Skype is willing to sponsor relocation for this position
About Skype
Skype is software that enables the world’s conversations. Millions of individuals and businesses use Skype to make free video and voice calls, send instant messages and share files with other Skype users. Everyday, people everywhere also use Skype to make low-cost calls to landlines and mobiles.
The Brief
Skype for Windows Phone will be the 'next big mobile' app to be used by millions of users around the world. It is a strategic platform for Skype and an important revenue generator.
Skype is committed to actively introducing new functionality and product features on the Windows Phone platform and devices to lead groundbreaking developments on the platform.
The Windows Phone development team produces elegant, robust software that delight and excite our customers. Working as part of a highly skilled team delivering several major releases on the platform yearly, the developer will innovate new features, optimize existing ones and drive improvements in the overall performance of the application.
Responsibilities
• Developing new features in cooperation with designers, product management and quality engineers, iterating daily and contributing to maintaining a healthy build
• Demonstrating creativity in finding optimal ways to implement features
• Demonstrating critical thinking and paying attention to corner cases
• Maintaining daily estimates of remaining effort on active work as conventional in a Scrum team
• Making sure that software components are consistent and work well with each other
• Actively communicating with fellow developers in order to synchronize work and making sure that developers understand each other's work
• Taking responsibility and ownership in the team's work
• Investigating incoming bug reports
• Comprehensively testing one's own code for bugs, demonstrating meticulous attention to detail
• Developing robust fixes to bugs and implementing improvements
• Pro-actively searching for potential optimization possibilities
• Learning new technologies
• Continuously keeping an eye on the latest cutting edge technologies and leveraging these in one's own work as necessary
CANDIDATE PROFILE
Experience:
• Experience in developing applications for embedded/mobile devices
• Experience in multihtreaded programming, asynchronous and event driven application design
• Experience of Agile and iterative development processes, e.g. Scrum
Technical Skills & Knowledge:
• Windows Phone 7 development using C# and/or Silverlight
• Development experience using the .NET framework
• Development experience using C and/or C++
• Experience with other platforms and programming languages (iOS / Objective-C, Symbian / C++, Android / Java)
• Excellent working English skills, both written and spoken
Problem Solving Skills / Analytics:
• Providing meaningful input in discussions and analysis on new features: analytical skills, technical judgement and the ability to use data get a coherent point across
Leadership:
• A genuine, contagious can do attitude with capability to chase issues and dependencies between different teams at Skype until complete resolution.
• A strong will to follow through on each task until it's finalized, a strive for true excellence
Interpersonal Skills:
• Track record working within / contributing to high performing teams.
• An ability to understand technical requirements and articulate them in plain English, as well as ability to understand commercial requests and translate them into technical requirements.
• Cultural sensitivity and a proven ability to work with teams and partners across multiple geographies.
Motivation & Passion:
• A passion for software development and Skype products as well as passionate advocate of great customer experience.
• Professional and personal mature, a self-starter able to work well without direct supervision and a demonstrable commitment to achieving strategic, operational and project goals.
Qualifications:
• Bachelors Degree in Computer Science or related subject
Interested individuals should send their resume to james.cooper-richardson(at)skype.net
Job Title:
Mobile App Developer
Job purpose:
We are looking for a mobile app developer to design, develop and maintain Android and iPhone apps. The developer will manage the entire app lifecycle right from concept stage until delivery and post launch support. Apps will be mainly content based and integrated closely with the web sites. In addition to delivering the product the successful candidate will be heavily involved in driving the mobile strategy forward.
Reporting line:
Managing Director.
About us:
We have just established a new company in the UK (Registered in Dec-2011) and we are looking for an enthusiastic app developer to join our team.
We would be keen to hear from:
• candidates looking to complete an apprenticeship during their work with us; or
• those looking for part-time work and would like flexibility around working hours; or
• self-employed candidates looking to share their time with other projects.
Location:
Theale in Berkshire, UK.
Special Requirements:
We may require the candidates to provide references and/or undergo security clearance prior to formal contact issuing.
Main tasks and responsibilities:
• Working closely with database/web server developer leading the other platform development.
• Deliver across the entire app life cycle –concept, design, build, deploy, test, release to app stores and support.
• Working with database/web server and directors to conceptualise, build, test and realise products.
• Gather requirements around functionality and translate those requirements into elegant functional solutions.
• Build prototypes at tech scoping stage of projects.
• Working along the web developers to create and maintain a robust framework to support the apps.
• Create compelling device specific user interfaces and experiences by building the interface with focus on usability features.
• Standardising the platform and in some cases apps to deliver across multiple brands with minimal duplication of effort.
• Optimising performance for the apps.
• Keep up to date on the latest industry trends in the mobile technologies.
• Explain technologies and solutions to technical and non-technical stakeholders.
Person specification:
Desirable:
• Proven commercial software development experience – desktop and mobile
• Published examples of mobile applications on the App store or the Android market
• Excellent knowledge in information architecture, human computer interaction and usability design principles
• A track record of delivering successful consumer and or business products
Essential:
• Ability to use analytic data and user testing to inform design decision
• A passion for new consumer technology and the emerging media landscape
• Ability to multi task and good time management skills
• Ability to work on their own and as a part of the team
• Excellent scoping and estimation skills
• Excellent testing/ QA skills
• Excellent communication skills (verbal and written) to liaise with various stakeholders.
Examples of skills required:
iOS –
• Strong OO design and programming skills in Objective-C
• Familiar with iOS SDK (UIKit, Cocoa Touch, Core Data, Core Location, etc)
• Familiar with xcode
Android –
• Strong OO design and programming skills in Java (J2EE/ J2ME)
• Familiar with the Android SDK
• Knowledge of SQLite, MySQL or similar database management system
• Familiar with Eclipse
Common -
• Understanding of other compiled languages
• Experience on web service integration (SOAP, REST, JSON, XML)
• Experience of development using web technologies
• Good understanding of OO programming and design patterns
• Good understanding of HTML5, JavaScript, jQuery, Ajax and PHP
• Experience building web and native apps
• Experience using social media APIs
• Ads integration using a 3rd party ad server (DART)
• Using version control (e.g. SVN)
• Excellent debugging and optimisation skills
Desirable skills:
• LAMP development experience
• PHP frameworks (e.g. Zend)
• PHP template engines (e.g. Smarty)
• Creative design skills
• Working with a content management system
• Working in a media/ publishing environment
Competencies for success:
• Creativity
• Learning on the Fly
• Technical Learning
• Action Orientated
• Dealing with Ambiguity
• Presentation Skills
• Peer Relationships
• Time Management
• Written Communications
•Problem Solving
To apply for this position, please email your CV, a covering letter stating your salary expectations and example of published work to [email protected]. No calls or canvassing please.
Hey guys, I've recently been working hard on redesigning my app and here's a compilation of resources I found useful along the way.
Please post yours so I can add them to the OP.
Online Tools
Android Asset Studio by Roman Nurik
This is an awesome tool which allows you to generate pixel-perfect drawables for your app, directly downloadable and resized for all screen resolutions (xxhdpi/xhdpi/hdpi/mdpi/ldpi) including :
Launcher icons
Action Bar & Tab icons
Notification icons
Generic icons
Tabs icons for pre-honeycomb
Menu icons for pre-honeycomb
All icons can be created either from an image, from the provided cliparts, or even from text
An Alternative Device Frame Generator containing more devices and less strict in term of the original screenshot resolution than the official one
A very useful Nine Patch Generator
This tool is open source, too : http://code.google.com/p/android-ui-utils
-----------------------------------------------------------------------------------
Android Action Bar Style Generator by Jeff Gilfelt
This great tool allows you to generate all the necessary resources (xml, drawables, nine patches, you name it) for your custom ActionBar theme. The Holo guidelines recommend to style the ActionBar with your branding color as an accent for example, well it's never been so easy with this tool.
You can choose the color for all the components of the ActionBar :
ActionBar color & style (solid/transparent)
Stacked Color
Popup Color
Accent Color
Contextual Action Bar background color and highlight color
Oh, and it's compatible with ActionBarSherlock, too!
-----------------------------------------------------------------------------------
Android Holo Colors Generator by Jérôme Van Der Linden
This nifty tool allows you to generate a custom style for all the most usual UI components such as :
EditText
AutoComplete
Button
Colored Button
CheckBox
RadioButtons
Spinner
Colored Spinner
ProgressBar
SeekBar
RatingBar (normal/small/big)
Toggle
ListSelector
Fast Scroll
Switch
Just like the other Asset Studio-based tools, it generates a zipped res folder that you can directly merge into your app
-----------------------------------------------------------------------------------
Android DPI Calculator by Martin Cohen
A very useful tool, I use it all the time. Simply input a width and/or height and it will convert it for you to all screen resolutions (even tvdpi)
-----------------------------------------------------------------------------------
UX Metaphor Equivalents for iOS & Android by Kintek
If you're an iOS developer/designer and are converting your existing apps or making the switch to Android (or the other way around), this tool will allow you to compare both platform SDKs's native UI widgets and find the right equivalents for each component.
-----------------------------------------------------------------------------------
Offline Tools
The Photoshop Android Design Kit by Taylor Ling : a great tool to design mockups and wireframes for you app, and now, since last update, it even includes some popular custom views such as Google Now cards, Croutons, undo-bar etc...
Custom Views & Libraries
I'm not going to make a list of all the awesome open source libraries the android community has created, this would be impossible.
But I'm going to give you links to external websites and even apps who try to achieve this goal, really go take a look, this is very inspirational :
AndroidViews.net by Nadav Fima : the name says it all. It's a website which only feature libraries related to the UI and design. My favourite of this list.
DevAppsDirect by Kenneth Lewelling : a great little app which presents many libraries and allows you to directly launch their demos, very useful to find inspiration.
The Ultimate Android Library by Alexandre Gherschon : a website AND an app showcasing many great libraries (The app is here)
This article from vogella.com : a compilation of useful open source libraries, again
Websites & Blogs
THE ANDROID DESIGN GUIDELINES : I can't stress it enough, read this twice!
AndroidUiPatterns.com : a very nice blog about android design and ux
AndroidNiceties : a blog that's basically a collection of screenshots taken from beautiful, holo-compliant (most of the time) apps. Great source of inspiration.
Romain Guy's blog : Romain Guy is an Android engineer at Google, and his blog is full of very useful articles, like these two about improving the UI performance of your app -> here & here
AndroidDevWeekly.com : a great weekly (obviously) newsletter containing cool news and links about android development/design, I highly recommend to subscribe
The official Android Engineers's blog : says it all I guess^^
Chet Haase's blog : Chet Haase is an Android engineer at Google working particularly on animations and the animation framework, his blog is full of cool infos and snippets
Cyril Mottier's blog : a great resource by a great dev, he writes very good articles and libraries and his blog contains some really awesome posts (i.e : ListView tips & trick, Android app launching made gorgeous & Pull to refresh, an anti pattern)
StylingAndroid.com : great android design blog by Mark Allison
AndroidUIUX.com by Taylor Ling : the blog maintained by the creator of the Photoshop Android Design Kit
Lucas Rocha's blog (Android dev at Firefox) : http://lucasr.org/
Videos
Android Design in Action : an awesome weekly show held by Android engineers Roman Nurik, Adam Kosh & Nick Butcher. They often do redesigns of existing apps, give many great advices. They usually focus on one specific type of apps in each episode, maybe your type of app has already been treated!
Dev Bytes : Held by Android engineer Chet Haase (and sometimes Nick Butcher), Dev Bytes is a great series of short episodes showing you how to implement some nice animations and transitions to jazz up your apps
The App Clinic : Held by Android engineers Reto Meier & Ian Ni-Lewis, this is a weekly show which takes a look at existing apps and talk about what's good and bad in their UI/UX approach
Guides
THE ANDROID DESIGN GUIDELINES (Yeah I know, but I told you, read it twice! :silly
The Android Designer's Cheatsheet : great all-around guide to understanding the basics of Android design (including density buckets, how ninepatches work, 48dp rule & pattern, naming conventions, etc...)
Really awesome but is this for framework-res only?
dragonhustler said:
Really awesome but is this for framework-res only?
Click to expand...
Click to collapse
This is for app development. The res folder of an app's sources holds the image drawables, as well as xml layouts, strings, style declarations etc...
But I guess it could also be used to mod the android framework, idk, I'm not really into rom theming.
This is awesome! Thanks a lot!
Added two new entries :
Lucas Rocha's blog (Android dev at Firefox) : http://lucasr.org/
The Android Designer's Cheatsheet : great all-around guide to understanding the basics of Android design (including density buckets, how ninepatches work, 48dp rule & pattern, naming conventions, etc...). Really good one, go check it out!
ActionBar Sherlock not linked?! PREPOSTEROUS!
No mention of Android Design in Action on androiddevelopers youtube channel?EVEN MORE PREPOSTEROUS!
There's also AmbilWarna, Apache licensed, colour picker compatible with 2.1+ (I think). It's super nice.
For super nice colour schemes visit http://www.colorschemer.com/ or www.colourlovers.com/.
Pro tips for guys on Linux.
Install gPick. This way you can easily pick colours off the screen and plug them into the tools from above.
There is also Agave app that will create a colour scheme off of a one or more colours.
Create a custom launcher for ever website from Asset Studio.
Create a file with with desktop extension in
Code:
~/.local/share/applications
with these contents
Code:
[Desktop Entry]
Name=Android Asset Studio Launcher Icon Generator
Exec=google-chrome --app=http://android-ui-utils.googlecode.com/hg/asset-studio/dist/icons-launcher.html#foreground.space.trim=1&foreground.space.pad=0&foreColor=33b5e5%2C0&crop=0&backgroundShape=none&backColor=ffffff%2C100
Terminal=false
Version=1.0
Type=Application
It will launch it as it was an app.
If you are more of a Photoshop guy, try Pixlr for online image editing
el_bhm said:
ActionBar Sherlock not linked?! PREPOSTEROUS!
No mention of Android Design in Action on androiddevelopers youtube channel?EVEN MORE PREPOSTEROUS!
There's also AmbilWarna, Apache licensed, colour picker compatible with 2.1+ (I think). It's super nice.
For super nice colour schemes visit http://www.colorschemer.com/ or www.colourlovers.com/.
Pro tips for guys on Linux.
Install gPick. This way you can easily pick colours off the screen and plug them into the tools from above.
There is also Agave app that will create a colour scheme off of a one or more colours.
Create a custom launcher for ever website from Asset Studio.
Create a file with with desktop extension in
Code:
~/.local/share/applications
with these contents
Code:
[Desktop Entry]
Name=Android Asset Studio Launcher Icon Generator
Exec=google-chrome --app=http://android-ui-utils.googlecode.com/hg/asset-studio/dist/icons-launcher.html#foreground.space.trim=1&foreground.space.pad=0&foreColor=33b5e5%2C0&crop=0&backgroundShape=none&backColor=ffffff%2C100
Terminal=false
Version=1.0
Type=Application
It will launch it as it was an app.
If you are more of a Photoshop guy, try Pixlr for online image editing
Click to expand...
Click to collapse
I believe you should re-read the OP, Android design in action is mentioned, and as I said I'm not making a list of libraries, but ActionBarSherlock is featured on maybe 50% of the sites I linked.
The assets studio icons generator is featured too.
The size 7 was pretty unnecessary too
Androguide.fr said:
I believe you should re-read the OP, Android design in action is mentioned, and as I said I'm not making a list of libraries, but ActionBarSherlock is featured on maybe 50% of the sites I linked.
The assets studio icons generator is featured too.
The size 7 was pretty unnecessary too
Click to expand...
Click to collapse
I never said ASIG wasn't in there. Speaking of reading the OP?
Android Design in Action - fair.
Sherlock Actionbar should be here. Why? Because for once, it should be a one stop shop. Second, people still don't use it and use old look. Third, there are applications that are branded as Holo and are not compatible backwards as they don't use SAB, but latest API. As in there are still people not using it for no good reason.
The first useful post for real app development on this board.
These two videos from the Google I/O 2013 are related to Android UI design:
https://www.youtube.com/watch?v=s0HIP8EdlnE
https://www.youtube.com/watch?v=Jl3-lzlzOJI
nikwen said:
These two videos from the Google I/O 2013 are related to Android UI design:
https://www.youtube.com/watch?v=s0HIP8EdlnE
https://www.youtube.com/watch?v=Jl3-lzlzOJI
Click to expand...
Click to collapse
Thanks for those buddy
Thanks for the great thread!
Sent from my Galaxy Nexus using Tapatalk 2
We just released PortKit: UX Metaphor Equivalents for iOS & Android http://kintek.com.au/blog/portkit-ux-metaphor-equivalents-for-ios-and-android/ keen for comments/suggestions
madhavakintek said:
We just released PortKit: UX Metaphor Equivalents for iOS & Android http://kintek.com.au/blog/portkit-ux-metaphor-equivalents-for-ios-and-android/ keen for comments/suggestions
Click to expand...
Click to collapse
That's pretty nifty :good:
Having absolutely no experience with iOS development it's nice to see the equivalent UI widgets on this platform, and how much iOS7 got "Androidifyed", especially in terms of typography. (and also how thankful we can be for having Holo, IMO^^).
Adding this to the OP.
Forgive my n00bness but what does "Adding this to the OP" mean?
Yes, there are elements which are similar but if you watch the WWDC 2013 videos on whats new, youll see that iOS 7 is far more than Holo and the Android UI.
iOS has been hardware accelerated using OpenGL ES from the beginning which is why a the iPhone 3GS with barely any cpu or memory was able to provide a smooth experience better than most Android phones until Project Butter and dual core cpus on the Android Platform.
The truth is Android throws processing power at the problem rather than tackling it from an intelligent approach.
In iOS 7 the UI APIs have been rewritten and then the interface has been written with those APIs meaning that anyone can do exactly what apple does in their interfaces.
Every single view is backed by a CALayer which is an open gl surface. They have added some damn good Physics and advanced animation apis in iOS 7 so I expect to see some crazy interfaces a year from now.
Probably their greatest addition is keyframing and auto tweening between any two given collections creating a seemless transition between views.
The parallax stuff is pretty cool too. I dont expect Apple to release 3D screens any time soon but if they did iOS would have the best OS level support for depth within UI's.
I imagine its only a matter of time before passive 3D displays become the norm.
There are rumours that the Android Card style interface is what we will see in Key Lime Pie. If thats the case iOS 7 and Android 5 are going to look very similar.
Anyway, why not have the best of both worlds?
Despite Androids popularity, it would be nothing if it wasnt for iOS originally, and now vica versa, Google stepping up their game with ICS/JB has forced innovation around the market. I think they are both great.
madhavakintek said:
Forgive my n00bness but what does "Adding this to the OP" mean?
Yes, there are elements which are similar but if you watch the WWDC 2013 videos on whats new, youll see that iOS 7 is far more than Holo and the Android UI.
iOS has been hardware accelerated using OpenGL ES from the beginning which is why a the iPhone 3GS with barely any cpu or memory was able to provide a smooth experience better than most Android phones until Project Butter and dual core cpus on the Android Platform.
The truth is Android throws processing power at the problem rather than tackling it from an intelligent approach.
In iOS 7 the UI APIs have been rewritten and then the interface has been written with those APIs meaning that anyone can do exactly what apple does in their interfaces.
Every single view is backed by a CALayer which is an open gl surface. They have added some damn good Physics and advanced animation apis in iOS 7 so I expect to see some crazy interfaces a year from now.
Probably their greatest addition is keyframing and auto tweening between any two given collections creating a seemless transition between views.
The parallax stuff is pretty cool too. I dont expect Apple to release 3D screens any time soon but if they did iOS would have the best OS level support for depth within UI's.
I imagine its only a matter of time before passive 3D displays become the norm.
There are rumours that the Android Card style interface is what we will see in Key Lime Pie. If thats the case iOS 7 and Android 5 are going to look very similar.
Anyway, why not have the best of both worlds?
Despite Androids popularity, it would be nothing if it wasnt for iOS originally, and now vica versa, Google stepping up their game with ICS/JB has forced innovation around the market. I think they are both great.
Click to expand...
Click to collapse
The OP is the "original post" or the "original poster". In this case he means his list in the first post.
Please do not start another argument about which one is better.
Cool thanks.
Wasnt an argument just wanted to point out some facts about the underlying mechanisms in the new UI.
As I said at the end of my post im big fans of both.
madhavakintek said:
Forgive my n00bness but what does "Adding this to the OP" mean?
Yes, there are elements which are similar but if you watch the WWDC 2013 videos on whats new, youll see that iOS 7 is far more than Holo and the Android UI.
iOS has been hardware accelerated using OpenGL ES from the beginning which is why a the iPhone 3GS with barely any cpu or memory was able to provide a smooth experience better than most Android phones until Project Butter and dual core cpus on the Android Platform.
The truth is Android throws processing power at the problem rather than tackling it from an intelligent approach.
In iOS 7 the UI APIs have been rewritten and then the interface has been written with those APIs meaning that anyone can do exactly what apple does in their interfaces.
Every single view is backed by a CALayer which is an open gl surface. They have added some damn good Physics and advanced animation apis in iOS 7 so I expect to see some crazy interfaces a year from now.
Probably their greatest addition is keyframing and auto tweening between any two given collections creating a seemless transition between views.
The parallax stuff is pretty cool too. I dont expect Apple to release 3D screens any time soon but if they did iOS would have the best OS level support for depth within UI's.
I imagine its only a matter of time before passive 3D displays become the norm.
There are rumours that the Android Card style interface is what we will see in Key Lime Pie. If thats the case iOS 7 and Android 5 are going to look very similar.
Anyway, why not have the best of both worlds?
Despite Androids popularity, it would be nothing if it wasnt for iOS originally, and now vica versa, Google stepping up their game with ICS/JB has forced innovation around the market. I think they are both great.
Click to expand...
Click to collapse
I wasn't even fetching that far, just saying that strictly in terms of design, the Holo visual language seems much more appealing to me. But that's my personal opinion.
And yeah, as nikwen said, it meant "Adding an entry for this tool in the original post"
Hi Androguide.fr, thanks yeah I understand what you meant. I guess the thing is, I see a UI as more than the default interface thats provided but more as the capabilities of the UI for future apps. I watched all the WWDC videos and id say the physics and dynamic animation stuff is a vital element to the overall interface, one that screenshots do not convey.
If you consider what the original iOS looked like and compare that to some of the awesome interfaces that third party app developers created, and in the same token what users are able to do with the new Holo theme and its widgets compared with say 2.x.
I think its too early to tell if this visual style is a bad thing or if it will simply get out of the way of the user and provide 3rd party app developers with some great tools to create some really amazing interfaces.
The Windows 8 flat interface was laughed at quite a bit when it was first shown off, but it seems most interfaces are gravitating towards flat. All design goes through phases of vogue. I think were beginning to see the same thing that fashion has had for 50 years which is recycling of ideas and styles to provide brief periods of "re-freshness".
Anyway, thanks very much for putting our toolkit in your Pinned post.
I look forwards to creating some other great content or tutorials in the future which can be of value to the XDA community.
Hi Androidguide.fr, I just noticed your OP links to Taylor Ling's Android PSD file:
http://androiduiux.com/2013/03/12/android-ui-design-kit-psd-4-2-free-download/
It might not be obvious but we have our own linked from PortKit too:
http://kintek.com.au/blog/android-ui-design-psd-free-download/
They are not identical so there should be value in ours too. Especially because we have the icon set in there as well.
Cheers
Summary
The Android Developer / Programmer works as a member of the Internet Development team to develop and implement Android applications for our line of products.
Responsibilities
Work with colleagues and Project Managers to build and refine functionality for Android applications.
Develop innovative, Android-based tools for our line of air purifier products.
Work closely with Project Managers and other members of the Development Team to both develop detailed specification documents with clear project deliverables and timelines, and to ensure timely completion of deliverables.
Produce project estimates during R&D process, including expertise required, total number of people required, total number of development hours required, etc.
Work with raw images and layouts from a graphic designer and incorporate them into an app that will run on multiple Android operating system versions and multiple screen sizes
Determine appropriate architecture, and other technical solutions, and make relevant recommendations to R&D.
Communicate to the Project Manager with efficiency and accuracy any progress and/or delays. Engage in outside-the-box thinking to provide high value-of-service to clients.
Alert colleagues to emerging technologies or applications and the opportunities to integrate them into operations and activities.
Attend meetings during the R&D process and during development.
Qualifications
3-5 years minimum Android development experience
Strong object-oriented design and programming skills in Java (J2EE/J2ME)
Demonstrated ability to take an app design from inception to implementation, including publication in the Google App Store
Experience developing Android apps for the Enterprise (in-house) environment
3 years minimum experience working with relational database systems such as SQLite, MySQL, or similar database management system
Development experience utilizing Android SDK
Experience with web service integration (SOAP, REST, JSON, XML)
Experience using social media APIs (Twitter, Facebook, etc.)
Excellent debugging and optimization skills
Experience with version control (e.g. GIT)
BS in computer science or a related field preferred, or significant equivalent experience
Excellent English communication skills, both written and verbal
Small Details
Work in a small, flexible international team
Extensive on the job training
Company with strong value system
A 50 year history of excellence
A competitive salary and benefits package that includes:
Medical, dental & Vision
401K Plan with company match
On-site gym
A Slide!
Weekly catered lunches
And much, much more!
HTC Sense 6 users look for 2 things. An experience to match the beauty and perfection of their HTC ONE or get the closest to a Google Experience without ruining their HTC Sense experience. I've done both... The solution you ask? Ive built a hybrid just for us.
Finally... A launcher built for us, Not them!
Based off of the AOSP Kitkat Launcher and OpenSense 6 API, Id like to introduce HTC Sapphire UI for HTC ONE. Sapphire is an exclusive 3rd party launcher designed and built specifically for the architecture of the HTC ONE device lineup and Sense 6 API offering users an unbelievably smooth and Google/HTC hybrid experience. Sapphire offers users a launcher experience that both meets the expectations of Google fans and Blinkfeed fans as this launcher is binded to both Blinkfeed and Google Now.
Current Features
*Based on Android 4.4 Launcher3 Source
*Built on OpenSense 6 API
*Driven by Sense 6 Framework
*Activity and Custom Shortcut support
*Changelog Viewer
*HTC Widget Support
*User Settings
*AOSP wallpaper crop support
*Google Now always listening support
*HTC Blinkfeed persistant support
*HTC GUI
*Optimized Interface for HTC Sense
*Super Stable User Interface
*Highly Modified Launcher Framework
*Google Plus/Profile Integration (WIP)
*Gesture Recognition/Launch
*Swipe motion detection
*Sapphire wallpaper chooser (choice of wallpapers)
*S-Panel Settings
*Google Now Hotword Recognition
*Blinkfeed companion launch
*Sapphire Search Bar
*Sapphire Time Clock
Sign up on Google Plus group, HTC Sapphire
Link: https://plus.google.com/u/0/communit...23912843355119
Download: http://forum.xda-developers.com/show...php?p=56370384
1NE Key (Donate) https://play.google.com/store/apps/d...es.Sapphire1NE
--Do not purchase the 1NE Key if u plan on returning it! It is a donation towards Sapphire development and not garunteed to get extra features in future. --
Follow the rules on Google Play, participate in the feedback program, notify and confirm HTC device support, do not INCLUDE in any custom roms or be penalized(Support may vary when using a custom HTC rom) , do not hand out, do not request an AOSP port, do not tamper with code unless given permission. (May change upon release)
Project Home:
Link: www.bionx.webs.com/htc-sapphire
Open SOURCE:
https://github.com/rgocal/HTC_Packages_Sapphire_UI
Open Source Rules:
HTC Developers may contribute to Sapphire in any way they want and in this case, I will add a contributer page. If you contribute to Sapphire UI, you have the ability to use it in a HTC Custom firmware you support. You may NOT redistribute this launcher in a modified build on Google Play. I am the owner of this project so, if we add to the launcher, we will just push to Google Play for all Sense 6 users to enjoy. The 1NE Key will be removed soon so dont worry about me making money off your work. The 1NE key will be migrating to a new package soon to an exclusive Android 5 project that you guys promoted with donations so thankyou for the support! Lets finish this together!
For further info check the link below.....!!
Special thanks to Nx Biotic
http://forum.xda-developers.com/htc-one-m8/themes-apps/htc-sense-app-htc-sapphire-ui-alpha-t2816323
dont forget to join the group
https://m.facebook.com/groups/823894564312820?tsid=0.7378032836131752&source=typeahead