easily port your xna sources to silverlight and ios
should be interresting for some dev's.. check it out...
http://andrewrussell.net/
Related
Since mobile 7 supports Zune software, does that now mean it will support XNA as part of the Zune feature?
Has Microsoft commented on this yet?
Because the Windows mobile could really benefit from this.
Hi,
I'm a software developer on c# and I have a HTC HD2 Leo smartphone.
I want create a simple game with visual studio 2008.
This is my first experience with game developer.
Is recommend use a opengl library?
Can I use only visual studio for developer a simlpe game?
Can you suggestion a ebook o web page with example for start on my first project?
Thanx
xoooox
I am looking at porting a fully C# GBA emulator to a WP7 XNA or WP7 C# Application. I am wondering whether to render a GBA Micro like interface for the emulator, or use tilt controls instead of the D-Pad. Which would be better for an emulator.
d-pad is better
D-Pad definetly... Maybe Tilt could be added at a later date though?
i hate tilt. d-pad defo!
Alright,now I just have to work out the porting to WP7 of a directX GBA emulator
I know we can use remote desktop applications like Splashtop to remote the PC and play PC games with little lag, maybe.
So I wonder if we can use "Limelight" (like Nvidia Gamestream on Nvidia Shield). With the same processor (Tegra 4) on the Surface 2 and the Nvidia Shield. But I am curious because it requires Java.
Is it compatible with Java (or Jailbroken Windows RT devices)? :fingers-crossed::fingers-crossed::fingers-crossed:
FYI: https://github.com/limelight-stream/limelight-pc/releases
Remote desktop supported natively (doesnt work for many games though). VNC on jailbroken devices. Teamviewer and splashtop both in the windows store for non jailbroken devices.
There is IKVM on jailbroken devices which allows you to run some java applications. Its slower than an actual java virtual machine and not 100% compatible though. Thats the only java we have for RT.
The surface 2 can't be jailbroken though so VNC and IKVM are thrown out the window entirely.
Hello!
I want to port VLC player. What I need?
I know I need:
Visual Studio 2012 to port/compile the program.
A Windows PC in which I use Visual Studio.
And a Surface RT for testing purposes.
But what I need besides this? I desire to compile/port this program.
More skill than the VLC team that has been attempting to port it themselves for ~12 months?
In fairness, they're trying to port it as a WinRT (Windows Store) app, not a standard Win32 desktop app. But they're still needing to do crazy stuff with the compiler so forth. VLC *does not* currently compile under MSVC; it's apparently full of GCC-isms. GCC doesn't currently target Win32/ARM. You need to either get VLC to build under MSVC or GCC to target Windows RT before porting VLC will be possible.
Hopefully the latter happens. That would open up a ton of other software too; VLC is far from the only open-source program that is available for Windows but doesn't build under MSVC.
Hmm... I wonder if it builds under Clang? Getting Clang to target RT is probably easier than getting GCC to do so; Clang was designed to be easily hackable, while GCC is practically the opposite.
That a good news for me. Hope you success with VLC porting. If not. It maybe easier to write some GUI for FFplay for Windows RT.