NO BASS - Sprint Samsung Galaxy S III

So i got a pioneer deh 6400bt receiver and i got no bass on aokp w ktoons kernel but it works from the headphone jack
just not on bluetooth mode any ideas on fixing it i tried equalizer to turn it up but it does not work there literally is none its not just low.
any one have any ideas or have this same problem connecting to a stereo on bluetooth?
anyone who has subs in a car knows it sucks

I have the same stereo and have no issues at all with bass no matter what rom I've had on my phone. Is your eq on your phones music app adjusted?
Sent from my SPH-L710 using xda premium

Um that's odd I tried power amp turned up bass all the way no luck . Recover works fine on my s2 bass and everything I tried multiple music apps
Thanks for the response
Have you tryed latest aokp?

I noticed it happened asof 11-11build of cm10 in 1104 it was fine
Not related to the kernel I use the same one between builds
Sent from my SPH-L710 using Tapatalk 2

Same thing on my cspire gs3 with latest cm10. As said it started with 11-11 nightly. I have found a workaround, but its kinda aggravating. Either have someone call you and hang up or call some one and hang up. But allow time for the call to come through ur car speakers. Once call is ended music will resume with bass. Someone pull a logcat after this process and get it to a dev. They should be able to figure out why and fix it.
Sent from my SPH-L710 using xda app-developers app

OBSt4l0n said:
Same thing on my cspire gs3 with latest cm10. As said it started with 11-11 nightly. I have found a workaround, but its kinda aggravating. Either have someone call you and hang up or call some one and hang up. But allow time for the call to come through ur car speakers. Once call is ended music will resume with bass. Someone pull a logcat after this process and get it to a dev. They should be able to figure out why and fix it.
Sent from my SPH-L710 using xda app-developers app
Click to expand...
Click to collapse
confirmed this with my S3 and deh-6400bt as well. Make a call, bass comes back.
Oh I should have mentioned that I was running the 11-14 nightly.

This is a known issue, apparently caused by a new HAL that bypasses ALSA:
<--well, I was going to post a link, but the ridiculous "newbie" rules won't let me post links or make posts in the dev forums where I spend all my time. What a crock -->
Well, if you go to code dot google dot com and visit the CyanogenMod project, the issue is number 6570.
Feel free to Star the issue so that it gets more attention.

Related

Loud interference while listening to music.

Recently while I listen to music with headphones I get this random extremely loud buzzing sound that scares the crap out of me when I'm listening to music quietly. I haven't really been able to find the exact cause but have noticed that it usually happens when my phone is pulling data such as when I open a website. Seems to happen on Wifi. I use 3 different headphones and it has happened on all of them. Had this happened to anyone else? I'm currently on gummy 0.9.0 with Franco's milestone 2.
Sent from my Galaxy Nexus using xda premium
had it on aokp and cm9 but only when streaming music/downloading music and surfing the web (all done over 4G[verizon]) I just figure the phone is freaking out trying to handle it all.
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I was reading up and it might be due to dsp manager. Did you have dsp installed and active on those roms?
Sent from my Galaxy Nexus using xda premium
Happens on the first few tracks I attempt to stream (via subsonic) almost every time. I wonder if any android phone will ever catch up to the iphone in music/audio quality/playback.
bpm2000 said:
Happens on the first few tracks I attempt to stream (via subsonic) almost every time. I wonder if any android phone will ever catch up to the iphone in music/audio quality/playback.
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Click to collapse
My trusty Fascinate definitely surpasses the iPod/iPhone in all of that with voodoo sound as well as louder volume.
I notice Volune+ is really noisy when listening to music at low volumes. If I disable it, the noise is gone.
Sent from my Galaxy Nexus using xda premium
bpm2000 said:
Happens on the first few tracks I attempt to stream (via subsonic) almost every time. I wonder if any android phone will ever catch up to the iphone in music/audio quality/playback.
Click to expand...
Click to collapse
Galaxy S with Voodoo Sound did it
Have you tried enabling high performance audio with a custom kernel like glados/leankernel/franco? It really improved S/N ratio when listening to quiet music.
Give player pro with the dsp pack a shot, its all I run and my phone is my mp3player and I use it through my setup in my car...hard to beat..and I'm an audiophile so I'm crazy picky...you won't be disappointed
the day is mine
the night is also mine
Melhouse said:
Have you tried enabling high performance audio with a custom kernel like glados/leankernel/franco? It really improved S/N ratio when listening to quiet music.
Click to expand...
Click to collapse
I actually disabled that because I thought it might be the issue but it still happened. I ended up disabling DSP manager and the audio often cuts out when I'm pulling data but doesn't make that loud ass noise.
Sent from my Galaxy Nexus using xda premium
shadowpunx said:
Give player pro with the dsp pack a shot, its all I run and my phone is my mp3player and I use it through my setup in my car...hard to beat..and I'm an audiophile so I'm crazy picky...you won't be disappointed
the day is mine
the night is also mine
Click to expand...
Click to collapse
Giving it a shot now. Sounds much better than Google music. Not sure if it will stop the music interruptions but I'll see.
Sent from my Galaxy Nexus using xda premium
Well everything so far has been a lie. Using player pro and that loud noise happened twice while I was downloading power amp from the play store. So it can't be DSP manager since I have it frozen with titanium.
Edit: I'm on wifi for the first time today so that could be another culprit. I listened to music for an hour straight earlier over 3G/4G and it hadn't happened at all.
Sent from my Galaxy Nexus using xda premium
Oops. 10 char
Zacisblack said:
Well everything so far has been a lie. Using player pro and that loud noise happened twice while I was downloading power amp from the play store. So it can't be DSP manager since I have it frozen with titanium.
Edit: I'm on wifi for the first time today so that could be another culprit. I listened to music for an hour straight earlier over 3G/4G and it hadn't happened at all.
Sent from my Galaxy Nexus using xda premium
Click to expand...
Click to collapse
Sorry man, I'm not sure, are your cables all good..any shorts or anything?
the day is mine
the night is also mine
Bringing this back into the light as it is still an issue. I flashed BAMF earlier today after getting fed up with the Noise problem and found that it still exists. back on CM9 if I switch the number of background processes to one (under developer options) I was unable to recreate it. So it seems to be a memory issue. For those that haven't heard the problem, plug in some headphone or an AUX cable into your stereo start playing some music, open some apps, then go to the browser and surf. When a page is loading Scroll around really fast and zoom in and out a lot. Load pages back to back try a few different pages and its bound to happen. Try image heavy pages.
Hi, I've been following this thread and decided to add to the muddle.
I bought an inexpensive portable stereo dock for my Incredible 2, made by Auvio, and got a subscription to Slacker so I could stream music while I worked (I'm a massage therapist).
It uses a short coaxial cable terminated in a 2.5mm stereo plug to connect to my phone, and sounds pretty good for only having 1" diameter speakers. It worked well with my Incredible 2.
Two weeks later I find out Verizon is going to take away my "unlimited" data plan unless I upgrade to 4G, so I got my Galaxy Nexus.
Now when I try to use the GN with my dock, I keep hearing data noise in the speakers as the app grabs & buffers the music. This didn't happen with the Dinc2.
If I move the phone or touch the cable, it reduces, but doesn't eliminate the noise. It does not happen with headphones or the GN's speaker.
Does anyone think this could be related to the issues discussed here? Any suggestions would be appreciated.
Sent from my Galaxy Nexus using xda premium
This happens to me also when my phone is in heavy use or anything that makes the CPU run high.
---------- Post added at 07:27 PM ---------- Previous post was at 07:21 PM ----------
Also want to add I has this problem today on CM9 latest nightly and on BlackIce and PCBAOKP
Zacisblack said:
Recently while I listen to music with headphones I get this random extremely loud buzzing sound that scares the crap out of me when I'm listening to music quietly. I haven't really been able to find the exact cause but have noticed that it usually happens when my phone is pulling data such as when I open a website. Seems to happen on Wifi. I use 3 different headphones and it has happened on all of them. Had this happened to anyone else? I'm currently on gummy 0.9.0 with Franco's milestone 2.
Sent from my Galaxy Nexus using xda premium
Click to expand...
Click to collapse
old post quoting here
But this reminds me of the exact noises i hear when using ondemand governor with parameters tweaked , it caused the cpu to apparently change frequencies too many times in to short a time span....it was like a loud buzz/crazy reverb type sound.
Hasn't happened once when using interactive
Sent from my Galaxy Nexus using Tapatalk 2
ashclepdia said:
old post quoting here
But this reminds me of the exact noises i hear when using ondemand governor with parameters tweaked , it caused the cpu to apparently change frequencies too many times in to short a time span....it was like a loud buzz/crazy reverb type sound.
Hasn't happened once when using interactive
Sent from my Galaxy Nexus using Tapatalk 2
Click to expand...
Click to collapse
I've had it with both interactive and conservative . I'm currently on the linaro aokp 38 build and I've not had it happen yet (flashed the linaro update today). Before I flashed the linaro update I was on normal aokp 38 and had the problem. A little more testing needs to be done but maybe the linaro tweeks are cause a little more stability in the memory .
Sent from my Galaxy Nexus using xda premium
Seems like the problem is that, while the music is playing "in any app" its not being givin "High Priority" over the apps in the background or foreground. For example, if you jump to the browser and load a page that requires a large amount of CPU usage, the will cause the CPU to make the music app audio lag which might be the loud screech noise as a result when the music app looses priority.
While music is playing it should have higher priority so the phone doesnt lag the audio if that makes sense.
Thats my guess on whats going on, because it only happens when my phone is multi tasking or taking on CPU load in another app.
Like I also said previously it has happen to me so far on CM9 nightly with that kernal that came with it, and also on blackice and the kernal that came with black ice. also had the problem with the Samurai kernal.

Music randomly playing out through speakers

Okay, so today I was listening to music, on my totally stock GS III. Suddenly the music switches through to the speaker, instead of going to my headphones. The first time this happen, it was when a song ended and a new song came on Google Music. The second time was when my friend texted me. My phone was on vibrate only. Obviously, this can be quite embarrassing especially when you are in a quiet zone. I checked to make sure the notification bar still had the headphone logo. I'm using regular no mic headphones. This happened earlier, is there anyway I can still logcat? Like doesn't it save all that until reboot? I don't even remember if I rebooted yet...probably..
Anyways, yeah, I tried searching, but I came up with threads on bluetooth and speakers just not working or crackling. So I think I might be the only one..?
Thanks for the help.
Only thing I can think of is maybe your headphone port is losing connectivity with your 3.5mm jack and it thinks no headphones are present?
Sent from my SAMSUNG-SGH-I747 using xda app-developers app
1. background advertisements. Use adaware
2. poor installation/settings check google music and the app settings. worst comes to worst go to manage apps clear data, uninstall and re-install in market
It happened to me once or twice with google music player. Actually, since JB, google music is full of bug on my side, it randomly hangs on song switching, this bug, low volume bug until I pause and press play. Tried clearing cache/data, uninstalling couple of times, and no go.
I've given up on it and am now using rocket player with cloud music importer. I was never streaming anyway but I liked the google music interface... oh well
I'm on a stock based jellybean ROM rooted
CollegeProfesor said:
Only thing I can think of is maybe your headphone port is losing connectivity with your 3.5mm jack and it thinks no headphones are present?
Sent from my SAMSUNG-SGH-I747 using xda app-developers app
Click to expand...
Click to collapse
Yes but the usual behavior is that when headphones are pulled out, it pauses the music.
Sent from my SAMSUNG-SGH-I747 using xda app-developers app
zetsui said:
1. background advertisements. Use adaware
2. poor installation/settings check google music and the app settings. worst comes to worst go to manage apps clear data, uninstall and re-install in market
Click to expand...
Click to collapse
I'm not sure what the advertisements have to do with the audio problem, but I do use ad blocker. I have tried flashing back to stick through kies and odin.
Sent from my SAMSUNG-SGH-I747 using xda app-developers app
loginatnine said:
It happened to me once or twice with google music player. Actually, since JB, google music is full of bug on my side, it randomly hangs on song switching, this bug, low volume bug until I pause and press play. Tried clearing cache/data, uninstalling couple of times, and no go.
I've given up on it and am now using rocket player with cloud music importer. I was never streaming anyway but I liked the google music interface... oh well
I'm on a stock based jellybean ROM rooted
Click to expand...
Click to collapse
I think I might actually flash back to ics. I don't want to give up on google music streaming.
Sent from my SAMSUNG-SGH-I747 using xda app-developers app
So I read around, looks like a couple of Jelly bean users are experiencing this, particularly with google music. This is of course stock Jelly bean for the s3
Its a ghost, bro
Sent from my SGH-I747 using Tapatalk 2
I have the same issue but I use rocket music player. But the worst issue I have is when I'm listening to music and someone calls me, after the call it puts full speaker volume out my headphones and blows my ears out. I would definitely be interested in a solution otherwise I will be going back to ICS myself; especially since I can't run Adobe Flash on web pages anymore.
Sent from my SAMSUNG-SGH-I747 using xda app-developers app
I'll add to this I've had the same issues with my rooted stock JB from my google play player so I just switched players to power amp full version player and I could not be any happier!
Has happened to me twice in class. Was listening to a song in google music, song ended and the next one came on, except this time coming out of the speaker. Very embarrassing!
Sent from my SGH-I747M using xda app-developers app
Recently read in a different forum that changing LPAplayer from true to false I think in the build.prop is a solution.... Can't remember where I read it, couldn't find it in history, probably was on my other machine...
Been looking into this more. Seems like more people are having this problem. Some suggest downgrading google music, some say the 11/12 update is bad, some say LPAplayer or something needs to be disabled, using default samsung player, which reminds me today I installed Pandora which happened to do the same thing so it must be touchwiz and it only happens on JB. Not trying to change my phone to CM10, thats a no for me. Has anyone found a real solution?
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[Q] Using Google Play with headphones and after 1 song next will play from phone

I've used 2 diff ROMs and I get the same result. Anyone else? If I listen continuely, after 1 track the next will play out of the phone speaker not earphones or thru aux jack when plugged into my stereo. I'm wondering if this is a ROM issue or a Play issue or S3 issue.
I get same issue on stock not rooted... no idea what it is
Sent from my SPH-L710
Teczeus said:
I get same issue on stock not rooted... no idea what it is
Sent from my SPH-L710
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Click to collapse
Guess I'll call Google
houseofkrazeesstl said:
I've used 2 diff ROMs and I get the same result. Anyone else? If I listen continuely, after 1 track the next will play out of the phone speaker not earphones or thru aux jack when plugged into my stereo. I'm wondering if this is a ROM issue or a Play issue or S3 issue.
Click to expand...
Click to collapse
Running 11.0 jellybomb and have the same issue.
Sent from my SPH-L710 using xda premium
I have the same problem when I plug my S3 into my AUX jack in my car. It doesn't matter what app I'm using, if I change the song or any buffering happens (basically any interruption in the output) the output switches to my phone speaker. I have to unplug then plug back in the audio cable from the car's aux jack to get it to work again.
This happened on a stock rom and happens on the current "GOODNESS" SG3 ROM.
I'm on the stock ROM and I'm having the same problem, except it's when I get text messages and it gets interrupted, music starts playing from the phone and I pause and re-play it again for it to come out of headphones again.
I now have another issue...now my media sound get stuck on no sound. . Can't move the sound bar have to reset phone to get media audio. .. any help ?
Sent from my SPH-L710
Same issue here. Stock or custom rom.
Sent from my SPH-L710 using xda premium
Everyone should contact Google about this. They are looking into it for me, they even had me send them a log. It happens frequently, still hasn't been fixed....please, if you have the same issue as me report it so they have more cases...
According to Google Play Team they made some major changes which should have resolved the issue and to let them know if the issue persists. See the attached screenshot of my email for proof (or view full screen at http://i.imgur.com/Z8Hrm.png )
houseofkrazeesstl said:
According to Google Play Team they made some major changes which should have resolved the issue and to let them know if the issue persists. See the attached screenshot of my email for proof (or view full screen at [.imgur.com/Z8Hrm.png[/url] )
Click to expand...
Click to collapse
THANK YOU!!!!
This has been a horrible problem. Was losing my mind.
:fingers-crossed:
TeamGizzy said:
THANK YOU!!!!
This has been a horrible problem. Was losing my mind.
:fingers-crossed:
Click to expand...
Click to collapse
wait im confused.
IF they fized it.. and there hasnt been an update to Google Music on the Play store. How does this get fixed ????
Is this a secret otr fix ???

Headphones and speaker play at same time

So today I at work and my boss walks over and ask me to turn down my music..... I had my headphones in and did not have it up very loud.
Several min later I get a phone call, a few min in he walks over and asked if I was on a personal call. I said no and the person continued to talk, what I didn't know was all the sound coming through the headphones was also being played on my phone speaker.
No looked it up and many people have the notifications sound problem, but couldn't find one that really had the same problem as me.
No matter what watch on YouTube or listen to in my music player the phone will play the sound on both headphones and speaker.
Any help with this problem guys?
Sent from my SGH-T999 using xda app-developers app
Who's rom are you using? Also try a different pair of headphones. If the jack on your headphones is bent or not connecting correctly it will cause that to happen.
That happens when the headphone jack is not pushed all the way down!
Sent from my SGH-T999
I think you might also want to be sure the Phone is not in "Driving Mode"...
I just had the same problem. I was listening to Google music for a few hours no problem, but one track decided to play threw the speaker and not the headphones. Not sure what happened, I skipped the track and all was good again.
Sent from my SGH-T999 using Tapatalk 2
That has happen to me recently, it varies at one point it was when I was using YouTube but it left after I kept plugging headphone jack out and in a couple times try that.
Sent from my SGH-T999 using xda app-developers app
Funny, when I play games and have music playing at the same time I have the same thing happen. Perhaps the next update in May will fix this?
Sent from my SGH-T999

CM10 Bluetooth Audio Stream sounds tinny

I get no bass when streaming music, only what sounds like mid and treble. I tried finding the DSP Manager app, but I'm not able to open it for some reason, unless it's been merged into the settings.
Haven't tried Bluetooth lately so I don't know if the issue was ever fixed but after starting up BT make a call and then hang up when it connects the sound will be normal after that. It was a cm10/aosp issue from long ago...
May or may not be your problem, just thought I would pass that along
Sent from my SPH-L710 using xda app-developers app
n2mschf said:
Haven't tried Bluetooth lately so I don't know if the issue was ever fixed but after starting up BT make a call and then hang up when it connects the sound will be normal after that. It was a cm10/aosp issue from long ago...
May or may not be your problem, just thought I would pass that along
Sent from my SPH-L710 using xda app-developers app
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This works but I'd rather not have to do it every single time I want to listen to music, especially if I just run into the store real quick then come back out to resume the stream. Right now, I just place a quick call to voicemail then end it, so tha the stream kicks in normally.
Does anyone know if they fixed this bug in any of the 10.0 nightlies after 10.0 stable? I don't much care for 10.1, if it can be avoided.

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