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I originally posted this on deviantART earlier today but have received no responses. 1800PocketPC recommended that I also try here. I didn't even think there may be designers lurking in the developer ranks...!
[EDIT: Apparently I'm not allowed to add a link to back-reference the deviantART link because I'm a newbie.]
I'm a software developer from the UK with absolutely no graphical ability. None. Every time I come here and see the awesome visuals that you guys produce I am literally blown away. The sheer range and quality of graphics are mind-blowing.
I'm primarily a web developer but in my past I've been involved with creating Flash-based games along with designers, but my eye's recently been caught by the Windows Phone 7 system that Microsoft are producing and the XNA architecture that you can use to develop games for it.
If you don't know, basically MS are throwing a tonne of money at their new phone operating system (coming out in a couple of months) and will have an application ecosystem similar to Apple's. My plan is to get a few (simple) 2D retro-style games up on their app store to try and capitalise on this surge of new people.
I am more than capable of developing the architecture for the game. I have experience in developing tile-based gaming engines and have already produced one example of a top-down "fighter" game using XNA and some dodgy graphics as a proof-of-concept. My plan is to take this and some other games I have ideas for, develop them in conjunction with a designer (or two) and put them on the marketplace.
I'm looking for someone interested in creating some retro-style game graphics/sprites to help me achieve the goal of selling these games and making us both - hopefully - some money. I'm hoping that someone out there there's someone, possibly a student, who'd like help. Even if the games don't get off the ground (and/or don't make any money), I will provide Windows-executables of the game that the artist might be able to use for course credit, CV, or something similar.
Please note that this is not a paid job. Not up-front, at least. However it is something that I hope will take off and we can arrange a profit-share for. I'm willing to accept the costs of getting onto the approved-developer-list (so that we can submit applications).
Is anyone interested?
Craig.
check out this;
http://forum.xda-developers.com/showthread.php?t=776429
So, yes there are people interested .. here! right here!
cboy
I have some cogs turning in my head about a variant of audiosurf, except its more of a puzzle, with your favorite tunes. I really think it will take off if its done right, I just need the know-how to develop it myself
Cheers guys
Have emailed you both. Anyone else interested?
I think this is a great idea and my plan is to work with a number of designers on a number of different games/applications/projects over the coming few months, so as many as possible!
Craig.
I'm interested. I have experience in Photoshop (7 years) and am a beginner in character design and fine arts as well. Shoot me an email and I'll show you some of my work.
glad to see you finaly got the ball rolling on this
Saijo George
Editor 1800PocketPC.com
Cheers Saijo - yes, thankfully things seem to be starting to move forward!
Thanks for all your help. I'll let you know when we have something public if you'd like.
Regards,
Craig.
Would love to see it , when you are done with it. just shoot me a mail [email protected] or on twitter @1800PocketPC
Hi,
is your offer still actual? I would be interested in such project.
Worked as a graphic designer for few years. Also have experience with modeling in 3D, hand drawing etc.
Originaly from Czech, currently livingin UK.
Let me know if you still looking for somebody
Cheers
Bobby
Guys I don't know exactly whether or not this is the right place to post this, but I'm just SO EXCITED right now.
While searching for cool WP7 apps I just found a game called "Doodle Tower".
It looks pretty much like Doodle Jump for the iPhone! I can't wait to get my hands on this one, read some UK forums and many people say it's even better than the original Doodle Jump.
There are like 8-9 platform types with different functions and the level generator seems to be pretty solid with a combination of randomization and scripts!
Has it been released yet or is it "Coming soon" ?
It's already released!
You can find it in the marketplace by searching "Doodle Tower" or have a look at some screenshots at the developer homepage: modmonkeys.net
I would post links to some reviews and opinions I read about it, but I'm not yet allowed to do so because I'm new to this forum.
Thanks, I'll take a look.
Update: Just taken a look at the game....no way is it better than doodlejump. The level design is the most simple thing I've ever seen. good foundations, but it needs some proper skinning before I even consider a purchase.
In my opinion the level design is exactly the thing that makes it more interesting than Doodle Jump. You have to see that Doodle Jump received dozens of updates and this game is at it's beginning, however the platform types currently in the game are much more fun than in Doodle Jump.
It is more random than the Doodle Jump levels, Doodle Jump got boring as soon as you have seen the possible platform segments. Doodle Tower uses more randomization without giving up the scripted segments, they just combine it a very balanced way.
The game misses some background enhancements and enemies or some special effects, but the foundation is more solid than Doodle Jump 1.0 has been back then. It will be interesting to see what the devs plan in future updates, I personally love it the way it is atm, and I'm sure I will love it even more with future updates!
All in all Doodle Tower is the best game of its kind you can get for WP7 at the moment. Doodle Jump may have more updates, but Doodle Tower will receive more and more content, I'm pretty sure about that.
Hi guys,
I'm one of the lucky German citizens that received their WP7 device yesterday. And I just registered here to thank FW8 for this topic!
I was sceptically when I saw the screens, but hell, the gameplay is freaking awesome!
Played it for about 1-2 hours and it's still a lot of fun! I'm using every free minute trying to get a new highscore.
I'm missing online leaderboards, enemies and some cool special effecs (particles or something that uses the power of my device a bit) but for an early version it is just BADASS!
MonsterUp
As you may have already noticed, Doodle Tower was taken down an replaced with Birdy something because of naming disputes. No matter though, cause our game, MonsterUp, is way better and available since beginning of January. Already voted best WP7 for January 2011, featured in Channel9 Hot Apps show, and getting awesome reviews in the Marketplace.
Check it out at www.kariosgames.com, get the trial version and let us know what you think.
http://www.youtube.com/watch?v=nE_XtxZgrvs
Sadly this project is no more. We were a dev team of 3 people who had about 3 months into Appaloosa. However, the slow build of the WP7 platform and some reported low sales numbers in the App Marketplace made it hard to justify the additional time needed to bring this title to market.
Was very hard to let go of so much work and creative energy.
Here is a walk thru of an alpha build. It definately shows what that phone is capable of pushing (forum is perventing the url, sorry first post).
img816.imageshack.us/img816/3521/32430348.mp4
You're kidding, right?
The WP7 platform has had a faster uptake than both iOS and Android when they were first launched. As for marketplace sales, I don't know what numbers you have seen, but games is what generally sells well, especially ones with great graphics as they are not only used as a game but also as a "look at what my phone can do" kinda thing amongst the owners friends.
From the video, and with no background information available, it doesn't look like a game for me, but if it was performing well and priced correctly I would still probably pick it up.
Anyway, that's my $0.02.
Hi there
lard666 said:
However, the slow build of the WP7 platform and some reported low sales numbers in the App Marketplace[...]
Click to expand...
Click to collapse
I don't know exactly what numbers you are referring to, but I guess you mean LG's statement. Isn't LG maybe just part of the picture? There are Samsung and HTC that are currently the main sellers of WP7. (for the shares, look here: http://wmpoweruser.com/wp-content/uploads/2010/12/wp7oem.png)
Although I can't exactly be sure why LG is doing that bad (it might have to do something with the phone they offer...) - that's up for speculation.
I'd like to add that T-Mobile Germany just stated that they are ahead of their plans regarding WP7 sales (source: http://thenextweb.com/microsoft/201...-windows-phone-7-sales-are-ahead-of-schedule/ along with several other sites)
Personally, I don't get the impression that WP7 is doing badly.
lard666 said:
Was very hard to let go of so much work and creative energy.
Click to expand...
Click to collapse
Judging from what is shown in the trailer, I'd say it's a great thing you did so far.
And I'd like to buy a version as soon as it is out (I know that I am just one person - but there might be others who think the same)
lard666 said:
Here is a walk thru of an alpha build. It definately shows what that phone is capable of pushing (forum is perventing the url, sorry first post).
img816.imageshack.us/img816/3521/32430348.mp4
Click to expand...
Click to collapse
Like stated above, it looks fantastic up 'till now.
I'd like you to continue your work and take this project all the way to the Marketplace.
Wow! That looks absolutely amazing.
Maybe this is a stupid suggestion but if you get it to be an xbox live game (they seem to do well) then it has every chance of being a success. Not sure how much Microsoft will take but worth consdering.
Good job!
I'm with you guys. I don't even know what this game is about but from the alpha build the 3D graphics look slick as hell. If you look at a game like Zombies!!! MS took it under its wing, gave it XBox Live integration and now it'll get a sh!tload of sales because of that. And that seems to be what they're donig with high performance games so it's worth pursuing...
If you write for Android you won't make money. No one buys anything on that platform. if you write for iOS no one will see your game in the sea of apps. WP7 still has potential.
Moving this to SW development since this is an ongoing project. Once its in the "its an app" stage I will move it back to the release section.
~~Tito~~
With regard to the kind words about the looks of the project, thank you.
The environment for level one (which was shown in the video in it's incomplete form) was 210K polygons.
Appaloosa is an old school western pistol pack'n arcade style shooter. It's based in a fantastic, toony, world centered loosely around America's late 1800's Old West. It's a rail shooter with shorter action-areas that can be completed in a single mobile time wasting session. So think western popup shooter crossed with Time Crisis; and add tumble-weed bonus rounds ala Galaga. It also had direct Face Book integration for quick posting of achievements. The game was to be priced at $.99 for each level (we were toying with the idea of releasing one level at a time, episodic style) or $2.99 for the complete game.
About WP7 being viable (currently, say this year 2011) to develop apps for... I don't see the indicators or hard data that proves so. And I'm not saying this with a confrontational tone, I just haven't seen any. I keep hearing lazy statistics (which are easily manipulated like, "fastest sales", "highest rate of apps", "most devs to date", etc.) and praise ("performing better then expected")... but the hard numbers are being held for some reason. I would bet no one had recovered their time investment for WP7 development yet, let along make a living from it.
Regardless, the numbers of phones sold is something to be mindful of, but more important is how the paid apps are selling. And the short answer is they aren't.
Games sell more then any other app and 'LIVE' games sell the most. We knew we would be dead in the water without 'LIVE' support, but when we spoke to a MSFT rep in Belgium we got the answer, "oh LIVE... yes yes, that is tricky. Probably can't get you LIVE status; that is reserved for the big guys. Let me know when your game is done, and I will see what I can do to push it up the list."
We were also in contact with a dev studio who's game has always been in the top 10 and has "LIVE" certification. Their game has sold in the tens of thousands; which doesn't even cover dev costs. Maybe the costs will be recovered over the next year. But that 'maybe' was a risk I couldn't take; not with a self-funded (sweat equity) game.
We weren't looking to make big bucks. Just wanted to be able to exercise our craft and make a living. Everyone on the team was willing to live on 1/3 a typical studio salary in exchange for creative freedom and a chance to gain from their own sweat equity. We all brought senior experience to the table (I've worked on Tomb Raider, Half-Life, Tribes, Tony Hawk, and others). Sadly, the numbers aren't there. Punch in some basic math numbers on keeping 3 people alive for a 9 month dev cycle; plus additional time for sales and payment, and it's just not an equation that balances yet. Unfortunately (or maybe fortunately) I'm bound by the realities of the real world, so at the New Year we had to evaluate the project progress and platform landscape.
If anyone has direct access to a MSFT rep, I would be happy to chat with them about bringing the game to market; Or point them to this post.
I guess the point of this post is that the phone is capable of pushing some great graphics and supporting original, mobile specific, titles of very high quality. But if a tiny 3 person team can't justify a 9 months development risk... then I see a chicken-n-egg scenario formed.
http://forum.xda-developers.com/showthread.php?t=902681
the person that posted this works for Microsoft... send him a message.
@lard666 One thing you have not accounted for in your numbers are Xbox sales. I am assuming this is written in XNA which means you can release it on the Xbox with it's 30 million users and $1 billion revenue last year almost at the flick of a switch.
I'm not saying this means you would definitely recoup your costs, but I know quite a few people who have high-selling titles on XBL, so it is possible.
I'd also like to point out that regional MS reps are nowhere near as helpful as their US counterparts. We had more luck contacting US people directly than we did liaising with the Swedish reps. I cannot say for certain that this is the same everywhere, but I have had similar experience in two other European countries in the past.
I'll forward this to Brandon Watson right now.
Guess you didn't hear about the Nokia deal. Too bad you quit.
lard666 said:
With regard to the kind words about the looks of the project, thank you.
The environment for level one (which was shown in the video in it's incomplete form) was 210K polygons.
Appaloosa is an old school western pistol pack'n arcade style shooter. It's based in a fantastic, toony, world centered loosely around America's late 1800's Old West. It's a rail shooter with shorter action-areas that can be completed in a single mobile time wasting session. So think western popup shooter crossed with Time Crisis; and add tumble-weed bonus rounds ala Galaga. It also had direct Face Book integration for quick posting of achievements. The game was to be priced at $.99 for each level (we were toying with the idea of releasing one level at a time, episodic style) or $2.99 for the complete game.
About WP7 being viable (currently, say this year 2011) to develop apps for... I don't see the indicators or hard data that proves so. And I'm not saying this with a confrontational tone, I just haven't seen any. I keep hearing lazy statistics (which are easily manipulated like, "fastest sales", "highest rate of apps", "most devs to date", etc.) and praise ("performing better then expected")... but the hard numbers are being held for some reason. I would bet no one had recovered their time investment for WP7 development yet, let along make a living from it.
Regardless, the numbers of phones sold is something to be mindful of, but more important is how the paid apps are selling. And the short answer is they aren't.
Games sell more then any other app and 'LIVE' games sell the most. We knew we would be dead in the water without 'LIVE' support, but when we spoke to a MSFT rep in Belgium we got the answer, "oh LIVE... yes yes, that is tricky. Probably can't get you LIVE status; that is reserved for the big guys. Let me know when your game is done, and I will see what I can do to push it up the list."
We were also in contact with a dev studio who's game has always been in the top 10 and has "LIVE" certification. Their game has sold in the tens of thousands; which doesn't even cover dev costs. Maybe the costs will be recovered over the next year. But that 'maybe' was a risk I couldn't take; not with a self-funded (sweat equity) game.
We weren't looking to make big bucks. Just wanted to be able to exercise our craft and make a living. Everyone on the team was willing to live on 1/3 a typical studio salary in exchange for creative freedom and a chance to gain from their own sweat equity. We all brought senior experience to the table (I've worked on Tomb Raider, Half-Life, Tribes, Tony Hawk, and others). Sadly, the numbers aren't there. Punch in some basic math numbers on keeping 3 people alive for a 9 month dev cycle; plus additional time for sales and payment, and it's just not an equation that balances yet. Unfortunately (or maybe fortunately) I'm bound by the realities of the real world, so at the New Year we had to evaluate the project progress and platform landscape.
If anyone has direct access to a MSFT rep, I would be happy to chat with them about bringing the game to market; Or point them to this post.
I guess the point of this post is that the phone is capable of pushing some great graphics and supporting original, mobile specific, titles of very high quality. But if a tiny 3 person team can't justify a 9 months development risk... then I see a chicken-n-egg scenario formed.
Click to expand...
Click to collapse
I mean I understand that it's to be released on both the Xbox and WP7 at the same time but really? That's it? I am thoroughly disappointed this time. Xbox has dug through mounds of **** just to make a name for itself and what has Windows Phone 7 shown in that department? I mean there's ilomilo and then theres iphone clones. It's so sad to see a first rate OS by a corporate giant turned into a third rate gaming platforms because they'd rather spend a huge budget on advertising what the phone can currently do rather than making that Xbox live tile appeal to a plethora of users who had hope in their hearts when they saw Xbox live integration and watched it be shat on with garbage like... well... half the stuff on the Xbox live WP7 marketplace. It's cool that you're getting the most popular iphone clone and a game I played on my beat up sega dreamcast a decade ago but really, where's the innovation?
I think it might be time to change your siggy...
I don't have an xbox, so I don't care so much about the integration, but I'm finding way more games I like on my phone right now than on android or winmo.
Currently working on twin blades, AC, I dig it, and The Harvest. Also play majong(sp) tiles and a couple rounds of spades as well.
nrfitchett4 said:
I think it might be time to change your siggy...
I don't have an xbox, so I don't care so much about the integration, but I'm finding way more games I like on my phone right now than on android or winmo.
Currently working on twin blades, AC, I dig it, and The Harvest. Also play majong(sp) tiles and a couple rounds of spades as well.
Click to expand...
Click to collapse
Ah, R.I.P. Twin Blades. It was a great game unfortunately I've since swapped memory cards coincidentally on the day it vanished from the market and alas I am left without one of the defining games on the platform. I Dig It I havent really visited in some time due to the inability to save (not sure if that's still present), The Harvest has somewhat annoying controls, a virtual joystick makes more sense than a point and click diablo-esque phone game in my opinion, and AC has been on multiple other platforms as well as the other two games though perhaps not the exact same program. The astounding part though is regardless of the faults it's still the best. It's just that they've given us an amazing game or two (The Harvest really is amazing the controls just aren't for me) and then since have lacked innovation greatly. Where I thought they were going to try and stand alone it now looks like they're trying to be a "me too" platform. I did recieve an email from someone regarding a mobile version of Torchlight though and though they couldn't confirm or deny they did tell me it was an option they were exploring. That would be amazing as that game only takes like what? 140 megs on the xbox? Dull it down a bit and it could be a game changer for WP7.
z33dev33l said:
Ah, R.I.P. Twin Blades. It was a great game unfortunately I've since swapped memory cards coincidentally on the day it vanished from the market and alas I am left without one of the defining games on the platform. I Dig It I havent really visited in some time due to the inability to save (not sure if that's still present), The Harvest has somewhat annoying controls, a virtual joystick makes more sense than a point and click diablo-esque phone game in my opinion, and AC has been on multiple other platforms as well as the other two games though perhaps not the exact same program. The astounding part though is regardless of the faults it's still the best. It's just that they've given us an amazing game or two (The Harvest really is amazing the controls just aren't for me) and then since have lacked innovation greatly. Where I thought they were going to try and stand alone it now looks like they're trying to be a "me too" platform. I did recieve an email from someone regarding a mobile version of Torchlight though and though they couldn't confirm or deny they did tell me it was an option they were exploring. That would be amazing as that game only takes like what? 140 megs on the xbox? Dull it down a bit and it could be a game changer for WP7.
Click to expand...
Click to collapse
I know there are several big titles slated for first week in april. I agree they could do more, and I think they will. MS, if nothing else, is willing to throw money at devs.
So what's next on your list of complaint...
nrfitchett4 said:
I know there are several big titles slated for first week in april. I agree they could do more, and I think they will. MS, if nothing else, is willing to throw money at devs.
Click to expand...
Click to collapse
yeah and though I'm ok with that theyre throwing money at devs to release iPhone ports. Originality is Microsoft ticket and they've got more capable devs on their rolodex than any other mobile os. They should utilize those resources...
Crimson Lotus said:
So what's next on your list of compliant...
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Click to collapse
always such informative and insightful posts. They add a lot to the conversation.
I'm starting to agree with you about all the new releases. Puzzle games have their place (especially on a mobile phone platform), but without more action titles, it makes it seem like XBox live is not really a serious reason for someone to get a WP7 as Microsoft would like people to think.
That said, I have actually really, really enjoyed the XBox Live games. I used WinMo and Android for a long time before WP7 and never really got into gaming on either platform but for some reason, I just started playing games on WP7 a lot. I don't have an XBox so the integration with XBox is not something I really care about. I like the achievements. It gives me something to play for.
The April releases will keep me satisfied for a while, but in my opinion, they need a lot more releases like those in April, not just every now and then.
edit: oh yeah, an afterthought... maybe chill out on the tower defense games. 1 is enough on the entire platform. It seems like every other game on the Marketplace is a freakin tower defense game. Not a big fan.
I guess you guys haven't seen the poker commercial on xbox live then? Its quite stupid.
You can play the game on both your console and phone.
Spoiler alert; its not the way you think it is. Integration my ass.
Crimson Lotus said:
So what's next on your list of compliant...
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Click to collapse
Well I'm not sure, but I believe he's FCC compliant. And he probably adheres to compliance codes for device usage?
sure haven't said:
Well I'm not sure, but I believe he's FCC compliant. And he probably adheres to compliance codes for device usage?
Click to expand...
Click to collapse
LOL!!!
Give people a break. Typos are just typos and oftentimes, people use translators and such.
SPORTS GAMES! WTF!
Is there a single sports game on this platform? XBox may not have many either....but some sports games (i.e. one button swing type games) are made for mobile.
WP7 is lacking sports games something fierce.
thesecondsfade said:
LOL!!!
Give people a break. Typos are just typos and oftentimes, people use translators and such.
Click to expand...
Click to collapse
lol yeah I'm just being a bugger. Heaven knows I've made my share of typos.
I'm sorry for those spelling errors...
thesecondsfade said:
I'm starting to agree with you about all the new releases. Puzzle games have their place (especially on a mobile phone platform), but without more action titles, it makes it seem like XBox live is not really a serious reason for someone to get a WP7 as Microsoft would like people to think.
That said, I have actually really, really enjoyed the XBox Live games. I used WinMo and Android for a long time before WP7 and never really got into gaming on either platform but for some reason, I just started playing games on WP7 a lot. I don't have an XBox so the integration with XBox is not something I really care about. I like the achievements. It gives me something to play for.
The April releases will keep me satisfied for a while, but in my opinion, they need a lot more releases like those in April, not just every now and then.
edit: oh yeah, an afterthought... maybe chill out on the tower defense games. 1 is enough on the entire platform. It seems like every other game on the Marketplace is a freakin tower defense game. Not a big fan.
Click to expand...
Click to collapse
I agree about the tower defense games, but the star wars one is actually quite fun...
We could definitely use some more games, but we are still getting them faster than android!!!
How do y'all like WP7? I'm still on WinMo because Garmin Mobile XT is awesome, particularly where there is no cellular coverage. Also, I do not own a laptop and do a lot of long emails on my phone when I'm not at home with my 70lb desktop and I'm irritated that I can't get a WP7 device with the exact same keyboard as my Rhodium and at least the latest Qualcomm 45nm goodness in it complete with Adreno 205, much less the upcoming dual Cortex A8 with independent clock speed and CPU voltage and Adreno 220. Why in the Sam Hill did M$ decide that only 65nm OG Snapdragon SoC's were going to go into WP7 devices?
I read a few reviews of the Euro-spec 7 Pro and it seems that HTC used a crappy LCD but not as crappy as the HD7's, and they somehow messed up the chassis of the Rhodium and the keyboard. I like that I can get giant batteries for these things and that unibody sh*t jus doesn't float my boat. I guess I'm just pissed that WP7 is locked to 65nm Snapdragon and irritated with HTC for messing with the landscape qwerty slider chassis and keyboard that they perfected with the Rhodium.
sure haven't said:
lol yeah I'm just being a bugger. Heaven knows I've made my share of typos.
Click to expand...
Click to collapse
I konw. Your comment was funny though.
DeathmonkeyGTX said:
How do y'all like WP7? I'm still on WinMo because Garmin Mobile XT is awesome, particularly where there is no cellular coverage. Also, I do not own a laptop and do a lot of long emails on my phone when I'm not at home with my 70lb desktop and I'm irritated that I can't get a WP7 device with the exact same keyboard as my Rhodium and at least the latest Qualcomm 45nm goodness in it complete with Adreno 205, much less the upcoming dual Cortex A8 with independent clock speed and CPU voltage and Adreno 220. Why in the Sam Hill did M$ decide that only 65nm OG Snapdragon SoC's were going to go into WP7 devices?
I read a few reviews of the Euro-spec 7 Pro and it seems that HTC used a crappy LCD but not as crappy as the HD7's, and they somehow messed up the chassis of the Rhodium and the keyboard. I like that I can get giant batteries for these things and that unibody sh*t jus doesn't float my boat. I guess I'm just pissed that WP7 is locked to 65nm Snapdragon and irritated with HTC for messing with the landscape qwerty slider chassis and keyboard that they perfected with the Rhodium.
Click to expand...
Click to collapse
huh. most reviewers have said the 7 pro keyboard is the best keyboard since the tp2. Those tp2's won't last forever.
About Inzen Studio
We are a band of 5 game developers who met at the Singapore-MIT Gambit Game Lab. We had worked on a couple of kick-ass games before, ranging from a cult-hit fighting game that was almost violence perfected, to a popular vertical shooter involving some seriously enraged dots which you controlled by literally sketching out awesome attack formations.
Though we had a lot of fun at the time, they wanted to create more immersive play experiences.. especially ones involving Giant Mecha Gorillas! Enter Inzen Studio. Starting in Oct 2012, Inzen Studio is now a scrappy band of 6 fired up developers across Singapore, Uruguay and China.
Inzen draws inspiration from Asian entertainment throughout the years. Being big fans of manga, anime and the games that were released in the 90s, we cheered when Shōhoku faced off against Sannoh, we laughed when Ultraman forgot how to activate his powers and we felt awesome when we punched our Sega Saturn controllers like Segata Sanshiro.
(We also LOLed when monsters ran all over the screen in one episode of Takeshi’s Castle but that’s a whole other thing.)
What we’re like to work with:
3 of us work out of an office in Somerset, Singapore and the rest of us + our extended team works completely online.
We do daily check-ins, we set weekly objectives and we try and play lots of board games.. and a bit of bball when we’re all in the same place together!
Balance is a big thing for us and this means we balance our creative freedom well with company sustainability.
A word cloud of what inspires us/we play
Crazy japanese game shows, Running Man, Star Control, Rhythm Heaven, Segata Sanshiro, Valve, Penny Arcade, Metal Gear Solid, Batman, Plague, Team Fortress, Bishi Bashi, ROTK, Mass Effect, DOTA, Robot Unicorn Attack and many moar.
Job Description
Develop technology that enables innovative game play
Design, create and optimize game code systems
Write clear and maintainable code with proper documentation
Able to assist in code management and prioritizing of coding tasks.
Work with the development team to create a working code pipeline.
Our Selection Process Flow
CV Review
Programming Test
Interview (online)
What it could be like to work with us?
the ability to work from home
the freedom to choose on your own work hours
the ability to learn at your own pace, and hone your skills with a dynamic team
for the longer term, a chance to set the technical direction for future games
We require that you are:
able to build game source code independently, from start to finish
well versed in at least one cross-platform framework mobile platforms (Cocos2d-x, Corona, Starling, Titanium etc.)
strong in C++ programming
well versed in source version control systems (Git, SVN)
familiar with standard coding conventions and practices
developed at least one game
able to work and deliver milestones while working remotely from home
able to communicate fluently in English
passionate about play! and games!
C-c-c-combo?
experienced in iOS or Android games development
experienced in web development (PHP, MySQL)
adept at Objective C, C#, Java, Flash Action Script
worked with a multi-disciplined team (artists, designers etc.)
experienced in freelancing and remote working
able to start working with us immediately
If you are interested, we will be excited to hear from you!
Please send us your CV and portfolio to mail (at) inzenstudio.com, with the email subject: Inzen Game Code Warrior Application.
Once shortlisted, a programming test will be sent to you within a few days.