[Q] DSP Manager on the SGS2 - T-Mobile Samsung Galaxy S II SGH-T989

Does anyone know how to get DSP Manager to work on the SGS2?
DSP Manager is pretty much the only thing i miss about CM7. I've tried replacing the MusicPlayer.apk from /system/app with Music.apk and installed DSP Manager in RootExplorer but no luck...Anyone have any ideas?

I too would like to see DSP on my SGS2. Luv it on my Defy but it doesn't work on SGS2. Pulled the apk from another rom, installed on SGS2. UI comes up and functions but no sound adjustments work. Evidently missing software components on our SGS2 that it needs to work.

It's included in the beast mod ROM as well as bombardier
Sent from my SGH-T989 using xda premium

I'll check those out. Thanks

get it here:
http://forum.xda-developers.com/showthread.php?t=1068660

You guys know the stock music players has it built in. Music settings equalizer set to custom. Its actually quite better than the standard dsp manager. It even has 5.1 sound settings.

Killbynature said:
You guys know the stock music players has it built in. Music settings equalizer set to custom. Its actually quite better than the standard dsp manager. It even has 5.1 sound settings.
Click to expand...
Click to collapse
yeah, but 5.1 does not work on bluetooth

Related

HTC desire sound quality

Hey guys, I don't know whether ur scared of the topic but no one has found ways to better the sound quality of the phone . Everyone is able to port stuff and create roms but never anything about sound improvement like porting dolby from other android mobile.
Sent from my HTC Desire using XDA App
Nothing wrong with my Desire, I can make calls just fine thank you!!
I reckon people with issues with the volume are the ones that will suffer from deafness early in life as they probably crank up the volume on all devices
i didnt mean voice calls, i meant when playing music through the ear phones. before u say get better headphones, i got senheissers cx400s. the sound quality is rubbish at best. my n95 and n73 both played music better than the htc phone with the same headphones.
I got to agree on the sound quality issue. The music is just too flat on desire.
I am reconsidering galaxy s and iphone4 due to this...
Hopefully someone can port a better music player or fix the issue soon...
Sent from my HTC Desire using XDA App
Surely its a hardware limitation.
Aside from putting a better dac in the device (probably impossible) what can be done about sound quality? I don't get how a better music player could help.
You can try with DSP Manager... included in some modded rom... like mine...
music is fine on mine (dsp manager + Sennheiser CX 400 II's)
it was rubbish compared to my ipod shuffle using the same headphones, before using dsp manager
I use mixzing player with equalizer with a custom preset for better quality.
What's dsp manager? How to use it?
yeah what is the dsp manager ive been hearing about
vinee9 said:
yeah what is the dsp manager ive been hearing about
Click to expand...
Click to collapse
DSP manager is an equalizer built into the ROM. It can have seperate settings for phone speaker, bluetooth and headphones. I used to to take some of the tinniness out of phone speaker. It's in CM6, and probably a lot of other roms too.
vinee9 said:
yeah what is the dsp manager ive been hearing about
Click to expand...
Click to collapse
Here is a flashable version:
http://forum.xda-developers.com/showpost.php?p=7681025&postcount=2 (Add Ons / Tools)
Does anybody know if this could be flashed onto "OpenDesire 4.0.2"?
As I know OD is based on Cyanogen...
Thank you
hey guys, just wanted to know if the dsp manager is anything like the equalizers on mixzing or other music apps for android
spaboleo said:
Does anybody know if this could be flashed onto "OpenDesire 4.0.2"?
As I know OD is based on Cyanogen...
Thank you
Click to expand...
Click to collapse
Don't know if this can be flashed to OD, but OD is not based on Cyanogen, it is a build from Android source.
DSP manager is brilliant. The compressor pops a bit too much for my liking though.
abc27 said:
DSP manager is brilliant. The compressor pops a bit too much for my liking though.
Click to expand...
Click to collapse
It's not working for me...
hey guys just wanted to ask if the equalizer is better than the ones found on music apps on market place like mixzing, astro player, etc
Just to let you know...I've flashed it onto OpenDesire 4.04 and it works...
You need the DSP Manager apk, too.
I took the one from this Post: http://ip208-100-42-21.static.xda-developers.com/showpost.php?p=7999377&postcount=6
Thanks =)
Thru loud speaker, Desire wasn't really that good. But thru headsets with Mixzing, is quite good.
completely agree. speakers on the phone are horrible. i think im gonna invest in a new pair of earphones. hope i dont get any compatibility issues which bug other users

[Q] Unable to mod Beats auido

hi
i am using MildWild 3.7 version ROM
i tried beats audio mod from below link
http://forum.xda-developers.com/showthread.php?t=1525226
after reboot, it struck at the boot screen
please say
if any one know how to mod beats audio for this ROM.
Thanks in advance
I hate to say this to you but that **** doesn't work. It's all placebo. Don't waste anymore of your time. Just get a decent music player app, or DSP manager and a good headphones.
yeah u are absolutely right
please suggest any good player
i had samsung g s2 headset
I just use stock music player plus dsp manager. Some people like Poweramp. Its a paid app but a trial version is available if you wanna check it out.
via xda app

[Q] CM9 DSP Manager only working with Apollo player

Hi
Running CM9 i have a question about the DSP Manager.
I'm using Spotify and Wimp alot to stream/playback music on my phone. The problem is the DSP Manager which only seem to work with the stock music player (Apollo).
Anyone know of a workaround to get it functioning with other players?
I have also installed Equalizer from the market, which works but the sound quality isnt that good.
Herman76 said:
Hi
Running CM9 i have a question about the DSP Manager.
I'm using Spotify and Wimp alot to stream/playback music on my phone. The problem is the DSP Manager which only seem to work with the stock music player (Apollo).
Anyone know of a workaround to get it functioning with other players?
I have also installed Equalizer from the market, which works but the sound quality isnt that good.
Click to expand...
Click to collapse
strange, as DSP work also in Play Music for me, or any other music app that use the android EQ.
poweramp for example have is own EQ
Yeah, I think maybe Spotify and Wimp don't have the DSP equalizer implemented.
Wow, helps to read..found this in the DSP Manager helpfile:
Code:
DSP Manager is per-output audio adjustment application.....
The manager can only enable it for applications which are compliant with android's audio effects specification, i.e. most music players.
I don't know how equalizer functions compared to DSP though since that one works.
/Edit: Is the DSP Manager implementation the same as which is used by Google Music?
Same problem here with a moto defy green lens and CM9 epsylon's last build.
DSP works only with Apollo and not with mixzing or cube player like it did before when i was running CM7 !
I can not post urls beacause I am new to the forum but if you go to thread
"url_of_xda_forum/showthread.php?t=1732812"
You can find:
[MOD]Modified DSP Manager with BEATS audio. For CM9, MIUI & AOKP.(6.25.12)
and your Galaxy Nexus is in the list of the working devices
Hope I was helpful, regards
I noticed the same also. I would expect for instance that increase volume settings would apply to resolve the low volume problem in GN especially for ringtones and alarms.

Awesome Beats, Root Required

Awesome Beats for SGS3:
-Root required
1) Tested on SGS3(i747) and GNote(i717) and GNex(GSM)
2) Root Required (http://forum.xda-developers.com/showthread.php?t=1746665)
3) Download the attachments “AwsomeBeats.apk” and “com.motioncoding.beats-2.apk”
4) Copy AwsomeBeats.apk to /system/app/...make sure to fix permissions to rw-r-r ( you can use Root Explorer or similar software)
5) Install “com.motioncoding.beats-2.apk”
6) Use“Beat audio installer” in the app drawer to install “Awesome Beats” and it will ask for reboot.
7) After reboot, head to settings> sounds>music effects and change the music effects to “Awesome Beats” ( music fx stopped working message may come up, but it only happens once)
8) Head to “Awesome Beats” app in the app drawer and enable audio boost for speaker, headset and Bluetooth.( and any other changes you like)
9) Done….
Note: if it doesn’t work for you simply reset the music effect to Music Fx and uninstall the app.
Thanks to immor2al
Nice. Thanks!!!!!
Sent from my AT&T GALAXY SIII Stock•ROM root€d
What are the advantages to this app?
is it just to adjust audio settings? (I have an HP ENVY beats edition so it has the audio control)
Hmmm I'm not seeing a single change other than now I get a message every so often saying MusicFX.apk has stopped
I've following the OP's instructions, and tried this using AudioGalaxy , Google Music and Samsung's own music player. Nothing I do in the Awesome Beats settings app has any effect at all...
Has this been tested and confirming working on a Sprint Device?
It provides Audio boost ( plus equalizer and bunch of other stuff) for speaker, headset and Bluetooth and to me tunein radio and music sounds better. When I got my SGS3, I was a bit disappointed with audio output quality comparing with iPhone 4 but this app fixed it for me.
Freshgeardude said:
What are the advantages to this app?
is it just to adjust audio settings? (I have an HP ENVY beats edition so it has the audio control)
Click to expand...
Click to collapse
I tried it on Telus SGS3 which is similar to AT&T and it works. I haven't got musicfx has stopped working message at all and I am sorry you got that. I even tried it on my friends GNex and it worked. Did you open the app after installation and enabled the Boost option?
DroidGnome said:
Hmmm I'm not seeing a single change other than now I get a message every so often saying MusicFX.apk has stopped
I've following the OP's instructions, and tried this using AudioGalaxy , Google Music and Samsung's own music player. Nothing I do in the Awesome Beats settings app has any effect at all...
Has this been tested and confirming working on a Sprint Device?
Click to expand...
Click to collapse
kemtehani said:
I tried it on Telus SGS3 which is similar to AT&T and it works. I haven't got musicfx has stopped working message at all and I am sorry you got that. I even tried it on my friends GNex and it worked. Did you open the app after installation and enabled the Boost option?
Click to expand...
Click to collapse
Yes, I enabled Boost in the Settings (vs leaving it at MusicFX).
Here's the steps I did so we're all clear... note this is on a Sprint Rooted S3..
1) First copied the AwesomeBeats.apk to the system/app folder and changed permissions as indicated
2) Ran the com.motioncoding.beats-2.apk which caused the phone to install 'something'.
3) Went into settings, changed the Music Effect to "Beats"
Immediately received an error about MusicFX not responding.
4) Tried several music apps and while music was playing went into the new AwesomeBeats app in the app drawer and modified a few settings to extremes to try to see if anything worked.. no sound change..
5) Thought maybe a reboot was in order (not mentioned in OP but hey never know). After reboot, verified beats was still selected in settings, it was.
6) Retried music and beats setting app.. no change.
7) Noticed another app in the App Drawer called "Install BeatsAudio" or something similar... CLicked that, and it said it was installing some files and then it rebooted the phone.. (I thought Aha! OP forgot to mention this)
8) After reboot, verified Beats was still selected in settings... tried Music and AwesomeBeats app again... still no changes no matter what settings were tried.
Since then I've removed the AwesomeBeats.apk from the system folder and rebooted.. menu is now gone in settings and things seem 'back to normal' (though nothing really changed that I could tell).
So there you have it... everything I've tried.
BTW this is on a STOCK Rooted S3 from Sprint... no custom ROM nor Kernel... perhaps that's a difference that is required and not mentioned?
The steps are all good....when you install com.motioncoding.beats-2.apk, you need to used the app called Beats Audio Installer to get Beats audio working, music fx stopped for me only once but after that everything worked perfectly.
did you try to use the get "Boost audio" enable in the app after?
DroidGnome said:
Yes, I enabled Boost in the Settings (vs leaving it at MusicFX).
Here's the steps I did so we're all clear... note this is on a Sprint Rooted S3..
1) First copied the AwesomeBeats.apk to the system/app folder and changed permissions as indicated
2) Ran the com.motioncoding.beats-2.apk which caused the phone to install 'something'.
3) Went into settings, changed the Music Effect to "Beats"
Immediately received an error about MusicFX not responding.
4) Tried several music apps and while music was playing went into the new AwesomeBeats app in the app drawer and modified a few settings to extremes to try to see if anything worked.. no sound change..
5) Thought maybe a reboot was in order (not mentioned in OP but hey never know). After reboot, verified beats was still selected in settings, it was.
6) Retried music and beats setting app.. no change.
7) Noticed another app in the App Drawer called "Install BeatsAudio" or something similar... CLicked that, and it said it was installing some files and then it rebooted the phone.. (I thought Aha! OP forgot to mention this)
8) After reboot, verified Beats was still selected in settings... tried Music and AwesomeBeats app again... still no changes no matter what settings were tried.
Since then I've removed the AwesomeBeats.apk from the system folder and rebooted.. menu is now gone in settings and things seem 'back to normal' (though nothing really changed that I could tell).
So there you have it... everything I've tried.
BTW this is on a STOCK Rooted S3 from Sprint... no custom ROM nor Kernel... perhaps that's a difference that is required and not mentioned?
Click to expand...
Click to collapse
Installed. Didnt get any FC message. Sounds better to me. Thanks
Sent from my SAMSUNG-SGH-I747 using xda premium
You are welcome, glad it worked for you.
jrbaker624 said:
Installed. Didnt get any FC message. Sounds better to me. Thanks
Sent from my SAMSUNG-SGH-I747 using xda premium
Click to expand...
Click to collapse
installed and working on VZW S3... Thanks!
Those of you who have it working, which Music Player are you using to test with and notice the sound difference with... I've been reading that some players simply aren't going to be effected due to coding.. and wondering if that was my issue...
Installed & working on T-Mobile SGS III...Thanks.
DroidGnome said:
Those of you who have it working, which Music Player are you using to test with and notice the sound difference with... I've been reading that some players simply aren't going to be effected due to coding.. and wondering if that was my issue...
Click to expand...
Click to collapse
I think the only player I have installed that uses it is Google Play Music player. It has to [pardon my terminology if this isn't 100%] hook into the android 'music effect' that you set in settings.
If you guys are you using the stock TW Music Player and say that it works...well check again. This mod will not work with the Stock TW Music Player because of the libs that are associated with the stock app. This mod will only work if you use a different music player other than the stock one. I'm personally using the CM9 Music Player (not Apollo) and it works flawless.
I've attached the apk for the Transparent CM9 music app. :highfive:
Worked great for me. I played a audio podcast in Pocketcast and Google Play. Google play with beats audio enabled is noticeably better. Great job and thanks. I like it.
I have awesome beats on my infuse and it's not much of a difference from my stock GS3 sound. Maybe a bit more bassie but nothing like beats audio on HTC one x! Now that's the best sound I've heard coming out of a phone. Just saying...
But me love me GS3
White Hot! GS3.
Happy to hear that it worked for you guys, please don't forget to hit the "Thank you Button" as I am new and don't have many.
I have tried this MOD with Poweramp, Google Music and Tunein radio and have noticed %40 to %50 increase in audio output. When I first got my SGS3, I started using the stock Samsung music player and I was pretty disappointed but this mod solved my problem.
tprouty said:
installed and working on VZW S3... Thanks!
Click to expand...
Click to collapse
DroidGnome said:
Those of you who have it working, which Music Player are you using to test with and notice the sound difference with... I've been reading that some players simply aren't going to be effected due to coding.. and wondering if that was my issue...
Click to expand...
Click to collapse
jgiard6 said:
Installed & working on T-Mobile SGS III...Thanks.
Click to expand...
Click to collapse
dmjlabelle said:
Worked great for me. I played a audio podcast in Pocketcast and Google Play. Google play with beats audio enabled is noticeably better. Great job and thanks. I like it.
Click to expand...
Click to collapse
i love it for rap music really bass driven have my monitor beating hard almost sound like beats audio from my evo 4g lte. Real similar lol great jack.
Sent from my SPH-L710 using XDA Premium App
Awesome, great to hear that.
bonebeatz1234 said:
i love it for rap music really bass driven have my monitor beating hard almost sound like beats audio from my evo 4g lte. Real similar lol great jack.
Sent from my SPH-L710 using XDA Premium App
Click to expand...
Click to collapse

Stock rom WITHOUT Beats?

Is there any stock/sense rom without this Crappy Beats audio?
I just love the Audio quality im CM10 roms, and can't go back to this horrible beats sound
if I change my rom.
Any thoughts?
I use OrDroidX ROM and just chose not to install the HTC Music Player. I use Google Music instead.
Untick beats and flash the dspmanager zip made, use that to edit the sound to your liking.
@vorticalbox tweet me
Baldilocks said:
I use OrDroidX ROM and just chose not to install the HTC Music Player. I use Google Music instead.
Click to expand...
Click to collapse
I don't think BEATS audio is part of the HTC music player. it works in other audio sources too (Like movie players).
I must be somewere else ...
treebill, What rom are you talking about? and where can I get dspmanager zip?
Doorman404 said:
I don't think BEATS audio is part of the HTC music player. it works in other audio sources too (Like movie players).
I must be somewere else ...
treebill, What rom are you talking about? and where can I get dspmanager zip?
Click to expand...
Click to collapse
When beats is on you can turn it off in notifications then disabled beats notification app by going to settings > apps > all
Find HtcBeatsNotify
Click it and then disabled beats shouldn't ever come back.
dspmanger is the app from cm roms i just pulled the app and files it needs. Not needed but you can get some nice sounds out of it.
http://forum.xda-developers.com/showthread.php?t=1636914
Sent from my Transformer TF101

Categories

Resources