hi, i recently installed CM10, but i found out that my skull candy ear phones Heavy Medal - Chrome w/Mic cant be used. the sound wont go through teh ear piece. is there any way to solve it??
yeoweekian said:
hi, i recently installed CM10, but i found out that my skull candy ear phones Heavy Medal - Chrome w/Mic cant be used. the sound wont go through teh ear piece. is there any way to solve it??
Click to expand...
Click to collapse
That may be caused by the Sound driver, try using any other rom : ) Can't help more than this.
I have this same problem (http://forum.xda-developers.com/showthread.php?t=1973699). It's only on CM and CM-based roms, probably because Sony uses a special driver for them which they can't use. I have an idea on how to fix it, but I'm stuck. I can't find wich file makes the audio go through the headphones. If I can find it I could copy it from stock to CM. It probably won't work on CM10, but at least CM9 might work. Does anybody know the file I'm searching for?
EDIT: I have my Apple earpods working on CM10 All you have to do is download 'SoundAbout' from the Play Store. Open the app and change the 'Media audio...' option to 'Wired Headphones'. The only downside is that you have to change this option everytime you want to use the speaker, but at least the headphones are working
Related
Hi All,
I have a motorola H700 bluetooth headset. I've managed to pair it with my HD for calls but i was wondering whether it is possible to play music via bluetooth on the touch HD? I could do it with with my SE 950i so i'm hoping theres an app i could use to do the same for the touch HD...
Any help is most appreciated.
Many Thanks
Ben
bensegar said:
Hi All,
I have a motorola H700 bluetooth headset. I've managed to pair it with my HD for calls but i was wondering whether it is possible to play music via bluetooth on the touch HD? I could do it with with my SE 950i so i'm hoping theres an app i could use to do the same for the touch HD...
Any help is most appreciated.
Many Thanks
Ben
Click to expand...
Click to collapse
http://www.acbpocketsoft.com/Products/acbToggleBT/acbToggleBT-Free--3.html
here you go....
install cab, run app, press "on"
play the music and if you done everything right you have audio in your bluetooth headset
Wow...thanks for the file hmmhmm1222! I've been looking for something like this for a LONG time. Very cool!
Thanks for this...
bluetooth
hmmhmm1222 said:
here you go....
install cab, run app, press "on"
play the music and if you done everything right you have audio in your bluetooth headset
Click to expand...
Click to collapse
i have a htc hero and a motorola bluetooth , i tryed the cab u had up and it didnt work , any suggestions?
motorola has a few head set but unless u buy one that supports a2dp then it wont work for music, but u can download software that will force muisc threw to a connected blutooth device there are many out here just google a2dp software download...
by the way i hav an H9
toddshaw said:
i have a htc hero and a motorola bluetooth , i tryed the cab u had up and it didnt work , any suggestions?
Click to expand...
Click to collapse
Isn't the HTC Hero an Android phone?!?
hmmhmm1222 said:
here you go....
install cab, run app, press "on"
play the music and if you done everything right you have audio in your bluetooth headset
Click to expand...
Click to collapse
Don't know how to thank you, but thanks a lot
how can i install .cab in a zip file on my HTC HD2 ?
Headsetproblem after using Core Droid
Hi @all,
I really like the new "Core Droid Desire HD V.2.4". I use a Plantronics-headset which is connected via Bluetooth to my HTC Desire HD and seems to work (didn't try phoning).
With the original ROM the Headset played Musik but with the new Rom it doesn't. Does anyone know what might be the problem and how I could fix it?
I thought this here might be the right thread to post my problem, cause I'm new here and can't post in the thread of that ROM.
Thanks a lot
jtm1983 said:
Hi @all,
I really like the new "Core Droid Desire HD V.2.4". I use a Plantronics-headset which is connected via Bluetooth to my HTC Desire HD and seems to work (didn't try phoning).
With the original ROM the Headset played Musik but with the new Rom it doesn't. Does anyone know what might be the problem and how I could fix it?
I thought this here might be the right thread to post my problem, cause I'm new here and can't post in the thread of that ROM.
Thanks a lot
Click to expand...
Click to collapse
you will find a way out at http://forum.xda-developers.com/showthread.php?t=851412
Hello,
Just got a Play today for use with emulators as it's perfect for physical buttons. But to my surprise there is a lag in it and I mean big time.
By default it's set to auto frame skip max 2, if i leave it like that then the game looks like its jumping really badly but it sounds fine. If i set the skipping to 0 then it runs smoothly but theres this annoying poping and clicking sound on the speakers.
Some people might say i should talk to the developer of the emulators. But this isnt an issue with them, as i dont see any other users with these issues and I don't really belive them to be true when lower devices run these emulators without issues.
I'm running stock formware 2.3.3 latest update. I havent removed any system apps at all literally just bought the play, updated software, loaded emulators and discovered this.
For snes I use supergnes and it has the best sound I have ever seen outside of bsnes, no crackling and a nice front end for launching games.
Sent from my XPERIA PLAY 4G
Thanks that one looks really nice and seems to work better than Snesoid!
Just remove some of the stuff on your homepages, like the game launchers, and the Timescape widget, also the photo and video one too, and the emulators should run better.
RottenFoxBreath said:
Just remove some of the stuff on your homepages, like the game launchers, and the Timescape widget, also the photo and video one too, and the emulators should run better.
Click to expand...
Click to collapse
Hey man thanks I removed all of my widgets from the home screen but it had no effect.
linkandzelda said:
Thanks that one looks really nice and seems to work better than Snesoid!
Click to expand...
Click to collapse
It is paid but I have been very happy with the performance
Sent from my XPERIA PLAY 4G
I'm making a video to demonstrate the problems. I'll add it to youtube shortly hopefully people can then tell if it's normal or not.
EDIT: Heres the video
Description:
In this video I play Gameboid with pokemon first showing it with frameskip set to auto and 0, and you need to listen carefully to the sound so you can hear that it crackles all the time which is very annoying. I then change the frameskip to 2 which is the default and you can then see that the game skips and jumps and is just too laggy to be belivable.
After that i try out Gensoid and you can see the same results from me running sonic. I get this result with every game i try. I also tried md.emu for sega but it was better but still skipped when the frameskip wa set to auto.
If anyone knows what I can do to solve this please let me know iw ould greatly aphiciate it as i bought the play JUST for emulators, if it doesnt play them then its totally a waste of money for me.
As soon as I got mine, I updated to 2.3.4, and tried Outrun(mame), Sonic 1, and 2 Gensoid), and Contra(Snesoid), both had bad sound, just like on my old phone, which really wasn't up to the job, but on removing Timescape, and that stupid photo and video widget, and the emulators virtual pads, they ran like a charm, Gensoid, Snesoid, and Mame4Droid all work fine, with no sound issues now.
Mame4Droid, I unticked Threaded Sound, as it seemed to cause issues, the others were left with stock settings, bar the virtual screen buttons removed.
I see, I was thinking that i'm the only one with the issues. Well in the end I went to the MIUI build on here and went away from the 'oid' series. Belive it or not but I found Genesis A.D. and MD.Emu to be faster and full speed or at least 99.99%. genplusdroid had a problem it was running slow and also the sound was a tone lower.
Also Snes A.D. seems to be full speed with Chrono Trigger sound included. Have yet to try Snes9x.
SNES: check
SEGA: check
GBC: check
PSX: check
MAME: havent tried
ATARI: havent tried
N64: check
GBA: no dice still lags with gameboid and gba player lite is jumpy, anyone know of another?
FPSE has a bad case of crackling sound... but only if the app is on the background. While you're actually using it there is no problem.
This was my first app and recently just overhauled it with a lot of the updates I had been doing to Wave Control. I've gotten great feedback from XDA members on Wave Control, so I'd like to see what you all think of this one.
Update (10/11/2012): Half of proceeds from app sales from October will be donated to Breast Cancer Research
More Info Here
Around Sound allows you to listen to music, watch movies, or play games and still be aware of your surroundings. It's meant for when you're using sound isolating earbuds like Shure or others that are basically earplugs so you have no idea what's going on around you.
It uses the mic on your headset or phone to listen around you. You set how loud a noise needs to be to trigger it. When a loud sound is detected, it pauses your music or movie for a timeout period. During this time, it feeds the outside sound through to your headphones so you can hear what's going on. After the timeout period it then resumes playback.
With games, you can use the non-pause mode which will overlay the outside sounds on top of the current audio. Usually the game audio will lower itself during this time. I would really like for games to support the pause feature. I've reached out to some developers but need everyone's help to request the feature be added to their favorite games.
Play Store Links:
Free Version
Pro Version
Some known issues:
1. Audio lag - when the outside sound is fed through there's about a 500ms delay. It's a known issue with Android. It's rumored to have been fixed in Jelly Bean (or there's some low level API's available to fix it) but I haven't had a chance to play with it yet.
2. Bluetooth Mic Option - Currently only works with mono headsets and not the AD2P kind
Some use cases:
- At the office: pause your music automatically when someone is trying to get your attention
- At home: Don't miss door slams, children crying, your dog barking, or other warning signs
- At the airport: Relax at the gate and have your music or movie pause when the gate announcements start
- Anywhere relatively quiet where you want to know if something happens around you
Permissions Needed:
Network Communications: Full Internet Access (For Ad Supported Version)
Phone Calls: Read Phone status (shuts off the audio processing during calls)
Hardware Controls: Audio Settings, Record Audio (to use the microphone, no audio is ever stored)
Coarse Location(Not GPS): For Ad Supported Version
Write External Storage: For Ad Supported Version
Billing: For in app upgrades
Bluetooth: For Bluetooth mic feature
Broadcast Sticky: For Bluetooth mic feature
Limitations:
-Needs Froyo or Above (Android version 2.2+)
-For Pause Music Mode: You can't be in a really loud environment otherwise the microphone input will be maxed out and there is no way to detect a louder sound. Use Street Mode instead
Coming Soon:
Timeout period Adjustment
Volume control of mic feed during timeout
Developed on a Samsung Galaxy SIII
Wow, very cool and unique app! Thank you! This will be very useful.
Sent from my GT-I9300 using Tapatalk 2
Whoosh13 said:
Wow, very cool and unique app! Thank you! This will be very useful.
Sent from my GT-I9300 using Tapatalk 2
Click to expand...
Click to collapse
Glad you like it
Let me know if there are any new features you'd like to see.
This is a great idea but can you get the phones mic to work instead for people without mics on there headset?
SkillfulMmd said:
This is a great idea but can you get the phones mic to work instead for people without mics on there headset?
Click to expand...
Click to collapse
It will use whatever the available mic is. If there's only the one on the phone it'll use that one. If there's one of the headset then it'll use that one instead.
I have on todo list to put the option to force use of the phone's mic even if there's one on the headset.
Awesome in tat case ill download it now and have a go
Great idea! Thank you so much!
Throwing out of the window from my flying Ferrari killer S3
I noticed in the app description:
Note: Bluetooth Mic Option (pro or pro features) currently only works with mono headsets and not the AD2P kind
Click to expand...
Click to collapse
I assume my headset is the A2DP kind, it's a stereo bluetooth headset. I haven't had much luck with any application being able to use my bluetooth mic. I've tried other headsets but they were all stereo bluetooth. I'm using a nexus 7. Is this a planned upcoming feature? Is there a underlying reason why so few apps (any?) seem to support this?
sark666 said:
I noticed in the app description:
I assume my headset is the A2DP kind, it's a stereo bluetooth headset. I haven't had much luck with any application being able to use my bluetooth mic. I've tried other headsets but they were all stereo bluetooth. I'm using a nexus 7. Is this a planned upcoming feature? Is there a underlying reason why so few apps (any?) seem to support this?
Click to expand...
Click to collapse
I'm actually getting mixed feedback. Apparently it does work on some phone/headset combos. The way it behaves seems more like a bug in Android than an issue with headsets. I've heard Bluetooth is one area phone manufacturers sometimes tweak so maybe that's what's going on here. I need to get more data to really be sure.
I'd say give it a shot and see if it does work. Maybe Jelly Bean handle BT better.
MarksThinkTank said:
I'm actually getting mixed feedback. Apparently it does work on some phone/headset combos. The way it behaves seems more like a bug in Android than an issue with headsets. I've heard Bluetooth is one area phone manufacturers sometimes tweak so maybe that's what's going on here. I need to get more data to really be sure.
I'd say give it a shot and see if it does work. Maybe Jelly Bean handle BT better.
Click to expand...
Click to collapse
Ok thanks. Hmm, I just installed it but didn't realize it's a pro feature. Not that I wouldn't buy it, but I wanted to use it with a stereo bluetooth headset, and going by so far with my experience with bluetooth recording in general with jellybean (as in nothing working so far with 4 different headsets) so I suspect it probably wouldn't have worked.
I suspect as well it's an android issue.
New Angle
So after un-intentionally (really, I swear!) ignoring my girlfriend while playing a game, I realized... I could use Around Sound with games.
So far the non-pause mode works pretty well with the games I play. I'm reaching out to some other developers to include the ability to pause when asked by Around Sound.
I need people's help to request their favorite game dev's to support auto-pause with Around Sound
Tasker!
New Tasker Support
V2.20 has just been released
-New: Profiles: Save all settings like Target Media Player and trigger level
-Tasker Plugin: Change Profiles, Start and Stop control (Find it in Tasker's Plugin section)
-Bug Fixes and UI Tweaks
Let me know what you guys think
Great work! Really good thinking mate
I spend 80% time in my office on music and this would definitely help :good:
Just installed it. will test for couple of days and go for pro version, Keep on innovating
October Experiment
Been taking a break from development... though not really by choice.
From my dev blog:
I just got home after a 10 day stay in the hospital for an unexpected (but luckily) minor surgery. Medicine and disease have unsurprisingly been on my mind.
I want to contribute to fields that really help people. But, I’m no doctor or medical researcher. I’m an app developer making apps that I hope people find useful but are hardly life changing. So, how to reconcile these things?
To fill the days during my hospital stay, I began to read Walter Isaacson’s excellent Ben Franklin Biography. (Recommended from here) In it, I was inspired by Franklin’s effort to tie private enterprise with the public good. Creating a win/win situation where both benefited.
And so, the idea was born to give away half of the proceeds from my app sales. This month being Breast Cancer Awareness Month is a perfect time to start. For the month of October, 50% of my earnings from the sales of my apps (including in app purchases) will be donated to breast cancer research.
I hope this will start a trend and other developers will do similar offers.
This is an experiment for this month. If it proves successful and I can still afford to eat, then next month can feature a different cause to support.
I’m excited to finally be able to give back more and make app development have a meaningful impact. This truly gives me real motivation to keep innovating and working hard.
Ideas and comments are most welcome,
Mark
Can you guys help me spread the word about this? Maybe we can change the economics of app development and charity.
Hello folks brand new Fire TV owner here
Installed XBMC official build listed in their wiki using ad adbFire without any issue. Playback and XBMC as a whole seems to be fine except for one major annoyance: my sound cannot be adjusted up or down!
During playback of media or even in the XBMC menus, I can use a keyboard or different remote to press the ' - ' key all the way until the volume slider reaches zero and the red mute icon appears, yet the volume still outputs at the same fixed level as if it were at 100%
I have tried both with and without pass through, but the symptoms are the same
XBMC ACTS like it's raising or lowering the volume, but it simply does not work. No adjustment in audio is heard
What do I do?
For now there is no solution for this. There is a workaround where you can raise or lower the volume by using the amplification option. In the wiki there is a keyboard.xml with this setup.
I just use the tv remote to adjust volume.
Enviado de meu GT-N7100 usando Tapatalk
KillerJoeBR said:
For now there is no solution for this. There is a workaround where you can raise or lower the volume by using the amplification option. In the wiki there is a keyboard.xml with this setup.
I just use the tv remote to adjust volume.
Enviado de meu GT-N7100 usando Tapatalk
Click to expand...
Click to collapse
Thank you for the reply but is this amplification option different than pressing - or + on the keyboard? because that doesn't work here
i will look, thanks!
As said volampdown and volampupcan can be used instead, this will adjust the volume of all Android not just XBMC. Here is my keymap.xml I do not use the big step's up/down so much so I replaced them in <FullscreenVideo> if anyone has better ideas please share:
Code:
<keymap>
<Global>
<keyboard>
<up>Up</up>
<down>Down</down>
<left>Left</left>
<right>Right</right>
<enter>Select</enter>
<menu>ContextMenu</menu>
<play_pause>Play</play_pause>
<backspace>Back</backspace>
<rewind>PageUp</rewind>
<fastforward>PageDown</fastforward>
</keyboard>
</Global>
<Home>
<keyboard>
<menu>XBMC.ActivateWindow(favourites)</menu>
</keyboard>
</Home>
<FullscreenVideo>
<keyboard>
<up>volampup</up>
<down>volampdown</down>
<left>StepBack</left>
<right>StepForward</right>
<enter>OSD</enter>
<menu>CodecInfo</menu>
<play_pause>Play</play_pause>
<backspace>Back</backspace>
<rewind>Rewind</rewind>
<fastforward>FastForward</fastforward>
</keyboard>
</FullscreenVideo>
</keymap>
The volume will lag a bit because it calls the android system. But it's still very usable.
this topic has come up before.
a lot of people don't seem to understand:
technically speaking THERE IS NO VOLUME inside digital signals such as HDMI and toslink/optical/spdif. which is why some devices like ftv or ouya "don't let you change volume". which is where the amplification app comes in.
some devices like google or apple, do offer "volume" - but they are not actually changing the volume. they are doing the same thing as e.g. this amplification app: modifying the waveform before it gets embedded in the bitstream. depending on the software doing it, this alteration cpuld be not very noticeable, or it could be. depends on how much you distort the waveform. most people probably won't notice, or care.
with digital transports like hdmi and optical, the idea is simplicity, cleanness, and purity of sound.
the idea is that you connect to a receiver that uses its DACs to output to speakers. years ago, you had to pay a lot more for receivers with better quality DACs than the cheaper ones. these days, most of them have had decent guts, not just the expensive ones.
a lot of people are just going to connect their set top box directly to their TV. which, I don't know offhand what sort of guts they have, but it's ?probably? not the best precision. not to mention the TV built in speakers probably aren't exactly high-resolution either.
so it's probably not so big a deal, that some people want to have "volume" on their set top box, rather than having to use the TV remote to change the TV volume.
not sure why amazon or ouya would not include amplification. maybe it's easier to deal with customers complaining "bbbbbut... there's no volume setting" than it is to deal with complaints about crappy sound in the case the the amp software broke or somehow got messed up or they turned up the volume too high or certain media confused it too much,......
all that said, my KFTV is hooked directly to my TV. which has crap speakers and probably a crappy DAC. lolol.
tarvoke said:
this topic has come up before.
all that said, my KFTV is hooked directly to my TV. which has crap speakers and probably a crappy DAC. lolol.
Click to expand...
Click to collapse
Ok thank you for explaining how it works. So do you use the volume amplification on kftv?
I dont use the amplification cause i was afraid it would distort the sound but you say thats what all other devices do to control the volume. So maybe i will start using it.
Enviado de meu GT-N7100 usando Tapatalk
KillerJoeBR said:
Ok thank you for explaining how it works. So do you use the volume amplification on kftv?
I dont use the amplification cause i was afraid it would distort the sound but you say thats what all other devices do to control the volume. So maybe i will start using it.
Click to expand...
Click to collapse
I haven't tried it, not because I worry it would distort the sound, I'm sure it's a fine app.
the only reason I don't use it because I'm happy to use the volume button on the TV's own remote (plus I almost never need to change the volume anyway)
for people that mostly use xbmc, I can definitely understand they would want volume control. I only use plex now, but if I used xbmc I would try this app.
(((
and, again, with the cheap speakers in my TV and the (probably-)cheap analog coder in the TV, it's not as if I have high quality sound anyway
)))
realtuxen said:
As said volampdown and volampupcan can be used instead, this will adjust the volume of all Android not just XBMC.
Click to expand...
Click to collapse
Thanks for this. Does yours pop up every time you adjust the amplification? I would like to hide that pop up slider.
So After holding onto my play for a very long time it's touch started to barely function (It's working currently but not reliably enough for regular use as a phone) I can navigate menus and stuff with the physical controls for the most part. But since I had an upgrade available I picked up the GS5. While I love my new phone and it's substantially stronger processing power It's hard using the emulators and other games I used to use the physical controls for. I plan on getting one of the Moga controllers at some point but can't afford to just yet. So for now is there any way to use my Play with it's glorious physical controls as a bluetooth gamepad with my GS5?
TLDR: I want to use my Play device as a BT gamepad for my GS5, but don't know if it's possible or what methods to try.
Thank you for any help. I'm greatly looking forward to any creative solutions that might be offered.
We must have exactly the same minds. Please help us!
Only d-pads and buttons, no touchpads
http://forum.xda-developers.com/showthread.php?t=2437298
Thanks! I'm getting it installed right now. Hopefully everything will work out right.
EDIT: Shoot. I can't get the apk to install on my Xplay... It says that it couldn't parse it.
jajer3 said:
Thanks! I'm getting it installed right now. Hopefully everything will work out right.
EDIT: Shoot. I can't get the apk to install on my Xplay... It says that it couldn't parse it.
Click to expand...
Click to collapse
Install client.apk on Play and server.apk on GS5.
Pair two phones with bluetooth from android settings.
Enable "XplaR Remote pad" in keyboard setting in your GS5.
Whenever you want to use your Play remotelly, turn bluetooth on both devices, change input method on your GS5 to XplaR Remote pad.
It is working for me (stock debloated GB on Play, stock debloated on Xperia ZL) (i'm using it when playing ppsspp)
I tried again still no luck. I can install the server app on my GS5, but the client won't install on my Xplay. I've tried downloading it again and it didn't help. Do I need to update my play or something?