Bluestacks Android on Emulator Alpha release - Defy General

Just letting you guys know that Bluestacks has released their Android App on Windows Alpha emulator. I've been playing with it for a little while now. It's pretty sweet. At least for me I especially see it as being useful for creating how-tos for users, without needing to use the SDK anymore. You guys should check it out.
http://www.bluestacks.com/

Related

Android application developer Guides (for Dummies!)

Hi all,
I created this thread to collect informations, suggestions and links for who want to start learning developing android applications, whitout being an expert developer.
I like programming (vb6, vb.net ) but I don't know anything about android and linux, and just a little about java... Now I bought an Hero and I met android world... I downladed Eclipse IDE, Android SDK and I starded with dev guide on SDK... I just take a look to helloandorid application... it works! and now? In the xml layout seems easy to add View like buttons or text... but how can I handle to the user actions like the button click? in vb is simple to manage the buttonpressed event...!
If someone knows some simple guides about java, eclipse and android, please let links on this thread!
Thank you!
This one's awesome for learning how to create widgets:
http://nm-blog.sanid.com/wp-content/uploads/2009/07/android_howto-hellowidget.pdf
here are some other resources you could easily find by using google search:
http://www.helloandroid.com/tutorials
http://nexsoftware.net/wp/2009/07/29/tutorial-creating-a-custom-analogclock-widget/
http://www.anddev.org/index.php
Other than that, just start from the simplest Hello World -examples on Google's own Android site.
I'm going to start leurning Android programming
If ill find nice links i will post them here. Is there btw a way to program inside visual studio? Cuz all tutorials on the net are using eclipse.
You'll need to use Eclipse to my knowledge as its all Java based. The other alternatives are the IntelliJ plugin and doing it all from Command line/Text Editor.
Back to the Topic, I'm just trying my hand at a little Android development this week too, the tutorials and manuals at developer.android.com have been great!
Another thing, while I remember, if you've done any sort of .NET/ASP.NET development before you should find it a breeze, apart from the lack of Visual Studio (best IDE that ever was), they're VERY similar compared to some other languages/technologies I've used.
HeY Furios, Im new to android dev also, so if you don't mind, I would like to follow you and share any info I find with you and to whom ever else would like any info...Thanx
SDK 2.1
Hi Guys,
I went onto the SE developer site and got he x10 SDK, but it only gives me the choice for a 1.6 virtual Machine. Is there another place that I have to go to get the SDK for 2.1?
Thanks.
It would be cool to learn how to develop roms as well...or is that much deeper?
Well guy's start here on this thread first >>>http://forum.xda-developers.com/showthread.php?t=667298
Made me think
need minor help!
im actually developing a few games, but im running into some seemingly basic issues, that i seem i cannot get to work. basically a button mash game, single/multi player, well on multi player i cannot for my life get the multi player functions to work, as in in the end the game already knows who the winner is based on an integer score, then it is supposed to use an sqlite database to take the highest scored player such as P1 or P2 and allow them to input there name to be permanently displayed. it cannot seem to differentiate using IF statements, but the feature does work with single player flawlessly, i may link source code if asked, TY

GBA Emulation in XNA

I read the requests/ideas thread, and saw an Idea for a GBA emulator. I looked around the internet and found a C#/DirectX GBA emulator. I downloaded the source and began to copy/paste the code to an XNA WP7.0 Game. Most of the Code ported(ARM System Emulation, Opcodes, etc), but Audio and Graphics are bothersome because of the managed API differences between XNA and MDX, If someone wants to look at the code, I've uploaded it. I am not that great with programming, so if anyone can figure out how to change the API from the MDX to XNA equivalent, I give great thanks.
http://www.forwardcoding.com/projects/gbaemu.html Here is the page for the original pc project.
P.S: i used VS2010
I wonder if looking at the xbox360 gba emulator may be of some help?
Wish I had more coding skills to help
Fullmetal99012 said:
I read the requests/ideas thread, and saw an Idea for a GBA emulator. I looked around the internet and found a C#/DirectX GBA emulator. I downloaded the source and began to copy/paste the code to an XNA WP7.0 Game. Most of the Code ported(ARM System Emulation, Opcodes, etc), but Audio and Graphics are bothersome because of the managed API differences between XNA and MDX, If someone wants to look at the code, I've uploaded it. I am not that great with programming, so if anyone can figure out how to change the API from the MDX to XNA equivalent, I give great thanks.
http://www.forwardcoding.com/projects/gbaemu.html Here is the page for the original pc project.
P.S: i used VS2010
Click to expand...
Click to collapse
Hey dont worry There is already a gameboy emulator that is .XAP format its not out yet but I am on the team (It's just me and Samuel now XD) that is working on it. I cant post the .XAP yet but I can show you this http://img221.imageshack.us/img221/1320/wj7ia.png it should be out in the next couple of days if all goes well . I will post it on here so be sure check back soon
You guys are awesome! I've been wanting to do a GBA emulator for WP7, but I have practically NIL XNA background. I've also been preparing to hack together some managed code from the android emus and port to a suitable WP7 build.
sweet..... I guess I don't have to worry.....
P.S: how do you add roms?
P.P.S: does it do GBA or just GB???
thank you for this great work
Just a friendly reminder: This is not legal in most countries, incl. the US.
Well emulators themselves are not illegal, if you own the game yourself, why shouldn't you be able to use an emulator to play them?
On the other hand making a full speed GBA emulator on WP7 would be quite the feat considering everything has to be done in managed code.
WithinRafael said:
Just a friendly reminder: This is not legal in most countries, incl. the US.
Click to expand...
Click to collapse
Emulators themselves are not illegal. If you own the games then you are alright.
and Rafael. we already got an emulator that will be out very very soon Follow us on twitter or facebook to stay updated http://twitter.com/#!/wariojewels7 http://www.facebook.com/pages/Warios-Jewels-for-WP7/225788057444688
Badcam3 said:
Emulators themselves are not illegal. If you own the games then you are alright.
and Rafael. we already got an emulator that will be out very very soon Follow us on twitter or facebook to stay updated http://twitter.com/#!/wariojewels7 http://www.facebook.com/pages/Warios-Jewels-for-WP7/225788057444688
Click to expand...
Click to collapse
Yeah, but that's for the original Game Boy right?
Nudua said:
Well emulators themselves are not illegal, if you own the game yourself, why shouldn't you be able to use an emulator to play them?
On the other hand making a full speed GBA emulator on WP7 would be quite the feat considering everything has to be done in managed code.
Click to expand...
Click to collapse
yes, yes it would.... On the same note, I would love to know how they buffered the video inwarios jewels so I could rewrite the video subsystem on the emulator that Im trying to port. and also how they load the games..., because trying to load from internal isn't working atm.
Fullmetal99012 said:
yes, yes it would.... On the same note, I would love to know how they buffered the video inwarios jewels so I could rewrite the video subsystem on the emulator that Im trying to port. and also how they load the games..., because trying to load from internal isn't working atm.
Click to expand...
Click to collapse
I'm guessing they're just using the Texture2D.SetData function to update a texture from a video buffer. Haven't really found something like WritableBitmap that silverlight has and SetData is said to be pretty slow.
As for loading roms, you either have to load it from the project itself using the TitleContainer class or you have to download the rom from a service or url.
):
The facebook page for WJ7 shows that he was testing GBA functionality, but that the framerate was horrible because of the sandboxing. Without hardware level access, it seems for now GBA isn't playable.

[Q] Converting PC game to Xperia Play

Hello everyone. I was wondering if there is any way to convert the popular game, "I wanna be the guy" to the Xperia Play. Or for that matter, any Multimedia Fusion game. Since the game was made in Multimedia Fusion 2, and the source code was released, AND there is an option to export the game into android, it should be possible, right? If anyone knows how to do this, and will be willing to work on it with me, then please reply to this thread. Thank you.
The android export is only a placeholder-text at this point, it's still being worked on
Hmmm, well there is a java export. Maybe we could somehow import that into eclipse and then edit the buttons.
bballchace said:
Hmmm, well there is a java export. Maybe we could somehow import that into eclipse and then edit the buttons.
Click to expand...
Click to collapse
Its nowhere near that simple. While Android programs are programmed in "Java" theres way more behind the scenes with libraries involved and other parts of the Android SDK.
It could be done, but it is a staggering amount of work.
Rogue Leader said:
Its nowhere near that simple. While Android programs are programmed in "Java" theres way more behind the scenes with libraries involved and other parts of the Android SDK.
It could be done, but it is a staggering amount of work.
Click to expand...
Click to collapse
well, since thats basically out of the question, what if i got an html5 source code of a similar game that was made in gamemaker? would that be possible to port onto the Xperia Play? Sorry about me being such a noob, I am not familiar with the Android SDK, and only know C++
bballchace said:
well, since thats basically out of the question, what if i got an android export of a similar game that was made in gamemaker? would that be possible to port onto the Xperia Play? Sorry about me being such a newbie, I am not familiar with the Android SDK, and only know C++
Click to expand...
Click to collapse
Creating a game using game maker will only give you the binaries not the source, you cant just use it to make an android or iOS game.
Honestly the easiest way to make a game for android would be to create it in flash and then put in in some kind of wrapper to make it launch natively. The proper way to make a game would be to learn how to create one using C++ which will probably take a good few months before you could even create something basic. It depends how fast you are at learning new things.
However if you are going to learn programming I highly recommend starting somewhere easier like VB or Java to at least understand the general concept of programming. (preferably VB is you are a total newbie)
bballchace said:
well, since thats basically out of the question, what if i got an html5 source code of a similar game that was made in gamemaker? would that be possible to port onto the Xperia Play? Sorry about me being such a noob, I am not familiar with the Android SDK, and only know C++
Click to expand...
Click to collapse
That would be even more work than converting the Java program. There is no simple way to "Port" games from one platform to another unless there is an emulator (and they don't make PC emulators for Android, and even if they did it would probably run like ****).
Android games are programmed in Java, however the Android SDK has libraries to make it work for every possible function of an Android Phone. If you don't know Java, you won't get very far in making anything work on Android. There are also special libraries for the Xperia Play you will need to download and then program the code into the game to recognize the gamepad controls.
If you really want to do this I would go ahead and learn Java, make a few programs and then tackle the game. Its going to be quite the project, but you'll definitely learn a lot.

Android Emulator

Is there a Android Emulator?
anned20 said:
Is there a Android Emulator?
Click to expand...
Click to collapse
I have heard that you can use an emulator to load the image files which come with eclipse. Sorry I don't have more details, but it is a start. Best
Okay, an Emulator for Android... Hm... On Windows or what?
You want to emulate your own apps on the PC? Then you should take a close look into Android SDK.
You want to use other apps? Then you need "bluestacks"... Just search for it and you'll be fine
Thanks i will look at it
Verstuurd van mijn GT-S5660 met Tapatalk
Blue stacks
Sent from my GT-N7100 using xda premium
aukhan said:
Blue stacks
Sent from my GT-N7100 using xda premium
Click to expand...
Click to collapse
... As I already said
anned20 said:
Is there a Android Emulator?
Click to expand...
Click to collapse
i heard about device anyware , its not an emulator but the real deal controlled remotely .
maybe it'll be good for you
Yes.. There is !
anned20 said:
Is there a Android Emulator?
Click to expand...
Click to collapse
Yes ... There is an Android Emulator. But what type of an emulator do you want ? ... That's a question you have to answer.
If You want an emulator to test android apps that you make:
Then you should use the Android Virtual Device emulator that comes with the Android SDK.
It allows you to test your app in different Android OS versions and screen sizes.
To know more on how to use it, CLICK HERE
If you want an emulator to simply run android apps and games on your Computer:
Then BlueStacks is the one for you. BlueStacks App Player lets you run apps from your phone fast and fullscreen on Windows and Mac.
It runs on Android 2.3 (i think). You can download it from the company website here - www.bluestacks.com
I would not recommend anyone use Bluestacks for an Emulator. It is sh!t.
Try Jar of Beans. It is an XDA developer build based on the SDK emulator and has great things like GL rendering, root access and is more functional and close to real device than currently what is offered as part of the SDK. You can at least test full rendered wallpapers without force closes and or total device failure i.e. shut down of your emulator.
The developer has it updated to 4.1.2 Android, but I am currently working on Updating it to 4.2.2. So far I have managed to port across a fair chunk of the Ouya gaming console as an emulator, however it doesn't run properly.
I have done some hacking in Windows and developed an application/ "add-on" that allows users a one click method for run the Android emulator in a RAM Disk (although it is very alpha, untested and not something I am going to upload just yet).
RAM disk performance is said to be approximately 50-100x faster than solid state drive, so the potential looks to be very promising! :victory:
Although my code is something else. Umm let me just say this, at execution or runtime there are no error checks in any steps of my code lol. Essentially my app in its current state assumes no errors. I am definitely not an idealist, and more so a pragmatist by nature, however due to lack size of code I had to make, lack of of time and surely extreme eagerness (to see its potential) on my behalf to view its potential managed to get it working.
All I can say is that it is fairly complex to set up and probably the reason why we have not seen or heard of it yet, so for me I wanted to build something that wouldn't mind boggle people at the thought.
I may write essay length posts, but I am not all about essay length tutorials. I would rather make something that puts the essay into code and actions that is simple for people to use.
My goal is to have fully working interface for people who want to run Android on Windows that has all of its functions. I also want to have a testbed of an emulated console to allow people to run accelerated Android game play with full rendering support on Windows. This requires full bluetooth emulation to allow for game controllers to connect to the virtual android device. Something not yet working. It is available on some developer X86 builds but is that is a lucky dip and will require you a sh!t tin of work to configure.
You can try the VirtualBox builds of GENYMOTION (previously known as AndroVM) that i can get to boot maybe 1 out of every 10 attempts. If you change any setting inside the VM via their claimed app forget about it, delete the VM and start again.
Link to a Wallpaper showing full GL Rendering
http://goo.gl/OEnLF
More info here in thread
20/01/2013 Jar of Beans - Android Emulator Portable x86 - BETA 4.9.3
More info on my concepts here in same thread
Post #490
ye i would do a google search for emulators as bluestacks is not a very good one, in my game i wont render some thing correctly or at all leaving ether nothing there or a black.
Now Bluestacks released new version. It is work perfectly
If you're primarily interested in gaming, I'd suggest considering LeapDroid. There is no subscription or monthly fee, and the emulator has been optimized for gaming
http://leapdroid.com/
Key features include:
- key mapping
- multiple instances, (two emulators side by side)
- very, very fast start up speed
- you can use your google play account
- painless installation
my favorite is Genymotion
there is clearly a need for such product hope one day somebody will create it
Thanks for all the answers.

'Ending' RT Port

Hello.
I was came across a charming little game and I was wondering if anyone would be able to port it to RT?
The game is, of course called Ending. I would have posted this in the RT Development thread but I haven't done enough posts for me to be able to do that so... sorry? Anyway, if anyone can port this then, well, thanks!
The source code, windows version, OSX version and Ubuntu version are all available here:
Oh, hang on, I don't seem to be able to post links either. just search 'robotacid ending' on google and it should be the first result. It'll be a page with the flash game and links to source code and the other stuff I said.
As it is flash there is little we can do for a native port. RT does include flashplayer in internet explorer so if there is a way to run Ending in browser then that should be an option, I'm not a flash dev so I'll let someone with more experience than I report on that one.
I'm a newbie to all of this and I've got to say, I'm pretty annoyed how little we can actually port. Is that due to the RT system or is it just how much Microsoft Visual Studio supports? Also does anyone know how to run flash games on RT if that's what I have to do.
Ruffa-Duffa said:
I'm a newbie to all of this and I've got to say, I'm pretty annoyed how little we can actually port. Is that due to the RT system or is it just how much Microsoft Visual Studio supports? Also does anyone know how to run flash games on RT if that's what I have to do.
Click to expand...
Click to collapse
You can't port a flash game to any os without its source anyways, thats not an RT limitation. To run flash just open the link or swf in the desktop version of internet explorer, I believe you need to modify some registry values to open them in the metro one.
I can play it in both desktop and metro IE 11. For a fullscreen experience just go to the URL + game.swf. I'm not sure what you want in a port. If you want me to put a that swf in a webpage and wrap it in a windows app and submit it to the store, I could do that, I have a dev license. If you want it ported to DirectX or JavaScript, sure it's doable, but a bit more work. Might be fun for a beginning project.
drearyworlds said:
I can play it in both desktop and metro IE 11. For a fullscreen experience just go to the URL + game.swf. I'm not sure what you want in a port. If you want me to put a that swf in a webpage and wrap it in a windows app and submit it to the store, I could do that, I have a dev license. If you want it ported to DirectX or JavaScript, sure it's doable, but a bit more work. Might be fun for a beginning project.
Click to expand...
Click to collapse
Erm... I'm not really fussy. I actually have this game on my iPod anyway so I don't really need or want it that much on my RT. I just figured it was a neat little game that had the source code available and it looked pretty simple so I assumed it might be able to ported which would hopefully benefit someone. But if you want to take a crack at it feel free.
Ruffa-Duffa said:
I'm a newbie to all of this and I've got to say, I'm pretty annoyed how little we can actually port. Is that due to the RT system or is it just how much Microsoft Visual Studio supports?(...)
Click to expand...
Click to collapse
Current porting desktop applications to run natively in Windows RT basically requires the following:
1. It has to be open-source.
2. It has to be compilable in Visual Studio. (No GCC or other fancy compilers)
1 is absolutely mandatory and this requirement will go nowhere (interestingly, this is what most people ignore when they come asking for a port)
2 can possibly be circumvented in the near future if the porting work goes more advanced. The VLC team has been working on a GCC port for Windows RT (ARM) as far as I remember, and you can also run Python & Perl code directly in Windows RT without going through Visual Studio.
While some applications are compilable in VS, they might require other components that might not compile there and bummer. But the main limitations are the two lines above.

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