http://developer.samsung.com
loaner phones, remote testing labs, etc...
original info here http://forum.xda-developers.com/showthread.php?t=1392847
And they do this just a few days after we raise money to buy supercurio a phone for the screen fix.
maybe that's the reason why they are doing this
demonwind said:
And they do this just a few days after we raise money to buy supercurio a phone for the screen fix.
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Actually the video has been published in June, and it's me who linked it on twitter a few days ago.
Before that the video had been seen 19 times in total ^^ public but not so popular.
It won't stay unnoticed anymore !
interesting video, shes cute lol
HRodMusic said:
interesting video, shes cute lol
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looks like a dude lol
AllGamer said:
loaner phones, remote testing labs, etc...
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Audio testing is not supported remotely.
On Mon, Feb 27, 2012 at 1:29 PM, RTL Support <[email protected]> wrote:
...
We are sorry, but as far as we know there is no initiative concerning physical devices lend or rent program.
...
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I read a message from a Samsung employee that there IS a device lending program.
This video here seems to have been done by a Samsung employee speaking on behalf of Samsung: http://www.youtube.com/watch?v=P-q5CEfiyQk&feature=player_embedded
Titled: "Introducing the Samsung Developers Program"
At 4:40 in the video the chart says "partners get access to loaner devices" and the employee mentions that shortly after.
Did Samsung cease this lending program ? If I can not be considered as a "partner" then I think your information is misleading.
Regarding my Remote Test Lab access issues, I see the device skin and the Java test page works fine.
Perhaps this is due to my use of the default OpenJDK instead of Sun Java on Ubuntu Linux 10.10 ? Changing is more difficult than I'd hoped.
Hi all, it appears that Mike Reid, the developer of the original FOSS Android Auto Head Unit app, has sadly passed away.
We are continuing the development in a new app, which we call the OpenHU Project. It stands for Open Head Unit.
Just want to address some one concern that some have already raised: OpenHU will continue to be fully open source under GPL, forever.
The only thing that may change is that we are trying to get permission from Mike Reid's family to relicense under GPLv2, as Mike had intended to permit those uses personally - and he obviously can't anymore.
Learn More: http://console.com.co/openhu/
Wiki: http://wiki.console.com.co/w/OpenHU
GitHub: https://github.com/iConsole/OpenHU
$10,000 Bounty Details: http://wiki.console.com.co/w/Console_Developer_Rewards
Finally - we are offering a $10,000 bounty, as the first full round of our Console Developer Rewards initiative. We had previously planned to focus on Android for x86, but Intel and Android were on troubled waters at the time... so we didn't fully launch it. In the wake of Mike's passing, we felt the best thing to do was focus on this effort.
As you may have heard, some recent changes to GMS (Google Play Services) broke Mike's app. But we are already hard at work, and you can win a portion (or all) of the $10,000 by helping us fix it!
Reserved
Reserved for future use...
Hi all, some good news, continuing from the old thread. Mike was persistently doing battle with a private Google file, libsslwrapper.so. It's part of GMS. As you can see in the source code for OpenHU, when searching for this file, Mike left several hooks for swapping in old versions, in order to A/B test.
By replacing that file with the old version (from GMS 9.0), it appears we can use OpenHU with GMS 9.2.56!
Unfortunately, this is only a partial fix, one Google could break at any time, so the bounty continues. We need to identify what broke with the latest changes.
But this is good news because we can isolate the problem to an SSL link between OpenSSL and the libsslwrapper.so file. Now, we need the community's help the most - because we don't have SSL engineers on-staff. Don't count on us to fix this, we need all-hands here.
Full instructions on how to swap libsslwrapper.so with the old version (via ADB, sans root) will be posted shortly.
How about instead of paying someone $10,000 for a future scam project you use that $10,000 to refund the backers you ripped off from your other scam you still haven't delivered on nearly 3 years later: Console OS.
You still have t-shirts and physical goods to deliver as well. You have $10,000 to throw around for this though.....
Truly a piece of work.
So this money is coming from the ConsoleOS funds? Did you know that the front page of android-x86.org calls you out as a scammer?
Christopher Price said:
We had previously planned to focus on Android for x86, but Intel and Android were on troubled waters at the time... so we didn't fully launch it.
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You did fully launch it. Twice. No one bit the first time because they knew better. You changed the submission date. Still no one bit. Oh, let me guess. It was yet another "soft launch"?
Also, where did the 10,000 dollars come from? You've said for months you've had no money to refund backers and you and your "team" had been living on less than minimum wage for a couple years now. You also said you could only afford refunds if you sold the rebranded Teclast hardware that you've announced but have provided zero details about so far. Wait...
"Similarly, we reserve the right to substitute devices, or provide refurbished devices if necessary for fulfillment."
There will be no cash. You'll give away old hardware and deduct the MSRP from the 10,000 cash promise. That's if you ever manage to give away anything at all.
I think anyone thinking about participating has to right to know explicitly where the money is coming from and please don't say "industry partners."
What's funny is your "continued development" of this project is the exact same thing you did with ConOS, grab code that someone else wrote, try to find other people to fix the issues for you, and then sell that for profit.
Intel and Android-x86 wrote Console OS' code, and now you're taking Mike Reid's code. Maybe you should stop taking other people's work and make something yourself. I mean, you have developers in Paris and a team to help you....right? Or is the extent of your "collective" coding knowledge changing names and lines on The GitHub?
But let's not kid ourselves. There is no team, no we. It's been you all along, just you.
ApriliaM3 said:
I've reopened this thread... but a word of advice.
Please keep things on-topic and civil here because I don't want to have to return for cleanups or the like.
Also, I've left the recent posts in the thread but I don't want such posts continuing... You've had your say so now leave it alone.
Thanks.
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Click to collapse
I will respect the moderators and only focus on OpenHU in this thread. Please leave it there, thanks, this is not an appropriate place to discuss Console OS.
We did not "take" any code from Intel, it was licensed fully. Similarly, Console was working with Mike Reid up to the day he went to hospital. All this code in this project is licensed under GPL. OpenHU will remain under GPL. Period. You cannot steal GPL code if you use it under GPL.
As to the terms of CDR, we never even launched a bounty previously. The claims above that we did, are false. We halted such efforts after Intel informed us Android on IA may be halted. See the OP for a true/correct history. We will pay every penny of Console Developer Rewards, and it will be pretty darn clear if we don't.
We stated in the revision history that we are using cash only based on feedback - there will be no gadget giveaways (in this round, though as stated - future CDR rounds may use gadget rewards).
But again, this thread is for OpenHU. If you want to try and save the late Mike Reid's work, please contribute. If not, please leave.
As to the terms of CDR, we never even launched a bounty previously. The claims above that we did, are false. We halted such efforts after Intel informed us Android on IA may be halted.
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Funny.
From the December 25, 2015 Update:
Shortly after our Kickstarter ended, Intel suspended development of Android-IA for Intel Core processors. Later it extended this to all PC tablets as well. You will notice that Android-IA on Intel’s web site today only supports Minnowboard MAX - an IoT innovation board.
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and the title of the next update: Coming Next Month: Console Developer Rewards (on Jan 2, 2016)
and the one after that: Console Developer Rewards - The Details... Followed by Lollipop! (March 1, 2016) where:
Our first cycle for Console Developer Rewards will roll out publicly from March 2 to 31. When it does go live (on the 2nd), it will be available at Console.com.co/devrewards
Click to expand...
Click to collapse
Sorry, I'm not going to engage. We never launched Console Developer Rewards. The first planned run March 1 was halted (and never introduced) due to Intel briefing us that they were planning to make major changes to their Android FOSS support. See: http://console.com.co/thoughts-on-chips/
We never offered any developer bounties prior to this one. No developer submitted code to us previously, with an expectation of being paid. This is our first go of it, and we'll pull out our credit cards to pay for it if need be. We want Mike's hard work to continue.
This is our first actual campaign for CDR. If you want to help save Mike Reid's work, contribute to that topic. All other topics are off-topic, and moderators have stated are prohibited. Please leave it there, thanks.
Christopher Price said:
As to the terms of CDR, we never even launched a bounty previously. The claims above that we did, are false. We halted such efforts after Intel informed us Android on IA may be halted.
We stated in the revision history that we are using cash only based on feedback - there will be no gadget giveaways (in this round, though as stated - future CDR rounds may use gadget rewards).
Click to expand...
Click to collapse
No one claimed you launched a "bounty" specifically. You're playing semantics. We said you launched Console Developer Rewards, the program itself. You claimed you didn't launch the program itself fully and asuka has already posted the links that prove you did.
Christopher Price said:
The first planned run March 1 was halted (and never introduced) due to Intel briefing us that they were planning to make major changes to their Android FOSS support.
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Liar. "The first 30-day cycle of Console Developer Rewards will run March 21 through April 20. "
Quoted from: http://console.com.co/devrewards/
Why was it pushed back? From your own update:
"We met our self-imposted timetable to post terms, but we didn't give people enough time for feedback, and to properly inform the projects we plan to support.
We're moving back the first month of Console Developer Rewards to March 21, a week from today. This will give us time to have everything in-place and do it correctly."
Christopher Price said:
We stated in the revision history that we are using cash only based on feedback - there will be no gadget giveaways (in this round, though as stated - future CDR rounds may use gadget rewards).
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If you don't wanna discuss Console, fine. This project: your own page for the bounty of THIS project that YOU link to doesn't say this round is cash only. It says what I pasted, that gadgets can be substituted for cash, and the rules can change, at any time. But if you do want to use cash for THIS program (we're remaining on topic), again I ask, where is it coming from? You conveniently didn't address that at all in your reply.
bengadget said:
But if you do want to use cash for THIS program (we're remaining on topic), again I ask, where is it coming from? You conveniently didn't address that at all in your reply.
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Christopher Price said:
This is our first go of it, and we'll pull out our credit cards to pay for it if need be. We want Mike's hard work to continue.
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Click to collapse
Ahem, asked and answered. I'm putting up the bounty money out of my own pocket.
Christopher Price said:
Ahem, asked and answered. I'm putting up the bounty money out of my own pocket.
Click to expand...
Click to collapse
And this would a different pocket from the one that the ConsoleOS funds went into
Christopher Price said:
Ahem, asked and answered. I'm putting up the bounty money out of my own pocket.
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Click to collapse
Hey, why don't you be a man and take that same $10,000 to refund the couple thousand Kickstarter backers you shafted?
Or better yet, take that $10,000 and deliver the physical rewards you promised. Remember this post you made on May 13?: https://twitter.com/iConsole/status/731224776815992832
"Finally slaying spam demons is just one of the things we've checked off this week. Next up, perk shipments for #ConsoleOS. Then new stuff!"
That's almost 2 months ago. You still need to fulfill your campaign obligations before beginning another vaporware project of yours.
asuka_chris said:
And this would a different pocket from the one that the ConsoleOS funds went into
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Click to collapse
PM me with your Kickstarter ID and I will investigate. Our last update made clear that our pivot to hardware will extend refund options to KS backers - or give them a credit towards our upcoming hardware.
We've committed to refunding people on Console OS. What more do you want?
Christopher Price said:
Ahem, asked and answered. I'm putting up the bounty money out of my own pocket.
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Click to collapse
Out your own pocket...."if need be". So you post a 10,000 dollar bounty and only to reveal after being asked that you don't actually have it and will maybe have to put it on a credit card?
bengadget said:
Out your own pocket...."if need be". So you post a 10,000 dollar bounty and only to reveal after being asked that you don't actually have it and will maybe have to put it on a credit card?
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Click to collapse
I don't see the point of the animus here. If Console can't come up with the money over the next 90 days, I'm personally promising to pull it off a credit card and back it myself.
That's not Kickstarter backer money, and we've offered to refund backers in our June 1 update. Edit: See our June 1 update if you are a backer - https://www.kickstarter.com/project...t-android-remastered-for-the-pc/posts/1592356
No KS funds from Console OS are being used here, period.
Please respect moderators wishes that discussion related to Console OS end with that. This is totally derailing the effort to salvage Mike's app... and if you think you can do better, please do.
Christopher Price said:
I don't see the point of the animus here. If Console can't come up with the money over the next 90 days, I'm personally promising to pull it off a credit card and back it myself.
That's not Kickstarter backer money, and we've offered to refund backers in our June 1 update.
No KS funds from Console OS are being used here, period.
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Click to collapse
Questions about the money are on topic. Now here is the problem. The problem is you're asking people to do work with zero guarantee of payment. You've just admitted you don't have the money. They're supposed to go off your promise, given your history? Again, your own page says you don't have to give them any money at all. You can substitute hardware at any time.
bengadget said:
The problem is you're asking people to do work with zero guarantee of payment. You've just admitted you don't have the money. They're supposed to go off your promise, given your history? Again, your own page says you don't have to give them any money at all. You can substitute hardware at any time.
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Sorry. I'm trying to save this app. I will keep trying. If you don't consider it a trustworthy offer, that's up to you. I'm putting a personal guarantee on payment for code submitted within the time period stated on the CDR page for OpenHU (June 24 to August 31). Edit: Provided it actually fixes the issue - I hope the terms of the bounty are pretty clear.
We did have to put some legal terms in there, this is being run by a company. It is to a degree, arbitrary. It's FOSS code, and we are committing to paying in cash for this initial round. The gadget legalese was written prior. This round will be paid in cash.
If you have a better idea for reviving Mike Reid's app - please provide it. I welcome a better effort.
Hey Now XDA Brainiacs,
I am very interested in learning about Android Development, Networking and/or Cyber Security as possible new career paths. I've been in I.T. for over 30 years doing mainly Field Service Tech/Analyst support and some Network support. I noticed some "too good to be true" prices on the XDA Depot website (via emails from XDA Developers site) for several courses - The Ultimate DevOps Mastery Bundle, The Complete Android N Developer Course - Build 17 Apps, The Python Power Coder BONUS Bundle, etc. Now, I have no idea which courses would be the best to start with, but I just wanted to know if anybody could let me know why they are so inexpensive? Many of them seem to have Lifetime Access (I'm 55, so it shouldn't be too long...) or 1-2 year access to the course, so I assume they will be updated with the newer technologies and programming languages in the future - or is that an incorrect assumption? Again, is this too good to be true? Thanks for your time and keep up the GREAT work.
John Story
I contacted XDA Depot Support and only got the following answer which didn't help much:
Veronica Munroe (Support)
Mar 23, 2:33 PM PDT
Hi John,
Thanks for writing in!
We're an online marketplace through which vendors sell their products at a great price. We are working really hard with our vendors to get all these prices for you.
Let me know if you need anything else; otherwise, have a great day
Your support hero,
Veronica:
Hi,
does anyone know where there is a list of how long the project plans to support devices for??
Am looking for a new handset and the length of time that LinageOS plan on supporting a device could be a BIG factor in which bit of hardware to go for if i could only find this info.
anyone any recommendations for a budget device readily available on eBay (UK) that's likely to be supported for a while???
thanks, Paul.
paulgault said:
Hi,
does anyone know where there is a list of how long the project plans to support devices for??
Am looking for a new handset and the length of time that LinageOS plan on supporting a device could be a BIG factor in which bit of hardware to go for if i could only find this info.
anyone any recommendations for a budget device readily available on eBay (UK) that's likely to be supported for a while???
thanks, Paul.
Click to expand...
Click to collapse
Sorry, there is no list. Most devices are supported by a single person. If that person finds another hobby, support will stop.
So it depends on how much love a maintainer has for your phone. There are old flagship phones better than new budget devices. Best example: @haggertk and Samsung S5
kurtn said:
Most devices are supported by a single person.
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Click to collapse
Didn't know this. Thanks for replying!
So can I install it on my Yezz Art 2 pro?
This is an ongoing project over at Genesis Forums and we seem to have come to a halt. Posting here to see if anyone can give us a hand.
Some background. Those who have purchased the Ultimate package for the Hyundai Genesis/Genesis G80 did not get the AA/CP update. 2018+ models did get the update. All other trims also got the update across all years. Hyundai claims the hardware is not compatible but that doesn't seem to be the case. So far, we have dumps of the 2015-2017 and 2018+ headunits but have made little progress. The 2018 firmware boots in the 2015 hardware but there's no audio. Installing the 2018+ headunit into a 2015 vehicle gets the same results as they've updated the amplifier in 2018.
We think we should be able to start with the 2018+ firmware and reroute the audio to the 2015-2017 amplifier, we should be good.
Here's the disk image for the 2015 https://xtremission.s3-us-west-2.amazonaws.com/Hyundai+Genesis+Radio/2015+Genesis.zip
And the image for the 2018 https://xtremission.s3-us-west-2.amazonaws.com/Genesis+G80+Radio/2018Genesis.zip
Someone also found the source code for the system. It's built on Meego
https://xtremission.s3-us-west-2.amazonaws.com/Hyundai+Genesis+Radio/Source+Code.zip
Original thread located here if you want more info.. https://genesisowners.com/genesis-forum/threads/2017-2018-radio-swap-in-2016-ultimate.27684/page-8
Another thread that may contain useful info. The user managed to get SSH access through the USB port. https://genesisowners.com/genesis-forum/threads/2015-ultimate-nav-research.16531/
We could definitely use the help as most of us over there aren't programmers... lol Some of us are but don't really have the time to put into it. I've been spending most of my time messing with Openpilot on the Genesis.
Hello.
I have been following the thread over on the Genesis forum and I wanted to share this post.
I was able to get CarPlay working in my Kia k900 using a third party kit. Maybe this is a avenue you might wish to take.
baoli said:
This is an ongoing project over at Genesis Forums and we seem to have come to a halt. Posting here to see if anyone can give us a hand.
Some background. Those who have purchased the Ultimate package for the Hyundai Genesis/Genesis G80 did not get the AA/CP update. 2018+ models did get the update. All other trims also got the update across all years. Hyundai claims the hardware is not compatible but that doesn't seem to be the case. So far, we have dumps of the 2015-2017 and 2018+ headunits but have made little progress. The 2018 firmware boots in the 2015 hardware but there's no audio. Installing the 2018+ headunit into a 2015 vehicle gets the same results as they've updated the amplifier in 2018.
We think we should be able to start with the 2018+ firmware and reroute the audio to the 2015-2017 amplifier, we should be good.
Here's the disk image for the 2015 https://xtremission.s3-us-west-2.amazonaws.com/Hyundai+Genesis+Radio/2015+Genesis.zip
And the image for the 2018 https://xtremission.s3-us-west-2.amazonaws.com/Genesis+G80+Radio/2018Genesis.zip
Someone also found the source code for the system. It's built on Meego
https://xtremission.s3-us-west-2.amazonaws.com/Hyundai+Genesis+Radio/Source+Code.zip
Original thread located here if you want more info.. https://genesisowners.com/genesis-forum/threads/2017-2018-radio-swap-in-2016-ultimate.27684/page-8
Another thread that may contain useful info. The user managed to get SSH access through the USB port. https://genesisowners.com/genesis-forum/threads/2015-ultimate-nav-research.16531/
We could definitely use the help as most of us over there aren't programmers... lol Some of us are but don't really have the time to put into it. I've been spending most of my time messing with Openpilot on the Genesis.
Click to expand...
Click to collapse
I've been looking for a way to run AA for far too long to quit now.
I have Zero knowledge when it comes to programming but would like to test and help however I can.
Is there a way to compile firmware with the old, amplifier-specific files?
Anybody tried swapping to the updated amplifier and see if it works?