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Hi,
as many of you allready know, HTC released the new HTC Touch as a response to Apple's iPhone.
I looked at some videos on youtube and some technical specs of the phone.. and it simply seems a program that runs on a WM6. So it shouldn't be some difficult to port it to other devices, I don't think that the HTC Touch has some special hardware or touchscreen.
The only thing I read is that it has different touchscreen drivers, but that shouldn't be a problem: I already saw here on xda-dev many other ports or programming miracles
Ok it's a program native for QVGA... that sucks and could possibly cause many problems to port it on the Universal.
It could also be that it wouldn't have decent performance playing the animantions (page flip,...) because of the VGA resolution.
I don't know.... but I would like to create this thread in order to see the progress and the news of the Touch Technology (let's call it so) port on Universal.
Helmi, Midget and all other gurus of the universal... please help us with this cool Touch Tech
Videos of the HTC Touch:
http://www.youtube.com/watch?v=cI9h3TRndhY
http://www.youtube.com/watch?v=Gj8PMcvYTZo
...and here is some basic infos and some dumps:
http://forum.xda-developers.com/showthread.php?t=311225
I've to say that the today plugin and the rest of the menus are very similar to Spb Mobile Shell... the only thing more are the gestures that you can make on the touchscreen and the animations between the menus.
Ok let's go!
We'll see how it goes on now
So...
It's kinda just a new interface for Windows Mobile?
Yep
markymanxxx said:
So...
It's kinda just a new interface for Windows Mobile?
Click to expand...
Click to collapse
Yep I think so too. It doesn't seem to me that there are significant hardware differences between the HTC Touch and other PocketPCs.
But let's wait and see what our gurus say to it
Sorry to dissapoint....
Sorry to be the bearer of bad news guys & gals, but over at the Athena and Hermes forums and some others over at 4winmobile have been looking into this for some time now and there is a major difference other than the .dll driver.
The Touch has a new technology screen that is completely different from what has been in PPC's before. Most of the software can be ported from the HTC Touch/Elf, and will work on QVGA WM5/6 devices and some conversions will be necessary for our VGA devices, but the actual Cube Touch GUI will NOT work without the right hardware.
see here for more info:
http://forum.xda-developers.com/showthread.php?t=310459&page=3
mackaby007 said:
Been following a cool thread over at 4winmobile.com about the whole HTC Touch themes, cabs and interface etc...Looks like everything else is transferable, except the cube GUI, as......
Also...
Sorry peeps. Looks like new screen hardware after all But no one is giving up on an alternative.
Anyway, take a look at that thread anyway as it is very interesting all the same.
http://www.4winmobile.com/forums/hermes-black-rom-announcements/9739-black-iv-shadow-preview.html
Click to expand...
Click to collapse
have to confirm that it is new hardware, and that the plugins/programs have the resolution hard-coded into them so nothing useful for our uni yet...
interestingly enough though the biotouch (what they call it) calls use native windows mobile dll's (albeit new functions that previously were not in there, so we can speculate that this isnt a one off and more devices will be seen with these type of screens)
dll's and VGA
Basically when I see how they use this touchscreen I see no big difference between an old one.
For the cube GUI the system has only to recognize a "touch & drag" on the screen. If this function isn't in our dll's they could somehow be ported on our uni
But the most big problem I see is the VGA resolution.....
Anyone knows the HTC Touch specs? Has it some new and high performance graphic chip (perhaps nvidia or something similar?)
Because we have to consider that VGA = 4x QVGA (number of pixels) and as I know our beatuful Uni hasn't a luxus graphic processor. I remember some benchmarks and compared to other devices it had a somehow slower graphic chip.
I'm afraid that if we can port the gui to Uni on VGA it won't work with decent performance
Does anyone know more of the Cube GUI? Is it precalculated (only an animation) or is it a realtime rapresentation of the current objects flipping over the faces of a cube?
To be honest I think it's precalculated graphics... Why make it realtime and performance-cost? The cube turns very fast and it would very difficult to see the difference between a simple animation and a real 3d rendering.
And when we think how many open processes a user has on his pocketpc; I could easly imagine that if we only were listening to music with an mp3 player, with a resident antivirus (lol) and some other background apps....the cube would have big problems to be rendered at a decent framerate.
Ok these are only speculations, I have no idea of how the HTC Touch really works. I only saw the youtube presentation
If the cube won't be ported on Uni... I'll wait for someone to adapt Beryl for PocketPC eheheheh lol
Go on folks...
Greets
Touch on..... Prophet.
I made some changes in touch rom and it can run on my prophet, but i have alot of bugs like battery bug and touchscreen bug.
Silver_Gost said:
I made some changes in touch rom and it can run on my prophet, but i have alot of bugs like battery bug and touchscreen bug.
Click to expand...
Click to collapse
Does the cube GUI work (even partially) ?
are there no news for the Universal??
Anybody can help me???
i`ve tried to install a cab Touch Flo on my hermes (Dopod 838Pro),but i`m confused...why it can`t work on hermes....anybody try before?
Sorry for my english
wow, shocking news.
how about search for the words "Touch flo doesn't work on Hermes"
August_Excalibur said:
Anybody can help me???
i`ve tried to install a cab Touch Flo on my hermes (Dopod 838Pro),but i`m confused...why it can`t work on hermes....anybody try before?
Sorry for my english
Click to expand...
Click to collapse
Ok..*controlling myself* *wont flame you*
Welcome..
There are many threads similar like yours..
Try to use search..
and to get to your question, Why? because it just dont work.. It seems like hermes doesnt support TouchFlo but it supports ButtonFlo (if you ask me, buttonflo sucks!)
next time, use search
hehehe...have u try before???i`ve just do a hardreset since it doesn`t work.... sorry for my english...i know my english bad...ok...next time i`ll try to use search....thanks for ur suggestions...Bram87
Of course hermes can do the whole touchflow thing. We have a good touch screen that can record touch's, swipes drags etc.
The current problem is that the "touch" part of the current incarnation is made for a computer with a different type of screen. so just copying the files over doesnt work. it's like tyring to run a ATI tech demo on a Nvidea card. just cos both systems have XP, and have similar capable hardware, the calls from the software to the hardware are differnt.
However what I am really confused about is why anyone wants this nonsense on there ppc. Its basically a animated gif spawning over 3 screens. Its a shoddy gimik which has no true tie in to the workings of your ppc's apps.
Currenty problems regarding slowdowns system crashes etc is purly down to poor coding for this 1/2 baked interface.
Ribdool said:
However what I am really confused about is why anyone wants this nonsense on there ppc. Its basically a animated gif spawning over 3 screens. Its a shoddy gimik which has no true tie in to the workings of your ppc's apps.
Currenty problems regarding slowdowns system crashes etc is purly down to poor coding for this 1/2 baked interface.
Click to expand...
Click to collapse
Cos it's kinda like the iphone, innit!
August_Excalibur said:
Anybody can help me???
i`ve tried to install a cab Touch Flo on my hermes (Dopod 838Pro),but i`m confused...why it can`t work on hermes....anybody try before?
Sorry for my english
Click to expand...
Click to collapse
I like this site more of late. With so many new people, it's good for at least a laugh or 2 per day
Ribdool said:
Of course hermes can do the whole touchflow thing. We have a good touch screen that can record touch's, swipes drags etc.
The current problem is that the "touch" part of the current incarnation is made for a computer with a different type of screen. so just copying the files over doesnt work. it's like tyring to run a ATI tech demo on a Nvidea card. just cos both systems have XP, and have similar capable hardware, the calls from the software to the hardware are differnt.
However what I am really confused about is why anyone wants this nonsense on there ppc. Its basically a animated gif spawning over 3 screens. Its a shoddy gimik which has no true tie in to the workings of your ppc's apps.
Currenty problems regarding slowdowns system crashes etc is purly down to poor coding for this 1/2 baked interface.
Click to expand...
Click to collapse
The part that is nice is making the UI more finger-friendly as opposed to stylus-req'd. E.g. I most like the ability to scroll thru my contacts without having to hit the scroll bar on the right. being able to "drag" the screen is what I want.
Thus, I don't care about the TouchFLO as much as I do projects like the ContactManager prog that someone developed. I want the programs (browser, contact mgr, music playlists, etc.) to be done via finger dragging, than stylus-to-scrollbar...
Originally Posted by Ribdool
However what I am really confused about is why anyone wants this nonsense on there ppc. Its basically a animated gif spawning over 3 screens. Its a shoddy gimik which has no true tie in to the workings of your ppc's apps.
Currenty problems regarding slowdowns system crashes etc is purly down to poor coding for this 1/2 baked interface.
Cos it's kinda like the iphone, innit!
hahaha....that`s what i mean...
i like touch flo coz it`s the iphone...
uhhhh....anybody can make it work on hermes?
please....
jomo25 said:
The part that is nice is making the UI more finger-friendly as opposed to stylus-req'd. E.g. I most like the ability to scroll thru my contacts without having to hit the scroll bar on the right. being able to "drag" the screen is what I want.
Thus, I don't care about the TouchFLO as much as I do projects like the ContactManager prog that someone developed. I want the programs (browser, contact mgr, music playlists, etc.) to be done via finger dragging, than stylus-to-scrollbar...
Click to expand...
Click to collapse
Which is the reason why the HTC Homeplug is so useful.
August_Excalibur said:
Anybody can help me???
i`ve tried to install a cab Touch Flo on my hermes (Dopod 838Pro),but i`m confused...why it can`t work on hermes....anybody try before?
Sorry for my english
Click to expand...
Click to collapse
it works on the hermes you just gotta let your phone get enough sleep first cause its a tiring process
unwired4 said:
Which is the reason why the HTC Homeplug is so useful.
Click to expand...
Click to collapse
And I have that working, in color, no less. I'm wating for the 6th button so I can drop the audio manager today plug in and have it in the same HTC Home space.
Seriously has anyone here used a iphone.. this htc touch is nothing similar.
I can understand the desire to use the ppc without a stylus, however this does not allow it. It's not even a pretty front end.. jerky 8 frame black and white fixed animation which isnt adaptive to personal modifications, which currently runs like crap on a 400mhz system.. c'mon..
The nicest feature of the iphone is the media side. "touch flow" which the htc touch doesnt even attempt to do.
incase you havent seen the htc touch in action.. this is it... Amazing.. sigh..
http://www.youtube.com/watch?v=e9SEarIN7HM&mode=related&search=
As soon as you decide which of the 3 limited screens you desire back to the regualr wm5/6 screens.
If the htc touch included a special touch media player that scrolled through your images, music, videos, contacts, emails, sms's, games, had a decent dialer/text/email interface..etc.. maybe it would be comparable to the iphone.. not neciserially in design, just function.
Dont get me wrong I love my hermes. It's versatility is what makes it great, I wouldnt trade it for a iphone.. well maybe I would.. just to sell it and get another ppc & holiday.
Now we have good stable operating system, sure a few tweaks here and there are needed, that shall allways be the case.. we should all poll idea's to design a great interface, and not waste time over a useless 3 screen cross device hack that doesnt really work properly.
Its not a easy task, but there are a fair few creative and bright sparks in the xda devs community. Starting a fresh is the way togo.
A nice quick introduction to the differences between the interfaces.. plus funkeh music.. http://www.youtube.com/watch?v=mk3wGFuQjC4&mode=related&search=
jomo25 said:
The part that is nice is making the UI more finger-friendly as opposed to stylus-req'd. E.g. I most like the ability to scroll thru my contacts without having to hit the scroll bar on the right. being able to "drag" the screen is what I want.
Thus, I don't care about the TouchFLO as much as I do projects like the ContactManager prog that someone developed. I want the programs (browser, contact mgr, music playlists, etc.) to be done via finger dragging, than stylus-to-scrollbar...
Click to expand...
Click to collapse
Everything you suggest can be achieved with buttons and scroll wheel - no stylus req'd.
Home plugin is a performance killer and unreliable.
KISS - Keep It Simple Stupid!
esseff said:
Everything you suggest can be achieved with buttons and scroll wheel - no stylus req'd.
Home plugin is a performance killer and unreliable.
KISS - Keep It Simple Stupid!
Click to expand...
Click to collapse
*sigh* to each his/her own. using buttons and scroll wheel "get the job done" but note the same for me.
Stuck on splashscreen after Touchflo install
Hi experts,
I'm currently running WM6 Black Satin since a few days and I'm allready addicted to playing with all kind of stuff. I came across Touchflo and installed it. When I did a softreset, I couldn't get my Hermes device past the splashscreen. I removed my storage card and and did another reset: same result, stuck on splashscreen. I'm not really interested in getting Touchflo to work on my device, I was just curious. But now I just want to get my device working again. So what do I do? Any advice is welcome
Now we have good stable operating system, sure a few tweaks here and there are needed, that shall allways be the case.. we should all poll idea's to design a great interface, and not waste time over a useless 3 screen cross device hack that doesnt really work properly.
Its not a easy task, but there are a fair few creative and bright sparks in the xda devs community. Starting a fresh is the way togo.
Click to expand...
Click to collapse
http://www.lakeridgesoftware.com/forum/showthread.php?t=11402
This is a good idea for start, found over on Lakeridgesoftware's wrbsite (the people who make Wisbar)....
wisbar is the untimate interface modding tool for the pocketpc but this 'itask' shows the potential for a new xda-developers interface to be developed incorporating all the best ideas we have.....
I have downloaded vspainter LE from here:
http://www.virtualspaghetti.com/index.php?index=3&language=en
But when i start it it immediately crashes back to programs. It should be compatible right? its in the compatible software list on the xda wiki. Can anyone explain to me how to get it working?
Greetings.
edit: just installed vsbenchmark, and that completely froze my device... :-( really hope they fix those programs soon.
In order to use VSPainter, you have to install the WVGA Fix, and then switch your screen to 640*480, cause VSPainter doesn't work with a 800*480 resolution.
damnit! it would be soooo awesome in 800x480
I completely agree. It's a shame to see all these programs for WinMo which seem to have the resolution "hardcoded" in them, where every applications on a regular computer can adapt to any resolution you're using.
Zaza le Nounours said:
I completely agree. It's a shame to see all these programs for WinMo which seem to have the resolution "hardcoded" in them, where every applications on a regular computer can adapt to any resolution you're using.
Click to expand...
Click to collapse
you, you would think adaptive resolution wouldnt be that hard to create, even if its only getting bigger and bigger.
anyway, can someone advise me another drawing app, wich does work at 800 x480?
Snuurtje said:
you, you would think adaptive resolution wouldnt be that hard to create, even if its only getting bigger and bigger.
Click to expand...
Click to collapse
I must confess I don't know anything about programming. But even if the resolution of a program is not adaptive, the programs could been at least coded for the different resolutions used on telephones, as there isn't a lot of them : SQVGA, QVGA, SVGA, VGA, WVGA... and that's about it.
i know about programming (not professional) and imo its not that hard to program adaptive windows, especially because there is almost always an area that isnt fix (like a toolbar or something), which is the only thing that has to adapt.
anyways.. its a shame many programs dont work, especially vspainter which looks pretty good. there is lots of programming involved and i bet much more complex than an adaptive window
I guess they are just currently working on new versions (also for their other apps) to match the wvga resolution which is gaining momentum with the HD and the X1.
I use VirtualNotepad2 and they released a bug fix for WVGA but this leaves a lot to be desired since it just stretches the current graphics to WVGA mode making them a little bit blurry. I am really looking forward to their normal WVGA versions.
allright good to hear they are working on it. But i still need a little schetch app, if it were only to paint black lines and save it to .jpg Anyone able to recommend one that works?
Yaaaay, i found a great painting app! It's called pocket artist, it does a LOT i want a painting and photo editing to do. The only thing i havent managed to find is a layers function like in photoshop. Furthermore it does have a lot of similar functions photoshop does. Im in the process of uploading a youtube video i just shot.
here is the link its still converting though, should be up shortly:
http://nl.youtube.com/watch?v=vmfNqOHJxPU
this isn't so good, VSpainter is more powerful
To me Vspainter is worthless without it working fullscreen. By the way i have discovered layers in this app. You can do a lot with it what can be done with photoshop aswell. Precise selection, layers. gradient, text, diverse filters, cropping, resizing rotating.
Hey!
First of all: I know that there are many solutions to exactly this problem, but none of them works...
I am currenty working on an Windows Mobile 6.1 professional Application with Visual Studio 2005 Standard Edition in c#. My mobile is a Samsung Omnia i900. Additionally i use the Windows Mobile SDK 6 professional.
My Problem: the app seems to get not enough memory for executation. If i load a large image (2mb) i get an "OutOfMemory"-Exception. Weird: if i run the app via Visual Studio (Deploy on Device) i cant load even pretty small images. When i start the app on the device, i can load bigger images, but i need to load images of 2 mb and that doesnt work either way! This application will get pretty large so i was wondering how this can work, when i only got 1-2 mb ram, even though the mobile tells me that there more than 50 mf ram free to use.
i know that you can free ram of older images, when i dont need em anymore with dispose() but i even fail to load one image, if its big enough.
i also tried the OpenNetCF, didnt work either!
this really drives me crazy as im looking for solutions for the last few days, nothing works! i mean, how can i create a biger app, if i only have 2 mb or Ram to run it in??
please please help!
Michael
P.S.: as i am pretty new to visual studio, i have another tiny question: i added some references (DLLs) to the project, that i do not need anymore! how can i remove those references? cannot find the command *too stupid*
Do you know if you're using DirectDraw in those .NET wrappers?
Windows Mobile powered devices have a graphical memory limit, which no one can do anything about :S
If you use GDI (slower, not hardware accelerated imaging API) I think you'll have less problems.
I work with native code, so I'm not sure you can make those choices using .NET, nor if this is your actual problem.
hey and thanks for responding!
well, as you say im not sure if i am using it! i use the normal System.Drawing Stuff. When i load a picuter i use Image i = new Bitmap(path) or paint with graphics.drawImage, either way the memory overflows! this is driving me crazy
Can you try developing this using native code?
well isnt that extremely complicated? i am quite new to that stuff, so i am horrorfied to even think about writing this in native code!
well i could give it a try, do you know some good tutorials for that? i can code a little java, delphi, haskell, prolog and C#, but all of these are pretty far away from machine language ,so native coding would be pretty hard for me!
Ahah it seems you're under the impression native code = Binary?
Native code, as opposed to Managed Code (C#, VB) is simply running C or C++, without the .NET sandbox around.
Maybe it's too much for now. I can't help with C# or VB, but I advise you to search for GDI and DirectDraw calls on Managed Code and see what you're using.
hehe, i was already wondering, what kind of dude you are, coding in machine language (that was my translation given by google). Ok, i think i can do some stuff in c++. Do i have to tell my visual studio explicitly not to use the .NET-framework when i start a C++ Mobile Device Project or is that the default configuration? sorry im really new to that, used to code in eclipse...
mhmpf! i like that wysiwyg stuff from c#, damn...
but thanks so far!
anybody else got any ideas? i mean it has to be possible... if not, ill try some c++
I suggest you just head over to MSDN.com and check what exactly those functions do. There's no point in learning "Windows driven" C++ if the problem rests in other place.
I'm almost sure there are GDI calls for .NET. I merely wanted you to try them!
hey, i am afraid i am already using the GDI-calls! Found several tutorials, which show how to load an image, exactly like i did it.
That's not good.
I must ask, why do you want 2mb images?
its a navigation-like software, and i need to load the complete image to be able to scroll smoothly through it! for the moment it works as i changed the image into a 600kb one... but im afraid, as the application gets bigger even those 600kb could be too much.when i implemented the other logics like routing and points of interest on the map, i think that will exceed those (apparently only) 2mb ram-space i have...
Sepplo said:
its a navigation-like software, and i need to load the complete image to be able to scroll smoothly through it! for the moment it works as i changed the image into a 600kb one... but im afraid, as the application gets bigger even those 600kb could be too much.when i implemented the other logics like routing and points of interest on the map, i think that will exceed those (apparently only) 2mb ram-space i have...
Click to expand...
Click to collapse
I think it's best to buffer the current position's image and the neighboring ones. When the position changes you automatically show the pre-buffered neighbor, free the previous ones and load the next. If there's a sudden change by a lot, you'll just say "loading" and buffer the new far away position with its neighbors.
Don't try to have the complete "maps" always fully available.
but when the application gets bigger (other things too come), im almost sure i will need more than 1,5mb ram, besides: if i just load parts of the picture, i need to make more changes on the MouseMove-Event, Scrolling will get laggy with that :/
(by the way, thanks a lot for helping me, i appreciate it very much!!)
No, it can be done, buffering is essential in graphical intensive applications on Windows Mobile... You have to keep in memory what you are displaying and the next probable ones
No problem, it's what we're here for
Try writing the code that loads the images in a seperate assembly (dll) and call that from the main exe.
Ta
Dave
Sepplo said:
My Problem: the app seems to get not enough memory for executation. If i load a large image (2mb) i get an "OutOfMemory"-Exception.
Click to expand...
Click to collapse
What kind of image is it? Remember that many image formats are compressed, so doing stuff with em takes more memory than you'd realize.
godefroi said:
What kind of image is it? Remember that many image formats are compressed, so doing stuff with em takes more memory than you'd realize.
Click to expand...
Click to collapse
How big is the image as a Bitmap (ie a .bmp) - this will tell you how much RAM it requires to load (plus overheads for the object)
Its probably best if you take the Google\Bing maps approach and split it into a number of smaller images and load\unload each one as you need it
TehPenguin said:
How big is the image as a Bitmap (ie a .bmp) - this will tell you how much RAM it requires to load (plus overheads for the object)
Its probably best if you take the Google\Bing maps approach and split it into a number of smaller images and load\unload each one as you need it
Click to expand...
Click to collapse
That's what I suggested, but he seems reluctant in buffering only the active and neighboring parts... I don't see any other way here =/
you guys were absolutely right! i knew before that jpeg is a compressed format, but the bmp is actually around 13mb big, that is really too much. Well i really will have to split the image. but thus week i have no time, due to another paper i have to write...
last question: what would be the best approach here?
1. one big panel and draw the images at the right position? (seems not good to me, cause i would have to repaint the panel with all images over and over again)
2. different panels to paint the pieces in?
3. different picture boxes to load the images into?
thanks very much for your help!
Sepplo said:
you guys were absolutely right! i knew before that jpeg is a compressed format, but the bmp is actually around 13mb big, that is really too much. Well i really will have to split the image. but thus week i have no time, due to another paper i have to write...
last question: what would be the best approach here?
1. one big panel and draw the images at the right position? (seems not good to me, cause i would have to repaint the panel with all images over and over again)
2. different panels to paint the pieces in?
3. different picture boxes to load the images into?
thanks very much for your help!
Click to expand...
Click to collapse
What do you mean by 'panel'?
I'm not sure how many people are aware, but the HTC Leo (aka HD2) has a remote desktop client app that has more features than the old WM6 one that is floating around on XDA. Basically, it gives pinch-to-zoom and screen panning. Although the Touch Pro 2 can't pinch-zoom, we do have the handy-dandy zoom bar at the bottom. Since zooming still goes through SmartTouch (I think), there's a chance that the zoom bar might be interpreted correctly if this special version of Remote Desktop worked on the TP2. It might not, but it's worth a try.
So I downloaded the cab from here and installed it. However, when I ran Remote Desktop it just said it wasn't a valid Pocket PC application. :-(
Has anybody else dug into this? Does the LEO have a newer build of WinMo than TP2? (I'm using MightyROM which is based on Sprint's latest 6.5 ROM). Under Software Information in manila, it says 5.2.21889 (21889.5.0.87).
Zoom and pan would be so awesome -- if I could get this to work!
EDIT: Here's a link to a video of the HD2's Remote Desktop in action: http://htcpedia.com/news/htc-hd2-does-remote-desktop-mobile/
thx1200 said:
I'm not sure how many people are aware, but the HTC Leo (aka HD2) has a remote desktop client app that has more features than the old WM6 one that is floating around on XDA. Basically, it gives pinch-to-zoom and screen panning. Although the Touch Pro 2 can't pinch-zoom, we do have the handy-dandy zoom bar at the bottom. Since zooming still goes through SmartTouch (I think), there's a chance that the zoom bar might be interpreted correctly if this special version of Remote Desktop worked on the TP2. It might not, but it's worth a try.
So I downloaded the cab from here and installed it. However, when I ran Remote Desktop it just said it wasn't a valid Pocket PC application. :-(
Has anybody else dug into this? Does the LEO have a newer build of WinMo than TP2? (I'm using MightyROM which is based on Sprint's latest 6.5 ROM). Under Software Information in manila, it says 5.2.21889 (21889.5.0.87).
Zoom and pan would be so awesome -- if I could get this to work!
EDIT: Here's a link to a video of the HD2's Remote Desktop in action: http://htcpedia.com/news/htc-hd2-does-remote-desktop-mobile/
Click to expand...
Click to collapse
Actually my Tmo US TP2's stock 6.5 ROM came with a remote desktop client installed (I haven't played with it yet), the icon looks like the HD2's, but I don't know how to check the version to compare...? If it's the same, or even if you want to just test this one out, let me know how I can extract it for you and I'll be happy to pass it along.
Well I just installed this version on my spare TP2 and about to install the Zoombar, will let you know how it works out. I think Pinch to Zoom is software not hardware, but I dont know, someone can correct me if Im wrong.
AngelDeath said:
Well I just installed this version on my spare TP2 and about to install the Zoombar, will let you know how it works out. I think Pinch to Zoom is software not hardware, but I dont know, someone can correct me if Im wrong.
Click to expand...
Click to collapse
Well yes and no lol. Traditionally pinch to zoom has been only possible on capactive touchscreens (HD2, iphone, Nexus 1, Droid, and a few others), and never on resistive screens (everything else), because of the physics behind how the two types of screens work.
However, THIS article describes some recent and pretty damn remarkable efforts to bring some of that multitouch magic to resistive screens too
Okay Well thats why I said I could be wrong But I know opera has the double tap to zoom in, so I was hopefull LOL. But anyway getting back to the post, I ran into the same problem with the app saying it wasnt a win pc app, dont know why, but based on the video I was watching this is the same version that the TP2 Generic Roms (SEA, EU, etc) come with. I installed the Zoombar Plus, and all it would do is scroll thru the start menu or the windows explorer screen, no zooming in.
Sorry
sirphunkee said:
Actually my Tmo US TP2's stock 6.5 ROM came with a remote desktop client installed (I haven't played with it yet), the icon looks like the HD2's, but I don't know how to check the version to compare...? If it's the same, or even if you want to just test this one out, let me know how I can extract it for you and I'll be happy to pass it along.
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The difference would be that it has some sort of Zoom and Pan feature. It may be that the "pinch" gesture is required, but it may also be that just any sort of zooming signal will work. Remember that pinch-zoom is implemented by HTC themselves. I'm guessing that the zoom signal is still handled by SmartTouch.dll, which is the same DLL that handles the TP2's zoom bar. If the zoom signal is the same, then how you get it to zoom is immaterial. In other words, if this ever works (and that's a big "if"), the zoom bar might be able to give us nearly the same zoom functionality as pinch zooming in remote desktop.
AngelDeath said:
Okay Well thats why I said I could be wrong But I know opera has the double tap to zoom in, so I was hopefull LOL. But anyway getting back to the post, I ran into the same problem with the app saying it wasnt a win pc app, dont know why, but based on the video I was watching this is the same version that the TP2 Generic Roms (SEA, EU, etc) come with. I installed the Zoombar Plus, and all it would do is scroll thru the start menu or the windows explorer screen, no zooming in.
Sorry
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I'm the author of ZoomBarPlus and I can tell you that it will add no zooming functionality to any app. It's just designed to catch the aforementioned zoom signalling and convert it into something else (default is up/down arrow keys).
I don't think it's the same version because I've never seen that zoom and pan stuff before. What I'm hoping is that there is some way to adapt the mods in the HD2 version so that Remote Desktop has zoom+pan for other devices.
Ok, gotcha....so you don't need a "TP2-compatible" version so much as you need a version capable of zooming based on input from the screen, which you hope to replace with input from the zoombar...yes? lol I think I've got it now
sirphunkee said:
Ok, gotcha....so you don't need a "TP2-compatible" version so much as you need a version capable of zooming based on input from the screen, which you hope to replace with input from the zoombar...yes? lol I think I've got it now
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Exactly! I have remote desktop. I just want one like the HD2's. ;-)