Psxperia error. - Xperia Play Q&A, Help & Troubleshooting

K people. No matter what I try every game I've tried on psxperia2.0 I keep getting the same error. The did not return without errors error? Somebody tell me what I'm doing wrong. I've set the system path. At least im pretty sure I did that properly. ( windows vista) or is that a common error if the game is incompatible? The games I've been trying were pretty rare ( unpopular) back then but that shouldn't really determine their compatibility with psxperia. ? Any ideas?
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Try a popular game see if that works or not you might have a version not compatible with Windows vista (vista is a crappy system to Begin with I know I have it on my desktop I hate it
sent from my r800x using darkforest Rom 3.0.5 on locked bootloader

K tried a bunch of stuff including a complete reinstall. Can make apps if I don't extract the crash apk. But they don't work. If I do try to extract the apk I get the error. .. Cannot extract APK! Java says brut.androlib.AndrolibException: brut.directory.PathAlreadyExists: res
No idea what that means. Can't find it in any threads or Googled it with no luck.
Any body?
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Ok go to http://forum.lowyat.net/topic/1922906 its got a guide anoit half way down with troubleshooting and download links hope this helps mate
sent from my r800x using darkforest Rom 3.0.5 on locked bootloader

Tried completely starting over again. And for some reason it worked for three out of the four games I had been trying all along. Final fantasy tactics was my tester. Seeing as it is on the compatibility list. war games defcon1 is also working great with the American crash bandicoot as the source. Hogs of war just needed the rendering. Although it is missing the theme music but appears better than the original game did. But very upset soul blade appears to be broken. Just a black screen and rendering appears to make the black screen last longer. Has anybody had any luck with soul blade? Perhaps using the eu crash as the source?
Almost forgot to add that I converted all my ISO's to bin files and seemed to have better luck that way.
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Glad it helped ya bud
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Related

temple run android released

temple run android is finally out!
god ive been waiting a long time
https://play.google.com/store/apps/details?id=com.imangi.templerun
I love this game!! Thanks
Sent from my SPH-D700 using xda premium
Can someone post the apk file the market is not letting me download it
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It's buggy. Likes to exit the app a lot when you navigate menus, go back a page, or try to run again.
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Zeinzu said:
It's buggy. Likes to exit the app a lot when you navigate menus, go back a page, or try to run again.
Sent from my SPH-D700 using Tapatalk
Click to expand...
Click to collapse
Unfortunately that seems to be happening to everyone. I also get a few "fall through map" glitches when landing on things even though I clearly landed perfectly. The game is still playable though, and it's better than nothing.
Yeah it does crash a lot. Hopefully they fix it soon. This game is actually really fun for a pick up and play game.
Very buggy on my epic cm9, seems to run much smoother on my transformer with ICS.
trouble downloading
It took me like 5 tries to back this up, im working on gettting one up and will put it in op. I wanna make sure that this isnt against xda rules first if its a free app though
thereaper1118 said:
Can someone post the apk file the market is not letting me download it
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Click to expand...
Click to collapse
same thing here, I've been getting an "error processing purchase" all day, i can't figure out why and i'm on cm9.Luckily I found the apk else where, it's fun but it keeps closing after every 3rd run.
Weird I did a search on the market and it didn't find it. I clicked the link from the PC and push installed it and it's working fine. I can't believe I didn't know you could do that. Pretty cool.
I could not find it on 3 different devices via the market
But I was able to find it via the market website, and just push it to my devices
Crashes a lot in the menus, but nothing that affects game play
raphi809 said:
same thing here, I've been getting an "error processing purchase" all day, i can't figure out why and i'm on cm9.Luckily I found the apk else where, it's fun but it keeps closing after every 3rd run.
Click to expand...
Click to collapse
I was getting that error too for a while. Not sure what causes it, but in the end I just reflashed my phone and I didn't allow Cm9 to restore my data, and it seems to work.
Sent from my SPH-D700 using XDA
I had absolutly no issue finding it. You just need to search imangi temple run as who ever posted it clearly does not know how to use keywords properly. My problem was on the download side where it was pause half way through or have an error parsing. I finally got it about an hour before i put the op in,.
They released an update btw, no more freeze when running again/naving thru menus
Sent from my SPH-D700 using XDA
Lovin this app
Found it with no problems and i've been playing with no issues. My kids love it too
It's a great game,I recently did more than 2,600,000 points.

Freeky engine

http://forum.xda-developers.com/showthread.php?t=1854064
I just flashed this freeky engine thing and now I can't use my camera! can anyone help? It made my wonder smoother though
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Gary122 said:
http://forum.xda-developers.com/showthread.php?t=1854064
I just flashed this freeky engine thing and now I can't use my camera! can anyone help? It made my wonder smoother though
Sent from my GT-I8150 using xda app-developers app
Click to expand...
Click to collapse
What had happened to the camera?
Maybe you can try reboot and see whether the problem is fixed or not
If it still didn't work, you did better
Restore it and retry the things again by following the steps strictly
Anyway the best way is still contacting forever king
I just show the error unable to connect to camera thing when I open the camera app. Yeah I tried rebooting. Ah well I guess I have to stick with it until this weekend then I'll flash a new rom.
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maybe it was some tweak in build.prop or local.prop, if you have some backup try to restore
You flash a package that collects all "tweaks" and "optimizations" the author could find anywhere downloadable in the universe.
Why do you wonder that theres finally going something wrong?
Stop flashing all those tweaks that are re-packaged and re-named a thousand times, until no one knows what is actually changed.
I do not guess anyone here is hot on messing out what broke your camera if changed a few hundred parameters at one time, so i would not expect any valuable hint here.
No offence, but using your common sone is encouraged when optimzing your system.
The way you are doing it is like changing all available ECU parameters of a car engine the same time and then wondering why it exploded

WindowsAndroid

The folks over at Socketeq have released WindowsAndroid. It runs natively on your Windows machine, meaning that there is no need for emulation. WindowsAndroid runs on the Windows kernel, instead of the Linux kernel. Currently they are on Android v4.0.3. It's compatible with Vista, Win7, and Win8. Keyboard and Mouse are fully supported. This is the early release, so there might be some bugs.
Normally download is hosted on Socketeq's website, but right now the site is down due to heavy loads. Here is and alternate link if your interested:
http://www.androidfilehost.com/?fid=9390288116658471029
v/r
Kritec
Looks promising
Sent from my SGH-T999 using xda premium
It's interesting, runs pretty smooth, but no gapps and doesn't appear to have an emulated sdcard. Ill mess with it more later and see what I can figure out.
Thanks for reupping the file.
Been trying to get this dam file for a week now.
Sent from my One X using XDA Premium HD app
I knew there'd already be a thread about this......It's like "Android on Windows pfft , old news, Knew about it yesterday!!"
+1 On the Reup, This, I gotta see this for myself. :good:
EDIT: Looks like they've pulled the download completely for now...... guess they didn't anticipate the interest.
I installed this today and started playing with it, I was wondering how the audio mapping was to your audio driver on the computer. I will report when I find out more
Sent from my SGH-T999 using xda premium
How does one go back? LOL.
ismethajametovic said:
How does one go back? LOL.
Click to expand...
Click to collapse
Edit the system/build.prop file in the windowsandroid_root folder and add this line:
ro.sf.lcd_density=120
This will change it to tablet interface.
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Does this not work at all on xp?
Sent from my SGH-T999 using xda premium
openGL version too low
it is saying my openGL version is too low please help
izzet3838 said:
it is saying my openGL version is too low please help
Click to expand...
Click to collapse
OpenGL is integrated into you Video Card drivers. When was the last time you updated your drivers?
Also, not all cards support OpenGL.
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ktetreault14 said:
Does this not work at all on xp?
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Click to expand...
Click to collapse
Everyone is reporting compatibility with Vista, Win7 & Win8.
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unable to update
Kritec said:
OpenGL is integrated into you Video Card drivers. When was the last time you updated your drivers?
Also, not all cards support OpenGL.
Sent from my SGH-T999 using xda premium
Click to expand...
Click to collapse
I cant update them from the intel site it scans my pc and that it it says pc scanned succusfully or something but that i cant get them from that place or something isnt there any frweeware that updates it.
I've tried it quickly.
It "works" but I can't do anything great by now.
I copied a personal APK in the app storage (on the C drive). My app appears, I'm able to launch it, but when I try to made modification in it, it finaly crash.
I hope there will be new release, and also the possibitlity to use the Play Store !
how do you get it run ? I ran the exe and a console open , then a windows popups and then the whole thing just crashes leaving me at the command prompt
Quick note, if you download an ICS Gapps and unzip it, the copy the apks from system/app/ to the system/app/ in the folder where you installed WindowsAndroid then restart WindowsAndroid you will have gapps (Market, etc). However the available apps are very limited (build.prop edit might fix that), and I personally get an error any time I try to download an app.
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Doesn't work on a virtual box windows 7 vm. Complains about the graphics and my VM wouldn't boot into safe mode to install the direct3D support for some reason.
Sent from my HTC Sensation using xda premium
Sounds like a good idea.
ERROR
not executes...............:crying:
Get it While We Can
And fix it, too, I'd be willing to bet...
This emu would completely outmode all the Android mini PCs on their way, that's why.
Oh, and recent ignorant government intervention re: rooting.

Problem with NFS Most Wanted

I have the following problem that when i finish the race , the game just closes and returns to homescreen
I dont know why ... i downloaded the files properly ... maybe desire cant handle it ? But game overall runs smooth .. i dont know , any ideas?
Sent from my Desire using xda premium
You downloaded a cracked version, didn't you?
Then we can't help you here. The game was probably altered
abaaaabbbb63 said:
You downloaded a cracked version, didn't you?
Then we can't help you here. The game was probably altered
Click to expand...
Click to collapse
Just had same problem with mc4, when loading level nine kicked me back to home screen, worked perfect till then
Sent from my HTC Desire using xda app-developers app
abaaaabbbb63 said:
You downloaded a cracked version, didn't you?
Then we can't help you here. The game was probably altered
Click to expand...
Click to collapse
Well yeah because i cant find it on Google play ... when i want to find NFS Most Wanted only some walpapers are showin up :/ thats ok , so i will just uninstall it because there is no point playin like this and no progress is saved after all :/ ok thanks for that
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CM7 & stock cdma touchpad idea

Hi guys I have been reading in the forum lately that stock cdma 2.3.3 is basically aosp build? my question is can we then use cm7 which i think is more or less aosp build and the cdma 2.3.3 build to make a cm7 with working touchpads? or is the problem cm7 kernal??
ps2stuff said:
Hi guys I have been reading in the forum lately that stock cdma 2.3.3 is basically aosp build? my question is can we then use cm7 which i think is more or less aosp build and the cdma 2.3.3 build to make a cm7 with working touchpads? or is the problem cm7 kernal??
Click to expand...
Click to collapse
That's a good question I've been wondering that myself and here's a little something I found out while running a rom (2.3.3 Verizon with timescape) that from is from the UK firmware which has the .145 baseband which is also included into the cm7 builds I was looking at the build props of both roms and noticed the base and was the same, so my thoughts were rebasing a cm7 build on that 2.3.3 gingerbread .145 baseband would everything still work? Or would there be to many problems with cm7 sources and stock sources causing it not to load?
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darkharbinger81 said:
That's a good question I've been wondering that myself and here's a little something I found out while running a rom (2.3.3 Verizon with timescape) that from is from the UK firmware which has the .145 baseband which is also included into the cm7 builds I was looking at the build props of both roms and noticed the base and was the same, so my thoughts were rebasing a cm7 build on that 2.3.3 gingerbread .145 baseband would everything still work? Or would there be to many problems with cm7 sources and stock sources causing it not to load?
Click to expand...
Click to collapse
isn't the baseband independent from the rom and just the firmware for the modem?
i thought the framework.jar is the problem or what i thought lately that the synaptics touchpad drivers aren't in the cm7 kernel.
konstruktor said:
isn't the baseband independent from the rom and just the firmware for the modem?
i thought the framework.jar is the problem or what i thought lately that the synaptics touchpad drivers aren't in the cm7 kernel.
Click to expand...
Click to collapse
Well here's the thing, sorry if I lose anybody here lol.
The touch pads and game pads do work but they don't work (if that makes sense) some games the game pad will work I.e off road legends sonic 1 but like gta series they don't register, I found an app that checks if the touch pads register it shows two yellow squares when you touch the middle "analog sticks" so they work and register but not on every game like sonic for instance the direction pad we can control him the x button makes him jump as well as pressing up on the left touch pad so they are there but not constant if you guys follow what I'm saying
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darkharbinger81 said:
Well here's the thing, sorry if I lose anybody here lol.
The touch pads and game pads do work but they don't work (if that makes sense) some games the game pad will work I.e off road legends sonic 1 but like gta series they don't register, I found an app that checks if the touch pads register it shows two yellow squares when you touch the middle "analog sticks" so they work and register but not on every game like sonic for instance the direction pad we can control him the x button makes him jump as well as pressing up on the left touch pad so they are there but not constant if you guys follow what I'm saying
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Click to expand...
Click to collapse
That's weird lol
Has someone tried with semc prop values? As for Rockstar Games games (lol) you need these values
Code:
ro.semc.product.model=R800i
ro.semc.product.name=Xperia PLAY
ro.semc.product.device=R800
ro.product.model=R800i
If still they don't get activated, it should be a framework issue, rather than a build.prop one
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CriGiu said:
That's weird lol
Has someone tried with semc prop values? As for Rockstar Games games (lol) you need these values
Code:
ro.semc.product.model=R800i
ro.semc.product.name=Xperia PLAY
ro.semc.product.device=R800
ro.product.model=R800i
If still they don't get activated, it should be a framework issue, rather than a build.prop one
Sent from my R800i using xda app-developers app
Click to expand...
Click to collapse
I'm on miui Australia right now so I can't check but addiding mod.touch pad.startfrom1=1 doesn't do any thing lol neither does the touch pad activation app lol I didntthink about trying that
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darkharbinger81 said:
I'm on miui Australia right now so I can't check but addiding mod.touch pad.startfrom1=1 doesn't do any thing lol neither does the touch pad activation app lol I didntthink about trying that
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Click to expand...
Click to collapse
Lol that line (mod.touchmpad.startfrom1=1) is a custom property that will be ignored by the system unless you implement farenheith's code into the framework (that isn't compatible with pre-Ics frameworks unfortunately).
The only chances we have are those values (and fixing the others of course)
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CriGiu said:
Lol that line (mod.touchmpad.startfrom1=1) is a custom property that will be ignored by the system unless you implement farenheith's code into the framework (that isn't compatible with pre-Ics frameworks unfortunately).
The only chances we have are those values (and fixing the others of course)
Sent from my R800i using xda app-developers app
Click to expand...
Click to collapse
Lol like I said the touch pads / game pads are there we just need to find out how to make them constant I'm no dev but can try to help with this project
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darkharbinger81 said:
Lol like I said the touch pads / game pads are there we just need to find out how to make them constant I'm no dev but can try to help with this project
Sent from my R800x using xda premium
Click to expand...
Click to collapse
I'd like to do something about that too :/
Farenheith didn't something for gb coz gb framework works in a different way than ics and +, and I don't have the skills (lol I'm 15 whom was never taught nothing about c/c++) so for now, I can't do anything :/
We need to find how the inputs work on gb (I mean in which smali and methods) and then make something like farenheith did, I think
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CriGiu said:
I'd like to do something about that too :/
Farenheith didn't something for gb coz gb framework works in a different way than ics and +, and I don't have the skills (lol I'm 15 whom was never taught nothing about c/c++) so for now, I can't do anything :/
We need to find how the inputs work on gb (I mean in which smali and methods) and then make something like farenheith did, I think
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Click to expand...
Click to collapse
I can deco pile 2.3.4 gingerbread framework.jar in a couple of hours and see what I can find
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darkharbinger81 said:
I can deco pile 2.3.4 gingerbread framework.jar in a couple of hours and see what I can find
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Click to expand...
Click to collapse
I hope you can do something
The last time I tried I didn't find anything
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I'll start decompiling the framework.jar in a few I'll have to look into faraheiths thread to see where the vales get added to get an idea where to look lol
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As I said before, farenheith's fix works only on 4.0+, because he changed some of the methods that (as I know) exist only on GB
so I don't think it'd be that simple (if it was, surely farenheith would have done so) :/
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CriGiu said:
As I said before, farenheith's fix works only on 4.0+, because he changed some of the methods that (as I know) exist only on GB
so I don't think it'd be that simple (if it was, surely farenheith would have done so) :/
Sent from my R800i using xda app-developers app
Click to expand...
Click to collapse
Lol right I'm wondering and thinking about some something, what about the keypad programming.apk that my 2.3.4 system dump has ibwondernif by adding that to the from it would help or even adding those files into the framework.jar
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darkharbinger81 said:
Lol right I'm wondering and thinking about some something, what about the keypad programming.apk that my 2.3.4 system dump has ibwondernif by adding that to the from it would help or even adding those files into the framework.jar
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Click to expand...
Click to collapse
I don't think it'll work :/
That's probably a one-time app (meaning that it starts at first boot) to map home button and such, and it's probably started by Verizon Setup Wizard, and if so we'll have to port it too
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I'm trying lol
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maybe xdarkmario can help us
http://forum.xda-developers.com/showthread.php?t=1729250&page=5
look at this page and see what he did for getting touchpad support in his rom
pedyvirus said:
maybe xdarkmario can help us
http://forum.xda-developers.com/showthread.php?t=1729250&page=5
look at this page and see what he did for getting touchpad support in his rom
Click to expand...
Click to collapse
but this is an ics rom, not cm7
he used gb lines in ics for touchpad support
So, I'm bumping an old thread for a question I'm trying to port a rom from the Neo, its a 2.3.7 semc debranded rom well I'm using cm 7 and was bored so I installed minecraft and the gamepads and touchpads work flawless any ideas why some games I.e grand theft auto nothing works but like sonic and now minecraft everything works? Just wondering lol
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