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Hi,
i got the NDS emu with New Super MArio Bros. Which lags hard. The uploader said it is a very powerfull emu which needs 1 GHZ+ porcessor. The wave have this..But it lags. Is thee anybody who testet hose emus too and can tell me if it work for him or not.
It would be awesome. Because Super Mario Bros is the main goal o the whole android port thing for me!
thx in advance
Samuel Sung said:
Hi,
i got the NDS emu with New Super MArio Bros. Which lags hard. The uploader said it is a very powerfull emu which needs 1 GHZ+ porcessor. The wave have this..But it lags. Is thee anybody who testet hose emus too and can tell me if it work for him or not.
It would be awesome. Because Super Mario Bros is the main goal o the whole android port thing for me!
thx in advance
Click to expand...
Click to collapse
It even lags on Galaxy S! The NDS Emu is still in its early stages. don't expect play games with it. PSX4Droid and FPSE run great!
Samuel Sung said:
Hi,
i got the NDS emu with New Super MArio Bros. Which lags hard. The uploader said it is a very powerfull emu which needs 1 GHZ+ porcessor. The wave have this..But it lags. Is thee anybody who testet hose emus too and can tell me if it work for him or not.
It would be awesome. Because Super Mario Bros is the main goal o the whole android port thing for me!
thx in advance
Click to expand...
Click to collapse
Try N64oid with Super Mario 64, it works great on the Wave.
Have you tried N64 emu with Mario 64? Without sound it works so fast, but when I activate the sound, game loses speed and sound is choppy (on a Galaxy it works fine). Do you experiment the same ? Can be the sound driver? Maybe, it's not fully integrated.
@crazy4fun
i got it from a warez forum. i don't know if the emu is paid or not. Ofcourse i don't pay for apps @ this stage! And i don't know if i can post it here.
@NHS2008
ok too bad...now i have to wait atleast 1 year...(because i'm not the guy who needs a new phone every release...)
@tydem
Yep it woks pretty fine. Just tested the first level...Snes works great too and GBA also...
@lanluckez
i wil try this and give you a reply soon...
so thx you guys!
Your running Android from the Sdcard also
Android for wave runs from the SDcard rather from NAND rom so yes expect slowdowns.
Even Backstab, a gameloft 3d game which runs well on the wav 8500 with android has longer loading times compared to the galaxy s but once loaded it runs smoothly on the wave 8500.
NHS2008 said:
It even lags on Galaxy S! The NDS Emu is still in its early stages. don't expect play games with it. PSX4Droid and FPSE run great!
Click to expand...
Click to collapse
How did you get it working and playing fine? Because its impossible to play anything with our laggy and full of bugs touchscreen, that its not fully responsive.
Regards.
Sly90 said:
How did you get it working and playing fine? Because its impossible to play anything with our laggy and full of bugs touchscreen, that its not fully responsive.
Regards.
Click to expand...
Click to collapse
What are you talking about?? PSX4DROID and FPSE??
They both run more than fullspeed! I never had any touchscreen issues. flawless. fully responsive. I will suggest you do a reinstall of Android.
NHS2008 said:
What are you talking about?? PSX4DROID and FPSE??
They both run more than fullspeed! I never had any touchscreen issues. flawless. fully responsive. I will suggest you do a reinstall of Android.
Click to expand...
Click to collapse
I feel the touchscreen something like when we try to lock and its not responsive.
And its not accurate when I try to use Angry Birds.
Can you use it accuratelly? Are you using the same sources that ShadowAS1 posted or have you done something extra?
Regards
Sly90 said:
I feel the touchscreen something like when we try to lock and its not responsive.
And its not accurate when I try to use Angry Birds.
Can you use it accuratelly? Are you using the same sources that ShadowAS1 posted or have you done something extra?
Regards
Click to expand...
Click to collapse
Yes. I am using the same files as in ShadowAS1's tuts. I dont have any issues what so ever (AFA touch is concerned).
NHS2008 said:
What are you talking about?? PSX4DROID and FPSE??
They both run more than fullspeed! I never had any touchscreen issues. flawless. fully responsive. I will suggest you do a reinstall of Android.
Click to expand...
Click to collapse
Could you tell me where to download it on pc and the steps to install the games
navinng said:
Could you tell me where to download it on pc and the steps to install the games
Click to expand...
Click to collapse
Just search on Google dude. PSX4DROID is free for timebeing!
No need to install games, just copy the images to any folder and select them through it to play. But you will need a BIOS file of PS1. It's called 'scph1001.bin'.
Let me guess...
The NDS emu is probably Desmume port which doesn't work much on other platforms other than PC
Some guys ported it to Wii and it hardly runs simple games and can't even run properly my homebrews, so don't expect much from emulator for now
However it is still developed, so I guess it will be good someday
@xda admins
we have already an android section here in this forum this topic should be removed/deleted or something else
Move to Android section will do it
Great to hear that PSX4Droid runs smooth.
Atm I'm using an PSX emu on my iPod touch 3G but it is a little bit to slow to run smooth so I put Android on my Wave soon too, to get the PSX emu
Hello all.
I am having problems with emulation on my newly purchased xperia play.
I downloaded snesoid because I was recommended to get it by a friend *and apparently the internet is crazy about it*. When I tried playing Megaman X on it, there was very noticeable slowdown. The first stage *highway* ran at noticeably slower speeds than it did on the snes. It was playable, but felt sluggish. At first I was okay with this, but then I played it on my friend's phone just to test it out, and his was runninghttp://media.xda-developers.com/images/editor/menupop.gif it perfectly.
Does anyone know why that may be?
I also downloaded snes9x ex to test it out, and the app runs great! Problem with this app, unfortunately, is the VERY noticeable input latency. It makes platformers really odd to play on with.
I tried Seiken Densetsu 3 on Snesoid as well, and that game glitches out every conversation that comes up. The screen will flicker for a second. Very jarring.
Has anyone else experienced these kind of things with theirs, and if so, does anyone know a fix for this?
If this is phone specific, I am just going to return it since it only has been a day and just get a new one, but I want to make sure I can't do anything to fix it on my end before hand, this way I can at least learn something about these phones if there is a fix I CAN do at home, since I currently am a huge phone noob.
Something very interesting I just noticed.
Just tried Megaman X2 and X3 and those games run perfectly.
Color me confused.
Yea, SNES9x plays better with less glitches, but has noticeable button lag. Took forever for me to beat DKC, especially the mine cart stages.
Im sorry to hear about your problem mate but mine seems to run all of the games perfectly smooth. Ive had no such issues yet regarding the snesoid emulator.
If you feel strongly about it I would suggest trying out a new sexplay.
Also note the programs you have running in your running services log. Something there may be interfering with your gameplay. I can't seem to use Swiftkey X on my Xplay as it causes lag that kills the experience on nearly every game I play.
But the button lag is something you will have to deal with on any XPlay and SNES9x. Unfortunate, and hopefully will be fixed by the author at some point.
Is there button input lag with Snes A.D (free emulator on market) ?
Could someone test it for me ? I'm supposed to get the phone next week, and I chose it especially for emulation so I'd be disappointed if there are any issues with SNES games.
Have had not any issues with these games.
I use SnesOid and TigerSNES - both free.
same here,gensoid running silky smooth,fpse running perfectly fine,tiger arcade for th e most games also good,but imho useless cause no dip switch access or neo geo rom settings(tried that mame4all but no thanks,seems it support only legacy roms,don`t wanna convert all my roms for that program,the few that were running on mame4all were also laggy)
but snesoid(latest version) isn`t running good,as i stated in another thread.
for example super castlevania 4,it doesn`t matter if frameskip is on or off,set to manual or auto,it`s far away from running smooth,there is a slight stuttering when you look at the background as your character moves forward-also numerous other games..tried snes 9x or what is called,realized it doesn`t load any of my snes roms because it cant read .zip files,only .smc and even with .smc it won`t open some roms.i`ll try this tiger snes now
Hated SNES A.D. looking for a good emu right now too.
when u complain about noticeable input lag in snes9x, what kind of games are u playing? ive never really had any issues with it since its around a 10th of a second (tbh i doubt id ever of noticed it playing things like super metroid)
all of my games are in .zip files and ive never had any issues with the emulator at all, destroys snesoid imo. i do hope that the input lag is fixed, but overall i think its a much better emulator than anything else available.
I sure would like to try snes9x.... can't find it though! Little help?
Sent from my R800a using xda premium
i noticed just earlier after i posted realizing i hadn't received an update in some time. It appears to have been removed from the market, odd considering that all his other emulators are still there and one of his main selling points was compliance with the gpl of snes9x (the reason it was free as opposed to his other emulators)
the website is http://www.explusalpha.com/home
Robert Brogalia is the devs name, check out his other apps, they all get fantastic feedback.
Oh my god! This emulator is amazing! Everyone get it. This should just come on the phone..... LOL
Sent from my R800a using xda premium
u can change the dpi of the menus, turn off that shocking linear filtering that snesoid and all them use(i like me some retro blockiness) and it doesnt appear but when scrolling through lists thumb scroll works just fine.
Looks like I have to start over on Zelda, guess the saves are different from snesnoid. So worth it though.
Sent from my R800a using xda premium
u just have to change the extention to the same one used in snes9x...if i recall snesoid uses .sav, snes9x uses .sma or something, i got all mine working so if u fiddle u should get it, afaik quicksaves are a no-go however, just the battery backup works.
Snesoid is based on the snes9x source anyway......
Sent from my R800i using Tapatalk
if people are finding solutions that work better for them thats a good thing, i dont care if the source is the same, i find it to be a better emulator. i will say i initially bought all yonghz apps including n64oid.
Goping back on topic i just got myself a Play today, and i have major problems with games on gameboid, genesoid, snesoid theyw ill jump around and skip frames. I know why it's becuase it has frameskip set to 2 by default. If i set it to 0 then the audio produces an annoying stuttering and clicking. I just don't belive this ive seen thousands of videos showing th performance and sound of the games and its perfect. Ive even rooted and stripped my Play of some apps too. Now im really at wits end this thing wont emulate any game perfectly... What can i do????
linkandzelda said:
Goping back on topic i just got myself a Play today, and i have major problems with games on gameboid, genesoid, snesoid theyw ill jump around and skip frames. I know why it's becuase it has frameskip set to 2 by default. If i set it to 0 then the audio produces an annoying stuttering and clicking. I just don't belive this ive seen thousands of videos showing th performance and sound of the games and its perfect. Ive even rooted and stripped my Play of some apps too. Now im really at wits end this thing wont emulate any game perfectly... What can i do????
Click to expand...
Click to collapse
Trust me mate, I've tried everything on both of my Xperia Plays. One stock, and one overclocked to 1.6ghx with CyanogenMod 7.
I'm at the same stage... I set games to 0 frameskipping and most games run perfectly, however if I enable the sound I get this horrible crackle (and with TigerMAME 3.0.3 noticable lag spikes - which is a damn shame). I think most of these emus need optimising for Xperia Play.
'Perfect' is such an over-used term these days... However these are the best emus of the bunch in my opinion... Trust me, I'm extremely anal when it comes to emulation.
TigerMAME 3.0.3 - With sound disabled can run games like Gigawing and Mars Matrix perfectly. I really hope the audio can be optimised. I'm currently playing the above two games with my own music playing in the background until then. Also, I believe older versions of Tiger run more games than this release...
MAME4Droid - Good for games which fall under the old MAME romset. Most games run smooth with audio (a lot of older games run perfectly) and the amount of CPU/audio customisation is unrivaled.
SNES9X EX - Runs games perfectly (excluding the Mode-7 heavy titles), with only slight audio crackle... Hoping for this to be resolved soon.
MD.EMU - The best Genesis/Megadrive emu around, same dev as SNES9X EX. Does the job where others fail (ie: near perfect Sonic 3 performance). Some audio problems here also.
GBAoid - Seems to work perfectly with everything I've tried. I need to put more research into GBA emu.
how is everyone finding n64oid on their nexus 7? in mario 64 the game is very smooth but every now and then it hands for a second or so and usually gets a little laggy before hanging.
Also tried fpse with metal gear solid and can get past the main menu. I had this problem before on my xperia play and just had to keep setting the bios but there is no menu button on the nexus 7 so can get to the correct menu. any ideas?
For me, n64oid is flawless. Try using a custom kernel like trinity. Overclocking the CPU and GPU makes a pretty big difference. Also try changing settings like disabling audio, disabling screen stretch and adjusting frame skip.
Sent from my Nexus 7 using xda app-developers app
I've been using mupen 64 on my n7 and is seamless...other than pokemon stadium...?
Sent from my SAMSUNG-SGH-I727 using Tapatalk 2
is there an app called n64oid on the play store? all I'm seeing is N64 Emulator but see a lot of reviews that says it has overly abundant of ads and should be avoided.
noobandriod said:
is there an app called n64oid on the play store? all I'm seeing is N64 Emulator but see a lot of reviews that says it has overly abundant of ads and should be avoided.
Click to expand...
Click to collapse
Not in the Play store but it's in the SlideMe store. Created by yongzh.
jm821 said:
Not in the Play store but it's in the SlideMe store. Created by yongzh.
Click to expand...
Click to collapse
Aha! I did wonder why I couldnt find in Play Store but now I understand emulators are now banned from Play Store and also you can no longer download games directly through ROM gripper
Gonna d/l N64oid anyway and see if any lag with overclocked GlazedJB ROM. Hope not!
Thanks
Works great.
mario tennis is unplayable
I think if you're worried about 'lag', you should see how the game plays on a high specced pc - as far as I know, most N64 emulators have bugs with all sorts of games, and it depends on which file you're using to play the game, etc, so there is a solid chance it isn't down to the N7.
Hi there,
About 12 hours ago I installed FPSE from the Play Store. I staretd playing Spyro the Dragon and also FF7. On my google Nexus one, FPSE (Older version) worked perfect with FF7. On my SGS3 with the latest version of FPSE it seeeemmmmsss tooooo lllaaaaaggggggg, both video and sound. Sound is also very choppy. I have installed FPSE and the Roms on my phone inbuilt memory, maybe it needs to be put on my SD card to work better?
Is this happening with anybody else? I searched and found this and they seem to be having the same problem as me: http://forum.xda-developers.com/showthread.php?t=1692174&page=3
But that is in the Galaxy Nexus forum, not here the SGS3 forum. Is it the emulator, the phone or app? Is FPSE not optimized for SGS3? I am not rooted, have ICS and have the 16GB unlocked version.
Another problem im having is with the on screen directional joystick/controller/pad. When I move my character around (in either game) it stops as if my finger is no longer touching the direction it wants to go. Hard to explain sorry.
All help is greatly appreciated
***If this is in the wrong section, could somebody please move it to the correct one***
Have you tried playing around with settings? Try OpenGL emulation, I think I used that and it runs well, but try different settings and you should get it up and running well.
dantheman122 said:
Have you tried playing around with settings? Try OpenGL emulation, I think I used that and it runs well, but try different settings and you should get it up and running well.
Click to expand...
Click to collapse
Thanks for the idea. I was playing around with the settings last night but there was no change. I did what you suggested by downloading the OpenGL emulation through the FPSE menu, but now my ingame cursor has gone so I have no idea what im clicking on. Help please
psxdroid works flawlessly while running games off my class 10 microSD card. I've played FF9 and other psx games withouty issue what so ever. So my advice is try using psxdroid
My specs:
200/1600MHz Undervolted by 75mV
PhantomGamer's AOKP Build 3.
Vlads AOSP kernel v4
Aegishua said:
psxdroid works flawlessly while running games off my class 10 microSD card. I've played FF9 and other psx games withouty issue what so ever. So my advice is try using psxdroid
My specs:
200/1600MHz Undervolted by 75mV
PhantomGamer's AOKP Build 3.
Vlads AOSP kernel v4
Click to expand...
Click to collapse
Cheers mate. Now using Psx4Droid and works fine with FF7 unlike Fpse.
It's because of FPSe. I remember a very old version which worked flawlessly with FF7 (which is a pain in the rear to emulate) on most hardware while the newer versions of FPSe breaks FF7.
Theshawty said:
It's because of FPSe. I remember a very old version which worked flawlessly with FF7 (which is a pain in the rear to emulate) on most hardware while the newer versions of FPSe breaks FF7.
Click to expand...
Click to collapse
Yeah. Worked great on my Nexus one, but not on SGS3.
Does anyone know what the best settings for the One X would be?
I've been messing around with the video settings for a few days now but I can't figure out what the best configuration is, anyone have any experience with this?
I advice you to use epsxe emulator, it has less options then fpse but the sound is 100% identical(fpse really has bad sound...) and visual wise it's good too! Also 60 fps constant. As for options for fpse just use frame limiter and software emulation or opengl and frame limiter, but still ff7 has most epic soundtrack ever and fpse fails to emulate most of the sounds and music!
Sent from my HTC One X using xda app-developers app
AndyLeJizm said:
I advice you to use epsxe emulator, it has less options then fpse but the sound is 100% identical(fpse really has bad sound...) and visual wise it's good too! Also 60 fps constant. As for options for fpse just use frame limiter and software emulation or opengl and frame limiter, but still ff7 has most epic soundtrack ever and fpse fails to emulate most of the sounds and music!
Sent from my HTC One X using xda app-developers app
Click to expand...
Click to collapse
Thanks, now if you can continue being so nice and guide me through how to continue playing my save game that I've saved on FPSE on the EPSXE I'll gladly switch!
I've put some work into the game already, and just starting from scratch doesn't seem an enjoyable option for me since I've beating this game many times in my child-hood and I'm just replaying it for the memories.
And I do agree with you, sound is pretty ****ty on FPSE and that takes the experience right away from emulating FF7 on it!
I don't have fpse anymore but I'm pretty sure there's an mcr file you have to copy and paste from your fpse folder to epsxe. Or you can copy your in game save states to epsxe. (memcard is better though) Let me look it up for you, as I bought fpse a while ago.
Also check this out. http://www.fpsece.net/forum2/viewtopic.php?f=39&t=2248
http://www.fpsece.net/forum2/viewtopic.php?f=39&t=2552
Basically your question but answered, but for PC (should work for Android though, need root access though)
Sent from my HTC One X using xda app-developers app
AndyLeJizm said:
I don't have fpse anymore but I'm pretty sure there's an mcr file you have to copy and paste from your fpse folder to epsxe. Or you can copy your in game save states to epsxe. (memcard is better though) Let me look it up for you, as I bought fpse a while ago.
Also check this out. http://www.fpsece.net/forum2/viewtopic.php?f=39&t=2248
http://www.fpsece.net/forum2/viewtopic.php?f=39&t=2552
Basically your question but answered, but for PC (should work for Android though, need root access though)
Sent from my HTC One X using xda app-developers app
Click to expand...
Click to collapse
Thanks, friend!
I'll do this tomorrow, first I need some sleep!
Ok I can confirm it works with transferring your memory card from fpse to epsxe. (save state doesn't work! Has a different framework)
The memory card is located at /sdcard/.FPSE./memcard (its a hidden folder so make sure your file explorer has show hidden folders enabled.)
Copy slot1.mcd to epsxe memcard folder (located at sdcard) and rename the file to epsxe000.mcr launch epsxe and enjoy no more missing sounds! I bought them both and the two euros I spent for epsxe were worth my money Let me know if you need help if it doesn't work but it worked out for me, happy ff7ing man!
Sent from my HTC One X using xda app-developers app
AndyLeJizm said:
Ok I can confirm it works with transferring your memory card from fpse to epsxe. (save state doesn't work! Has a different framework)
The memory card is located at /sdcard/.FPSE./memcard (its a hidden folder so make sure your file explorer has show hidden folders enabled.)
Copy slot1.mcd to epsxe memcard folder and rename the file to epsxe000.mcr launch epsxe and enjoy no more missing sounds! I bought them both and the two euros I spent for epsxe were worth my money Let me know if you need help if it doesn't work but it worked out for me, happy ff7ing man!
Sent from my HTC One X using xda app-developers app
Click to expand...
Click to collapse
Sweet, that's even easier.
Thanks a lot man, you're a great dude, taking time to even test it yourself and such!
Np man just wanting to give you that oldskool rpg feeling back, but ofcourse with 100% smooth emulation
Sent from my HTC One X using xda app-developers app
Thanks a lot, I had the same problem and didn't want re-start the game
Ouu this sounds fun
All I need now is to find a decent FF7 iso I guess...
Going to install EPSXE now! :good:
Epsxe on an HD720p screen like ours just sucks hard.
But if you like pixels, why not, right, you won't have any difficulties to set it up, there are almost no possible settings xD
Final Fantasy 7 without Fpse's openGL mode is just ugly.
As for sound, I guess you've tried Spusync option? And what format is your iso? if it's .bin, you need the .cue that goes with.
Also use framelimiter to get constant fps, and play a little with "latency" option in MISC settings. FF7 runs perfect in openGL on my oneX, no sound problem, and no ugly pixels and blurry filtering like Epsxe
@AndyLeJizm: "visual wise", Epsxe is just ugly on HD screen and tablets. Fpse can render PS1 game at your screen real resolution, and sound problems can most of the time be solved if you use the accurate settings.
Also Epsxe may have better support for sh...y downloaded ROMs from the internet, that's true, and explains most of the time why people go to Epsxe.....
i900frenchaddict said:
Epsxe on an HD720p screen like ours just sucks hard.
But if you like pixels, why not, right, you won't have any difficulties to set it up, there are almost no possible settings xD
Final Fantasy 7 without Fpse's openGL mode is just ugly.
As for sound, I guess you've tried Spusync option? And what format is your iso? if it's .bin, you need the .cue that goes with.
Also use framelimiter to get constant fps, and play a little with "latency" option in MISC settings. FF7 runs perfect in openGL on my oneX, no sound problem, and no ugly pixels and blurry filtering like Epsxe
@AndyLeJizm: "visual wise", Epsxe is just ugly on HD screen and tablets. Fpse can render PS1 game at your screen real resolution, and sound problems can most of the time be solved if you use the accurate settings.
Also Epsxe may have better support for sh...y downloaded ROMs from the internet, that's true, and explains most of the time why people go to Epsxe.....
Click to expand...
Click to collapse
It looks fine to me (somewhat smoother graphics then original ps1, cause they have hardware rendering now with new update), whoever played final fantasy 7 knows that graphics don't matter especially for a game that's thirteen years old and sound is super important with oldskool rpg games. And yes I've spent countless nights to figure out how to get perfect sound emulation on both my phone and tablets with fpse but it never came close to 100% (missing instruments in music, sound fx that sounded real bad) In my opinion, if you don't care about nifty graphics but really want 100% the same identical ps1 rom (or ofcourse a music lover that loves oldskool nobuo uematsu fantasy music) as it was supposed to be then epsxe really
Is better. Might not be the best looking but it sure is the best sounding my two cents.
Sent from my HTC One X using xda app-developers app
Hi FF7 battle scene runs slow on my ePSXe 1.7.9 in JB 4.1.1 does updating it to the latest version will solve my problem T.I.A
What are your settings? It should run fine on that! (mess around with your settings.)
Sent from my HTC One X using xda app-developers app
game speed a little too fast in fpse
AndyLeJizm said:
What are your settings? It should run fine on that! (mess around with your settings.)
Sent from my HTC One X using xda app-developers app
Click to expand...
Click to collapse
On my Galaxy S5 both emulators run smooth. I use fpse, because the opengl plugin works great, makes the game look way better than on the PS.
And still it runs smooth. In fact, no matter what settings i try, fpse seems to be around 10% too fast. I played youtube movies of fixed sequences, such as the gold sauces speed square, as they run on the PS and my emulated game clearly finished earlier, even when i synchronized them at the beginning. This is with frame limit enabled of course.