[Q] Any problems with games and the low resolution? - Galaxy Y GT-S5360 General

I wanted to know if owners encountered problems with simple games (I'm not talking the high end graphic ones) with the Galaxy Y. A friend is interested in purchasing one.
I'm especially interested in Clouds & Sheep but also for other games. there is know info about this in the Market for minimum requirements.

Game play isn't quite difficult. It's pretty good for a phone with a price tag below 150 dollars. Though it certainly isn't one of the positives of the phone.

no problem at all, I just wanted to know if there are many games that limit the minimum resolution and therefore not work at all, even though the processor will handle them without a problem.
for example a simple game like I've mentioned.

Yes. The low resolution limits the choice of apps. But it supports most of the basic games. So there should'nt be a problem playing them, since you are only talking about the basic games.

There's always Chainfire 3D for HD and 3D games for the rooted users.

Related

Why is android so "meh" for games ;0(

ok its starting to annoy me now... but android has been around long enough and gotten a fairly large established user base that i cant see any excuse why our games are so CRAP compared to the iphone...
I refuse completly to buy an iphone.. in fact i point blank refuse to own any single apple product... i detest the level of control the force upon every one of there products... but as much as i try to argue the fact that my desire and android OS is superior to the iphone it falls flat on its face every time i see the games available for the iphone.... so what gives?
Is it that the hardware is so poor compared to the iphone it just cant cope with the games that work so well on the iphone? is it just that no one is making games
for android seriously yet?
I scan the market and see highly rated games like throttle coptor.. or abduction... i mean really? my 4-5 year old N95 had better gameplay !!!
I love my android in every other way ( not THAT way... god some peoples minds are in the sewer.. :0) ) but i just wish there were some decent games out there that could compete with the iphone ... i just dont know why!
Why bother arguing, who cares, you like your phone they like theirs. I bought a droid phone because it does what I want I could care less if it has ****ty games If I wanted to play good games on the move i'd by a DS or PSP.
If you take a look at Gameloft's games, you'll find they are pretty much close to their iPhone equivalents. Most of them are not available on the Market, but I like Dungeon Hunter and Nova.
The games market for Android is still fledgling, but expect it to improve dramatically over the next year.
Regards,
Dave
i was looking at a review on some of the gameloft titles ported from iphone.. and in pretty much every review it said the game was far inferior to the iphone... not so much graphicaly (although they did say they ran alot chopier on the desire) but the controls are meant to be awful... as for some reason the desire and other android devices cant cope half as well with multi touch controls?
the reason why is the apps sd issue.
iphones can use all of the 16/32 gb for app storage, android can only use the onboard RAM, which isnt bigger than 512mb usually. this limits the size of apps.
Up until now, developers have been hampered by the fact that every Android phone to date has had a relatively small amount of storage available for applications (a couple hundred megabytes as opposed to the iPhone’s many gigabytes). Apps are stored in the phone’s ROM rather than the phone’s removable (and cheaper) SD storage, which grants developers enhanced protection against having their apps pirated. But it’s also proven to be a handicap.
Many of the iPhone’s most popular applications are graphics intensive, rich games. But these games often require high quality visual assets to go with them. The iPhone handles these fine — you can download massive apps over Wi-Fi or through iTunes sync. On the other hand, while the newest Android phones are certainly capable of rendering high quality graphics, their ability to handle large apps is limited by the phone’s available storage. Yes, developers can choose to download their app’s assets to the SD card after the initial install, but this isn’t a good experience for the end user.
from now on, ie with Froyo and probably 3.0 gingerbread games can be stored on the sd card( apart from smoe kb files) this will encourage more game development.
bob dylan said:
the reason why is the apps sd issue.
Click to expand...
Click to collapse
Not convinced this is totally accurate! Most of the better games just have a separate download which goes direct to SD card anyway.
Regards,
Dave
I find alot of people on xda (as good of a site this is) stuck in the past!
I mean "if i want to play good games i'll buy a ds?"
So you deem £400 plus for a device a good price for something you consider to be just a phone? I'm sorry but thats nuts!
Believe it or not the most fun to be had with a phone these days is not changing what the battery icon looks like.
And to the op games on android are picking up, this is somthing i've noticed in the short time i've been with android,
Nfs shift for example, DS? I think not!
It's even said to be better than the psp version.
Then we have Raging thunder 2, Monopoly classic HD, Lets golf, Hyper jump, Hungry shark, Anytime pool,
Hero of sparta, Backbreaker football, Sims 3 HD, Crush the castle, Nova,
Tiki towers and also out this month Reckless racing and Angry birds, all good games
And to round off my rant HTC packaged and sold the desire as many other manufactures do as a "Multimedia device"
And gaming takes more money as an industry today than music and Movies put together!
Put's on flame coat and hides! LOL a DS?
Chivalryyyy said:
i was looking at a review on some of the gameloft titles ported from iphone.. and in pretty much every review it said the game was far inferior to the iphone... not so much graphicaly (although they did say they ran alot chopier on the desire) but the controls are meant to be awful... as for some reason the desire and other android devices cant cope half as well with multi touch controls?
Click to expand...
Click to collapse
thats because the desire dosent have multi touch, it only has dual touch, that ok when you need to say move a virtual joystick and press a button, but if you need to use 2 virtual joysticks or 2 x/y axis's the desire gets confused n f'ks up lol
better drivers .. better hardware.. for a PHONE this is very good... asphalt , super ko, talking tom etc... all very good graphics... but it is . at the end of the day ... a PHONE... until the they are fully converged... will have to stick to huge games on your sd card .
Chivalryyyy said:
ok its starting to annoy me now... but android has been around long enough and gotten a fairly large established user base that i cant see any excuse why our games are so CRAP compared to the iphone...
Click to expand...
Click to collapse
They're not crap at all:
4 Android 3D Games Worth Buying
A Look at Android Gaming: Video Overview of the Top Games Google’s OS Has to Offer
Android may have some catching up to do, but it's catching up fast
The Nexus One and the Desire use a Synaptics ClearPad 2000 touch sensor. Later HTC phones (e.g. EVO and Incredible) are using better touch sensor (see here for more details), and I expect this to be continued in the Ace/Desire HD and newer models.
So, it's not "Android's" fault - it's the hardware. That being said, there is no reason why the game developers couldn't tweak the controls to better suit the Nexus Ones/Desires touch sensor - they just tend not to bother because many of the games are direct iPhone ports.
Regards,
Dave

[Q] Pogo.com on Android

OK before I start I just want to make it known that I am aware of the following:
- Pogo.com games do not load on the EVO
- Almost all games on Pogo.com run via Java. I believe there are only 2 or 3 games that use Flash to run.
- I am a Club Pogo member therefore I don't get any ads served with the games I play. Those ads take up precious pixels and are annoying as it is so $40 a year to stop the ads is a price I happily pay per year.
- Pogo games to run on my netbook with a resolution of 1024x600. I am aware the EVO's resolution is only 800x480.
- I can think of a million reasons why Pogo games won't run on the EVO but I am just curious if anyone knows the actual reason why.
So, does anyone know why? I know the games usually pop up in a separate window when playing on a PC/netbook and I can see the same trying to happen on my EVO. Anyway, I know even if it did run on the EVO the games might not be playable so this is really just curiosity for me. My dream would be for Pogo.com games to run on future Android tablets which should theoretically (and hopefully) offer larger resolutions. Hopefully Gingerbread will offer this kind of functionality. I'll continue dreaming in the meantime
Thanks in advance!

why do WP7 games have poor performance???

I though that i would be getting some nice smooth games on the wp7 platform but so far they seem to be below par. they seem to handle 2d games reasonably well, but when it comes to 3d they seem to struggle...so far only rocket riot seems to be reasonably smooth....hope its just because wp7 is new and developers are just getting used to it????
Which 3D games run slowly?
They should be pretty smooth on any WP7 device.
Which phone and which games?
yeah I have heard about slow load times on some phones (SD card memory instead of NAND) but never heard of the game actually running slow.
I am disappointed too. I saw a video of Need 4 speed undercover for WP7. Graphics are very poor.
I thought WP7 would be at least equal or better than iPhone for games. But I have some doubts at this stage...
I've been fairly impressed by graphics in for example "The Harvest". Gameplay was smooth, graphics crisp and energetic. Definately much better than anything I've seen on an iPhone.
I'd chalk this up to growing pains. New Platform, Gen 1 releases that were made with beta software and hardware. Even though it's just XNA give developers to learn up from down and you'll start to see better performing and looking titles as they adjust to the platform and really get a hang of its limits and how to optimize their code for the platform.
Even though it's just 1 supported chipset for now, phones could have different snapdragon processors, a better SD card, etc.
I saw a video of 2 wp7 phones and the load time was significantly faster on another. The slower phone was on low batteries though, I haven't seen this test done with the same phones fully charged though. As an aside, does anyone know if wp7 has cpu throttling based on battery life?
Also if you are compairing EA games to others, well its EA. They make poor ports on almost all platforms besides the initial designed device or platform. In time it may inprove but for now I would not be supprised if the EA titles are still better on the iPhone than WP7 currently. Not saying other games don't have the same issue, but if I am right in guessing that its mostly EA games you are disapointed in, the well I am not supprised.
As a summary - poor game indicates poor coding/design.
Even in older HTC, e.g. HD, people were producing amazing quality games - e.g. xtrack.
i.e. most of these windows phone devices are capable of running fluid games - but the developers just arent interested ... or rather, werent.
Things have changed 100% with windows phone 7.
ive downloaded rocket riot which is quite smooth when playing. so no complaints there. maybe this is to do with the block style graphics? but other ive downloaded and are not smooth are Gylder earthworm jim, the harvest. twin blades. max and the magic marker. games should run at a minimum of 30fps. the iphone games look like the run at 60 fps. someone mentioned a point about Xtract, which i have running on the old 528mhz touch diamond 2 with MicroSD memory, not NAND and its still smoother that any wp7 game i have seen so far...... what does that mean??? that my 1ghz NAND memory omnia cant compete with my old touch diamond 2??? somethings not right..........
i agree, i had need for speed on my old 528mhz MicroSD mem touch diamond 2, and the wp7 version really dosnt look any smoother.

[Q] N64oid Performance on Galaxy Nexus

Anyone have any clue as to how N64oid will perform on the Galaxy Nexus? The gpu is less than overwhelming, and with the notable increase in screen resolution, it's being strained even harder.
I don't have any idea how N64oid utilizes resources, the CPU should certainly be fast enough to power the game, but is it going to be playable with the SGX540?
xNEM3S1Sx said:
Anyone have any clue as to how N64oid will perform on the Galaxy Nexus? The gpu is less than overwhelming, and with the notable increase in screen resolution, it's being strained even harder.
I don't have any idea how N64oid utilizes resources, the CPU should certainly be fast enough to power the game, but is it going to be playable with the SGX540?
Click to expand...
Click to collapse
If it doesn't work well... just wait for a more powerful smartphone. If the Galaxy Nexus can't do it, no smartphone can either. At least, not yet.
I want to know how well psx emulators work. Im sure nes/snes will be fine.
I voided my warranty and your mum.
Well has anyone tried it on an Archos 101 or Archos 80 Turbo? They're running the same chip, and have similar resolutions. (the 101's running 1280x600 and the 80 is 1024x768) if it runs well on them, it should run well on the Galaxy Nexus.
yeah, like emulator games require a lot f gpu! lmao... the dangers f ignorancy..!
sent from my tablet,NOT AN IPAD!
psycho2097 said:
yeah, like emulator games require a lot f gpu! lmao... the dangers f ignorancy..!
sent from my tablet,NOT AN IPAD!
Click to expand...
Click to collapse
yeah. i'll reference this post for that next defining ignorant moment.
psycho2097 said:
food for thought-
nexus s released with the exact same hardware as the galaxy s(released 1 yr b4 it). same hummingbird soc, same gpu, same ram, etc etc.it was the time when there were phones like the atrix around. extremely dissapointing. but even now the nexus s is one of the highest benchmarked, best performing phones around. reason? not hardware, but software. google is a huge and vastly successful company,as is samsung, no doubt. there are brains inside google that retards like the "nexus haters" cant even grasp the height of. when they build a phone, they build one on which they can apply all the optimizations and improvements that they possibly can; they know, that by the time they are done with the GN, they will have extracted 100% out of it. Samsung on the other hand , will be hard pressed to deliver ics+tw, u would be a fool to expect them 2 integrate all the optimizations that google comes up with, every time. stop looking at benchmarks. samsung wont even be able to harness 60% the power of the mali400, let alone 100%. look at galaxy tab 10.1 n xoom. nexus s n galaxy s.
BECAUSE GOOGLE MAKES ANDROID, NOT SAMSUNG.
If they think its best to use 4460 instead of exynos,it is.
If they think it is best not 2 use sdcard, it isnt. (i dont agree with it tho)
If they think its best to include sgx540, then it is. trust me, they know what they are doing. They know that gs2 has mali400, and almost all games released in the future will be tested to run on the GN. So if they think that clocking it at 384 will outperform mali400, who r u 2 argue??????????????
So in the end , if you are really sure that samsung will optimize the gs2 2 its full potential, will give out updates every month, and your gs2's tw infested hardware will save your ass for the next 2 years, then go ahead, bash GN all you like.
Because, truthfully, its not GN vs GS2 at all, its what you "think" vs what all the designers @google+samsung THINK is best.
PERIOD.
sent from my tablet,NOT AN IPAD!
Click to expand...
Click to collapse
sent from my tablet,NOT AN IPAD!
check this out 2.
I agree that optimizations have the potential to make up for deficits in actual hardware improvements. (though saying that it can make up for a 4 year old gpu which already got its chance to be optimized on the Nexus S is stretching it) But my point is still not about hardware optimization, my question is weather or not anyone has experience running emulators on similar hardware, no need to jump all over me.
xNEM3S1Sx said:
Anyone have any clue as to how N64oid will perform on the Galaxy Nexus? The gpu is less than overwhelming, and with the notable increase in screen resolution, it's being strained even harder.
I don't have any idea how N64oid utilizes resources, the CPU should certainly be fast enough to power the game, but is it going to be playable with the SGX540?
Click to expand...
Click to collapse
n64oid like most emulators on the Android platform runs the games at their native resolution and just stretches them. It doesn't actually render them in the screens native resolution, so the processing power involved in simply stretching the image and not even doing any upscaling in the conventional sense is minimal.
Thanks, that gives me a lot more confidence in the device. As well, I've seen some video of split screen multiplayer on a HDTV using controllers, if the SGSII can do that, I think I should be able to play some Starfox on Nexus.
... ... ...
My Captivate ran PSX4Droid just fine (I'm not sure about N64oid, I don't believe I used it on my Captivate). Granted, it had DesignGear's ROM on it, and had a custom kernel, but it ran emulators without a hiccup. Well, except for the sound, but that had to do with the emulator, not the phone.
I didn't play a ton of games on it, but I know FFVII and Brave Fencer Musashi ran pretty much perfectly. I don't think the GN will have an issue with this at all.
No one should be using PSX4Droid anymore. FPSE destroys it in terms of features, performance, compatibility, etc
... ... ...
... ... ...
N64oid plays all games flawlessly without hiccups on my g2x (1ghz tegra 2) so I would assume it would work just as well
Sent from my Nexus One using xda premium
My xperia play runs n64oid and fpse games almost flawlessly aside from some emulation problems. Its only a singe core that i have overclocked to 1.3ghz and almost all games run at 60fps with a few drops here and there but 60fps 98% of the time.
Sent from my SCH-I800 using xda premium
I have an HTC Sensation which has a resolution of 540x960. However, the game runs really fast. (i've been playing Super Mario 64, and Super Smash Bros)
No lag
High FPS
Good sound.
Near flawless on aosp sgs...little laggy on touchwiz charge. No worries about n64 or psx2 emulation on this phone. I expect comparable performance to a sgs ii in most areas gpu wise. Obviously each chip has their own pros and cons but they're definitely both high end.
Sent from my SCH-I510 using Tapatalk
has anyone tried Zelda OoT? saw some laggy gameplay on a galaxy nexus

Do you like your Xperia Play?

As I read around the Internet, I see mixed reviews of the Xperia Play. However, if there is one thing i've learned through forum dwelling, it's that the unhappy are 10 times more likely to speak than the content.
If you don't want to answer any of those questions down below this, at least answer the poll <3
How well does it act as a phone? Are its texting/calling abilities acceptable?
How are the games? Are there emulators that take advantage of the control pad? Are there a reasonable amount of games that use the control pad? How often do you play games on it using the control pad? (I care so much about the control pad because it is the reason i'm considering buying it )
Is it exceptionally far behind recent phones? (Obviously it is behind as it isn't exactly a new phone, but will it still be useable 2-3 years from now?)
How well does Android run on it? Does it run more smoothly on the port of ICS or on its default Gingerbread? Do either of those OS's have a noticeable impact (good or bad) on gaming (compatibility, framerate, etc...)?
Would you buy your Xperia Play again?
Any other comments and experiences you have had are very welcome as well. Thank you for your time! I'm sure this thread will help at least one more person in the future.
Redjericho said:
How well does it act as a phone? Are its texting/calling abilities acceptable?
How are the games? Are there emulators that take advantage of the control pad? Are there a reasonable amount of games that use the control pad? How often do you play games on it using the control pad? (I care so much about the control pad because it is the reason i'm considering buying it )
Is it exceptionally far behind recent phones? (Obviously it is behind as it isn't exactly a new phone, but will it still be useable 2-3 years from now?)
How well does Android run on it? Does it run more smoothly on the port of ICS or on its default Gingerbread? Do either of those OS's have a noticeable impact (good or bad) on gaming (compatibility, framerate, etc...)?
Would you buy your Xperia Play again?
Click to expand...
Click to collapse
1) The thing I like the best about Xperia Play is that it's not just good at being a game device. While I'm struggling to have any use for my PlayStation Vita, my Xperia Play's able to be an 'everything'.
2) The games are nice! Which is a very big deal for me. What I feared the most is that this would just be another OpenPandora, GP32, Dingoo A320, iControlPad or Gametel Controller; coming with all kinds of high tech, next-level hardware that people are wasting for all these old-ass games. I don't want to buy new technology for old software. I like seeing games that are actually able to take advantage of Xperia Play's full resolution and all it's methods of this-generation controls. What makes Xperia Play a winner to me is that it has all that. It's an excellent emulator, but you can get a good emulator anywhere... don't mean to be blunt, but that's nothing special. What makes Xperia Play special is that it's actually able to play the upper crust of this-generation smartphone games with dual analogs, high-res graphics and conventions of this generation. I'm playing games on it all the time... and shockingly enough, my shiny new PlayStation Vita isn't compromising that.
3) On paper, it seems like it would be far behind current phones because it's a single core. In practice though, it's running software (game and non-game) just as smoothly as the latest and greatest. Adreno 205 isn't very high-ranking on GPU acceleration, but practice always matters more than concept, and in practice I seldom see dips in framerate or hiccups in everyday use... and since it's got game controls, it's got a merit that those powerhouse phones don't. By all means, it should already be obsolete, yet everytime the next big 'benchmark' game comes out, Xperia Play has it's hands all over it. Then again, the same group of oblivious spec-counters talk **** about how every iPhone released is behind the curve at launch... yet single cores still hold their ground.
4) Android runs pretty silky smooth for me. What I will say is that you may not get the smoothest performance with that crappy standard launcher Sony puts on it's phones. With LauncherPro or ssLauncher, you see the Xperia Play being ridiculously smooth (those two launchers in particular also are a huge battery life savers).
5) I'd definitely buy it again. When I initially got this, it was a toss up between this and the Motorola Atrix. Now I see people with GS2's, Atrix, G2x, Atrix 2, GNotes that all fall in love with this single core phone I have (a few have even offered to trade their stronger phone for my weaker one that has game controls). I'll be able to upgrade again soon, and I'll likely just be using that for eBay fodder. As long as my Xperia Play continues being silky smooth and keeps providing a gaming experience that nothing else parallels, I don't see myself caring how strong phones get.
Do you like your Xperia Play?
Click to expand...
Click to collapse
Well, the things that I don't like about it are cpu, gpu and ram because they are not appropriate for a gaming device.
but will it still be useable 2-3 years from now?)
Click to expand...
Click to collapse
As a gaming device, I think it will not be usuable for games because games in the future will require Android 4.1 + more than good hardware like (1GB RAM - Snapdragon S4 CPU ... etc)
Would you buy your Xperia Play again?
Click to expand...
Click to collapse
da
TLRtheory said:
1) The thing I like the best about Xperia Play is that it's not just good at being a game device. While I'm struggling to have any use for my PlayStation Vita, my Xperia Play's able to be an 'everything'.
2) The games are nice! Which is a very big deal for me. What I feared the most is that this would just be another OpenPandora, GP32, Dingoo A320, iControlPad or Gametel Controller; coming with all kinds of high tech, next-level hardware that people are wasting for all these old-ass games. I don't want to buy new technology for old software. I like seeing games that are actually able to take advantage of Xperia Play's full resolution and all it's methods of this-generation controls. What makes Xperia Play a winner to me is that it has all that. It's an excellent emulator, but you can get a good emulator anywhere... don't mean to be blunt, but that's nothing special. What makes Xperia Play special is that it's actually able to play the upper crust of this-generation smartphone games with dual analogs, high-res graphics and conventions of this generation. I'm playing games on it all the time... and shockingly enough, my shiny new PlayStation Vita isn't compromising that.
3) On paper, it seems like it would be far behind current phones because it's a single core. In practice though, it's running software (game and non-game) just as smoothly as the latest and greatest. Adreno 205 isn't very high-ranking on GPU acceleration, but practice always matters more than concept, and in practice I seldom see dips in framerate or hiccups in everyday use... and since it's got game controls, it's got a merit that those powerhouse phones don't.
4) Android runs pretty silky smooth for me. What I will say is that you may not get the smoothest performance with that crappy standard launcher Sony puts on it's phones. With LauncherPro or ssLauncher, you see the Xperia Play being ridiculously smooth (those two launchers in particular also are a huge battery life savers).
5) I'd definitely buy it again. When I initially got this, it was a toss up between this and the Motorola Atrix. Now I see people with GS2's, Atrix, G2x, Atrix 2, GNotes that all fall in love with this single core phone I have (a few have even offered to trade their stronger phone for my weaker one that has game controls). I'll be able to upgrade again soon, and I'll likely just be using that for eBay fodder. As long as my Xperia Play continues being silky smooth and keeps providing a gaming experience that nothing else parallels, I don't see myself caring how strong phones get.
Click to expand...
Click to collapse
Thank you so much for your review! You basically covered everything that I have been searching far-and-wide to find. It's good to hear that it can also handle current generation games (for the most part) because it's always nice to have one or two pick-up-and-play mindless games, and the current mobile market excels at that.
I too believe that a device's specs don't mean much unless they are real world, so it's nice to hear from an actual user that it performs well. The main complaints I have read are lag of android and battery life, so to learn that I can improve it (at least a bit) is a very big plus.
Thanks for taking the time to help me out! Where there is one satisfied customer there is bound to be more, but I will stick around to see what others have to say as well.
Xperia-Play said:
Well, the things that I don't like about it are cpu, gpu and ram because they are not appropriate for a gaming device.
As a gaming device, I think it will not be usuable for games because games in the future will require Android 4.1 + more than good hardware like (1GB RAM - Snapdragon S4 CPU ... etc)
da
Click to expand...
Click to collapse
I don't really see it as a replacement for a true gaming device. If I wanted to play polygon-packed, particle effect oozing games, I would spring for a Ps Vita (which I probably will get some day). As long as it can run a reasonable selection of game pad optimized games/emulators, i don't mind the lack of specs.
I don't really see it as a replacement for a true gaming device. If I wanted to play polygon-packed, particle effect oozing games, I would spring for a Ps Vita (which I probably will get some day). As long as it can run a reasonable selection of game pad optimized games/emulators, i don't mind the lack of specs.
Click to expand...
Click to collapse
I think you are right
I've
Sent from my R800i using xda premium
How well does it act as a phone? Are its texting/calling abilities acceptable?
Excellent. 100% a good PHONE.
How are the games? Are there emulators that take advantage of the control pad? Are there a reasonable amount of games that use the control pad? How often do you play games on it using the control pad? (I care so much about the control pad because it is the reason i'm considering buying it )
Games for Android are great. SO many games are Xperia PLAY optimized. Emulator games, imo, are where it's at. Most emulated games just downright play better with physical controls. I <3 <3 <3 playing my PS1 roms on it.
Is it exceptionally far behind recent phones? (Obviously it is behind as it isn't exactly a new phone, but will it still be useable 2-3 years from now?)
I think so. Yeah it will lag a bit, especially as newer Android versions will require newer hardware, but imo we're safe for another year and a half or two. Possibly more.
How well does Android run on it? Does it run more smoothly on the port of ICS or on its default Gingerbread? Do either of those OS's have a noticeable impact (good or bad) on gaming (compatibility, framerate, etc...)?
For me using a custom rom (TrueAncestor) it's *butter*y smooth. Plays my games excellently.
Would you buy your Xperia Play again?
I most certainly would. Actually, I just did, and I am NOT regretting that desicion AT ALL. I had bought a beat up used one first and it died, but I liked it so much I bought it again.
i'll buy it ,
if one day , xperia play 2 comes , i'll buy that too , for any price
game pad is really really special H/W on phone , all i need is game and game support
I brought my play specifically for gaming as I'm sure so did everyone who has got this phone, I think it is a really good phone for gaming although it does struggle with some larger games like nova 3 but all in all the games seem to run lag less and have yet to have any issues with gaming myself, the phone itself excluding gaming is great it runs smooth, looks nice and its awesome when u show it to ur mates then flip out the controller lol, I wasn't sure about buying this phone at 1st as it does have some bad reviews and with it only having a 1ghz single core processor it didn't seem that revealing, anyway I went ahead and brought it and im yet to see any faults with it in fact after seeing mine my bro sold his iphone4 to buy one and my mate sold his sensation xe to buy one aswel which on paper is a huge downgrade, like I said some large games like nova 3 for example do lag but personally I think thats not because the phone can't hack it but that the game itself is just made crappy but a little lag on some games is worth bearing for the fact that u have a controller. This is the phone for anyone who likes gaming and if u install a custom rom and kernel its even better, I love this phone and won't ever change it unless an Xperia play 2 comes out
Sent from my R800i using xda premium
Hi, for me it's the best phone out there not only for gaming cause it can everything what a modern android phone should can. I use it every day as a normal phone and everything is fine and if you are a gamer and retrogame fan like me then there isn't something better.
Of course there a lot of more powerfull phones but as said they're just phones, and yeah i tried to play on others but with touch it's impossible to play a good game!!

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