My History with devices, my favourite of all time being the Dell X50V, I have been through HTC diamonds, Touch HD 1 and 2 and the oldest being the casio 500 and the fujitsu loox 600.
At present I am in the land of Iphone...
I am tempted by the HTC Desire as I see it seems similar to the old Windows mobile enviroment, but looks more stable and has a similar app store to the Iphone, with the ability to customise, here are my questions:
1) Are there any good Bird guides on Android ?
2) Are there any OSUK mapping applications on Android ?
3) Can you play 3D games on the Desire like you can the Iphone ?
4) Is the screen easily readable outside on the Desire ?
5) Do you have to constantly tweak the system to make the Desire stable ?
6) Are there any Runners applications on Android ?
THUDUK said:
1) Are there any good Bird guides on Android ?
2) Are there any OSUK mapping applications on Android ?
3) Can you play 3D games on the Desire like you can the Iphone ?
4) Is the screen easily readable outside on the Desire ?
5) Do you have to constantly tweak the system to make the Desire stable ?
6) Are there any Runners applications on Android ?
Click to expand...
Click to collapse
Not sure, sorry
Yes, check out "OS Map"
Yes
Mostly, but in strong direct sunlight it's almost useless.
No, not at all.
Yes, don't know if they're any good however
I am in the process of moving from HTC Desire back to iPhone.
I love the Desire but I have friends and my girlfriend who are all now on iPhone.
I have loads of paids apps as well which I feel like I have wasted money on so I want to move back.
I am just looking for someone who would like to swap from iPhone and go to Android.
It seems OSmaps for Android will not cache or allow you to use your own Memory Map/OSUK map tiles, you have to be connected to the Internet to use, this is absolutely usless when out for a walk.
3D gaming has its problems especially Gamelofts Real soccer you can't press both run and shoot at the same time, also it seems there is a complete lack of decent 3D games apart from the few Gameloft ones, and there is no news of them developing further for Android now that they are concentrating on Ipad and Iphone OS4.
Also have read lots of reviews stating the screen on the desire is next to useless outside.
There are about three or four good bird guides on the Iphone, two good ones on Windows mobile and none for Android
Seems running applications are covered well on Android about the same amount as Iphone ones...
So conclusion, I thought I would get more help on this forum, thanks to the one reply who did, unless someone can prove my above comments wrong and supply info I shall be sticking to Iphone.
gvSIG Mini apparently allows you to create a local cache of maps.
Regards,
Dave
There is a Bird guide detailing the top 50 most common British Garden birds, called BirdsUK, there are more detailed apps for American birds.
My favourate 3d games are Lets Golf, Carrom 3d and Raging Thunder, but its true that multi touch gaming doesn't work well on the Desire as the screen is not full multi touch capable. The above 3 games are more than enough to occupy me and have very good graphics. But if multitouch gaming is really important you might want to look at a device like the Galaxy S, or even dare I say it the IPhone 4 if you really want the top of the line 3D games.
There are several apps that allow cached map tile use, though not an expert on them and not sure how easy it would be to use Ordnance Survey maps with them.
Foxmeister mentioned gvSig, and just found this article http://www.eurodroid.com/2010/05/get-ordnance-survey-maps-on-android-with-gvsig-mini-map-viewer/
Liam
Thanks Liam very helpful, looks like I will be sticking with the Iphone for now.
gvSIG only seems to support OS vector based tiles, not the more useful maps that show public footpaths etc, doh. Will email that about that if they have a contact address.
Update: They say they will add support for the Raster based OS Map is the next week or two.
Hi,
gvSIG Mini currently supports Ordnance Survey rendered tiles. Next version will support OS OpenSpace tiles API
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If you like Dell id say go with the dell streak. If you don't mind the size. Id love it.
alrocar said:
Hi,
gvSIG Mini currently supports Ordnance Survey rendered tiles. Next version will support OS OpenSpace tiles API
Click to expand...
Click to collapse
This is the level of detail I am after
400 sqkm OS Landranger 1:50,000
100 sqkm OS Explorer 1:25,000 )shown below
I use RunGPS (which I had on WM), which tracks online too for running, works very very well on Droid. It's actually an app thats NOT available on iPhone they do exist! But there are other running/tracking GPS programs out there. It doesn't look the best, but it works, and works VERY VERY well! (Just looking for a blue tooth heart rate monitor too for it!)
WOW...gunja99, I used to use this on my Windows mobile devices, in fact this was one reason I put off going over to the iphone, I clocked up so many running miles with this application, really didn't know they did a version for Android. I currently use Runkeeper on the Iphone its OK, in fact pretty good really but not a patch on RUN.gps.
hmm now you have me thinking...
So if the OSUK maps can get sorted, the bird guides really need to be better than the BirdsUK posted earlier, you can get this for the Iphone it only has about 50 out of the near on 500 species of UK bird.
3D gaming seems to be heading the kind of right direction, never going to be as good as the iphone I don't think, but could live with some decent games.
it pains me to say it - but the biggest problem with android are the apps
sure there are some very good apps out there but the general quality of apps on android at the moment are far far behind the iphone, I fired up my ipod touch again just a few days ago after it sitting on a shelf for months and these were my thoughts.... (oh pants = awful)
the touch's screen vs the desire's screen is pants
iphone os vs android is pants
the touch's interface vs android (stock or sense) is pants
BUT android's apps are 10 x pants compared to iphone apps (in general fellas)
in fact, I am considering an iphone4. I have no loyalty to any platform, whichever I "like" the best, I go with. Android is badly lacking in apps now and I'm not seeing how it's gonna catch up. Although I really hope it does.
Maybe some quality devs instead of the plethora of "I spend the morning learning some java and managed to cobble together a lame "app" with absolutely no graphical design whatsoever, if I put it on the market and charge 0.99 I'll be rich come the summer holidays" - and the painful amount of "me too" apps
So you may want to think carefully before ditching your iphone just yet!
Yes jmpmjmpm
This is why I was trying to find out what actual applications that I put high on my use list existed on Android.
The general quality and very low pricing of the Iphone apps is totally amazing.
OK I miss the UI, the screen may be better even though I love the iphones screen especially good outside. I miss the customisation, and OK the android may be superior on paper, but its those pesky applications, you just can't beat the Iphones applications.
THUDUK said:
you just can't beat the Iphones applications.
Click to expand...
Click to collapse
and there lies the dilemma...
it's a choice I'm fighting with at the moment after "seeing" the iPhone 4, I'm not sold yet, but I may be soon. That said, my Desire works and is very stable. Froyo brings a lot to the party and the unofficial roms are almost ready for primetime and you just can't underestimate the usefulness of true multitasking.
The Desire is a very well made bit of kit. The screen is a little "dim" in sunshine but I find it ok and usable, I don't think it's any worse than the screen on my touch (I think the screen on the touch is the same as iPhone?)
it's a very close call mate....... good luck!
All I can say is to try an android phone extensively before buying, I was not expecting the apps to be anywhere near as good as I was used to on my iPod touch, yet I was still disappointed at the state of third party apps. Same thing with games.
Obviously android has some big advantages, it just depends on what you rank most highly in importance.
Related
ok its starting to annoy me now... but android has been around long enough and gotten a fairly large established user base that i cant see any excuse why our games are so CRAP compared to the iphone...
I refuse completly to buy an iphone.. in fact i point blank refuse to own any single apple product... i detest the level of control the force upon every one of there products... but as much as i try to argue the fact that my desire and android OS is superior to the iphone it falls flat on its face every time i see the games available for the iphone.... so what gives?
Is it that the hardware is so poor compared to the iphone it just cant cope with the games that work so well on the iphone? is it just that no one is making games
for android seriously yet?
I scan the market and see highly rated games like throttle coptor.. or abduction... i mean really? my 4-5 year old N95 had better gameplay !!!
I love my android in every other way ( not THAT way... god some peoples minds are in the sewer.. :0) ) but i just wish there were some decent games out there that could compete with the iphone ... i just dont know why!
Why bother arguing, who cares, you like your phone they like theirs. I bought a droid phone because it does what I want I could care less if it has ****ty games If I wanted to play good games on the move i'd by a DS or PSP.
If you take a look at Gameloft's games, you'll find they are pretty much close to their iPhone equivalents. Most of them are not available on the Market, but I like Dungeon Hunter and Nova.
The games market for Android is still fledgling, but expect it to improve dramatically over the next year.
Regards,
Dave
i was looking at a review on some of the gameloft titles ported from iphone.. and in pretty much every review it said the game was far inferior to the iphone... not so much graphicaly (although they did say they ran alot chopier on the desire) but the controls are meant to be awful... as for some reason the desire and other android devices cant cope half as well with multi touch controls?
the reason why is the apps sd issue.
iphones can use all of the 16/32 gb for app storage, android can only use the onboard RAM, which isnt bigger than 512mb usually. this limits the size of apps.
Up until now, developers have been hampered by the fact that every Android phone to date has had a relatively small amount of storage available for applications (a couple hundred megabytes as opposed to the iPhone’s many gigabytes). Apps are stored in the phone’s ROM rather than the phone’s removable (and cheaper) SD storage, which grants developers enhanced protection against having their apps pirated. But it’s also proven to be a handicap.
Many of the iPhone’s most popular applications are graphics intensive, rich games. But these games often require high quality visual assets to go with them. The iPhone handles these fine — you can download massive apps over Wi-Fi or through iTunes sync. On the other hand, while the newest Android phones are certainly capable of rendering high quality graphics, their ability to handle large apps is limited by the phone’s available storage. Yes, developers can choose to download their app’s assets to the SD card after the initial install, but this isn’t a good experience for the end user.
from now on, ie with Froyo and probably 3.0 gingerbread games can be stored on the sd card( apart from smoe kb files) this will encourage more game development.
bob dylan said:
the reason why is the apps sd issue.
Click to expand...
Click to collapse
Not convinced this is totally accurate! Most of the better games just have a separate download which goes direct to SD card anyway.
Regards,
Dave
I find alot of people on xda (as good of a site this is) stuck in the past!
I mean "if i want to play good games i'll buy a ds?"
So you deem £400 plus for a device a good price for something you consider to be just a phone? I'm sorry but thats nuts!
Believe it or not the most fun to be had with a phone these days is not changing what the battery icon looks like.
And to the op games on android are picking up, this is somthing i've noticed in the short time i've been with android,
Nfs shift for example, DS? I think not!
It's even said to be better than the psp version.
Then we have Raging thunder 2, Monopoly classic HD, Lets golf, Hyper jump, Hungry shark, Anytime pool,
Hero of sparta, Backbreaker football, Sims 3 HD, Crush the castle, Nova,
Tiki towers and also out this month Reckless racing and Angry birds, all good games
And to round off my rant HTC packaged and sold the desire as many other manufactures do as a "Multimedia device"
And gaming takes more money as an industry today than music and Movies put together!
Put's on flame coat and hides! LOL a DS?
Chivalryyyy said:
i was looking at a review on some of the gameloft titles ported from iphone.. and in pretty much every review it said the game was far inferior to the iphone... not so much graphicaly (although they did say they ran alot chopier on the desire) but the controls are meant to be awful... as for some reason the desire and other android devices cant cope half as well with multi touch controls?
Click to expand...
Click to collapse
thats because the desire dosent have multi touch, it only has dual touch, that ok when you need to say move a virtual joystick and press a button, but if you need to use 2 virtual joysticks or 2 x/y axis's the desire gets confused n f'ks up lol
better drivers .. better hardware.. for a PHONE this is very good... asphalt , super ko, talking tom etc... all very good graphics... but it is . at the end of the day ... a PHONE... until the they are fully converged... will have to stick to huge games on your sd card .
Chivalryyyy said:
ok its starting to annoy me now... but android has been around long enough and gotten a fairly large established user base that i cant see any excuse why our games are so CRAP compared to the iphone...
Click to expand...
Click to collapse
They're not crap at all:
4 Android 3D Games Worth Buying
A Look at Android Gaming: Video Overview of the Top Games Google’s OS Has to Offer
Android may have some catching up to do, but it's catching up fast
The Nexus One and the Desire use a Synaptics ClearPad 2000 touch sensor. Later HTC phones (e.g. EVO and Incredible) are using better touch sensor (see here for more details), and I expect this to be continued in the Ace/Desire HD and newer models.
So, it's not "Android's" fault - it's the hardware. That being said, there is no reason why the game developers couldn't tweak the controls to better suit the Nexus Ones/Desires touch sensor - they just tend not to bother because many of the games are direct iPhone ports.
Regards,
Dave
Hey guys this is Saad from Windows Phone Daily,
I thought I'd share this on here since it doesn't look like any of the bigger WP7 sites have picked up on this yet.
A Nokia 900 "Hydra" just leaked from Daily Mobile Forum and it has some really impressive specs: a 4" CBD AMOLED, 1.5 GHz dual-core(!) processor, 720p display, 12MP Carl Zeiss camera, 1080p video recording, and new "swipe gestures" in the OS (maybe something like Windows 8).
More details can be found in our article: http://www.windowsphonedaily.com/2011/10/rumor-nokia-900-hydra-packs-dual-core.html
aaaand here's the original source: http://forum.dailymobile.se/index.php?topic=52961.0
Enjoy!
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too good to be true, but hey
The fact that it claims to have "720p screen resolution" is proof enough that this is not real.
Well there's fake, and then there's this.
First of all the resolution. 720p screen resolution would be a direct violation against all of Microsoft's chassis specifications. The resolution is limited to 800x480 for a reason, to make it easier for developers. If this were true Microsoft would be on the very slippery slope of fragmentation.
To clarify: The platform is currently designed for one resolution and that resolution only. More or less the only possible way to continue from this is screens with the resolution 1600x960, exactly doubled on both sides. This was the way that Apple upgraded the screen between iPhone 3G(S) and iPhone 4 and it was for a very good reason: To keep app compability. If Microsoft were to allow a new resolution almost all apps would need a patch for that new resolution. Would Microsoft kill a majority of their Marketplace? no.
None of the current chassis specifications define any support for a Dual Core processor, so that is not likely at this time, maybe next update.
"Dedicated graphic adapter" sounds a bit fishy. It sounds to a reference to a dedicated GPU chip as opposed to todays SoC chips where everything is integrated on one chip. I'm not an expert in the area but it certainly sounds strange that someone suddenly would design a chip very differently from everyone else.
4 Sterophonic loudspeakers. I think that this certainly sounds strange, not sure what they mean with that.
USB 3.0 and NFC doesn't feel very likely. On the other hand Nokia is able to do this with the special privileges Microsoft gave them. I'm not as certain on this one as the others.
Also, don't you all think that the picture doesn't look very professionally done?
Source post
This was up almost two months ago and a whole load of unresponsible news sites did write the news like this was a fact, absolutely disregarding how obviously fake it is.
Why wont apps be compatible with different resolutions? On Android they work well regardless of what resolution. Whats different in WP?
Sir. Haxalot said:
First of all the resolution. 720p screen resolution would be a direct violation against all of Microsoft's chassis specifications. The resolution is limited to 800x480 for a reason, to make it easier for developers. If this were true Microsoft would be on the very slippery slope of fragmentation.
To clarify: The platform is currently designed for one resolution and that resolution only. More or less the only possible way to continue from this is screens with the resolution 1600x960, exactly doubled on both sides. This was the way that Apple upgraded the screen between iPhone 3G(S) and iPhone 4 and it was for a very good reason: To keep app compability. If Microsoft were to allow a new resolution almost all apps would need a patch for that new resolution. Would Microsoft kill a majority of their Marketplace? no.
Click to expand...
Click to collapse
Actually, 1200x720 would be a 1.5X increase, so this would work too. The OS could take care of resizing/resampling of graphics resources, while text rendering would automatically be improved. Devs could also upgrade their apps by adding higher-res resources, but it wouldn't break compatibility with older phones. Apple needed to double things because 3GS and older phones had incredibly crappy low-res screens.
I'm sure this will happen anyway, but I doubt that's what MS and OEMs have in mind until the next big update, and I don't think it'll happen in Q1.
On the contrary, judging by the leaks, the next update will be all about decreasing price.
Interesting how the back and search buttons are missing too. Also, the technical specification seems to include a price.
Looks like the picture was drawn by a kid
If true this may be my next device
Almost no bezel at the corners? No way, that looks fake as hell. The only specs I'm really interested now are expendable memory and screen resolution. And a bit more RAM for extended multi-tasking, maybe.
I can't believe people are actually conversing about this trash.
I also can't believe I typed this reply.
And screen resolution doesn't matter in WP7 as the OS uses a scalar. Things would be automatically upscaled. It's why the phone's UI performs well on the launch specs. The resources the phone displays is actually lower resolution that you'd assume they are. iOS doesn't use a scalar so resources have to be appropriately scaled for the display resolution. That's why developers needed to update for iOS5 and develop new iPad apps. Android is similar.
N8ter said:
I can't believe people are actually conversing about this trash.
I also can't believe I typed this reply.
And screen resolution doesn't matter in WP7 as the OS uses a scalar. Things would be automatically upscaled. It's why the phone's UI performs well on the launch specs. The resources the phone displays is actually lower resolution that you'd assume they are. iOS doesn't use a scalar so resources have to be appropriately scaled for the display resolution. That's why developers needed to update for iOS5 and develop new iPad apps. Android is similar.
Click to expand...
Click to collapse
I don't know what you are talking about. I've looked into a Dumped ROM & extracted the PNG's from the DLL's & they are full size. They are NOT low res images scaled up. If they were, they'd look blurry like early WVGA Titanium Themes that were just edited WQVGA CPR's with no changes to the graphics. The Tiles & Icons are 173x173/62 x 62 pixels. That is full size. The 1st Part Tiles & Icons are a bit smaller only because they are just the Icons inside the Tiles, not the whole Tile like for 3rd Party apps. Developers have been making their Tiles cheaply. You'll notice the Tile image is called Background, meaning it's the background of the Tile Image & there should be a separate Tile Icon that goes "over" it.
To get back on topic, I highly doubt this is real as per resolution unless MS actually gave Nokia special permissions to edit the UIB/UIX files. They are pretty much like the CPR's of Titanium, just compiled so we can't edit them ourselves yet. We have no tools to decompile/recompile them.
Wouldn't be as unbelievable if this was a Q3 device (though, ideally we'll have faster by then), but a Q1? Naaaah
Nearly every spec isn't supported. Fake.
Sir. Haxalot said:
First of all the resolution. 720p screen resolution would be a direct violation against all of Microsoft's chassis specifications. The resolution is limited to 800x480 for a reason, to make it easier for developers. If this were true Microsoft would be on the very slippery slope of fragmentation.
To clarify: The platform is currently designed for one resolution and that resolution only. More or less the only possible way to continue from this is screens with the resolution 1600x960, exactly doubled on both sides. This was the way that Apple upgraded the screen between iPhone 3G(S) and iPhone 4 and it was for a very good reason: To keep app compability. If Microsoft were to allow a new resolution almost all apps would need a patch for that new resolution. Would Microsoft kill a majority of their Marketplace? no.
None of the current chassis specifications define any support for a Dual Core processor, so that is not likely at this time, maybe next update.
"Dedicated graphic adapter" sounds a bit fishy. It sounds to a reference to a dedicated GPU chip as opposed to todays SoC chips where everything is integrated on one chip. I'm not an expert in the area but it certainly sounds strange that someone suddenly would design a chip very differently from everyone else.
4 Sterophonic loudspeakers. I think that this certainly sounds strange, not sure what they mean with that.
USB 3.0 and NFC doesn't feel very likely. On the other hand Nokia is able to do this with the special privileges Microsoft gave them. I'm not as certain on this one as the others.
Also, don't you all think that the picture doesn't look very professionally done?
Source post
This was up almost two months ago and a whole load of unresponsible news sites did write the news like this was a fact, absolutely disregarding how obviously fake it is.
Click to expand...
Click to collapse
Wow you're really out to get me Sir. Haxalot!
I am aware that this is from August, and I apologize for reporting on it as though it was new. However, this is not "obviously fake". Like I said in the article and my reply to you in the comments section, it is very likely that these specs will be introduced in the future. There's no reason why you can rule that out, unless you're Microsoft's lead Windows Phone manager.
It is a rumor and yes there are some things that do stretch the limits of reality--mostly the Q1 release which is completely ridiculous. BUT Nokia hasn't denied it and Microsoft hasn't denied it, so until then I will report on it.
OGCF said:
Wow you're really out to get me Sir. Haxalot!
I am aware that this is from August, and I apologize for reporting on it as though it was new. However, this is not "obviously fake". Like I said in the article and my reply to you in the comments section, it is very likely that these specs will be introduced in the future. There's no reason why you can rule that out, unless you're Microsoft's lead Windows Phone manager.
It is a rumor and yes there are some things that do stretch the limits of reality--mostly the Q1 release which is completely ridiculous. BUT Nokia hasn't denied it and Microsoft hasn't denied it, so until then I will report on it.
Click to expand...
Click to collapse
the problem is you're "reporting" something that isn't real by any stretch of the imagination. fake nonsense rumors like this fly so far below the radar of companies like MSFT and Nokia that they don't even know it exists, much less have the desire to deny it.
looks like kids drawing or someone in the night market drawed it...lol
This is fake. I thought everyone knew that. It's embarrassing that you would post it on your website EVEN with the disclaimer that it's just a rumor. This mockup is brought to you by the same fool that opened up paint for this one too:
Sir. Haxalot said:
First of all the resolution. 720p screen resolution would be a direct violation against all of Microsoft's chassis specifications. The resolution is limited to 800x480 for a reason, to make it easier for developers. If this were true Microsoft would be on the very slippery slope of fragmentation.
To clarify: The platform is currently designed for one resolution and that resolution only. More or less the only possible way to continue from this is screens with the resolution 1600x960, exactly doubled on both sides. This was the way that Apple upgraded the screen between iPhone 3G(S) and iPhone 4 and it was for a very good reason: To keep app compability. If Microsoft were to allow a new resolution almost all apps would need a patch for that new resolution. Would Microsoft kill a majority of their Marketplace? no.
None of the current chassis specifications define any support for a Dual Core processor, so that is not likely at this time, maybe next update.
"Dedicated graphic adapter" sounds a bit fishy. It sounds to a reference to a dedicated GPU chip as opposed to todays SoC chips where everything is integrated on one chip. I'm not an expert in the area but it certainly sounds strange that someone suddenly would design a chip very differently from everyone else.
4 Sterophonic loudspeakers. I think that this certainly sounds strange, not sure what they mean with that.
USB 3.0 and NFC doesn't feel very likely. On the other hand Nokia is able to do this with the special privileges Microsoft gave them. I'm not as certain on this one as the others.
Also, don't you all think that the picture doesn't look very professionally done?
Source post
This was up almost two months ago and a whole load of unresponsible news sites did write the news like this was a fact, absolutely disregarding how obviously fake it is.
Click to expand...
Click to collapse
Right on the money here. 100% fake.
Yes it's quite obvious the photo and what not is fake. However, someone email this to Nokia and make it happen for Apollo.
Xda Hello friends here I bring a concept XPERIA PLAY NEXUS for next 2013
The idea of the design is the same but the characteristics of hardware and software is a concept my hope that you comment if you'd like and that someday (God hears) can reach the ears of Sony ..
Well here is the idea:
Xperia Play Nexus:
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Screen: OLED of 5 inch (Full HD) (1920×1080) (440ppi or later recommended)
Processor: (Quad-Core 2,3 Ghz) (Snapdragon 800) (or later recommended)
GPU: Adreno 330 (or later recommended)
Ram: 2 Gb
Internal Memory: 64 Gb
Micro SD Card: Expandable up to 64 GB
Battery: 3600 mah
Platform: Android 4.3 (or last, 2013)
Rear Camera: 13 megapixel (Full HD 1080P) (dual LED flash) or (Xenon flash & Exmor RS)
Front camera: 2 megapixel (720p HD)
Connectivity: 3G - 4G & Wi-Fi
Bluetooth: 4.0
HDMI-Output
Playstation Certification: (of course)
Support For Games In The Cloud: (Gaikai & Onlive)
The excuse for not launching a successor to the Xperia Play now , because if they would not lose sales of the PS Vita (no sense)
Since they are two totally different things A Smartphone with android. And a game console (with games made specifically for her)
If you think about it (Our Xperia Play has a much higher range of games optimized)
1) Games in the cloud with the system (OnLive) games up to PS3
2) optimized Especialmene Games (Gameloft - Electronic Arts - Rockstars & many more)
3) Emulators (Sega Genesis, Nintendo, Super Nintendo, Gameboy, PS1, MAME, N64 - and future emulators NDS, PSP, Sega Saturn & Dreamcast)
Apart from all that.
The idea would be to take out a Xplay Nexus Play, compatible with all games optimized for current and Xplay.
And to bring the factory, a mapping system such as the ARCHOS GAMEPAD
http://www.youtube.com/watch?v=rgsJ7gUK1cA
In my opinion, our Xplay game in question, is better than the PS Vita (Only that is outdated and poor, Software & Hardware)
All we're asking is that Sony lanze a Successor (With Best Hardware - Better battery & Software Upgradeable) and to give long life and success to the next successor to the Xperia Play. :victory:
And the idea that it would also be expected to come out the new version of Android (Key Lime Pie - Supposedly) in order to integrate it. :good:
And finally
PRICE: (which they would like to discuss it you whatsoever. Speaking at reasonable prices obviously)
Well if I'm missing something I ask that comment to know that good ideas come to mind for this great concept: (Dreaming does not cost anything)
Greetings friends.
Ugghh..
Somebody just shoot me now..
No te fuiste un poco al carajo? D:
santiis2010 said:
No te fuiste un poco al carajo? D:
Click to expand...
Click to collapse
friends we .. not be so negative .. to come sony taking midrange models does not mean that by 2013 can not get to it ..
If they see the work they are doing Samsung & LG with high-end models like (Samsung Galaxy Note 2 & LG Optimus G) already for 2013 will surely be left behind. supposedly because Sony said that by 2013 would remove 4-core smartphones. I could not get to make such a model?
narflynn619 said:
Ugghh..
Somebody just shoot me now..
Click to expand...
Click to collapse
if you do not like the idea do not read it and go. save yourself comments that do not help you or you or anyone. I for more post stupid do not comment just to insult them.
So you have to slider 2 parts? Meh
GetPatriotized said:
So you have to slider 2 parts? Meh
Click to expand...
Click to collapse
so is. on whether the idea is good because sometimes you only want to use the arrows. (in my case to surf the internet or between menu and that)
That itself would have a thickness manterner not say very thin. But from my point of view they could do with that design and maintain the current width of the Xperia Play
The design of this concept would be not likely. This looks like the slider would be taken from the PS Vita, and if it had double sliders on the sides, it would make it bulky and difficult to hold. But it's just a concept, and we don't know even if there will be an Xperia Play 2.
I honestly think that the current design, based of the PSP Go, would still be the best. In place of the Slide Pads, they should add actual analog sticks. All in my opinion, so, don't judge
R800i. 'Nuff said.
RoboticBuddy said:
The design of this concept would be not likely. This looks like the slider would be taken from the PS Vita, and if it had double sliders on the sides, it would make it bulky and difficult to hold. But it's just a concept, and we don't know even if there will be an Xperia Play 2.
I honestly think that the current design, based of the PSP Go, would still be the best. In place of the Slide Pads, they should add actual analog sticks. All in my opinion, so, don't judge
R800i. 'Nuff said.
Click to expand...
Click to collapse
From my point of view if you would be comfortable to hold as it might sustain from the space to open
(not if you see what I mean)
Look at the attached image. so it would look from behind
(That's a picture of what would be a psp with the same design)
imagine how it would look from behind the Xplay 2 Following the concept of the previous images.
That is if we are serious comparisons equally comfortable that the PSVita but with less thickness. I would say that could be done to maintain the same thickness of the Xperia Play today .. and with the new design would be easier to get to the screen with your fingers for games that are not fully optimized.
still... MEH..
Hear XDA friends.
Remember that this is only a concept.
I opened this thread for people who likes the idea of an Xperia Play 2 express their views in a good way. :good:
I say this with good intentions without offending or bothering anyone. :angel:
Thanks for your answers anyway.
RoboticBuddy said:
The design of this concept would be not likely. This looks like the slider would be taken from the PS Vita, and if it had double sliders on the sides, it would make it bulky and difficult to hold. But it's just a concept, and we don't know even if there will be an Xperia Play 2.
I honestly think that the current design, based of the PSP Go, would still be the best. In place of the Slide Pads, they should add actual analog sticks. All in my opinion, so, don't judge
R800i. 'Nuff said.
Click to expand...
Click to collapse
Hello over again. hehe.
I thought about what you said about the analagos and thickness and new idea occurred to me. look at it and tell me what you think.
the second thumbnail is looks like ps vita right?
bestahore said:
the second thumbnail is looks like ps vita right?
Click to expand...
Click to collapse
if. the design is very similar. because it is with reference to several news announced that Sony would work only in this smartphone in 2013.
http://www.xatakamovil.com/sony/sony-se-queda-en-el-doble-nucleo-hasta-2013
But the resemblance is only in the design competition could not do with the PSVita because each one has its unique characteristics.
Good concept! Like it!!!!
hey sony , can you hear us ?
- NO
- i don't care what do you want ...
Lol, yeah that would be cool but the Play 2 would cost 300$ more than 1.
+ Sony doesnt care.
Sent from my R800i using xda app-developers app
wuby said:
Lol, yeah that would be cool but the Play 2 would cost 300$ more than 1.
+ Sony doesnt care.
Sent from my R800i using xda app-developers app
Click to expand...
Click to collapse
you're right. : (., But good.
Dreaming does not cost anything.
Here in Argentina the Xperia Play Free manufactures current $ 5000 Argentinos out so you do the math. : (
mehdi.moha said:
hey sony , can you hear us ?
- NO
- i don't care what do you want ...
Click to expand...
Click to collapse
Haha this post...
cool design
I saw this pic in cnet asia. Its the concept for psvita before its launched when nobody know what it looks like. It would be cool, if our xperia play is as cool as this, or maybe the next xperia play 2, if sony possibly make it.
This console has 2 analog stics that look very comfortable to use !!! It is stylish too!!! Just put android phone buttons, and it set to go !!! Maybe the position of analog sticks and 4 main buttons/d-pad can be rearranged. Pause, select and playstation button also need to put at other side.
Anyhow, this concept cool !!! Credits to its owner, which I dont know who (but I copy the url from cnet asia).
Hi,
My name is Dragos and I'm the founder and senior designer of Viiwok, a startup which builds VR adapters and controllers.
More specifically we're currently in the final testing rounds of the first mobile HMD in the world. It's basically a hybrid tablet adapter with integrated, discrete headtracking sensors (as in not using the tablet's gyro/accelerometer sensors).
What it does is letting you slide in any 7" tablet and wirelessly displaying stereographic 3D video feed from the computer. It's basically a mobile Oculus Rift and a future proof product as well, since we're not constrained of resolution and hardware issues - because you can always use the latest and most powerful tablet at your disposal. The headtracking has basically zero latency and the FOV is about 120 degrees, using specially designed aspheric lenses with a 2" diameter for each eye. Besides native 3D support in certain titles (Crytek titles made with Cryengine, DOOM 3 BFG, etc.), we can also use TriDef for realtime side-by-side 3D rendering of currently unsupported games.
While gaming is our main scope, the HMD could be also used for virtual tourism and landscaping, in medicine (disabled or severely handicapped persons) or CAD design. Our next project to be launched is an omnidirectional treadmill which detects your body movements in real time (walking, jumping, crouching), much like a Kinnect, but without the back-facing and latency constraints.
Right now we're using Gamepad THD and Kainy for the video feed, but also Limelight for native Shield streaming ( http://forum.xda-developers.com/show...505510&page=15 ) while also developing our own video streaming solution in house.
REMOVED
Here are a couple of pictures with the 3D printed prototype. Of course, the final design will be much more streamlined and ergonomic.
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What is this?
Inviato dal mio GT-N7100 utilizzando Tapatalk
marco9797 said:
What is this?
Inviato dal mio GT-N7100 utilizzando Tapatalk
Click to expand...
Click to collapse
It's a head mounted, 3D display. You can stream games to it from the PC and see them in 3D. For virtual reality applications and games.
Attreyu said:
It's a head mounted, 3D display. You can stream games to it from the PC and see them in 3D. For virtual reality applications and games.
Click to expand...
Click to collapse
Do i need a great powered PC for this? Can i find It on Amazon?
Inviato dal mio GT-N7100 utilizzando Tapatalk
marco9797 said:
Do i need a great powered PC for this? Can i find It on Amazon?
Inviato dal mio GT-N7100 utilizzando Tapatalk
Click to expand...
Click to collapse
You need a good wifi connection (802.11n) and a medium-to-high computer. An Nvidia Kepler GPU is fine.
Basically, if you can play your games now, you don't need a new computer for the Deva HMD.
The HMD only receives the video-feed from the computer. You need a 7" tablet with 802.11n Wifi and a nice GPU (Tegra 3, Qualcomm 600/800, etc.).
No offense friend but I wouldnt want to put that scary thing on my head.
haha :laugh: fair enough. Would you put an Oculus Rift to your head ?
Attreyu said:
You need a good wifi connection (802.11n) and a medium-to-high computer. An Nvidia Kepler GPU is fine.
Basically, if you can play your games now, you don't need a new computer for the Deva HMD.
The HMD only receives the video-feed from the computer. You need a 7" tablet with 802.11n Wifi and a nice GPU (Tegra 3, Qualcomm 600/800, etc.).
Click to expand...
Click to collapse
i haven't enough money for an nvidia kepler in my notebook there is a gt 520m ;so can i try also with a tablet or smartphone?
i have a note 2 but it has mali 400 mp and i don't know if is enough great powered for this...
i and my family are going to buy an ipad air for christmas... Can i try with that?Is there any app? For the power i think that the ipad has the best gpu for the mobile,i believe also now is faster than xbox 360 and play 3.
Attreyu said:
haha :laugh: fair enough. Would you put an Oculus Rift to your head ?
Click to expand...
Click to collapse
Hell no ))) I wouldnt want to put anything on my head even Google Glass which is overrated for that price tag I think. I mean if it would look like regular Sun Glasses without some thingy that looks like Universal Soldier ))) Maybe I would put it on. And as for is it Enough to have Decent Tablet? Well depends if you want to play Chilidish Android games, which have bad graphics compared to PS3 or XBOX or PC, due to the Lack of DX and OpenGL then you are all set ) but I think its better to wait till TEGRA5 Devices DX11 support full OpenGL and 6 times faster than PS3 GPU... But you have to wait till Summer 2014 and for some games that will be made for that Architecture ( So I wouldnt rush to any new Tablet right now, unless of course your budget is big enough to afford buying a newest tablet every 6 month )
I can certainly say this won't be "the first" HMD using a mobile device. I know VRase has demoed units at various conventions/conferences and has some (supposed) VR industry connections. It had a successful kickstarter, but now we are waiting on the actual commercial units. They are promising they will look better than their 3D printed prototypes (which weren't that bad).
Still, more competition in this market is good. The problem is getting content to render in SbS format (Side by Side). Especially for pre-existing mobile games, less difficult for streamed desktop stuff (easy to tell GPU how to do special render cases through injection or driver manipulation).
Funding links removed
ryocoon said:
I can certainly say this won't be "the first" HMD using a mobile device. I know VRase has demoed units at various conventions/conferences and has some (supposed) VR industry connections. It had a successful kickstarter, but now we are waiting on the actual commercial units. They are promising they will look better than their 3D printed prototypes (which weren't that bad).
Still, more competition in this market is good. The problem is getting content to render in SbS format (Side by Side). Especially for pre-existing mobile games, less difficult for streamed desktop stuff (easy to tell GPU how to do special render cases through injection or driver manipulation).
Click to expand...
Click to collapse
I wouldn't call Vrase a HMD, they're in a totally different ballpark. Vrase is just an adapter for smartphones. They aren't intended for VR and gaming, the smartphones have screens too small for the needed FOV, and they don't have integrated sensors, meaning you must use FreePie or other 3rd party 6DOF solution. You could use Vrase for basic SBS movie watching and AR (to some extent).
I know because they're spanish, like us. They're our colleagues but they aren't aiming in the same direction. They're more orrientated towards the casual user (movies, leisure), we're going for the gaming part.
Which leads me to your second preocupations, SBS mobile gaming. AFAIK there aren't many mobile shooters worth their salt at the moment, because the cappabilities are not here. Mobile GPUs are weak still, and untill this summer when Logan makes its appearance, we're going to stick to PC streaming.
Things will change, and will change fast in this VR/mobile gaming sector, and our belief is that our product is prepared to help you fill the gap.
Attreyu said:
I wouldn't call Vrase a HMD, they're in a totally different ballpark. Vrase is just an adapter for smartphones. They aren't intended for VR and gaming, the smartphones have screens too small for the needed FOV, and they don't have integrated sensors, meaning you must use FreePie or other 3rd party 6DOF solution. You could use Vrase for basic SBS movie watching and AR (to some extent).
I know because they're spanish, like us. They're our colleagues but they aren't aiming in the same direction. They're more orrientated towards the casual user (movies, leisure), we're going for the gaming part.
Which leads me to your second preocupations, SBS mobile gaming. AFAIK there aren't many mobile shooters worth their salt at the moment, because the cappabilities are not here. Mobile GPUs are weak still, and untill this summer when Logan makes its appearance, we're going to stick to PC streaming.
Things will change, and will change fast in this VR/mobile gaming sector, and our belief is that our product is prepared to help you fill the gap.
Click to expand...
Click to collapse
Okay... wait. You say that this is an HMD, but VRase isn't due to the fact you need to use a phone screen. When clearly the difference for yours appears to be (at first glance) that you use a 7" tablet. I get that you have some integrated high-precision sensors, which obviously you wouldn't have if you were using VRase. Even using a simple solution like VRase you can do similar things with that. Yes, you can watch SBS formatted movies. You could also use software to request a GPU to render 3D in SBS and then connect using Splashtop, Kainy, LimeLight, etc. You would be correct in that it wouldn't have head-tracking though (at least not without extra 3rd party sensors or using some software to forward the laggy/innaccurate sensors from the phone/tablet gyros or accelerometers). Still, both end up being Head Mounted Displays, whether they have frills or not.
I truly do wish for you to prove me wrong. If information is available for public consumption, what differentiates your product from others existing in the market? Is it basically just similar to Occulus Rift, but with a wirelessly connected screen powered by a 7 inch tablet (and thereby... upgradeable)? Do you plan to push for public availability prior to commercial release of the Rift?
I get you and agree that mobile gaming horsepower really isn't quite there yet, and the content _REALLY_ isn't there. There are maybe six or so competent shooters out there that were originally programmed for mobile (IE: not counting Quake recodes). As an aside, I do wonder if there a way to runtime modify OpenGL ES calls to force SBS rendering in such apps. I know ChainFire managed to have a Root-required piece of software that allowed for platform specific (Tegra-only, Adreno-only, etc) optimized games to run pretty well on other chipsets. However, that is neither here nor there.
ryocoon said:
Okay... wait. You say that this is an HMD, but VRase isn't due to the fact you need to use a phone screen. When clearly the difference for yours appears to be (at first glance) that you use a 7" tablet. I get that you have some integrated high-precision sensors, which obviously you wouldn't have if you were using VRase. Even using a simple solution like VRase you can do similar things with that. Yes, you can watch SBS formatted movies. You could also use software to request a GPU to render 3D in SBS and then connect using Splashtop, Kainy, LimeLight, etc. You would be correct in that it wouldn't have head-tracking though (at least not without extra 3rd party sensors or using some software to forward the laggy/innaccurate sensors from the phone/tablet gyros or accelerometers). Still, both end up being Head Mounted Displays, whether they have frills or not.
Click to expand...
Click to collapse
Hey, I'm not trying to enter an argumente here with you man If you consider the two similar enough, fair play. They are, in more ways than one. The differences are subtle enough for the average user - size, scope, sensors, etc. As I said before, Vrase is for the casual user, our product would be more towards gaiming.
ryocoon said:
I truly do wish for you to prove me wrong. If information is available for public consumption, what differentiates your product from others existing in the market? Is it basically just similar to Occulus Rift, but with a wirelessly connected screen powered by a 7 inch tablet (and thereby... upgradeable)? Do you plan to push for public availability prior to commercial release of the Rift?
Click to expand...
Click to collapse
You have to take into consideration that the "market" for these products is very much in its infancy. You have the Oculus Rift and then you have the others (Vrase, Durovis Dive, InfiniteEye, Viiwok Deva) which are adapters by all means. Our goal is to achieve full mobility, without that tangled mess. So there are about 4-5 products, out of which only the Rift is out (even though there isn't a commercial version yet) and the Vrase just finished its Kickstarter a couple of months ago. So there isn't much of a competetion between ourselfes. We're all just trying to push VR out in the open.
Yes, we are going to start a crowdfunding campaign this weekend, with delivery starting in April.
ryocoon said:
I get you and agree that mobile gaming horsepower really isn't quite there yet, and the content _REALLY_ isn't there. There are maybe six or so competent shooters out there that were originally programmed for mobile (IE: not counting Quake recodes). As an aside, I do wonder if there a way to runtime modify OpenGL ES calls to force SBS rendering in such apps. I know ChainFire managed to have a Root-required piece of software that allowed for platform specific (Tegra-only, Adreno-only, etc) optimized games to run pretty well on other chipsets. However, that is neither here nor there.
Click to expand...
Click to collapse
I totally agree. Mobile SBS gaming isn't here now, and one can only hope for things to change this year. Maybe products like ours will help push things in that direction. Android exclusive content is made of movies and a number of tech-demos here and there (most from Durovis, using Unity engine). So we're focusing to PC titles for the moment, going the streaming way.
If you want to discuss your project, that is fine. But links to funding projects are not allowed.
Thank you for your cooperation
Friendly Neighborhood Senior Moderator
And as this section is for the Nvidia shield it does not belong here.
Best fit will probably be Accessories
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According to StatCounter, Android OS officially overtook Windows as the world’s most popular operating system in April, 2017. While Android’s dominance in the smartphone and tablet industries grows, its market share in the desktop PC world is still less than 1%. Jide Technology, a company which was founded by three ex-Google engineers in 2014, has been working on “unlocking the potential of Android and accelerating a new age of computing”, at least that’s what their slogan says. The key to that vision is the Remix OS, an Android-based operating system designed to work like a desktop OS.
Although Jide and its Remix OS have gained quite a number of fans with products such as the Ultra Tablet and Remix Mini, many are still confused about what kind of convenience the Remix OS can really bring to their daily life. While being the most versatile Android-based tablet, the Ultra Tablet is heavier and pricier than many more competent Core-M powered Windows convertibles. The Remix Mini is compact, affordable, but powered by a low-end SoC., the performance is somewhat disappointing.
The newly released Remix X1 is designed to replace the Remix Mini, a device that did not achieve the kind of market success Jide had strived for. Will the Remix X1 bring some game-changing features that will finally make it a hit? Or is it just a regular upgrade of its predecessor? I will try to answer these questions in this review.
Package
Inside the box you will find a Mini PC, a charger with three different plugs, a remote, and a pair of dry cells.
Design and Build
Compared to the Remix Mini, the X1 looks much more like a Mini PC. It is larger, heavier, offers more ports. For some, the X1 may be less aesthetically pleasing than the Mini because it has sharper edges and more abrupt lines.
There are a slew of ports and slots on the device. The left side plays host to two full USB 2.0 ports, while the right side hosts a VGA port.
On the back side you will find a charging port, an HDMI port, a MicroSD card slot, two full USB 2.0 ports as well as a 3.5mm audio jack. 4 USB outputs are definitely a nice improvement over the Mini’s 2, but unfortunately they are still USB 2.0 standard, and cannot deliver the USB 3.0 speed many of us are used to nowadays.
On the top side of the device you will find a Jide Logo and, finally, a physical power button. I have been a user of the Mini for more than a year now, and I was constantly driven mad by the invisible capacitive power button on it. It gives no feedback, the only way to know whether your touch gets registered is by looking at the screen.
Although the plastic shell does give the device a plasticky feel, the build quality is still good. It doesn’t have any ugly mold lines on its surface, and feels like it could survive some pressure and even occasional drops. Unlike the fanless design of the Remix Mini and other Android-based TV boxes, the X1 actually has a fan inside to control the temperature of the internals.
Setting it up
Like all PCs, the Remix X1 needs to be paired with a screen and input devices. You can connect the X1 with a monitor or an HDTV with a VGA or an HDMI cable, with a mouse and a keyboard in place and you are good to go.
The X1 will automatically boot itself when you plug the wall charger into a socket. Quite odd given that it already has a physical power button now. Jide claims that the auto-boot is a result of the settings of the Rockchip SoC. and is a shared by many other TV boxes running on Rockchip processors. Unlike the Mini, the X1 can support 4K resolution (3840*2160), and will offer better visuals on UHD displays.
Remix OS 3.0
At the heart of this X1 is Jide’s all new Remix OS. Just like we mentioned at the beginning of this article, the Remix OS is an Android-based operating system designed to work like a desktop OS. The version X1 ships with is the Remix 3.0, which is based on Android M (Android 6.0). Compared to the Android 5.1-based Remix 2.0, this is definitely an upgrade. However, it still lags behind the smartphone industry, as most phones are now running Android 7.0 Nougat.
For those who have never used or even heard of the Remix OS, it is definitely not your average Android experience. In fact, it looks so different that you cannot even relate it to Android until you run Android applications on it. The Remix OS 3.0 comes with 2 modes: PC mode and TV mode. In TV mode, you will get a TV BOX UI which works perfectly with the stock remote. In PC mode, you will get a UI that is designed to be worked with a mouse and a keyboard.
All apps installed from the TV Appstore will automatically show up on the TV mode UI. You can handily use the remote to open and control these applications. You can watch the latest videos on YouTube, or your favorite TV shows on Netflix and Hulu.
In PC mode, you will get a taskbar similar to the one on Windows 10. On the left side of the taskbar you will also get an icon to open the application drawer. All apps (except those exclusive to the TV mode) will show up in the app drawer and you can rank them by name, time of installation and usage. You can also click the search icon to search for the applications you have in mind.
Besides the icon of the application drawer are the three classic Android keys: Back, Home and Multi-tasking, you can use them to control the running applications. Clicking on “Back” and the OS will return to the last screen, clicking on “Home” and all running applications will be minimized (while the icons stay in the taskbar), clicking on multi-tasking and you will get the shortcuts for all running applications and the two modes which Remix OS 3.0 offers.
On the right side of the taskbar you will get many settings, including Memory-cleanup, Wi-Fi, Bluetooth, Input, Time and Date and Notification Center. The Memory-Cleanup shortcut will help you to close all applications running in the background (only the one app running on top will stay once you click the “Memory Cleanup” button).
The Notification Center looks like the one on Windows 10, all notifications and alerts will show up here, and applications normally shown in the pull-down menu of your smartphone UI will also be found here. Besides, you also get 5 icons, including DND mode, positioning switch, autohide the taskbar, Screenshot and Settings.
What really makes Remix OS special is its ability to run multiple apps in windows. You can browse through Emails, chat on Skype and watch a movie simultaneously. You will feel like you are using Windows 10 instead of Android.
Thanks to the keyboard shortcuts and right-click menus the Remix OS offers, the X1 feels much more productive than your average smartphones and tablets. You can copy texts from the webpages and instantly paste them into the input boxes of your Email app or social networking apps. All apps running in windows can be resized according to the user’s personal preferences.
The X1 is preinstalled with Kodi, which works as the media center. Not only does it take care of local media contents (browsing pics, playing music and videos), you can also enable add-ons to stream music and videos online.
Remix OS 3.0 also allows users to clone apps, you just need to enable it in the experimental features inside the settings. If you have multiple accounts on one social network, this feature will be extremely useful.
When it comes to real productivity tasks such as editing documents and photos, the X1 is still no match for its Windows counterparts. You can do some simple editing with applications such as WPS Office as well as Android versions of Microsoft Word, Excel and PowerPoint, but it is by no means as efficient as working on a real PC. There are far fewer things that you can do as the Android versions of Office Suites only offer some of the basic functions, and performing the same task may take much more time on the X1 than on your average Windows PCs. I tried to edit my presentation with WPS Office on the X1 once, the awkwardness and low efficiency made me dying to switch to my desktop PC.
During my 1-month of reviewing the X1, I found that I was doing media-consuming most of the time, thanks to the countless music and video streaming apps Android offers. But I did occasionally post stuff on my social media accounts. Whenever I finished watching a movie, I instantly gave my rating on IMDB. Then I took a screenshot of the IMDB page and shared it on Facebook, Wechat and Twitter. The multi-windows function of the Remix OS makes it possible for me to update all social media accounts at the exact same time.
Although Remix OS 3.0 is based on a new version of Android (Android 6.0), I didn’t really see any significant improvement from Remix 2.0. Yes, I have noticed that there is now a full-screen icon on the application running in windows mode, and that the notification center has a white background. I have also noticed some more experimental features in the settings. But none of these changes is cool enough to make my life much easier. Jide has two years to bring some game-changing features to the Remix OS, unfortunately that just didn’t happen.
Performance
The Remix X1 is powered by a Rockchip RK3368 processor, which has octa-core Cortex A53 CPU clocked at 1.2Ghz and a PowerVR G6112 GPU. Released in 2015, this SoC. is by no means one of the most powerful ARM-based processors. There is also 2GB DDR3 RAM on board to take care of multi-tasking.
Compared to the Remix Mini, the X1 is significantly faster, but it still lags behind your average Android smartphones and tablets.
Like usual, we ran some benchmarks on the X1. The Antutu benchmark returned a score of 33,992, which ranks below most entry-level smartphones.
In the Geekbench test, the X1 scored 1241, which is also nowhere near the average of mainstream smartphones and tablets.
We always say that benchmarks are one thing, real-world performance is another. Fortunately for the X1, the benchmark scores did not entirely translate into real-life usage. The X1 remained sloppy and responsive most of the time, although I did notice that installing an app took significantly longer than on my flagship smartphones. It also took more time for bigger applications and games to load on the X1. When there were too many applications running on the desktop, the system became less responsive. Personally, I think Jide should have put more RAM into the X1 to make it more capable of handling multi-tasking, since that is what Remix OS is all about.
Connectivity
The X1 offers many connectivity options. It supports 2.4GHz/5GHz dual band Wi-Fi, and the Wireless connection is very solid, as well. There’s also Bluetooth 4.0 on board to take care of local data transfer and connecting audio and input devices. Bluetooth connection is so much more stable on the X1 than on the Remix Mini. While Mini was unable to connect with some of my Bluetooth speakers placed more about 5 meters away, the X1 had no such problems.
The X1 only has 16GB internal storage, but it offers a Micro SD card slot and as many as 4 full USB 2.0 Type-A ports, making it easier for users to connect to multiple external storages. I have my 64GB Transcend Micro SD card inserted and it works like a charm. Although the USB 2.0 ports could not offer the same level of speed the USB3.X ports are able to offer, it isn’t really that noticeable when you just play videos or music from the external storages.
A VGA port and an HDMI output make it possible for users to connect the X1 with a wide range of monitors, projectors and HDTVs. But unfortunately you can't output the X1 graphics to a monitor and a TV at the same time.
Verdict
Despite its issues and imperfections, the Remix X1 is still arguably the best Android Mini PC out there. Fairly speaking, it doesn’t really have many competitions.
Although it is cool to see an Android-based device working like a desktop PC, I am still having a hard time trying to figure out which type of customers the X1 is marketing towards. According to Jide, the Remix OS will be mainly targeting business users from now on. But unfortunately, the X1 is still no match for an average Windows desktop PC or laptop when it comes to business tasks, and the number of applications which really work ideally with a mouse and a keyboard is still relatively small. For the majority of users, Android is more used for media consumption and entertainment purposes, no matter how much you make it look and feel like Windows.
The X1 is a very competent and affordable HTPC which can handily replace all Android-based TV boxes. But if you want a device that can replace your PC for productivity tasks, you won’t be satisfied with the X1.
Jide has nearly two years to make an amazing product out of the X1, but somehow they ended up releasing only a regular upgrade of the Remix Mini. There were indeed some improvements, both on the hardware and software fronts, but with only 2GB of RAM, 16GB internal storage, a dated processor and the still relatively small Remix ecosystem, the X1 just is less promising than we expected it to be.
mod edit - http://cngadget.info/2017/5930/
Good android TV but poor company reliability. They used up all the backer funds in kickstarter and never delivered product nor they have started refunding a successful campaign only to cancel it after 10 months of using the backers money to venture to a different business. Its a good product but do expect a lot of hate comments from your disgrunted backers.
They have been very unresponsive about refunds on their canceled Kickstarter. I hope someone from the industry and the tech media could reach out and ask some hard questions, because they are now uncommunicative to the people who had backed and funded their initiative. Even their superbackers ('collaborators') are left in the dark, embarrassed with eggs on their faces.
I'm one of the IO/IO+ backers and I am really sad that it had to come to this - if I understand correctly this is the IO re branded to X1 that will be available to purchase to business users. Now I really don't understand if they were going to keep the design why they couldn't honor their backers...
Yeah Jide are scammers, just look at their Kickstarter page, I will never deal them again and advise people to avoid them
Remix X1 (Remix IO)
R.I.P Jide...
BuPe said:
I'm one of the IO/IO+ backers and I am really sad that it had to come to this - if I understand correctly this is the IO re branded to X1 that will be available to purchase to business users. Now I really don't understand if they were going to keep the design why they couldn't honor their backers...
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Couldn't agree more. I backed them for the Remix Mini which is doing what I wanted. Picked up a cheap Remix Ultra Tablet on eBay which kids have fun with.
Kickstarter's reputation suffers badly when something like this happens. Had to do a a bit of chasing to eventually get my Dokicam, still waiting for my Android Da Vinci game and t-shirt. Very reluctant to back any more projects with what is being reported on line.
I still want my IO+ or X1 or whatever it is being called. If Jide are not forthcoming with refunds or the IO/IO+, the company should be blacklisted internationally.
I am not a disgruntled Jide backer; I am a ripped-off backer. After backing Jide's Kickstarter Campaigns through its Remix Tablet and Remix Mini projects, I had no idea Jide would turn around and stiff all its backers with its IO/IO+ scam. After waiting for a year for the product, being fed postponement after postponement, promised new shipping dates (and even being shown pictures of the shipping boxes...whoopee!), Jide announced that it was abandoning the project and moving to the enterprise market. Refunds would be forthcoming, they promised. But now more delays, posponements and empty promises but no refunds. And, to add insult to injury, Jide is now independently marketing a re-branded IO (look at the photo of the bottom of the x1), essentially reselling the unit I paid for and never received. This appears to be a breach of (Kickstarter) contract and criminal activity, and Jeremy Chau, David Ko, and Ben Luk are complicit. These three and Jide are sleaze, at the very least.
I'm still so salty about this. Especially after looking at these images haha, man. I'm honestly really upset because it looks awesome and this was going to be my multimedia set up in my living room, to replace the HTPC I currently use for streaming and more. I took all their surveys, provided additional feedback and opinions, and even ended up paying a bit more for the upgraded model after my initial backing. Words cannot explain how much anger I have towards Jive now. I will actively avoid all future products by them. It may sound petty, but what they did is honestly unforgivable. They've lost all respect in my eyes. And I'm still waiting for my refund of ~$120 that at this point they stole from me.
I think everything that could be said about the JIDE fiasco has been said by the other posters! This X1 Box is really the Kickstarter IO device offered to backers over a year ago. Why XDA did not mention this in the article is beyond me! XDA should mention the fact that this company has now left former backers and buyers of their previous builds behind with no support nor updates to the devices they previously bought! Surprised really, XDA should be forthcoming about this as well in their write-up!
Oh my god, I wasn't really aware that Jide had made so many people mad in their Kickstarter campaigns, which I had very little knowledge about. I bought this device in their recent tester recruitment in China. To be honest, I really had fun with the device, it is probably the best TV box I have ever used. But as a Remix Mini owner, I am also disappointed with how little progress they have made since the Mini.
One month later still no refund for my IO - just a scam called X1.
jupiter2012 said:
Oh my god, I wasn't really aware that Jide had made so many people mad in their Kickstarter campaigns, which I had very little knowledge about. I bought this device in their recent tester recruitment in China. To be honest, I really had fun with the device, it is probably the best TV box I have ever used. But as a Remix Mini owner, I am also disappointed with how little progress they have made since the Mini.
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How much did you pay for it? I also backed this device on Kickstarter, and have yet to receive a refund. I'm trying to find a TV Box that runs Remix OS 3.0, but no luck. I hate the company because of their shady practices, but I really like the OS itself, having also previously backing and receiving a Remix Mini. It's a shame that a company with such a great product, can do this to their loyal customers, and get away with it. I personally hope that they go out of business and learn a lesson...after us backers receive our refunds, of course, haha.
guy4jesuschrist said:
How much did you pay for it? I also backed this device on Kickstarter, and have yet to receive a refund. I'm trying to find a TV Box that runs Remix OS 3.0, but no luck. I hate the company because of their shady practices, but I really like the OS itself, having also previously backing and receiving a Remix Mini. It's a shame that a company with such a great product, can do this to their loyal customers, and get away with it. I personally hope that they go out of business and learn a lesson...after us backers receive our refunds, of course, haha.
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I paid RMB500 for it.
jupiter2012 said:
I paid RMB500 for it.
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Ok, not sure what currency that is, but I'll let Google help me convert it to USD, haha.
So, $74.80...and they charged us backers $99+ for one. Such pathetic crooks!
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