Does anyone have an eq manager working with spotify in jelly bean? I've tried to get DSP and volume+ to work but haven't been able too.
blueescalade88 said:
Does anyone have an eq manager working with spotify in jelly bean? I've tried to get DSP and volume+ to work but haven't been able too.
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up!
search for awsome beats dsp it works just fine
spotify doesnt use the correct music API to work with awesome beats dsp and dsp manager
AMEN.
I've been trying to contact Spotify about this and they only seem intersted in giving me the runaround about development sometimes doesn't always give you what you want immediately or something... I really hope they remedy this, as I REALLY miss useing DSP Manager to make my Ultimate Ears sound phenomenal on my Galaxy Nexus.
Not even Volume+ works right, which used to be the only one that worked reliably with ICS.
And no, Beats Audio doesn't work with Spotify and Jelly Bean. If you really got it working, I'd love to know how.
I swear on my unborn children life that I'm not a troll.
BUT
Somehow I could use dspmanager with my spotify yesterday. I was then on XenonHD/Trinity and had the mod from http://forum.xda-developers.com/showthread.php?t=1748803&highlight=awesome+beats installed.
However the same night I did a reset and installed Rasbeanjelly instead, and now I can't get spotify to work with dspmanager anymore...
The new version of spotify has a equalizer built in, but I got waaaay better sound when I could use dspmanager.
Could it have to do with me listening to spotify offline?
Did a nandroid backup before i installed RBJ. Might restore that one just to be able to figure out why it worked!
Cipter said:
I swear on my unborn children life that I'm not a troll.
BUT
Somehow I could use dspmanager with my spotify yesterday. I was then on XenonHD/Trinity and had the mod from http://forum.xda-developers.com/showthread.php?t=1748803&highlight=awesome+beats installed.
However the same night I did a reset and installed Rasbeanjelly instead, and now I can't get spotify to work with dspmanager anymore...
The new version of spotify has a equalizer built in, but I got waaaay better sound when I could use dspmanager.
Could it have to do with me listening to spotify offline?
Did a nandroid backup before i installed RBJ. Might restore that one just to be able to figure out why it worked!
Click to expand...
Click to collapse
I got it working too! somehow...
I have PA and then flashed a DSP.zip and for a while it doesnt worked. but now i'm sitting on the couch and it works somehow with my bluetooth sound very nice!
Dsp works a treat for me. I once contacted support about audio beats not working and the guy on his reply insinuated that Spotify will be releasing their very own eq
Sent from my Galaxy Nexus using xda app-developers app
Related
Hey guys, I don't know whether ur scared of the topic but no one has found ways to better the sound quality of the phone . Everyone is able to port stuff and create roms but never anything about sound improvement like porting dolby from other android mobile.
Sent from my HTC Desire using XDA App
Nothing wrong with my Desire, I can make calls just fine thank you!!
I reckon people with issues with the volume are the ones that will suffer from deafness early in life as they probably crank up the volume on all devices
i didnt mean voice calls, i meant when playing music through the ear phones. before u say get better headphones, i got senheissers cx400s. the sound quality is rubbish at best. my n95 and n73 both played music better than the htc phone with the same headphones.
I got to agree on the sound quality issue. The music is just too flat on desire.
I am reconsidering galaxy s and iphone4 due to this...
Hopefully someone can port a better music player or fix the issue soon...
Sent from my HTC Desire using XDA App
Surely its a hardware limitation.
Aside from putting a better dac in the device (probably impossible) what can be done about sound quality? I don't get how a better music player could help.
You can try with DSP Manager... included in some modded rom... like mine...
music is fine on mine (dsp manager + Sennheiser CX 400 II's)
it was rubbish compared to my ipod shuffle using the same headphones, before using dsp manager
I use mixzing player with equalizer with a custom preset for better quality.
What's dsp manager? How to use it?
yeah what is the dsp manager ive been hearing about
vinee9 said:
yeah what is the dsp manager ive been hearing about
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Click to collapse
DSP manager is an equalizer built into the ROM. It can have seperate settings for phone speaker, bluetooth and headphones. I used to to take some of the tinniness out of phone speaker. It's in CM6, and probably a lot of other roms too.
vinee9 said:
yeah what is the dsp manager ive been hearing about
Click to expand...
Click to collapse
Here is a flashable version:
http://forum.xda-developers.com/showpost.php?p=7681025&postcount=2 (Add Ons / Tools)
Does anybody know if this could be flashed onto "OpenDesire 4.0.2"?
As I know OD is based on Cyanogen...
Thank you
hey guys, just wanted to know if the dsp manager is anything like the equalizers on mixzing or other music apps for android
spaboleo said:
Does anybody know if this could be flashed onto "OpenDesire 4.0.2"?
As I know OD is based on Cyanogen...
Thank you
Click to expand...
Click to collapse
Don't know if this can be flashed to OD, but OD is not based on Cyanogen, it is a build from Android source.
DSP manager is brilliant. The compressor pops a bit too much for my liking though.
abc27 said:
DSP manager is brilliant. The compressor pops a bit too much for my liking though.
Click to expand...
Click to collapse
It's not working for me...
hey guys just wanted to ask if the equalizer is better than the ones found on music apps on market place like mixzing, astro player, etc
Just to let you know...I've flashed it onto OpenDesire 4.04 and it works...
You need the DSP Manager apk, too.
I took the one from this Post: http://ip208-100-42-21.static.xda-developers.com/showpost.php?p=7999377&postcount=6
Thanks =)
Thru loud speaker, Desire wasn't really that good. But thru headsets with Mixzing, is quite good.
completely agree. speakers on the phone are horrible. i think im gonna invest in a new pair of earphones. hope i dont get any compatibility issues which bug other users
Okay so before i start i am a newbie to all of this.
I rooted my phone and flashed the warm two point two rom.
Everything works great. I have been able to figure out just about everything i wanted to do.
My question is, i was trying to use the eq in the dsp manager today while listening to music, and if i made any adjustment at all to the eq, my audio started clipping. Now this to me really sucks because i think that the evo really sucked by lacking a eq, and was super excited when i got this rom(which by the way is the only rom i have used) and now it doesnt seem to work.
Anyone got any advise for me.
I've never used DSP Manager. I do use Poweramp to play media and it has a great EQ built into it. It is a paid app, though.
Did you use DSP Manager before you flashed the rom with no issues?
I played with it for a little bit at one time. Just be very careful. I ended up blowing my speaker. And like the above poster said, I use poweramp to play my music now.
Sent from "The EVO" using XDA Premium
Dsp manager, came as part of the rom. I looked in the market to see if i could reload it, but it is not in the market. So i am guessing that it is something that was made with the rom, and was wondering if anyone else had any issues with it.
I found this thread and though i would share it, so far its working great and i can really tell the difference.
http://forum.xda-developers.com/showthread.php?t=1732763
It's got beats? Definitely not for me then
Sent from my SPH-D710 using Tapatalk 2
my experience was not so good on aokp build 40. this is what i posted in that thread after flashing awesome beats...
IMPORTANT i flashed awesome beats but i found out it broke my bluetooth foward and back buttons on my sony mw600 using spotify, exfm, and a couple other music apps as well as the 'long press on volume buttons to skip track' mod on some music apps, but not all. wiped cache and reflashed aokp and they all work again. i guess beats does hurt bluetooth to some degree. just FYI that was my experience.
http://forum.xda-developers.com/showpost.php?p=28040091&postcount=1311
ymmv
Awesome Beats for SGS3:
-Root required
1) Tested on SGS3(i747) and GNote(i717) and GNex(GSM)
2) Root Required (http://forum.xda-developers.com/showthread.php?t=1746665)
3) Download the attachments “AwsomeBeats.apk” and “com.motioncoding.beats-2.apk”
4) Copy AwsomeBeats.apk to /system/app/...make sure to fix permissions to rw-r-r ( you can use Root Explorer or similar software)
5) Install “com.motioncoding.beats-2.apk”
6) Use“Beat audio installer” in the app drawer to install “Awesome Beats” and it will ask for reboot.
7) After reboot, head to settings> sounds>music effects and change the music effects to “Awesome Beats” ( music fx stopped working message may come up, but it only happens once)
8) Head to “Awesome Beats” app in the app drawer and enable audio boost for speaker, headset and Bluetooth.( and any other changes you like)
9) Done….
Note: if it doesn’t work for you simply reset the music effect to Music Fx and uninstall the app.
Thanks to immor2al
Nice. Thanks!!!!!
Sent from my AT&T GALAXY SIII Stock•ROM root€d
What are the advantages to this app?
is it just to adjust audio settings? (I have an HP ENVY beats edition so it has the audio control)
Hmmm I'm not seeing a single change other than now I get a message every so often saying MusicFX.apk has stopped
I've following the OP's instructions, and tried this using AudioGalaxy , Google Music and Samsung's own music player. Nothing I do in the Awesome Beats settings app has any effect at all...
Has this been tested and confirming working on a Sprint Device?
It provides Audio boost ( plus equalizer and bunch of other stuff) for speaker, headset and Bluetooth and to me tunein radio and music sounds better. When I got my SGS3, I was a bit disappointed with audio output quality comparing with iPhone 4 but this app fixed it for me.
Freshgeardude said:
What are the advantages to this app?
is it just to adjust audio settings? (I have an HP ENVY beats edition so it has the audio control)
Click to expand...
Click to collapse
I tried it on Telus SGS3 which is similar to AT&T and it works. I haven't got musicfx has stopped working message at all and I am sorry you got that. I even tried it on my friends GNex and it worked. Did you open the app after installation and enabled the Boost option?
DroidGnome said:
Hmmm I'm not seeing a single change other than now I get a message every so often saying MusicFX.apk has stopped
I've following the OP's instructions, and tried this using AudioGalaxy , Google Music and Samsung's own music player. Nothing I do in the Awesome Beats settings app has any effect at all...
Has this been tested and confirming working on a Sprint Device?
Click to expand...
Click to collapse
kemtehani said:
I tried it on Telus SGS3 which is similar to AT&T and it works. I haven't got musicfx has stopped working message at all and I am sorry you got that. I even tried it on my friends GNex and it worked. Did you open the app after installation and enabled the Boost option?
Click to expand...
Click to collapse
Yes, I enabled Boost in the Settings (vs leaving it at MusicFX).
Here's the steps I did so we're all clear... note this is on a Sprint Rooted S3..
1) First copied the AwesomeBeats.apk to the system/app folder and changed permissions as indicated
2) Ran the com.motioncoding.beats-2.apk which caused the phone to install 'something'.
3) Went into settings, changed the Music Effect to "Beats"
Immediately received an error about MusicFX not responding.
4) Tried several music apps and while music was playing went into the new AwesomeBeats app in the app drawer and modified a few settings to extremes to try to see if anything worked.. no sound change..
5) Thought maybe a reboot was in order (not mentioned in OP but hey never know). After reboot, verified beats was still selected in settings, it was.
6) Retried music and beats setting app.. no change.
7) Noticed another app in the App Drawer called "Install BeatsAudio" or something similar... CLicked that, and it said it was installing some files and then it rebooted the phone.. (I thought Aha! OP forgot to mention this)
8) After reboot, verified Beats was still selected in settings... tried Music and AwesomeBeats app again... still no changes no matter what settings were tried.
Since then I've removed the AwesomeBeats.apk from the system folder and rebooted.. menu is now gone in settings and things seem 'back to normal' (though nothing really changed that I could tell).
So there you have it... everything I've tried.
BTW this is on a STOCK Rooted S3 from Sprint... no custom ROM nor Kernel... perhaps that's a difference that is required and not mentioned?
The steps are all good....when you install com.motioncoding.beats-2.apk, you need to used the app called Beats Audio Installer to get Beats audio working, music fx stopped for me only once but after that everything worked perfectly.
did you try to use the get "Boost audio" enable in the app after?
DroidGnome said:
Yes, I enabled Boost in the Settings (vs leaving it at MusicFX).
Here's the steps I did so we're all clear... note this is on a Sprint Rooted S3..
1) First copied the AwesomeBeats.apk to the system/app folder and changed permissions as indicated
2) Ran the com.motioncoding.beats-2.apk which caused the phone to install 'something'.
3) Went into settings, changed the Music Effect to "Beats"
Immediately received an error about MusicFX not responding.
4) Tried several music apps and while music was playing went into the new AwesomeBeats app in the app drawer and modified a few settings to extremes to try to see if anything worked.. no sound change..
5) Thought maybe a reboot was in order (not mentioned in OP but hey never know). After reboot, verified beats was still selected in settings, it was.
6) Retried music and beats setting app.. no change.
7) Noticed another app in the App Drawer called "Install BeatsAudio" or something similar... CLicked that, and it said it was installing some files and then it rebooted the phone.. (I thought Aha! OP forgot to mention this)
8) After reboot, verified Beats was still selected in settings... tried Music and AwesomeBeats app again... still no changes no matter what settings were tried.
Since then I've removed the AwesomeBeats.apk from the system folder and rebooted.. menu is now gone in settings and things seem 'back to normal' (though nothing really changed that I could tell).
So there you have it... everything I've tried.
BTW this is on a STOCK Rooted S3 from Sprint... no custom ROM nor Kernel... perhaps that's a difference that is required and not mentioned?
Click to expand...
Click to collapse
Installed. Didnt get any FC message. Sounds better to me. Thanks
Sent from my SAMSUNG-SGH-I747 using xda premium
You are welcome, glad it worked for you.
jrbaker624 said:
Installed. Didnt get any FC message. Sounds better to me. Thanks
Sent from my SAMSUNG-SGH-I747 using xda premium
Click to expand...
Click to collapse
installed and working on VZW S3... Thanks!
Those of you who have it working, which Music Player are you using to test with and notice the sound difference with... I've been reading that some players simply aren't going to be effected due to coding.. and wondering if that was my issue...
Installed & working on T-Mobile SGS III...Thanks.
DroidGnome said:
Those of you who have it working, which Music Player are you using to test with and notice the sound difference with... I've been reading that some players simply aren't going to be effected due to coding.. and wondering if that was my issue...
Click to expand...
Click to collapse
I think the only player I have installed that uses it is Google Play Music player. It has to [pardon my terminology if this isn't 100%] hook into the android 'music effect' that you set in settings.
If you guys are you using the stock TW Music Player and say that it works...well check again. This mod will not work with the Stock TW Music Player because of the libs that are associated with the stock app. This mod will only work if you use a different music player other than the stock one. I'm personally using the CM9 Music Player (not Apollo) and it works flawless.
I've attached the apk for the Transparent CM9 music app. :highfive:
Worked great for me. I played a audio podcast in Pocketcast and Google Play. Google play with beats audio enabled is noticeably better. Great job and thanks. I like it.
I have awesome beats on my infuse and it's not much of a difference from my stock GS3 sound. Maybe a bit more bassie but nothing like beats audio on HTC one x! Now that's the best sound I've heard coming out of a phone. Just saying...
But me love me GS3
White Hot! GS3.
Happy to hear that it worked for you guys, please don't forget to hit the "Thank you Button" as I am new and don't have many.
I have tried this MOD with Poweramp, Google Music and Tunein radio and have noticed %40 to %50 increase in audio output. When I first got my SGS3, I started using the stock Samsung music player and I was pretty disappointed but this mod solved my problem.
tprouty said:
installed and working on VZW S3... Thanks!
Click to expand...
Click to collapse
DroidGnome said:
Those of you who have it working, which Music Player are you using to test with and notice the sound difference with... I've been reading that some players simply aren't going to be effected due to coding.. and wondering if that was my issue...
Click to expand...
Click to collapse
jgiard6 said:
Installed & working on T-Mobile SGS III...Thanks.
Click to expand...
Click to collapse
dmjlabelle said:
Worked great for me. I played a audio podcast in Pocketcast and Google Play. Google play with beats audio enabled is noticeably better. Great job and thanks. I like it.
Click to expand...
Click to collapse
i love it for rap music really bass driven have my monitor beating hard almost sound like beats audio from my evo 4g lte. Real similar lol great jack.
Sent from my SPH-L710 using XDA Premium App
Awesome, great to hear that.
bonebeatz1234 said:
i love it for rap music really bass driven have my monitor beating hard almost sound like beats audio from my evo 4g lte. Real similar lol great jack.
Sent from my SPH-L710 using XDA Premium App
Click to expand...
Click to collapse
Has DSP Manager ever worked for your Galaxy Nexus in any rom? I am willing to downgrade my rom to get a working DSP Manager. I already tried different music apps (Neutron, PowerAmp, JetAudio, MX Player) on all custom roms from 4.1.2 to 4.2.2--this all took a frustrating long day--and DSP Manager only works with Apollo music player. I am quite attached to DSP Manager in my LG P500 which I converted into a dedicated mp3 player using JetAudio Plus, and I can't listen to a different sound signature than what that combination gives me.
there are roms that have working DSP managers but i think most if not a majority of the gnex community uses:
-noozxoide
-awesome! beats
-king(?) beats
you can try the noozxoide sound engine(dsp replacement) with NOOZY music player.
or if you want to venture further, theres the ac!d audio thread and their engine
http://forum.xda-developers.com/showthread.php?t=1923630
jt.one said:
there are roms that have working DSP managers but i think most if not a majority of the gnex community uses:
-noozxoide
-awesome! beats
-king(?) beats
you can try the noozxoide sound engine(dsp replacement) with NOOZY music player.
or if you want to venture further, theres the ac!d audio thread and their engine
http://forum.xda-developers.com/showthread.php?t=1923630
Click to expand...
Click to collapse
THANK YOU JT for the reply! I wasn't hoping to get one, much less this fast.
I'll try those immediately and report the results.
DSP Manager works but only on Cyanogenmod's default music player Apollo. I've seen similar reports but on other Galaxy Nexus forums, not this one, so I was thinking it's an inherent problem with the device OR like in reports on other devices, something happened with Android 4.1.x and 4.2.x that made DSP Manager stop working like it used to.
http://forum.xda-developers.com/showthread.php?t=1748803 very happy with the results of this Misledz is the man!
Tapatyping from my Galaxy Nexus
bombadier said:
http://forum.xda-developers.com/showthread.php?t=1748803 very happy with the results of this Misledz is the man!
Click to expand...
Click to collapse
Wow, it looks like a party in there! THANK YOU for the reply! I'm definitely trying that one as well.
I tried Beats before, but I immediately went back to DSP Manager. What I love about DSP Manager the most is the bass boost, because I've never heard a deeper, punchier, distortion-free bass than DSP Manager's, and I listen to chiptune dance music a lot.
Also, I noticed that when you cup your hand just below the speaker vent of the Galaxy Nexus, the sound volume increases ten times that it's deafening! It's really weird! Has anyone else noticed this? The side of your cupped hand should touch just below the vent, while holding the phone like normal.
PocketSmiley said:
Wow, it looks like a party in there! THANK YOU for the reply! I'm definitely trying that one as well.
I tried Beats before, but I immediately went back to DSP Manager. What I love about DSP Manager the most is the bass boost, because I've never heard a deeper, punchier, distortion-free bass than DSP Manager's, and I listen to chiptune dance music a lot.
Also, I noticed that when you cup your hand just below the speaker vent of the Galaxy Nexus, the sound volume increases ten times that it's deafening! It's really weird! Has anyone else noticed this? The side of your cupped hand should touch just below the vent, while holding the phone like normal.
Click to expand...
Click to collapse
lol yeah that's normal.
by cupping the speaker area, you're allowing the sound to bounce off the walls of your hand hence the "louder"-ness.
the same thing can be achieved by putting your into a tall cup or leaned against a wall in a cabinet allowing it to bounce and echo
bombadier said:
http://forum.xda-developers.com/showthread.php?t=1748803 very happy with the results of this Misledz is the man!
Click to expand...
Click to collapse
Heya bon badier what exact rom are you using? EDIT: okay I see in your signature you're using the Cataclysm rom, but just to confirm if this is the one working with the audio effects app you mentioned.
None of the apps mentioned worked on the official CM10.1 nightlies. It only affected Apollo but nothing else.
jt.one said:
lol yeah that's normal.
by cupping the speaker area, you're allowing the sound to bounce off the walls of your hand hence the "louder"-ness.
the same thing can be achieved by putting your into a tall cup or leaned against a wall in a cabinet allowing it to bounce and echo
Click to expand...
Click to collapse
Yeah, I forgot to mention that putting just the tip of my finger just below the vent making a 45 degree angle boosts the volume tremendously. I thought a simple contraption mod could do the same thing, like a small flexible flap the same width as the vent.
Also JT what exact rom are you using? As I said, all the apps mentioned behave the same way as DSP Manager on the official CM10.1 nightlies. They only worked on Apollo and not on anything else. EDIT: I see in your signature you're using Xenon HD with purity kernel, so this is just to confirm.