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Yes, yes, yes.. There are multiple versions of this thread floating around.. and Yes I did a search for them but none of them are quite what I was looking for. I've been seeing and reading things recently, ok the article isn't so recent but me reading it is. Anyway, It talks about being able to compile recent iphone apps for use on Android phones. I know they are written in certain language (objective-c) and Androids are (java).. But, as stated on that site:
“Well with no code changes, about 2 hours to have the graphics tweaked (thanks to @pneal), I was able to port Happy Peg over to Android.”
In regards to why I want this... I want to be able to play Urban Rivals on my android.. Yes, this can be played by just going to there website, but it runs extremely slow and it wasn't meant for people with sausage fingers like myself.
So I guess the Question would be.. Would you be able to Decompile an iphone app and recompile for Adobe AIR and then use that app on an android phone?
I appreciate the support and look forward to seeing some constructive thoughts on the matter.
You know what I want? CANABALT! They made it for the iPhone and not Android and im pissed.
Just found this Video on Youtube. A company is developing a way to convert Objective-C or Java (and others) into and out of HMLVN. So this would allow converting of iphone apps to Android apps.
http://xmlvm.org/overview/ IS there website.. They say the only way to download the source code is subversion.. but I don't know what that means.
Subversion: method by which governments control their sheeple. See WMD's.
Absolutely no help there leebo.
iam87x said:
Just found this Video on Youtube. A company is developing a way to convert Objective-C or Java (and others) into and out of HMLVN. So this would allow converting of iphone apps to Android apps.
http://xmlvm.org/overview/ IS there website.. They say the only way to download the source code is subversion.. but I don't know what that means.
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See http://en.wikipedia.org/wiki/Subversion_(software)
I for one would like to see one of this on the WP7 platform. What are your thoughts?
I hate to say it, but I don't think we will ever see any emulation programs on WP7 until we are allowed to side load data. I doubt Zune would allow loading of roms therefore the program would be useless. This is also assuming Microsoft lets these programs on the market. The emulation/rom market is mostly piracy and Microsoft likely wants no part of that.
I'd love to have a good snes emulator but i just can't see it happening.
if it does itll only be for unlocked devices....
It's definitely possible. Silverlight is powerful enought to emulate code (see here for example). However, the version of silverlight / XNA currently built into WP7 may not be up to the task just yet. But full silverlight support is due to be integrated in upcoming updates.
EDIT: SNES Silverlight Emulator too
Legally speaking though there's little or no chance that an emulator would be allowed on the marketplace. Although MS are open enough with their Marketplace (eg allowing a Kamasutra app and many uTorrent remote clients), emulators need roms and roms are usually copyrighted.
What we will see eventually are emulators that can be sideloaded using Chevron or similar tools, or possibly via a future alternative Marketplace like Cydia. The roms themselves, due to isolated storage in WP7, will need to be loaded from your PC using a Zune Desktop-style tool, or alternatively downloaded from the emulator app itself (eg from a private webserver over Wifi).
It's all definitely possible, there are just a few steps to go first
lyriquidperfection said:
I for one would like to see one of this on the WP7 platform. What are your thoughts?
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i would love to have sega alongside my nes on wp7 !!!
Oh MAN I hope so.
Shadowrun on on my phone would be beyond incredible.
not going to happen as long as MS tries to pretend to be "moral" about copyright infringement...
I don't mean to necro this thread, but I figured it'd be better than creating a new one.
I've seen NES and Gameboy emulators around, but I've still got my fingers crossed for Master System, Game Gear and (dare I dream?) Genesis/Mega Drive.
I just hope that someone out there is thinking about making these. I, for one, would be eternally grateful.
I read the requests/ideas thread, and saw an Idea for a GBA emulator. I looked around the internet and found a C#/DirectX GBA emulator. I downloaded the source and began to copy/paste the code to an XNA WP7.0 Game. Most of the Code ported(ARM System Emulation, Opcodes, etc), but Audio and Graphics are bothersome because of the managed API differences between XNA and MDX, If someone wants to look at the code, I've uploaded it. I am not that great with programming, so if anyone can figure out how to change the API from the MDX to XNA equivalent, I give great thanks.
http://www.forwardcoding.com/projects/gbaemu.html Here is the page for the original pc project.
P.S: i used VS2010
I wonder if looking at the xbox360 gba emulator may be of some help?
Wish I had more coding skills to help
Fullmetal99012 said:
I read the requests/ideas thread, and saw an Idea for a GBA emulator. I looked around the internet and found a C#/DirectX GBA emulator. I downloaded the source and began to copy/paste the code to an XNA WP7.0 Game. Most of the Code ported(ARM System Emulation, Opcodes, etc), but Audio and Graphics are bothersome because of the managed API differences between XNA and MDX, If someone wants to look at the code, I've uploaded it. I am not that great with programming, so if anyone can figure out how to change the API from the MDX to XNA equivalent, I give great thanks.
http://www.forwardcoding.com/projects/gbaemu.html Here is the page for the original pc project.
P.S: i used VS2010
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Click to collapse
Hey dont worry There is already a gameboy emulator that is .XAP format its not out yet but I am on the team (It's just me and Samuel now XD) that is working on it. I cant post the .XAP yet but I can show you this http://img221.imageshack.us/img221/1320/wj7ia.png it should be out in the next couple of days if all goes well . I will post it on here so be sure check back soon
You guys are awesome! I've been wanting to do a GBA emulator for WP7, but I have practically NIL XNA background. I've also been preparing to hack together some managed code from the android emus and port to a suitable WP7 build.
sweet..... I guess I don't have to worry.....
P.S: how do you add roms?
P.P.S: does it do GBA or just GB???
thank you for this great work
Just a friendly reminder: This is not legal in most countries, incl. the US.
Well emulators themselves are not illegal, if you own the game yourself, why shouldn't you be able to use an emulator to play them?
On the other hand making a full speed GBA emulator on WP7 would be quite the feat considering everything has to be done in managed code.
WithinRafael said:
Just a friendly reminder: This is not legal in most countries, incl. the US.
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Emulators themselves are not illegal. If you own the games then you are alright.
and Rafael. we already got an emulator that will be out very very soon Follow us on twitter or facebook to stay updated http://twitter.com/#!/wariojewels7 http://www.facebook.com/pages/Warios-Jewels-for-WP7/225788057444688
Badcam3 said:
Emulators themselves are not illegal. If you own the games then you are alright.
and Rafael. we already got an emulator that will be out very very soon Follow us on twitter or facebook to stay updated http://twitter.com/#!/wariojewels7 http://www.facebook.com/pages/Warios-Jewels-for-WP7/225788057444688
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Click to collapse
Yeah, but that's for the original Game Boy right?
Nudua said:
Well emulators themselves are not illegal, if you own the game yourself, why shouldn't you be able to use an emulator to play them?
On the other hand making a full speed GBA emulator on WP7 would be quite the feat considering everything has to be done in managed code.
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Click to collapse
yes, yes it would.... On the same note, I would love to know how they buffered the video inwarios jewels so I could rewrite the video subsystem on the emulator that Im trying to port. and also how they load the games..., because trying to load from internal isn't working atm.
Fullmetal99012 said:
yes, yes it would.... On the same note, I would love to know how they buffered the video inwarios jewels so I could rewrite the video subsystem on the emulator that Im trying to port. and also how they load the games..., because trying to load from internal isn't working atm.
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I'm guessing they're just using the Texture2D.SetData function to update a texture from a video buffer. Haven't really found something like WritableBitmap that silverlight has and SetData is said to be pretty slow.
As for loading roms, you either have to load it from the project itself using the TitleContainer class or you have to download the rom from a service or url.
):
The facebook page for WJ7 shows that he was testing GBA functionality, but that the framerate was horrible because of the sandboxing. Without hardware level access, it seems for now GBA isn't playable.
Hi all,
I was wondering if any android app existed that aggregated information on game roms.
I had in mind something like the XBMC library experience whereby you can scroll through a catalogue of films which each have their poster/dvd cover, a snippet of information and their IMDB ratings (etc). There is even a plugin for XBMC that does this for games.
The reason I am interested is because I find the current method through snesoid/n64oid disappointing. My current workaround has been to use the shortcut functionality of the aforementioned and link directly to a ROM and replace its icon with that of the game box art.
On a related note - is there any way to manually add shortcuts to games into the Xperia Play app? This would go quite far to providing what I was after.
Many thanks in advance for any information.
EDIT: I should say for clarity that I am looking for something that will then launch the applications, not just list them.
Jonnyapps said:
Hi all,
I was wondering if any android app existed that aggregated information on game roms.
I had in mind something like the XBMC library experience whereby you can scroll through a catalogue of films which each have their poster/dvd cover, a snippet of information and their IMDB ratings (etc). There is even a plugin for XBMC that does this for games.
The reason I am interested is because I find the current method through snesoid/n64oid disappointing. My current workaround has been to use the shortcut functionality of the aforementioned and link directly to a ROM and replace its icon with that of the game box art.
On a related note - is there any way to manually add shortcuts to games into the Xperia Play app? This would go quite far to providing what I was after.
Many thanks in advance for any information.
EDIT: I should say for clarity that I am looking for something that will then launch the applications, not just list them.
Click to expand...
Click to collapse
I think you are looking for something that doeasn't exist. It would need advance development. From my understanding you want to implement a feature into the PS stock app that loads games to load games that are meant to load via emulators. Wouldn't that mean the Playstation app would ahve to be an emulator? lol Try describing what you really mean maybe some dev can do something for you
Hope this helps
arian009 said:
I think you are looking for something that doeasn't exist. It would need advance development. From my understanding you want to implement a feature into the PS stock app that loads games to load games that are meant to load via emulators. Wouldn't that mean the Playstation app would ahve to be an emulator? lol Try describing what you really mean maybe some dev can do something for you
Hope this helps
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that's not what he is saying. he wants a app which can list the roms he has and then get data for them from various online databases and scrapers and then launch it with the installed emulator
so his emulator roms and possibly games are in a sort of catalogue.
atleast that's what I think he meant.
Sent from my R800i using Tapatalk 2
fma965 said:
that's not what he is saying. he wants a app which can list the roms he has and then get data for them from various online databases and scrapers and then launch it with the installed emulator
so his emulator roms and possibly games are in a sort of catalogue.
atleast that's what I think he meant.
Sent from my R800i using Tapatalk 2
Click to expand...
Click to collapse
Yes. This is what I am after. I have just found something called 'Launch Me' on the Play Store which, whilst having terrible reviews, says it does at least some of what I am after.
The problem I've had in hunting these things out is that 'Android ROM launcher' tends to turn up google results for Android roms and launchers
I shall cough up the £2 and try this app.
Since I am new I just wanted to introduce myself and ask that if anybody is capable of answering some intermediate to advanced device specific Nexus 5x questions including but not limited to hardware/software, as well as related questions to the community and the technology Market, I would greatly appreciate it. My goal is to go from apprentice to Master of my android device. More importantly, I hope to gain a better understanding of the technology behind the scenes and how specific functions are compiled and executed so that I can satisfy my curiosity as it pertains to my Nexus and also the community.
Respectfully,
CT
Yeah, just post those questions here
Eurofighter_ty said:
Yeah, just post those questions here
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Ok. So maybe I will start with the question thats been nagging at me a lot lately. I've searched and found very little information pertaining to the topic of my interest.
Main question: What is a game Emulator, and how does it differ from something like Game Guardian or Game Gem??
My ballpark guess based off what Ive read is that an emulator is something that allows you to for instance play gameboy games on your phone, or old school nintendo on your phone. And on the other hand Game Guardian allows you to edit values in the game.
But the bigger question is how Game Guardian works on a broad scale. I would assume that simple games are pretty easy to change values. However, how would it work on more complex games such as games that involve servers and multiplayer and games that developers have taken action to try to prevent such applications from working? And what about detectability. I am a big gamer in my spare time so naturally I am curious about these things and how they work, what they work on, and what they may not work on.
I guess I should also mention that any of the info listed above may be wrong or slightly misleading. My main question is the question I've been scouring the internet in order to find adequate answers.
Thank you for responding to my post.
Respectfully,
CT
Like you guessed, an emulator is a program that emulates the hardware of a different machine, for example GameBoy or NES so that you can play games from those machines.
Game Guardian is an app that modifies the running processes (game in this instance) register values. There are similar apps for Windows. They work by you looking for the value you want to change in the register and then inputting a new value. For example you want to change your HP. Your HP is 100 so you look for that value in Game Guardian, if there's only one you've found the value you wanted. If there are several, you change your HP and then look which one of those values that matched the first time changed and you continue until you've found the right one. This method might not work at all with more complex games and multiplayer games that store/check the values on the server.
CazeW said:
Like you guessed, an emulator is a program that emulates the hardware of a different machine, for example GameBoy or NES so that you can play games from those machines.
Game Guardian is an app that modifies the running processes (game in this instance) register values. There are similar apps for Windows. They work by you looking for the value you want to change in the register and then inputting a new value. For example you want to change your HP. Your HP is 100 so you look for that value in Game Guardian, if there's only one you've found the value you wanted. If there are several, you change your HP and then look which one of those values that matched the first time changed and you continue until you've found the right one. This method might not work at all with more complex games and multiplayer games that store/check the values on the server.
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Click to collapse
Understood. On the subject of compatibility, are more complex games, for arguments sake lets go with a well known game developer EA.... do their softwares and services embed methods detect and then terminate sessions when you attempt to access with a rooted device? I've heard about android pay, but are there other major apps that can do the same thing? And furthermore, are there any specific countermeasures one can take to bypass this.
Hi guys, quick update.
Happy to say I accomplished I have successfully made a custom recovery using twrp. I should note that I took my sweet time and read and watched so many videos so I was familiarized with the ins and outs.
Just gunna post the links I used cause if you are a Mac user, you will definitely want to take a look since the process is slightly different...
I used this how-to geek for my guide: https://www.howtogeek.com/240047/how-to-flash-twrp-recovery-on-your-android-phone/
want to thank SlimSnoopOS for this post which is Vital for people using mac: https://forum.xda-developers.com/showpost.php?p=68758793&postcount=3
and I used this catalog to get the twrp.img that corresponds to my device: https://twrp.me/Devices/
Pretty happy I was able to do this right. Now I suppose I should evaluate my next move....