Related
In the past, I get many helps from here.
I met lots of troubles while building ffmpeg for winCE. But I'm lucky to build them out finaly. I know some ones prefer to get the dlls directly rather than build it by themselves. So I upload them here: http://www.mediafire.com/?jc4w8mex9mw
Just feel free to get them if you need it.
ok, it may sound a silly question, but what app is suposed to take benefit of that ?
RTSP
Great job! Thanks
Did you build it with rtsp support? I can 't manage opening an rtsp stream: "File not found error"
rtsp.h files are present
In your begin method, in the name you preceed sample.avi with some strange char's what are they for?
Kind regards
Wim
I have also been trying to compile this for the ARM4 platform, would it be possible for you to build for this platform (ARM4i is only for WM5/6 and Im also developing for WM2003/CE.NET 4.2)
Thanks
sorry, rstp seems not supported defaultly.
the strange chars is diretory name. You could change them to "\\Storage Card\\sample.avi" or any others you like.
wimpos said:
Great job! Thanks
Did you build it with rtsp support? I can 't manage opening an rtsp stream: "File not found error"
rtsp.h files are present
In your begin method, in the name you preceed sample.avi with some strange char's what are they for?
Kind regards
Wim
Click to expand...
Click to collapse
I haven't tried it in WM2003. Maybe it works too. please try it and tell me result.
coolsva said:
I have also been trying to compile this for the ARM4 platform, would it be possible for you to build for this platform (ARM4i is only for WM5/6 and Im also developing for WM2003/CE.NET 4.2)
Thanks
Click to expand...
Click to collapse
I am trying to use your bin ffmpeg on windows mobile 6.
when I try to call :
avcodec_find_encoder((enum CodecID)CODEC_ID_FLV1);
it's fail
those my init call:
avcodec_init();
avcodec_register_all();
av_register_all();
av_log_set_callback( ffmpeg_avcodec_log );
any idea ?
wright_hz said:
In the past, I get many helps from here.
I met lots of troubles while building ffmpeg for winCE. But I'm lucky to build them out finaly. I know some ones prefer to get the dlls directly rather than build it by themselves. So I upload them here: http://www.mediafire.com/?jc4w8mex9mw
Just feel free to get them if you need it.
Click to expand...
Click to collapse
Hi,
Been trying to use your FFMPEG.DLL but I need the network capability of FFMPEG, could you recompile with --disable-network removed from your configure?
I have built FFMPEG myself but I keep getting a green screen on any video output, sound works okay. Did you get this? If I switch to your DLL I it works but I can only open local files.
To get libavformat to build I had to change a line in configure (amongst other things) to:
network_extralibs="-lws2"
from:
network_extralibs="-lws2_32"
Thanks!
Hy,
can anybody build ffmpeg with support stream video files from network?
Thanks a lot.
Greatz
mccoffein
Hy,
is anybody out there?
I think the original Youtube app uses ffmpeg - just go to youtube from your mobile, download the cab, install and you'll find ffmpeg.dll in /program files/youtube so you can try use this one...
Hy,
thanks for your answer. I tried this. But ffplay don't work with this dll well.
If have linked in the project below but i dosent work.
I tried to link avcodec, avutil and avformat ... But there is no coming out.
Since you know that it works now i will update this thread.
I have done it. You can see it here: http://forum.xda-developers.com/showthread.php?p=3819157#post3819157
ffmpeg WinCE is now Open Source!
For more informations look at our homepage http://www.ffmpeg-wince.org ...
See you!
Error :"Not a valid Pocket PC application"
hi
I have download the file from here: http://www.mediafire.com/?jc4w8mex9mw extract it and copy the bin, ffmpeg and Sdl directory to my project for wm 6.0
and successfully build the cab file. My cab file has exe and ffmpeg.dll, SDL.dll, swscale.dll files. After installation to my htc device 6.1 device whenever I try to run
file it gives me error message "Not a valid Pocket PC application".
Do have any idea why it is giving such error message.
Thank you.
Hello, I have also downloaded the files and am building testmain.exe using visual studio 2005. The exe is building and is running within the emulator. However on a windows mobile 6.1 classic PDA I am getting the error "testmain" is not a valid Pocket PC application.
Could anyone help me discover what the problem is?
I ran dumpbin /headers on the DLLs and the exe and saw that the header values are different and am wondering could this be causing the problems I have?
Dump of file ffmpeg.dll
----------------------
FILE HEADER VALUES
1C0 machine (ARM)
4.00 operating system version
1.00 image version
3.00 subsystem version
0 Win32 version
Dump of file SDL.dll
----------------------
FILE HEADER VALUES
1C2 machine (Thumb)
4.00 operating system version
0.00 image version
4.10 subsystem version
0 Win32 version
Dump of file swscale.dll
----------------------
FILE HEADER VALUES
1C0 machine (ARM)
4.00 operating system version
1.00 image version
3.00 subsystem version
0 Win32 version
Dump of file testmain.exe
----------------------
FILE HEADER VALUES
1C2 machine (Thumb)
5.01 operating system version
0.00 image version
5.01 subsystem version
0 Win32 version
Thanks,
Menelaos
UPDATED 4/2/2010
CAB Installer: http://www.mediafire.com/?nkbziyoj443
PC Based EXE Installer: http://www.mediafire.com/?nddykdkjmgm
Codecs and DLL's only ZIP Archive (For Advanced Users) (Also includes Processor-Specific versions of the FFMPEG plugin): http://www.mediafire.com/?tynwr2kw0kj
IMPORTANT! - In order to make use of the full capabilities of this codec pack, you will need to install the altered version of TCPMP from bimbam69, it is included in the Installers above, along with it's attendant files, you can download it separately as a ZIP Archive Here (For Advanced Users): http://www.mediafire.com/?ig3a2iimlnu
ALSO - Please be sure to uninstall all previous versions of this, or any other codec pack, AND your current install of TCPMP.
Codecs/DLL's Included: (As of 03/30/2010)
AAC (iPod audio files)
AC3
AMR
ASAP
AVC (5% faster than the 84Kb version)
CAMERA
FFMPEG (Super Version - Plays SVQ1, SVQ3, H.263, AVC, MPEG4, FLV1, FLV4, ON2VP6)
FLAC (Actually works now!)
INTEL2700G (For those who need it (Axim X50/1v's))
LIBMAD
MATROSKA (V2 Compliant)
MP3
MPC
MPEG1
MPEG4
NETWORK (Modified for speed, seems more reliable)
RMSPLITTER
RMDECODER (Experimental - Working)
SPEEX
SPLITTER (Super Version - Tandems to FFMPEG)
SUBS (Stable/Reliable, includes TCPMP.mscr for .srt subtitle file handling-displays correctly, and below the video itself regardless of which video decoder you use, must be enabled AFTER loading the target file, and disabled BEFORE loading the next file)
TTA
VORBISHQ
VORBISLQ
WAVPACK
ATRC.DLL
COOK.DLL
RV20.DLL
RV30.DLL
RV40.DLL
SIPR.DLL
FILTERS.DLL (Don't know what it does... Seems to improve playback)
WMA9PRODECODER.DLL (For those who need it)
WMV9DECODER.DLL (For those who need it)
This installation is smaller, due to the fact that many of the dependencies on external DLL's have been removed, and the plugins have been recompiled to be smaller, and more efficient.
The TCPMP Executable now features a working equalizer!
Many of the modifications were done by bimbam69, see his continuing development/release thread Here: http://forum.xda-developers.com/showthread.php?t=636423 for his other versions, including one with skin support!
The rmplugin was created by ghosting from pdafans.com Thread Here: http://forum.xda-developers.com/showthread.php?t=645456
CURRENT VERSION = 5.7.1
Version 5.7.1 represents a significant graphics upgrade, specifically in the executable itself, the player controls, and the icons in the file explorer!
For installation cleanup, delete SetupDLL.dll/Setup.dll whichever one is present...
Enjoy!
EDIT: 10/22/2010
It's finally Here!
I have just released the latest edition of the Master Codec Pack, Version 6.0! Here is its release thread: http://forum.xda-developers.com/showthread.php?p=8756268
Enjoy!
Someone was looking for audio/video players thus I uploaded what I had. pocket music v 5.x has a free version - doesn't have working x-boost nor working equalizer.
Thanks for the effort, mate!
"Unexpected program failure. Please send "crash.txt" to the developers. Program will now exit. "
Can someone have a look at this please?
reply to: myth1001
myth1001 said:
"Unexpected program failure. Please send "crash.txt" to the developers. Program will now exit. "
Can someone have a look at this please?
Click to expand...
Click to collapse
What exactly were you attempting to do?
same error...
omnia i900
win mob 6.5.3 rom
Reply to: Andy7
Andy7 said:
same error...
omnia i900
win mob 6.5.3 rom
Click to expand...
Click to collapse
Again, What exactly were you attempting to do?
Gonna Try it, Thanks so much! (I was looking for VP6 playback )
Alireza2n said:
Gonna Try it, Thanks so much! (I was looking for VP6 playback )
Click to expand...
Click to collapse
After installing I got the same error as others when trying to lunch TCMP.
Alireza2n said:
After installing I got the same error as others when trying to lunch TCMP.
Click to expand...
Click to collapse
So... is this build a failed one?
?
awesum codec pack man. had some issues with your downloads though. i downloaded both the cab and pc exe zips. both of em when downloaded didnt come out as zips. just files labeled tcpmp and they werent associated with any program on my pc or phone(htc ozone). so i downloaded just ur codecs.so i went to bimbam69s thread and downloaded his current version of the player. got that working. it of course came with some codecs that work but not all of yours. my question is, seems i got the player from bimbams thread, is how do i associate your codecs with the player? i thought they had to be placed in the windows dir then the device had to be soft reset. when i installed bimbams version, the codecs are in the tcpmp folder and i cant find them in the windows dir. so do i need to just add yours to the tcpmp folder and soft reset? and should i replace his codecs with yours? sorry for the novel but, i know most of the devs like all the feedback they can get. thanks in advance for any help.
Reply to: budweiser0240
budwiser0240 said:
awesum codec pack man. had some issues with your downloads though. i downloaded both the cab and pc exe zips. both of em when downloaded didnt come out as zips. just files labeled tcpmp and they werent associated with any program on my pc or phone(htc ozone). so i downloaded just ur codecs.so i went to bimbam69s thread and downloaded his current version of the player. got that working. it of course came with some codecs that work but not all of yours. my question is, seems i got the player from bimbams thread, is how do i associate your codecs with the player? i thought they had to be placed in the windows dir then the device had to be soft reset. when i installed bimbams version, the codecs are in the tcpmp folder and i cant find them in the windows dir. so do i need to just add yours to the tcpmp folder and soft reset? and should i replace his codecs with yours? sorry for the novel but, i know most of the devs like all the feedback they can get. thanks in advance for any help.
Click to expand...
Click to collapse
It appears you may have installed the program incorrectly, these are not .ZIP files, except for the library, and the standalone player package. The .CAB is an executable installer, you must copy it to your device, and then execute it there, it will place all the files where they need to go, it should NOT be extracted. The .EXE is to be executed from your PC when your device is connected via ActiveSync. the ZIP archive is for advanced users who plan on experimenting. you should not place any files into the "Windows" directory, they should all be in the "TCPMP" program folder. After installation, you will need to set the file associations within the Options/Settings/File Associations submenu, Also, only replace the codecs you feel you need to, the ones in this pack are the most advanced ones available, including the most recent ones compiled by bimbam69.
UPDATE: It appears I placed a version of FFMPEG into the installer designed especially for XScale Processors, this may be why so many of you were experiencing crashes. That oversight has been rectified, and versions of FFMPEG that are processor specific have been added to the ZIP Archive, all links have also been updated accordingly. The current file version is 5.0.1
my bad. wrote that novel and i still managed to not be clear. the codec archive is the only file i extracted. the installers(cab and pc exe) downloaded as those weird files, for me anyways. again, just downloaded the version from bimbams thread so, no biggie. was just curious about the dlls and plgs really. the last version of tcpmp i had i had to put the codecs in the windows dir. if thats not the case here and just placing them in the tcpmp folder work, even better!
Reply to: nikdimas
nikdimas said:
So... is this build a failed one?
Click to expand...
Click to collapse
NO, fixes have been implemented... See first post.
tried playing on2 vp6 files and they dont play
Reply to: richard1978
richard1978 said:
tried playing on2 vp6 files and they dont play
Click to expand...
Click to collapse
Try renaming the file extension from ".ON2" to ".FLV", It should work then.
the files are are already flv, when i try to play it on core player it tell me that the are on2 vp6
Today I downloaded cab version. When I started the program I received following "Unexpected program failure. Please send "crash.txt" to the developers. Program will now exit".
I attached crash.txt
Posible solution for crashes
Attached crash.txt clearly mentions sorenson.plg as a reason for a crash. So you need to delete that plugin as it turns incompatible. If you will not play videos containing Sorenson 3 (SVQ3) codec you'll not gonna miss it . Also make sure you remove registry entry named TCPMP from HKEY_LOCAL_MACHINE\SOFTWARE, this wil ensure fresh and clean start of tcpmp.
EDIT: Some people say that new build of player.exe is not getting well with original(oficial) plugins. I tend to disagre because they work well on my device running wm6.5, but when i was testing these builds on Windows mobile 6.5 emulator, the original plugins didn't work (i can't remember was it a crash or not ) other wersions of winmo were running like a charm though. So to sum up it might be your OS that f**** up everything
Just i have 2 questions ,
-how i can upgrade to windows mobile 6.5 ?, tried to look in the forum but it was not clear.
-How i can play wav files on windows mobile, I've got corePlayer 1.3.6 but don't know how to let windows mobile to use it to play the .wav files automatically ?
WM6.5 and WAV
Hi
The best way to upgrade to WM6.5 is to choose a ROM which you like and flash it.
Yet, if you didn't do it already, please carefully read the instructions for not bricking your device by a mistake. After the first time - it is like riding a bike.
all you need to know can be found here: Touch Pro2, Tilt 2 Windows Mobile ROM Development
As for playing .WAV files, you can use the standard MediaPlayer or use Nitrogem, which is one of the *BEST* applications I found (read here).
Hope I helped
How i can play wav files on windows mobile, I've got corePlayer 1.3.6 but don't know how to let windows mobile to use it to play the .wav files automatically ?
-------------------------------------------------------------
open core player select -----> menu ---> tools ----> select page ----> file association -----> check all the file type you want to be opened automatically with core player -----> ok
done !
The guides that I found you need Atools to edit the NHB file.
Atools works only on mac and not on windows.
Is there another way to install android on my kaiser?
atools is multi-platform, it'll work on Linux, Windows, and Mac. You just need Python to be able to use it.
Google "Python", and make sure you download the 2.6 or 2.7 version of Python as 3.0 version is incompatible.
Check this link for further info on getting atools running on your windows machine.
I'm really bored of windows users. before write search!!!!
I create a multiplatform tool only for clever users.
heyyyy!!! i´m mostly a windows user and i searched!!
don´t say that of us windows users!!
btw: i also own a mac... and use linux....
InfectedM said:
heyyyy!!! i´m mostly a windows user and i searched!!
don´t say that of us windows users!!
btw: i also own a mac... and use linux....
Click to expand...
Click to collapse
Get python package from the repository or get its MAC installer.
Then just open Atools and you'll be just just just fine to edit a kernel
There is nothing ambiguous, you just have to install Python on your system whether its Linux/Windows/MAC
Alternatively you can use a HEX Editor to edit the nbh (for keyboard, screen panel, screen size only) once you have a valid KAISIMG
dark_prince said:
Get python package from the repository or get its MAC installer.
Then just open Atools and you'll be just just just fine to edit a kernel
There is nothing ambiguous, you just have to install Python on your system whether its Linux/Windows/MAC
Alternatively you can use a HEX Editor to edit the nbh (for keyboard, screen panel, screen size only) once you have a valid KAISIMG
Click to expand...
Click to collapse
errrr..... i´m not the original poster...
and my post was a little joke...
u dont need a "MAC" installer... atools works "out of the box" in mac as it has python scripts support...
damn nice. I am not a MAC user as well so no idea how yugort is made there
Hi, I'm trying to run the hello app from cordova, I started the emulator from android studio then from the shell I just followed instructions from the apache cordova doc so:
cordova create hello com.example.hello HelloWorld;
cd hello;
cordova platform add android;
and as root (sudo didn't work)
cordova build
cordova emulate android
No errors on build but nothing happens on emulator
Anybody can help ?
Thanks
ps: Os is linux mint 64, maybe screenshot can help?