N0p released a new dosbox port.
Did anyone test it?
http://n0p.tonych.info/?DOSBox_PPC:DOSBox_0.72
Currently i have no HD to check if it works.
what's this exactly? could you have some more details please?
DosBox is a MS Dos Emulator for our Windows Mobile phones. So if it works, we can play old MS-Dos games like, UFO, Robin Hood, Die Siedler and so on, on our Mobile device
oh that's a good news then.
but i just go to your site, i dont know what to do lol
Related
Hi all, does anybody know if there is an emulator that i can use on my pc for working on cube design before i transfer to my phone, HTC Niki? Sure this has probably been covered before but i'm new to this and can't find a thread so maybe it hasn't?
The closest you'll get is running the Windows Mobile device emulator, and and putting your cube design on that... The emulators are part of the WM5/WM6 SDK, and are quite large... http://www.microsoft.com/downloads/...F2-F524-4EC5-9155-717CBE5D25ED&displaylang=en
Thanks l3v5y that's really helpful will give it a go
Just a discussion came up and made me wonder if this is even possable. This is the place to ask, so here we go.
All WP7 models seem to run at 1ghz or higher, thinking the concept that WM 6.5 runs pretty well on hardware that runs at 400-528mhz range. Would it be possable to have a emulator that runs on the platform so you can run 6.1/6.5 on a WP7 phone ? This would allow you to be able to run some older apps with still having WP7.
I would not expect intense games (maybe a card game ok) to run at full speed or anything but, things like Remote desktop and other base apps might be ok with this.
This type of thing would run on any phone (with 1ghz+ hardware) just depending on if all the hardware is supported.
Or I guess there might be a way to "shut down" 7 and open 6.5 kind of how Android runs on the TP2.
The emulator idea came up because it might be able to run on any model with minor updates vs. a boot up just for one phone.
Just some ideas...even if it is possable.
Thanks for reading and dreaming (well I am still waiting for a Verizon WP7 phone)
No sorry, the emulator runs on the x86 architecture, not on ARM.
Dave
DaveShaw said:
No sorry, the emulator runs on the x86 architecture, not on ARM.
Dave
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Maybe I'm misreading the original question, but it sounds like he is asking if it were possible to have an app that would run old Windows Mobile apps, kind of like Classic on WebOS.
well at present we (3rd party) developers wouldn't be able to make something like this as all the APIs don't actually exist. someone with knowledge of the whole code base of windows phone 7 could probably do it but i doubt we'll see it happen. if there are programs you need on windows phone 7, it is definitely faster to just have it redone. it's really only the UI that needs redoing, if it was written in VB or C#, a lot of the code will still work.
Hi
Im running visual studio on Parallels 6.0 but the windows phone emulator doesn't seem to be working all that well. It boots and I can debug on it. But if i for example want to surf in internet explorer it doesn't work. Is that a graphics problem?
Anyways, has anyone manage to solve this?
Thanks
pezmannen said:
Hi
Im running visual studio on Parallels 6.0 but the windows phone emulator doesn't seem to be working all that well. It boots and I can debug on it. But if i for example want to surf in internet explorer it doesn't work. Is that a graphics problem?
Anyways, has anyone manage to solve this?
Thanks
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Click to collapse
http://msdn.microsoft.com/en-us/library/ff637317(v=vs.92).aspx
"Running the emulator inside a VM is not supported in Windows Phone SDK."
Yes, but not supported is not the same as not possible is it? My question was if somebody has a workaround.
I thought you needed hardware virtualization in your CPU for the WP7 emulator to work. This means it shouldn't work in Parallels at all.
As far as IE goes, that's very likely a graphic issue. Unless you can get some kind of DirectX or Direct3D support in your virtual guest, it's likely not happening...
Hoping that Parallels 7 released today solves this.
killerb255 said:
I thought you needed hardware virtualization in your CPU for the WP7 emulator to work. This means it shouldn't work in Parallels at all.
As far as IE goes, that's very likely a graphic issue. Unless you can get some kind of DirectX or Direct3D support in your virtual guest, it's likely not happening...
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My CPU lacks hardware virualization and the emulator runs perfectly fine on it.
pezmannen said:
Hoping that Parallels 7 released today solves this.
Click to expand...
Click to collapse
any news?
Hey everyone. Ive been using windows phone for about 7 months now. And i love it. But there is won glaring problems with the platform. Lack of homebrew support. Particularly in the game emulation section. On android, you can grab a GBA emulator or SNES emulator of the market in about 10 seconds. They even help you find roms. No offense to the current projects, but all we have is a GB emulator and a NES emulator. Im no expert programmer, but is there something about the windows phone that just doesnt allow people to make more advance emulators? I would love to see a GBA emulator on windows phone. Even the iTouch has one. Anybody have some answers?
Well first off, most emulator projects are written in C/C++ making it very hard and tedious to port it to C#/XNA, not to mention the performance loss u get from having to run in a VM and running an interpreted emulator is very CPU intensive. The new devices should help with the speed though.
I suppose you could use Heathcliff74's way to run a modified C/C++ emulator project in a roundabout way, but it's a lot of work to get an emulator up and running on a new platform and it might require a fully interop-unlocked phone.
The WP7 homebrew community is still quite small compared to android/iphone, I'm sure once more people gets on board, u will start to see a lot more emulators.
Just because emulators on android helps u to find roms, doesn't make it legal. Although MS are accepting a lot of legally questionable apps these days.
Just saw a post where Rafael Rivera is decompiling newly released Tango & Spotify. Spotify has native C++ access via SpotifyCore.dll. Hopefully looking as these can get us more and better access.
There is an NES Emulator in Windows Phone Market if you want to try
http://www.windowsphone.com/en-US/apps/3d8e51b8-1884-4aa7-bb2c-2eda47745a27
Comes along with 2 demo and you can add more.
there is an atari emulator that was recently released as well http://www.windowsphone.com/en-US/apps/dc8b13c0-a0cc-4a67-87db-7a2f37965b0c
we have put up a page where we will be listing the various windows phone gaming system emulators
I took a look over the PPSSPP.org downloads section, and it turns out that all platforms have PPSSPP emulator, except our lovelly & awesome Windows Phone!. Now come on, is there anything wrong with Windows Phone that doesn't allow any porting of emulators and/or Java/J2ME VMs to the platform?
I'd love to be able to play games such as Silent Hill series and carry them with me on my phone, whether J2ME or PSP version.
Does anyone have any idea of what's really going on with the Windows Phone platform in terms of app development/porting? I just don't get it...
Why it's not available on Windows Phone (on 8/8.1 at least...) ? Here's what the PPSSPP FAQ says ( http://www.ppsspp.org/faq.html )
Why is PPSSPP not available for Windows Phone?
Windows Phone is, like non-jailbroken iOS, a very restrictive environment where apps are not allowed to generate code at runtime. This prevents the JIT to work, which means that even if we ported the emulator, it would run very slow. Windows Phone 10 may have a way around this, but this is still to be investigated.
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Yes, Windows Phone doesn't allow any apps that uses JIT to run, well at least before Windows 10... Because 10 Mobile had project Astoria and the way how Astoria works, that's required...
You can actually run the emulator on 10 mobile by just sideloading it... See my video
Sent from Ponyville
mrchezco1995 said:
Why it's not available on Windows Phone (on 8/8.1 at least...) ? Here's what the PPSSPP FAQ says ( http://www.ppsspp.org/faq.html )
Yes, Windows Phone doesn't allow any apps that uses JIT to run, well at least before Windows 10... Because 10 Mobile had project Astoria and the way how Astoria works, that's required...
You can actually run the emulator on 10 mobile by just sideloading it... See my video
Sent from Ponyville
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Click to collapse
Well, tried that already several times, and different versions, but the app crashed right away after click. L640XL, sideloaded astoria package manually, and used latest astoria tools to instal the apk. Other apps such as facebook work just fine, as usual.
I Had PPSSPP running with astoria but the games where buggy & sometimes was not rendering properly, but it did if microsoft continues to support astoria maybe the program could run smoothly
Tested with L930
mrchezco1995 said:
Why it's not available on Windows Phone (on 8/8.1 at least...) ? Here's what the PPSSPP FAQ says ( http://www.ppsspp.org/faq.html )
Yes, Windows Phone doesn't allow any apps that uses JIT to run, well at least before Windows 10... Because 10 Mobile had project Astoria and the way how Astoria works, that's required...
You can actually run the emulator on 10 mobile by just sideloading it... See my video
Sent from Ponyville
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Click to collapse
Afaik Windows 10 support this. There's the cap on VS...