).

Android Emulator

Is there a Android Emulator?
anned20 said:
Is there a Android Emulator?
Click to expand...
Click to collapse
I have heard that you can use an emulator to load the image files which come with eclipse. Sorry I don't have more details, but it is a start. Best
Okay, an Emulator for Android... Hm... On Windows or what?
You want to emulate your own apps on the PC? Then you should take a close look into Android SDK.
You want to use other apps? Then you need "bluestacks"... Just search for it and you'll be fine
Thanks i will look at it
Verstuurd van mijn GT-S5660 met Tapatalk
Blue stacks
Sent from my GT-N7100 using xda premium
aukhan said:
Blue stacks
Sent from my GT-N7100 using xda premium
Click to expand...
Click to collapse
... As I already said
anned20 said:
Is there a Android Emulator?
Click to expand...
Click to collapse
i heard about device anyware , its not an emulator but the real deal controlled remotely .
maybe it'll be good for you
Yes.. There is !
anned20 said:
Is there a Android Emulator?
Click to expand...
Click to collapse
Yes ... There is an Android Emulator. But what type of an emulator do you want ? ... That's a question you have to answer.
If You want an emulator to test android apps that you make:
Then you should use the Android Virtual Device emulator that comes with the Android SDK.
It allows you to test your app in different Android OS versions and screen sizes.
To know more on how to use it, CLICK HERE
If you want an emulator to simply run android apps and games on your Computer:
Then BlueStacks is the one for you. BlueStacks App Player lets you run apps from your phone fast and fullscreen on Windows and Mac.
It runs on Android 2.3 (i think). You can download it from the company website here - www.bluestacks.com
I would not recommend anyone use Bluestacks for an Emulator. It is sh!t.
Try Jar of Beans. It is an XDA developer build based on the SDK emulator and has great things like GL rendering, root access and is more functional and close to real device than currently what is offered as part of the SDK. You can at least test full rendered wallpapers without force closes and or total device failure i.e. shut down of your emulator.
The developer has it updated to 4.1.2 Android, but I am currently working on Updating it to 4.2.2. So far I have managed to port across a fair chunk of the Ouya gaming console as an emulator, however it doesn't run properly.
I have done some hacking in Windows and developed an application/ "add-on" that allows users a one click method for run the Android emulator in a RAM Disk (although it is very alpha, untested and not something I am going to upload just yet).
RAM disk performance is said to be approximately 50-100x faster than solid state drive, so the potential looks to be very promising! :victory:
Although my code is something else. Umm let me just say this, at execution or runtime there are no error checks in any steps of my code lol. Essentially my app in its current state assumes no errors. I am definitely not an idealist, and more so a pragmatist by nature, however due to lack size of code I had to make, lack of of time and surely extreme eagerness (to see its potential) on my behalf to view its potential managed to get it working.
All I can say is that it is fairly complex to set up and probably the reason why we have not seen or heard of it yet, so for me I wanted to build something that wouldn't mind boggle people at the thought.
I may write essay length posts, but I am not all about essay length tutorials. I would rather make something that puts the essay into code and actions that is simple for people to use.
My goal is to have fully working interface for people who want to run Android on Windows that has all of its functions. I also want to have a testbed of an emulated console to allow people to run accelerated Android game play with full rendering support on Windows. This requires full bluetooth emulation to allow for game controllers to connect to the virtual android device. Something not yet working. It is available on some developer X86 builds but is that is a lucky dip and will require you a sh!t tin of work to configure.
You can try the VirtualBox builds of GENYMOTION (previously known as AndroVM) that i can get to boot maybe 1 out of every 10 attempts. If you change any setting inside the VM via their claimed app forget about it, delete the VM and start again.
Link to a Wallpaper showing full GL Rendering
http://goo.gl/OEnLF
More info here in thread
20/01/2013 Jar of Beans - Android Emulator Portable x86 - BETA 4.9.3
More info on my concepts here in same thread
Post #490
ye i would do a google search for emulators as bluestacks is not a very good one, in my game i wont render some thing correctly or at all leaving ether nothing there or a black.
Now Bluestacks released new version. It is work perfectly
If you're primarily interested in gaming, I'd suggest considering LeapDroid. There is no subscription or monthly fee, and the emulator has been optimized for gaming
http://leapdroid.com/
Key features include:
- key mapping
- multiple instances, (two emulators side by side)
- very, very fast start up speed
- you can use your google play account
- painless installation
my favorite is Genymotion
there is clearly a need for such product hope one day somebody will create it
Thanks for all the answers.

'Ending' RT Port

Hello.
I was came across a charming little game and I was wondering if anyone would be able to port it to RT?
The game is, of course called Ending. I would have posted this in the RT Development thread but I haven't done enough posts for me to be able to do that so... sorry? Anyway, if anyone can port this then, well, thanks!
The source code, windows version, OSX version and Ubuntu version are all available here:
Oh, hang on, I don't seem to be able to post links either. just search 'robotacid ending' on google and it should be the first result. It'll be a page with the flash game and links to source code and the other stuff I said.
As it is flash there is little we can do for a native port. RT does include flashplayer in internet explorer so if there is a way to run Ending in browser then that should be an option, I'm not a flash dev so I'll let someone with more experience than I report on that one.
I'm a newbie to all of this and I've got to say, I'm pretty annoyed how little we can actually port. Is that due to the RT system or is it just how much Microsoft Visual Studio supports? Also does anyone know how to run flash games on RT if that's what I have to do.
Ruffa-Duffa said:
I'm a newbie to all of this and I've got to say, I'm pretty annoyed how little we can actually port. Is that due to the RT system or is it just how much Microsoft Visual Studio supports? Also does anyone know how to run flash games on RT if that's what I have to do.
Click to expand...
Click to collapse
You can't port a flash game to any os without its source anyways, thats not an RT limitation. To run flash just open the link or swf in the desktop version of internet explorer, I believe you need to modify some registry values to open them in the metro one.
I can play it in both desktop and metro IE 11. For a fullscreen experience just go to the URL + game.swf. I'm not sure what you want in a port. If you want me to put a that swf in a webpage and wrap it in a windows app and submit it to the store, I could do that, I have a dev license. If you want it ported to DirectX or JavaScript, sure it's doable, but a bit more work. Might be fun for a beginning project.
drearyworlds said:
I can play it in both desktop and metro IE 11. For a fullscreen experience just go to the URL + game.swf. I'm not sure what you want in a port. If you want me to put a that swf in a webpage and wrap it in a windows app and submit it to the store, I could do that, I have a dev license. If you want it ported to DirectX or JavaScript, sure it's doable, but a bit more work. Might be fun for a beginning project.
Click to expand...
Click to collapse
Erm... I'm not really fussy. I actually have this game on my iPod anyway so I don't really need or want it that much on my RT. I just figured it was a neat little game that had the source code available and it looked pretty simple so I assumed it might be able to ported which would hopefully benefit someone. But if you want to take a crack at it feel free.
Ruffa-Duffa said:
I'm a newbie to all of this and I've got to say, I'm pretty annoyed how little we can actually port. Is that due to the RT system or is it just how much Microsoft Visual Studio supports?(...)
Click to expand...
Click to collapse
Current porting desktop applications to run natively in Windows RT basically requires the following:
1. It has to be open-source.
2. It has to be compilable in Visual Studio. (No GCC or other fancy compilers)
1 is absolutely mandatory and this requirement will go nowhere (interestingly, this is what most people ignore when they come asking for a port)
2 can possibly be circumvented in the near future if the porting work goes more advanced. The VLC team has been working on a GCC port for Windows RT (ARM) as far as I remember, and you can also run Python & Perl code directly in Windows RT without going through Visual Studio.
While some applications are compilable in VS, they might require other components that might not compile there and bummer. But the main limitations are the two lines above.

[Q] Full Windows 8.1 or 10 (x86, not WinPho) on Asus ZenFone 2

I know this question will come with some confused comments and answers... so Ill ask the question and qualify my question with some examples why I am asking and of what I am not asking.
Question: What is the likelihood of getting/shoehorning Full x86 Windows 10 (or 8.1 until 10 releases) onto this phone?
Qualifying statements:
1. I am not asking about Windows Phone OS at all. Everyone knows Microsoft screwed the pooch during their shift from Windows Mobile 6.5 to Windows Phone 7 then again from Windows Phone 7 to Windows Phone 8. That is why so many of us jumped ship from Microsoft's Phone offerings over to Android in 2010. This is 5 years later and Microsoft might be able to get some market share back, but only if they pull their head out of their a$$....
2. (Example of irrelevant answer... Why do you want full Windows when there is Win RT or WinPho???lol!!!!LMFAO!!!! TrolllFACE!!!)
There are plenty of usage cases to justify full x86 Windows on a mobile device. Microsoft and Intel are pushing on the tablet market but for some reason they have not begun to crack the phone market with Full WinTel.... Simply put, If someone is willing to pick up a Windows 8.1 x86 tablet with 1GB or 2GB of RAM for $200 or $300 bucks then they should be ok picking up a similar device with 4GB of RAM and the ability to make calls.
3. (Another example of irrelevant answer...But Android!!!! It rulz!!!)
First off I am an avid android user. We started with My wife and I getting the EVO 4G in 2010, then EVO 3D in 2011 (I know...), then Note 2 in 2012, and My wife switching out the Note 2 for the Huawei Ascend Mate 2 last year. Im holding on to my Note 2 for the final stretch with its 9300 mAh Zero Lemon battery. All phones we've gotten have been rooted and customized by me. I use Bluestacks and/or Andy OS on all of my Windows PCs and have owned several Android Tablets. In short I prefer Android over Windows phone and iOS and whatever else is out there... Now in saying that, I feel a full Windows device in a phone with sufficient processor and RAM would be able to run Windows as its main OS and Android as an emulator to satisfy my Android needs.
Very well put, I'm also interested in this.
Sent from my MT2L03 using Tapatalk
Also interested in this!
I think this needs Microsoft's direct support. IMHO these are some blockades the community will be met with:
1. Since Android uses a boot.img as stage2, some work have to be done for the boot image to be able to chainload Windows. Vanilla installation goes out of the equation.
2. Figuring out how to chainload a proprietary OS properly is, well, hard.
3. It seems like the device uses some special Intel modem and wireless chipset. Porting won't be easy (Look at Intel PRO...)
4. Although 5.5in is GIGANTIC for a phone, maybe explorer or metro won't be able to fit in it?
5. Onboard storage is lackluster to host a full desktop Windows.
6. Windows doesn't even have a dialer.
But generally, this is a great idea! Being able to run x86 apps on a phone, oh the feels!
I'd be very interested if it would run full x86 or x64 Windows! However as stated, I doubt that will happen.
Even then it would be a bit limited and the main issue I would imagine to be space. The screen is quite small for a 1080p window to display on. I'd want to probably run a 720p res for larger buttons and such, might fit a bit better.
Perhaps if you could have it all run off a memory card, but then it would be rather slow to boot and cache stuff?
Here check out this small presentation. Something could be possible with the virtualization extensions that intel processor has.
This totally depends on :
- how well Asus releases the source code.
- Bootloader unlockable or not, i.e. ways to work around the secure boot.
I tried similar things on Lenovo K900 which is running Z2580. Lenovo's open source release was just horrible since even building the kernel was difficult due to lack of info.
I was able to eventually built the kernel with KVM enabled, but was having trouble signing the kernel for the bootloader.
Just force loading the kvm.ko was not successful either since the stock kernel had some feature missing required by KVM.
I would be interested to work on this phone again if we can form a group.
kazuken said:
Here check out this small presentation. Something could be possible with the virtualization extensions that intel processor has.
Click to expand...
Click to collapse
chinabull said:
This totally depends on :
- how well Asus releases the source code.
- Bootloader unlockable or not, i.e. ways to work around the secure boot.
I tried similar things on Lenovo K900 which is running Z2580. Lenovo's open source release was just horrible since even building the kernel was difficult due to lack of info.
I was able to eventually built the kernel with KVM enabled, but was having trouble signing the kernel for the bootloader.
Just force loading the kvm.ko was not successful either since the stock kernel had some feature missing required by KVM.
I would be interested to work on this phone again if we can form a group.
Click to expand...
Click to collapse
sure we can start a group on slack.com
some other things that also come to my mind:
wine for x86
docker for x86
debian chroot
wine already has some ARM support
This would likely be much easier... Notice the 'high end' system reqs?
http://www.ubuntu.com/tablet/operators-and-oems
I think the biggest problem for Windows would be wrestling with the PowerVR-based gpu.. Those stupid things are usually a roadblock in just about every interesting project..
kazuken said:
sure we can start a group on slack.com
some other things that also come to my mind:
wine for x86
docker for x86
debian chroot
wine already has some ARM support
Click to expand...
Click to collapse
Sorry for ressurecting this old thread but you would definitely be able to run Linux X86 on chroot. Then through wine you'd be able to run a lot of windows apps. Only issue is that performance would be low *unless* you'd output the GUI to android's framebuffer (FB0) which would require a kernel supporting this (outputting to framebuffer) which in turn would need Asus releasing the kernel sources so that to bake FB support.
So yeah it's all doable even with relatively good performance and by outputting the image (through MHL or chromecast) into the big screen would give us a X86 PC on the go. In fact I'd prefer it from running windows X86 natively because then you'd be losing calls and notifications... Imagine your *phone* running all your PC's software (well almost all as wine often has issues). You can buy one of those 128gb micro sds and your "phone" would have plenty of space for your (PC) data...
Stevethegreat said:
Sorry for ressurecting this old thread but you would definitely be able to run Linux X86 on chroot. Then through wine you'd be able to run a lot of windows apps. Only issue is that performance would be low *unless* you'd output the GUI to android's framebuffer (FB0) which would require a kernel supporting this (outputting to framebuffer) which in turn would need Asus releasing the kernel sources so that to bake FB support.
So yeah it's all doable even with relatively good performance and by outputting the image (through MHL or chromecast) into the big screen would give us a X86 PC on the go. In fact I'd prefer it from running windows X86 natively because then you'd be losing calls and notifications... Imagine your *phone* running all your PC's software (well almost all as wine often has issues). You can buy one of those 128gb micro sds and your "phone" would have plenty of space for your (PC) data...
Click to expand...
Click to collapse
I tried it out. you can get GNUroot and GNUroot wheezy x86 on play store. I was able to get fluxbox with tightvncserver running (though no apps, but was able to get an image in vnc) i am now going to try lxde and then see if nomachine 4.0 will work. wine should be able to run photoshop cs2.
kazuken said:
I tried it out. you can get GNUroot and GNUroot wheezy x86 on play store. I was able to get fluxbox with tightvncserver running (though no apps, but was able to get an image in vnc) i am now going to try lxde and then see if nomachine 4.0 will work. wine should be able to run photoshop cs2.
Click to expand...
Click to collapse
Problem with running your gui on a VNC server is that it is slow. It's (far) easier to setup though.
On my android machines I prefer to (basically) output an X Server window on the (machine's) frame buffer. You get real time performance (almost the same as if you had installed the OS natively), plus you get sound which is useful if one wants to run sound and video editing software (or plainly listen to music ). It's (quite) harder to setup but it has all been streamlined lately by a play store app named linuxdeploy (IIRC it has added X86 distros support lately).
Yeah... Don't use vnc, use xserver-xsdl . It's in the app store. Best Android X server. In your chroot, export DISPLAY=:0 after starting it up.
Sent from my ASUS_Z00AD using XDA Free mobile app
ycavan said:
Yeah... Don't use vnc, use xserver-xsdl . It's in the app store. Best Android X server. In your chroot, export DISPLAY=:0 after starting it up.
Sent from my ASUS_Z00AD using XDA Free mobile app
Click to expand...
Click to collapse
That's a great solution too! Hadn't thought to recommend it. It's easy to setup too.
Still outputting directly to framebuffer instead of an xserver app is quite faster (even than that!). But I'd expect the Xserver-XSDL performance to be quite good too.
OMG, this is SO interesting. I have been looking forward to put windows desktop in my phone since ages. Virtualization never let you go any further than Winxp. But now, this is another story. I am thinking of getting one of my own to help with the testing
Keep it up guys!
I ran photoshop cs2, via xserver xsdl, takes a while to load but eventually does, but its very hard to drag windows via xserver xsdl. i tried with vnc and was able to open a picture taken from the zenfone's camera and adjust levels. its alot easier to use a physical mouse and keyboard. but here are some screenshots of it running all on the android. it took brute force to create the x with the paintbrush and to drag a window. I ran it at 720p, also at 1080p. photoshop loads a lot quicker using xserver xsdl vs vnc.
You can change mouse settings when you start up xserver-xsdl. By default it's set up like the screen is a laptop touch pad.
The other thing you might want to try is a different Windows manager. I prefer fvwm2 since it's very light.
Sent from my ASUS_Z00AD using XDA Free mobile app
*irrelevant reply alert*
This takes me back to running Linux on the Windows-based XDA Exec. Those were the days.
Anyway, this is a great idea and you're finding some interesting workarounds, but I think you should be looking to get Windows to run natively. Sure, it doesn't have a dialler, but I'm sure someone can hook something up - especially if the interface is anything like the old Voice Modems from when we could only get our internets at 56kbps. (You kids don't know you're born! In my day, etc)
Meanwhile, in the Enterprise world where we try to reduce the costs of people having a whole processor each that they carry around with them, we're looking at using PCoIP to deliver a PC experience on a tablet. Sure, it's a little laggy (we're talking milliseconds on WiFi, though) but you get a lot of processing power, and if you're using Amazon you'll get NVidia rendering too. That's more for workstation graphics - CAD etc, rather than gaming. But then, if you're looking at installing Windows on a Phone, you're probably not going to be trying to play GTA5 on it.
Again, this reply is irrelevant because I realise you probably don't want to shell out $20-$40 per month on a virtual machine with a full Office suite. Plus, it's less fun to play with and not quite as much of an achievement to have set up something that works out of the box.
Native Linux 64 bit maybe, you get a much better OS, customizable, better resources management, open source, faster and waste less battery plus you can create your own mobile friendly interface just like Ubuntu Touch. Someone said it might be possible to port dialer, modem and other driver's concept since android is linux based. Microsoft is a handicapped development private code and as linux creator affirmed, its therefore a crappy OS lol There is steam on linux and it can run OpenGL games faster with the same hw due to uncluttered OS.
The hardest part will be GPU acceleration.
aziz07 said:
Native Linux 64 bit maybe, you get a much better OS, customizable, better resources management, open source, faster and waste less battery plus you can create your own mobile friendly interface just like Ubuntu Touch. Someone said it might be possible to port dialer, modem and other driver's concept since android is linux based. Microsoft is a handicapped development private code and as linux creator affirmed, its therefore a crappy OS lol There is steam on linux and it can run OpenGL games faster with the same hw due to uncluttered OS.
The hardest part will be GPU acceleration.
Click to expand...
Click to collapse
The .Net Framework is already Open Source. It's likely Windows 10 will go Open Source at some point. It's said to be the "last version of Windows" - probably similarly to the way MacOS X hasn't been replaced with MacOS XI. (There will still be a market for desktops when we have 128bit CPUs, and they won't just stick with the same 64bit kernel.)

Categories

Resources