Related
Just saw this. Gonna try it.
16 May 2007,
HTC audio Drivers
Downloading and installing this driver update will provide your HTC mobile device with the latest available optimised software for use with the following accessories:
YC A120 Y-Cable adaptor
RC W100 Remote Controller
RC E100 Remote Controller
[FONT="]http://www.europe.htc.com/support/software/htcp3300.html
************************
later:
[/FONT] It soft resets after the update and takes up about 0.2-0.3 mb main memory. The update does show up in the add/remove programs list. Didn’t know I had a problem with my audio drivers…
Now Items like Y- Cabel are really working, without the internal speaker.
could it be the same as driver shipped with the W100 remote?
I'm going to try it. Hoping it *might* fix my problem described in my review of the remote:
http://www.expansys.com/review.aspx?i=145150
otherwise, don't bother.
I cant install this driver on Tinity WM6
Any idea?
it certainly looks like you can... http://www.europe.htc.com/support/software/htcp3600.html. however, when i try to install it, my phone says the driver already exits...
Saw it on the HTC and have it downloaded just in case it disappears of the site because...
Where is the SD card fix gone ? (already have it but seems to be off the site/ well hidden)
This is the Wired Remote Control Driver
Just installed, it is indeed the driver that came with the W100 remote. BUT!!!
This fixes the stupid problem that the remote cannot be used/detected when the phone goes to power off! So if you don't have the W100 remote, you have no need for this really, the stock headset works just fine. Great, I don't need to refund my headset!
cortezzi said:
it certainly looks like you can... http://www.europe.htc.com/support/software/htcp3600.html. however, when i try to install it, my phone says the driver already exits...
Click to expand...
Click to collapse
That's what my phone says too.
Any idea how to fix it?
Does the HTC W100 Remote work with TCPMP?
I have followed Humps and installed the TCPMP Player and it seems quite good, however when I press start on the remote, the system fires up Windows media and then I need to go into the library to get my moosic to play. Is there a way to map the remote to access TCPMP and start the music straight away?
I like the remote it means that the phone is in my jacket and when I get bored with a tune then just forward without having to unlock the device and scrabble with buttons..............
E100
Hi,
Is there someone wich know what is the RC E100 remote controller ?
If you mean; what is the HTC RC W100 remote control? then have a look at the HTC website. It is a wired remote control that you plug your normal 3.5mm headphone jack into and conrol the media player while the Orbit/Artemis/P3300 is in your pocket or bag.
It's this control here
...only for WMPLAYER
...went all the way, using WMPLAYER to be able to use BT Headphones and hating it!!! (why can't it have a simple 'file list' instead of all the lbrary stuff which you can't manage thru your WM5!)
With a 'Y adaptor' I went back to MortPlayer and love it!!!
And now I receive my w100 and..... it only works with WMPLAYER again (ok, unless you want to ignore the controls alltogether )
Any 'control' key you press opens a wmplayer (even if MortPlayer is already running). There must be a 'link' somewhere between the buttons and the function they perform.... just that I can't find it.
Someone have any idea?? (.......MORT, if you read this, save me from WMPLAYER please
Prof
Fucawi said:
I have followed Humps and installed the TCPMP Player and it seems quite good, however when I press start on the remote, the system fires up Windows media and then I need to go into the library to get my moosic to play. Is there a way to map the remote to access TCPMP and start the music straight away?
I like the remote it means that the phone is in my jacket and when I get bored with a tune then just forward without having to unlock the device and scrabble with buttons..............
Click to expand...
Click to collapse
Hi Fucawi, I have not found a way to get it going with TCPMP, not even with the audio driver update. The buttons on the remote does not appear to be a regular AppButton so TCPMP cannot assign functions against it. I've been trolling through registry and stuff and couldn't find any clues.
May be if we generate enough noises, HTC will release another audio driver update so we can assign functions to the buttons or let apps use those buttons.
Techies and software peeps - help!
Humps, I thought that this forum would be the best place to get this done as people on here have a wealth of knowledge about the registry et al. HTC would not issue another driver for a couple of wingers like you and I, or even if 20 people on this forum wanted it. It doesn't make commercial sense....
There has to be a way to change the default settings to map to TCPMP or Mort or PocketMusic as the remote calls up the WMPlayer application with a button press. Surely one of our esteemed moderators and long suffering techie fiddlers knows their way around these devices and can either give us direction or instructions on how to do this.
Let's have a first 'peep' at the drivers....
One of the files included is: HTCWMPPlug.dll
Literally, from the info on the file
'HTC WMP Plugin for Control WMP Commands'
and I understand WMP stands for 'Windows Media Player'
Seems like it's something more than just a registry entry
... just exploring ...
Prof
Bakterio said:
Let's have a first 'peep' at the drivers....
One of the files included is: HTCWMPPlug.dll
Literally, from the info on the file
'HTC WMP Plugin for Control WMP Commands'
and I understand WMP stands for 'Windows Media Player'
Seems like it's something more than just a registry entry
... just exploring ...
Prof
Click to expand...
Click to collapse
I think you're right. TCPMP can detect hardware buttons on most devices, be it an iPAQ or HTC phone. Those buttons are implemented as AppButtons (correct me here please) which programmes can access directly. Since the buttons on the remote are software driven, the only way other apps can use it is if the driver somehow creates virtual logical buttons that maps to the remote. Which is also why I doubt anyone here will be able to do much. The hardware is great, shame about the driver.
AE BUTTON PLUS has an option to define virtual buttons
I don't have a clue if that would work for what you want, but may be worth a go ?
hays said:
AE BUTTON PLUS has an option to define virtual buttons
I don't have a clue if that would work for what you want, but may be worth a go ?
Click to expand...
Click to collapse
Just tried, doesn't work. Like TCPMP, it can't detect the buttons. I don't programme WinCE devices, but in programming sense, think the OS gives you access to a list of buttons. E.g. calling System.getButtons() but those buttons on the remote don't appear in that method call and cannot be used by applications typically designed for the traditional buttons. Only HTC's driver can provide access.
I have to say, WMP is pretty useless as a player software. Limiting the playback buttons to it is like crippling your device to crap software. I couoldn't understand what HTC was thinking.
I'm also disappointed not to have seen this post before buying th W100 ...
I want to use it with PocketMusic , eh HTC ! wake up !!!
Or is it possible to use games with the physical keyboard?
Only one that I know of is the quake 3 port for android.
Here http://code.google.com/p/kwaak3/
The dev would have to include that functionality in their game unfortunately, nothing we can do on this end. But, you can play Playstation Games using the FPse emulator on the market, and that lets you map buttons to the physical keyboard.
There's an app coming out (out already maybe?) for jailbroken iOS that maps bluetooth controller input to touch regions on the screen.
Basically it takes input from the controller and passes it as if someone had touched the appropriate control area.
Not sure if something similar is doable within the Android system.
Trying to find where I saw this recently, will provide a link to clarify as soon as I do.
E: BAM!
http://www.icontrolpad.com/blutrol/
Something like that would solve the issue in question.
This would be cool for emulators. Sometimes its hard to play games with onscreen buttons on emulators for me at least.
boricua10 said:
This would be cool for emulators. Sometimes its hard to play games with onscreen buttons on emulators for me at least.
Click to expand...
Click to collapse
Personally, I've found that the Desire Z keyboard isn't ideal for playing emulated games. Better than touch screen for sure, but not ideal.
Bluez-ime + a wiimote is my preferred choice.
Replica island supports keyboard too, can be found on market.
Ozzy's Odessey is controllable with the hardware keyboard. I found the game very enjoyable
https://market.android.com/details?...SwxLDEsImNvbS5jYXJib25jcnlzdGFsLm9keXNzZXkiXQ..
muriani said:
There's an app coming out (out already maybe?) for jailbroken iOS that maps bluetooth controller input to touch regions on the screen.
Basically it takes input from the controller and passes it as if someone had touched the appropriate control area.
Not sure if something similar is doable within the Android system.
Trying to find where I saw this recently, will provide a link to clarify as soon as I do.
E: BAM!
http://www.icontrolpad.com/blutrol/
Something like that would solve the issue in question.
Click to expand...
Click to collapse
Thought of developing something similar hundred times, but there were problems (can't remember which exactly.. Nice to know that if it has been done, it's possible to do it!
INC by OrangePixel is also playable using the keyboard
Turbofly 3D is great to play with the keyboard!
Greetings ivifly
You can use your physical keyboard with emulators. I use it for my snes.
Sent from my T-Mobile HTC G2 using xda premium app
Rooted w/ S-OFF
Current ROM : G2Slim 1.6
Radio : 26.13.04.19_M.
So far I've found:
Cordy,
Spectral Souls (configurable layout, I assume Generation of Chaos does that too),
Zenonia 4 (weird layout but playable).
other games too
Games like gta 3 can also be controlled through an external keyboard.
Sonic the Hedgehog 1 uses WASD and some odd key for jump (I forget which) on my Desire Z. Not really tried many other as I'm not really a gamer.
I just wondering in forum and found that topic.
Very nice physical keyboard working on all rogue like games , angband etc.
The best experiance with physical keyboard.
I find that the Desire Z keyboard is rather nice for gaming. It's just that the keyboard layout isn't parallel like normal keyboards so using WASD is pretty difficult.
games using physical keyboard: Andrio's World, Ozzy's Odyssey Trial
brianlzf said:
I find that the Desire Z keyboard is rather nice for gaming. It's just that the keyboard layout isn't parallel like normal keyboards so using WASD is pretty difficult.
Click to expand...
Click to collapse
??? It's like a normal keyboard? what's the problem?
there is no problems for some people with undersized fingers...
mrbelou said:
there is no problems for some people with undersized fingers...
Click to expand...
Click to collapse
What does that have to do with the statement "It's just that the keyboard layout isn't parallel like normal keyboards"?
This was my first app and recently just overhauled it with a lot of the updates I had been doing to Wave Control. I've gotten great feedback from XDA members on Wave Control, so I'd like to see what you all think of this one.
Update (10/11/2012): Half of proceeds from app sales from October will be donated to Breast Cancer Research
More Info Here
Around Sound allows you to listen to music, watch movies, or play games and still be aware of your surroundings. It's meant for when you're using sound isolating earbuds like Shure or others that are basically earplugs so you have no idea what's going on around you.
It uses the mic on your headset or phone to listen around you. You set how loud a noise needs to be to trigger it. When a loud sound is detected, it pauses your music or movie for a timeout period. During this time, it feeds the outside sound through to your headphones so you can hear what's going on. After the timeout period it then resumes playback.
With games, you can use the non-pause mode which will overlay the outside sounds on top of the current audio. Usually the game audio will lower itself during this time. I would really like for games to support the pause feature. I've reached out to some developers but need everyone's help to request the feature be added to their favorite games.
Play Store Links:
Free Version
Pro Version
Some known issues:
1. Audio lag - when the outside sound is fed through there's about a 500ms delay. It's a known issue with Android. It's rumored to have been fixed in Jelly Bean (or there's some low level API's available to fix it) but I haven't had a chance to play with it yet.
2. Bluetooth Mic Option - Currently only works with mono headsets and not the AD2P kind
Some use cases:
- At the office: pause your music automatically when someone is trying to get your attention
- At home: Don't miss door slams, children crying, your dog barking, or other warning signs
- At the airport: Relax at the gate and have your music or movie pause when the gate announcements start
- Anywhere relatively quiet where you want to know if something happens around you
Permissions Needed:
Network Communications: Full Internet Access (For Ad Supported Version)
Phone Calls: Read Phone status (shuts off the audio processing during calls)
Hardware Controls: Audio Settings, Record Audio (to use the microphone, no audio is ever stored)
Coarse Location(Not GPS): For Ad Supported Version
Write External Storage: For Ad Supported Version
Billing: For in app upgrades
Bluetooth: For Bluetooth mic feature
Broadcast Sticky: For Bluetooth mic feature
Limitations:
-Needs Froyo or Above (Android version 2.2+)
-For Pause Music Mode: You can't be in a really loud environment otherwise the microphone input will be maxed out and there is no way to detect a louder sound. Use Street Mode instead
Coming Soon:
Timeout period Adjustment
Volume control of mic feed during timeout
Developed on a Samsung Galaxy SIII
Wow, very cool and unique app! Thank you! This will be very useful.
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Whoosh13 said:
Wow, very cool and unique app! Thank you! This will be very useful.
Sent from my GT-I9300 using Tapatalk 2
Click to expand...
Click to collapse
Glad you like it
Let me know if there are any new features you'd like to see.
This is a great idea but can you get the phones mic to work instead for people without mics on there headset?
SkillfulMmd said:
This is a great idea but can you get the phones mic to work instead for people without mics on there headset?
Click to expand...
Click to collapse
It will use whatever the available mic is. If there's only the one on the phone it'll use that one. If there's one of the headset then it'll use that one instead.
I have on todo list to put the option to force use of the phone's mic even if there's one on the headset.
Awesome in tat case ill download it now and have a go
Great idea! Thank you so much!
Throwing out of the window from my flying Ferrari killer S3
I noticed in the app description:
Note: Bluetooth Mic Option (pro or pro features) currently only works with mono headsets and not the AD2P kind
Click to expand...
Click to collapse
I assume my headset is the A2DP kind, it's a stereo bluetooth headset. I haven't had much luck with any application being able to use my bluetooth mic. I've tried other headsets but they were all stereo bluetooth. I'm using a nexus 7. Is this a planned upcoming feature? Is there a underlying reason why so few apps (any?) seem to support this?
sark666 said:
I noticed in the app description:
I assume my headset is the A2DP kind, it's a stereo bluetooth headset. I haven't had much luck with any application being able to use my bluetooth mic. I've tried other headsets but they were all stereo bluetooth. I'm using a nexus 7. Is this a planned upcoming feature? Is there a underlying reason why so few apps (any?) seem to support this?
Click to expand...
Click to collapse
I'm actually getting mixed feedback. Apparently it does work on some phone/headset combos. The way it behaves seems more like a bug in Android than an issue with headsets. I've heard Bluetooth is one area phone manufacturers sometimes tweak so maybe that's what's going on here. I need to get more data to really be sure.
I'd say give it a shot and see if it does work. Maybe Jelly Bean handle BT better.
MarksThinkTank said:
I'm actually getting mixed feedback. Apparently it does work on some phone/headset combos. The way it behaves seems more like a bug in Android than an issue with headsets. I've heard Bluetooth is one area phone manufacturers sometimes tweak so maybe that's what's going on here. I need to get more data to really be sure.
I'd say give it a shot and see if it does work. Maybe Jelly Bean handle BT better.
Click to expand...
Click to collapse
Ok thanks. Hmm, I just installed it but didn't realize it's a pro feature. Not that I wouldn't buy it, but I wanted to use it with a stereo bluetooth headset, and going by so far with my experience with bluetooth recording in general with jellybean (as in nothing working so far with 4 different headsets) so I suspect it probably wouldn't have worked.
I suspect as well it's an android issue.
New Angle
So after un-intentionally (really, I swear!) ignoring my girlfriend while playing a game, I realized... I could use Around Sound with games.
So far the non-pause mode works pretty well with the games I play. I'm reaching out to some other developers to include the ability to pause when asked by Around Sound.
I need people's help to request their favorite game dev's to support auto-pause with Around Sound
Tasker!
New Tasker Support
V2.20 has just been released
-New: Profiles: Save all settings like Target Media Player and trigger level
-Tasker Plugin: Change Profiles, Start and Stop control (Find it in Tasker's Plugin section)
-Bug Fixes and UI Tweaks
Let me know what you guys think
Great work! Really good thinking mate
I spend 80% time in my office on music and this would definitely help :good:
Just installed it. will test for couple of days and go for pro version, Keep on innovating
October Experiment
Been taking a break from development... though not really by choice.
From my dev blog:
I just got home after a 10 day stay in the hospital for an unexpected (but luckily) minor surgery. Medicine and disease have unsurprisingly been on my mind.
I want to contribute to fields that really help people. But, I’m no doctor or medical researcher. I’m an app developer making apps that I hope people find useful but are hardly life changing. So, how to reconcile these things?
To fill the days during my hospital stay, I began to read Walter Isaacson’s excellent Ben Franklin Biography. (Recommended from here) In it, I was inspired by Franklin’s effort to tie private enterprise with the public good. Creating a win/win situation where both benefited.
And so, the idea was born to give away half of the proceeds from my app sales. This month being Breast Cancer Awareness Month is a perfect time to start. For the month of October, 50% of my earnings from the sales of my apps (including in app purchases) will be donated to breast cancer research.
I hope this will start a trend and other developers will do similar offers.
This is an experiment for this month. If it proves successful and I can still afford to eat, then next month can feature a different cause to support.
I’m excited to finally be able to give back more and make app development have a meaningful impact. This truly gives me real motivation to keep innovating and working hard.
Ideas and comments are most welcome,
Mark
Can you guys help me spread the word about this? Maybe we can change the economics of app development and charity.
There are many many games out there that are playable on the new Atom powered tablets. Mafia 1 for instance looks great, probably better than any sandbox game for tablets.
And there are many more, think of diablo 2 for example.
The problem is, we lack the controls without a keyboard and mouse.
What I have in mind is an overlay control set including mapable keys and directional joysticks, like the ones most Android games come with by default.
Does anybody know if such an app exists? If someone were to make one, I'm sure it would sell like hotcakes provided the vast array of legendary titles windows can boas with.
So far all I have found are Comfort on-screen keyboard and hot virtual keyboard. They're quite expensive but I managed to play Need for Speed 5 and carmageddon TDR
What we need is joystick emulation, to be able to aim, even though without auto aiming, gaming on a tablet can be quite tricky.
Someone make a gummy stickonscreen Bluetooth capable dpad and buttons for our win8 tablets
Thankyou
I've been working on something like this.
It's all in .net, so it runs fine on Windows 8 and Windows RT. I still need to get it loading configs up properly (for customization), but I've got all the hard/tricky parts done.
It doesn't seem to like Quake, but it works great with DosBox.
So where do those keys come from? Are they built in dosbox?
Bec07 said:
So where do those keys come from? Are they built in dosbox?
Click to expand...
Click to collapse
No, it's a program I made. See http://forum.xda-developers.com/showthread.php?t=2142997
Hi Guys! Dev here, got some ideas for air gestures to integrate with different Apps, was just wondering if community has got some really cool compelling idea to implement.
I was thinking that it could be used for AR APPS as a panning tool, I study anatomy and I'm hoping apps like 3D4Medical will take advantage of the gyro sensors found in the S pen of Note 10
Great question. What's the current usage scenarios?
Tennis game
Mouse pointer in Dex Mode.
a music app where moving it up changes the pitch, then we can all have unique sounds for our signatures!
Zoom in out or in browser (like in camera app)
Might be hard but an overlay that emulates touches on apps like chrome or instagram etc.
When I was talking to my daughter about air gestures she geeked out that it could be like using a wand in Harry Potter. She said you could use the gestures in the game Harry Potter: Wizards Unite for the various functions? The ones she used as examples were "Lumos" which would turn on the flashlight, "Avada Kedavra" to turn off the phone or "Alohomora" to unlock it. Anyway, she was incredibly excited about the possibility of something like these working with the S-Pen. I have to imagine others would go nuts for it as well. As to what gestures to associate with them I don't know but this may help https://www.ign.com/wikis/harry-potter-wizards-unite/Spell_List
Other than that, think of common tasks that are in a variety of apps (copy, paste, open, close, play, pause, skip) and create gestures for those to start with. They will by far be the most used and useful.
Using air gestures on Instagram might be a cool feature to have.
Air Gesture was invented for Tinder.
air gestures has been there for a long time. gear vr controller is one of them.
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