fpse with opengl optimal settings - Xperia Play Q&A, Help & Troubleshooting

Hi all,
I've tried but with no succes yet with the newest version of fpse
What are the optimal settings graphic/performance wise for our plays?
The opengl plugin should be working fine on adreno 205 gpu's but with me the fps won't pass 35 in chrono cross. I can see great graphic enhancement with the plugin though.
all feedback is welcome

Does FPS on Chrono Cross go up if you sacrifice sound?
There was a thread on this a while back. But it's this post by the developer of FPSE that excited me.
shtruck said:
my progress: succeed to add native pad support, PS3 pad is fully supported on my asus transformer and automatically assigned, no need to configure!
about xperia play touchpad, i'm progressing too, i can say it will be ok for the next release. (let me finish this part and new release will be ok), very impressived by the speed of FPse on Xperia play running ICS... incredible with OpenGL plugin in 854x480...very smooth and gfx are so sharp. the new automatic opengl download feature is very cool too. so easy.
I fixed many bugs too. FPse will be more stable for next release.
Tue Apr 03
http://www.fpsece.net/forum2/viewtopic.php?f=38&t=2034&start=3440
Click to expand...
Click to collapse
Has anyone here with the new Adreno drivers given the FPSE OpenGL graphics plugin a try? Or will we need the new FPSE version as well when it comes out?
I wasn't sure if the custom ICS kernels / roms have the new drivers, or whether you'd need both to be stock, and I haven't personally flashed ICS beta yet.
On Gingerbread with OpenGL but without the new Adreno drivers I found only Tony Hawk Pro Skater 2 ran OK without overclocking: Tekken 3 and Ridge Racer Type 4 were too slow.

Im in the process of testing crash badicoot 3 right now. Im also going to download.....ergh I mean Rip Tekken 3 and let you know
***Edit****
Crash Bash 3 seems.....to work....In all fairness I overclocked to 2Ghz, it did slow down somewhat, only at the menu where everything breaks out the box, my gpu is apparently overclocked as well (Although there is no proof) so I suppose thats probably why its not slowing down much. Looking forward to testing Tekken 3 through I will update again when I have tested both thouroughly. This is with defualt settings by the way with the OpenGL plugin installed.
*****Edit2*****
Ok after testing crash bash3 there are some graphical issues such as this one below. It was a loading screen after cortext disapears when you go into the first level. When I got in the level, the graphics were pretty sweet, I would have took a screen shot but my CPU went above 40c and it rebooted lol so I am about to test Tekken 3 now that it has cooled down.
*****Screen shot*****
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*****Edit3******
Ok so I tested Tekken 3 and it did slow down even when at 2Ghz. And more buggy issues, the screens below should help but even so, it was quite slow, turning off the sound helped but still.
The Namco credits
Character Select Screen
Finaly in level where the only issue was slow down
All in all, I think we are better off waiting for the new GPU drivers in my opinion. Either that or wait for the developer to update it. Its not just the speed thats the issue its graphically as well. bear in mind this is the kind of performance you would get with a overclocked 2Ghz CPU and an overclocked GPU. I'd feel sorry for anyone with a standard processor trying this.

CodenameZeus said:
Im in the process of testing crash badicoot 3 right now. Im also going to download.....ergh I mean Rip Tekken 3 and let you know
***Edit****
Crash Bash 3 seems.....to work....In all fairness I overclocked to 2Ghz, it did slow down somewhat, only at the menu where everything breaks out the box, my gpu is apparently overclocked as well (Although there is no proof) so I suppose thats probably why its not slowing down much. Looking forward to testing Tekken 3 through I will update again when I have tested both thouroughly. This is with defualt settings by the way with the OpenGL plugin installed.
*****Edit2*****
Ok after testing crash bash3 there are some graphical issues such as this one below. It was a loading screen after cortext disapears when you go into the first level. When I got in the level, the graphics were pretty sweet, I would have took a screen shot but my CPU went above 40c and it rebooted lol so I am about to test Tekken 3 now that it has cooled down.
*****Screen shot*****
*****Edit3******
Ok so I tested Tekken 3 and it did slow down even when at 2Ghz. And more buggy issues, the screens below should help but even so, it was quite slow, turning off the sound helped but still.
The Namco credits
Character Select Screen
Finaly in level where the only issue was slow down
All in all, I think we are better off waiting for the new GPU drivers in my opinion. Either that or wait for the developer to update it. Its not just the speed thats the issue its graphically as well. bear in mind this is the kind of performance you would get with a overclocked 2Ghz CPU and an overclocked GPU. I'd feel sorry for anyone with a standard processor trying this.
Click to expand...
Click to collapse
So , do you mean the PSXPERIA is still better ?
did you tried F.P.S.E 1.11.15 ? ( latest )

Just tried it. The graphics glitches are still there. It's playable with sound at 1.6ghz, frameskip=on, system > boost mode=on. I'm on doomkernel v10, because I thought my phone didn't like gpu overclock. But it's still faster and more responsive without the opengl plugin, and there's no need for oc or frameskip.
But yeah, I'm on Gingerbread, it was the ICS graphics drivers that sounded hopeful.
There are some new framelimiting options in the new version.
Psxperia either needs a small overclock (software mode) or crashes after the first fight (hardware mode). But sticking it on practice mode where the fight never finishes and learning moves on the bus is quite cool

mehdi.moha said:
So , do you mean the PSXPERIA is still better ?
did you tried F.P.S.E 1.11.15 ? ( latest )
Click to expand...
Click to collapse
Well in my opinion I think fpse without opengl is better, mainly because of the compatibility. Fpse works with almost anything, psxperia doesn't. I love psxperia because of the PlayStation pocket integration, sometimes because of the compression games can end up being half the size but theres no point if the game doesn't work properly, I.e tekken 3.

Hmm, I'm trying ICS beta now. I'm using KeiranFTW's lovely smooth ROM, analogue pads work in FPSE and I must have the drivers installed because I'm getting almost double the fps score in Nenamark 2, but...
I can't see any difference in speed with the OpenGL plugin. Is there a setting somewhere I've missed? The graphics look great, if it could pull that plugin off this really would be THE phone!

Related

[APP] RogueTools v1.1 - [Overclock & Change Screen Density] - [Updated: 04/27/2010]

[APP] RogueTools v1.1 - [Overclock & Change Screen Density] - [Updated: 04/27/2010]
I now present you with RogueTools v1.1.
Summary:
This application is designed for the Vogue, Kaiser, Polaris and Nike devices. It allows you to dynamically overclock your device as well as change the screen density.
Requirements:
This application requires write access to your /system so this will only work on EXT2 and NAND installations.
Overclocking Notes:
Overclocking results will vary. Based upon the beta test results everyone was able to Overclock to 500mhz and have very stable results. Above this results really were mixed. Give it a try, I'd love to hear your results.
To download, search in the market for "RogueTools"
Screenshots:
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Before (400mhz) and After (500mhz) CaffeineMark Benchmark
HUGE thanks to all of the beta testers. You guys did an outstanding job!:
citrit, cp0020, damianiw, DmK75, dzo, GriloVirante, Incubus26jc, inertone, jnadke, mblaster, Millence, mssmison, paipo, pyrator, scouzer, vrflyer
Disclaimer:
As always, I’m not responsible for anything that happens to your phone while using these files.
Future Versions:
I'm looking for some creative ideas on other additions you'd like to see added to this application. So if you have some thoughts, please let me know.
Changelog:
04/27/2010
Added device support for Nike
04/24/2010
Version 1
Awesome. Can't wait to try.
Will this affect the battery life?
Right now the battery is bad enough with android, but it does sound really nice.
Nice,
will try it out
Overclocking will always effect battery life negatively. Under-clocking will increase it.
You don't always need your Kaiser running at 400 Mhz, but I think Android throttles it anyway.
Dukenukemx said:
Overclocking will always effect battery life negatively. Under-clocking will increase it.
You don't always need your Kaiser running at 400 Mhz, but I think Android throttles it anyway.
Click to expand...
Click to collapse
When sleeping it underclocks to ~200Mhz (it seems that "cat /proc/cpuinfo|grep BogoMIPS" displays something around the clock value).
nice work bro...works great on my tilt
could you upload the update.tar ?
Tukang PDA said:
could you upload the update.tar ?
Click to expand...
Click to collapse
Can't You read?
To download, search in the market for "RogueTools"!!!!
Awesome.
Kaiser
Benchmark
400MHz : 91 points
475MHz : 130 points
500MHz : 140 points
Nice!
Appears to work on my tilt!
Nice Job!
liveskelet said:
Awesome.
Kaiser
Benchmark
400MHz : 91 points
475MHz : 130 points
500MHz : 140 points
Click to expand...
Click to collapse
600Mhz : Called fire brigade....
zenity said:
600Mhz : Called fire brigade....
Click to expand...
Click to collapse
Are you serious?
I may have to raise the max threshold for you Kaiser users. 700???
Holy crap this works awesome. Tried it on Polymod 2.1d and it kinda blew my mind. I've only overclocked to 450mhz so far, but it's a night and day difference. Thanks a ton myn, great work.
tonyc0642 said:
Holy crap this works awesome. Tried it on Polymod 2.1d and it kinda blew my mind. I've only overclocked to 450mhz so far, but it's a night and day difference. Thanks a ton myn, great work.
Click to expand...
Click to collapse
I've set mine to 500 Mhz, any chanche for overheating (when going higher then 500)?
(I've deleted some .apk packages (voice dialer,...) and together with this tweak it runs really great, almost 40MB free ram whe killing all apps)
Great app. Can someone give a bit more info about the "increase screen dpi" option? When and why would I want to use this feature? What is a "good" value?
robuser007 said:
I've set mine to 500 Mhz, any chanche for overheating (when going higher then 500)?
(I've deleted some .apk packages (voice dialer,...) and together with this tweak it runs really great, almost 40MB free ram whe killing all apps)
Click to expand...
Click to collapse
I can't say for sure since I'm not the one that developed this, but it seems to me that it should actually save your battery since it underclocks when the phone is sleeping, unless of course you're actively using it a lot while at 500mhz or more, in which case you'd use your battery quicker and run the risk of overheating. Like I said, I can't be certain, so you may want to wait for a reply from myn himself on it.
jt131 said:
Great app. Can someone give a bit more info about the "increase screen dpi" option? When and why would I want to use this feature? What is a "good" value?
Click to expand...
Click to collapse
It should be set at 120dpi by default, at least it was for me. The dpi is "dots per inch," which is pretty much what it sounds like. If you make the value higher, it will make things larger. If you make it smaller, well you get the idea. I played around with it some to check it out, but I'm happy with the default dpi.
Thanks tony. I guess it could be useful for applications that do not work correctly in Kaiser's QVGA, like iGO for example. Would a lower dpi setting compensate for iGO's larger resolution design?
Reducing the DPI makes everything small so iGO might work but it will make reading everything harder.
jt131 said:
Thanks tony. I guess it could be useful for applications that do not work correctly in Kaiser's QVGA, like iGO for example. Would a lower dpi setting compensate for iGO's larger resolution design?
Click to expand...
Click to collapse
Who needs to read, so long as you can see the map and hear the voice commands?

12.19 3d package with better performance for testing

12.19 3D PACKAGE WITH BETTER PERFORMANCE FOR TESTING
http://forum.xda-developers.com/showthread.php?t=852937
-----------------------------------------------------------------------------
GIVES THANKS TO "djdafreund" FOR DOING THIS FOR US. THANKS
Latest Kernel
Commit# 1238
Commit Date: Sat Dec 18 20:44:32 2010
Commit ID: 43f0a96
Pushed by: ACL (on behalf of WisTilt2)
Commit Messages:
•1238 - Speakerphone mic fix.
http://forum.xda-developers.com/showthread.php?t=869992
or
http://www.megaupload.com/?d=MVUZIME1 .....zimage and modules
=====================================
http://forum.xda-developers.com/showthread.php?t=852937
1 - Grab the "zImage and Module's" download
2 - Grab the "all 3d drivers and gralloc" download
3 - Grab the "build.2.prop. and froyo.user.conf.zip"
Extract the 3 following files from the downloaded files into the main directory of your SD card
--------------------------------------------------------------------------------------------------------------
- libGLES_qcom.so
- gralloc.msm7k.so
- build.prop
Just edit "froyo.user.conf" and add these 3 commands below.(Should be close to the end of this file, located in your (android dir)\CONF\ directory"
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------
mount bind/sdcard/libGLES_qcom.so /system/lib/egl/libGLES_qcom.so
mount bind/sdcard/gralloc.msm7k.so /system/lib/hw/gralloc.msm7k.so
mount bind/sdcard/build.prop /system/build.prop
Finally, unzip the "zImage" and "modules.xxxxx" files you downloaded also in your main android directory, (replacing zImage when asked, and deleting your previous module.xxxxx file)
Then, download the 2 APK file's, "fps2d" and "com.adobe.air.xx" file, and try installing them within Android (double click on the file's within Android), run fps2 3 time's to get a good average.)
Hope this is helpful, that's me!! The more user's we get to help this, making it easy to understand and follow, the more we can help your progress with this.
is it safe?
Yes, it should be.
xOverkill said:
is it safe?
Click to expand...
Click to collapse
hahaha, yes very safe.
However, I question the results. I guess I don't play any games, but my Neocore scores have been slower.
The OP pointed out one individual got 21.x on a Neocore score, I've never broken 19... and I get the same if not better scores on the 'stock' lib.
Some have said it helps with games tho. Again, I don't play any games so I can't really say if it makes gaming better or not. Try it out, you've got nothing to lose. This whole project has a testing spirit (at least it should!)
On FRX03 system, you can't break 19 fps unless you overclock and then you might get 20, 21fps but on a stock neopeek build (SuperFroyo), I got 21 fps without overclocking so i think that is great already.
Wouldn't hurt to squeeze the most performance you can get out of your phone but may lead to increased battery drain.
first post updated. test and report please.
3d driver for testing with gralloc. UPDATED 11.29.10
e334 said:
On FRX03 system, you can't break 19 fps unless you overclock and then you might get 20, 21fps but on a stock neopeek build (SuperFroyo), I got 21 fps without overclocking so i think that is great already.
Wouldn't hurt to squeeze the most performance you can get out of your phone but may lead to increased battery drain.
Click to expand...
Click to collapse
Is the score device dependent or should ALL devices get 20/21 FPS
The more I dig into this project/build (XDAndroid not neopeek) the more I feel like higher performance is becoming more device dependent. Perhaps I'm just paranoid because I am investing more (in general) on a low-end device that seems to perform better with a less than desired OS? At this rate, I don't think I'll ever get into WP7 and I have all of you to blame for it!! ( JUST KIDDING )
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OK,GUYS. GOOD NEWS FOR PEOPLE THAT WANTS TO PLAY ANGRY BIRDS LITE FULL POWER AND GREAT SPEED. I THINK THIS GAME NEVER WORKED IN FRX03. ITS WORKING REALLY GOOD NOW. I WAS WORKING ON THE BUILD.PROP. FOR FRX03 THAT HOW I FIX IT.
THE FULL VERSION IT A LITTLE FAST. FASTER THAN BEFORE FOR ME. IM STILL TESTING THE ENTIRE ROM TO SEE IF NOTHING WRONG WITH SOUND ETC ....
IM USING, DRIVER 11.26 AND GRILLOC 11.30
sprint htc touch pro 2 (rhod400)
ok. guys. for all of you with angry birds problem and won't play on our phone.
there are two version. 1-ANGRY BIRDS LITE (older phones). THIS VERSION WITH FRX03 BUILD WON'T PLAY DON'T KNOW WHY. NOW ITS PLAY REALLY GOOD. 2-ANGRY BIRDS FULL VERSION PLAYS BUT SLOW. NOW IT A LITTLE BIT FASTER FOR ME.
PLEASE DOWNLOAD ANGRY BIRDS LITE IF YOU GUYS WANT FULL SPEED. BUT YOU WILL NEED THE (BUILD.PROP SEE FIRST POST). GOOD LUCK. THANKS
Angry birds Lite Beta & Angry Birds Full Version For TP2 - xda-developers
my combination are. 3d driver 11.26, gralloc 11.29. and (build.prop.12.01.10 testing)
ok guys
the first post is updated with build .prop . 12. 02.10
the other build . prop. 12. 01. 10 was braking the wifi .
wifi works good now . try it . thanks
sprint htc touch pro 2 (rhod400)
DEVS
This is for everyone. This "DEVS". They are doing a great job with everything. All this builds. All this test, day and night. They are trying to get all this devices to run "ANDROID" this devices wasn't suppose to be running this OS in ours devices.
In this holidays they still going all out for us. Guys, let's get together and donate something to all the GREAT DEVS. In XDA, PPCGEEKS, NEOPEEK. Etc.....
I'm Going to be the first. ACL I know you helping me with this 3d drives stuff. What's your paypal # man. Great job. Thanks
COME GUYS. LET'S DO THIS
12.09.10
2D GRAPHICS TEST. OK GUYS ACL WANTS EVERYONE TO DO A FEW TEST. WITH THIS APK (FPS2D). PLEASE DO 3-5 TEST AND REPORT THE AVERAGE. LOOK FOR IT ON THE FIRST POST. THANKS
sprint htc touch pro 2 (rhod400)
12.10.10.
froyo.user.conf updated with all 3 files 3d driver, gralloc, and build.prop
FOR NEW PEOPLE
THANKS
FIRST POST UPDATED
New Kernel - Dec. 11, 2010 THANKS TO "F22"
zImage-2.6.27.46-01232-gb7033df
http://www.mediafire.com/?qnuulzzltc9nl36
modules-2.6.27.46-01232-gb7033df.tar.gz
http://www.mediafire.com/?a8sie6uq72qe688
WITH THIS KERNEL I'M GETTING ON FPS2D 30PFS. NEOCORE 21.1FPS AND QUADRANT 601 IT AMAZING.
THIS IS GETTING GOOD GUYS TRY IT. THANKS
FIRST POST UPDATED
New Kernel - Dec. 12, 2010 THANKS TO "F22"
Wifi for topaz should now work, please test it for other devices
zImage-2.6.27.46-01232-gb7033df
http://www.mediafire.com/?qnuulzzltc9nl36
modules-2.6.27.46-01232-gb7033df.tar.gz
http://www.mediafire.com/?s64576601lj6o79
E,maybe it's a little hard to operate for a chinese boy
HI, TEAM
the first post it updated
go to the download area and download this 2 APK files
let me know if you guys can get this apk install on you devices.
thanks
First post updated
gpu acceleration test 2
ok. People head to the first post. Go to the download area and download the "build.prop.12.15.10 updated.
A few of you try to install this "air apk" and it didn't work
now. Install "air apk" from the first post. It works with this build.prop 12.15.10
open any apk that use 3d. A good test to try "angry birds full
version.
Very important. After the test you can keep the apk or unistaller. But save it somewhere in your sd card. This apk is the key of gpu acceleration.
Report back
thanks
Thank you everyone for testing this.
guys, don't get disappointed about the APK not working. air is not suppose to work for our devices.
I just did this to test the apk. It works. Everything is workings according to plan.
You guys are wondering why some apps didn't work. Because android don't have GPU ACCELERATION, ONLY CPU.
Now. My goal is to make every app that use 3d to use gpu acceleration. That why AIR it the key to make this happen. One you install air your entire system will change.
Now the AIR works. I'm going to do some more test. I'm going to write some codes.
Maybe next time. You will experience GPU ACCELERATION.
Thanks
sprint htc touch pro 2 (rhod400)
Ok, finally got around to trying this. Grabbed the 3 file's (mentioned JUST one on the first post, and also no download links, but got them from the html link. Should really change it so the link work's at least, and mention the download files are actually at THAT link. No biggie, just mentioning it for other's.) but on the link, it actually has 3 files to grab, and to add to the config command line file. Making sure that's right, on my Touch Pro (raph800).
My 3 test's finished, and show's "Done avg=30 stdev=4.34". Hope this helps. It did (as mentioned) fail to install the air apk. I am guessing i did it right.
Got the 3 newest versions of files below-
================================
build.prop file (12-15 version)
gralloc.msm7k.so file
libGLES_qcom.so (11-29 version)
and also these 2 files i grabbed and updated
================================
zImage-2.6.27.46-01232-gb7033df (of course renamed to "zImage"
modules-2.6.27.46-01232-gb7033df.tar.gz (added to same dir as normal, deleting my old modules which was all same but last digit's were -01230)

[GAME]ShadowGun on market now

This is a game from madfinger, same people who did samurai II vengeance.
Of course its for Crap2(tegra) devices, so what the hell, lets see if it works with Chainfire3D
And so far its working. Game looks freaking amazing. This is really console like graphics.
No I do not work for madfinger just saying people should check it out. its 4.99 on market however.
Link to android central.
You must have chainfire installed for it to work. Obviously.
http://www.androidcentral.com/shadowgun-now-available-android-market-tegra-2-devices
For the Lazy ones.
http://youtu.be/QWfLZluv7Ss
chainfire3d is not able for sgs2. Or where i can get it ?
Sent from my GT-I9100 using xda premium
Ahres said:
chainfire3d is not able for sgs2. Or where i can get it ?
Sent from my GT-I9100 using xda premium
Click to expand...
Click to collapse
It works wery well on SGS 2.
Believe me
It seems to be for T2 devices only but according to the market it's compatible with my S2 :/
solved... i can play now...
sebarkh said:
It works wery well on SGS 2.
Believe me
Click to expand...
Click to collapse
Are you sure?
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creams said:
Are you sure?
Click to expand...
Click to collapse
You have to use Chainfire3D which hacks the market and your device to think it's a Tegra2 device. It works very well. Search XDA for Chainfire3D
akira02rex said:
You have to use Chainfire3D which hacks the market and your device to think it's a Tegra2 device. It works very well. Search XDA for Chainfire3D
Click to expand...
Click to collapse
https://market.android.com/details?id=eu.chainfire.cf3d
Also here?
Chainfire 3D - This application is not compatible with your Samsung GT-I9100
even with installed chainfire with plugins...still Shadowgun didnt work.
You all talk about fully working but no1 give us tutorial how to play it on SGS2.
I found tutorial i hope it will work
http://www.youtube.com/watch?v=e_tBKHgxrcU
We managed to run, but his voice cracking a little.
Runs perfectly for me, actually looks and plays better than the ios version, chainfire nvidia
Sent from my GT-I9100 using XDA App
Thanks for the heads up! Downloading now... I have been playing Galaxy on Fire 2 using Chainfire and its an amazing game. Its free for a bit then $9.99USD to unlock the full game.
Anyone managed to play it with PS3's DualShock? Sixaxis works fine now even on stock, but the only game that played nice was Riptide GP (+ HDMI out = <33333 ).
I can't seem to configure the buttons, although part of the input works (movement is ok, but free look/aiming is not).
Anyone having similar issues as me? I'm running the game via ChainFire3D Pro and loading the nVidea Plugin which starts the game fine.
I'm gotten to the part where you go up some elevator and S.A.R.A tells you about their being some sort of device that you'll need to take out in order to stop your signal from being jammed.
After the elevator gets to the top, you take out a few men in a room, some of those mechanical spider things that run from under the stairs and there's also another soldier on top of those stairs. A mechanical sentry gun also comes out of the ground.
When you walk over to the controls by the big set of doors, you activate them to bring up a loading screen to the next level where the game crashes with an error message that disappears far too quickly to read.
Screenshot below of the section I'm on about, the controls over the opposite side of the room make the level change where the game crashes upon loading.
Uploaded with ImageShack.us
Mekrel said:
Anyone having similar issues as me? I'm running the game via ChainFire3D Pro and loading the nVidea Plugin which starts the game fine.
I'm gotten to the part where you go up some elevator and S.A.R.A tells you about their being some sort of device that you'll need to take out in order to stop your signal from being jammed.
After the elevator gets to the top, you take out a few men in a room, some of those mechanical spider things that run from under the stairs and there's also another soldier on top of those stairs. A mechanical sentry gun also comes out of the ground.
When you walk over to the controls by the big set of doors, you activate them to bring up a loading screen to the next level where the game crashes with an error message that disappears far too quickly to read.
Screenshot below of the section I'm on about, the controls over the opposite side of the room make the level change where the game crashes upon loading.
Uploaded with ImageShack.us
Click to expand...
Click to collapse
Yes have EXACTLY the same - 1st level complete & tap to continue, then repeated crashes. The message is the generic 'stopped responding tap to exit' type.
Worked flawlessly throughout the first level, then this.
Any ideas anyone?. Amazed how well the controls work so a bit annoying...
---------- Post added at 10:20 PM ---------- Previous post was at 10:17 PM ----------
dikime said:
Anyone managed to play it with PS3's DualShock? Sixaxis works fine now even on stock, but the only game that played nice was Riptide GP (+ HDMI out = <33333 ).
I can't seem to configure the buttons, although part of the input works (movement is ok, but free look/aiming is not).
Click to expand...
Click to collapse
Free look is controlled by the screen as opposed to a stick direction so can it be mapped?
The level with the lobster robot boss, loaded odd, graphics missing, restarted game and all was well again, screen shot shows I'm on level 3 or 4 I think it is, have you got the latest chain fire installed, I'm using the pro version, stock 2.3.5 rom with speed mod kernel
Sent from my GT-I9100 using XDA App
Yup same as that, just redownloaded Chainfire so pretty sure it's latest, and have the Pro version. Also 2.35 stock but with Siyah kernal, maybe I'll try speedmod...
Mekrel said:
Anyone having similar issues as me? I'm running the game via ChainFire3D Pro and loading the nVidea Plugin which starts the game fine.
I'm gotten to the part where you go up some elevator and S.A.R.A tells you about their being some sort of device that you'll need to take out in order to stop your signal from being jammed.
After the elevator gets to the top, you take out a few men in a room, some of those mechanical spider things that run from under the stairs and there's also another soldier on top of those stairs. A mechanical sentry gun also comes out of the ground.
When you walk over to the controls by the big set of doors, you activate them to bring up a loading screen to the next level where the game crashes with an error message that disappears far too quickly to read.
Screenshot below of the section I'm on about, the controls over the opposite side of the room make the level change where the game crashes upon loading.
Uploaded with ImageShack.us
Click to expand...
Click to collapse
tick "reduce texture size" and "disable mapbuffer emu" should do the trick.
the_ultimate said:
tick "reduce texture size" and "disable mapbuffer emu" should do the trick.
Click to expand...
Click to collapse
Cheers, that worked and I'm not sure I can tell the difference graphics wise..
Ahres said:
Chainfire 3D - This application is not compatible with your Samsung GT-I9100
even with installed chainfire with plugins...still Shadowgun didnt work.
You all talk about fully working but no1 give us tutorial how to play it on SGS2.
I found tutorial i hope it will work
http://www.youtube.com/watch?v=e_tBKHgxrcU
Click to expand...
Click to collapse
after install plugin.. open default openGL settings-->use plug-in you installed (nvidia tegra)... so try open that game..

[Q] Best optimizations for 3D gaming

Right now I'm running FXP054 with the kernel OC'd to 1.4GHz. I also have cut down on a lot of running services in the background through the Autostarts app [ https://market.android.com/details?id=com.elsdoerfer.android.autostarts ].
What would be the best governor, I/O scheduler, & OC for the CM7.2.0 CDMA kernel?
What build.prop settings should I apply to get the most out of 3D gaming?
Any other options/settings/apps that I should be aware of for better gaming performance in general on my Xperia Play?
I'd greatly appreciate any insight. Thanks.
Download the Ram Manager pro app from the market. Use the default balance option when not gaming and use the hard gaming option when gaming.
I've tried all tweaks and zips and governors and everything possible. This application has made the biggest difference so far. Especially the lock home launcher option.
How much of a difference between that & the v6 Supercharged script in terms of performance?
CrimsonSentinel13 said:
How much of a difference between that & the v6 Supercharged script in terms of performance?
Click to expand...
Click to collapse
Night and day. It's very difficult to give empirical evidence, so metaphors are about the best you'll get from me
V6 supercharger had zero to little effect overall. It did lock the launcher SOMETIMES, but other than that had very little effect on performance.
Ram manager pro is giving me a lot of performance and the different profiles are very clear and understandable. Unlike the vague and ambiguous settings on the supercharger.
I'll have to try that app out. How well does it do with Gameloft games? I tried Asphalt 6 last night & it ran well for a while until it decided to slow to a crawl on screen. I'm aiming to get a consistent gaming experience regardless of 2D or 3D.
3dawg said:
Download the Ram Manager pro app from the market. Use the default balance option when not gaming and use the hard gaming option when gaming.
I've tried all tweaks and zips and governors and everything possible. This application has made the biggest difference so far. Especially the lock home launcher option.
Click to expand...
Click to collapse
That app actually doess nothing at all for the launcher.
Its the grouping shift without changing a single priority.
Its all about aggressive task killing without user input and that's it.
Use Update 9 RC4 as it has more options for high ram devices and makes recommendations based on ram.
Sounds like you used Update 8.
zeppelinrox said:
That app actually doess nothing at all for the launcher.
Its the grouping shift without changing a single priority.
Its all about aggressive task killing without user input and that's it.
Use Update 9 RC4 as it has more options for high ram devices and makes recommendations based on ram.
Sounds like you used Update 8.
Click to expand...
Click to collapse
Thanks for the insight.
You're welcome
I really dislike it that people are being mislead into believing that it actually does something for the launcher.
zeppelinrox said:
You're welcome
I really dislike it that people are being mislead into believing that it actually does something for the launcher.
Click to expand...
Click to collapse
I did indeed use update 8. I will give the latest a try.
You say it does nothing for the launcher but I'm seeing some fantastic results i.e the launcher literally never dies.
It had to redraw once after playing modern combat 3, and the whole phone slowed to a crawl unexpectedly for 10 seconds and then back to normal. Other than that the application has been great.
Using the script, the launcher died regardless of which setting I chose even when it said I had a "hard to kill" launcher or whatever. It would work for a while but redraws were too common. Also, all tutorials seemed based around motorola phones so I had difficulty finding what options would suit mine the best.
Regardless, I'm grateful for fantastic devs like you, and this script is undeniably innovative. Expect a donation at the end of the month
EDIT:
IGNORE EVERYTHING I SAID EARLIER, HOLY CRAP UPDATE 9 RC4 IS DAMN GOOD.
Seriously, I uninstalled Ram Manager pro, it's totally unnecessary.
Supercharger update 9 RC4 using option 6 has been flawless for me.
ah yes U9 is much improved.
If you can spare the ram, just bulletproof the sucker
zeppelinrox said:
ah yes U9 is much improved.
If you can spare the ram, just bulletproof the sucker
Click to expand...
Click to collapse
What apps should be bullet-proofed? I'm using script for the purpose of getting better gaming performance.
I just uploaded an RC5 test so try that
I meant the launcher... so if you eve get any redraw, pick bulletproof launcher so it can't be killed but then again if you don't have enough ram to load big games then the default die hard launcher is good enough... it should still almost never happen.
zeppelinrox said:
I just uploaded an RC5 test so try that
I meant the launcher... so if you eve get any redraw, pick bulletproof launcher so it can't be killed but then again if you don't have enough ram to load big games then the default die hard launcher is good enough... it should still almost never happen.
Click to expand...
Click to collapse
Where do you have the RC5 sh located at? I checked your beta page for it & don't see it.
Ah.. it's on the last page of the thread... I plan on having a newer one up soon so I uploaded it for a little bit of testing but it's really solid as is
zeppelinrox said:
Ah.. it's on the last page of the thread... I plan on having a newer one up soon so I uploaded it for a little bit of testing but it's really solid as is
Click to expand...
Click to collapse
I started using RC5-test last night. It works really well. I noticed that it now has the Cust-OOM calc settings, which I'll apply tonight & see how it runs.
I really like how well done it is. I'll have to test out a few games this week.
Thamks
If you go to custOOMizer it will ask if you want to load the calculated values so that you only have to say yes or no lol
zeppelinrox said:
Thamks
If you go to custOOMizer it will ask if you want to load the calculated values so that you only have to say yes or no lol
Click to expand...
Click to collapse
Even easier, I was thinking I would have to record the values & make sure I got it right.
Hi Zeppelin!
I would to test now Update 9 RC5. What ins the best Option for Play. On Update 8 i use Option 6 or 9 (MegaRam 2) but 6 feels smoother in the Launcher & UI.
Gesendet von meinem R800i mit Tapatalk
Test the calculated values as they are based on your actual ram.
I added that feature for device that fell between the HP group settings.
I tried to calculate balanced values but course you can tweak them to be more or less aggressive by playing with the slot 3 value as that has the biggest effect on typical free ram.
The other great addition is the auto calculated min_free_kbytes value so that you won't ever get too low on free ram while allowing for apps to be cached for speed.
Thanks for answer. I now use Option 10 Custom Settings on U9 RC5. Launcher is Die Hard.
Here a Screen
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
If you Update the Supercharger to final U9 must i Run this or is RC5 okay?
Gesendet von meinem R800i mit Tapatalk

Asphalt 7 - HiRes gfx + NoLag fix

There is a fix for better graphics and no lag over at the S3 forums.
Has anyone tried it?
[V2 Added!Also Read the last page!Need help guys! ]Asphalt 7 graphics patch!
UPDATE
I am sorry that I opened a new thread for something that already existed.
Anyway, if this is not to be closed, at least I'll try to give some help.
The original guide is here by leelaa so props go to him. I would only like to point some corrections and make it more lightweight.
leelaa said:
1. Copy the .obb file off you're device from android/obb/com.gameloft.android.ANMP.GloftA7HM/main.101.com.gameloft.android.ANMP.GloftA7HM.obb
2. Using 7 zip right click the file and open archive, now go to data/deviceconfig/ and you will see 1 file (deviceconfig.xml) delete it. It will take about 2 minutes to delete.
3. Now copy the new deviceconfig.xml over where the old one was. Once again this will take about 3 minutes to copy over.
4. Now exit 7 zip, delete the obb file which is still on your tablet and now copy the new one over.
5. Start the game, it will tell you it needs to download 1mb of data (this normaly resets everything we have done but it wont)
6. Enjoy.
I put a lot of trying and error into this to get it working the way it is. If there are any hiccups i will once again edit this file.
UPDATE!!!!!!
Enabled msaa
enabled gamma illuminance
enable high quality car shader
maybe one or two more things.
there is not much i can do in reguards to the enviroment. allthough it does look better.
you should try a quick race on huwai and you should see the differance. i noticed a slight frame rate drop every now and then, nothing to bad though and i am enjoying the game very much the way i have this xml set up.
i reccomend you pull the xml you are using now and keep it on youre computer for backup reasons, incase you think the game is to laggy.
Link Updated - Good Graphics, NO LAG [https://docs.google.com/open?id=0B2EOPJ1y9uirdlI2MG0xYkIyQjg
UPDATE 2!!!!!! - Better Graphics, YES LAG
this as hire map enabled. i disabled some other graphices to make this even remotely playable. i would not reccomend you keep using this si its laggy. this is just to show you what the game should look like. infact it should look better than this but as i said i dissabled some effects.ie gamma illuminance. post process render textures. dynamic car shader.
hi es map link https://docs.google.com/open?id=0B2EOPJ1y9uirLWZMamx1cnJqN2M
please do not write back to me complaining this is laggy. i allready know this and there is nothing i can do. we allready have the best we can get with the previous release.
Click to expand...
Click to collapse
isn't a fix for mali gpu,or universal?
EDIT
in the end he sad that don't works for others phones..and if we want,we have to say him that!------>This WILL NOT WORK ON OTHER DEVICES...yet!
I you want it to ask me and i'll try to make it work for that device....
(and you can be a tester... )
I'll start a universal version soon so stay tuned! "
sert00 said:
isn't a fix for mali gpu,or universal?
EDIT
in the end he sad that don't works for others phones..and if we want,we have to say him that!------>This WILL NOT WORK ON OTHER DEVICES...yet!
I you want it to ask me and i'll try to make it work for that device....
(and you can be a tester... )
I'll start a universal version soon so stay tuned! "
Click to expand...
Click to collapse
PM me as well when you get something working. Love the game and would like a fix for the lag.
no man you misunderstood my post.after the -------> i only paste what original OP on s3 section sad...All you can do is PM the original author and wait for an universal release of the fix!
cheers
sert00 said:
no man you misunderstood my post.after the -------> i only paste what original OP on s3 section sad...All you can do is PM the original author and wait for an universal release of the fix!
cheers
Click to expand...
Click to collapse
There is the same fix.. I did it
Looks much better and reflections are back... sure it was in this forum...
Just needed to swap over a deviceconfig in the game obb...
Here you go,, its a few pages back...
http://forum.xda-developers.com/showthread.php?t=1878598
don't mean to hijack your thread, but does anyone have a loading circle flickering problem? I've never played this damn game yet since I bought it and too late to refund.
Running CleanROM 1.2.5, franco kernel (latest), updated binaries to JRO03S. NO OC or UV made. Tried this with motley kernel too, fixed permissions, wiped caches, but no luck.
shadeygeezer said:
There is the same fix.. I did it
Looks much better and reflections are back... sure it was in this forum...
Just needed to swap over a deviceconfig in the game obb...
Here you go,, its a few pages back...
http://forum.xda-developers.com/showthread.php?t=1878598
Click to expand...
Click to collapse
thanks man for this!never ever see that!i can't thank you,i'm limited to 8 thanks a day,and already used.the next time bro!cheers and thanks
doesn't work for me on S3 JB 4.1.1 , kernel siyah 1.7rc1...
eveyrtime I copy/paste the deviceconfig.xml to computer\GT-I9300\Phone\Android\data\com.gameloft.android.SAMSUNG.GloftA7SS\files , the game asks to me to redownload some files :/
the file deviceconfig is erased and I ve the original file deviceconfig.xml :/
A little bit disapointed
I dont see why 3D games on android have no video config so i can turn on off what i want,only game that i see has that is GTA 3..gamelooft games are most retarderd ..they play on nexus 7 with most ugly graphics and on other tablet i have game enables much higher graphics even it has much weacker gpu..adding setting is one day job
Sent from my Nexus 7 using xda app-developers app
You could overclock the device though? I saw someone with a ROM that allowed to clock.
Probably some apps that make you do that too?
DZonikg said:
I dont see why 3D games on android have no video config so i can turn on off what i want,only game that i see has that is GTA 3..gamelooft games are most retarderd ..they play on nexus 7 with most ugly graphics and on other tablet i have game enables much higher graphics even it has much weacker gpu..adding setting is one day job
Sent from my Nexus 7 using xda app-developers app
Click to expand...
Click to collapse
Yeah Gameloft sucks with tablets.
Spider-Man and The Dark Knight run better on my HTC One S than it does on my Nexus 7.
Now there's no need for this, with the last version of Asphalt 7 (1.0.5) the graphics are just like in Ipad and now it appears that uses the quad core, its veery smooth now :victory:
Here some caps now, without editing any file, just stock game configuration.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}

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