Hi, i was curious if it would be possible for you to develop opengles 1.0 support fot the marvell pxa310 processor. It seems to only support v1.1... I would be willing to pay for time spent, and provide whatever tools you w needed. thanks.
Related
Came across this dnt reallly know wat it is may be someone cud shine some light on this subject..
AT:-http://www.intel.com/design/pca/products/pxa27x/tools.htm#ossupport
OS Support
Board support packages optimized for use with the Intel PXA27x Processor Family for Linux,* Palm* OS, Symbian* OS, and Microsoft (CE.Net*, Smartphone* and Pocket PC*) are available for the Intel® PXA27x Processor Developer's Kit. Each board support package contains full driver sets to take advantage of the Intel PXA27x Processor Family features including Wireless Intel SpeedStep® technology, Wireless Intel SpeedStep Power Manager, Intel® Quick Capture technology, Wireless MMX technology as well as the full set of available peripherals. Please contact your Intel field sales representative for access to this code.
Downloads, Drivers and BIOS Updates
IBIS Files
Intel® PXA270 3.3V IBIS
Intel® PXA270 1.8V IBIS
Intel® PXA271 1.8V IBIS
Intel® PXA272 1.8V IBIS
BSDL Files
Intel® PXA270 C0 v1_2 xcd
Intel® PXA270 C0 v1_0 13x13 Discrete
Intel® PXA27x C0 v1_0 14x14 MCP
Intel® PXA270 C5 23x23 v. 1.0
Intel® PXA270 C5 13x13 v. 1.0
Intel® PXA27x C5 14x14 v
Anybody any idea??? Anybody??
This is for OEMs, System Builders, etc who put together their own device.
They are toolds that can be used to develop application and assemble the OS for your board. There are many places to purchase the boards:
These guys are expensive, but it is really meant for development and not wholesale: http://www.rlc.com/
Hope that helps
Cya
Ok IC ..Thanks for the Link bro
Im new here, but I was wondering if any devs may know how OpenCL will be implemented on Android. It would seem to me that with the Asus W800 tablet having the AMD C-50 x64 Fusion processor that there would be some usage of OpenCL to harness it.
Is it possible to implement OpenCL into an Android Kernel, and could it benefit speed/usability?
Thank you!
SGSII D710 - Midnight Rom 2.0
No responnse at all after 95 views? Hmmm.
mine shows ARMv7 processor rev 2 (v7l)
is it right ?
ARMv7 is the architecture. ARM Cortex A8 is a processor by the company ARM which is based on the v7 architecture.
Read up : http://en.wikipedia.org/wiki/ARM_Cortex-A8
cool thanx mate
pravarth said:
ARMv7 is the architecture. ARM Cortex A8 is a processor by the company ARM which is based on the v7 architecture.
Read up : http://en.wikipedia.org/wiki/ARM_Cortex-A8
Click to expand...
Click to collapse
this is so cool got all info abt moble atone place cool thanx mate
Everyone knows that Open GL 3 will be supported by Android 4.3. The Galaxy Note 2 for now not support. Most smartphones do not support. Some examples of how PowerVR5 GPU does not support. (Iphone, S4 Octa Core). My question is whether in the future the Note 2 will have some implementation support. The game Asplhat 8 is Open GL ES 3.0. I believe it will run with a loss of some effects. And what is the future for our Note 2 in games? Already obsolete? I play all fine.
Asphalt 8
http://www.youtube.com/watch?v=BE2EYLx2iiQ
------------------------
"There are quite a few mobiles that have advanced graphics hardware that support OpenGL ES 3.0
Mobiles that support OpenGL ES 3.0
There are no mobiles yet that support OpenGL ES 3.0 but below mobiles are expected to have support for OpenGL ES 3.0
Google Nexus 4
Apple iPhone 6
Samsung Galaxy S4 4G
Mobiles that do not support OpenGL ES 3.0
I have listed recent powerful mobiles that do not support OpenGL ES 3.0 so you get the clarity and no confusions
All mobiles that have been released before January 2013 did not support OpenGL ES 3.0 – they don’t have multiple instance support, compressed textures etc..
Samsung Galaxy SIII, SII, S and older mobiles of Samsung did not support OpenGL ES 3.0
Samsung Galaxy Note (GT-N7000) and Samsung Galaxy Note II (GT-N7100)
iPhone – 5 and lower versions did not support OpenGL ES 3.0; but it supports OpenGL ES 2.0. (iPhone 3 second Gen onwards (ie, iPhone 3 second gen, iPhone 4 and iPhone 5) OpenGL ES 2.0 support has been added).
All BlackBerries released before April 2013 did not support OpenGLES 3.0.
All window 7.5 Mobiles do not support OpenGL ES 3.0
Windows 8.0 Mobiles released before March 2013 did not support the same."
landeiro said:
Everyone knows that Open GL 3 will be supported by Android 4.3. The Galaxy Note 2 for now not support. Most smartphones do not support. Some examples of how PowerVR5 GPU does not support. (Iphone, S4 Octa Core). My question is whether in the future the Note 2 will have some implementation support. The game Asplhat 8 is Open GL ES 3.0. I believe it will run with a loss of some effects. And what is the future for our Note 2 in games? Already obsolete? I play all fine.
Asphalt 8
http://www.youtube.com/watch?v=BE2EYLx2iiQ
------------------------
"There are quite a few mobiles that have advanced graphics hardware that support OpenGL ES 3.0
Mobiles that support OpenGL ES 3.0
There are no mobiles yet that support OpenGL ES 3.0 but below mobiles are expected to have support for OpenGL ES 3.0
Google Nexus 4
Apple iPhone 6
Samsung Galaxy S4 4G
Mobiles that do not support OpenGL ES 3.0
I have listed recent powerful mobiles that do not support OpenGL ES 3.0 so you get the clarity and no confusions
All mobiles that have been released before January 2013 did not support OpenGL ES 3.0 – they don’t have multiple instance support, compressed textures etc..
Samsung Galaxy SIII, SII, S and older mobiles of Samsung did not support OpenGL ES 3.0
Samsung Galaxy Note (GT-N7000) and Samsung Galaxy Note II (GT-N7100)
iPhone – 5 and lower versions did not support OpenGL ES 3.0; but it supports OpenGL ES 2.0. (iPhone 3 second Gen onwards (ie, iPhone 3 second gen, iPhone 4 and iPhone 5) OpenGL ES 2.0 support has been added).
All BlackBerries released before April 2013 did not support OpenGLES 3.0.
All window 7.5 Mobiles do not support OpenGL ES 3.0
Windows 8.0 Mobiles released before March 2013 did not support the same."
Click to expand...
Click to collapse
Anybody
Google has added the support for OpenGL ES 3.0 yes.. But it can't just add something and leave the old things while it and the developers knows exactly how many millions of people use android on different devices.. They will not just make a game for one device or two .. They will try to support every device.. For the next 2 years, OpenGL ES3 won't be the main focus for developers .. After that most of the people would have a device that support OpenGL ES 3 .. In other words its not just a complete change in one day.. Its a Change overtime without the ordinary person even noticing .. And that's important for Google and developers..
The thread is interesting ..
Sent from my GT-N7100
They will do their best both for benefiting from the OpenGL 3.0 and not leaving the unsupporting devices behind. The best proof for that Google still keeps "Force GPU rendering" and "Disabling hardware layers" optional since Gingerbread.
If they were like Microsoft they would just tell everyone "hey you people with low GPU phones, we are cutting you off because from now on every new Android version will force GPU rendering for creating the screen no matter the app or commands say!!" Microsoft leaved every WP 7.x phone behind to make a jump for WP 8.. Bu Google did not leave anyone behind and left things optional. Novadays game makers design their games to measure your device's power (mostly the chipset brand unfortunately) and run as much effect as it could handle. So basicly neither Google nor developers/app creators leaving anyone behind.
And I am sure on the 720p screen category Note 2 is still one of the most powerfull devices to leave behind. Everything will still be smooth with a little beith sacrofise of the effects in the future
Hello android devs ,
I was reading the article [[LINK1]]* which is written for Transformer Prime. It is basically about using Arch linux alongside android using chroot on a rooted phone.
I was going to try this with my rooted Note2 so I started looking for Arch Linux compatible with Note 2 CPU.
The wikipedia page says the CPU system of Galaxy note II is:
System on chip : Samsung Exynos 4412 Quad (Original)
CPU : 1.6 GHz quad-core Cortex-A9 (original)
On archlinuxarm.org, however there is no platform corresponding to that. The closest ones are:
ODROID-U2 ARMv7 Cortex-A9 Samsung Exynos 4412 1.7GHz
ODROID-U3 ARMv7 Cortex-A9 Samsung Exynos 4412 1.7GHz
ODROID-X ARMv7 Cortex-A9 Samsung Exynos 4412 1.4GHz
ODROID-X2 ARMv7 Cortex-A9 Samsung Exynos 4412 1.7GHz
So guys, how do I find a compatible arch linux platform?? Or can I use any one of the above four?
Note : Apparently I am not allowed to post links on this forum.
For [[LINK1]] google for 'lrvick arch linux terminal'. Its the first link.
Hey,
you should ask about this on arch forums at https://bbs.archlinux.org/
XDA is an android development forum. In your case, you need support from arch community.
Hope this helps