The ps3 controller is usable on tablets so I was wondering if we could use it on our Inc's? One of you geniuses can figure it out, i'm sure. Would be great for emulators and maybe even a video controller. Might sound stupid to some but I would like it.
http://gear.ign.com/articles/118/1187021p1.html
https://market.android.com/details?...sixaxiscontroller&feature=more_from_developer
Actually I've seen this that it is suppose to work on phones.
Sent from my HTC Droid Incredible -CyanogenMod- 157#build/Chads IncrediKernel ("Using" XDA Forums App)
Skyraider was incompatible but miui worked, I was able to connect the controller to my phone and assign keys, didn't test actual functionality though.
Sent from my ADR6300 using XDA App
tcberg2010 said:
Skyraider was incompatible but miui worked, I was able to connect the controller to my phone and assign keys, didn't test actual functionality though.
Sent from my ADR6300 using XDA App
Click to expand...
Click to collapse
Well its a start! I hope we can get it working for all Roms. I would love it!
TokedUp said:
Well its a start! I hope we can get it working for all Roms. I would love it!
Click to expand...
Click to collapse
Issue may be in kernel, I was running stock sense .32 kernel. Someone should try and custom sense kernel
Sent from my ADR6300 using XDA App
tcberg2010 said:
Issue may be in kernel, I was running stock sense .32 kernel. Someone should try and custom sense kernel
Sent from my ADR6300 using XDA App
Click to expand...
Click to collapse
May try this when I get home from work tonight. I'm on SR4.3, but running incredikernel.
Keep us posted guys....
TokedUp said:
Keep us posted guys....
Click to expand...
Click to collapse
Tried the compatibility checker that the dev provides, and gave an "error: missing protocol" or something similar; checked the FAQ on his blog, and basically means the phone is incompatible. Oh well; maybe it's something with Sense/sense kernels?
Related
Hello i am new to the forum. I am creating a ROM, using Froyo as the platform and the droid incredible as the target phone. Generic compilation was succesful.
I am currently trying to change the lockscreeen. I have some found the locations of some of the lockcreen components. Currently i am trying to figure out how slidingtab.java is called. Are there any others that have some expereinces in changing the lockscreen-
You are in the correct area. SlidingTab is an object that is used in LockScreen.java.
Interesting.. Will be watching the thread closely
Sent from my ADR6300 using XDA App
thatdudebutch said:
Interesting.. Will be watching the thread closely
Sent from my ADR6300 using XDA App
Click to expand...
Click to collapse
+1. I plan on doing this myself eventually (the custom ROM, not just changing the lock screen). Just hard to find the time.
thanks for the quick replies. I have some time right now. My school schedule is light. I will debug lockscreen.java more and get back with my findings. thanks ihtfp69
Sent from my ADR6300 using XDA App running Virtuous 1.6
Can we get a pre-release?
You can also pm me if you need a tester.
Thanks!
touchpro247 said:
Can we get a pre-release?
You can also pm me if you need a tester.
Thanks!
Click to expand...
Click to collapse
what he said for me too..
Sure, but first I need to learn how to turn it into an *.zip for flashing. I currently run my builds through the emulator. If someone can get me pointed the right direction I can work faster ;-)
Sent from my ADR6300 using Virtuous 1.6 through XDA App
This is a silly question, but what does a "conical" lock screen look like?
It was meant as the name of the ROM. After posting I realized how it read. I'm not sure. Hmm maybe with two cones point to point.
Sent from my ADR6300 using Virtuous 1.6 through XDA App
LOL. I thought I missed out on some hot new UI paradigm or something!
pm me if you need a tester, always up for beta testing a new rom.
incredible with Virtuous 2.6 and kings 4 bfs
As far as I know their is no lockscreen sdk. If their was one lockscreen replacement could be so much easier.
Sent from my ADR6300 using Virtuous 1.6 through XDA App
don't know much about rom cooking but i have messed around with the kitchen.
compiles .zips for you if thats what you need
http://forum.xda-developers.com/showthread.php?t=633246
Thank you. Will get to seeing if these work. Looks like the page has some good info.
Sent from my ADR6300 using Virtuous 1.6 through XDA App
ROM kitchen worked. But since I'm using an AOSP version the touch controls do not work. I'm going to debug using logcat to figure out if the controls initialize
Sent from my ADR6300 using Virtuous 1.6 through XDA App
Anyone ever have any trouble running emulators on there evo? I can run snes and gbc but gba, Sega, and nes force close every time anyone know how to fix this?
Evo 4g running cm 7,cm kernel.
Sent from my PC36100 using Tapatalk
Try running fix permissions, or use a different version; I don't have any issues.
teh roxxorz said:
Try running fix permissions, or use a different version; I don't have any issues.
Click to expand...
Click to collapse
I did fix permissions. And cleared cache and dalvik just to do it lol
Sent from my PC36100 using Tapatalk
Rymetz420 said:
I did fix permissions. And cleared cache and dalvik just to do it lol
Sent from my PC36100 using Tapatalk
Click to expand...
Click to collapse
Then its the app; try downloading a different version.
teh roxxorz said:
Then its the app; try downloading a different version.
Click to expand...
Click to collapse
Did that to and tried tiger and mojo all the same mojo will load but as soon as I try to load a rom it fc's. Tryed other roms no luck there either
Sent from my PC36100 using Tapatalk
Rymetz420 said:
Did that to and tried tiger and mojo all the same mojo will load but as soon as I try to load a rom it fc's. Tryed other roms no luck there either
Sent from my PC36100 using Tapatalk
Click to expand...
Click to collapse
I get the same issues with nes and snes. The dev stopped working on them before 2.3.4 came out so my guess is compatibility issue. Im also running cm7.
Sent from my PC36100 using Tapatalk
I seem to remember it working at one point in time but I'm a flashaholic so it was probably on an earlier rom. Either way I need to figure this out lol.
Sent from my PC36100 using Tapatalk
I believe many of the emulators aren't compatible with gingerbread.
Sent from my PC36100 using XDA App
As said before...snes and genesis emulator work fine for me on 2.3.4, if you need help, let me know.
Is it possible for us to spoof as one of the allowed devices and use it?
Sent from my SPH-D700 using XDA App
AproSamurai said:
Is it possible for us to spoof as one of the allowed devices and use it?
Sent from my SPH-D700 using XDA App
Click to expand...
Click to collapse
Maybe by editing the build.prop you can achieve this.
I tried spoofing the Nexus S 4g, but unfortunately no luck on the video.
Edit: Actually it does not look like the Nexus S 4G is supported either..
This worked for me using EF02:
http://forum.xda-developers.com/showthread.php?t=1148708
FCs when video starts on EC05 with Syndicate 1.2. Audio only works.
maghig said:
FCs when video starts on EC05 with Syndicate 1.2. Audio only works.
Click to expand...
Click to collapse
worked pretty well for me. ef02. i think you have to be on gingerbread for it to work
drrayl said:
worked pretty well for me. ef02. i think you have to be on gingerbread for it to work
Click to expand...
Click to collapse
Yes, it is for Gingerbread only.
Let the dust settle on the qik/skype thing.
Sent from my SPH-D700 using XDA App
Is it possible that there isn't a fix for video chats on aosp roms for the EVO. I've tried different versions of decks roms and one from jared. Each have the same results. The furthest I've gotten is voice going through but without video. Is there a flashable zip or something to fix this. I want to use an aosp Rom but can't without this working. I tried Skype and g+ video chat. Both failed.by now there should be some kind of fix. On sense Roms they work but not aosp ones. I've searched Google and xda search but no luck. Someone please help.
Sent from my PC36100 using xda premium
Well, if you're using ICS roms, they do have bugs in them.
No, I'm using GB roms.
Sent from my PC36100 using xda premium
whitelight said:
No, I'm using GB roms.
Sent from my PC36100 using xda premium
Click to expand...
Click to collapse
Just checking. And the time I used it, it was fine for me. Did you do fresh installs?
teh roxxorz said:
Just checking. And the time I used it, it was fine for me. Did you do fresh installs?
Click to expand...
Click to collapse
Yeah. I loaded them in boot manager. Wiped all. Installed apps by titanium. Could it be kernel wise? I kept the kernel the Rom came with.
Sent from my PC36100 using xda premium
whitelight said:
Yeah. I loaded them in boot manager. Wiped all. Installed apps by titanium. Could it be kernel wise? I kept the kernel the Rom came with.
Sent from my PC36100 using xda premium
Click to expand...
Click to collapse
You can try; I recommend the tiamat kernel, either 3.3.7, or 4.1
teh roxxorz said:
You can try; I recommend the tiamat kernel, either 3.3.7, or 4.1
Click to expand...
Click to collapse
Yeah I think ill try right now. If it works or not I'll post here. Could it be anything else though? I find it kind of weird.
Sent from my PC36100 using xda premium
whitelight said:
Yeah I think ill try right now. If it works or not I'll post here. Could it be anything else though? I find it kind of weird.
Sent from my PC36100 using xda premium
Click to expand...
Click to collapse
Not much that I can think of. Most all apps are compatible with GB.
teh roxxorz said:
Not much that I can think of. Most all apps are compatible with GB.
Click to expand...
Click to collapse
Well the kernel idea didn't work. I used taimat 4.1 with the same results. I guess I won't be using aosp roms as a daily until its figured out. Yeah the apps are but for some reason they don't function on the aosp builds. Thanks for your help but if you happen to come across anything please let me know.
Sent from my PC36100 using xda premium
whitelight said:
Well the kernel idea didn't work. I used taimat 4.1 with the same results. I guess I won't be using aosp roms as a daily until its figured out. Yeah the apps are but for some reason they don't function on the aosp builds. Thanks for your help but if you happen to come across anything please let me know.
Sent from my PC36100 using xda premium
Click to expand...
Click to collapse
Will do, and sorry they're not working for you.
I had a problem for video chatting not working. G+ and Skype didn't work which I needed. So after days of searching for an answer, I finally stumbled across this. It helped for G+ but not for Skype. I didn't confirm an actual chat but my image comes out and doesn't say camera error anymore.
The link has a adb command list but I did it via root explorer. My first try didn't work but on my second try I didn't fix permissions or reboot. Weird but worked for me.
One last advice is that trying to video call in Skype borked the ability to g+ video chat afterwards. A simple reboot fixed it. So here is the link I used:
http://forum.cyanogenmod.com/topic/...gle-hangouts/page__hl__google+__fromsearch__1
Sent from my PC36100 using xda premium
Hi guys I have been reading in the forum lately that stock cdma 2.3.3 is basically aosp build? my question is can we then use cm7 which i think is more or less aosp build and the cdma 2.3.3 build to make a cm7 with working touchpads? or is the problem cm7 kernal??
ps2stuff said:
Hi guys I have been reading in the forum lately that stock cdma 2.3.3 is basically aosp build? my question is can we then use cm7 which i think is more or less aosp build and the cdma 2.3.3 build to make a cm7 with working touchpads? or is the problem cm7 kernal??
Click to expand...
Click to collapse
That's a good question I've been wondering that myself and here's a little something I found out while running a rom (2.3.3 Verizon with timescape) that from is from the UK firmware which has the .145 baseband which is also included into the cm7 builds I was looking at the build props of both roms and noticed the base and was the same, so my thoughts were rebasing a cm7 build on that 2.3.3 gingerbread .145 baseband would everything still work? Or would there be to many problems with cm7 sources and stock sources causing it not to load?
Sent from my R800x using xda premium
darkharbinger81 said:
That's a good question I've been wondering that myself and here's a little something I found out while running a rom (2.3.3 Verizon with timescape) that from is from the UK firmware which has the .145 baseband which is also included into the cm7 builds I was looking at the build props of both roms and noticed the base and was the same, so my thoughts were rebasing a cm7 build on that 2.3.3 gingerbread .145 baseband would everything still work? Or would there be to many problems with cm7 sources and stock sources causing it not to load?
Click to expand...
Click to collapse
isn't the baseband independent from the rom and just the firmware for the modem?
i thought the framework.jar is the problem or what i thought lately that the synaptics touchpad drivers aren't in the cm7 kernel.
konstruktor said:
isn't the baseband independent from the rom and just the firmware for the modem?
i thought the framework.jar is the problem or what i thought lately that the synaptics touchpad drivers aren't in the cm7 kernel.
Click to expand...
Click to collapse
Well here's the thing, sorry if I lose anybody here lol.
The touch pads and game pads do work but they don't work (if that makes sense) some games the game pad will work I.e off road legends sonic 1 but like gta series they don't register, I found an app that checks if the touch pads register it shows two yellow squares when you touch the middle "analog sticks" so they work and register but not on every game like sonic for instance the direction pad we can control him the x button makes him jump as well as pressing up on the left touch pad so they are there but not constant if you guys follow what I'm saying
Sent from my R800x using xda premium
darkharbinger81 said:
Well here's the thing, sorry if I lose anybody here lol.
The touch pads and game pads do work but they don't work (if that makes sense) some games the game pad will work I.e off road legends sonic 1 but like gta series they don't register, I found an app that checks if the touch pads register it shows two yellow squares when you touch the middle "analog sticks" so they work and register but not on every game like sonic for instance the direction pad we can control him the x button makes him jump as well as pressing up on the left touch pad so they are there but not constant if you guys follow what I'm saying
Sent from my R800x using xda premium
Click to expand...
Click to collapse
That's weird lol
Has someone tried with semc prop values? As for Rockstar Games games (lol) you need these values
Code:
ro.semc.product.model=R800i
ro.semc.product.name=Xperia PLAY
ro.semc.product.device=R800
ro.product.model=R800i
If still they don't get activated, it should be a framework issue, rather than a build.prop one
Sent from my R800i using xda app-developers app
CriGiu said:
That's weird lol
Has someone tried with semc prop values? As for Rockstar Games games (lol) you need these values
Code:
ro.semc.product.model=R800i
ro.semc.product.name=Xperia PLAY
ro.semc.product.device=R800
ro.product.model=R800i
If still they don't get activated, it should be a framework issue, rather than a build.prop one
Sent from my R800i using xda app-developers app
Click to expand...
Click to collapse
I'm on miui Australia right now so I can't check but addiding mod.touch pad.startfrom1=1 doesn't do any thing lol neither does the touch pad activation app lol I didntthink about trying that
Sent from my R800x using xda premium
darkharbinger81 said:
I'm on miui Australia right now so I can't check but addiding mod.touch pad.startfrom1=1 doesn't do any thing lol neither does the touch pad activation app lol I didntthink about trying that
Sent from my R800x using xda premium
Click to expand...
Click to collapse
Lol that line (mod.touchmpad.startfrom1=1) is a custom property that will be ignored by the system unless you implement farenheith's code into the framework (that isn't compatible with pre-Ics frameworks unfortunately).
The only chances we have are those values (and fixing the others of course)
Sent from my R800i using xda app-developers app
CriGiu said:
Lol that line (mod.touchmpad.startfrom1=1) is a custom property that will be ignored by the system unless you implement farenheith's code into the framework (that isn't compatible with pre-Ics frameworks unfortunately).
The only chances we have are those values (and fixing the others of course)
Sent from my R800i using xda app-developers app
Click to expand...
Click to collapse
Lol like I said the touch pads / game pads are there we just need to find out how to make them constant I'm no dev but can try to help with this project
Sent from my R800x using xda premium
darkharbinger81 said:
Lol like I said the touch pads / game pads are there we just need to find out how to make them constant I'm no dev but can try to help with this project
Sent from my R800x using xda premium
Click to expand...
Click to collapse
I'd like to do something about that too :/
Farenheith didn't something for gb coz gb framework works in a different way than ics and +, and I don't have the skills (lol I'm 15 whom was never taught nothing about c/c++) so for now, I can't do anything :/
We need to find how the inputs work on gb (I mean in which smali and methods) and then make something like farenheith did, I think
Sent from my R800i using xda app-developers app
CriGiu said:
I'd like to do something about that too :/
Farenheith didn't something for gb coz gb framework works in a different way than ics and +, and I don't have the skills (lol I'm 15 whom was never taught nothing about c/c++) so for now, I can't do anything :/
We need to find how the inputs work on gb (I mean in which smali and methods) and then make something like farenheith did, I think
Sent from my R800i using xda app-developers app
Click to expand...
Click to collapse
I can deco pile 2.3.4 gingerbread framework.jar in a couple of hours and see what I can find
Sent from my R800x using xda premium
darkharbinger81 said:
I can deco pile 2.3.4 gingerbread framework.jar in a couple of hours and see what I can find
Sent from my R800x using xda premium
Click to expand...
Click to collapse
I hope you can do something
The last time I tried I didn't find anything
Sent from my R800i using xda app-developers app
I'll start decompiling the framework.jar in a few I'll have to look into faraheiths thread to see where the vales get added to get an idea where to look lol
Sent from my R800x using xda premium
As I said before, farenheith's fix works only on 4.0+, because he changed some of the methods that (as I know) exist only on GB
so I don't think it'd be that simple (if it was, surely farenheith would have done so) :/
Sent from my R800i using xda app-developers app
CriGiu said:
As I said before, farenheith's fix works only on 4.0+, because he changed some of the methods that (as I know) exist only on GB
so I don't think it'd be that simple (if it was, surely farenheith would have done so) :/
Sent from my R800i using xda app-developers app
Click to expand...
Click to collapse
Lol right I'm wondering and thinking about some something, what about the keypad programming.apk that my 2.3.4 system dump has ibwondernif by adding that to the from it would help or even adding those files into the framework.jar
Sent from my R800x using xda premium
darkharbinger81 said:
Lol right I'm wondering and thinking about some something, what about the keypad programming.apk that my 2.3.4 system dump has ibwondernif by adding that to the from it would help or even adding those files into the framework.jar
Sent from my R800x using xda premium
Click to expand...
Click to collapse
I don't think it'll work :/
That's probably a one-time app (meaning that it starts at first boot) to map home button and such, and it's probably started by Verizon Setup Wizard, and if so we'll have to port it too
Sent from my R800i using xda app-developers app
I'm trying lol
Sent from my R800x using xda premium
maybe xdarkmario can help us
http://forum.xda-developers.com/showthread.php?t=1729250&page=5
look at this page and see what he did for getting touchpad support in his rom
pedyvirus said:
maybe xdarkmario can help us
http://forum.xda-developers.com/showthread.php?t=1729250&page=5
look at this page and see what he did for getting touchpad support in his rom
Click to expand...
Click to collapse
but this is an ics rom, not cm7
he used gb lines in ics for touchpad support
So, I'm bumping an old thread for a question I'm trying to port a rom from the Neo, its a 2.3.7 semc debranded rom well I'm using cm 7 and was bored so I installed minecraft and the gamepads and touchpads work flawless any ideas why some games I.e grand theft auto nothing works but like sonic and now minecraft everything works? Just wondering lol
Sent from my R800x using xda app-developers app