DSPManager for Note II - Galaxy Note II Q&A, Help & Troubleshooting

Anyone got dsp manager working for this device on the stock rom. I keep getting force closes when I try and open the Equalizer and after a new song is queued up. I've tried multiple versions of this app and they all do the same thing. AWESOME Beats has no effect whatsoever.

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[Q] DSP Manager on the SGS2

Does anyone know how to get DSP Manager to work on the SGS2?
DSP Manager is pretty much the only thing i miss about CM7. I've tried replacing the MusicPlayer.apk from /system/app with Music.apk and installed DSP Manager in RootExplorer but no luck...Anyone have any ideas?
I too would like to see DSP on my SGS2. Luv it on my Defy but it doesn't work on SGS2. Pulled the apk from another rom, installed on SGS2. UI comes up and functions but no sound adjustments work. Evidently missing software components on our SGS2 that it needs to work.
It's included in the beast mod ROM as well as bombardier
Sent from my SGH-T989 using xda premium
I'll check those out. Thanks
get it here:
http://forum.xda-developers.com/showthread.php?t=1068660
You guys know the stock music players has it built in. Music settings equalizer set to custom. Its actually quite better than the standard dsp manager. It even has 5.1 sound settings.
Killbynature said:
You guys know the stock music players has it built in. Music settings equalizer set to custom. Its actually quite better than the standard dsp manager. It even has 5.1 sound settings.
Click to expand...
Click to collapse
yeah, but 5.1 does not work on bluetooth

[Q] MusicFX Preinstalled

So I was playing around with my phone a bit and I noticed that the app MusicFX was running in the background. I checked the next day and it wasn't running. The moment I started the music player, however, it started as well.
I didn't install this app myself, and I'm not sure if it was on the phone already, but looking at the version number, it's already outdated. Finally it doesn't give me the option to uninstall it, just disable it. I just don't know if the music player actually depends on it or not (maybe the included equalizer uses it or something), so I'm hesitant to disable it.
Does anyone else already have this app preinstalled?
I do. I'm going to go ahead and say the equalizer in the music player uses it
Sent from my Galaxy Nexus using xda premium
joshnichols189 said:
I do. I'm going to go ahead and say the equalizer in the music player uses it
Sent from my Galaxy Nexus using xda premium
Click to expand...
Click to collapse
Interesting that google would use 3rd party software in their OS without even announcing it. I wonder what would happen if I downloaded MusicFX from the market (since it doesn't acknowledge that I have it installed). I guess there's only one way to find out...
tsunami1609 said:
Interesting that google would use 3rd party software in their OS without even announcing it. I wonder what would happen if I downloaded MusicFX from the market (since it doesn't acknowledge that I have it installed). I guess there's only one way to find out...
Click to expand...
Click to collapse
Are you sure it's the same app? What is the full activity name in the app manager? (e.g. com.google.apps.AppName...)
Chirality said:
Are you sure it's the same app? What is the full activity name in the app manager? (e.g. com.google.apps.AppName...)
Click to expand...
Click to collapse
com.android.musicfx - I'm almost positive that it's the same app. Same icon as well. Do you not have it? It shows up in the cached processes section of the running tab when you play music with the stock player.
tsunami1609 said:
com.android.musicfx - I'm almost positive that it's the same app. Same icon as well. Do you not have it? It shows up in the cached processes section of the running tab when you play music with the stock player.
Click to expand...
Click to collapse
I don't have a Galaxy Nexus yet. But if the activity name is com.android.musicfx, then that's a Google app. Maybe Google bought the company that made the original Musicfx?
FWIW, I use Spotify, and have been regularly seeing crash notifications for MusicFX. I just disabled it and haven't noticed any issues in Spotify playback.
MusicFX - Android 4.03
After the recent update to Ice Cream Sandwich I see an option to enable MusicFX in the music effects panel. (Settings>sound>music effects) HOWEVER it does not show up in settings when playing a song in the stock music player, which it is supposed to do.
I have been using equalizer app for months which seems to work fine with ICS.
I looked up MusicFX in the Android Market - it did not say open, rather install so I installed it. Ended up with two copies in the music effects panel, and Equalizer stopped adjusting volume levels. I uninstalled the MusicFX I downloaded and Equalizer is now working again.
It appears Google Music is not implementing MusicFX despite it being in the Options.
Some folks have reported volume problems since updating to ICS. Any thoughts/suggestions on this problem????
Many people here are using Volume+ instead of music fx and have seen improved results with it.
I have noticed in custom roms that MusicFX is being removed. There are volume issues with the Galaxy Nexus (being too quiet) and I assume (part of) the problem is this MusicFX app considering the process to get the SGN louder is to get an equilizer app like Volume+ and going to Settings>App>All>MusicFX and disabling it.
WiredPirate said:
Many people here are using Volume+ instead of music fx and have seen improved results with it.
Click to expand...
Click to collapse
So have I for the last couple weeks. I recommend people to use it
swipe2011 said:
After the recent update to Ice Cream Sandwich I see an option to enable MusicFX in the music effects panel. (Settings>sound>music effects) HOWEVER it does not show up in settings when playing a song in the stock music player, which it is supposed to do.
I have been using equalizer app for months which seems to work fine with ICS.
I looked up MusicFX in the Android Market - it did not say open, rather install so I installed it. Ended up with two copies in the music effects panel, and Equalizer stopped adjusting volume levels. I uninstalled the MusicFX I downloaded and Equalizer is now working again.
It appears Google Music is not implementing MusicFX despite it being in the Options.
Some folks have reported volume problems since updating to ICS. Any thoughts/suggestions on this problem????
Click to expand...
Click to collapse
It does show up in Play Music at least. Play a song or go to the Now Playing screen, tap the menu or actions button, Sound effects. Whatever music effects app you have selected under the system settings, sounds, music effects will open. In my case, my I've selected DSPManager instead of MusicFX.
swipe2011 said:
After the recent update to Ice Cream Sandwich I see an option to enable MusicFX in the music effects panel. (Settings>sound>music effects) HOWEVER it does not show up in settings when playing a song in the stock music player, which it is supposed to do.
I have been using equalizer app for months which seems to work fine with ICS.
I looked up MusicFX in the Android Market - it did not say open, rather install so I installed it. Ended up with two copies in the music effects panel, and Equalizer stopped adjusting volume levels. I uninstalled the MusicFX I downloaded and Equalizer is now working again.
It appears Google Music is not implementing MusicFX despite it being in the Options.
Some folks have reported volume problems since updating to ICS. Any thoughts/suggestions on this problem????
Click to expand...
Click to collapse
It does show up in the app, if its enabled under Settings. Stock music app being Google Music, of course.
4 Years later it's still revelant
MusicFX is still being pre-installed still. It has improved EQ, Bass Boost, and Virtualization effects for us who like to customize our listening experience. As far as I know MusicFX is pre-installed with agreements with the developer. It's probably in line with Google's vision. It does sound good. My device is a Huawei Union (Y538) with it pre-installed. (manufactured in 2015).
MusicFX compatible players use it for example, selectable in PowerAmp(has it's own sound system better than MusicFX). Google Play Music, Spotify to name a few.

[Q] Unable to mod Beats auido

hi
i am using MildWild 3.7 version ROM
i tried beats audio mod from below link
http://forum.xda-developers.com/showthread.php?t=1525226
after reboot, it struck at the boot screen
please say
if any one know how to mod beats audio for this ROM.
Thanks in advance
I hate to say this to you but that **** doesn't work. It's all placebo. Don't waste anymore of your time. Just get a decent music player app, or DSP manager and a good headphones.
yeah u are absolutely right
please suggest any good player
i had samsung g s2 headset
I just use stock music player plus dsp manager. Some people like Poweramp. Its a paid app but a trial version is available if you wanna check it out.
via xda app

Awesome Beats, Root Required

Awesome Beats for SGS3:
-Root required
1) Tested on SGS3(i747) and GNote(i717) and GNex(GSM)
2) Root Required (http://forum.xda-developers.com/showthread.php?t=1746665)
3) Download the attachments “AwsomeBeats.apk” and “com.motioncoding.beats-2.apk”
4) Copy AwsomeBeats.apk to /system/app/...make sure to fix permissions to rw-r-r ( you can use Root Explorer or similar software)
5) Install “com.motioncoding.beats-2.apk”
6) Use“Beat audio installer” in the app drawer to install “Awesome Beats” and it will ask for reboot.
7) After reboot, head to settings> sounds>music effects and change the music effects to “Awesome Beats” ( music fx stopped working message may come up, but it only happens once)
8) Head to “Awesome Beats” app in the app drawer and enable audio boost for speaker, headset and Bluetooth.( and any other changes you like)
9) Done….
Note: if it doesn’t work for you simply reset the music effect to Music Fx and uninstall the app.
Thanks to immor2al
Nice. Thanks!!!!!
Sent from my AT&T GALAXY SIII Stock•ROM root€d
What are the advantages to this app?
is it just to adjust audio settings? (I have an HP ENVY beats edition so it has the audio control)
Hmmm I'm not seeing a single change other than now I get a message every so often saying MusicFX.apk has stopped
I've following the OP's instructions, and tried this using AudioGalaxy , Google Music and Samsung's own music player. Nothing I do in the Awesome Beats settings app has any effect at all...
Has this been tested and confirming working on a Sprint Device?
It provides Audio boost ( plus equalizer and bunch of other stuff) for speaker, headset and Bluetooth and to me tunein radio and music sounds better. When I got my SGS3, I was a bit disappointed with audio output quality comparing with iPhone 4 but this app fixed it for me.
Freshgeardude said:
What are the advantages to this app?
is it just to adjust audio settings? (I have an HP ENVY beats edition so it has the audio control)
Click to expand...
Click to collapse
I tried it on Telus SGS3 which is similar to AT&T and it works. I haven't got musicfx has stopped working message at all and I am sorry you got that. I even tried it on my friends GNex and it worked. Did you open the app after installation and enabled the Boost option?
DroidGnome said:
Hmmm I'm not seeing a single change other than now I get a message every so often saying MusicFX.apk has stopped
I've following the OP's instructions, and tried this using AudioGalaxy , Google Music and Samsung's own music player. Nothing I do in the Awesome Beats settings app has any effect at all...
Has this been tested and confirming working on a Sprint Device?
Click to expand...
Click to collapse
kemtehani said:
I tried it on Telus SGS3 which is similar to AT&T and it works. I haven't got musicfx has stopped working message at all and I am sorry you got that. I even tried it on my friends GNex and it worked. Did you open the app after installation and enabled the Boost option?
Click to expand...
Click to collapse
Yes, I enabled Boost in the Settings (vs leaving it at MusicFX).
Here's the steps I did so we're all clear... note this is on a Sprint Rooted S3..
1) First copied the AwesomeBeats.apk to the system/app folder and changed permissions as indicated
2) Ran the com.motioncoding.beats-2.apk which caused the phone to install 'something'.
3) Went into settings, changed the Music Effect to "Beats"
Immediately received an error about MusicFX not responding.
4) Tried several music apps and while music was playing went into the new AwesomeBeats app in the app drawer and modified a few settings to extremes to try to see if anything worked.. no sound change..
5) Thought maybe a reboot was in order (not mentioned in OP but hey never know). After reboot, verified beats was still selected in settings, it was.
6) Retried music and beats setting app.. no change.
7) Noticed another app in the App Drawer called "Install BeatsAudio" or something similar... CLicked that, and it said it was installing some files and then it rebooted the phone.. (I thought Aha! OP forgot to mention this)
8) After reboot, verified Beats was still selected in settings... tried Music and AwesomeBeats app again... still no changes no matter what settings were tried.
Since then I've removed the AwesomeBeats.apk from the system folder and rebooted.. menu is now gone in settings and things seem 'back to normal' (though nothing really changed that I could tell).
So there you have it... everything I've tried.
BTW this is on a STOCK Rooted S3 from Sprint... no custom ROM nor Kernel... perhaps that's a difference that is required and not mentioned?
The steps are all good....when you install com.motioncoding.beats-2.apk, you need to used the app called Beats Audio Installer to get Beats audio working, music fx stopped for me only once but after that everything worked perfectly.
did you try to use the get "Boost audio" enable in the app after?
DroidGnome said:
Yes, I enabled Boost in the Settings (vs leaving it at MusicFX).
Here's the steps I did so we're all clear... note this is on a Sprint Rooted S3..
1) First copied the AwesomeBeats.apk to the system/app folder and changed permissions as indicated
2) Ran the com.motioncoding.beats-2.apk which caused the phone to install 'something'.
3) Went into settings, changed the Music Effect to "Beats"
Immediately received an error about MusicFX not responding.
4) Tried several music apps and while music was playing went into the new AwesomeBeats app in the app drawer and modified a few settings to extremes to try to see if anything worked.. no sound change..
5) Thought maybe a reboot was in order (not mentioned in OP but hey never know). After reboot, verified beats was still selected in settings, it was.
6) Retried music and beats setting app.. no change.
7) Noticed another app in the App Drawer called "Install BeatsAudio" or something similar... CLicked that, and it said it was installing some files and then it rebooted the phone.. (I thought Aha! OP forgot to mention this)
8) After reboot, verified Beats was still selected in settings... tried Music and AwesomeBeats app again... still no changes no matter what settings were tried.
Since then I've removed the AwesomeBeats.apk from the system folder and rebooted.. menu is now gone in settings and things seem 'back to normal' (though nothing really changed that I could tell).
So there you have it... everything I've tried.
BTW this is on a STOCK Rooted S3 from Sprint... no custom ROM nor Kernel... perhaps that's a difference that is required and not mentioned?
Click to expand...
Click to collapse
Installed. Didnt get any FC message. Sounds better to me. Thanks
Sent from my SAMSUNG-SGH-I747 using xda premium
You are welcome, glad it worked for you.
jrbaker624 said:
Installed. Didnt get any FC message. Sounds better to me. Thanks
Sent from my SAMSUNG-SGH-I747 using xda premium
Click to expand...
Click to collapse
installed and working on VZW S3... Thanks!
Those of you who have it working, which Music Player are you using to test with and notice the sound difference with... I've been reading that some players simply aren't going to be effected due to coding.. and wondering if that was my issue...
Installed & working on T-Mobile SGS III...Thanks.
DroidGnome said:
Those of you who have it working, which Music Player are you using to test with and notice the sound difference with... I've been reading that some players simply aren't going to be effected due to coding.. and wondering if that was my issue...
Click to expand...
Click to collapse
I think the only player I have installed that uses it is Google Play Music player. It has to [pardon my terminology if this isn't 100%] hook into the android 'music effect' that you set in settings.
If you guys are you using the stock TW Music Player and say that it works...well check again. This mod will not work with the Stock TW Music Player because of the libs that are associated with the stock app. This mod will only work if you use a different music player other than the stock one. I'm personally using the CM9 Music Player (not Apollo) and it works flawless.
I've attached the apk for the Transparent CM9 music app. :highfive:
Worked great for me. I played a audio podcast in Pocketcast and Google Play. Google play with beats audio enabled is noticeably better. Great job and thanks. I like it.
I have awesome beats on my infuse and it's not much of a difference from my stock GS3 sound. Maybe a bit more bassie but nothing like beats audio on HTC one x! Now that's the best sound I've heard coming out of a phone. Just saying...
But me love me GS3
White Hot! GS3.
Happy to hear that it worked for you guys, please don't forget to hit the "Thank you Button" as I am new and don't have many.
I have tried this MOD with Poweramp, Google Music and Tunein radio and have noticed %40 to %50 increase in audio output. When I first got my SGS3, I started using the stock Samsung music player and I was pretty disappointed but this mod solved my problem.
tprouty said:
installed and working on VZW S3... Thanks!
Click to expand...
Click to collapse
DroidGnome said:
Those of you who have it working, which Music Player are you using to test with and notice the sound difference with... I've been reading that some players simply aren't going to be effected due to coding.. and wondering if that was my issue...
Click to expand...
Click to collapse
jgiard6 said:
Installed & working on T-Mobile SGS III...Thanks.
Click to expand...
Click to collapse
dmjlabelle said:
Worked great for me. I played a audio podcast in Pocketcast and Google Play. Google play with beats audio enabled is noticeably better. Great job and thanks. I like it.
Click to expand...
Click to collapse
i love it for rap music really bass driven have my monitor beating hard almost sound like beats audio from my evo 4g lte. Real similar lol great jack.
Sent from my SPH-L710 using XDA Premium App
Awesome, great to hear that.
bonebeatz1234 said:
i love it for rap music really bass driven have my monitor beating hard almost sound like beats audio from my evo 4g lte. Real similar lol great jack.
Sent from my SPH-L710 using XDA Premium App
Click to expand...
Click to collapse

[Q] What’s with the EQ cluster****?

I’m using a Jedi Rom with Awesome Beats preinstalled and find that the EQ only affects the music app (in my case Sony Walkman). Not satisfied with that, I installed the Equalizer app from the play store because it is supposed to be a system wide EQ. Indeed, I did for some moments in time get it to work that way, ie it affected the sound in phone calls, audio streaming apps (like NPR News) as well as music. But somewhere along the line what with updating Rom versions it all came apart and now I am getting conflicts and errors (Equalizer fcs when I try to use it on phone calls in particular). I think it wants to be the only audio EQ effects package.
Further complicating the mix is MusicFX, which is apparently an EQ for the Google Music app (which I don’t have installed - Walkman is currently my only audio app). Having made my Xda searches, I know mine is not a new problem – variations have turned up with different phones and EQs. I have tried uninstalling Beats (various methods) and MusicFX, freezing and unfreezing one or both, reinstalling Equalizer between reboots after doing the former, etc but unfortunately, nothing has gotten me back to my goal of a single system wide EQ, maybe because I’ve had botched uninstalls every time. (Some of the errors I’ve gotten are: “Sound Effects Currently Not Available”, “Unfortunately MusicFX has stopped”, and Equalizer audio effect not available.)
Given that every audio app seems to install its own EQ (ex. PlayerPro and PowerAmp), how do you get a system wide EQ to work, much less remain stable when trying out new players? Do you have better luck with Roms that start out with no EQ (is there such an animal)? If anyone can shed any light on the subject (ie, how to set up and keep a system wide EQ working), I’d be grateful…
Eh, i don't believe it was supposed to be system-wide. You probably wouldn't want to EQ calls or your ringtone though for the safety of the small speakers.
You can go flash Ac!d 5.0 which works great on the GN2. Disable Awesome Beats and any other EQ app you have and let Ac!d do the job. It's system-wide, and works as soon as headphones are plugged in. You can also flash the volume mod, maybe the one that goes to 58db, if getting it louder is a concern.
>silentecho13, thanks for your response!
Actually I do want to EQ calls, or minimum I want to be able to if I need it. What brought it up in the first place was I had some really terrible earphones that needed a huge amount of EQ in order to use them for calls (it was like a tin can on a string lol). I've ditched those earphones, and I have already applied volume edits to my default_gain.conf which helps somewhat. Still, using EQ I find helps the sound in a better, controllable way than just upping the volume, and I still would like to apply it to phone calls, especially when the person on the other line is using a poor phone. When the EQ cut out and stopped working I really could tell the difference and I didn't like it.
As for the question of whether EQ was supposed to be system wide I don't know. Judging from the posts I found, it appears to me that the subject was more discussed a couple years ago than recently. I don't know why this is, or if I just don't know where to look. Was Android changed in a way since GB that makes it harder to implement? Did people give up on it as a goal? Or am I just doing it wrong? Well, I'm sure I am doing it wrong, but I was hoping to hear from someone who knows how the OS handles it and understands the issues of conflicting EQ app installs.
In any case, I just tried your suggestion of flashing AC!D Audio (5.0 for Samsung along with their redo of the Walkman player) and it was more of the same ("Unfortunately, Sound enhancements has stopped") except now I don't have access to any EQ settings. If I re-enable the Awesome Beats, its EQ will load, but the controls have no effect on music. I think I need to start with a Rom that has no sound enhancements or EQs preinstalled. Or perhaps I could make Acid or Equalizer work if I could just successfully clean the Awesome Beats Audio off my system. I guess I'll just try that again and see...
Alright, some new info and theories...
I managed to uninstall Beats Audio from my Jedi 6.1 system. I followed TEKHD's method in http://forum.xda-developers.com/showthread.php?t=2003153&page=3, except that I got the replacement files off the CleanRom 3.0.1 zip. This was to make sure that the files are from JB 4.1.2. I didn't flash, I just manually added the files and changed their permissions. The other change from TEKHD's method was I had to put back in the MusicFX.apk that I'd deleted, also from CR3 in order to get AC!D working later.
I tried to reinstall the Equalizer app but that was a no go. I'm starting to think it might have a problem with 4.1.2 - the same conflicts as before no matter what I did, and when I had it working before it was on a 4.1.1 base. Anyway I uninstalled that and installed the AC!D Audio 5.0 for Samsung and the Noozxoide equalizer. That I finally got working, I think, as designed. Unfortunately it is not a complete system wide EQ, or at least, it didn't affect phone calls for me. It did work for music and an NPR news stream, just as Beats did. I also tested it with the stock video player and it was able to alter its sound too (didn't try with Beats on that one).
What I do wonder though is how different any of the EQs I have tried can be from one another? They all clearly have the same interface to what I guess are Android system level controls: Compression, Bass Boost, EQ, Virtualization, perhaps the same audio controls that the STweaks utility also exposes. They (Equalizer, Beats, Noozxoide, etc...) all look the same. Why doesn't Android just have its own stock EQ to use those presumed controls? As far as AC!D goes, it appears to have put back the same files that I had to delete to get rid of Beats, though I have to believe that the AC!D folks have changed plenty of settings in those files.
Still wondering what it takes to get an EQ to handle the phone audio and hoping someone comes along who actually knows this stuff so I don't have to keep guessing...

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