Related
Coming directly from OnePlus 'darkware', open source and caf optimized :
https://github.com/OnePlusOSS/android/tree/oneplus/QC8998_N_7.1?files=1
Code:
<project name="platform/packages/apps/SnapdragonMusic" path="packages/apps/SnapdragonMusic" revision="9c17bbf87d9ae1ca2f51a0e75c1fbb1310224231" upstream="android_ui.lnx.2.1.r13-rel"/>
<project groups="pdk-fs" name="platform/packages/apps/MusicFX" path="packages/apps/MusicFX" revision="7ba2bf2549e0eb2693e31c2606ebac54c1b079c2" upstream="android_ui.lnx.2.1.r13-rel"/>
NO need for su/Magisk, just normal app install. (An other green icon, for alphabetical shortcut to videos, is added to launcher.)
For Magisk only, SnapdragonMusic and OP5 are fully compatible with DOLBY ATMOS (La7000) https://forum.xda-developers.com/android/apps-games/soundmod-axon-7-dolby-atmos-t3412342
https://www.androidfilehost.com/?w=files&flid=165966
Nota : please, if you have another Snapdragon device, do report if working ok, thanks.
Reserved
These app do not use _Advertising or _Analytics.
Conversely to Gallery , the green Videos icon [alphabetical shortcut + Gallery!] is compatible with SplitScreen.
You need Magisk for systemwide (browsers excluded): swap Audio+ (MusicFX) to @ahrion 's DOLBY ATMOS (SplitScreen ok).
For info these Snapdragon Apps were already used in (/system) CAF Roms like UltraCaf or BlissRoms7.1-caf.
(Also is open source and caf optimized (battery & speed) : CS Browser )
Is the MusicFX systemwide or just for the Snapdragon Music app?
Mikulec said:
Is the MusicFX systemwide or just for the Snapdragon Music app?
Click to expand...
Click to collapse
Only for sdMusic,
Edit : DOLBY ATMOS (Magisk) still works for video players; BTW, I couldn't get any of them working with browsers ...
Nice music player and Equalizer. I disabled AudioFX. While choosing Equalizer MusicFX stops every time so I have to select Equalizer which opens MusicFX may be. Its working good effects also working. Reverb is also good.
My device YU Yureka (tomato) Lineage OS latest build
Nice Work.
Appreciate
Will these apps work on stock OP3 & OP3T?
Works on M8 using RR 5.8.3 :good:
samz2 said:
Will these apps work on stock OP3 & OP3T?
Click to expand...
Click to collapse
Works fine on OP3T on OOS 4.1.6.
---------- Post added at 06:26 AM ---------- Previous post was at 06:23 AM ----------
Question: why does the music app need permission to use the telephone?
BillGoss said:
Question: why does the music app need permission to use the telephone?
Click to expand...
Click to collapse
When you get a phone call during listening to music you might want your music player to be stopped in order to take the call.........
exis_tenz said:
When you get a phone call during listening to music you might want your music player to be stopped in order to take the call.........
Click to expand...
Click to collapse
Nope, that's not the reason as my other music player doesn't have telephone permission yet an incoming phone call stops it.
exis_tenz said:
When you get a phone call during listening to music you might want your music player to be stopped in order to take the call.........
Click to expand...
Click to collapse
Phone permission is used to record device ID and to determine whether a call is in use or to record the number of an incoming call.
Rarely required authorization for music players, but PowerAMP also needs it!
PowerAMP needs it to grab the device ID to verify the pro version.
Here, Qualcomm only seems to be very curious like any other producer, because there is no pro version available, LOL!
I'm sure google music or samsungs music player or any other OEM player also needs the permission.
Snapdragon music working great on AOSPA OP3t
Music FX doesn't install for me probably because I have Viper4Arise. Anyway thank You so much for sharing stuff.
Sent from my ONEPLUS A3003 using XDA-Developers Legacy app
Works on LG D855
OwnROM
OP3T on Vertex OS. Works but the audio+ thing FC's, likely not installed or needs MusicFX that I won't install.
It's likely the effects stuff that is designed for SD as the music playback itself is handled by the OS. Overall, the player looks like a decent "stock" app, but I prefer Blackplayer or PowerAmp. This looks a lot like Sony's music player!
Sent from my OnePlus3T using XDA Labs
will this work on OP5, stock non rooted.
Sent from my ONEPLUS A5000 using Tapatalk
Works like a charm both on OB19 and AOSPA 7.2.0 on OP3
saggiboy231 said:
will this work on OP5, stock non rooted.
Click to expand...
Click to collapse
Yep. The thread says "install as a normal app"
Snapdragon Launcher installs and opens on Snapdragon S8+, but widgets broken.
Music will not open, instant FC. Will try without MusicFX.
Unrooted Samsung Galaxy S8+ (Snapdragon)
Works on Moto G4 Plus, Stock 7.0
Works for me on op3t just fine running ob11 and elementalx 3.05
Effects work just fine along with the player.
BillGoss said:
Works fine on OP3T on OOS 4.1.6.
---------- Post added at 06:26 AM ---------- Previous post was at 06:23 AM ----------
Question: why does the music app need permission to use the telephone?
Click to expand...
Click to collapse
EDIT: NVM
Hi everyone,
I noticed that in android 9 there were some dramatic changes in the audio department and apps like ViPER4Android or Dolby Atmos work only on Oreo.
Is there a way how to fine-tune the built-in speaker audio or even enable the earpiece as the secondary speaker?
Thanks.
Viper works on Pie.
https://zackptg5.com/android.php#viper
The Unofficial Material 2.6
viper 1.7.3 from magisk app works fine on Pie ROMs, try it
attitude12 said:
Viper works on Pie.
https://zackptg5.com/android.php#viper
The Unofficial Material 2.6
Click to expand...
Click to collapse
Thank you. Yes it does.
I tried many modules of Dolby Atmos still cannot work with the December stock rom , anyone successful ??
I had an iPhone XR and wide stereo quality from front speakers was awesome when I watch music videos on YouTube.
Now I'm looking for something similar and would like also to install additional software for surround sound on the Pixel 3 but I can't find...
I've done few searches in the forum, just to affirm my thoughts, but I found only the points that lead to the other title of the thread, but I'll ask this frankly and clearly:
As a hardcore Arcaea player:
Am I indeed limited to Xiaomi.eu?
Or it could happen that an AOSP ROM can feature MIUI Dolby Atmos?
I'm pretty sure this is a "pick your poison" situation, as going AOSP (crDroid, to be frank, many thanks raystef66!) kills Atmos but going MIUI instead screws the UX, but I'm kind of unsure of which to pick.
If unsure, even with Moto Audio and external equaliser "Wavelet" kind of "patching" the audio quality a bit, it does not help the audio latency resulted from missing the proper audio drivers (a stark difference of 142ms just from losing Atmos), to which Arcaea is extremely sensitive, enough to urge a switch.
I'm sure I'll get some words saying I could just try this myself, and I'll agree beforehand; I just need to know how to manage a custom ROM and I could figure out MIUI Atmos. And then the licences for the ROMs, including my current selection.
If there's nothing I can do about this, feel free to autolock the thread if you must along with a Xiaomi.eu recommendation, since it just will be yet another "Dolby Atmos" thread on top of the existing pile...
alioth 12.5.6
crDroid ver8.4 (Android 12.1) 2022.04.08
TWRP 3.6.1-unofficial
(Special note: If I must be rooted for any potential solution, I could use methods to bypass CrackProof in Princess Connect! Re: Dive since I am also hardcore in that one. As of now CrackProof does not complain with the current crDroid setup, since I refused to install Magisk until required for good reason.)
EDIT: Auto-converts to emoji, yikes. I may re-edit again as I test.
i remember seeing dolby atmos on crDroid
3zozHashim said:
i remember seeing dolby atmos on crDroid
Click to expand...
Click to collapse
Moto Audio sadly. It doesn't help--the latency is still there.
The problem is specifically about MIUI Dolby Atmos.
Hey, have you found a solution?
I'm in the same boat. Have you found an Non-MIUI Custom ROM with good Dolby Atmos?
It sucks that no one has ported MIUI Dolby Atmos yet. I wonder how much effort this would take. And if the audio driver or MIUI Dolby Atmos is proprietary.
I used to be on ArrowOS (which is lovely clean btw!), but I cannot deal with Default Sound. I got wayy too used to MIUI Dolby Atmos in Video Mode. But holy shít man, MIUI itself sucks major *ss...
I'm now flashing Xiaomi.eu 13 Stable until I find an AOSP ROM with actually good Dolby Atmos. Not the trash Moto Dolby or Razer Moto.
Baka Tenshi said:
Moto Audio sadly. It doesn't help--the latency is still there.
The problem is specifically about MIUI Dolby Atmos.
Click to expand...
Click to collapse
How's the Razer version (flashed with Magisk)?
theoneofgod said:
How's the Razer version (flashed with Magisk)?
Click to expand...
Click to collapse
It seems the reply above you has the same thoughts so I'm probably better off shaving some gigabytes sticking to Xiaomi.eu until MIUI Dolby Atmos is good to go...
Baka Tenshi said:
It seems the reply above you has the same thoughts so I'm probably better off shaving some gigabytes sticking to Xiaomi.eu until MIUI Dolby Atmos is good to go...
Click to expand...
Click to collapse
How about trying ainur magisk mod? After trying it myself on miui to compare I never wanna use Dolby again.
Personally it's the best one I ever used - audio becomes much more crisp. It's distorted on miui implementation of dolby so I really don't think you'll get any further by yourself...
Rstment ^m^ said:
How about trying ainur magisk mod? After trying it myself on miui to compare I never wanna use Dolby again.
Personally it's the best one I ever used - audio becomes much more crisp. It's distorted on miui implementation of dolby so I really don't think you'll get any further by yourself...
Click to expand...
Click to collapse
The problem isn't the crisp audio, but rather the resulting offset in Arcaea; an astounding 142ms latency. I kind of got the audio "patched" in crDroid with Wavelet before switching to Xiaomi.eu, but after I switched I noticed the horrid difference in audio latency in crDroid, gone/fixed in Xiaomi.eu. That's where the problem is.
Baka Tenshi said:
The problem isn't the crisp audio, but rather the resulting offset in Arcaea; an astounding 142ms latency. I kind of got the audio "patched" in crDroid with Wavelet before switching to Xiaomi.eu, but after I switched I noticed the horrid difference in audio latency in crDroid, gone/fixed in Xiaomi.eu. That's where the problem is.
Click to expand...
Click to collapse
This is what it's like on gsi
You will have to figure out how to adjust the app to use full screen tho... And the bottom but of screen is taken by the gesture pill.
Both are fixable via magisk modules
This is not headphones BTW , I have no idea what it's like with them
Another worthy mention is latest unofficial lineage 19.1 or try arrow tho idk if either stack well against audio latency... I'd try lineage tbh, I feel like it's more likely to be better audio wise and if the touch actually got fixed on the latest release like the dev said it probably should be decent.
For me the only problem with AOSP Sound effects were the Sound itself.
I didn't notice the latency being a problem, I didn't focus on that, but it may actually be a problem if you say so.
I use Bluetooth Headphones which naturally have a bit of latency, even on AptX Codex. As far as games are concerned I only play games like Dead By Daylight Mobile etc..
Dolby Atmos is a Surround Sound feature (Spacial Sound feature) and in my opinion Razer and Moto Dolby sounded like they *try* to make it spacial but instead make it sound virtualised. As if the Sound-bitrate got reduced.
MIUI Dolby is miles better, it can make music sound like it's more around your head (and not inside your head), when you select the Video-Mode. It's more immersive and emotional.
I also tried Wavelet and its paid features but I still wasn't happy.
With MIUI Dolby distortion is no problemo, at least for me. xd
Eversince i bought this phone, i always turn on dolby atmos, especially the video preset. It makes the speaker much louder and fuller when listening to music and videos. But when launching games, the sound noticably weaker and flatter as if Dolby atmos is disabled.
I have tried to toggle Atmos from the QS button but no difference. I tried it on Spotify, the disabled atmos speaker sound is similar to when playing games. Toggling the "enhance audio" option in game turbo doesn't have any effect on sound quality either.
Does this problem always there for everyone or it is just my phone?
Here's my phone details:
Poco F3 128GB
Stock MIUI 13.0.5.0 SKHIDXM Stable
it should theoretically work. i'm not on MIUI, but in an AOSP Custom ROM with a Dolby Magisk Module and it works everywhere.
cyanGalaxy said:
it should theoretically work. i'm not on MIUI, but in an AOSP Custom ROM with a Dolby Magisk Module and it works everywhere.
Click to expand...
Click to collapse
Oh no doubt that Atmos in custom rom will work everywhere or at least have work around
Anyone on stock miui have the same problem as me?
Zenzarahis said:
Oh no doubt that Atmos in custom rom will work everywhere or at least have work around
Anyone on stock miui have the same problem as me?
Click to expand...
Click to collapse
Yeah i have the same problem as you. Was trying to find a solution and i found your thread. It's most noticeable in games and ringtones.
SSMP1 said:
Yeah i have the same problem as you. Was trying to find a solution and i found your thread. It's most noticeable in games and ringtones.
Click to expand...
Click to collapse
Me too were trying threads that discusses this issue but surprisingly i can't find one. I don't know whether this some random chance that our phone just doesn't work or it's the same for everyone
Do you guys just use Stock MIUI ROM or a Custom ROM like Xiaomi.eu ?
I remember playing Dead by Daylight on Xiaomi.eu MIUI 13 (don't remember if Stable or Weekly), and Dolby Atmos definitely worked during that gaming-session!
I'll be going from AOSP back to Stock Poco MIUI. Will check for Dolby in Games.
cyanGalaxy said:
Do you guys just use Stock MIUI ROM or a Custom ROM like Xiaomi.eu ?
I remember playing Dead by Daylight on Xiaomi.eu MIUI 13 (don't remember if Stable or Weekly), and Dolby Atmos definitely worked during that gaming-session!
I'll be going from AOSP back to Stock Poco MIUI. Will check for Dolby in Games.
Click to expand...
Click to collapse
I'm on stock MIUI 13.0.5.0 SKHIDXM. So far this has been happening since miui 12.5 days back when i first bought this phone in January 2022. Never rooted, never unlocked the bootloader, all stock.