WP7 Games - Windows Phone 7 General

Here's a link from engadget showcasing the upcoming games for WP7. Gotta say some of them look really nice + avatar integration looks fantastic.

Article said:
In total, the company will launch with over 60 game titles, with new offerings appearing every week in the Xbox Live Marketplace, just like its big brother console version.
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I was worried that the xbox hub would be watered down for launch since every time the phone has been demoed they've always said that xbox tile is in construction. But they had some really polished features in there.
And 60 launch titles is fairly substantial, along with some major titles. Castlevania, Halo: Waypoint (don't think this is a game), Star Wars, Crackdown, and Guitar Hero.

Looks nice. Can't wait until they add in real time multi player action, just like on the console.
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Gizmodo likes it as well

it lookin better than i thought

vetvito said:
Looks nice. Can't wait until they add in real time multi player action, just like on the console.
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+1 this is the feature im looking forward to the most, i hope they add it early 2011 or before

Xbox live on WP7 is full of win!!
Being able to customise your avatar from your phone, apps that use your avatar looks sweet.
Hopefully we see titles such as Forza for WP7 soon too

I am interested in seeing how ASSASSIN CREED works on WP7

They look cracking! If this is what can be expected from here on in then WP7 as a gaming platform could be phenominal! I like the iPhone as a mobile gaming platform as it is, but this is like the next step up

The little comercial for it at the bottom looks fantastic as well. Some of those games look like a lot of fun on a phone. I continue to hope they port over many more from Xbox Arcade (Really want PvZ, Greed Corp, Worms, and others).
Overall the phone is looking like a multimedia power house. Zune, Netflix, XBLive, and (for me) Sprint 4G. Very awesome indeed.

IM0001 said:
The little comercial for it at the bottom looks fantastic as well. Some of those games look like a lot of fun on a phone. I continue to hope they port over many more from Xbox Arcade (Really want PvZ, Greed Corp, Worms, and others).
Overall the phone is looking like a multimedia power house. Zune, Netflix, XBLive, and (for me) Sprint 4G. Very awesome indeed.
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Geometry Wars 2 is the only Xbox Live Arcade game you'll ever need .

gom99 said:
Geometry Wars 2 is the only Xbox Live Arcade game you'll ever need .
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lies all lies...castle crashers & marvel vs capcom 2 are must

havox22 said:
lies all lies...castle crashers & marvel vs capcom 2 are must
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MvC2 without buttons? I rather see it on the PSP.

To be fair, Street Fighter IV for iPhone is alright. I could see a port happening (though hopefully with QWERTY support so that those of us that HATE on-screen gamepads can happily play...).

paperclips said:
MvC2 without buttons? I rather see it on the PSP.
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I was saying that because he said it was the only "Xbox Live Arcade game" you needed not wp7 game, but i didnt read what he was replying to my bad...anyways no i couldnt imagine playing MvC2 on a phone & enjoying myself plus without real multiplayer on wp7 i cant see much reason to play it anyway even if they could figure out a good control scheme

Shadow complex would be interesting though. If I had that and geometry wars I'd be satisfied.

Gave Hello Rocket a go and it's a worthy game. Simple, non frustrating and casual time-passer. Maybe it gets tougher later in the game, but the first part suggests a simple game.
Looks like Monster Up and Burn it All is equally as simple and fun. If you like a quality jump game...I rarely do...Monster Up seems to fill the need.

Related

How Apple should combat Windows Phone 7 Series gaming

http://www.ithinkdiff.com/how-apple-should-combat-windows-phone-7-series-gaming-124123
It's too late ... Microsoft has quite some advantage here with their Xbox platform.
Anyway, do you play games on your phone?
I do !
- Puzzle Quest
- Allmost all kind of card games
- Billiard
- Scrabble
- Shooter (but rarely because HTC Kaiser sucks on graphics).
Microsoft may have the advantage with XBox, but Apple definitely has the advantage with the iPhone. Indie games can be ported from XBox to WP7 in no time maybe, but AC2, Halo and NFS weren't coded in C#, so I'm not quite sure about real titles.
Does the typical XBox game translate well to a mobile device? Just because a game is awesome on a game console doesn't mean it will be awesome on a smartphone form-factor.
Whichever platform has the best mobile-friendly games will dominate. Hopefully MS has something smart in the works.
WhyBe said:
Does the typical XBox game translate well to a mobile device? Just because a game is awesome on a game console doesn't mean it will be awesome on a smartphone form-factor.
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Certainly games don't come to phones from consoles/PC unmodified - if nothing else, they're too huge. Phone gaming is also much more casual. However, my understanding is that Need For Speed or Assassin's Creed are hits on consoles, PSP and the iPhone. I don't see why Halo couldn't.
To be successful nowadays, you dont only rely to shiny graphics or super fluid 3D.
But more on game play and current mantra, social gaming.
Sometimes, it is just a simple game, casual game, which we can find some good example on Facebook.
People are just addicted to it.
The only thing about this new WP7 gaming platform that let me down: It does not support synchronous/real-time online multiplayer, nor wi-fi/bluetooh adhoc. Don't even think about MMORPG like World of Warcraft, simplicistic graphics like Ragnarok online won't be possible because of that limitation.
Probably within 1 or 2 years, when the hardware will be improved, Microsoft have more time, they will be available on XNA GameStudio 4.1 or 5.0
gogol said:
http://www.ithinkdiff.com/how-apple-should-combat-windows-phone-7-series-gaming-124123
It's too late ... Microsoft has quite some advantage here with their Xbox platform.
Anyway, do you play games on your phone?
I do !
- Puzzle Quest
- Allmost all kind of card games
- Billiard
- Scrabble
- Shooter (but rarely because HTC Kaiser sucks on graphics).
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IMO best game ever on any smartphone/ipod/zune: BEJEWELED 2 \/
I do play games on my mobile device, but usually not very complicated games. So things like bejeweled 2, solitair, 'tower-defence games' and stuff like that.
And I do agree that 7 Series could become a better platform than the iPhone regarding gaming, because of a few reasons.
The only game they need on wp7 is geometry wars and it's all over for apple gaming .
It's too early to tell, but I think Windows Phone 7 is going to be the new standard in mobile gaming come this fall. Apple had never really cared about gaming nor do I think their user base cares much for it either(they're all about music).
Microsoft also has a pretty huge incentive to get a successful mobile gaming platform comparable to the likes of the PSP and Nintendo DS.
Toss3 said:
It's too early to tell, but I think Windows Phone 7 is going to be the new standard in mobile gaming come this fall. Apple had never really cared about gaming nor do I think their user base cares much for it either(they're all about music).
Microsoft also has a pretty huge incentive to get a successful mobile gaming platform comparable to the likes of the PSP and Nintendo DS.
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Most popular iPhone app categories...
Somebody over there likes games
Hopefully they will let you use external controller or keyboard on games.
I hardly think Apple's worried about the gaming aspect of WP7S. Games are tremendously popular on the iPhone, mainly because a lot of the games are simple and puzzle-like (like Bejeweled, Peggle, Flight Control, etc.). Achievements are nice, but hardly something alone that will pull away iPhone owners or potential iPhone owners to WP7S.
WhyBe said:
Most popular iPhone app categories...
Somebody over there likes games
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Still I'd never consider the iPhone a mobile gaming platform as most of those "games" are more like flash titles you play in your browser to pass the time.
From what's revealed at the moment, I think Apple will be having quite a hard time confronting WP7S on the battleground of gaming. No, I'm not talking about folly such as porting Gears of War or Mass Effect to a petty phone. What I'm talking about is the might of Xbox Live Arcade. I can instantly name some XBLA titles that will do fantastic on a phone, such as:
- Puzzle Quest
- Exit
- Braid
On XBLA currently there are already tons of stuff to attract light or serious gamers alike. And I can't see the reason why this is not happening. Firstly both WP7S phones and XBLA relies on the same XNA suite for game dev. Secondly the bottomline WP7S hardware specs leads to bunch of performance monsters.
Apple may have thousands of third-party developers. But when it comes to the dog fight with *polished*, *sophitiscated*, *professional* games, XBLA wins big big.
I'm actually surprised Apple hasn't already launched an Apple-branded games console to rival the Xbox. Maybe this will inspire them.
Apple just can't do many things at once, they are a very focused company. They don't do like several dozen ventures to see what works. They brew their stuff until they're sure it's polished enough and then push it. Plus, with consoles, where's the opportunity? They like to go after categories where you have SEA companies making cool hardware but being just unable to make software right to create good user experience. This allows Apple to make hit products which allow the company to squeeze those huge margins by bundling bulk (and thus cheap) hardware with their software. You need all these factors to work at once to create a good opportunity for Apple. Consoles are a different beast, I think.
They may, of course, see a way of redefining the market, but I doubt it. I'd rather expect Google to do one of their crazy silly things like a free opensource console with Google Maps or something ridiculous like that.
Anyway, do you play games on your phone?
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X1 HW Keyboard + Morphgear
There is nothing like old school gameboy on mobile phone
Maybe there will be Xbox mobile. Mix between phone and portable game system with real D-Pad, analog sticks and buttons
This is the big boon for me. The Live platform on a phone? Yes please! There's various different gaming platforms on the iPhone, handling anything from scoreboards to fully-fledged vs multiplayer. To have the whole thing integrated in to a single, native service is fantastic!
XNA Game Studios and Silverlight also seem a lot more capable than the iPhone's dev tools. Hopefully WinPho7 won't get plagued by the same utter crap that fills the App Store (wishful thinking?). The only games I actually like on my iPhone are Plants vs Zombies, Peggle, Bejewelled, Flight Control, Canabalt and the geoDefence games. That's out of the 50 titles I've purchased for the platform. Poor going indeed.
Toss3 said:
Still I'd never consider the iPhone a mobile gaming platform as most of those "games" are more like flash titles you play in your browser to pass the time.
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Those are called video games in my era.
What you play probably is reality video game ie. hardcore gamer!!!!!
Shasarak said:
I'm actually surprised Apple hasn't already launched an Apple-branded games console to rival the Xbox. Maybe this will inspire them.
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Nintendo beat them to the the Wii. It is very Apple-esque.
chiks19018 said:
Those are called video games in my era.
What you play probably is reality video game ie. hardcore gamer!!!!!
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Gaming has evolved since then - what we want is 3D shooters and RPGs or games that last longer than half-an hour.
Take the PSP as an example of what I'd wish microsoft would bring to WP7.

A Fundamental Reason to choose Android 3.0 over WP7

I actually kind of agree with the two posters, it really is an unrealistic idea, but it will eventually come true... I guess it's a bit early to speculate with only one vague article but a whole army of critics
XNA is good for MUCH more than "crappy Xbox live demos". XNA is used for lots of games on the XBL Arcade already. What makes you think that Sony is going to be able to do better on Android than Microsoft is on WP7? Xbox has easily the best dev tools around and that is brought over onto WP7. The only chance that Android's game dev capabilities could even come close to WP7 is if Sony creates a set of libraries, standards, and dev tools specifically for games. I highly doubt that will happen. Also, will Google even let them? It's been said that Google will be tightening the specs for Android 3 so it remains to be seen just how much. Every game will work on every WP7 phone. That will be a large base of potential customers. Any PSP-phone game would only work with that single device. Why would developers spend time and money targeting such a limited install base? Sony would be just another OEM for Android whereas Microsoft runs the show with WP7. And finally, there's been no announcements or even real leaks about a PSP phone. Who knows if it will ever happen? Also, this would be a reason to choose a PSP phone over WP7 phone but wouldn't apply to the rest of Android.
blaiz123 said:
while the guy next to you is playing Modern Warfare 2 on his SE Playstation phone in full 1080P HD and a true 3D experience[/url]
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Its very sad if you think that will happen, a phone cant handle that most ps3 & 360 games dont even run in 1080p natively & if a phone could the batter would last like 45 min & your phone would be very very hot not to mention the phone would need a super chip to be able to do that & that would raise the cost of the phone up greatly...anyway dont know why you bring up silverlight, all the major 3D & graphically intense games will be written in xna
not sure why i even responded to this, but good luck with your PlayStation phone that you think will have better graphics or games then a psp
Psp is a playstation portable, exactly. There is a playstation emulator for Android already out. So they will have the exact same games.
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vetvito said:
Psp is a playstation portable, exactly. There is a playstation emulator for Android already out. So they will have the exact same games.
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Emulation is generally more buggy than games coded for that platform.
Sony is going to make the same mistake here that they did on the console market. A big factor of why 360 pulled ahead of PS3 was that it was easier for developers to code for the xbox360 than it was to code for the PS3. Also developers could make a game in XNA and quickly port it to windows.
Making a game for wp7 now allows you to port that to 360 and PC quite easily. What does making a game for Android & iphone get you? It just gets you on one platform really. This is something Sony can't do and why wp7 really is a true gaming platform. While android and the iphone are very capable of running games they just don't have the tools that MS does.
As long as wp7 sells decently, I can't see bigger studios not getting behind wp7 in a big way. They should be able to crank out quality games wayyyy faster than the competition, since there are tons of professional game developers very accustomed to XNA.
First off 360 pulled ahead because of the gaming titles, i.e. Halo and the network xbox live.
Second, who on earth wants to play the same game on three different platforms? There is no market for this. Fun and exciting on a phone won't yield the same results on a PC or gaming system.
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blaiz123 said:
I actually kind of agree with the two posters, it really is an unrealistic idea, but it will eventually come true... I guess it's a bit early to speculate with only one vague article but a whole army of critics
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No Biggie....there are plenty of reasons to pick android over wp7, but i dont think gaming will ever be 1 of those reasons
No Biggie....there are plenty of reasons to pick android over wp7, but i dont think gaming will ever be 1 of those reasons
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That's true.
vetvito said:
First off 360 pulled ahead because of the gaming titles, i.e. Halo and the network xbox live.
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Xbox live and Halo 1&2 were both on the regular xbox. However, it didn't really phase ps2 though, not to mention that PS had many exclusive titles as well. So what changed that the ps3, the industry leader, faulted to the upstart? The ease of development was in MS's corner. Cell architecture took a bigger learning curve. XNA was easy, and allowed for quick cross platform implementation.
vetvito said:
Second, who on earth wants to play the same game on three different platforms? There is no market for this. Fun and exciting on a phone won't yield the same results on a PC or gaming system.
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Plants vs. Zombies (Casual Gaming in General), Adventure games like Monkey Island, Lots of current games on Xbox live arcade would suit touch experiences just fine. RPGs like Harvest, Carmack is porting a touch version of Rage to the iPhone, that's a multiplatform game. I could go on, but I think you get the point.
Live sucked on the first xbox. Games did too. Although Halo did do well. PS2 dominated.
PS3 hurt itself price wise, it was just too expensive, but it stayed sold out. Sony couldn't keep up with the demand.
360 had a better price. Although MS lost money with each system sold.
Wii kicked both of their asses though!
Also I have never heard of any of those games, none.
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vetvito said:
Although MS lost money with each system sold.
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And so did Sony.
vetvito said:
Wii kicked both of their asses though!
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Because it's a more casual thing than PS3 and XBox. It also is a fine second console. Few people would have both PS3 and XBox (some do), but Wii as a complement to a hardcore console is just fine.
Back to the PSP phone, I am skeptical about its future. It's done by Sony Ericsson who will want to have it as a differentiator against other Android phones just as against other OSes. They want to build it with specific hardware buttons, and the games developed for it will most probably not be as much fun or won't work at all on other phones. Even if they are developed with other phones in mind, it's not at all necessary that other phones will have similar quality hardware/high performance drivers to benefit from these games. And finally, Sony will most probably want to set a high price point for these games as they won't want to cannibalize their own product (even if such a decision would benefit them overall).
I can agree with your whole comment.
Especially the differentiate part.
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I think there's a huge misinterpretation when talking about Android and Playstation. Android (for the most part) will not be getting legitimate PlayStation games, it's the other way around. Android is coming to the PSP.
lordcanti86 said:
I think there's a huge misinterpretation when talking about Android and Playstation. Android (for the most part) will not be getting legitimate PlayStation games, it's the other way around. Android is coming to the PSP.
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That's what I'm hoping. The idea of an Android handset that runs "PSP" games really doesn't appeal to me. On the other hand, when the PSP Go came out I thought to myself "this would be a great device if it had a touch screen, a decent browser and maybe some apps". If Sony release a new PSP that runs Android with an XMB skin it'd be pretty awesome!
lordcanti86 said:
I think there's a huge misinterpretation when talking about Android and Playstation. Android (for the most part) will not be getting legitimate PlayStation games, it's the other way around. Android is coming to the PSP.
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It will be PSP Phone on Android.
vetvito said:
Live sucked on the first xbox. Games did too. Although Halo did do well. PS2 dominated.
PS3 hurt itself price wise, it was just too expensive, but it stayed sold out. Sony couldn't keep up with the demand.
360 had a better price. Although MS lost money with each system sold.
Wii kicked both of their asses though!
Also I have never heard of any of those games, none.
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You sir must have been living under a rock in the gaming world right now. At least on the PC side of things.
I do agree with him that their are many games that would be awesome to have multi platform capabilities. Plants Vs Zombies is my current crack and love playing it on my PC and Netbook as well as a 2G iPhone my buddy let me have since he got a 4. (no I do not use the iPhone for anything asside from PvZ actually lol). Monkey Island was a classic adventure game that is actually really good on WM6.5 with Scum emulator, and other Xbox Arcade titles like the little known "Greed Corp" would be epic on the phone since it is 3d, simple, quick (games last 15minutes MAX) and turn based so multiplayer would work.

Are Xbox live titles shadowing normal games?

Just goes as the title. You think its hard for normal developers get noticed with their games?
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Yes and it will always be this way. MS will promote their services first.
I agree. On my iphone and on my captivate when i had them i would download any game that looked slightly interesting to me. Now i hardly give any games that arent xbox live a chance. I dont do it on purpose im just like eh no achievements no fun lol. I wonder if Microsoft will allow an alternative in the market like Openfeint for non xbox live games.
Disagree, good games are spread by word of mouth... there isnt many good games that arent xbox live sadly... bye bye brains and stuff got through because they are good...
Sure I download lots of various free games. Impossible Shoota and Alpajax/Spell it are good exmples of games that are doing well without xBox live support. However I really want Alphajax to have full xbox live support. I am an achievement whore!
Lol I do try non Xbox live titles but whenever I go into game section I see Xbox live first so I find fun ones there first
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Yes, There needs to be more filtering in the market.
More specifically:
When I go into the Market and select Applications (Not Games) I should see Applications only not games aswell, that kinda defeats the point.
When going into games, there's a Xbox Live category, this indicates to me that this is where I'll find Xbox Live games but they're still included in Top, New etc. They should be separate from the others.
Well their the best games available.
But is there a way for a normal dev to get a Xbox live title on their game title?
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Actually I've found a lot of great non-Live titles. A lot of them are free and ad-supported so it's a win-win. Impossible Shoota is probably the best example of this: the game has excellent gameplay, great looking graphics, online leaderboards, and is free thanks to ad-support. Bye Bye Brain is another great example; it's a tower defense zombie game with really excellent graphics and deep gameplay.
-AlphaJax (Unlimited trial)
-Bubble Birds (Free; 'Premium' version $1.99)
-Bubble Jump (Free)
-Bye Bye Brain Lite (Free; Full version $1.99)
-Impossible Shoota (Free)
-Quandra (Free)
-Scrambled (Free)
-Swipy Man (Free)
-Unite (Free)
So far, I've been more impressed with the free games than the XBL games. Usually XBL titles are just a complete ripoff (Rocket Riot for seven bucks? Really?) or are quick and dirty ports from iOS or Android that aren't as good as they should be (Need For Speed).
what ticks me off about xbox live games is that its too common practice to throw a couple of achievements to any ol game and slap a big xbox logo on it... i think its crap and a lot of the time dissapoints users to what they should expect from an xbox title on a platform that its main selling point is this
IMHO games that should come to mind and should be what an xbox live game would be are titles like The Harvest and ilomilo. games that have amazing graphics, gameplay, and overall worthy of what users expect from xbox. not some tetris (for example) some simple, mobile game or iphone port with some achievements baked in
mike21pr said:
what ticks me off about xbox live games is that its too common practice to throw a couple of achievements to any ol game and slap a big xbox logo on it... i think its crap and a lot of the time dissapoints users to what they should expect from an xbox title on a platform that its main selling point is this
IMHO games that should come to mind and should be what an xbox live game would be are titles like The Harvest and ilomilo. games that have amazing graphics, gameplay, and overall worthy of what users expect from xbox. not some tetris (for example) some simple, mobile game or iphone port with some achievements baked in
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Completely agree. Microsoft did a good job luring big-name developers into WP7 and now I hope they encourage those devs to make quality games that truly live up to the Xbox Live name.
OGCF said:
Completely agree. Microsoft did a good job luring big-name developers into WP7 and now I hope they encourage those devs to make quality games that truly live up to the Xbox Live name.
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Sadly in the beginning it's a waiting game...
I think they are shadowing normal games but for good reason. They have some bigger developers like Microsoft themselves, EA and Namco. Obviously everyone loves achievements regardless of how easy or hard they are. Achievements are what makes you try to finish a game even though it sucks. And of course my favorite is the leaderboard. Leaderboard is whats makes me come back to a game after I havent played it for weeks. When my friend finally beats my highscore I want to take back the top spot. And of course all this syncs up nicely to Xbox Live. And I can see all of this data on my PC or Xbox. So yeah being an Xbox Live game is more then just a title on the icon and some cheesy achievements.
Now in contrast I bought A Beanstalk Tale for $0.99. I wrote an article about the developer and wanted to support him. This game has awesome graphics, has its own online leaderboard, and even has its own achievements and a museum of sorts to showcase everything you gathered. But unfortunately even though this game is really good, I don't care about it as much as a lesser Xbox Live game. The reason is the leaderboard is a bunch of people I don't know. The achievements don't increase my gamerscore. So while I still play it occasionally it doesn't have that psychological motivation that an Xbox Live game has.
Yeah I agree. Some of them don't deserve it.
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There are good games in both ..but games from xBox live do get more exposure .. but some of the xBox live games are in a class of their own ..
you can fins some of the games that we reviewed it here : http://www.bestwp7games.com
http://mobilitydigest.com/indie-dev-making-six-figure-salary-from-wp7-ad-based-games/
i say this article says it all.

Xbox Live is a big unfunny joke

So according to Microsoft, Live on WP7 is their plan to compete against the 3DS and the NGP. But then they keep on releasing one title a week which is almost always a puzzle game (some Castlevania puzzler tomorrow).
You have to wonder what part of the platform they are taking seriously because everything is evolving at an alarming pace.
Don't they know that games are the most downloaded apps on other platforms? This is depressing.
Seems that they are indeed WP7's bestsellers and Microsoft continues to release games each week... so what's the problem?
They said XBL was pivotal to the platform, yet they release one single puzzle game a week. Not how you build a gaming platform is it? Can you imagine if apps were released at this rate? I don't see how else I can explain it.
Not that I bought my phone to play games but many people do nowadays.
Yeh XBL on WP is abit over-rated. But imo theyre focusing more on making it a companion to your xbox, rather than be a full fledged hardcore gaming device. Microsoft is focusing on the mass market casual gamers (where the money is) and not the hardcore gamers.
I don't think it's so much a matter of what MS focuses on as what third party developers are ready to provide at this time. Since the user base is rather small it's too risky to make expensive games, hence all this puzzle stuff.
The situation gets even more complicated for them because there are no native APIs. No matter how good XNA is, it means that code cannot be reused between iOS, Android andWP7, so they would need to keep a completely separate fork and maintain it. There was information from Epic who tried to bring their Unreal engine but didn't get permission from Microsoft to use native code. Of course they won't do it in XNA, it's most likely not even possible. But even if it were, it would be prohibitively expensive.
I don't really know how they'll compete against the 3DS and the NGP with these type of games. Like releasing Backgammon to compete with Zelda and God of War. I'm not dissing these casual games but as a gamer, I really think they must release a mix of both hardcore and casual games much like the iOS, Dead Space and Dungeon Defenders along with Fruit Ninja and Angry Birds.
I dont really see the point yet to release hardcore games without the performance update.
Stick to puzzles everyone likes puzzles their the most popular smartphone games in the world
I wouldn't call iOS a hardcore platform mainly because there are no physical buttons on any of their hardware. Yes 'hardcore' games are impressive, but when compared to a similar game on consoles/pc's, the controls are toned down to adapt to a touchscreen-only input, therefore making the overall gaming experience more 'casual'. A touchscreen imo best used to accompany hardware controls.
Yes that is true. Still, a good mix of both hardcore and casual games wouldnt hurt, as they will also cater to both sides of the market.
One xbox live title a week I find a decent enough time period. The games their releasing may not be the best, but others have already said why. I think that as the percentage of WP7 devices increase the quality of games will increase (it took the iPhone a long time to get something like Infinity Blade and Rage).
Am I the only one that notices the kinect demo? That game looked lame but the possibilities are looking great.
I agree with the OP. If Microsoft thinks they will be able to compete with the 3DS they need to start shelling out something other than puzzle games. Ive purchase most of the WP7 "xbox" live games save for the crappy anime stuff...and it is all variations of the same thing.
Making another shooter would be great. Resident Evil 4 got released on ios, why cant we get something like that.
The kinect demo is now showing up on my xbox, check the pic.
Yeah xbox live sucks on the phone now, but the possibilities are endless with kinect and multiplayer, as demonstrated.
ForeverImASpartan said:
I agree with the OP. If Microsoft thinks they will be able to compete with the 3DS they need to start shelling out something other than puzzle games. Ive purchase most of the WP7 "xbox" live games save for the crappy anime stuff...and it is all variations of the same thing.
Making another shooter would be great. Resident Evil 4 got released on ios, why cant we get something like that.
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+1 for this. Also, they already have all of those devs for XBLA. So what could be holding them back? The Xperia Play (Android) was also announced and its launch titles ,http://www.pocketgamer.co.uk/r/Android/Sony+Ericsson+Xperia+Play/news.asp?c=27473 are better than that overpriced Pacman. I'm not really into buying overpriced, 1970's games just for cheevos. Also, the other platforms already have MMO's out, that can be played in quick bursts of around 5-10mins or longer (Pocket Legends). Besides, they released games like The harvest and NFSU, why can't they do it again? This is Xbox live after all, or is it?
Also, that kinect integration is really something to look forward to. That is IF you have the console and the Kinect itself (which I don't have).
slighmd said:
I don't really know how they'll compete against the 3DS and the NGP with these type of games. Like releasing Backgammon to compete with Zelda and God of War. I'm not dissing these casual games but as a gamer, I really think they must release a mix of both hardcore and casual games much like the iOS, Dead Space and Dungeon Defenders along with Fruit Ninja and Angry Birds.
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No one is going to compete those dedicated Gaming Devices with a phone.
If you really want to find a competition, it's gonna be the Xperia Play which is no better than XBL on WP7.
Although I'm looking forward to another 3D RPG/shooter coming to WP7
here's Xperia Play's line up of launch titles, from Pocket Gamer:
http://www.pocketgamer.co.uk/r/Android/Sony+Ericsson+Xperia+Play/news.asp?c=27473
agreed
The Harvest and ilomilo IMO are the only ones worthy... i mean cmon, if microsoft wants to push the xbox brand on phones there should be at least a level of quality, graphics, and gameplay it must fill before its worthy of the logo. but what i see is some ho hum puzzle games and iphone ports with achievements built in... really? the sad part is when they were speculating this weeks release, they said that castlevania was coming to WP7.... and look what it turned out to be
i would love to see a exclusive WP7 version of HALO (NOVA exists so its more than possible) that should skyrocket the xbox live brand with gamers
mike21pr said:
agreed
The Harvest and ilomilo IMO are the only ones worthy... i mean cmon, if microsoft wants to push the xbox brand on phones there should be at least a level of quality, graphics, and gameplay it must fill before its worthy of the logo. but what i see is some ho hum puzzle games and iphone ports with achievements built in... really? the sad part is when they were speculating this weeks release, they said that castlevania was coming to WP7.... and look what it turned out to be
i would love to see a exclusive WP7 version of HALO (NOVA exists so its more than possible) that should skyrocket the xbox live brand with gamers
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I don't think they need to go so far as putting Halo on WP7 either, like someone else said mobile gamers are mostly casual gamers.
However they can do on mobile what they did on XBLA, middle ground games that appeal to everyone and that have quality. Indeed, no need to push the Xbox brand if you're not going to use it properly.
And only one game a week is just ridiculous.
Middle ground games or a mix of both casual and hardcore games. It'd be better if every week, they release 2 games. One for the casual gamer, one for the core gamer. Agree that releasing only one game a week is not good, unless they are running out of games to release hence the decision of 1game per week.
Seriously one game a week is amazing. You can't beat that.
External inputs turns other mobile OSs into hardcore gaming.
Microsoft needs not to forget XBL isn't successful for unlocking achievements.

Don't waste your money on Super Monkey Ball...

Man I wish there were refunds, I pretty much buy every decent Xbox live games that comes out and this has all the potential in the world but the controls made me want to shoot myself in the face... It's just bad. Save yourself some heartache and use the 5 dollar bill as toilet paper. That would be money better spent... I can't even use this crap.
That's why there is an option to test all the XBox live games for free before buying
skycamefalling said:
That's why there is an option to test all the XBox live games for free before buying
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I'm aware, it offers up the easiest levels that don't show you the games real mechanics at all... No thanks... I always get the full games of any decent looking games.
Actually there are really few decent games on WP7.... Except maybe Ilomilo or Harvest...
They are all very boring, with a very basic gameplay.
The best exemples are certainly Fable Golf or The Blob. Graphics are nice, but how boring these games are.... No variations or challenge at all.
I you buy a game without trying it and it's rubbish, you deserve what happens to you, no sympathy there.
As for the game itself, I agree that it's not good and Who wants to be a Millionaire is just as bad.
We were originally supposed to get Angry Birds today and instead we got two piles of crap.
I just tried the demo of Super Monkey and indeed... It's crap.
How poor the graphics are...! How they dare propose this for the WP7 platform?
Regarding the controls, they are just so bad that they make the whole game unusable.
Where are the good/sophisticated games on WP7 ???
most have to be made, not ported
PES is actually a good game, I love corona
and I absolutely love the harvest
but many games are rubbish
I am holding out on sonic 4 being good because I like the game on the wii, but I'd love a metal gear on this thing
Toss us a bone konami
arturobandini said:
I just tried the demo of Super Monkey and indeed... It's crap.
How poor the graphics are...! How they dare propose this for the WP7 platform?
Regarding the controls, they are just so bad that they make the whole game unusable.
Where are the good/sophisticated games on WP7 ???
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There just aren't enough users to warrant putting the resources into a massive, complex, graphics-intensive game. Plus people aren't willing to pay - the amount of reviews saying that PES2011 is too expensive at £3.99. This, the most fun, addictive and probably longest replay-value game on the market. Should be 12p apparently.
Well I bought it, and I really like it. I find the controls fine, took a bit of playing to get used to it, but it is good fun. I do think a joystick control might make it a bit easier, but its a good game, the graphics arent that bad either... looks like SMB 1 did to me, other than the 2d monkey.
z33dev33l said:
Man I wish there were refunds, I pretty much buy every decent Xbox live games that comes out and this has all the potential in the world but the controls made me want to shoot myself in the face... It's just bad. Save yourself some heartache and use the 5 dollar bill as toilet paper. That would be money better spent... I can't even use this crap.
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agreed, the mechanics were not smooth at all.
On a side note, I thought I had wasted money on deer hunter, but it works much better after the nodo update.
arturobandini said:
Actually there are really few decent games on WP7.... Except maybe Ilomilo or Harvest...
They are all very boring, with a very basic gameplay.
The best exemples are certainly Fable Golf or The Blob. Graphics are nice, but how boring these games are.... No variations or challenge at all.
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huh rocket riot, max and the magic marker, fruit ninja, tiki towers, iblast moki are also gr8 games. for a brand new platform WP7 has a decent amount of good games.
the only thing missing are some gr8 exclusives like the Harvest.
I find a lot of the games great but I came from Android not an iPhone. Earthworm Jim, Fruit Ninja, Hexic Rush, iBlast Moki, Ilomilo, Max and the Magic Marker and Tiki Towers are some of my favourites.
I can see the frustration some people might have with things like Fable Coin Golf but these are really designed to be pick up and play games you can play when you're on the go quickly and easily.
Game plays smoothly on my HTC Arrive.
Two reasons why I didn't buy the game:
1. 2D Monkey Balls - I'm sure they could have done 3D without dropping below 30 fps. Simply lazy programming.
2. No mini games. Monkey Flight is the sole reason why I bought the original games.

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